• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:27
CEST 19:27
KST 02:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Classic Games #3: Rogue vs Serral at BlizzCon8[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway13
Community News
Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues23LiuLi Cup - September 2025 Tournaments3Weekly Cups (August 25-31): Clem's Last Straw?39Weekly Cups (Aug 18-24): herO dethrones MaxPax6Maestros of The Game—$20k event w/ live finals in Paris76
StarCraft 2
General
SC4ALL: A North American StarCraft LAN Classic Games #3: Rogue vs Serral at BlizzCon #1: Maru - Greatest Players of All Time Geoff 'iNcontroL' Robinson has passed away [G] How to watch Korean progamer Streams.
Tourneys
RSL: Revival, a new crowdfunded tournament series LiuLi Cup - September 2025 Tournaments Maestros of The Game—$20k event w/ live finals in Paris WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
External Content
Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ alas... i aint gon' lie to u bruh... BW General Discussion [ASL20] Ro16 Preview Pt1: Ascent The Korean Terminology Thread
Tourneys
Small VOD Thread 2.0 [ASL20] Ro16 Group A [ASL20] Ro16 Group B [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread The PlayStation 5 General RTS Discussion Thread Iron Harvest: 1920+ Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Laptop on Rent in Delhi – Smart Choice for Student
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1338 users

The New GSL Format Explained - Page 20

Forum Index > SC2 General
465 CommentsPost a Reply
Prev 1 18 19 20 21 22 24 Next All
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
October 28 2011 04:18 GMT
#381
After considering this new format, I've realized that if they keep Code A casters doing the Up & Down matches, the Code A casters will be casting approximately 3x the amount of games as Tastosis. To me, this is a bit ridiculous. The Code A casters were hired to give Tastosis a rest back when they had to do 8-hour days, 5 days a week. I feel that the Code S schedule is much more lax now, and GOM should stop relying on their backup casters for everything.

So please, GOM, please at least allow Tastosis to cast the Up & Down Matches (which will still give them less airtime than the Code A casters in the current format), if not also the Code A Ro24. Tastosis should be casting around 66% of the games in GSL, not 25% as they are set up to do currently.
We found Dove in a soapless place.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10346 Posts
Last Edited: 2011-10-28 04:31:10
October 28 2011 04:30 GMT
#382
On October 28 2011 13:18 Cel.erity wrote:
After considering this new format, I've realized that if they keep Code A casters doing the Up & Down matches, the Code A casters will be casting approximately 3x the amount of games as Tastosis. To me, this is a bit ridiculous. The Code A casters were hired to give Tastosis a rest back when they had to do 8-hour days, 5 days a week. I feel that the Code S schedule is much more lax now, and GOM should stop relying on their backup casters for everything.

So please, GOM, please at least allow Tastosis to cast the Up & Down Matches (which will still give them less airtime than the Code A casters in the current format), if not also the Code A Ro24. Tastosis should be casting around 66% of the games in GSL, not 25% as they are set up to do currently.


are you sure it was 8 hours? they would only have a few matches a day, unless if it takes a lot of time to prepare/set-up before and after the game

Also perhaps this is another reason why Khaldor is here. Now it's doa moletrap wolf and khaldor, and also tastosis.

So hurray enough casting for everyone? xD
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Fubi
Profile Joined March 2011
2228 Posts
October 28 2011 04:31 GMT
#383
Code S group play remaining Bo1 just made this new system from "freaking awesome" to "this makes no sense"

This new system is ALOT more punishing for Code S players, so risk is higher for losing in the group play. But now there are TWO group stages back to back, makes this even more worst.
roymarthyup
Profile Joined April 2010
1442 Posts
October 28 2011 04:37 GMT
#384
honestly i feel GSL should have just took a step further and made it so RO4 code A fights RO4 code S to form a new ro8 and this would give code A players the opportunity to win code S finals if they play super good that season


GSL is going in the right direction, but basically code A is now just the losers bracket of code S (without its own final) and code A players still cannot win code S during the tournament and will have to stop playing even if they win all their games


i made a thread a while ago asking gomTV to move into this direction, and im happy, but my thread said it would be alot more exciting if code a players could go on and win code S that season if he keeps winning. and i still think that such a thing would be more exciting and a good idea
Zenniv
Profile Joined September 2011
United States545 Posts
October 28 2011 04:44 GMT
#385
Great changes ;D , but I'll be sad that there won't be any Code A champs. I really hope GomTV do something like split the 12 new Code S players up to two groups, top 4 get to duke it out for Code A champ bragging rights (and $$$)
theherder2
Profile Joined September 2010
United States538 Posts
October 28 2011 04:52 GMT
#386
the only thing i don't like is that certain code a qualifiers will be paired against ridic opponents in Ro48. While its 24v24, 8 of those will be S class players, so its 16 code A vs 16 code A plus 8 code A vs 8 code S. Just tough luck for those who will be paired with a 4th in group S player
Awesomeness
Profile Joined October 2008
Germany1361 Posts
October 28 2011 04:54 GMT
#387
I wonder if people will still like this format if some of the big stars get eliminated. If a code s player loses 4 maps in a row he is out of the GSL. It's exciting and brutal at the same time.
xlord 5:0
mango_destroyer
Profile Joined August 2010
Canada3914 Posts
Last Edited: 2011-10-28 05:01:48
October 28 2011 05:00 GMT
#388
I don`t understand why people complain about the bo1 group stages. This isn`t like an MLG or IPL or any other foreign tournament where only selected games are shown. The GSL aims to show EVERY match so a best of 3 format would take WAY too long for groups. For me, I`d rather see every match casted.

