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Why Carriers (And also Battlecruisers) Suck - Page 5

Forum Index > SC2 General
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BearStorm
Profile Joined September 2010
United States795 Posts
November 19 2011 21:53 GMT
#81
Removing the carrier is premature. Carriers would probably be a lot stronger if terrans go mech (which will be stronger in HoTS). Also with a unit like the Tempest, air superiority can be more easily obtained.
"Anti-intellectualism has been a constant thread winding its way through our political and cultural life, nurtured by the false notion that democracy means that 'my ignorance is just as good as your knowledge."
Mehukannu
Profile Joined October 2010
Finland421 Posts
November 19 2011 21:54 GMT
#82
On November 20 2011 06:06 Muffinmanifestation wrote:

200/200 Marines vs. 200/200 Carriers


I expect to be able to have a unit I can actually use. I don't want Carriers to "counter" everything, but I want to be able to use them without getting the shit kicked out of me.


Hey, let's show everybody how much carriers suck versus marines with no auto-building interceptors, with no micro and no terrain abusing at all(!), because that's what it is like in the game!

Seriously though, I don't see why anyone would build only carriers with no other units to mix in it like say zealots to draw fire from the interceptors or HT for storms or possibly something else too. It is good for the game if you can't win the game with just a-moving one type of units.
C=('. ' Q)
Hypatio
Profile Joined September 2010
549 Posts
November 19 2011 22:32 GMT
#83
Carriers are actually stupid good. The reason they are not viable is because their built time is insanely long.
ThePlayer33
Profile Joined October 2011
Australia2378 Posts
Last Edited: 2011-11-19 22:33:15
November 19 2011 22:33 GMT
#84
Carriers have less dps than battlecruisers. What the OP meant is that carriers do damage in many small attacks, which means that they are no stronger on equal upgrades 3v3 than 0v0. Do you have stats on how well genius and hogun have done with that build? (win/loss and opponent for each use). I'd be interested in seeing it. I know the one time I saw a pro going carrier he got crushed.


maybe watch some GSL?

october/november up and down matches featured hongun vs keen carrier build. (PvT)

genius did it during code A during this season. (PvZ) (cant remember game 1 or 2, genius vs symbol)

| Idra | YuGiOh | Leenock | Coca |
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
November 19 2011 22:39 GMT
#85
the carrier has so much more health though. it is not the same as a marine.
llKenZyll
Profile Blog Joined November 2011
United States853 Posts
Last Edited: 2011-11-19 22:43:25
November 19 2011 22:42 GMT
#86
Or they have too many hard counters. Mutalisks (en masse), Corruptors, Vikings, Hydras, Void Ray, Blink Stalkers, Marines all counter Battlecruisers and Carriers.
What else are you going to do, try and counter those units? None of those units can get hard countered without the protoss/terran having 4+ bases (an unlikely scenario in PvZ and in PvT due to marine drops)
http://www.reddit.com/r/starcraft/comments/nd6nd/tang_in_his_natural_habitat/
Big J
Profile Joined March 2011
Austria16289 Posts
November 19 2011 22:47 GMT
#87
On November 20 2011 06:06 Muffinmanifestation wrote:
Show nested quote +
On November 20 2011 05:50 crocodile wrote:
bad balance suggestion is bad

Fuck off or offer constructive criticism.

Show nested quote +
On November 20 2011 05:55 Big J wrote:
On November 20 2011 05:39 Muffinmanifestation wrote:
On November 20 2011 05:30 Big J wrote:
On November 20 2011 05:22 Muffinmanifestation wrote:
What's so wrong with having a unit that can defend itself? As long as Bio still remains effective, Colossi will have their place in the Metagame, but when other compositions are brought forward, having a useful Carrier would be nice.


Nothing. The Carrier is such a unit. It is extremly good at defending itself and being costefficient against every unit but 1-2 from each race. (viking and in low-mid numbers marines; blink stalkers and void rays; corruptors) Therefore it is lacking specialized abilities. Therefore other units are chosen over it.

The carrier needs LESS variety, so it can be better at dealing with ONE or two specific things. That means it has to be redesigned. --> make it good vs air, not so good vs ground. Rename it Tempest, because it has nothing in common with a carrier anymore.


Let's name all of the anti-air units in the game, mkay?

Terran:
Marine
Ghost
Thor
Viking
Battlecruiser

Protoss:
Stalker
Sentry
Archon
Phoenix
Void Ray
Carrier
Mothership

Zerg:
Queen
Hydralisk
Mutalisk
Corruptor
Infested Terran


Now let's name all of the units Carriers are good against.

Terran:
Ghost
Thor

Protoss:
Sentry
Phoenix

Zerg:

Currently, the Carrier does shit vs. everything. The only thing you might want to make Carriers for is against Thors, and even then, HTs and Zealots are better. If Blizzard really doesn't want to buff the Carrier, fine, but at least make it viable in end game compositions by giving it a change to be more effective against other upgraded units.


LOL... You're not even thinking before posting... Have you ever seen mass carrier vs mass marines? Carrier's roflstomp them. The same goes for every unit you named but Corruptor, Viking, Void Ray and Battlecruiser.

