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StarCraft Mass Recall: SC1 campaigns on SC2 thread - Page 15

Forum Index > SC2 General
Post a Reply
Prev 1 13 14 15 16 17 86 Next
Jones313
Profile Joined April 2011
Finland172 Posts
August 12 2012 15:23 GMT
#281
Some serious updates are going live real soon, including SC1BWmod 4.4, Rebel Yell Enhanced Edition and a campaign launcher (here's a screenshot: )

[image loading]

On August 10 2012 13:31 FHC Nex wrote:
I noticed a bug while playing the mission from the first Terran campaign where I have to bring the Psi-Emitter (I think it's T7) to the confederate base. I can cast the Defensive matrix only on science vessels. I tried it on siege tanks, wraiths, pretty much everything but it always gave me a "Facing in the wrong direction" error (I am not at home right now so I can't try but it was something similar to that).

Regards!


Yeah, this is fixed in 4.4. Thanks.
Jones313
Profile Joined April 2011
Finland172 Posts
August 12 2012 19:58 GMT
#282
Updates are out!

SC1BWmod 4.4 fixes most compatibility issues with the new 1.5 patch.

Campaign Launcher - a quick one-time installation and you'll have a convenient and easy way to play every map of every episode, without the hassle.

Rebel Yell - Enhanced Edition - highlights of this sexier version include SC1BWmod compatibility (ComSat Stations, Nuke Silos etc.), a bunch of new cutscenes, many visual and other improvements and yes, you can now play mission 4 in traditional RTS style. This version requires SC1BWmod. You can expect something similar for Overmind, and probably other episodes as well.

These updates are only available in English, for now. See the download pages for full changelogs.
FHC Nex
Profile Joined July 2011
Bulgaria44 Posts
August 13 2012 22:25 GMT
#283
Thank you, this is amazing :D 10 more pages on my thesis and i'll play some more missions ))

Regards!
"It seems that whenever a Terran wins its because "Terran OP" not because the player played well. "Terran OP" has been around since beta and its became an excuse for losses"
danstoncasque
Profile Joined August 2012
Switzerland1 Post
August 17 2012 18:12 GMT
#284
thank your very much, you did a great work !
Saat
Profile Joined August 2012
France65 Posts
August 20 2012 09:20 GMT
#285
Are there the musics of SC1 ? They were so better than the one of SC2
BadassHamster
Profile Joined July 2007
United States16 Posts
August 20 2012 18:48 GMT
#286
Just wanted to say, once again, how awesome these campaign remakes are. Thanks so much for making them!

I noticed in the mission of the Stand where you control both protoss and zerg bases, your money display only shows what the protoss base has mined. You can still spend the zerg money, but you have to do it blindly.
Intensity
Profile Joined February 2011
53 Posts
August 20 2012 19:37 GMT
#287
So wait - will the new 4.3 mod only work with Rebel Yell? I tried playing Overmind without having the old mod in the folder and it wouldn't work. Is there a way to get the new 4.3 mod working with all of the maps?
Bromazepam
Profile Joined August 2011
820 Posts
August 21 2012 03:20 GMT
#288
I think I found a bug: in Campaign 5, mission 5a, a Ghost nuked the refinery I had built on the base directly to the north of the starting point, and it turned the geyser into a "fake" unclickable geyser.
Saying that something is killing esports is killing esports.
maichu
Profile Joined August 2012
Andorra3 Posts
August 21 2012 07:05 GMT
#289
--- Nuked ---
Telenil
Profile Joined September 2010
France484 Posts
Last Edited: 2012-08-21 07:39:34
August 21 2012 07:37 GMT
#290
Thanks everyone for the feedback!

On August 21 2012 04:37 Intensity wrote:
So wait - will the new 4.3 mod only work with Rebel Yell? I tried playing Overmind without having the old mod in the folder and it wouldn't work. Is there a way to get the new 4.3 mod working with all of the maps?
You have two mod files: sc1mod v3.3, which works with episodes 2 and 3, and sc1BWmod v4.4, which works with episodes 1, 4 and 5.

Episode 1 used to work sc1mod 3.3, the latest update changed it so that it works with sc1BW 4.4. Overmind and The Fall will have their own updates, too, but so far they only work with v3.3.
I noticed in the mission of the Stand where you control both protoss and zerg bases, your money display only shows what the protoss base has mined. You can still spend the zerg money, but you have to do it blindly.
Noted, I'll look into that.
Mass Recall: Brood War campaigns on SC2: http://www.teamliquid.net/forum/viewmessage.php?topic_id=303166
Orgiastic
Profile Joined October 2011
United States43 Posts
August 22 2012 09:43 GMT
#291
Is there difficulty?
DarKcS
Profile Blog Joined November 2010
Australia1237 Posts
August 22 2012 13:56 GMT
#292
Ohhh when does Queen of Blades release?!
Die tomorrow - Live today
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
August 22 2012 22:04 GMT
#293
Could we please have some artistic licenses on either of the two Protoss campaigns like we had in 1, 2 and 5? Like making corsairs in Episode III or Zeratul being able to blink or... something. Just something
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Cabinet Sanchez
Profile Joined February 2011
Australia1097 Posts
August 24 2012 02:45 GMT
#294
Does anyone know if Blizzard is ok with this? It's very awesome of you guys.
I'm quite tempted to download and play but kind of tempted to wait until it's got final polish.

