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On November 20 2011 03:27 Alzadar wrote:Show nested quote +On November 20 2011 03:04 ProxyKnoxy wrote: Mass carriers is actually probably unbeatable, it's just near impossible to get there as they take so long to make, and any competent player won't let you get there Mass Carriers will die hilariously to mass Marines, doing virtually no damage. The problem is the interceptors, they die far too quickly.
Ah for some reason I was forgetting about marines xD But vs Zerg it is at any rate, and PvP
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On November 20 2011 03:57 NeThZOR wrote: Let's face it guys, even though we all love SC2 and it definitely has its place, Broodwar still is and will always be better.
If I had a downvote button I would for sure hit it.
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Another useless thread that will create hatred in the starcraft community. Good job
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Carrier can't be fixed as it is now by not completely changing the colossus. Carriers are not used now because there is a easily mass produced counter available (viking, corruptor, stalker) that simply makes them useless. If they are buffed to beat these units they would become too strong and if those counters were nerfed the colossus would become too strong. Theoretically there is still some use for carriers in pvp and perhaps with air play getting more dominant in that matchup they might see some use once, but it's very unlikely.
Blizzard stated correctly, their role overlaps too much with the colossus and they need to be overhauled completely, thus the tempest.
The battlecruiser can be fixed by simply adding a minor buff to it but I don't think they really want it to be a good unit as it's a boring unit.
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On November 20 2011 03:10 SheaR619 wrote:Show nested quote +On November 20 2011 03:00 SeaSwift wrote: The reason Carrier is not viable is just because the Colossus is a lot better and serves nearly the same purpose, and the same units used to kill Colossus are used to kill Carrier, as well as some other units too.
To make the Carrier viable, you'd have to make it better than the Colossus, which would in turn kill the Colossus, or else change it's role somehow - in which case, why call it the Carrier? Blizzard went down the second route and replaced it with the Tempest. Carrier was only good against mech. Even in broodwar, carrier was good against mech. In BW if protoss went carrier against a bio terran (which is rare to begin with) the resultant would be similar to SC2. Thus if mech became viable in SC2, then carriers would become viable and we wouldnt be seeing these kind of thread. On a side note, yes 3-3 marine vs 3-3-3 carriers basically negate each other because all their upgrade goes up by 1. BUT there are benefit to this too. Consider a marine, he start off with 7 damage. If you upgrade +1 damage then he goes to 8 damage. This is around a 15% increase in DPS! That mean if your opponent doesnt get armor upgrade, then they will suffer from alot of damage. Basically, unit that only small increment per upgrade will get a substantial increase in DPS per upgrade. If their opponent fall behind on upgrade then it can be game changing compare to upgrade that g ive alot like tanks. Which goes from 50 damage to 55 which is only like a 4-5% increase in DPS. NOTE: the Percentage I am using are just estimated to prove a point. If you actually did some math you will see similar deviation between upgrades DPS increase.
not sure which version of the game you have but marines does not have 7 base damage
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On November 20 2011 04:45 Markwerf wrote: Carrier can't be fixed as it is now by not completely changing the colossus. Carriers are not used now because there is a easily mass produced counter available (viking, corruptor, stalker) that simply makes them useless. If they are buffed to beat these units they would become too strong and if those counters were nerfed the colossus would become too strong. Theoretically there is still some use for carriers in pvp and perhaps with air play getting more dominant in that matchup they might see some use once, but it's very unlikely.
Blizzard stated correctly, their role overlaps too much with the colossus and they need to be overhauled completely, thus the tempest.
The battlecruiser can be fixed by simply adding a minor buff to it but I don't think they really want it to be a good unit as it's a boring unit.
Carrier can be fixed without changing the colossus. You can't do both pre 4 base. They don't serve the same role at all. One is a unique air siege unit, the other is the go-to AoE unit which is basically required to play this game when they're so effective vs balls.
Blizzard is full of BS. There are obvious fixes they've refused to implement since the nerfs from broodwar.
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Russian Federation473 Posts
carriers suck because they have only 8 range. cattlebruisers suck because they deal only 6 damage to air units. make carriers have 10 range and battlecruisers deal 8 damage to air targets and they'll be fine.
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Except battlecruisers are really good, if you can afford them. You usually just can't. If you're floating 5k, get them.
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just because a unit is getting replaced doesn't mean we don't have to live with those units for another year. Seriously, it's going to be awhile before we get HotS beta, so blizzard should make efforts to buff these units and other units that are more or less, useless.