Marines and blink stalkers somewhat stand a chance against them until carrier numbers get around 8 and are completly unprotected. After that it is just lights out...

What do you want? A unit that is costefficient against every non pure AA-unit when you only get 1-2 of them? "Hey I built a carrier, and whatever you have built until now is useless if it isn't a viking..."

Stop stating "facts" that are not true. Carriers are good units. But if you want to kill marines or hydralisks, you simply won't tech to carriers and wait until you have 8 of them when 2colossi do the same job 4mins earlier. (colossi just being an example; if you face mech the same statement would be true for immortals; if you face mutalisks the same statement would be true for phoenix etc...)
High tech units in starcraft2 have to be more specialized as the low tech units are the universal ones.

200/200 Marines vs. 200/200 Carriers
http://www.youtube.com/watch?v=oDOkzkTH8tc

I expect to be able to have a unit I can actually use. I don't want Carriers to "counter" everything, but I want to be able to use them without getting the shit kicked out of me.


yeah and it turns out that this can't be achieved with the current protoss capital ship design. So they change it.
Of course they could have fooled around more with them, but there is actually no reason why they should. There is absolutly no scenario in the game right now, where the carrier seems to be necessary (unlike the battlecruiser which seems to be necessary in lategame TvT, at least on most maps)
XRaDiiX
Profile Blog Joined November 2010
Canada1730 Posts
Last Edited: 2011-11-19 23:05:47
November 19 2011 23:03 GMT
#88
Both Carrier and Battle-Cruisers are a helluva lot more Useful than Ultralisks...

I guess OP's never seen Hong-un Use Mass Carrier/Voids with Mothership Storm Toilet its basically Unbeatable.

Voids> Corruptors Carriers> Everything Zerg has(Except Corruptors that's where the Voids come in) Then Mothership makes it impossible For Zerg to Engage the Death ball.

If the Protoss gets a Vortex off which they will when a Zerg is forced to Engage the Protoss can Storm everything coming out of the Vortex... GG
Never GG MKP | IdrA
Belha
Profile Joined December 2010
Italy2850 Posts
November 19 2011 23:20 GMT
#89
Carriers? Because they cannot be microed efficiently like in bw (move, focus, move, focus).
Chicken gank op
MShaw006
Profile Joined April 2011
United States74 Posts
November 19 2011 23:30 GMT
#90
You really switched races because people were "bad mouthing" you for playing terran? Seriously? That's really ridiculous. I mean, you know you can play whatever race you want, right? You know that people who hate on people for playing a certain race are idiots, right?
Muffinmanifestation
Profile Joined November 2011
United States20 Posts
November 19 2011 23:32 GMT
#91
On November 20 2011 06:44 ThePlayer33 wrote:
carrier do not do low damage with high fire rate.

in fact they do high damage with high fire rate, but is less tanky than battlecruisers.

if you have seen genius/hongun carrier build, they have also defend their carriers really well, why in TvT, for example, BCs are used very well for tanking damage.

Please stop informing the community.



You may have never looked at a Carrier closely, but you'll notice that they have 8 Interceptors that each do two attacks, and each of those attacks are 5 damage. I would say that each of those attacks are pretty low damage (Less than a Marine? omgnolololol).

On November 20 2011 06:54 Mehukannu wrote:
Show nested quote +
On November 20 2011 06:06 Muffinmanifestation wrote:

200/200 Marines vs. 200/200 Carriers
http://www.youtube.com/watch?v=oDOkzkTH8tc

I expect to be able to have a unit I can actually use. I don't want Carriers to "counter" everything, but I want to be able to use them without getting the shit kicked out of me.


Hey, let's show everybody how much carriers suck versus marines with no auto-building interceptors, with no micro and no terrain abusing at all(!), because that's what it is like in the game!

Seriously though, I don't see why anyone would build only carriers with no other units to mix in it like say zealots to draw fire from the interceptors or HT for storms or possibly something else too. It is good for the game if you can't win the game with just a-moving one type of units.

It is true that they weren't on auto build. I still find it difficult to think that the Marines still wouldn't win. Also, the only reason the Marines won was because they killed every single Interceptor. Cliffs will not (!) save Interceptors. Finally, someone brought up that mass Carriers beats mass Marines. There was no talk of additional units, so please realize that this video was of a very narrow scope.


And please, people, if you're gonna bring up these games, please post some damn videos.
"PANTS PANTS PANTS PANTS"
Muffinmanifestation
Profile Joined November 2011
United States20 Posts
November 19 2011 23:34 GMT
#92
(Sorry for the double post)
On November 20 2011 08:30 MShaw006 wrote:
You really switched races because people were "bad mouthing" you for playing terran? Seriously? That's really ridiculous. I mean, you know you can play whatever race you want, right? You know that people who hate on people for playing a certain race are idiots, right?

