• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:20
CET 16:20
KST 00:20
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
2026 KongFu Cup Announcement3BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains15Weekly Cups (March 2-8): ByuN overcomes PvT block4GSL CK - New online series19
StarCraft 2
General
GSL CK - New online series BGE Stara Zagora 2026 cancelled Blizzard Classic Cup - Tastosis announced as captains BGE Stara Zagora 2026 announced ByuL: The Forgotten Master of ZvT
Tourneys
RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) Sparkling Tuna Cup - Weekly Open Tournament 2026 KongFu Cup Announcement [GSL CK] Team Maru vs. Team herO
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BSL 22 Map Contest — Submissions OPEN to March 10 ASL21 General Discussion Are you ready for ASL 21? Hype VIDEO Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours IPSL Spring 2026 is here! ASL Season 21 Qualifiers March 7-8
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Zealot bombing is no longer popular?
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread PC Games Sales Thread No Man's Sky (PS4 and PC)
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Mexico's Drug War Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine NASA and the Private Sector
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
Formula 1 Discussion 2024 - 2026 Football Thread General nutrition recommendations Cricket [SPORT] TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3251 users

[D] KA in PvT then and now- NSHoSeo_san vs MVP_sC - Page 15

Forum Index > SC2 General
Post a Reply
Prev 1 13 14 15 16 17 22 Next All
esla_sol
Profile Blog Joined September 2008
United States756 Posts
November 05 2011 08:46 GMT
#281
at least ka made pvt games back in the day fun to watch. pvt nowadays is the most boring thing ever.
ander
Profile Blog Joined September 2010
Canada403 Posts
November 05 2011 08:47 GMT
#282
On November 05 2011 17:27 _Search_ wrote:
Show nested quote +
On November 05 2011 17:03 GhostFall wrote:
You want me to remain objective by assuming people who play Terrans are somehow inherently better than people who play Protoss?



Not assuming. Recognizing.

Not people. Code S players.


Show nested quote +
On November 05 2011 17:09 zanmat0 wrote:
On November 05 2011 17:01 _Search_ wrote:


Using win stats to dictate balance makes as much sense as using population to determine prosperity. Balance is much more nuanced.

I really hope tosses aren't so biased that they don't recognize that the Korean Terrans are leagues above the Korean Tosses. San Zenith was garbage. SC is by far the stronger player.

Even when Trickster was eliminated from Code S some of his biggest fans had to admit that he didn't belong there.


It's incredible what arguments Terrans will come up with to justify that either of their matchups are balanced. Not only is what you said ridiculous, given that Korean Ps practice just as hard as Korean Ts, it is impossible to prove. Please stop throwing the science of statistics out the window every time it doesn't agree with you.


Now you're equating time spent with skill. Your comparisons are lacking.

And the "science of statistics" DOES agree with me. As Blizzard stated at Blizzcon, only in Code S is Protoss lacking. They're performing totally well in every other tournament on the planet.


The stats of Code-S are the most heavily weighted because the best players in the world play in Code-S. You can't point to other tournaments and go "see? they're doing fine there, therefore there is no problem" because those arent the best players.
zanmat0
Profile Joined December 2010
188 Posts
November 05 2011 08:49 GMT
#283
On November 05 2011 17:27 _Search_ wrote:


And the "science of statistics" DOES agree with me. As Blizzard stated at Blizzcon, only in Code S is Protoss lacking. They're performing totally well in every other tournament on the planet.


[image loading]

Oh really? The above graph clearly show that PvT was approaching 50/50 balance up until KA was removed, and since, P have been steadily falling behind.

What's next? 10,000 games isn't enough maybe? It's a waste of time to argue with people like you.
HystericaLaughter
Profile Joined September 2011
Australia720 Posts
November 05 2011 08:57 GMT
#284
People are still herp-derping about this?

The sheer firepower at your fingertips when KA was in the game was ridiculous. Terran had no opportunity to push into the Protoss base if they won the big army battle because 4 or 5 storms could be be warped in to clean up. Not to mention its offensive potential.

Comparing it to infestors and ghosts casting fungal and emp respectively, both of these units have to wait the 50 seconds it takes to build them to be able to cast their spells. When KA was in the game, HT could cast storm after their 5 second warp-in time, and this could happen wherever the Protoss player wanted. Now it takes 50 seconds for all races to be able to cast their primary spell, and HT still has an advantage of not spawning at the gateway they are warped from.

