• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:56
CEST 11:56
KST 18:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage1Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3
StarCraft 2
General
Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win Rongyi Cup S3 - Preview & Info Team Liquid Map Contest #22 - Presented by Monster Energy Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool What mix of new & old maps do you want in the next ladder pool? (SC2)
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
so ive been playing broodwar for a week straight. ASL21 General Discussion [BSL22] RO32 Group Stage Gypsy to Korea Pros React To: JaeDong vs Queen
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group F Escore Tournament StarCraft Season 2 [ASL21] Ro24 Group E
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread The Chess Thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Loot Boxes—Emotions, And Why…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
ASL S21 English Commentary…
namkraft
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 22494 users

The New GSL Format Explained - Page 20

Forum Index > SC2 General
465 CommentsPost a Reply
Prev 1 18 19 20 21 22 24 Next All
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
October 28 2011 04:18 GMT
#381
After considering this new format, I've realized that if they keep Code A casters doing the Up & Down matches, the Code A casters will be casting approximately 3x the amount of games as Tastosis. To me, this is a bit ridiculous. The Code A casters were hired to give Tastosis a rest back when they had to do 8-hour days, 5 days a week. I feel that the Code S schedule is much more lax now, and GOM should stop relying on their backup casters for everything.

So please, GOM, please at least allow Tastosis to cast the Up & Down Matches (which will still give them less airtime than the Code A casters in the current format), if not also the Code A Ro24. Tastosis should be casting around 66% of the games in GSL, not 25% as they are set up to do currently.
We found Dove in a soapless place.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
Last Edited: 2011-10-28 04:31:10
October 28 2011 04:30 GMT
#382
On October 28 2011 13:18 Cel.erity wrote:
After considering this new format, I've realized that if they keep Code A casters doing the Up & Down matches, the Code A casters will be casting approximately 3x the amount of games as Tastosis. To me, this is a bit ridiculous. The Code A casters were hired to give Tastosis a rest back when they had to do 8-hour days, 5 days a week. I feel that the Code S schedule is much more lax now, and GOM should stop relying on their backup casters for everything.

So please, GOM, please at least allow Tastosis to cast the Up & Down Matches (which will still give them less airtime than the Code A casters in the current format), if not also the Code A Ro24. Tastosis should be casting around 66% of the games in GSL, not 25% as they are set up to do currently.


are you sure it was 8 hours? they would only have a few matches a day, unless if it takes a lot of time to prepare/set-up before and after the game

Also perhaps this is another reason why Khaldor is here. Now it's doa moletrap wolf and khaldor, and also tastosis.

So hurray enough casting for everyone? xD
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Fubi
Profile Joined March 2011
2228 Posts
October 28 2011 04:31 GMT
#383
Code S group play remaining Bo1 just made this new system from "freaking awesome" to "this makes no sense"

This new system is ALOT more punishing for Code S players, so risk is higher for losing in the group play. But now there are TWO group stages back to back, makes this even more worst.
roymarthyup
Profile Joined April 2010
1442 Posts
October 28 2011 04:37 GMT
#384
honestly i feel GSL should have just took a step further and made it so RO4 code A fights RO4 code S to form a new ro8 and this would give code A players the opportunity to win code S finals if they play super good that season


GSL is going in the right direction, but basically code A is now just the losers bracket of code S (without its own final) and code A players still cannot win code S during the tournament and will have to stop playing even if they win all their games