Yes, I know it was silly. There were other factors, namely that I was getting pissed at TvT, but if people are hating, I like to prove them wrong.
"PANTS PANTS PANTS PANTS"
Severus_
Profile Blog Joined October 2010
759 Posts
Last Edited: 2011-11-19 23:35:55
November 19 2011 23:35 GMT
#93
Cruisers are kinda good TvT and yes Carriers are bad because its been said many times Blizzard made an AI change to their inceptors so they can't be microed also not much maps in our map pool have ridges and hills where carriers can hide and dodge attacks.
XerrolAvengerII
Profile Joined January 2010
United States510 Posts
November 19 2011 23:46 GMT
#94
On November 20 2011 08:03 XRaDiiX wrote:
Both Carrier and Battle-Cruisers are a helluva lot more Useful than Ultralisks...

I guess OP's never seen Hong-un Use Mass Carrier/Voids with Mothership Storm Toilet its basically Unbeatable.

Voids> Corruptors Carriers> Everything Zerg has(Except Corruptors that's where the Voids come in) Then Mothership makes it impossible For Zerg to Engage the Death ball.

If the Protoss gets a Vortex off which they will when a Zerg is forced to Engage the Protoss can Storm everything coming out of the Vortex... GG


No... Ultralisks are more valuable to zerg, than Carriers are to protoss, or Battlecruisers are to terran.

also, if the protoss has a mothership and templar and voidrays, why would he even waste resources on carriers? for every application of a carrier, there is an alternative protoss unit that is more efficient... Carriers would be the least of the zergs problems at that point.
Hey! Hey! Can I interest you in some fruit? Would you like a Banana!?...
Big G
Profile Joined April 2011
Italy835 Posts
November 20 2011 00:01 GMT
#95

It is true that they weren't on auto build. I still find it difficult to think that the Marines still wouldn't win. Also, the only reason the Marines won was because they killed every single Interceptor. Cliffs will not (!) save Interceptors. Finally, someone brought up that mass Carriers beats mass Marines. There was no talk of additional units, so please realize that this video was of a very narrow scope.


And please, people, if you're gonna bring up these games, please post some damn videos.

yeah, one of the main problems is that vikings/corruptors counter Carriers WHILE marines/hydras counter interceptors. So even if you take off guard your opponent in some way (which is almost impossible), he has already the infrastructure (Terran) or the fast tech switch (Zerg) to counter carriers one way or another.



RogerX
Profile Blog Joined December 2010
New Zealand3180 Posts
November 20 2011 00:06 GMT
#96
On November 20 2011 03:02 Microsloth wrote:
why does this thread even exist?

Why do posts like these exists?

Read the thread title, hes trying to discuss why Carriers, BC's are bad units and why they are underused. As we're moving through the HOTS there are a huge impact on both these units thus the discussion.
Stick it up. take it up. step aside and see the world
voy
Profile Blog Joined February 2011
Poland348 Posts
November 20 2011 00:12 GMT
#97
The DPS counts, not the damage itself.
I'm a man with a dream. And I look good in jeans. graphic designer looking for freelance work.
debasers
Profile Joined August 2010
737 Posts
November 20 2011 00:14 GMT
#98
Battlecruisers are awesome in TvT, they own marines and pretty much any unit that isn't vikings. So if you have more vikings and battlecruisers, you just win.

Only situation I see them being usefull.
Staboteur
Profile Blog Joined February 2011
Canada1873 Posts
November 20 2011 00:22 GMT
#99
On November 20 2011 09:06 RogerX wrote:
Show nested quote +
On November 20 2011 03:02 Microsloth wrote:
why does this thread even exist?

Why do posts like these exists?

Read the thread title, hes trying to discuss why Carriers, BC's are bad units and why they are underused. As we're moving through the HOTS there are a huge impact on both these units thus the discussion.


No, his question is valid; This thread doesn't have a point.

Well, that isn't entirely true. This thread's point seems to be "Carriers and battlecruisers suck because armour upgrades exist. Discuss" which, though it is a point, is a reasonably empty one. There is no follow up into a suggestion on how to circumvent this problem (I.E. a build that allows a +1 air attack carrier build that is likely to hit before their targets get +1 armour, or a build that forces non-armour units and then transitions into a task force of supported battlecruisers). Ultimately, the point seems to lead to a sort of "If this fact wasn't true then carriers/bc wouldn't suck"... which is about as useful as saying "If siege tanks had infinity range they'd be better".

I don't mean any offense to everyone. Just pointing out that it is a fairly empty thread :D
I'm actually Fleetfeet D:
voy
Profile Blog Joined February 2011
Poland348 Posts
November 20 2011 00:23 GMT
#100
BCs are very strong vs zerg. The only units which counter mass BC's are hydras - hydras can be easly countered by siege tanks/helions. In mid late game BCs /siegetanks/2-3 ravens with seeker missile + some marine/helion mix to spend extra $$ are almost impossible to counter when u r zerg. U can even exchange ravens with ghots (snipe coruptors) -> even better mix. I saw Kas doing this on ladder vs Zazu or Paranoid. Zerg got destroyed.
I'm a man with a dream. And I look good in jeans. graphic designer looking for freelance work.
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