The win rate argument is silly. Firstly, the PvT win rate is being arbitrarily linked to KA inclusion/removal. Last time I checked, HT aren't used to stop a 1/1/1? I'd like to see evidence of it being responsible for the change in win rate, other than 'well it was 50-50 then and it isn't anymore'.

Secondly, lets assume that the inclusion of KA does balance the matchup. I still support its removal. I don't like the idea of Terran being overpowered against Protoss, so to compensate Protoss is given an overpowered spellcaster upgrade. KA should not be reintroduced to try and balance the matchup, something should be done about Protoss' inherent weaknesses, or Terran's strengths.

The reason KA had to be removed was because of the warp gate mechanic. It made HT far too potent being able to instantly cast their primary spell anywhere on the map.

As is, they still have an advantage over the Zerg and Terran casters in this regard. Sure, now the time taken to cast their primary spell is equal at 50 seconds, but HT are still warped in and don't have a build time; they spawn anywhere on the map not next to a production building, and they can be warped in to instantly cast feedback if required, or morph an archon.

TL;DR: No, read it all
My wife for hire! - Zealot
ander
Profile Blog Joined September 2010
Canada403 Posts
November 05 2011 09:03 GMT
#285
On November 05 2011 17:57 HystericaLaughter wrote:
People are still herp-derping about this?

The sheer firepower at your fingertips when KA was in the game was ridiculous. Terran had no opportunity to push into the Protoss base if they won the big army battle because 4 or 5 storms could be be warped in to clean up. Not to mention its offensive potential.

Comparing it to infestors and ghosts casting fungal and emp respectively, both of these units have to wait the 50 seconds it takes to build them to be able to cast their spells. When KA was in the game, HT could cast storm after their 5 second warp-in time, and this could happen wherever the Protoss player wanted. Now it takes 50 seconds for all races to be able to cast their primary spell, and HT still has an advantage of not spawning at the gateway they are warped from.

The win rate argument is silly. Firstly, the PvT win rate is being arbitrarily linked to KA inclusion/removal. Last time I checked, HT aren't used to stop a 1/1/1? I'd like to see evidence of it being responsible for the change in win rate, other than 'well it was 50-50 then and it isn't anymore'.

Secondly, lets assume that the inclusion of KA does balance the matchup. I still support its removal. I don't like the idea of Terran being overpowered against Protoss, so to compensate Protoss is given an overpowered spellcaster upgrade. KA should not be reintroduced to try and balance the matchup, something should be done about Protoss' inherent weaknesses, or Terran's strengths.

The reason KA had to be removed was because of the warp gate mechanic. It made HT far too potent being able to instantly cast their primary spell anywhere on the map.

As is, they still have an advantage over the Zerg and Terran casters in this regard. Sure, now the time taken to cast their primary spell is equal at 50 seconds, but HT are still warped in and don't have a build time; they spawn anywhere on the map not next to a production building, and they can be warped in to instantly cast feedback if required, or morph an archon.

TL;DR: No, read it all


I lol'd
DrGreen
Profile Joined July 2010
Poland708 Posts
Last Edited: 2011-11-05 09:04:37
November 05 2011 09:04 GMT
#286
On November 05 2011 17:57 HystericaLaughter wrote:
Secondly, lets assume that the inclusion of KA does balance the matchup. I still support its removal. I don't like the idea of Terran being overpowered against Protoss, so to compensate Protoss is given an overpowered spellcaster upgrade. KA should not be reintroduced to try and balance the matchup, something should be done about Protoss' inherent weaknesses, or Terran's strengths.

The reason KA had to be removed was because of the warp gate mechanic. It made HT far too potent being able to instantly cast their primary spell anywhere on the map.

As is, they still have an advantage over the Zerg and Terran casters in this regard. Sure, now the time taken to cast their primary spell is equal at 50 seconds, but HT are still warped in and don't have a build time; they spawn anywhere on the map not next to a production building, and they can be warped in to instantly cast feedback if required, or morph an archon.

TL;DR: No, read it all


Protoss' inherent weaknesses is dying after one engagement because of marauder/medivacs are unstoppable with warp-in of 5-10 gateway units. That weakness wasnt there before KA removal.

Simply change HT warp time to 10 or even 15 seconds would fix ur, and all the other terrans problems.

