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Active: 1920 users

Why Carriers (And also Battlecruisers) Suck - Page 2

Forum Index > SC2 General
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SheaR619
Profile Joined October 2010
United States2399 Posts
Last Edited: 2011-11-19 18:18:51
November 19 2011 18:10 GMT
#21
On November 20 2011 03:00 SeaSwift wrote:
The reason Carrier is not viable is just because the Colossus is a lot better and serves nearly the same purpose, and the same units used to kill Colossus are used to kill Carrier, as well as some other units too.

To make the Carrier viable, you'd have to make it better than the Colossus, which would in turn kill the Colossus, or else change it's role somehow - in which case, why call it the Carrier? Blizzard went down the second route and replaced it with the Tempest.


Carrier was only good against mech. Even in broodwar, carrier was good against mech. In BW if protoss went carrier against a bio terran (which is rare to begin with) the resultant would be similar to SC2. Thus if mech became viable in SC2, then carriers would become viable and we wouldnt be seeing these kind of thread.

On a side note, yes 3-3 marine vs 3-3-3 carriers basically negate each other because all their upgrade goes up by 1. BUT there are benefit to this too. Consider a marine, he start off with 7 damage. If you upgrade +1 damage then he goes to 8 damage. This is around a 15% increase in DPS! That mean if your opponent doesnt get armor upgrade, then they will suffer from alot of damage.

Basically, unit that only small increment per upgrade will get a substantial increase in DPS per upgrade. If their opponent fall behind on upgrade then it can be game changing compare to upgrade that g ive alot like tanks. Which goes from 50 damage to 55 which is only like a 4-5% increase in DPS.

NOTE: the Percentage I am using are just estimated to prove a point. If you actually did some math you will see similar deviation between upgrades DPS increase.
I may not be the best, but i will be some day...
Stanlot
Profile Joined December 2010
United States5742 Posts
Last Edited: 2011-11-19 18:16:03
November 19 2011 18:15 GMT
#22
Sorry wrong thread >_>;;
MC: "Sentry Forcefield Forcefield Marauder... cage Marauder die die"
Roe
Profile Blog Joined June 2010
Canada6002 Posts
November 19 2011 18:21 GMT
#23
How about just give the carrier the same speed boost ability they're giving the BC? It seems completely logical, given that the carrier needs this kind of ability to do its burst damage, run away, burst damage run away like in BW.
Muffinmanifestation
Profile Joined November 2011
United States20 Posts
November 19 2011 18:22 GMT
#24
On November 20 2011 03:06 DoubleReed wrote:
Show nested quote +
Isn't the purpose of Tier 3 units to step away from the low damage, low cost units into the high damage, high cost units? What incentive do you have when there's no difference, and the marines are a helluva lot cheaper!


No, the purpose is to have way more supply efficiency. A carrier obviously has way more damage than 8 marines, or 4 stalkers.


(DPS of Marine) * SIX Marines = 7 * 6 = 42 DPS
(DPS of Stalker) * Four Stalkers = 4 * 6.9 = 27.6 DPS
DPS of Carrier = 26.7 DPS

Pardon?

On November 20 2011 03:06 DoubleReed wrote:
The carrier is not 'low damage' unit, it simply fires a lot of little shots. It makes it better at killing smaller units instead of larger units. Like the mutalisk.


And exactly. I never said it was a low damage unit, but a unit similar to a bunch of Marines. Not very high damage attacks, but a lot of them.

"PANTS PANTS PANTS PANTS"
FeyFey
Profile Joined September 2010
Germany10114 Posts
November 19 2011 18:25 GMT
#25
battle cruiser ground damage got nerfed by the way, since it was overpowered, so thats no point to say they are bad. Especially air is something they rip apart still.

The only issue these two units have, that you need to have 3/3, if the opponent went for upgrades. Since on even numbers they are deadly. Or if you rush for carriers, having 1 upgrade advantage is mostly to much for the opponent.

