• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 12:09
CET 18:09
KST 02:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !10Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! Micro Lags When Playing SC2? When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament $100 Prize Pool - Winter Warp Gate Masters Showdow $5,000+ WardiTV 2025 Championship Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
Klaucher discontinued / in-game color settings Anyone remember me from 2000s Bnet EAST server? BGH Auto Balance -> http://bghmmr.eu/ How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
[BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Mechabellum PC Games Sales Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1226 users

GSL Nov Map changes - Page 3

Forum Index > SC2 General
323 CommentsPost a Reply
Prev 1 2 3 4 5 15 16 17 Next All
Gfire
Profile Joined March 2011
United States1699 Posts
October 27 2011 17:34 GMT
#41
I always thought golds added some spectator value, and some diversity within the map. It's a shame they have to be removed for balance reasons.

Maybe if it's successful Blizzard will nerf mules in HotS, by lowering their resource count, or making them not be effected on gold minerals, or at least make it so mules use a seperate mineral queue rather than ignore the mineral queue (that is, they can still reach over SCVs to mine, but only one mule can use each patch.) This way we could add golds back into the back pool.

I forgot about Calm before the Storm. I think it's a well done map, it shouldn't suffer from much rotational imbalance, since the quadrants are so symmetrical in themselves.
all's fair in love and melodies
JiYan
Profile Blog Joined February 2009
United States3668 Posts
October 27 2011 17:34 GMT
#42
these maps look like GSL trying to take balance into their own hands. I can see some clear efforts to give protoss some good force field advantages
Deathmanbob
Profile Joined December 2010
United States2356 Posts
October 27 2011 17:35 GMT
#43
This new map looks like a zerg nightmare , the safe back expo and the huge chokes everywhere are going to give people nightmares vs toss, we shall see maybe i am just looking at the map wrong
No Artosis, you are robin
hejakev
Profile Joined August 2009
Sweden518 Posts
October 27 2011 17:37 GMT
#44
I would love so much to see Belshir Beach in the 1v1 ladder pool. Is that too much to ask? That map makes for some very entertaining games.
sunnata
Profile Joined February 2008
Russian Federation228 Posts
October 27 2011 17:38 GMT
#45
Calm before the storm (CBTS).. really strange name. Like the narrow/wide areas shifting, and lone Xel'Naga Tower.
Seems like taking/defending 3rd expo will be major pain in the a on that map.
Only way to know the future is to make it.
Daralii
Profile Joined March 2010
United States16991 Posts
October 27 2011 17:39 GMT
#46
On October 28 2011 02:34 JiYan wrote:
these maps look like GSL trying to take balance into their own hands. I can see some clear efforts to give protoss some good force field advantages

They've done this before, back when Z was doing pretty poorly.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
happyness
Profile Joined June 2010
United States2400 Posts
October 27 2011 17:39 GMT
#47
Should have got rid of dual sight

I guess it's nice that bel-shir won't look like a WC3 map at least
Jehct
Profile Blog Joined July 2010
New Zealand9115 Posts
October 27 2011 17:41 GMT
#48
CBTS is almost like a really big 4player crossfire: a bunch of narrow attack paths which encourage counters and make expanding difficult because its so spread out. Wonder how it'll actually play out. The Crossfire change itself is really interesting - making 2base play slightly worse? I wonder if protoss will figure out how to do macro play on it now, if that's even possible.
"You seem to think about this game a lot"
TUski
Profile Joined April 2010
United States1258 Posts
October 27 2011 17:44 GMT
#49
Calm before the storm looks like a Blizzard made map. it ROCKS!
"There is nothing more cool than being proud of the things that you love." - Day[9]
Superouman
Profile Blog Joined August 2007
France2195 Posts
October 27 2011 17:45 GMT
#50
Very interesting initiative about removing the golds. I personally stopped adding them but not for mule reasons.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
tomatriedes
Profile Blog Joined January 2007
New Zealand5356 Posts
October 27 2011 17:47 GMT
#51
Nice they're getting rid of some golds. Gold bases plus mass mules is pretty ridiculous sometimes.
Emporio
Profile Blog Joined December 2010
United States3069 Posts
October 27 2011 17:49 GMT
#52
I like removing the golds, but I was okay with Antiga's golds. Those bases are so ridiculously hard to hold I think it deserves to be worth more.
How does it feel knowing you wasted another 3 seconds of your life reading this again?
Asha
Profile Blog Joined November 2010
United Kingdom38257 Posts
Last Edited: 2011-10-27 17:49:45
October 27 2011 17:49 GMT
#53
Winter Beach =)