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please watch Genius vs Symbol. Carriers are horrible.
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Carrier can't be fixed, because the only way to "fix" them was to redesign them (which is being done --> tempest) Their stats are fine, some little improvements (BW like micro stuff) would be nice, but the main issue remains: the compositions which they are good against (slow ground compositions) are either not being played vs Protoss or are countered better/easier/earlier with different units
For the battlecruiser: Mech is being played in TvT, that's why we see it. Again, it's stats are fine, it just doesn't have a ton of use in most situations.
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They didnt bother changing Carrier, not a single change in whole WoL history. Obviously they didnt want to change it. And give Battlecruisers a speed thing in HotS, what is that good for?
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what if interceptors did splash damage :OOO
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If I had to guess, I'd say the reason BC's and Carriers attack the way they do is so Corruptors can hard counter them. They were given a bunch of small attacks so they wouldn't do much damage against the corruptors natural 2 armor. Stupid, yeah, and yet another reason to dislike the corrupter, but I wouldn't be surprised if it's true. Interestingly, the Tempest doesn't attack like this, which means it'll be much better against corruptors.
The advantage in capital ships in SC2 isn't in dps, but in health pool. BC's have way more health per supply than other terran units, and having your health in fewer units helps in fights too, especially as BC's can be repaired afterwards. Capital ships do get a pretty good DPS boost when they have an upgrade advantage, but it's not that amazing, and it's pretty hard to consistently take advantage of.
Carriers are in a similar boat, but are just UP. It baffles me that they're worse than BC's in nearly every stat (worse buildtime, unless you constantly chronoboost; worse dps; worse health; worse armor; equal movespeed; better range, at the cost of being able to lose interceptors, plus BC's get yamato) yet Blizz just ignores them. The stats weren't quite so lopsided when BC's had 110 build time and less movement speed, but Carriers haven't gotten any stat changes, ever, despite sorely needing them. Just dropping the build time by 20-30 seconds would make such a big difference.
It's just way harder to get out the capital ship than it is to either get out the counter or deal massive damage with an attack, and they aren't good enough to make it worth the effort.
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By the way, what ever happened to the Interceptors being healed once they got back into the Carrier? I'm pretty sure that doesn't happen any more.
On November 20 2011 05:10 eYeball wrote: They didnt bother changing Carrier, not a single change in whole WoL history. Obviously they didnt want to change it. And give Battlecruisers a speed thing in HotS, what is that good for?
Once again, exactly.
People. I don't mean to say that the Tempest is a particularly bad idea. What I'm saying is that they're giving up on the Carrier waaaay too easily, not even trying to fix it.
As for the whole Colossus vs. Carrier debate, they're completely different units. Colossi have a niche, like was said earlier, of killing balls of enemies. It's fragile and must stay behind your main army. Carriers have a similar role (Attack from a distance), but are arguably more vulnerable with their lack of decent damage dealing capabilities. If a Colossi is able to hit just one more unit, its DPS increases to well over that of the Carrier.
What's so wrong with having a unit that can defend itself? As long as Bio still remains effective, Colossi will have their place in the Metagame, but when other compositions are brought forward, having a useful Carrier would be nice.
NOTE: If you have nothing worthwhile to contribute to the thread (Here's to you, TigerKarl), get off. I'm not trying to rile up the community to arms, just proposing a possibly valid solution to a long time problem.
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Although i would make other changes for arcade purposes, there are TWO fundamental changes for each unit that would encourage its use, will maintaining the uniqueness of units in the game:
For the BATTLECRUISER, i wanted to make it unique... its normal damage against ground is roughly equal to 4 marines (2 stimmed, 2 unstimmed) this makes the BC inefficient in supply and resources.. not to mention immobile and easy to focus fire... I thought about the various attack mechanics and the game, and settled on the fact the BCs have 2 separate weapons... an air to ground and air to air attack.
My change was to let the Battlecruiser use both weapons simultaneously... this keeps the battle cruiser evenly strong against specific units, but allows the battlecruiser to be "stronger" against an opponent building a diverse force.
I made this mechanic more practical by allowing battlecruisers to attack while moving (encouraging micromanagment and positioning)
lastly, for my fun i let hi-sec autotracking increase the battery range by +1... and i increased the air damage to 8 matching the ground...
even so, vikings/void rays/corruptors are still dominant in the air... and BCs are still vulnerable to high templar /ghosts/ infestors. In this way, the BC doesn't "counter" anything, its strenght is "loosly" perportional to the opponents diversity, since its damage output doubles when fighting both ground and air units...
