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StarCraft Mass Recall: SC1 campaigns on SC2 thread - Page 13

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Thratur
Profile Blog Joined June 2008
Canada917 Posts
Last Edited: 2012-06-25 21:03:44
June 25 2012 21:00 GMT
#241
On June 25 2012 21:14 UberJumper wrote:
Show nested quote +
On June 23 2012 07:54 Thratur wrote:
So, I finally cheesed The Fall mission 5 (the one where you have to send Tassadar and 2 zealots to a beacon) on brutal successfully ><

Anyone had any success not cheesing this? Would you mind sharing some tips?



EDIT : I've now completed The Fall all on brutal. My briefings didn't work for mission 7 and higher. I believe it has something to do with Fenix's portrait not loading. Also, killing the cerebrates in mission 9 caused A LOT of lag every time Zeratul tried to attack. I don't think there was any other important bug to report, other than I couldn't return minerals at a command center with a probe in the last mission.

Speaking of the last mission, that was some pretty epic stuff! I mined out like 5 bases until I found mineral land in the lower left corner. I eventually attacked with 400/200 bcs+carriers army from 4 sides at once. So much stuff happened in this mission that I could write a fanfic out of it. Brutal is fun yay (except for mission 5, I did not enjoy that one)!


I wish i knew, the cloaked terrans really screw up alot of stuff i find (they didn't have cloak in the original, and only attacked when you attack them). I could deal with the zerg easily, however i cannot deal with 8 wraiths, a battle cruiser and 2 x zerg waves at the 8 minute mark.

That's interesting. The terrans didn't cause me too much problems, and I survived past that terran+2x zerg wave a couple times, but I struggled pretty hard surviving the Zerg waves after that. Then again, the best thing I had found was to mass cannons early on... When I got templars I could survive for a long time, but I would eventually run out of minerals and could never expand nor gather an air force large enough to attack one base and just starve to death making more cannons. If I went more zealots to deal with the zerg ground forces, I would die to mutas. If I went more dragoons to deal with the mutas I would die to mutas anyway. Scouts were pretty terrible in low numbers and I never got more than 3 (and that's when I cheesed it. 3 scouts + 2 speed shuttles and a couple reloads). Archons were effective somewhat but hard to afford. Reavers were useless.

Maybe it was intended to be cheesed? I wish someone can prove me wrong!
UberJumper
Profile Joined February 2012
Canada18 Posts
June 26 2012 01:07 GMT
#242
On June 26 2012 06:00 Thratur wrote:
Show nested quote +
On June 25 2012 21:14 UberJumper wrote:
On June 23 2012 07:54 Thratur wrote:
So, I finally cheesed The Fall mission 5 (the one where you have to send Tassadar and 2 zealots to a beacon) on brutal successfully ><

Anyone had any success not cheesing this? Would you mind sharing some tips?



EDIT : I've now completed The Fall all on brutal. My briefings didn't work for mission 7 and higher. I believe it has something to do with Fenix's portrait not loading. Also, killing the cerebrates in mission 9 caused A LOT of lag every time Zeratul tried to attack. I don't think there was any other important bug to report, other than I couldn't return minerals at a command center with a probe in the last mission.

Speaking of the last mission, that was some pretty epic stuff! I mined out like 5 bases until I found mineral land in the lower left corner. I eventually attacked with 400/200 bcs+carriers army from 4 sides at once. So much stuff happened in this mission that I could write a fanfic out of it. Brutal is fun yay (except for mission 5, I did not enjoy that one)!


I wish i knew, the cloaked terrans really screw up alot of stuff i find (they didn't have cloak in the original, and only attacked when you attack them). I could deal with the zerg easily, however i cannot deal with 8 wraiths, a battle cruiser and 2 x zerg waves at the 8 minute mark.

That's interesting. The terrans didn't cause me too much problems, and I survived past that terran+2x zerg wave a couple times, but I struggled pretty hard surviving the Zerg waves after that. Then again, the best thing I had found was to mass cannons early on... When I got templars I could survive for a long time, but I would eventually run out of minerals and could never expand nor gather an air force large enough to attack one base and just starve to death making more cannons. If I went more zealots to deal with the zerg ground forces, I would die to mutas. If I went more dragoons to deal with the mutas I would die to mutas anyway. Scouts were pretty terrible in low numbers and I never got more than 3 (and that's when I cheesed it. 3 scouts + 2 speed shuttles and a couple reloads). Archons were effective somewhat but hard to afford. Reavers were useless.

