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GSL Nov Map changes - Page 2

Forum Index > SC2 General
323 CommentsPost a Reply
Prev 1 2 3 4 5 15 16 17 Next All
pPingu
Profile Joined September 2011
Switzerland2892 Posts
October 27 2011 17:17 GMT
#21
I like the choice removing all the golds.

But why is dual sight still here?

Archvil3
Profile Joined September 2010
Denmark989 Posts
October 27 2011 17:19 GMT
#22
Winter Bel'shir beach map thread
Let thy speech be better than silence, or be silent.
xCenasfu
Profile Joined April 2010
Finland143 Posts
October 27 2011 17:19 GMT
#23
So are these maps more friendly to Protoss than the previous ones?
Eppa!
Profile Joined November 2010
Sweden4641 Posts
October 27 2011 17:19 GMT
#24
Is there a pick of dual sight?

Is it still hope Z doesn't all in so you can do a 2 base all in?
"Can't wait till Monday" Cixah+Waveofshadow. "Needs to be monday. Weekend please go by quickly." Gahlo
IMRandom
Profile Joined October 2011
Korea (South)34 Posts
October 27 2011 17:21 GMT
#25
On October 28 2011 02:19 Archvil3 wrote:
Winter Bel'shir beach map thread


Thx, i'll add it to the OP
Grndr101
Profile Joined March 2011
Belgium125 Posts
October 27 2011 17:22 GMT
#26
Who would want to go to Bel'shir beach in the winter :s?

Calm looks intresting and really good change to eliminate terminus, it was such a boring map.
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
October 27 2011 17:23 GMT
#27
Is that a backdoor rock-blocked expo I see on Calm Before the Storm? Is JackyPrime trying to get this map on the ladder?

All-in-all, good changes, I think. Bel'Shir being winterized is kind of cute. I like the new map, jokes aside. It looks really positional. Interesting that they shrank the map-pool, though, and we'll see if the deblinging helps the Terran dominance. .
arb
Profile Blog Joined April 2008
Noobville17922 Posts
October 27 2011 17:24 GMT
#28
On October 28 2011 02:12 IMRandom wrote:
Show nested quote +
On October 28 2011 02:11 Cyanocyst wrote:
like the getting rid of the golds. Um the new map aesthetics look really good, not sure about balence tho.


Imo, looks like a mix between crevasse and delta quadrant. We all know who those maps favoured >_>

I saw the bastard child of Luna and Fighting Spirit in that new map personally
Artillery spawned from the forges of Hell
SoLaR[i.C]
Profile Blog Joined August 2003
United States2969 Posts
October 27 2011 17:24 GMT
#29
Calm Before the Storm looks like an absolute nightmare for dealing with mutalisk harassment...
Daralii
Profile Joined March 2010
United States16991 Posts
October 27 2011 17:24 GMT
#30
+ Show Spoiler +
[image loading]


My god that is pretty.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Draconicfire
Profile Joined May 2010
Canada2562 Posts
October 27 2011 17:24 GMT
#31
Winter belshir beach is kinda cool haha. I like how theyre considering the seasons.

And I guess getting rid of gold bases is a new thing.
@Drayxs | Drayxs.221 | Drayxs#1802
dc302
Profile Joined December 2010
Australia576 Posts
October 27 2011 17:24 GMT
#32
Like the changes, but will miss metalopolis =[ Also very curious to see how the new map will play out.
...
a9arnn
Profile Blog Joined July 2009
United States1537 Posts
October 27 2011 17:24 GMT
#33
That Bel Shir beach looks smexy , and it's making me even more excited for winter!
VOD finder guy for sc2ratings.com/ ! aka: ogndrahcir, a9azn2 | Go ZerO, Stork, Sea, and KawaiiRice :D | nesc2league.com/forum/index.php | youtube.com/watch?v=oaGtjWL5mZo
Vehemus
Profile Joined November 2010
United States586 Posts
October 27 2011 17:26 GMT
#34
I don't like taking out the gold expansions at all, to be honest.

I also wish we'd kept Terminus and Metal and removed Dual Sight and Crossfire instead.
This space for rent.
Entropic
Profile Blog Joined May 2009
Canada2837 Posts
October 27 2011 17:26 GMT
#35
Terminus was very bad for ZvP and ZvT (ZvT especially because of Terran being able to take and defend 3 full bases and take a 4th as they push out while Zerg found it very very hard to take a 4th).

However, the new map, calm before the storm will play out sort of like Terminus except with a 4th not as hard to take so I dunno how it will be balance wise.
Canucklehead
Profile Joined March 2011
Canada5074 Posts
October 27 2011 17:26 GMT
#36
Wait, if they're removing 3 maps, they should add 3 new maps in too. At least I would have liked to see 3 new maps because I like introducing new maps every now and then. I agree with others, that cross fire should be removed.
Top 10 favourite pros: MKP, MVP, MC, Nestea, DRG, Jaedong, Flash, Life, Creator, Leenock
Engore
Profile Blog Joined February 2011
United States1916 Posts
October 27 2011 17:28 GMT
#37
On October 28 2011 02:07 GTR wrote:
should have removed crossfire instead of xnf but w/e.


Totally. Hate crossfire.
EG | Liquid | Dignitas | FXO | SlayerS | TSL | iS | Fan of pretty much all players ^_^ | SeleCT <3 forever! Axslav <3
darkscream
Profile Blog Joined December 2010
Canada2310 Posts
October 27 2011 17:30 GMT
#38
Hmm, protoss 3base turtle map.
ArtemisKnives
Profile Joined March 2010
United States210 Posts
October 27 2011 17:30 GMT
#39
The golds needed to go.

Protoss cant chronoboost a gold mineral patch.

Zerg can't inject a gold mineral patch.

Terran can mule a gold mineral patch.

End of story. Why put advantageous minerals in the game if one race has an even bigger bonus upon securing the base than the other 2 races.
Masters/GM S1/2/3/4/5/6/7/8 Macro Toss // twitch.tv/artemisknives [1080p stream]
Vindicare605
Profile Blog Joined August 2011
United States16125 Posts
October 27 2011 17:30 GMT
#40
On October 28 2011 02:24 Daralii wrote:
+ Show Spoiler +
[image loading]


My god that is pretty.


daaamn.

What tileset is that i wonder?
aka: KTVindicare the Geeky Bartender
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