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The New GSL Format Explained - Page 22

Forum Index > SC2 General
465 CommentsPost a Reply
Prev 1 20 21 22 23 24 Next All
Kitaen
Profile Joined June 2011
Austria466 Posts
October 28 2011 10:33 GMT
#421
24 out of 32 code s players going to up&downs or code a requalify rounds is waaaaaaayyy too volatile

if it was 16 / 16 it'd be fine imho
SolidMustard
Profile Joined May 2011
France1515 Posts
October 28 2011 11:22 GMT
#422
I like it overall but one thnig bothers me. If group play is still Bo1 double eliminiation, then a code S player can pretty much fall to code B losing only 4 maps... (i.e. 2 maps in group stage, then 2 maps in 1st round of code A)

I'm a bit afraid that we might see some top players fall to code B because of just a few maps
thepuppyassassin
Profile Joined April 2011
900 Posts
October 28 2011 11:25 GMT
#423
Screw code A and S. Let's move back to a ro64 tournament with a ro16 or ro8 seed and bo5's starting ro32. BOOM. Problem solved. Confusion lifted.
fant0m
Profile Joined May 2010
964 Posts
Last Edited: 2011-10-28 11:38:04
October 28 2011 11:27 GMT
#424
I'm just sad that there won't be a Code A champion.

There is definitely a certain amount of prestige that goes with being the Code A champion, and we've seen a LOT of really GREAT games in the semis and finals of Code A.

Most people here could probably name every one of the Code A finalists/champions from January to now.

The other thing is that I think only 8/32 staying in Code S isn't enough.

----------------------

edit: Also, I was really excited to see that group stages would be BO3. Now they're backtracking?

Sad day, they *really* need to be BO3. Especially since the losers are out of Code S.

My personal opinion is that the BO1 structure promotes the wrong people to the RO16, leading to the unequal finals that have plagued Code S. It takes a different set of skills to compete in a BO7 with the best in the world than it does to win 2 BO1 against different people.
Thrombozyt
Profile Blog Joined June 2010
Germany1269 Posts
October 28 2011 11:28 GMT
#425
Bo1 group stage sucks.. hard
dark0dave
Profile Joined November 2010
179 Posts
Last Edited: 2011-10-28 11:30:39
October 28 2011 11:30 GMT
#426
+ Show Spoiler +

Even more simplified explanation thanks to Choboo (Warning: sarcasm alert!)
[image loading]



Frankly all you have to do is release this and tell people to get on with it. ahhhhh TvT aruuuuuuuuu.
Scary shit.
What is dead may never die. BW forever.
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
October 28 2011 11:38 GMT
#427
On October 28 2011 20:28 Thrombozyt wrote:
Bo1 group stage sucks.. hard

They said last night it is bo3 group stage
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
raz0rtail
Profile Joined May 2007
Australia42 Posts
October 28 2011 11:41 GMT
#428
Couple of flops in this new format:

1, Code S ,Round of 16 group play is not necessary as it does not need to distinguish 3th and 4th players from the group, they will be blended in Code A, Round of 24. Standard knock-out would be good enough here.
2,Does code A stop after round of 24, once 12 spots for code S have been determined ? ( I could still see prize listed for code A,liquipedia)
3, Players who lost from code A, round of 24 and 32 are also blended it into up and down matches with out considering where they were eliminated. Certainly players who made it into round of 24 should be given some kind of advantage over the one who got eliminated earlier, in round of 32.

Changes should be made to make it even better than the current state.
,
blackbrrd
Profile Joined September 2010
Norway477 Posts
October 28 2011 11:48 GMT
#429
On October 28 2011 19:33 Kitaen wrote:
24 out of 32 code s players going to up&downs or code a requalify rounds is waaaaaaayyy too volatile

if it was 16 / 16 it'd be fine imho

The later you get "eliminated" from the Code S part of the tournament, the less matches you have to win to stay in Code S.

For instance the ones finishing in spot 9-16 in Code S has to win one BO3 or get first/second in group play vs 4 other players.

I think it's better and I think it was needed to get Code S down from 19 Terran players. (They also changed the map-pool to be less Terran friendly by among other things removing gold bases).
taoito
Profile Joined July 2011
65 Posts
October 28 2011 11:51 GMT
#430
On October 28 2011 20:38 Shellshock1122 wrote:
Show nested quote +
On October 28 2011 20:28 Thrombozyt wrote:
Bo1 group stage sucks.. hard

They said last night it is bo3 group stage


From Mr Chae's Twitter
It seems like they will consider Bo3, BUT for next year
It will still be Bo1 this time, because they already have their schedule planned out, and there isn't enough air-time for Bo3 this GSL. :/

I think the better solution is not airing every match and have Bo3, that's better.
La1
Profile Joined November 2010
United Kingdom659 Posts
October 28 2011 11:51 GMT
#431
i stoped looking at it when i saw code S still Bo1

that is the stupidist thing ever.. 1 misclick can loose you a game.. and get you knocked out of code s.. how dumb is that.
pff
bittman
Profile Joined February 2011
Australia8759 Posts
October 28 2011 12:02 GMT
#432
On October 28 2011 20:51 La1 wrote:
i stoped looking at it when i saw code S still Bo1

that is the stupidist thing ever.. 1 misclick can loose you a game.. and get you knocked out of code s.. how dumb is that.