Maybe it was intended to be cheesed? I wish someone can prove me wrong!


I ended up beating it on brutal after around 50+ tries. it was exhausting, my strategy was:

Note: Two zerg drop off points, the left drop off point (the area on lower ground next to your nexus), and right drop off point (the area right below the ramp). The terrans attack your island from the north east.

1. Start of the game build forge right away
2. Drop a single cannon to deal with the incoming cloaked wraiths (they start moving towards you at 2:30, and are generally there by around 3:00)
3. Build a wall at the bottom of your ramp (i did it with 2 x pylons, 1 x gateway, 1 x cybercore), you want to make it so the Zerg, and drop atleast 4 x cannons. However if you make the wall too close to the lava, the AI will try and drop off the wave behind you.
4. Use your initial units + storm to cleanup the initial rounds of units dropped by the zerg (storm where the overlords mass)
5. Get at least 6 dragoons to the back dropoff point (to the left of your main), and you can kill the overlords before they can drop
5. At 7:00->8:00 minute mark, 6 wraiths, and a battlecruiser will attack you from north east. YOU ABSOLUTE NEED TO FEEDBACK THE BC before it gets a yamato off (it takes most of the HP), and can be cleaned up with some other dragoons, wraiths can be baited to the cannons.
6. Right when the BC is dead, and the majority of the wraiths are dead, rush to the bottom left part of your island on the cliff (area overlooking your 6 dragoons), a zerg wave will be dropping off. I had about 14 dragoons and they killed all the overlords before they managed to drop much off.
7. When the overlords move everything you have to the right side wall, and fight off that wave.
8. Use your shuttle, with a small force of 2 dragoons, and drop them off at the terrans far right island. (the north side has a small opening), basically while doing everything else, you need to clear that island, for the extra resources, and settle your probes there. The AI will ignore you over there.
9. Try and get at least two starports (by the 10 minute mark) going and making scouts (by the 10 minute mark), once you get around 6 you can snipe any overlord pack dropping off at the left dropoff point.
10. Just stabilize, keep building dragoons and scouts, and cannons. Don't attack the AI, since it will throw huge mutalisk armies at you to retaliate. Just keep killing any overlords trying to cross over to drop off units.
11. The first base you want to kill is the one in the lower left hand corner, once its dead. It becomes alot easier to deal with the rest of the units.
12. End game army composition was almost entirely scouts + dragoons, poking the AI with scouts to aggro alot of their air units, and rushing back to your home base and letting your dragoons kill them is the best strategy.

Misc Tips:
1. The vespene geyser is far, and needs 5 probes for maximum efficiency (you will need gas extremely badly)
2. Get the dragoon upgrade ASAP
3, Constantly build dragoons, you will need them
4. SAVE SAVE SAVE SAVE SAVE

I feel proud!
Thratur
Profile Blog Joined June 2008
Canada917 Posts
Last Edited: 2012-06-26 03:58:09
June 26 2012 01:35 GMT
#243
Woah, that's very good work! I never really tried sniping the overlords as I thought they were too many, so I guess making dragoons was the way to go after all.

Thanks for the tips, I'll see if I can try to repeat your accomplishment

Edit : Got it, by far the most difficult single player RTS mission I've ever tried... (if not cheesing)
Telenil
Profile Joined September 2010
France484 Posts
June 26 2012 10:58 GMT
#244
On June 26 2012 06:00 Thratur wrote:
Maybe it was intended to be cheesed? I wish someone can prove me wrong!

I've seen a few other people expressing the opinion that Brutal was broken, Jones and I exchanged a bit about difficulty in our respective campaigns, but Chrisdaugherty did The Fall entirely on his own. So I can't say much more than that except that as far as I know, it is not intended to be cheesed.
Mass Recall: Brood War campaigns on SC2: http://www.teamliquid.net/forum/viewmessage.php?topic_id=303166
UberJumper
Profile Joined February 2012
Canada18 Posts
June 26 2012 12:53 GMT
#245
On June 26 2012 19:58 Telenil wrote:
Show nested quote +
On June 26 2012 06:00 Thratur wrote:
Maybe it was intended to be cheesed? I wish someone can prove me wrong!

I've seen a few other people expressing the opinion that Brutal was broken, Jones and I exchanged a bit about difficulty in our respective campaigns, but Chrisdaugherty did The Fall entirely on his own. So I can't say much more than that except that as far as I know, it is not intended to be cheesed.