Ever think you'll be able to import the SC1 videos in? or is that not possible?
RiceAgainst
Profile Blog Joined November 2011
United States1849 Posts
August 24 2012 07:43 GMT
#295
I can't wait for The Queen of Blades to release. Maybe I'll actually try to legitimately beat the already published-missions until then.
Cabinet Sanchez
Profile Joined February 2011
Australia1097 Posts
August 24 2012 07:58 GMT
#296
Ok I said screw it and decided to play - all things said and done it's fairly slick. It's not perfect but it's fairly close to the original experience - and when you consider just how unplayable SC1 is graphically and control wise nowadays, it's a huge improvement.

I'm up to mission 7, gotta put a psi-emitter on a confederate base - it seems to be a very mech focused map and even in easy, it's quite difficult for a low skilled player like me :/
Telenil
Profile Joined September 2010
France484 Posts
Last Edited: 2012-08-24 08:17:28
August 24 2012 08:15 GMT
#297
The work on Queen of Blades has only just begun, so I can't tell you much about the release. Probably in 2012, hopefully before HotS.
On August 24 2012 11:45 Cabinet Sanchez wrote:
Does anyone know if Blizzard is ok with this?
Sure, I think they even twitted about it when Rebel Yell went out. I'd advise you to play now, because we have no idea when it will be "final polished". We are quite conservative about the maps, but whenever you think you've corrected all the bugs and that you're good, you still think of that particular change which could improve the remake, then you find this awesome model you want to use... Rebel Yell was released in March 2011, and Jones is still working to improve it =)
I don't think it's possible to import the videos into SC2.
On August 23 2012 07:04 [UoN]Sentinel wrote:
Could we please have some artistic licenses on either of the two Protoss campaigns like we had in 1, 2 and 5? Like making corsairs in Episode III or Zeratul being able to blink or... something. Just something
Some people like artistic license, some don't. It's very subjective, but as a general rule, we don't add change that alter the gameplay too much. A blinking Zeratul would be very different from Brood War and very overpowered, especially with shield batteries. Tassadar has Feedback, though.
Mass Recall: Brood War campaigns on SC2: http://www.teamliquid.net/forum/viewmessage.php?topic_id=303166
Fluffboll
Profile Joined May 2011
Sweden516 Posts
August 24 2012 08:16 GMT
#298
On August 24 2012 16:58 Cabinet Sanchez wrote:
Ok I said screw it and decided to play - all things said and done it's fairly slick. It's not perfect but it's fairly close to the original experience - and when you consider just how unplayable SC1 is graphically and control wise nowadays, it's a huge improvement.

I'm up to mission 7, gotta put a psi-emitter on a confederate base - it seems to be a very mech focused map and even in easy, it's quite difficult for a low skilled player like me :/


Standard Marine&Medic with some splitting against Siege Tanks is a fairly easy way to do that mission. Just turtle up and expand to the eastern base and attack when you have a good number of troops and some scans stored up for the Wraiths and it should be fine
You need to construct additional pylons.
Telenil
Profile Joined September 2010
France484 Posts
August 24 2012 08:28 GMT
#299
On August 24 2012 17:16 Fluffboll wrote:
Show nested quote +
On August 24 2012 16:58 Cabinet Sanchez wrote:
Ok I said screw it and decided to play - all things said and done it's fairly slick. It's not perfect but it's fairly close to the original experience - and when you consider just how unplayable SC1 is graphically and control wise nowadays, it's a huge improvement.

I'm up to mission 7, gotta put a psi-emitter on a confederate base - it seems to be a very mech focused map and even in easy, it's quite difficult for a low skilled player like me :/


Standard Marine&Medic with some splitting against Siege Tanks is a fairly easy way to do that mission. Just turtle up and expand to the eastern base and attack when you have a good number of troops and some scans stored up for the Wraiths and it should be fine
Yup, difficulty goes a step up in that mission. My own strategy is to defend with a bunch of siege tanks above the expansion, push with 10+ tanks and build turrets + bunkers if I feel my push won't go much further. Once it's done, you can safely send reinforcements to this new outpost and make a second attack.
Marines/medics/science vessels is good against wraiths, and lockdown or defensive matrix are very helpful if you try to attack a sieged enemy. Also, there is no shame in saving.
Mass Recall: Brood War campaigns on SC2: http://www.teamliquid.net/forum/viewmessage.php?topic_id=303166
Cabinet Sanchez
Profile Joined February 2011
Australia1097 Posts
August 24 2012 10:04 GMT
#300
Interesting, I reached a mission where I can research nitro packs for my reapers! Retcon?
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