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On May 17 2012 20:38 Berceno wrote: WTF, how can I install this ....... It doesnt work at all, and in the official page doesnt give a fuck about how to play If you actually learned to read, you could figure all these out by yourself. Don't even need to google. All the information is there already.
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is there a way to make these available on the custom games server rather than a mod download?
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Hi, I've played this mod and it is great, especially the UED campaign. I wanted to ask if I can apply to remake the Zerg BW campaign. I've already started to work on the first level. Are you interested or not?
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On May 22 2012 08:01 BakedNTired wrote: is there a way to make these available on the custom games server rather than a mod download?
short answer: nope
On May 23 2012 05:55 Ext3rmin4tor wrote: Hi, I've played this mod and it is great, especially the UED campaign. I wanted to ask if I can apply to remake the Zerg BW campaign. I've already started to work on the first level. Are you interested or not?
Well. First of all, (long and detailed discussions aside) everyone's worked mostly independently on their campaigns, so they're all sort of independent. Second of all, after one update for the UED campaign I'm taking the summer off Starcraft. So if by "interested" you mean interested in working with you, I can only speak for myself - but not at this time. If you mean interested in sort of adopting your campaign as part of the series - maybe, if it's, you know, good enough. Again, I can only speak for myself, and I can't promise anything. I believe Telenil has a map or two done, so...
Anyhow, if you want to remake the campaign, obviously no one's stopping you. Of course you realize that creating a good campaign/remake will take you a lot of time (I've probably spent 200+ hours on The Iron Fist). But don't let me discourage you or anything, if you put together a good Queen of Blades I'll definitely be interested. Good luck.
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I meant I will develop the campaign on my own. Since it's my first SC2 work (I have experience in game editing however and I know how the editor works) are you available for testing my first map of the campaign when it's done and tell me what I should improve?
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United States8476 Posts
I found a bug in mission 7 of the Iron fist. In the room before the goliath bay, right after the transmission, one of my marines was mysteriously teleported to the high ground and couldn't escape. It moved back to low ground once I killed Stukov.
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Wow this is amazing! I suppose it's more or less exactly the same as the sc1 campaigns? Cause when I replayed that somewhat recently I realised that I had been spoiled by SC2's great campaign (gameplay wise)
Cause in sc1 the best strat would mostly always just be to sit on your ass and make the perfect army to win with little challenges inbetween and I wonder if this has been made a little more hectic or something with the computer attacking you just abit more or something? 
Regardless, I still wanna play it though! And great fucking job!
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On May 26 2012 17:51 Cereb wrote:Cause in sc1 the best strat would mostly always just be to sit on your ass and make the perfect army to win with little challenges inbetween and I wonder if this has been made a little more hectic or something with the computer attacking you just abit more or something?  Don't worry about that, at the highest difficulty, some of the levels are harder than most of the WoL maps in Brutal.
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The Iron Fist v1.01 uploaded, will probably be available within a day (after being approved by the Mapster people). Oh, and also uploaded: French and Russian versions.
On May 24 2012 00:13 Ext3rmin4tor wrote: I meant I will develop the campaign on my own. Since it's my first SC2 work (I have experience in game editing however and I know how the editor works) are you available for testing my first map of the campaign when it's done and tell me what I should improve?
You know, I'm gonna try my best to not be available for a couple of months. But sure, I can take a peek at your map.
On May 26 2012 16:20 NrGmonk wrote: I found a bug in mission 7 of the Iron fist. In the room before the goliath bay, right after the transmission, one of my marines was mysteriously teleported to the high ground and couldn't escape. It moved back to low ground once I killed Stukov.
Just in time for 1.01! I gotta say, you got really lucky with that bug. Anyway, should be fixed now, tyvm.
On May 26 2012 17:51 Cereb wrote:...I wonder if this has been made a little more hectic or something with the computer attacking you just abit more or something? 
Hmm, why yes. You could say that I guess.
But yeah, we wanted the AI to sometimes be an actual threat, instead of just a bunch of targets around the map that you need to slowly pick off. Other than that, everything is pretty much the same, save for a few details. So good luck, hope you enjoy.