Brutal is weird, the majority of the maps are easily doable on brutal difficulty. The only maps that I found extremely difficult were mission 4 and 5. A lot of the later levels, the AI becomes extremely resource starved to the point where it can't build the waves it needs, to send.
AzureHath
Profile Joined October 2011
Bulgaria154 Posts
June 27 2012 00:46 GMT
#246
Lovely, this will be fun to go through to fill the void between now and HoTS.
BW: iloveoov/JulyZerg/BoxeR/Midas/NaDa/Bisu[Shield] | SC2: IdrA/HuK/Grubby/WhiteRa/DIMAGA/JulyZerg/DongRaeGu
Jones313
Profile Joined April 2011
Finland172 Posts
Last Edited: 2012-06-27 23:49:33
June 27 2012 23:48 GMT
#247
Haha, way to go guys. I have to admit I gave up on brutal myself and played The Fall on "very hard" instead (so the trick is to slowly starve the opponent?). The last mission was still quite epic, Chris did a great job with that.

On June 19 2012 01:20 Blazethesage wrote:
One last little thing, though I think it may have been brought up already, not sure. Since I've played through them at this point, in Episode 5, the UED campaign. In the both the 3rd and Final missions, once you take out the Hive/Cerebrate, in Brood War that completely incapacitated that brood. Not only would they cease activity, they wouldn't even attack your units anymore, even under fire. Here, while they still (effectively) cease activity, they're still very much alive and active until you actually kill the units. Was it intentional? I can see it being so, to make things just a little more challenging, but it's also mildly annoying. "Shouldn't have any more trouble with those Sunken Colonies!" Pfft, they may not be invincible anymore, but they're still gonna give me grief till I kill 'em!


Yeah, this is intentional. I'm no expert on fictional alien brain function, but the way I see it, the Zerg would still retain some basic functions/instincts. (minor spoiler alert! episode 2) + Show Spoiler +
Kind of like how Garm Brood went on a rampage after Zasz was killed.
It just didn't feel right to have the Zerg just sit there while being shot at. As you noticed, the AI stops all activity, though, so the player becomes passive.

On June 19 2012 01:20 Blazethesage wrote:
Also, just one more person that giggled incessantly at Ride of the Valkyries. I knew it was coming, but that didn't make it any less hilarious.


"Some day this war's gonna end..." *gets up, walks away

On June 26 2012 00:13 Insoleet wrote:
Hello there !

I have a small problem ! I start the campaign by launching the "Terran00t" map. When i press "Skip tutorial", it gets me to the home screen of sc2, with an error message "Cannot open map"...

I placed the maps in My Documents/Starcraft II/Maps
The mods are in C://Program Files/Starcraft II/Mods

What am i doing wrong here ?



You need to place your maps in the installation folder, in your case C:/Program Files/Starcraft II/Maps in order for them to be properly linked (create the Maps folder if it doesn't exist)

So the path would be C://Program Files/Starcraft II/Maps/1. Rebel Yell/(map file)

On June 27 2012 09:46 AzureHath wrote:
Lovely, this will be fun to go through to fill the void between now and HoTS.


It will be our legacy. Our Legacy of the Void between now and HotS... I'll show myself out.
Jones313
Profile Joined April 2011
Finland172 Posts
June 27 2012 23:54 GMT
#248
By the way, any Italian speakers might want to check out the new Italian translations, available for episodes 1, 2 and 5 as of now.
UberJumper
Profile Joined February 2012
Canada18 Posts
July 08 2012 01:04 GMT
#249
Finally finished the Terran campaign UED: The Iron Fist, on hard. It was probably the most well done of them all. But the last mission was honestly borderline impossible on hard difficulty. It took me about 8 hours to beat it.

The problems with the mission were:

1. The fact that alone each of the waves are beatable, however when orange / brown end up having their waves attack at the same time, its pretty much unfair. Red wasn't really that nasty. Its more or less brown and orange, mostly because they will hit you on both sides of your base, with a combination of guardians + tons of lurkers + mutalisks.

2. Its almost impossible to hold a second base anywhere, no matter where you get a second base, orange/brown automatically know about it and will attack it, and your main base. Also the majority of the second base positions are awful to defend. The only place I found relatively safe, was browns island to the east.

The lurker spam is incredibly annoying.


