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I always thought golds added some spectator value, and some diversity within the map. It's a shame they have to be removed for balance reasons.
Maybe if it's successful Blizzard will nerf mules in HotS, by lowering their resource count, or making them not be effected on gold minerals, or at least make it so mules use a seperate mineral queue rather than ignore the mineral queue (that is, they can still reach over SCVs to mine, but only one mule can use each patch.) This way we could add golds back into the back pool.
I forgot about Calm before the Storm. I think it's a well done map, it shouldn't suffer from much rotational imbalance, since the quadrants are so symmetrical in themselves.
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these maps look like GSL trying to take balance into their own hands. I can see some clear efforts to give protoss some good force field advantages
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This new map looks like a zerg nightmare , the safe back expo and the huge chokes everywhere are going to give people nightmares vs toss, we shall see maybe i am just looking at the map wrong
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I would love so much to see Belshir Beach in the 1v1 ladder pool. Is that too much to ask? That map makes for some very entertaining games.
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Russian Federation228 Posts
Calm before the storm (CBTS).. really strange name. Like the narrow/wide areas shifting, and lone Xel'Naga Tower. Seems like taking/defending 3rd expo will be major pain in the a on that map.
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On October 28 2011 02:34 JiYan wrote: these maps look like GSL trying to take balance into their own hands. I can see some clear efforts to give protoss some good force field advantages They've done this before, back when Z was doing pretty poorly.
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Should have got rid of dual sight
I guess it's nice that bel-shir won't look like a WC3 map at least
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CBTS is almost like a really big 4player crossfire: a bunch of narrow attack paths which encourage counters and make expanding difficult because its so spread out. Wonder how it'll actually play out. The Crossfire change itself is really interesting - making 2base play slightly worse? I wonder if protoss will figure out how to do macro play on it now, if that's even possible.
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Calm before the storm looks like a Blizzard made map. it ROCKS!
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Very interesting initiative about removing the golds. I personally stopped adding them but not for mule reasons.
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Nice they're getting rid of some golds. Gold bases plus mass mules is pretty ridiculous sometimes.
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I like removing the golds, but I was okay with Antiga's golds. Those bases are so ridiculously hard to hold I think it deserves to be worth more.
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United Kingdom38137 Posts
Winter Beach =)
Removing golds everywhere is nice
Also super excited to see Calm get played at a super high level, saw it some in the MCSL and it produced some nice games there so hopefully it does the same in the GSL!
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Removing gold makes sense.Calm before the storm looks beautiful, although it's rocks galore lol. Don't agree with removing Terminus, but I guess it'll be back. Ow well, overall it should be interesting.
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As a zerg player Calm before the Storm is somewhat concerning. Rocks at the 3rd and 4th are going to make it really hard for Z to secure a 3rd unless they decide to pull a funday monday and expand ot the other half of the map.
Another issue that I see is crossroads in front of the nat. It looks like it is going to be pretty easy to contain someone to their little pocket. I actually think that it wouldn't be a bad idea to have a backdoor path from the 4th to the third. You could use that to either harass a third, better secure a 4th, or sneak units out to get a flank or counter attack.
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On October 28 2011 02:49 Emporio wrote: I like removing the golds, but I was okay with Antiga's golds. Those bases are so ridiculously hard to hold I think it deserves to be worth more.
In my opinion gold bases without rocks where a bad idea in the first place. A Zerg fast expands to it and you're kinda forced into an all-in. Doesn't produce interesting games :|
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Why get rid of Metalop? Just wondering.
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Meh.. Gold create Drama. Don't like them to go out completly. I'm afraid that this campaign of " Let's do everything to stop terran domination " will end up badly.
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On October 28 2011 03:01 Incognoto wrote: Why get rid of Metalop? Just wondering.
Probably because Protoss has a really hard time on it. 1/1/1 seems to be really strong at air positions.
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Aesthetic Feedback: Prime Brothers, PLEASE stop making so many blue maps. Yellow, brown, and red are appreciated. We need more than cool blue, green and black. VARIETY is the spice of life!
Practically, I LOVE removing gold expos! Golds actually inhibit strategic flexibility by narrowing options.
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