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Is this real life? I can't even begin to count the hours I wasted in my childhood playing the BW campaign over and over again. I can't wait to do the same... With SC2 mechanics and graphics!
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Great job ! I just tried the first mission of the protoss campaign (with Fenix) and i don't have a beautiful picture for fenix like you have on your presentation... Why ? =/
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I find the missions in the later stages of Iron Fist v1.01 a bit overtuned, even on the "DuGalle (easier)" setting. I played through all of the missions except the final one which I gave up on for now. For the parallel missions depending on whether you destroy the tech labs or the nuke silos, I must say that "Ground Zero" (the nuke map) is harder than the battlecruiser map, as you get nuked and attacked so often spread over such a wide area. Also, in the nuke map opening (which by the way is much more devastating than the BC map equivalent), a few neutral wraiths seem to get stuck in the bottom left corner (I flew my rax and factory there to save them from youknowwhat).
In the follow-up map, "Emperor's Flight", it was also really hard to get established as you get attacked often and from all directions. In the end I successfully tried the old trick from the original BW with just flying the first four tanks in the provided two dropships along the right side of the map up to the top and destroy the command center.
Other than that it was well done, really liked the extra musical scores ("Ride of the Valkyries" for instance) and voice effects.
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On May 31 2012 08:39 Proseat wrote: I find the missions in the later stages of Iron Fist v1.01 a bit overtuned, even on the "DuGalle (easier)" setting. I played through all of the missions except the final one which I gave up on for now. For the parallel missions depending on whether you destroy the tech labs or the nuke silos, I must say that "Ground Zero" (the nuke map) is harder than the battlecruiser map, as you get nuked and attacked so often spread over such a wide area. Also, in the nuke map opening (which by the way is much more devastating than the BC map equivalent), a few neutral wraiths seem to get stuck in the bottom left corner (I flew my rax and factory there to save them from youknowwhat).
In the follow-up map, "Emperor's Flight", it was also really hard to get established as you get attacked often and from all directions. In the end I successfully tried the old trick from the original BW with just flying the first four tanks in the provided two dropships along the right side of the map up to the top and destroy the command center.
Other than that it was well done, really liked the extra musical scores ("Ride of the Valkyries" for instance) and voice effects.
"Ground Zero" was always harder than "Birds of War" in the original game too. That's why I always killed the nukes beforehand. =P
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Any chance of making creep increase healing speed of zerg units, like in SC1?
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i hope they jacked up the difficulty , those campaigns were pretty basic i imagine they are even easier now with unlimited unit selection and mass building hotkeys making production easier also
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That's "Zipped Maps Latest: Maps V. C.3.3, at the bottom of the description =)Any chance of making creep increase healing speed of zerg units, like in SC1? Creep never did that. You may be thinking of the blight in Warcraft 3.
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Blargh, thanks buddy. Hayfever's got my brain in a tizzy.
Quick note: Played through the first two or three levels in Rebel Yell and got a couple bugs: 1. One of the enemies does appears to have a model attached to it. I'm seeing lings, hydras, and little white circles. They're not the funny looking creep tumours; I can see them fine. 2. This was a bit of a poop. At the end of the second level (NOT including the boot camp thing. I'm talking about the one that ends with Jimmy blowing up the infested CC) there's a cutscene with some old man whining at Jimmy. Well, Jimmy died to magically-appearing Hydras in this cutscene and I failed 
I'm guessing there's fixes for these?
Dammit, my favourite level is now a third person shooter?
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These are known bugs, yes. They will be fixed in a future update (Soon™).
We also have a regular version for the Jacobs Installation, so far it is only present in the Russian version (simply because a Russian-speaking guy made it), but we will add it in the future too.
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On June 03 2012 00:32 Telenil wrote:That's " Zipped Maps Latest: Maps V. C.3.3, at the bottom of the description =) Show nested quote +Any chance of making creep increase healing speed of zerg units, like in SC1? Creep never did that. You may be thinking of the blight in Warcraft 3. My mind must be going, you're right.
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