People that say carriers and bcs suck, mostly used them in a 3/3 vs 0/0 environment. I personally don't understand the hate for carriers, i sometimes even rush for them if the opposing terran expands, holds their aggression and well +1 carriers do nasty things with every terran anti air. And the kiting attempts with vikings versus carriers is always something funny to see, well not funny for the terran.

I wish you couldn't rush for these units (upgrades can delay that enough), since they have the same problem as the thors, to good early game. And lategame they need 3/3 and thats a huge investment, since most of the time you don't use air units enough throughout the game. That way blizzard could make the upgrades more effective.

But i have no problem with those units and use them in most macro games. If you don't like em don't use them, not everyone can use micro intensive units. (well the bc is more the defense line breaker unit and doesn't require alot of micro)
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
November 19 2011 18:27 GMT
#26
On November 20 2011 03:04 ProxyKnoxy wrote:
Mass carriers is actually probably unbeatable, it's just near impossible to get there as they take so long to make, and any competent player won't let you get there


Mass Carriers will die hilariously to mass Marines, doing virtually no damage. The problem is the interceptors, they die far too quickly.
I am the Town Medic.
taintmachine
Profile Joined May 2010
United States431 Posts
Last Edited: 2011-11-19 18:34:22
November 19 2011 18:27 GMT
#27
i don't think carriers would become viable if terran started *having success meching vs P. vikings are a reactor unit and if 1 or 2 factories already have reactors for hellions then it's as simple as building starports for a switch *going up to 4 vikings building at a time and can switch addons back around if vikings aren't needed anymore. granted that isn't nearly free (time, cost) but you don't need that many vikings to counter a realistic # of carriers in a standard game.
Fealthas
Profile Joined May 2011
607 Posts
November 19 2011 18:31 GMT
#28
A half speed double damage for BC would be nice.
As for the carrier +2 dmg on 2x5 inecreptors would be OP lol. +32 dmg.
I would suggest making interceptors have 10 dmg instead of 2x5. This would give Mr carrier +16 with upgrades that give +2.
Muffinmanifestation
Profile Joined November 2011
United States20 Posts
November 19 2011 18:33 GMT
#29
On November 20 2011 03:31 Fealthas wrote:
A half speed double damage for BC would be nice.
As for the carrier +2 dmg on 2x5 inecreptors would be OP lol. +32 dmg.
I would suggest making interceptors have 10 dmg instead of 2x5. This would give Mr carrier +16 with upgrades that give +2.


Exactly what I proposed in the OP.
"PANTS PANTS PANTS PANTS"
haffy
Profile Joined September 2010
United Kingdom430 Posts
Last Edited: 2011-11-19 18:37:41
November 19 2011 18:36 GMT
#30
I kind of like how they don't play a major role. Carriers can't be micro'd and battle cruisers play cameo roles in TvT. If they were stronger, games would get boring in my opinion. They're slow and need protection, if they were viable it would just slow down games and make them less interesting.
Skwid1g
Profile Joined April 2011
United States953 Posts
November 19 2011 18:37 GMT
#31
Carriers don't suck (vs. Zerg) the reason the two aren't seen often is because they're both expensive, slow, require completely different upgrades than what you use for your "main" army, and they can be kited by Vikings.
NaDa/Fantasy/Zero/Soulkey pls
BoggieMan
Profile Blog Joined August 2011
520 Posts
November 19 2011 18:46 GMT
#32
On November 20 2011 02:52 Catchafire2000 wrote:
Zerg is the only race that utilizes ALL of their units in battle. It's refreshing to see zergs do this as well. Too many useless units for protoss and terran.

Terran uses all their stuff aswell... Battlecruisers are lategame turtle/containment breakers and counters to thors in tvt. The only thing that i can see a bit underused is the raven, however it can be needed (mostly in tvt aswell) but its abilities are very underused.
And what useless units do protoss have ? i guess that many units are not used in every matchup, but that does not make them useless.
Cyro
Profile Blog Joined June 2011
United Kingdom20318 Posts
November 19 2011 18:46 GMT
#33
Im confused - The carrier is unused right now because the only style it works well against is mech, right? Assuming vikings are not too powerful for it.