i made a thread a while ago asking gomTV to move into this direction, and im happy, but my thread said it would be alot more exciting if code a players could go on and win code S that season if he keeps winning. and i still think that such a thing would be more exciting and a good idea
Zenniv
Profile Joined September 2011
United States545 Posts
October 28 2011 04:44 GMT
#385
Great changes ;D , but I'll be sad that there won't be any Code A champs. I really hope GomTV do something like split the 12 new Code S players up to two groups, top 4 get to duke it out for Code A champ bragging rights (and $$$)
theherder2
Profile Joined September 2010
United States538 Posts
October 28 2011 04:52 GMT
#386
the only thing i don't like is that certain code a qualifiers will be paired against ridic opponents in Ro48. While its 24v24, 8 of those will be S class players, so its 16 code A vs 16 code A plus 8 code A vs 8 code S. Just tough luck for those who will be paired with a 4th in group S player
Awesomeness
Profile Joined October 2008
Germany1361 Posts
October 28 2011 04:54 GMT
#387
I wonder if people will still like this format if some of the big stars get eliminated. If a code s player loses 4 maps in a row he is out of the GSL. It's exciting and brutal at the same time.
xlord 5:0
mango_destroyer
Profile Joined August 2010
Canada3914 Posts
Last Edited: 2011-10-28 05:01:48
October 28 2011 05:00 GMT
#388
I don`t understand why people complain about the bo1 group stages. This isn`t like an MLG or IPL or any other foreign tournament where only selected games are shown. The GSL aims to show EVERY match so a best of 3 format would take WAY too long for groups. For me, I`d rather see every match casted.

Anyway I like this format better as it improved the quality of code S. Going 1-2 every season like Ensnare shouldn`t keep you in code S. I am sure they will make further improvements to the format if something isn`t right down the line.
Fubi
Profile Joined March 2011
2228 Posts
October 28 2011 05:04 GMT
#389
On October 28 2011 14:00 mango_destroyer wrote:
I don`t understand why people complain about the bo1 group stages. This isn`t like an MLG or IPL or any other foreign tournament where only selected games are shown. The GSL aims to show EVERY match so a best of 3 format would take WAY too long for groups. For me, I`d rather see every match casted.

Anyway I like this format better as it improved the quality of code S. Going 1-2 every season like Ensnare shouldn`t keep you in code S. I am sure they will make further improvements to the format if something isn`t right down the line.

Lack of time to do Bo3 in group stage may be a valid reason, but that doesn't change the fact that Bo1 is still terrible for the volatility of the game. By your logic, if they are short on time, it is okay to make the finals Bo1?
Fionn
Profile Blog Joined October 2009
United States23455 Posts
October 28 2011 05:08 GMT
#390
I don't know why they just don't do a group a day with the Code S groups all being Bo3. Without GSTL, they have two free days open. You could do Code A on Monday and Code S the rest of the week. They would still have the two days off and give the Code S players a better chance. It's quite harsh you can get placed in a tough group, lose twice and then be one step away from out of the GSL. sC, who got picked by Nestea, might lose to him, and then have to face asd/Losira, lose there and then have to fight for his life. At least with group Bo3, you can't go 0-4 and go from S to B in a blink of the eye.
Writerhttps://twitter.com/FionnOnFire
Herculix
Profile Joined May 2010
United States946 Posts
October 28 2011 05:10 GMT
#391
i still don't understand the up and downs at all. if 30 players end up in up and down, and 30 players end up seeded back into the tournament, how the fuck is anyone supposed to ever fall out? and how can you actually reason that someone who lost code A should be able to go into code S from the up and downs? what the fuck?! something must be mistyped or i must be missing something critical.

also, WTF no code A finals? i loved code A, i don't want this loser bracket of code S shit. sadface
mango_destroyer
Profile Joined August 2010
Canada3914 Posts
October 28 2011 05:10 GMT
#392
On October 28 2011 14:04 Fubi wrote:
Show nested quote +
On October 28 2011 14:00 mango_destroyer wrote:
I don`t understand why people complain about the bo1 group stages. This isn`t like an MLG or IPL or any other foreign tournament where only selected games are shown. The GSL aims to show EVERY match so a best of 3 format would take WAY too long for groups. For me, I`d rather see every match casted.

Anyway I like this format better as it improved the quality of code S. Going 1-2 every season like Ensnare shouldn`t keep you in code S. I am sure they will make further improvements to the format if something isn`t right down the line.

Lack of time to do Bo3 in group stage may be a valid reason, but that doesn't change the fact that Bo1 is still terrible for the volatility of the game. By your logic, if they are short on time, it is okay to make the finals Bo1?


What sort of logic is that? Try putting things in context please. Obviously the finals will never be a best of 1 as there is only one series to play.