Jones313
Profile Joined April 2011
Finland172 Posts
July 11 2012 14:58 GMT
#250
On July 08 2012 10:04 UberJumper wrote:
Finally finished the Terran campaign UED: The Iron Fist, on hard. It was probably the most well done of them all. But the last mission was honestly borderline impossible on hard difficulty. It took me about 8 hours to beat it.

The problems with the mission were:

1. The fact that alone each of the waves are beatable, however when orange / brown end up having their waves attack at the same time, its pretty much unfair. Red wasn't really that nasty. Its more or less brown and orange, mostly because they will hit you on both sides of your base, with a combination of guardians + tons of lurkers + mutalisks.

2. Its almost impossible to hold a second base anywhere, no matter where you get a second base, orange/brown automatically know about it and will attack it, and your main base. Also the majority of the second base positions are awful to defend. The only place I found relatively safe, was browns island to the east.

The lurker spam is incredibly annoying.




Hey now, any old NES game - THAT'S borderline impossible. The map was simply meant to harden you the fuck up.

(seriously though, I appreciate taking the time to give feedback. Let's see here...)

Yeah, this is one of the few missions where you might actually have to hit the supply cap. At a certain point the AI will go into "phase 2", meaning the attack waves will be stronger. As long as you're prepared, the waves are quite beatable (of course, it also helps if one of the Cerebrates is dead by then). A couple Wraiths/Valks are a good way to deal with Guardians.

The problem of course becomes defending multiple locations, as you mentioned. The potential base locations are definitely less than ideal. Of course, the basic layout of the map resembles the original map as closely as possible, so I can't really say much about it. Two bases is doable, I will admit that trying to hold three bases while also actually trying to attack is a bit painful, you're never completely "safe". Missile Turrets and other buildings obviously don't count towards your supply cap, so all kinds of buildings can be used as buffer. I've never used Spider Mines in this map, but I'd imagine they'd be quite useful as well.

You will take some damage, there's really no avoiding that (unless you're really good but I'm not so I don't know). But I'm okay with that, I like that you can't have an impenetrable fortress to mass Battlecruisers in. I'll admit there's that small-ish luck factor involved in the attacks, something which can't be completely avoided unfortunately. During one of my test runs I actually lost my main base as I was killing the brown Zerg, so the brown's main became my new main. From that point on it was 1v1 so I recovered. I think I've had to abandon a base at least temporarily every time I've played the mission. And yeah, the southeast island is relatively safe, so it kind of acts as a bonus objective. You can beat the map without taking it, though. As for Lurkers, annoying is good! It means they're being effective to some degree and forcing you to figure out ways to deal with them. Irradiate is always fun.

Just out of curiosity, how did you finally beat the mission, what was your unit composition/strategy?
Thratur
Profile Blog Joined June 2008
Canada917 Posts
July 14 2012 02:43 GMT
#251
So I've completed the fifth (and last as of now) campaign. It was my favourite campaign in SC1/BW, and it was pretty good here too. Stukov's death still makes me sad

The last mission in particular was very exhausting! I opened tank/valk and killed the first (sunken) cerebrate, then took the first expand where I could make a decent wall since the sunkens were killable, then started massing BCs then took the island and massed more BCs. Once I was maxed, and being careful with my walls, I eliminated the Zerg threat off the map. Took about 20 reloads total because I would have a hole in my wall or lose my valks to an infested terran, and a couple hours to play.

So, now I guess I have to wait for the next campaign! Damn, I don't even want to think about Omega if it's anything like the 3rd or 5th campaign last mission. I won't be able to BC my way through it...
Jones313
Profile Joined April 2011
Finland172 Posts
Last Edited: 2012-07-14 23:55:13
July 14 2012 23:51 GMT
#252
On July 14 2012 11:43 Thratur wrote:
So I've completed the fifth (and last as of now) campaign. It was my favourite campaign in SC1/BW, and it was pretty good here too. Stukov's death still makes me sad

The last mission in particular was very exhausting! I opened tank/valk and killed the first (sunken) cerebrate, then took the first expand where I could make a decent wall since the sunkens were killable, then started massing BCs then took the island and massed more BCs. Once I was maxed, and being careful with my walls, I eliminated the Zerg threat off the map. Took about 20 reloads total because I would have a hole in my wall or lose my valks to an infested terran, and a couple hours to play.

So, now I guess I have to wait for the next campaign! Damn, I don't even want to think about Omega if it's anything like the 3rd or 5th campaign last mission. I won't be able to BC my way through it...


