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The New GSL Format Explained - Page 21

Forum Index > SC2 General
465 CommentsPost a Reply
Prev 1 19 20 21 22 23 24 Next All
MonkSEA
Profile Blog Joined April 2011
Australia1227 Posts
October 28 2011 06:11 GMT
#401
On October 28 2011 15:05 exarchrum wrote:
Show nested quote +
On October 28 2011 14:08 Fionn wrote:
I don't know why they just don't do a group a day with the Code S groups all being Bo3. Without GSTL, they have two free days open. You could do Code A on Monday and Code S the rest of the week. They would still have the two days off and give the Code S players a better chance. It's quite harsh you can get placed in a tough group, lose twice and then be one step away from out of the GSL. sC, who got picked by Nestea, might lose to him, and then have to face asd/Losira, lose there and then have to fight for his life. At least with group Bo3, you can't go 0-4 and go from S to B in a blink of the eye.


Yeah seriously, I'm not sure what schedule Mr Chae is looking at.

+ Show Spoiler +
[image loading]


This is all it takes...

While I'm sure that's all it takes, you've got to put into perspective studio costs & staff costs for those extra 2 days a week, and from what I understand from the Korean SC2 scene, it's not exactly bustling like it should be.
http://www.youtube.com/user/sirmonkeh Zerg Live Casts and Commentary!
Elurie
Profile Blog Joined May 2011
4716 Posts
October 28 2011 06:15 GMT
#402
On October 28 2011 13:18 Cel.erity wrote:
So please, GOM, please at least allow Tastosis to cast the Up & Down Matches (which will still give them less airtime than the Code A casters in the current format), if not also the Code A Ro24. Tastosis should be casting around 66% of the games in GSL, not 25% as they are set up to do currently.


Are you sure they are not allowed to cast Up/Downs?
Falling
Profile Blog Joined June 2009
Canada11607 Posts
October 28 2011 06:16 GMT
#403
On October 28 2011 08:11 Adreme wrote:
Show nested quote +
On October 28 2011 07:45 Stijx wrote:
On October 28 2011 07:39 pdd wrote:
On October 28 2011 07:35 MerlinAthrawes wrote:
Poll: Would you prefer to see Code S group play Best of 3s?

Yes (38)
 
93%

No (3)
 
7%

41 total votes

Your vote: Would you prefer to see Code S group play Best of 3s?

(Vote): Yes
(Vote): No


There should be an option for "Couldn't be arsed".


That option is there... just don't press anything.
Also, Code S being Bo1? I can't even find words to describe how against that I am...


If the group stages were Bo3 that would be 10 Bo3 a night. That is an obscene amount of games to watch and commentate.


Well the obvious solution to that is to spread out the GSL tournament itself so that you're not doing that many Bo3, but I can understand that they can't do that right away. however, I'm afraid we're going to see a bunch of terrible upsets until they can implement Best of 3's all along the Code S.
ModeratorWake me up when Trump's term is finished. Slava Ukraini.
Drake
Profile Joined October 2010
Germany6146 Posts
Last Edited: 2011-10-28 06:23:15
October 28 2011 06:22 GMT
#404
On October 28 2011 11:10 Ownos wrote:
Waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay

too complicated.

This could easily be simplified if they just wanted to freshen up the murkey waters of Code S (yaaay no more people like FD/Tester/HongUn clinging to their spots FOREVER).


i cant understand all this posts

its like the easiest system i ever see after i look at picture
you see arrows where player go and can go to

why simplify that ? simply would only be like 64 player go top32 next last 32 out etc

thats boring

this system is really easy to understand i think and seeing poll over 9/10 people understand it, thats nice

you guys tend to crit everything new of fresh, instead of test and like it !
more drama more pressure more FUN!
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
Last Edited: 2011-10-28 06:24:22
October 28 2011 06:23 GMT
#405
On October 28 2011 15:15 Elurie wrote:
Show nested quote +
On October 28 2011 13:18 Cel.erity wrote:
So please, GOM, please at least allow Tastosis to cast the Up & Down Matches (which will still give them less airtime than the Code A casters in the current format), if not also the Code A Ro24. Tastosis should be casting around 66% of the games in GSL, not 25% as they are set up to do currently.


Are you sure they are not allowed to cast Up/Downs?


GOM makes the schedule and they just follow it. GOM pays Tastosis more, so they try to use the Code A casters whenever possible to save money. I believe that is the primary reason, but obviously I don't have all the facts. All I know is less Tastosis is bad for the GSL in terms of viewership and ticket purchases.

Edit: If you mean, am I sure they're not casting up/downs, no, I have no idea. I'm just making the plea.
We found Dove in a soapless place.
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
October 28 2011 06:27 GMT
#406
I dislike how it takes a shit load of work to get into code-S, then you loose 4 games out of your next 5, and you are in code B.
MonkSEA
Profile Blog Joined April 2011
Australia1227 Posts
October 28 2011 06:37 GMT
#407
On October 28 2011 15:27 Sea_Food wrote:
I dislike how it takes a shit load of work to get into code-S, then you loose 4 games out of your next 5, and you are in code B.