And ye.. lol @ HT being better then ghost/infestor.
Woizit
Profile Joined June 2011
801 Posts
Last Edited: 2011-11-05 09:06:41
November 05 2011 09:04 GMT
#287
On November 05 2011 17:49 zanmat0 wrote:
Show nested quote +
On November 05 2011 17:27 _Search_ wrote:


And the "science of statistics" DOES agree with me. As Blizzard stated at Blizzcon, only in Code S is Protoss lacking. They're performing totally well in every other tournament on the planet.


[image loading]

Oh really? The above graph clearly show that PvT was approaching 50/50 balance up until KA was removed, and since, P have been steadily falling behind.

What's next? 10,000 games isn't enough maybe? It's a waste of time to argue with people like you.


Well the statistics certainly showed that the removal of KA contributed to the decline of Protoss. However, anybody following the trend and metagame will also see that the increasing gap in those above months was also brought about by the increasing use of BFH ( which has now been nerfed ) and infestors ( which also has now been nerfed ).

Personally I would like to see KA back in a less potent form. PvT was my favourite match-up to watch then, and now it's just something to cringe at whenever watching.
HystericaLaughter
Profile Joined September 2011
Australia720 Posts
November 05 2011 09:06 GMT
#288
On November 05 2011 18:03 ander wrote:
Show nested quote +
On November 05 2011 17:57 HystericaLaughter wrote:
People are still herp-derping about this?

The sheer firepower at your fingertips when KA was in the game was ridiculous. Terran had no opportunity to push into the Protoss base if they won the big army battle because 4 or 5 storms could be be warped in to clean up. Not to mention its offensive potential.

Comparing it to infestors and ghosts casting fungal and emp respectively, both of these units have to wait the 50 seconds it takes to build them to be able to cast their spells. When KA was in the game, HT could cast storm after their 5 second warp-in time, and this could happen wherever the Protoss player wanted. Now it takes 50 seconds for all races to be able to cast their primary spell, and HT still has an advantage of not spawning at the gateway they are warped from.

The win rate argument is silly. Firstly, the PvT win rate is being arbitrarily linked to KA inclusion/removal. Last time I checked, HT aren't used to stop a 1/1/1? I'd like to see evidence of it being responsible for the change in win rate, other than 'well it was 50-50 then and it isn't anymore'.

Secondly, lets assume that the inclusion of KA does balance the matchup. I still support its removal. I don't like the idea of Terran being overpowered against Protoss, so to compensate Protoss is given an overpowered spellcaster upgrade. KA should not be reintroduced to try and balance the matchup, something should be done about Protoss' inherent weaknesses, or Terran's strengths.

The reason KA had to be removed was because of the warp gate mechanic. It made HT far too potent being able to instantly cast their primary spell anywhere on the map.

As is, they still have an advantage over the Zerg and Terran casters in this regard. Sure, now the time taken to cast their primary spell is equal at 50 seconds, but HT are still warped in and don't have a build time; they spawn anywhere on the map not next to a production building, and they can be warped in to instantly cast feedback if required, or morph an archon.

TL;DR: No, read it all


I lol'd


Why? I didn't mean they win straight up fights against ghosts, obviously they don't. I just mean that having the ability to spawn anywhere on the map is better than coming out of gateways
My wife for hire! - Zealot
GhostFall
Profile Blog Joined March 2010
United States830 Posts
November 05 2011 09:07 GMT
#289
Well of course its retarded to attribute PvT winrate solely KA inclusion and removal. I've already mentioned this a couple times now.
But the winrate argument is this:

You nerf something because that something is overpowered.
KA was nerfed and removed.
Was KA overpowered?
If it was overpowered then why was the winrates of that matchup near 50/50 when it was removed? If it was overpowered, shouldnt winrates have shifted towards the Protoss. This never happened. And we'll never know if it will happen because they removed it so quickly.
_Search_
Profile Joined February 2011
Canada180 Posts
November 05 2011 09:09 GMT
#290
On November 05 2011 17:44 GhostFall wrote:
Show nested quote +
On November 05 2011 17:27 _Search_ wrote:
On November 05 2011 17:03 GhostFall wrote:
You want me to remain objective by assuming people who play Terrans are somehow inherently better than people who play Protoss?



Not assuming. Recognizing.

Not people. Code S players.


I.... don't even know how to respond to this.

So I'll just post my first response:

Show nested quote +
On November 05 2011 17:03 GhostFall wrote:
You want me to remain objective by assuming people who play Terrans are somehow inherently better than people who play Protoss?