Excellent work, commander! Although losing your Valks to an infested Terran doesn't seem physically possible. :p Unless you mean Scourge, they're pretty active on that map so that BC users don't have it too easy. (no, you must've meant tank/Goliath)

I remember having serious trouble with Omega back in the day, they definitely cranked up the difficulty for that one. Then again, I was pretty terrible at Brood War.
Thratur
Profile Blog Joined June 2008
Canada917 Posts
July 15 2012 00:26 GMT
#253
I'm fairly certain it was an infested terran :p I just loaded a save to verify and it was indeed the case (they just have to explode with my valks above them)

Might be a bug, but it was an interesting moment nonetheless.

I was also terrible at Brood War when I played Omega But I'm having trouble to imagine defending Mengsk+Dugalle+Artanis three-pronged attacks easily while building up an army in the center of the map. Oh well, I'm sure it won't be hard to the point of being impossible! I look forward to it. To whoever is making episode 6 : I expect a real challenge, please do not disappoint!
Jones313
Profile Joined April 2011
Finland172 Posts
July 15 2012 01:12 GMT
#254
On July 15 2012 09:26 Thratur wrote:
I'm fairly certain it was an infested terran :p I just loaded a save to verify and it was indeed the case (they just have to explode with my valks above them)

Might be a bug, but it was an interesting moment nonetheless.

I was also terrible at Brood War when I played Omega But I'm having trouble to imagine defending Mengsk+Dugalle+Artanis three-pronged attacks easily while building up an army in the center of the map. Oh well, I'm sure it won't be hard to the point of being impossible! I look forward to it. To whoever is making episode 6 : I expect a real challenge, please do not disappoint!


Infested Terran: Really? Oh geez, back to the drawing board with that one... sounds like a simple thing to fix, at least. Well, I'm actually not 100% sure the explosion doesn't kill air units in the original, but I seriously doubt that. Good thing you mentioned that.

Episode 6: Oh, we won't.
resfirestar
Profile Joined January 2012
United States109 Posts
July 16 2012 00:46 GMT
#255
there doesn't seem to be anything in my Starcraft 2 folder. I got the map in but I can't seem to find how to get into the mods folder. Is it hidden like the maps?
resfirestar
Profile Joined January 2012
United States109 Posts
July 16 2012 01:06 GMT
#256
On July 16 2012 09:46 resfirestar wrote:
there doesn't seem to be anything in my Starcraft 2 folder. I got the map in but I can't seem to find how to get into the mods folder. Is it hidden like the maps?

Now I have a new problem. After I got it to work, I booted up the tutorial mission to test it, and all the unit stats were starcraft 2 unit stats.
Telenil
Profile Joined September 2010
France484 Posts
Last Edited: 2012-07-16 07:28:37
July 16 2012 07:26 GMT
#257
You may be in Documents/Starcraft II, instead of Program Files/Starcraft II. The maps folder is not always visible, but the Mod folder is. If you don't see any Mod folder, search for an other Starcraft II folder somewhere on your hard drive.

Also, Infested Terran couldn't harm air units in any way in the original.
Mass Recall: Brood War campaigns on SC2: http://www.teamliquid.net/forum/viewmessage.php?topic_id=303166
UberJumper
Profile Joined February 2012
Canada18 Posts
July 17 2012 05:21 GMT
#258
On July 11 2012 23:58 Jones313 wrote:
Hey now, any old NES game - THAT'S borderline impossible. The map was simply meant to harden you the fuck up.

(seriously though, I appreciate taking the time to give feedback. Let's see here...)

Yeah, this is one of the few missions where you might actually have to hit the supply cap. At a certain point the AI will go into "phase 2", meaning the attack waves will be stronger. As long as you're prepared, the waves are quite beatable (of course, it also helps if one of the Cerebrates is dead by then). A couple Wraiths/Valks are a good way to deal with Guardians.

The problem of course becomes defending multiple locations, as you mentioned. The potential base locations are definitely less than ideal. Of course, the basic layout of the map resembles the original map as closely as possible, so I can't really say much about it. Two bases is doable, I will admit that trying to hold three bases while also actually trying to attack is a bit painful, you're never completely "safe". Missile Turrets and other buildings obviously don't count towards your supply cap, so all kinds of buildings can be used as buffer. I've never used Spider Mines in this map, but I'd imagine they'd be quite useful as well.

