• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:52
CEST 14:52
KST 21:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters9[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism5Official StarCraft website teases new content ahead of BlizzCon?118Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!46
StarCraft 2
General
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Balance hotfix patch 5.0.16b (July 16) SC4ALL: II Winner Will Earn a Spot at HSC 30! Weekly Cups (August 24-30): Patches' balance mod takes over
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) 2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? [ASL22] Ro16 Preview: Rough Waters ASL22 General Discussion Pros React To: Calm's Big Brain Play Vs Mini New 3v3 BGH Ladder (and more) on ShieldBattery!
Tourneys
[ASL22] Ro16 Group B [Megathread] Daily Proleagues 2v2v2v2 Tournament [ASL22] Ro16 Group A
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread EVE Corporation Diablo IV [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Trading/Investing Thread Things Aren’t Peaceful in Palestine
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
F* the Children and Get Off …
TrAiDoS
Dreaming of BW patches (mod…
c3rberUs
Regacy Esports: The Bh…
regacyesports
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6246 users

The New GSL Format Explained - Page 21

Forum Index > SC2 General
465 CommentsPost a Reply
Prev 1 19 20 21 22 23 24 Next All
MonkSEA
Profile Blog Joined April 2011
Australia1227 Posts
October 28 2011 06:11 GMT
#401
On October 28 2011 15:05 exarchrum wrote:
Show nested quote +
On October 28 2011 14:08 Fionn wrote:
I don't know why they just don't do a group a day with the Code S groups all being Bo3. Without GSTL, they have two free days open. You could do Code A on Monday and Code S the rest of the week. They would still have the two days off and give the Code S players a better chance. It's quite harsh you can get placed in a tough group, lose twice and then be one step away from out of the GSL. sC, who got picked by Nestea, might lose to him, and then have to face asd/Losira, lose there and then have to fight for his life. At least with group Bo3, you can't go 0-4 and go from S to B in a blink of the eye.


Yeah seriously, I'm not sure what schedule Mr Chae is looking at.

+ Show Spoiler +
[image loading]


This is all it takes...

While I'm sure that's all it takes, you've got to put into perspective studio costs & staff costs for those extra 2 days a week, and from what I understand from the Korean SC2 scene, it's not exactly bustling like it should be.
http://www.youtube.com/user/sirmonkeh Zerg Live Casts and Commentary!
Elurie
Profile Blog Joined May 2011
4716 Posts
October 28 2011 06:15 GMT
#402
On October 28 2011 13:18 Cel.erity wrote:
So please, GOM, please at least allow Tastosis to cast the Up & Down Matches (which will still give them less airtime than the Code A casters in the current format), if not also the Code A Ro24. Tastosis should be casting around 66% of the games in GSL, not 25% as they are set up to do currently.


Are you sure they are not allowed to cast Up/Downs?
Falling
Profile Blog Joined June 2009
Canada11605 Posts
October 28 2011 06:16 GMT
#403
On October 28 2011 08:11 Adreme wrote:
Show nested quote +
On October 28 2011 07:45 Stijx wrote:
On October 28 2011 07:39 pdd wrote:
On October 28 2011 07:35 MerlinAthrawes wrote:
Poll: Would you prefer to see Code S group play Best of 3s?

Yes (38)
 
93%

No (3)
 
7%

41 total votes

Your vote: Would you prefer to see Code S group play Best of 3s?

(Vote): Yes
(Vote): No


There should be an option for "Couldn't be arsed".


That option is there... just don't press anything.
Also, Code S being Bo1? I can't even find words to describe how against that I am...


If the group stages were Bo3 that would be 10 Bo3 a night. That is an obscene amount of games to watch and commentate.


Well the obvious solution to that is to spread out the GSL tournament itself so that you're not doing that many Bo3, but I can understand that they can't do that right away. however, I'm afraid we're going to see a bunch of terrible upsets until they can implement Best of 3's all along the Code S.
Moderator5000 of our finest Taliban warriors have been released! Rise up my brothers. Mashalla! al-Donald ibn-Frederick al-Masih allows it.
Drake
Profile Joined October 2010
Germany6146 Posts
Last Edited: 2011-10-28 06:23:15
October 28 2011 06:22 GMT
#404
On October 28 2011 11:10 Ownos wrote:
Waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay

too complicated.