They are making mech viable AND removing the carrier at the time we would need it most in HoTS?
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
BoggieMan
Profile Blog Joined August 2011
520 Posts
November 19 2011 18:49 GMT
#34
On November 20 2011 03:37 Skwid1g wrote:
Carriers don't suck (vs. Zerg) the reason the two aren't seen often is because they're both expensive, slow, require completely different upgrades than what you use for your "main" army, and they can be kited by Vikings.

same as the reason with battlecruisers, they are hardcountered by corrupters and vikings way too costeffeciently. However carriers are not used in any matchup while bc's do have a specific role in lategame tvt.
hifriend
Profile Blog Joined June 2009
China7935 Posts
Last Edited: 2011-11-19 18:53:22
November 19 2011 18:50 GMT
#35
Are they really going to remove carriers? I still feel there's a place for the carrier in sc2, only blizzard fucked em up. I want mid game hidden stargate tech switch pvt ffs.

On November 20 2011 03:37 Skwid1g wrote:
Carriers don't suck (vs. Zerg) the reason the two aren't seen often is because they're both expensive, slow, require completely different upgrades than what you use for your "main" army, and they can be kited by Vikings.

Uh you just precisely explained why they do indeed suck.
TheBomb
Profile Joined October 2011
237 Posts
November 19 2011 18:55 GMT
#36
+ Show Spoiler +
Damn corrupters and viking do hard counter both battlecruisers and carriers. The units themselves are pretty good overall, but vikings and corupters pretty much make them useless.
Starcraft 2 needs LAN support
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
November 19 2011 18:57 GMT
#37
Let's face it guys, even though we all love SC2 and it definitely has its place, Broodwar still is and will always be better.

User was warned for this post
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
Arcanefrost
Profile Blog Joined August 2010
Belgium1257 Posts
November 19 2011 19:00 GMT
#38
Carriers are sickgood in pvz, and even in pvp I saw the chinese pro nvmacsed do chargelot-archon into mothership carrier which was very strong.
Valor is a poor substitute for numbers.
DoubleReed
Profile Blog Joined September 2010
United States4130 Posts
Last Edited: 2011-11-19 19:24:16
November 19 2011 19:22 GMT
#39
On November 20 2011 03:22 Muffinmanifestation wrote:
Show nested quote +
On November 20 2011 03:06 DoubleReed wrote:
Isn't the purpose of Tier 3 units to step away from the low damage, low cost units into the high damage, high cost units? What incentive do you have when there's no difference, and the marines are a helluva lot cheaper!


No, the purpose is to have way more supply efficiency. A carrier obviously has way more damage than 8 marines, or 4 stalkers.


(DPS of Marine) * SIX Marines = 7 * 6 = 42 DPS
(DPS of Stalker) * Four Stalkers = 4 * 6.9 = 27.6 DPS
DPS of Carrier = 26.7 DPS

Pardon?

Show nested quote +
On November 20 2011 03:06 DoubleReed wrote:
The carrier is not 'low damage' unit, it simply fires a lot of little shots. It makes it better at killing smaller units instead of larger units. Like the mutalisk.


And exactly. I never said it was a low damage unit, but a unit similar to a bunch of Marines. Not very high damage attacks, but a lot of them.



If you think 6 marines beats a carrier you're just playing a different game. Seriously, I know you think carriers are bad, but don't just say "I"D RATHER HAVE 6 MARINES THAN A CARRIER LOL."
SeaSwift
Profile Blog Joined February 2011
Scotland4486 Posts
November 19 2011 19:28 GMT
#40
On November 20 2011 04:22 DoubleReed wrote:
If you think 6 marines beats a carrier you're just playing a different game. Seriously, I know you think carriers are bad, but don't just say "I"D RATHER HAVE 6 MARINES THAN A CARRIER LOL."


You just said a Carrier has more damage than 8 Marines. It doesn't. He didn't say anything about preferring Marines over Carriers.
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