You will take some damage, there's really no avoiding that (unless you're really good but I'm not so I don't know). But I'm okay with that, I like that you can't have an impenetrable fortress to mass Battlecruisers in. I'll admit there's that small-ish luck factor involved in the attacks, something which can't be completely avoided unfortunately. During one of my test runs I actually lost my main base as I was killing the brown Zerg, so the brown's main became my new main. From that point on it was 1v1 so I recovered. I think I've had to abandon a base at least temporarily every time I've played the mission. And yeah, the southeast island is relatively safe, so it kind of acts as a bonus objective. You can beat the map without taking it, though. As for Lurkers, annoying is good! It means they're being effective to some degree and forcing you to figure out ways to deal with them. Irradiate is always fun.

Just out of curiosity, how did you finally beat the mission, what was your unit composition/strategy?


I personally found there was just the right level of difficulty throughout the whole campaign, without the point of being unfair (the last mission on hard should be hard!). Yeah Walling is an absolute must, supply depots are too weak, i ended using barracks/factory to wall off best i could possibly do.

Sadly spider mines are not useful at all, the AI seems to have Korean Pro gamer reflexes and will always stop whatever they are shooting at, and shoot the spider mine (i am guessing mines have a higher priority than most things). The most difficult part of this mission is when multiple armies hit at once, there is almost nothing you can do against it when brown and orange throw their combined armies at you in one shot (which makes sense). Lurkers are annoying (which i like), mostly because once they get a few of them burrowed they will shred marines.

The first time I beat it, my strategy (that actually worked) was basically this:
1. Kill red cerebrate using marines + medivacs + drop ships, with tanks on the high ground
2. Relocated everything i possibly could, the AI seemed to ignore buildings in the very bottom left hand corner (just make sure its really far to left), so i stuck supply depots + academy + armoury in bottom left
3. Walled the right side entrance in reds base best i could, and basically started grabbing all the minerals + gas i possibly could get
4. Went mass battlecruisers + valkeries + science vessels (defensive matrix is a must for them to survive)
5. Cleared right hand side island, and relocated there, since reds base is too hard to defend
6. Used groups of marines and dropships + yamato to clear most of spores
7. Eventually managed to fight my way through orange, and won

In total it took about ~3 hours, with some extra bases being taken here and there.

However I found a much much better strategy, the second time (going mass battlecruisers is boring), that doesn't rely on using the lower right hand island, or mass battle cruisers and i was able to beat it in ~hour
1, Wall in main
2. Get valkeries + tanks + whatever for defense
3. Have a few dropships of marines drop off and rush and kill red cerebrate
4. You need to take your mineral patch to the right (where the bunker originally was), while defending your main. This is the most important part, because the path brown takes to your main is the area right above your second base. Oranges main target is your main, so it will ignore the right hand side base. This leaves your right hand side base to fight brown alone, which basically makes everything alot more bearable.
5. I used dropships + bio to kill hatcheries on right, and basically picked brown apart
6. When brown is dead you can basically clean up red, and push orange

This way took me around an hour to do, and didn't rely on mass battle cruisers, just marines + medics + tanks + valkeries + dropships.

But yeah the mod is amazing and you guys should be proud of it, also is anyone working on the last campaign :x?

Rozza
Profile Joined August 2010
United Kingdom45 Posts
July 17 2012 12:55 GMT
#259
I'm sure i read this somewhere before but I cant find it for some reason.

3rd terran mission in episode 1:

Infested terrans are white blobs - so missing textures im guessing?

also unrelated question, if i have the latest sc1mod file (3.3) do i need to redownload for every campaign or will the one suffice?

All files are placed in correct area - sc1mod.sc2mod in /starcraft II/ mods

Maps in: /starcraft II/maps/1. rebel yell.

not sure how to fix the annoying white blob
; _ ;
UberJumper
Profile Joined February 2012
Canada18 Posts
July 17 2012 15:05 GMT
#260
On July 17 2012 21:55 Rozza wrote:
I'm sure i read this somewhere before but I cant find it for some reason.

3rd terran mission in episode 1:

Infested terrans are white blobs - so missing textures im guessing?

also unrelated question, if i have the latest sc1mod file (3.3) do i need to redownload for every campaign or will the one suffice?

All files are placed in correct area - sc1mod.sc2mod in /starcraft II/ mods

Maps in: /starcraft II/maps/1. rebel yell.

not sure how to fix the annoying white blob


The mod is working fine, and everything is setup properly.Everyone has this problem, just ignore it you only see them on two maps in terran anyways. They are fixed in zerg.
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