Anyway I like this format better as it improved the quality of code S. Going 1-2 every season like Ensnare shouldn`t keep you in code S. I am sure they will make further improvements to the format if something isn`t right down the line.
Fubi
Profile Joined March 2011
2228 Posts
October 28 2011 05:04 GMT
#389
On October 28 2011 14:00 mango_destroyer wrote:
I don`t understand why people complain about the bo1 group stages. This isn`t like an MLG or IPL or any other foreign tournament where only selected games are shown. The GSL aims to show EVERY match so a best of 3 format would take WAY too long for groups. For me, I`d rather see every match casted.

Anyway I like this format better as it improved the quality of code S. Going 1-2 every season like Ensnare shouldn`t keep you in code S. I am sure they will make further improvements to the format if something isn`t right down the line.

Lack of time to do Bo3 in group stage may be a valid reason, but that doesn't change the fact that Bo1 is still terrible for the volatility of the game. By your logic, if they are short on time, it is okay to make the finals Bo1?
Fionn
Profile Blog Joined October 2009
United States23455 Posts
October 28 2011 05:08 GMT
#390
I don't know why they just don't do a group a day with the Code S groups all being Bo3. Without GSTL, they have two free days open. You could do Code A on Monday and Code S the rest of the week. They would still have the two days off and give the Code S players a better chance. It's quite harsh you can get placed in a tough group, lose twice and then be one step away from out of the GSL. sC, who got picked by Nestea, might lose to him, and then have to face asd/Losira, lose there and then have to fight for his life. At least with group Bo3, you can't go 0-4 and go from S to B in a blink of the eye.
Writerhttps://twitter.com/FionnOnFire
Herculix
Profile Joined May 2010
United States946 Posts
October 28 2011 05:10 GMT
#391
i still don't understand the up and downs at all. if 30 players end up in up and down, and 30 players end up seeded back into the tournament, how the fuck is anyone supposed to ever fall out? and how can you actually reason that someone who lost code A should be able to go into code S from the up and downs? what the fuck?! something must be mistyped or i must be missing something critical.

also, WTF no code A finals? i loved code A, i don't want this loser bracket of code S shit. sadface
mango_destroyer
Profile Joined August 2010
Canada3914 Posts
October 28 2011 05:10 GMT
#392
On October 28 2011 14:04 Fubi wrote:
Show nested quote +
On October 28 2011 14:00 mango_destroyer wrote:
I don`t understand why people complain about the bo1 group stages. This isn`t like an MLG or IPL or any other foreign tournament where only selected games are shown. The GSL aims to show EVERY match so a best of 3 format would take WAY too long for groups. For me, I`d rather see every match casted.

Anyway I like this format better as it improved the quality of code S. Going 1-2 every season like Ensnare shouldn`t keep you in code S. I am sure they will make further improvements to the format if something isn`t right down the line.

Lack of time to do Bo3 in group stage may be a valid reason, but that doesn't change the fact that Bo1 is still terrible for the volatility of the game. By your logic, if they are short on time, it is okay to make the finals Bo1?


What sort of logic is that? Try putting things in context please. Obviously the finals will never be a best of 1 as there is only one series to play.

While I agree its not great the volatility of the game, you can`t ignore that their plan is to broadcast every match. Not everyone wants to see the GSL turn into MLG and have them select only some matches to show.
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
October 28 2011 05:10 GMT
#393
On October 28 2011 13:30 Yoshi Kirishima wrote:
Show nested quote +
On October 28 2011 13:18 Cel.erity wrote:
After considering this new format, I've realized that if they keep Code A casters doing the Up & Down matches, the Code A casters will be casting approximately 3x the amount of games as Tastosis. To me, this is a bit ridiculous. The Code A casters were hired to give Tastosis a rest back when they had to do 8-hour days, 5 days a week. I feel that the Code S schedule is much more lax now, and GOM should stop relying on their backup casters for everything.