This could easily be simplified if they just wanted to freshen up the murkey waters of Code S (yaaay no more people like FD/Tester/HongUn clinging to their spots FOREVER).


i cant understand all this posts

its like the easiest system i ever see after i look at picture
you see arrows where player go and can go to

why simplify that ? simply would only be like 64 player go top32 next last 32 out etc

thats boring

this system is really easy to understand i think and seeing poll over 9/10 people understand it, thats nice

you guys tend to crit everything new of fresh, instead of test and like it !
more drama more pressure more FUN!
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
Last Edited: 2011-10-28 06:24:22
October 28 2011 06:23 GMT
#405
On October 28 2011 15:15 Elurie wrote:
Show nested quote +
On October 28 2011 13:18 Cel.erity wrote:
So please, GOM, please at least allow Tastosis to cast the Up & Down Matches (which will still give them less airtime than the Code A casters in the current format), if not also the Code A Ro24. Tastosis should be casting around 66% of the games in GSL, not 25% as they are set up to do currently.


Are you sure they are not allowed to cast Up/Downs?


GOM makes the schedule and they just follow it. GOM pays Tastosis more, so they try to use the Code A casters whenever possible to save money. I believe that is the primary reason, but obviously I don't have all the facts. All I know is less Tastosis is bad for the GSL in terms of viewership and ticket purchases.

Edit: If you mean, am I sure they're not casting up/downs, no, I have no idea. I'm just making the plea.
We found Dove in a soapless place.
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
October 28 2011 06:27 GMT
#406
I dislike how it takes a shit load of work to get into code-S, then you loose 4 games out of your next 5, and you are in code B.
MonkSEA
Profile Blog Joined April 2011
Australia1227 Posts
October 28 2011 06:37 GMT
#407
On October 28 2011 15:27 Sea_Food wrote:
I dislike how it takes a shit load of work to get into code-S, then you loose 4 games out of your next 5, and you are in code B.

I like it, it punishes players for taking a casual approach to the game. Now Code S "since november" or whatever actually means something since it's easy to fall in/out of it.
http://www.youtube.com/user/sirmonkeh Zerg Live Casts and Commentary!
Sigz
Profile Joined November 2010
Canada86 Posts
October 28 2011 06:43 GMT
#408
Who got the spot that Sjow left or did they just get another player from the qualifier?
BrosephBrostar
Profile Blog Joined December 2009
United States445 Posts
Last Edited: 2011-10-28 07:29:50
October 28 2011 07:29 GMT
#409
This seems way more complicated than it needs to be. It also basically invalidates the tier structure they had set up. Code A is no longer a complete tournament and the Up/Down matches don't have players dropping down from Code S against those coming up from Code A anymore. If they want to keep this format they should at least change the names for everything.
Fubi
Profile Joined March 2011
2228 Posts
October 28 2011 08:06 GMT
#410
On October 28 2011 15:11 MonkSEA wrote:
Show nested quote +
On October 28 2011 15:05 exarchrum wrote:
On October 28 2011 14:08 Fionn wrote:
I don't know why they just don't do a group a day with the Code S groups all being Bo3. Without GSTL, they have two free days open. You could do Code A on Monday and Code S the rest of the week. They would still have the two days off and give the Code S players a better chance. It's quite harsh you can get placed in a tough group, lose twice and then be one step away from out of the GSL. sC, who got picked by Nestea, might lose to him, and then have to face asd/Losira, lose there and then have to fight for his life. At least with group Bo3, you can't go 0-4 and go from S to B in a blink of the eye.


Yeah seriously, I'm not sure what schedule Mr Chae is looking at.

+ Show Spoiler +
[image loading]


This is all it takes...

While I'm sure that's all it takes, you've got to put into perspective studio costs & staff costs for those extra 2 days a week, and from what I understand from the Korean SC2 scene, it's not exactly bustling like it should be.

It would only be for 2 weeks since only the group stages need those extra days. They can easily fit it around GSTL (or lack of it atm)
Hierarch
Profile Joined February 2011
United States2197 Posts
October 28 2011 08:25 GMT
#411
I really dislike the Bo1 for "all" group stages
MC|NonY|HerO|NaDa|MVP|DRG|Ret|Sen|Dimaga|Leenock
andrea20
Profile Joined September 2010
Canada441 Posts
October 28 2011 08:45 GMT
#412
I made up a super-simplified version of the chart. Feel free to add it to the OP if you want.

[image loading]

Now people shouldn't be scared of the format anymore. :p
Kanil
Profile Joined April 2010
United States1713 Posts
October 28 2011 08:50 GMT
#413
It seems a little odd to run what is effectively next seasons's dual/survivor tournament alongside this season's main tournament, but it's nice to see all the code S slots gone.