While I agree its not great the volatility of the game, you can`t ignore that their plan is to broadcast every match. Not everyone wants to see the GSL turn into MLG and have them select only some matches to show.
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
October 28 2011 05:10 GMT
#393
On October 28 2011 13:30 Yoshi Kirishima wrote:
Show nested quote +
On October 28 2011 13:18 Cel.erity wrote:
After considering this new format, I've realized that if they keep Code A casters doing the Up & Down matches, the Code A casters will be casting approximately 3x the amount of games as Tastosis. To me, this is a bit ridiculous. The Code A casters were hired to give Tastosis a rest back when they had to do 8-hour days, 5 days a week. I feel that the Code S schedule is much more lax now, and GOM should stop relying on their backup casters for everything.

So please, GOM, please at least allow Tastosis to cast the Up & Down Matches (which will still give them less airtime than the Code A casters in the current format), if not also the Code A Ro24. Tastosis should be casting around 66% of the games in GSL, not 25% as they are set up to do currently.


are you sure it was 8 hours? they would only have a few matches a day, unless if it takes a lot of time to prepare/set-up before and after the game

Also perhaps this is another reason why Khaldor is here. Now it's doa moletrap wolf and khaldor, and also tastosis.

So hurray enough casting for everyone? xD

It was a lot of hours, the first 3 seasons were RO64 and they were doing all of the casting. It was the equivalent of doing code A and code S after all
Canucklehead
Profile Joined March 2011
Canada5074 Posts
October 28 2011 05:13 GMT
#394
On October 28 2011 13:18 Cel.erity wrote:
After considering this new format, I've realized that if they keep Code A casters doing the Up & Down matches, the Code A casters will be casting approximately 3x the amount of games as Tastosis. To me, this is a bit ridiculous. The Code A casters were hired to give Tastosis a rest back when they had to do 8-hour days, 5 days a week. I feel that the Code S schedule is much more lax now, and GOM should stop relying on their backup casters for everything.

So please, GOM, please at least allow Tastosis to cast the Up & Down Matches (which will still give them less airtime than the Code A casters in the current format), if not also the Code A Ro24. Tastosis should be casting around 66% of the games in GSL, not 25% as they are set up to do currently.


Heh, to be honest that's not any different then how it is now really. Look how much code a/gstl wolf, doa and moletrap casted compared to how much tastosis casted. Right now tastosis have plush jobs cause of their status and don't really cast much these days compared to the code a casters. I bet wolf and co casted at least 70% of games last 2 seasons.
Top 10 favourite pros: MKP, MVP, MC, Nestea, DRG, Jaedong, Flash, Life, Creator, Leenock
Awesomeness
Profile Joined October 2008
Germany1361 Posts
October 28 2011 05:23 GMT
#395
With Khaldor joining they have 4 casters for code a now so it kinda evens out.
xlord 5:0
Mephyss
Profile Blog Joined December 2010
Brazil128 Posts
October 28 2011 05:33 GMT
#396
I really dont like the new format.

What Im looking at now is like that

There is a 8 Man single elimination tournament.
Then there is a qualifier for this 8 Man tournament (called code S)
Then there is a qualifier for this code S (called code A)
Then there is a second chance qualifier for this code S (called U&D matches)
Then there is a qualifier for the code A (called Code B)

What the difference between this GSL and anoother tournament around like Dreamhack or . Just a more complicated qualifying system. This format lost the feel of a league GSL had and the difference was the stability it gave to players when they had to fight their way up step by step and if they failed they had to take a step back.

I would prefer much more if they had enforced this league aspect of a split Code S, A and B. Maybe doing an offline Code B league instead of a 2 day qualifier. it would give a much better player base for the league overall in my opinion
BlueBoxSC
Profile Blog Joined October 2011
United States582 Posts
October 28 2011 05:36 GMT
#397
I like the changes.

Honestly, to me, this means that the changes between different codes will happen much quicker, and slower players that don't truly belong in Code S will be dropped to Code A, or even B.