Heck, I have my college stats course book nearby. There are 19 Code S players that are Terran. IF all matchups ZvT, ZvP, PvT are 100% perfectly balanced 50/50 (they're not), do you want me to calculate just how unlikely it is given a perfectly random distribution of people who pick up Starcraft, than it turns out 19 Terran players are in Code S by virtue of just being better. I guarantee this shit will go over yours and most other people's heads. But I'll do it, if you want to know statistically how ludicrous your argument is.

I don't even know how this adds to the discussion????? Fine, let's assume Terran players are just better. THAT STILL doesn't show me any data showing KA was so overpowered it had to be removed because it was removed so quickly.


You ignore so much it blows my mind.

- Korea has the ONLY server with more Terrans in M and GM than the other races.
- Terran had the MOST BW pros switch over, and the highest profile BW pros. Toss had nearly 0, and some of the few that did switched to Terran (MKP, etc.).
- Terran is more celebrated in Korea than the other races.
- In Code S Zergs have been dominating Protoss just as much, if not more so, than Terrans have.
- In Code A a tournament with arguably a higher skill level than Code S, the races are very evenly distributed.

So because Nestea swept Inka 4:0 in the GSL finals does that mean that Protoss deserves a buff? Protoss should be nerfed for even letting such an awful player as Inka get that far!!!

How does this add to the discussion? The OP said that KA removal was a mistake because of win rates. My argument is that Protoss doesn't deserve to have better win rates until they show skill equal to the Terrans/Zergs, and reinstating KA is DEFINITELY a step in the wrong direction. KA is a fall back for poor play. How else do you think San Zenith got so far? Because of his gosu skillz??

There are few Protosses that have shown themselves to be of Code S caliber. MC is one, but even he has been called out many times on his risky play.
HystericaLaughter
Profile Joined September 2011
Australia720 Posts
November 05 2011 09:09 GMT
#291
On November 05 2011 18:04 DrGreen wrote:
Show nested quote +
On November 05 2011 17:57 HystericaLaughter wrote:
Secondly, lets assume that the inclusion of KA does balance the matchup. I still support its removal. I don't like the idea of Terran being overpowered against Protoss, so to compensate Protoss is given an overpowered spellcaster upgrade. KA should not be reintroduced to try and balance the matchup, something should be done about Protoss' inherent weaknesses, or Terran's strengths.

The reason KA had to be removed was because of the warp gate mechanic. It made HT far too potent being able to instantly cast their primary spell anywhere on the map.

As is, they still have an advantage over the Zerg and Terran casters in this regard. Sure, now the time taken to cast their primary spell is equal at 50 seconds, but HT are still warped in and don't have a build time; they spawn anywhere on the map not next to a production building, and they can be warped in to instantly cast feedback if required, or morph an archon.

TL;DR: No, read it all


Protoss' inherent weaknesses is dying after one engagement because of marauder/medivacs are unstoppable with warp-in of 5-10 gateway units. That weakness wasnt there before KA removal.

Simply change HT warp time to 10 or even 15 seconds would fix ur, and all the other terrans problems.

And ye.. lol @ HT being better then ghost/infestor.


Are you talking about warping in storms to deal with drops? Because that was never effective they are easy to dodge with small groups of units.

And read my response to the 'I lol'd' guy. I didn't say they are better, I said the warp-in mechanic is an advantage HT has over spawning at a barracks or hatchery. 'As is, they still have an advantage over the Zerg and Terran casters in this regard'.
My wife for hire! - Zealot
_Search_
Profile Joined February 2011
Canada180 Posts
November 05 2011 09:13 GMT
#292
On November 05 2011 17:47 ander wrote:
Show nested quote +
On November 05 2011 17:27 _Search_ wrote:
On November 05 2011 17:03 GhostFall wrote:
You want me to remain objective by assuming people who play Terrans are somehow inherently better than people who play Protoss?



Not assuming. Recognizing.

Not people. Code S players.


On November 05 2011 17:09 zanmat0 wrote:
On November 05 2011 17:01 _Search_ wrote:


Using win stats to dictate balance makes as much sense as using population to determine prosperity. Balance is much more nuanced.

I really hope tosses aren't so biased that they don't recognize that the Korean Terrans are leagues above the Korean Tosses. San Zenith was garbage. SC is by far the stronger player.

Even when Trickster was eliminated from Code S some of his biggest fans had to admit that he didn't belong there.