Still, cool.
I used to have an Oz icon over here ---->
Kahuna_5-0
Profile Joined October 2011
Mexico14 Posts
October 28 2011 08:53 GMT
#414
This is gonna be nice, more dinamic and more fun :D
Ahi Madre!!!
vertical101
Profile Joined April 2011
Hong Kong311 Posts
October 28 2011 09:08 GMT
#415
i like the new format. even if you lose on the CodeA ro32 you have another chance to get in to the up&down, same for CodeA ro24.
Corrik
Profile Joined September 2010
United States1416 Posts
October 28 2011 09:10 GMT
#416
Again, I wonder how this affects the prize pool. Theoretically this cuts the GSLs in half since it takes 2 months instead of 1 month now. Plus, Code S players getting top 32 obviously won't be getting paid. It is no wonder Code S players don't like the new format. They get paid potentially half as much due to the length of the tournaments and some would lose guaranteed money just for being in Code S.
firehand101
Profile Blog Joined March 2011
Australia3152 Posts
October 28 2011 09:16 GMT
#417
Has anyone seen the GSL fixed version, its so funny
The opinions expressed by our users do not reflect the official position of TeamLiquid.net or its staff.
Tsubbi
Profile Joined September 2010
Germany7996 Posts
October 28 2011 09:28 GMT
#418
there is so much thought put into this, sounds like a very good format, only thing i would really like is if one code a guy got a shot at winning the whole thing, could make for some epic stories
VegaNZ
Profile Joined August 2011
New Zealand317 Posts
October 28 2011 09:35 GMT
#419
I like the changes in principle, though think they are selling it short by cutting off code A early and not having a "champion".

My biggest fear is the R32 and R16 of code S, as the pressure is now going to be even more intense, we're going to see even more 1 base all-ins and I think the quality of the games is just generally bad.

Just don't want to see good players cheesed out. Sure, they'll get a bo3 chance in the R48 of Code A, but always makes me a bit sad when cheese/all-in strategies can decide it, rather than being part of a calculated risk in Bo3.

Anyway, interested to see it play out, it's certainly going to be a tense R32 in Code S!!
seiferoth10
Profile Joined May 2010
3362 Posts
October 28 2011 09:36 GMT
#420
I like that it's more volatile, but I hate that you can go from S to B in one GSL. Potentially 8 Code S players have the chance to be knocked out in one GSL? That's TOO volatile imo.
Prev 1 19 20 21 22 23 24 Next All
Please log in or register to reply.
Live Events Refresh
Kung Fu Cup
11:00
2026 Week 22
IntoTheiNu 1470
WardiTV577
RotterdaM414
IndyStarCraft 168
TKL 161
Rex123
SteadfastSC98
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 414
IndyStarCraft 168
TKL 161
ProTech124
Rex 123
SteadfastSC 84
StarCraft: Brood War
Bisu 5728
Jaedong 3472
Soulkey 2983
Horang2 1040
Mini 831
Hyuk 540
Light 449
BeSt 379
Snow 351
EffOrt 225
[ Show more ]
Barracks 200
Stork 185
firebathero 174
Last 144
Pusan 86
soO 58
hero 50
Sharp 48
PianO 46
JYJ 43
Mind 42
Hm[arnc] 41
sSak 37
ToSsGirL 29
Bale 22
Terrorterran 21
910 20
Sacsri 14
SilentControl 12
ajuk12(nOOB) 9
scan(afreeca) 8
Icarus 8
Dota 2
Dendi1867
qojqva1234
syndereN569
Counter-Strike
olofmeister1469
Super Smash Bros
hungrybox689
Other Games
singsing2135
B2W.Neo466
Lowko379
crisheroes308
DeMusliM280
XaKoH 174
Sick137
ArmadaUGS51
QueenE13
[ Show 12 non-featured ]
StarCraft 2
• StrangeGG 58
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV708
League of Legends
• Jankos2235
• TFBlade468
Upcoming Events
Replay Cast
11h 8m
The PondCast
21h 8m
KCM Race Survival
21h 8m
OSC
1d 9h
Escore
1d 21h
IntoTheTV X SOOP
1d 22h
CranKy Ducklings
2 days
Sparkling Tuna Cup
3 days
Shopify Rebellion Sundays
4 days
Spirit vs Mixu
Clem vs TBD
RSL Revival
4 days
Serral vs Rogue
[ Show More ]
BlizzCon
4 days
Replay Cast
4 days
Afreeca Starleague
4 days
WardiTV Weekly
4 days
Afreeca Starleague
5 days
GSL
5 days
PiGosaur Cup
6 days
The PondCast
6 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Proleague 2026-09-08
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
RSL Revival: Season 6
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Escore Tournament S3: King of Kings
Acropolis #5 - GSA
Blizzard Classic Cup 2026
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Blizzard Classic Cup 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.