I like it, it punishes players for taking a casual approach to the game. Now Code S "since november" or whatever actually means something since it's easy to fall in/out of it.
http://www.youtube.com/user/sirmonkeh Zerg Live Casts and Commentary!
Sigz
Profile Joined November 2010
Canada86 Posts
October 28 2011 06:43 GMT
#408
Who got the spot that Sjow left or did they just get another player from the qualifier?
BrosephBrostar
Profile Blog Joined December 2009
United States445 Posts
Last Edited: 2011-10-28 07:29:50
October 28 2011 07:29 GMT
#409
This seems way more complicated than it needs to be. It also basically invalidates the tier structure they had set up. Code A is no longer a complete tournament and the Up/Down matches don't have players dropping down from Code S against those coming up from Code A anymore. If they want to keep this format they should at least change the names for everything.
Fubi
Profile Joined March 2011
2228 Posts
October 28 2011 08:06 GMT
#410
On October 28 2011 15:11 MonkSEA wrote:
Show nested quote +
On October 28 2011 15:05 exarchrum wrote:
On October 28 2011 14:08 Fionn wrote:
I don't know why they just don't do a group a day with the Code S groups all being Bo3. Without GSTL, they have two free days open. You could do Code A on Monday and Code S the rest of the week. They would still have the two days off and give the Code S players a better chance. It's quite harsh you can get placed in a tough group, lose twice and then be one step away from out of the GSL. sC, who got picked by Nestea, might lose to him, and then have to face asd/Losira, lose there and then have to fight for his life. At least with group Bo3, you can't go 0-4 and go from S to B in a blink of the eye.


Yeah seriously, I'm not sure what schedule Mr Chae is looking at.

+ Show Spoiler +
[image loading]


This is all it takes...

While I'm sure that's all it takes, you've got to put into perspective studio costs & staff costs for those extra 2 days a week, and from what I understand from the Korean SC2 scene, it's not exactly bustling like it should be.

It would only be for 2 weeks since only the group stages need those extra days. They can easily fit it around GSTL (or lack of it atm)
Hierarch
Profile Joined February 2011
United States2197 Posts
October 28 2011 08:25 GMT
#411
I really dislike the Bo1 for "all" group stages
MC|NonY|HerO|NaDa|MVP|DRG|Ret|Sen|Dimaga|Leenock
andrea20
Profile Joined September 2010
Canada441 Posts
October 28 2011 08:45 GMT
#412
I made up a super-simplified version of the chart. Feel free to add it to the OP if you want.

[image loading]

Now people shouldn't be scared of the format anymore. :p
Kanil
Profile Joined April 2010
United States1713 Posts
October 28 2011 08:50 GMT
#413
It seems a little odd to run what is effectively next seasons's dual/survivor tournament alongside this season's main tournament, but it's nice to see all the code S slots gone.

Still, cool.
I used to have an Oz icon over here ---->
Kahuna_5-0
Profile Joined October 2011
Mexico14 Posts
October 28 2011 08:53 GMT
#414
This is gonna be nice, more dinamic and more fun :D
Ahi Madre!!!
vertical101
Profile Joined April 2011
Hong Kong311 Posts
October 28 2011 09:08 GMT
#415
i like the new format. even if you lose on the CodeA ro32 you have another chance to get in to the up&down, same for CodeA ro24.
Corrik
Profile Joined September 2010
United States1416 Posts
October 28 2011 09:10 GMT
#416
Again, I wonder how this affects the prize pool. Theoretically this cuts the GSLs in half since it takes 2 months instead of 1 month now. Plus, Code S players getting top 32 obviously won't be getting paid. It is no wonder Code S players don't like the new format. They get paid potentially half as much due to the length of the tournaments and some would lose guaranteed money just for being in Code S.
firehand101
Profile Blog Joined March 2011
Australia3152 Posts
October 28 2011 09:16 GMT
#417
Has anyone seen the GSL fixed version, its so funny
The opinions expressed by our users do not reflect the official position of TeamLiquid.net or its staff.
Tsubbi
Profile Joined September 2010
Germany7997 Posts
October 28 2011 09:28 GMT
#418
there is so much thought put into this, sounds like a very good format, only thing i would really like is if one code a guy got a shot at winning the whole thing, could make for some epic stories
VegaNZ
Profile Joined August 2011
New Zealand317 Posts
October 28 2011 09:35 GMT
#419
I like the changes in principle, though think they are selling it short by cutting off code A early and not having a "champion".

My biggest fear is the R32 and R16 of code S, as the pressure is now going to be even more intense, we're going to see even more 1 base all-ins and I think the quality of the games is just generally bad.

Just don't want to see good players cheesed out. Sure, they'll get a bo3 chance in the R48 of Code A, but always makes me a bit sad when cheese/all-in strategies can decide it, rather than being part of a calculated risk in Bo3.

Anyway, interested to see it play out, it's certainly going to be a tense R32 in Code S!!
seiferoth10
Profile Joined May 2010
3362 Posts
October 28 2011 09:36 GMT
#420
I like that it's more volatile, but I hate that you can go from S to B in one GSL. Potentially 8 Code S players have the chance to be knocked out in one GSL? That's TOO volatile imo.
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