It's incredible what arguments Terrans will come up with to justify that either of their matchups are balanced. Not only is what you said ridiculous, given that Korean Ps practice just as hard as Korean Ts, it is impossible to prove. Please stop throwing the science of statistics out the window every time it doesn't agree with you.


Now you're equating time spent with skill. Your comparisons are lacking.

And the "science of statistics" DOES agree with me. As Blizzard stated at Blizzcon, only in Code S is Protoss lacking. They're performing totally well in every other tournament on the planet.


The stats of Code-S are the most heavily weighted because the best players in the world play in Code-S. You can't point to other tournaments and go "see? they're doing fine there, therefore there is no problem" because those arent the best players.


The same players play in every other tournament. Who do you think Huk and MC smashed to get 1st and 2nd at MLG??? LzGamer????

They beat Bomber, MarineKing, Rain, Puma, Boxer, theSTC, etc.

Heck, even Hong Un got 8th.... HONG UN!!!
HystericaLaughter
Profile Joined September 2011
Australia720 Posts
November 05 2011 09:14 GMT
#293
On November 05 2011 18:07 GhostFall wrote:
Well of course its retarded to attribute PvT winrate solely KA inclusion and removal. I've already mentioned this a couple times now.
But the winrate argument is this:

You nerf something because that something is overpowered.
KA was nerfed and removed.
Was KA overpowered?
If it was overpowered then why was the winrates of that matchup near 50/50 when it was removed? If it was overpowered, shouldnt winrates have shifted towards the Protoss. This never happened. And we'll never know if it will happen because they removed it so quickly.


No, KA wouldn't have skewed win rates in Protoss favour. Terran pretty obviously has an inherent advantage over Protoss, at least at the highest level. KA only hid that because it was also overpowered.

I would say:

You nerf something because that something is overpowered
KA was nerfed and removed
Yes KA was overpowered
Why were the win rates near 50/50 when it was removed? Because Terran was OP in other areas, KA provided a balance

This doesn't justify the reinclusion of KA, it justify's buffs to underpowered areas of Protoss, or nerfs to overpowered areas of Terran
My wife for hire! - Zealot
hasuterrans
Profile Joined April 2009
United States614 Posts
Last Edited: 2011-11-05 09:19:16
November 05 2011 09:16 GMT
#294
On November 05 2011 18:07 GhostFall wrote:
Well of course its retarded to attribute PvT winrate solely KA inclusion and removal. I've already mentioned this a couple times now.
But the winrate argument is this:

You nerf something because that something is overpowered.
KA was nerfed and removed.
Was KA overpowered?
If it was overpowered then why was the winrates of that matchup near 50/50 when it was removed? If it was overpowered, shouldnt winrates have shifted towards the Protoss. This never happened. And we'll never know if it will happen because they removed it so quickly.


Depends what data you look at. Here is the graph for the Korean server:

[image loading]

KA was nerfed b/c of the win rates in Feb. 2011. You'll recall there was huge metagame shift from colossus play to HT play and mass gate way play where builds like double forge were gaining popularity.

edit: overall balance has been up and down as blizzard nerfed different races and the metagame shifted extremely fast, emp is getting nerfed, i don't don't understand all the qqing
GhostFall
Profile Blog Joined March 2010
United States830 Posts
November 05 2011 09:17 GMT
#295
On November 05 2011 18:14 HystericaLaughter wrote:
Show nested quote +
On November 05 2011 18:07 GhostFall wrote:
Well of course its retarded to attribute PvT winrate solely KA inclusion and removal. I've already mentioned this a couple times now.
But the winrate argument is this:

You nerf something because that something is overpowered.
KA was nerfed and removed.
Was KA overpowered?
If it was overpowered then why was the winrates of that matchup near 50/50 when it was removed? If it was overpowered, shouldnt winrates have shifted towards the Protoss. This never happened. And we'll never know if it will happen because they removed it so quickly.


No, KA wouldn't have skewed win rates in Protoss favour. Terran pretty obviously has an inherent advantage over Protoss, at least at the highest level. KA only hid that because it was also overpowered.

