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Why Carriers (And also Battlecruisers) Suck - Page 9

Forum Index > SC2 General
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SilverforceX
Profile Joined May 2010
Australia267 Posts
November 21 2011 23:49 GMT
#161
On November 20 2011 02:54 devPLEASE wrote:
Two words:
+ Show Spoiler +
CORRUPTERS, VIKINGS


Exactly. BC suck less because they have yamato.
Muffinmanifestation
Profile Joined November 2011
United States20 Posts
Last Edited: 2011-11-22 01:12:36
November 22 2011 01:02 GMT
#162
On November 22 2011 02:17 Big J wrote:
Show nested quote +
On November 22 2011 01:58 Muffinmanifestation wrote:
On November 22 2011 01:41 Nizzy wrote:
And my god I just realized why I stopped going BCs vs toss its because feedback automatically started them down 100hp+ every fight.


A bit off topic, but yeah, High Templar were my go to unit vs. Terran when I played Random a while back. I think they can Feedback, like, 8 units Terran makes? If you just Feedback the Medivacs in a big Bio ball, Feedback Thors, Feedback Ravens, Feedback BCs, the Terran's now just sitting on a bunch of units with little support. Then you throw Storms, bring in the Zealots, and mop up.


Back on topic.

To Lightspeaker, I'll try it when I get home. Minerals and Gas have equal value or is Gas x2?

To Big J, yes, Phoenixes are too fragile to really be used in a big fight, and they don't hold air superiority very well because they are so easily outclassed by the other races' "air superiority units." (Viking and Corruptor) Another mechanic that has also led to the decline of Tier 3 units is the removal of the 12 unit hotkey. In Brood War, let's face it, if you wanted to get 60 Marines and Medics to the other side of the battlefield, it'd take you a week. You could make 5 control groups, but that severely limited your production capabilities unless you were a pro. And what happens if you run into a Carrier fleet? Good luck focusing down that bad boy. But in SC2, you can just ball up 60 Marines, Stim under the Carrier, two shot it, and run away, suffering minimal losses. No, I'm not saying Terran's imbalanced, but I am saying the new game has made micro a lot easier. In BW, if you had twelve Carriers on a hotkey, there wasn't much that could get in your way that you couldn't micro out of only because it was nearly impossible for an opponent to keep up with you with more, less expensive units.


yeah I know, isn't it aweful that blizzard made the game more fun to play?
God how I hate those "12 unit control group with fucked up pathing and dumb targeting/casting is the best way to balance a strategy game" - arguments.
Of course the balancing changes because of that, and no... I'm not suggesting autokiting/blinking or whatever, but I think that there are certain control/AI standards that a game has to fullfill these days which SC:BW doesn't fullfill anymore.

Also it is just straight up wrong to say T3 units are being declined... Dt's, colossi, HT's, Thor's, BC's, Broodlords and Ultralisks are all being played frequently. It really comes down to the mothership and the carrier not having a lot of use and even the mothership is rather common in the PvZ lategame (but usually PvZ doesn't reach that stage)

Give it a rest, the carrier is (at least close to) fine, but its basic design just doesn't make sense in the protoss arsenal with the current metagame.

How can people like you just not see my argument? I'm not saying that we need the 12 unit hotkeys, I'm not saying a Dark Templar should find about 12 different ways to get from point A to B. What I'm saying is that the Carrier in Brood War was good because of that. To keep up in the metagame, it needs to be better.

On November 22 2011 02:39 heroofcanton wrote:
I think the reason you think they suck is because you believe they should be an A-move and win unit. You spend sooooo much money and tech time to get them that it's "Oh hey shouldn't I just win now?"

Fortunately, that is not how this game works. If I scout you doing a carrier/bc heavy build and I make the units to be rewarded. If you micro your bcs/carriers over marines and lose them, that's your fault and not the units. Carriers and BCs are units that need support, either from a strong ground army or units like vikings or ravens. These units are actually pretty good if you use them well (see- any tvt game, hongunprime). I feel like you really don't understand the unit and are just trying to slip something in about lol marines op.

In short:
QQ less or learn to troll better.

1. I never call anything overpowered. Each unit has a niche and a way to be defeated.
2. You may not have noticed, but I don't play Protoss. I don't get the opportunity to build Carriers, so me going out of my way to comment on them means I actually give a flying fuck about the game as a whole.
3. I don't expect an A-move unit to win the game for me, but I expect there to be a unit that can hold its own in a stand-up fight. Maybe people just aren't playing Carriers as they should be. I recall seeing a professional game where someone got a couple of Carriers along with his zealot/stalker army and was pretty effective vs. Terran, but you also could argue the damage they did was minimal at best at that point in the game. Whether you like it or not, it's incredibly easy to do simple micro in this game that would have been intensive in Brood War.

EDIT:
And for all the people who are bad mouthing me for switching because of people who bad mouthed me. Please, think about that. There were other reasons, as I said. One of them was Infestors.
"PANTS PANTS PANTS PANTS"
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