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GSL Nov Map changes - Page 3

Forum Index > SC2 General
323 CommentsPost a Reply
Prev 1 2 3 4 5 15 16 17 Next All
Gfire
Profile Joined March 2011
United States1699 Posts
October 27 2011 17:34 GMT
#41
I always thought golds added some spectator value, and some diversity within the map. It's a shame they have to be removed for balance reasons.

Maybe if it's successful Blizzard will nerf mules in HotS, by lowering their resource count, or making them not be effected on gold minerals, or at least make it so mules use a seperate mineral queue rather than ignore the mineral queue (that is, they can still reach over SCVs to mine, but only one mule can use each patch.) This way we could add golds back into the back pool.

I forgot about Calm before the Storm. I think it's a well done map, it shouldn't suffer from much rotational imbalance, since the quadrants are so symmetrical in themselves.
all's fair in love and melodies
JiYan
Profile Blog Joined February 2009
United States3668 Posts
October 27 2011 17:34 GMT
#42
these maps look like GSL trying to take balance into their own hands. I can see some clear efforts to give protoss some good force field advantages
Deathmanbob
Profile Joined December 2010
United States2356 Posts
October 27 2011 17:35 GMT
#43
This new map looks like a zerg nightmare , the safe back expo and the huge chokes everywhere are going to give people nightmares vs toss, we shall see maybe i am just looking at the map wrong
No Artosis, you are robin
hejakev
Profile Joined August 2009
Sweden518 Posts
October 27 2011 17:37 GMT
#44
I would love so much to see Belshir Beach in the 1v1 ladder pool. Is that too much to ask? That map makes for some very entertaining games.
sunnata
Profile Joined February 2008
Russian Federation228 Posts
October 27 2011 17:38 GMT
#45
Calm before the storm (CBTS).. really strange name. Like the narrow/wide areas shifting, and lone Xel'Naga Tower.
Seems like taking/defending 3rd expo will be major pain in the a on that map.
Only way to know the future is to make it.
Daralii
Profile Joined March 2010
United States16991 Posts
October 27 2011 17:39 GMT
#46
On October 28 2011 02:34 JiYan wrote:
these maps look like GSL trying to take balance into their own hands. I can see some clear efforts to give protoss some good force field advantages

They've done this before, back when Z was doing pretty poorly.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
happyness
Profile Joined June 2010
United States2400 Posts
October 27 2011 17:39 GMT
#47
Should have got rid of dual sight

I guess it's nice that bel-shir won't look like a WC3 map at least
Jehct
Profile Blog Joined July 2010
New Zealand9115 Posts
October 27 2011 17:41 GMT
#48
CBTS is almost like a really big 4player crossfire: a bunch of narrow attack paths which encourage counters and make expanding difficult because its so spread out. Wonder how it'll actually play out. The Crossfire change itself is really interesting - making 2base play slightly worse? I wonder if protoss will figure out how to do macro play on it now, if that's even possible.
"You seem to think about this game a lot"
TUski
Profile Joined April 2010
United States1258 Posts
October 27 2011 17:44 GMT
#49
Calm before the storm looks like a Blizzard made map. it ROCKS!
"There is nothing more cool than being proud of the things that you love." - Day[9]
Superouman
Profile Blog Joined August 2007
France2195 Posts
October 27 2011 17:45 GMT
#50
Very interesting initiative about removing the golds. I personally stopped adding them but not for mule reasons.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
tomatriedes
Profile Blog Joined January 2007
New Zealand5356 Posts
October 27 2011 17:47 GMT
#51
Nice they're getting rid of some golds. Gold bases plus mass mules is pretty ridiculous sometimes.
Emporio
Profile Blog Joined December 2010
United States3069 Posts
October 27 2011 17:49 GMT
#52
I like removing the golds, but I was okay with Antiga's golds. Those bases are so ridiculously hard to hold I think it deserves to be worth more.
How does it feel knowing you wasted another 3 seconds of your life reading this again?
Asha
Profile Blog Joined November 2010
United Kingdom38257 Posts
Last Edited: 2011-10-27 17:49:45
October 27 2011 17:49 GMT
#53
Winter Beach =)

Removing golds everywhere is nice

Also super excited to see Calm get played at a super high level, saw it some in the MCSL and it produced some nice games there so hopefully it does the same in the GSL!
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
October 27 2011 17:52 GMT
#54
Removing gold makes sense.Calm before the storm looks beautiful, although it's rocks galore lol.
Don't agree with removing Terminus, but I guess it'll be back. Ow well, overall it should be interesting.
Klystron
Profile Joined March 2010
United States99 Posts
October 27 2011 17:52 GMT
#55
As a zerg player Calm before the Storm is somewhat concerning. Rocks at the 3rd and 4th are going to make it really hard for Z to secure a 3rd unless they decide to pull a funday monday and expand ot the other half of the map.

Another issue that I see is crossroads in front of the nat. It looks like it is going to be pretty easy to contain someone to their little pocket. I actually think that it wouldn't be a bad idea to have a backdoor path from the 4th to the third. You could use that to either harass a third, better secure a 4th, or sneak units out to get a flank or counter attack.
Neelia
Profile Joined September 2010
Germany599 Posts
October 27 2011 17:59 GMT
#56
On October 28 2011 02:49 Emporio wrote:
I like removing the golds, but I was okay with Antiga's golds. Those bases are so ridiculously hard to hold I think it deserves to be worth more.


In my opinion gold bases without rocks where a bad idea in the first place. A Zerg fast expands to it and you're kinda forced into an all-in. Doesn't produce interesting games :|
Incognoto
Profile Blog Joined May 2010
France10239 Posts
October 27 2011 18:01 GMT
#57
Why get rid of Metalop? Just wondering.
maru lover forever
Noocta
Profile Joined June 2010
France12578 Posts
October 27 2011 18:03 GMT
#58
Meh.. Gold create Drama. Don't like them to go out completly.
I'm afraid that this campaign of " Let's do everything to stop terran domination " will end up badly.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Beardedclam
Profile Joined September 2010
United States839 Posts
October 27 2011 18:03 GMT
#59
On October 28 2011 03:01 Incognoto wrote:
Why get rid of Metalop? Just wondering.


Probably because Protoss has a really hard time on it. 1/1/1 seems to be really strong at air positions.
"bye bye" - genius "#$@% you" - Idra------------|Genius|DRG|Keen|---------Breakfast.213
0neder
Profile Joined July 2009
United States3733 Posts
Last Edited: 2011-10-27 18:18:28
October 27 2011 18:04 GMT
#60
Aesthetic Feedback: Prime Brothers, PLEASE stop making so many blue maps. Yellow, brown, and red are appreciated. We need more than cool blue, green and black. VARIETY is the spice of life!

Practically, I LOVE removing gold expos! Golds actually inhibit strategic flexibility by narrowing options.
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