I would say:

You nerf something because that something is overpowered
KA was nerfed and removed
Yes KA was overpowered
Why were the win rates near 50/50 when it was removed? Because Terran was OP in other areas, KA provided a balance

This doesn't justify the reinclusion of KA, it justify's buffs to underpowered areas of Protoss, or nerfs to overpowered areas of Terran


So Terran is OP against Protoss. But it was balanced because KA was also OP. Man you would've hated Starcraft 1.
ander
Profile Blog Joined September 2010
Canada403 Posts
November 05 2011 09:18 GMT
#296
On November 05 2011 18:09 HystericaLaughter wrote:
Show nested quote +
On November 05 2011 18:04 DrGreen wrote:
On November 05 2011 17:57 HystericaLaughter wrote:
Secondly, lets assume that the inclusion of KA does balance the matchup. I still support its removal. I don't like the idea of Terran being overpowered against Protoss, so to compensate Protoss is given an overpowered spellcaster upgrade. KA should not be reintroduced to try and balance the matchup, something should be done about Protoss' inherent weaknesses, or Terran's strengths.

The reason KA had to be removed was because of the warp gate mechanic. It made HT far too potent being able to instantly cast their primary spell anywhere on the map.

As is, they still have an advantage over the Zerg and Terran casters in this regard. Sure, now the time taken to cast their primary spell is equal at 50 seconds, but HT are still warped in and don't have a build time; they spawn anywhere on the map not next to a production building, and they can be warped in to instantly cast feedback if required, or morph an archon.

TL;DR: No, read it all


Protoss' inherent weaknesses is dying after one engagement because of marauder/medivacs are unstoppable with warp-in of 5-10 gateway units. That weakness wasnt there before KA removal.

Simply change HT warp time to 10 or even 15 seconds would fix ur, and all the other terrans problems.

And ye.. lol @ HT being better then ghost/infestor.


Are you talking about warping in storms to deal with drops? Because that was never effective they are easy to dodge with small groups of units.

And read my response to the 'I lol'd' guy. I didn't say they are better, I said the warp-in mechanic is an advantage HT has over spawning at a barracks or hatchery. 'As is, they still have an advantage over the Zerg and Terran casters in this regard'.


If you were talking about HT's with KA, then i would agree. I fail to see how HT's spawning anywhere on the map is an advantage, other than to defend a medivac drop i guess (which would never happen). So what, they still need to wait 50 seconds before they cast a storm. I bet that the time it takes a ghost to run from a barracks to the place it wants to cast an EMP would be a comparable amount of time to a HT warping directly there and then waiting the 50 seconds for a storm.
Mayd
Profile Joined August 2011
Finland251 Posts
November 05 2011 09:19 GMT
#297
After KA nerf San dropped from code s to code b. That's how balanced KA was.
유리 | 티파니 | 리지
hasuterrans
Profile Joined April 2009
United States614 Posts
November 05 2011 09:20 GMT
#298
On November 05 2011 18:19 Mayd wrote:
After KA nerf San dropped from code s to code b. That's how balanced KA was.


Lol!
nalgene
Profile Joined October 2010
Canada2153 Posts
November 05 2011 09:22 GMT
#299
On November 04 2011 23:57 Yoshi Kirishima wrote:
Well my game knowledge/sense is not that strong in BW but.

At first I felt KA removal was good, considering how you can warp in units in SC2 unlike in SC1; By the time the gateway cooldown is finished, HT would have gained a good bit of energy, around or more than the 62 that HT could start with in BW if you upgraded them.

However now I just realized that Science Vessels needed 100 energy to EMP (the radius was really big tho right? as in, much better than 1 ghost EMP now, and i think it took all shield/energy away) and even if they're upgraded, they start with 62 energy.

So basically in SC2 Ghosts can start with enough energy to EMP right off the bat. So yeah either the EMP radius cooldown should help, assuming that the Science Vessel fulfilled a similar role (idk much about BW sorry), or maybe something in between removing KA and having it would have been better (nerf instead of remove)

It's bigger and removes 9999+ shield and mana ( buildings ) and HTs start with 50---> 62.5 initial mana // 200 ---> 250 maximum. The 12.5 would still require players to wait a bit more.
Year 2500 Greater Israel ( Bahrain, Cyprus, Egypt, Iran, Iraq, Jordan, Kuwait, Lebanon, Oman, Gaza Strip, West Bank, Qatar, Saudi Arabia, Syria, Turkey, United Arab Emirates, Yemen )
_Search_
Profile Joined February 2011
Canada180 Posts
November 05 2011 09:22 GMT
#300
On November 05 2011 18:18 ander wrote:
Show nested quote +
On November 05 2011 18:09 HystericaLaughter wrote:
On November 05 2011 18:04 DrGreen wrote:
On November 05 2011 17:57 HystericaLaughter wrote:
Secondly, lets assume that the inclusion of KA does balance the matchup. I still support its removal. I don't like the idea of Terran being overpowered against Protoss, so to compensate Protoss is given an overpowered spellcaster upgrade. KA should not be reintroduced to try and balance the matchup, something should be done about Protoss' inherent weaknesses, or Terran's strengths.