Which, is great for StarCraft in general, because hopefully we'll see stronger and stronger games between the best of the best on the best maps in the SC2 world, leading to a BW-level game. :D
BwCBlueBox.837
Fubi
Profile Joined March 2011
2228 Posts
October 28 2011 06:02 GMT
#398
On October 28 2011 14:10 mango_destroyer wrote:
Show nested quote +
On October 28 2011 14:04 Fubi wrote:
On October 28 2011 14:00 mango_destroyer wrote:
I don`t understand why people complain about the bo1 group stages. This isn`t like an MLG or IPL or any other foreign tournament where only selected games are shown. The GSL aims to show EVERY match so a best of 3 format would take WAY too long for groups. For me, I`d rather see every match casted.

Anyway I like this format better as it improved the quality of code S. Going 1-2 every season like Ensnare shouldn`t keep you in code S. I am sure they will make further improvements to the format if something isn`t right down the line.

Lack of time to do Bo3 in group stage may be a valid reason, but that doesn't change the fact that Bo1 is still terrible for the volatility of the game. By your logic, if they are short on time, it is okay to make the finals Bo1?


What sort of logic is that? Try putting things in context please. Obviously the finals will never be a best of 1 as there is only one series to play.

While I agree its not great the volatility of the game, you can`t ignore that their plan is to broadcast every match. Not everyone wants to see the GSL turn into MLG and have them select only some matches to show.

It's called exaggeration to show a flaw in the logic.

Your comparison with MLG is really flawed too; MLG is a 2-3 day event while GSL is a 1.5 month event, I don't understand how you are comparing their way of scheduling here.
exarchrum
Profile Joined August 2010
United States491 Posts
October 28 2011 06:05 GMT
#399
On October 28 2011 14:08 Fionn wrote:
I don't know why they just don't do a group a day with the Code S groups all being Bo3. Without GSTL, they have two free days open. You could do Code A on Monday and Code S the rest of the week. They would still have the two days off and give the Code S players a better chance. It's quite harsh you can get placed in a tough group, lose twice and then be one step away from out of the GSL. sC, who got picked by Nestea, might lose to him, and then have to face asd/Losira, lose there and then have to fight for his life. At least with group Bo3, you can't go 0-4 and go from S to B in a blink of the eye.


Yeah seriously, I'm not sure what schedule Mr Chae is looking at.

+ Show Spoiler +
[image loading]


This is all it takes...
justin.tv/exarch watch me play!
TooN
Profile Joined February 2011
1046 Posts
October 28 2011 06:10 GMT
#400
Go Naniwa!
Prev 1 18 19 20 21 22 24 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech112
SortOf 90
Codebar 33
StarCraft: Brood War
Jaedong 925
Bisu 630
Aegong 518
Hyuk 341
Mini 238
actioN 192
Killer 173
EffOrt 121
Larva 106
sorry 80
[ Show more ]
ZerO 55
HiyA 54
Sharp 50
sSak 47
Rush 42
Shinee 33
Backho 31
soO 30
zelot 27
Hm[arnc] 26
ajuk12(nOOB) 17
IntoTheRainbow 17
Free 9
Terrorterran 5
Light 0
Dota 2
XaKoH 466
XcaliburYe304
League of Legends
JimRising 441
Counter-Strike
olofmeister3199
Stewie2K1911
shoxiejesuss668
zeus362
edward26
Other Games
Liquid`RaSZi826
ceh9540
Happy237
Mew2King71
ZerO(Twitch)4
Organizations
Counter-Strike
PGL13882
Other Games
gamesdonequick767
BasetradeTV466
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• LUISG 26
• CranKy Ducklings SOOP2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt1123
Upcoming Events
Sparkling Tuna Cup
4m
CranKy Ducklings11
PiGosaur Cup
14h 4m
Replay Cast
23h 4m
Kung Fu Cup
1d 2h
Replay Cast
1d 14h
The PondCast
2 days
CranKy Ducklings
2 days
WardiTV Team League
3 days
Replay Cast
3 days
CranKy Ducklings
4 days
[ Show More ]
WardiTV Team League
4 days
uThermal 2v2 Circuit
4 days
BSL
4 days
Sparkling Tuna Cup
5 days
WardiTV Team League
5 days
BSL
5 days
Replay Cast
5 days
Replay Cast
5 days
Wardi Open
6 days
Liquipedia Results

Completed

CSL Elite League 2026
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
uThermal 2v2 Last Chance Qualifiers 2026
RSL Revival: Season 5
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.