Removing golds everywhere is nice

Also super excited to see Calm get played at a super high level, saw it some in the MCSL and it produced some nice games there so hopefully it does the same in the GSL!
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
October 27 2011 17:52 GMT
#54
Removing gold makes sense.Calm before the storm looks beautiful, although it's rocks galore lol.
Don't agree with removing Terminus, but I guess it'll be back. Ow well, overall it should be interesting.
Klystron
Profile Joined March 2010
United States99 Posts
October 27 2011 17:52 GMT
#55
As a zerg player Calm before the Storm is somewhat concerning. Rocks at the 3rd and 4th are going to make it really hard for Z to secure a 3rd unless they decide to pull a funday monday and expand ot the other half of the map.

Another issue that I see is crossroads in front of the nat. It looks like it is going to be pretty easy to contain someone to their little pocket. I actually think that it wouldn't be a bad idea to have a backdoor path from the 4th to the third. You could use that to either harass a third, better secure a 4th, or sneak units out to get a flank or counter attack.
Neelia
Profile Joined September 2010
Germany599 Posts
October 27 2011 17:59 GMT
#56
On October 28 2011 02:49 Emporio wrote:
I like removing the golds, but I was okay with Antiga's golds. Those bases are so ridiculously hard to hold I think it deserves to be worth more.


In my opinion gold bases without rocks where a bad idea in the first place. A Zerg fast expands to it and you're kinda forced into an all-in. Doesn't produce interesting games :|
Incognoto
Profile Blog Joined May 2010
France10239 Posts
October 27 2011 18:01 GMT
#57
Why get rid of Metalop? Just wondering.
maru lover forever
Noocta
Profile Joined June 2010
France12578 Posts
October 27 2011 18:03 GMT
#58
Meh.. Gold create Drama. Don't like them to go out completly.
I'm afraid that this campaign of " Let's do everything to stop terran domination " will end up badly.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Beardedclam
Profile Joined September 2010
United States839 Posts
October 27 2011 18:03 GMT
#59
On October 28 2011 03:01 Incognoto wrote:
Why get rid of Metalop? Just wondering.


Probably because Protoss has a really hard time on it. 1/1/1 seems to be really strong at air positions.
"bye bye" - genius "#$@% you" - Idra------------|Genius|DRG|Keen|---------Breakfast.213
0neder
Profile Joined July 2009
United States3733 Posts
Last Edited: 2011-10-27 18:18:28
October 27 2011 18:04 GMT
#60
Aesthetic Feedback: Prime Brothers, PLEASE stop making so many blue maps. Yellow, brown, and red are appreciated. We need more than cool blue, green and black. VARIETY is the spice of life!

Practically, I LOVE removing gold expos! Golds actually inhibit strategic flexibility by narrowing options.
Prev 1 2 3 4 5 15 16 17 Next All
Please log in or register to reply.
Live Events Refresh
Ladder Legends
17:00
WWG Masters Showdown
Liquipedia
WardiTV 2025
11:00
Championship Sunday
Classic vs ClemLIVE!
SHIN vs TBD
WardiTV2844
ComeBackTV 2404
TaKeTV 713
Rex150
CosmosSc2 97
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Rex 150
CosmosSc2 97
SKillous 65
ProTech30
MindelVK 11
DivinesiaTV 8
SteadfastSC 1
StarCraft: Brood War
Calm 3494
Shuttle 698
GuemChi 529
Stork 486
Light 236
Last 158
ggaemo 140
firebathero 134
Mini 119
Hyun 114
[ Show more ]
Bonyth 108
hero 92
Movie 44
910 28
soO 23
Killer 16
HiyA 11
Terrorterran 6
Dota 2
Gorgc8044
singsing4261
qojqva2399
syndereN301
Counter-Strike
pashabiceps1039
allub252
Heroes of the Storm
Khaldor676
Liquid`Hasu428
Other Games
B2W.Neo1826
FrodaN801
Fuzer 290
Liquid`VortiX156
KnowMe144
ToD139
Mew2King102
ArmadaUGS68
QueenE55
Organizations
Other Games
PGL1083
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 23
• HeavenSC 23
• Reevou 6
• Adnapsc2 1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki9
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• HappyZerGling74
Upcoming Events
BSL 21
2h 52m
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
15h 52m
Wardi Open
18h 52m
Monday Night Weeklies
23h 52m
WardiTV Invitational
2 days
Replay Cast
3 days
WardiTV Invitational
3 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.