The reason KA had to be removed was because of the warp gate mechanic. It made HT far too potent being able to instantly cast their primary spell anywhere on the map.

As is, they still have an advantage over the Zerg and Terran casters in this regard. Sure, now the time taken to cast their primary spell is equal at 50 seconds, but HT are still warped in and don't have a build time; they spawn anywhere on the map not next to a production building, and they can be warped in to instantly cast feedback if required, or morph an archon.

TL;DR: No, read it all


Protoss' inherent weaknesses is dying after one engagement because of marauder/medivacs are unstoppable with warp-in of 5-10 gateway units. That weakness wasnt there before KA removal.

Simply change HT warp time to 10 or even 15 seconds would fix ur, and all the other terrans problems.

And ye.. lol @ HT being better then ghost/infestor.


Are you talking about warping in storms to deal with drops? Because that was never effective they are easy to dodge with small groups of units.

And read my response to the 'I lol'd' guy. I didn't say they are better, I said the warp-in mechanic is an advantage HT has over spawning at a barracks or hatchery. 'As is, they still have an advantage over the Zerg and Terran casters in this regard'.


If you were talking about HT's with KA, then i would agree. I fail to see how HT's spawning anywhere on the map is an advantage, other than to defend a medivac drop i guess (which would never happen). So what, they still need to wait 50 seconds before they cast a storm. I bet that the time it takes a ghost to run from a barracks to the place it wants to cast an EMP would be a comparable amount of time to a HT warping directly there and then waiting the 50 seconds for a storm.


...which is a perfect comparison because ghosts also take 5 seconds to build.

/facepalm
Prev 1 13 14 15 16 17 22 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Team League
12:00
Group B
WardiTV845
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
MindelVK 51
StarCraft: Brood War
Calm 15934
firebathero 6651
Horang2 2188
Jaedong 2120
Mini 471
BeSt 463
EffOrt 427
Stork 327
Rush 270
Soma 257
[ Show more ]
Dewaltoss 134
actioN 123
Last 95
ToSsGirL 72
Mind 71
sorry 57
Sea.KH 52
Backho 47
Barracks 40
IntoTheRainbow 33
Hm[arnc] 32
JulyZerg 30
Aegong 23
GoRush 21
Nal_rA 21
Terrorterran 18
NaDa 13
ivOry 11
SilentControl 10
Dota 2
Gorgc6113
BananaSlamJamma143
Counter-Strike
fl0m2758
byalli944
kRYSTAL_39
Heroes of the Storm
Khaldor473
Liquid`Hasu296
Other Games
B2W.Neo1807
Liquid`RaSZi1126
DeMusliM266
KnowMe215
Fuzer 181
Hui .165
crisheroes115
Mew2King65
Mlord3
Organizations
Dota 2
PGL Dota 2 - Main Stream19027
Other Games
gamesdonequick905
ComeBackTV 267
StarCraft: Brood War
lovetv 19
Kim Chul Min (afreeca) 9
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• StrangeGG 75
• musti20045 43
• poizon28 26
• iHatsuTV 13
• Adnapsc2 10
• Response 2
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• AfreecaTV YouTube
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• blackmanpl 39
• iopq 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1248
Upcoming Events
Patches Events
1h 40m
BSL
4h 40m
GSL
16h 40m
Wardi Open
20h 40m
Monday Night Weeklies
1d 1h
WardiTV Team League
1d 20h
PiGosaur Cup
2 days
Kung Fu Cup
2 days
OSC
3 days
The PondCast
3 days
[ Show More ]
KCM Race Survival
3 days
WardiTV Team League
3 days
Replay Cast
4 days
KCM Race Survival
4 days
WardiTV Team League
4 days
Korean StarCraft League
5 days
uThermal 2v2 Circuit
5 days
BSL
6 days
Liquipedia Results

Completed

Proleague 2026-03-13
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Elite League 2026
ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
Acropolis #4
IPSL Spring 2026
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
NationLESS Cup
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.