They've got a schedule to keep for this year. Come next year, perhaps they'll do bi-monthly tournaments with Bo3 first round matches which will let Code S players prove their worth better.

So it's actually solely a scheduling concern, and apparently Mr Chae acknowledged that they'll look into it come next year. I feel ya about the Bo3 being better, but it'll easily double the length of the entire tournament just by making the first round group stages Bo3. That'd be 5 x Bo3 per group, thus easily at least 1 night per group. Ro32 group stages then, assuming GSTL takes two days of the week, would then take about 3 weeks to get done, then Ro16 another 3 weeks...

Yeah, I mean I don't mind bi-monthly with more games obviously as a fan, but they just can't fit this in and their end of year tournament before christmas.
Mvp - Leenock - Dongraegu - MC - Gumiho - Keen - Polt - Squirtle - Jjakji - Genius - Seed - Life - sC - Dream || LG-IM - MVP - FXO
pred470r
Profile Blog Joined April 2010
Bulgaria3265 Posts
October 28 2011 12:14 GMT
#433
Well I think the graphic explains it pretty well, and the whole thing kinda reminds a bit of the Champions league/Europa cup seeding and I gotta say I like it.
MrCon
Profile Blog Joined August 2010
France29748 Posts
Last Edited: 2011-10-28 13:09:06
October 28 2011 12:57 GMT
#434
On October 28 2011 18:36 seiferoth10 wrote:
I like that it's more volatile, but I hate that you can go from S to B in one GSL. Potentially 8 Code S players have the chance to be knocked out in one GSL? That's TOO volatile imo.

I have seen multiple post saying that, but it's not the case unless I misunderstood ?
If you lose the first code S round, you'll be code A next season, not current season (again, unless I'm mistaken)
edit : oops, seems I was wrong, seeing the code A bracket.
MrCon
Profile Blog Joined August 2010
France29748 Posts
October 28 2011 12:59 GMT
#435
On October 28 2011 17:45 andrea20 wrote:
I made up a super-simplified version of the chart. Feel free to add it to the OP if you want.

[image loading]

Now people shouldn't be scared of the format anymore. :p

Nice job, I'll steal that for my ops I think =)
The KY
Profile Blog Joined October 2010
United Kingdom6252 Posts
Last Edited: 2011-10-29 02:22:24
October 29 2011 02:20 GMT
#436
On October 28 2011 19:33 Kitaen wrote:
24 out of 32 code s players going to up&downs or code a requalify rounds is waaaaaaayyy too volatile

if it was 16 / 16 it'd be fine imho


I disagree; Code A no longer has the stigma it did. If you fall out of Code S, you continue playing in Code A in the same season, with the potential to get back into the Code S bracket later on in the tournament.

Think of it as a losers bracket and no longer a separate tournament.

EDIT: Wait...actually I'm completely fucking wrong.

Regardless, losing in Code S no longer means you go to the Up and Downs necessarily, you can still get to Code S again just by placing high in Code A in the same season.
FunnelC4kes
Profile Joined July 2010
Ireland462 Posts
October 29 2011 16:46 GMT
#437
group stage code S is still best of 1?! I was hoping they'd change that to bo3...

I really don't like that format. It seems really unfair to all those guys who work their asses off to get into code S. bo3 is a much better display of skill!
Scholar. Shaman. Starcraft Enthusiast.
ravemir
Profile Joined April 2011
Portugal595 Posts
October 29 2011 17:03 GMT
#438
Awesome...someone can be out of code S in the beginning of the month, and either out of the GSL or back to Code S in the end.
"more gg, more skill"
TheKwangBang
Profile Joined November 2010
United States15 Posts
October 31 2011 06:32 GMT
#439
The new format lets good people stay in code s and the bad out but the old system at least the way i looks seems more entertaining
FairForever
Profile Joined February 2011
Canada2392 Posts
Last Edited: 2011-10-31 07:09:56
October 31 2011 07:09 GMT
#440
On October 28 2011 20:22 SolidMustard wrote:
I like it overall but one thnig bothers me. If group play is still Bo1 double eliminiation, then a code S player can pretty much fall to code B losing only 4 maps... (i.e. 2 maps in group stage, then 2 maps in 1st round of code A)

I'm a bit afraid that we might see some top players fall to code B because of just a few maps


That could still happen under the old system, it just happened over a period of 2 GSLs instead of one...

EDIT: I fail, forgot about the Up & Down Matches. But we all saw what happened to MC...
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