On paper, the damage is amazing, making the BC a pair of flying bunkers (1 vs ground, 1 vs air)... however, because hte damage is split between 2 targets (and there wont always be both unit types) it prevents the BC from being to strong....
now for the CARRIER:
Carrier's have a unique mechanic on their own: interceptors, so i didn't need to make carriers more unique, however it gave me the opportunity to work directly with interceptors to solve the carrier's problems.
my fundamental change for the carrier, was to make interceptors free (and set them autocast) this allows protoss players to be more aggressive with carriers, since protecting the carrier itself is the primary goal.
In addition, i increased interceptor shields to 60 (from 40) to reinforce the need to attack the carrier directly, and i increased interceptor damage by (+2 vs armored) to allow carriers to compete with voidrays...
Lastly, i made the Graviton Catapult increase the launch range by +1 (to total of 9) allowing carriers to fight vikings and voidrays more effectively.
I AM DISAPPOINTED IN BLIZZARD who removed the carrier, and made the wrong choice for the battle cruiser.
By giving the BC a "sprint like" ability, all blizzard does is reinforce the BC use in TvT... since that is the only matchup where BCs getting "kyted" is an issue...
seeing as blizzard was hoping to cover the "weaknesses" of units, i am sad that the weakness of the BC according to them, is that BCs can be kyted by vikings... its so depressing that their narrow vision doesnt even deal with the other matchups.. because BCs are used SOO OFTEN in the other matchups... /sarcasm
DAVID KIM SAID, after buffing BC speed from 1.41 to 1.875,
WE DON"T WANT TO SEE BCs IN EVERY GAME <paraphrased> at the time i found this laughable that they would be concerned about seeing battle cruisers in every game, when Colossus (yet another late game unit like the BC) were the go to unit in EVERY SINGLE PROTOSS MATCHUP during that period of balance.
This is horribly depressing to know that blizzard sees the BCs role as supporting viking battles only, so i don't expect any changes to encourage BC use in the other matchups.
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Hmmm I never knew that BCs has 35 dps and MORE dps than the carrier. Interesting... Good read also
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On November 20 2011 05:22 Muffinmanifestation wrote: What's so wrong with having a unit that can defend itself? As long as Bio still remains effective, Colossi will have their place in the Metagame, but when other compositions are brought forward, having a useful Carrier would be nice.
Nothing. The Carrier is such a unit. It is extremly good at defending itself and being costefficient against every unit but 1-2 from each race. (viking and in low-mid numbers marines; blink stalkers and void rays; corruptors) Therefore it is lacking specialized abilities. Therefore other units are chosen over it.
The carrier needs LESS variety, so it can be better at dealing with ONE or two specific things. That means it has to be redesigned. --> make it good vs air, not so good vs ground. Rename it Tempest, because it has nothing in common with a carrier anymore.
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bullshit retard, you are forgetting they can heal their bc come on atleast remember obvious shit like that. and Yamato gg bro
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On November 20 2011 05:30 Big J wrote:Show nested quote +On November 20 2011 05:22 Muffinmanifestation wrote: What's so wrong with having a unit that can defend itself? As long as Bio still remains effective, Colossi will have their place in the Metagame, but when other compositions are brought forward, having a useful Carrier would be nice. Nothing. The Carrier is such a unit. It is extremly good at defending itself and being costefficient against every unit but 1-2 from each race. (viking and in low-mid numbers marines; blink stalkers and void rays; corruptors) Therefore it is lacking specialized abilities. Therefore other units are chosen over it. The carrier needs LESS variety, so it can be better at dealing with ONE or two specific things. That means it has to be redesigned. --> make it good vs air, not so good vs ground. Rename it Tempest, because it has nothing in common with a carrier anymore.
Let's name all of the anti-air units in the game, mkay?
Terran: Marine Ghost Thor Viking Battlecruiser
Protoss: Stalker Sentry Archon Phoenix Void Ray Carrier Mothership
Zerg: Queen Hydralisk Mutalisk Corruptor Infested Terran
Now let's name all of the units Carriers are good against.
Terran: Ghost Thor
Protoss: Sentry Phoenix
Zerg:
Currently, the Carrier does shit vs. everything. The only thing you might want to make Carriers for is against Thors, and even then, HTs and Zealots are better. If Blizzard really doesn't want to buff the Carrier, fine, but at least make it viable in end game compositions by giving it a change to be more effective against other upgraded units.
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