So please, GOM, please at least allow Tastosis to cast the Up & Down Matches (which will still give them less airtime than the Code A casters in the current format), if not also the Code A Ro24. Tastosis should be casting around 66% of the games in GSL, not 25% as they are set up to do currently.


are you sure it was 8 hours? they would only have a few matches a day, unless if it takes a lot of time to prepare/set-up before and after the game

Also perhaps this is another reason why Khaldor is here. Now it's doa moletrap wolf and khaldor, and also tastosis.

So hurray enough casting for everyone? xD

It was a lot of hours, the first 3 seasons were RO64 and they were doing all of the casting. It was the equivalent of doing code A and code S after all
Canucklehead
Profile Joined March 2011
Canada5074 Posts
October 28 2011 05:13 GMT
#394
On October 28 2011 13:18 Cel.erity wrote:
After considering this new format, I've realized that if they keep Code A casters doing the Up & Down matches, the Code A casters will be casting approximately 3x the amount of games as Tastosis. To me, this is a bit ridiculous. The Code A casters were hired to give Tastosis a rest back when they had to do 8-hour days, 5 days a week. I feel that the Code S schedule is much more lax now, and GOM should stop relying on their backup casters for everything.

So please, GOM, please at least allow Tastosis to cast the Up & Down Matches (which will still give them less airtime than the Code A casters in the current format), if not also the Code A Ro24. Tastosis should be casting around 66% of the games in GSL, not 25% as they are set up to do currently.


Heh, to be honest that's not any different then how it is now really. Look how much code a/gstl wolf, doa and moletrap casted compared to how much tastosis casted. Right now tastosis have plush jobs cause of their status and don't really cast much these days compared to the code a casters. I bet wolf and co casted at least 70% of games last 2 seasons.
Top 10 favourite pros: MKP, MVP, MC, Nestea, DRG, Jaedong, Flash, Life, Creator, Leenock
Awesomeness
Profile Joined October 2008
Germany1361 Posts
October 28 2011 05:23 GMT
#395
With Khaldor joining they have 4 casters for code a now so it kinda evens out.
xlord 5:0
Mephyss
Profile Blog Joined December 2010
Brazil128 Posts
October 28 2011 05:33 GMT
#396
I really dont like the new format.

What Im looking at now is like that

There is a 8 Man single elimination tournament.
Then there is a qualifier for this 8 Man tournament (called code S)
Then there is a qualifier for this code S (called code A)
Then there is a second chance qualifier for this code S (called U&D matches)
Then there is a qualifier for the code A (called Code B)

What the difference between this GSL and anoother tournament around like Dreamhack or . Just a more complicated qualifying system. This format lost the feel of a league GSL had and the difference was the stability it gave to players when they had to fight their way up step by step and if they failed they had to take a step back.

I would prefer much more if they had enforced this league aspect of a split Code S, A and B. Maybe doing an offline Code B league instead of a 2 day qualifier. it would give a much better player base for the league overall in my opinion
BlueBoxSC
Profile Blog Joined October 2011
United States582 Posts
October 28 2011 05:36 GMT
#397
I like the changes.

Honestly, to me, this means that the changes between different codes will happen much quicker, and slower players that don't truly belong in Code S will be dropped to Code A, or even B.

Which, is great for StarCraft in general, because hopefully we'll see stronger and stronger games between the best of the best on the best maps in the SC2 world, leading to a BW-level game. :D
BwCBlueBox.837
Fubi
Profile Joined March 2011
2228 Posts
October 28 2011 06:02 GMT
#398
On October 28 2011 14:10 mango_destroyer wrote:
Show nested quote +
On October 28 2011 14:04 Fubi wrote:
On October 28 2011 14:00 mango_destroyer wrote:
I don`t understand why people complain about the bo1 group stages. This isn`t like an MLG or IPL or any other foreign tournament where only selected games are shown. The GSL aims to show EVERY match so a best of 3 format would take WAY too long for groups. For me, I`d rather see every match casted.

Anyway I like this format better as it improved the quality of code S. Going 1-2 every season like Ensnare shouldn`t keep you in code S. I am sure they will make further improvements to the format if something isn`t right down the line.

Lack of time to do Bo3 in group stage may be a valid reason, but that doesn't change the fact that Bo1 is still terrible for the volatility of the game. By your logic, if they are short on time, it is okay to make the finals Bo1?


What sort of logic is that? Try putting things in context please. Obviously the finals will never be a best of 1 as there is only one series to play.

While I agree its not great the volatility of the game, you can`t ignore that their plan is to broadcast every match. Not everyone wants to see the GSL turn into MLG and have them select only some matches to show.

It's called exaggeration to show a flaw in the logic.

Your comparison with MLG is really flawed too; MLG is a 2-3 day event while GSL is a 1.5 month event, I don't understand how you are comparing their way of scheduling here.
exarchrum
Profile Joined August 2010
United States491 Posts
October 28 2011 06:05 GMT
#399
On October 28 2011 14:08 Fionn wrote:
I don't know why they just don't do a group a day with the Code S groups all being Bo3. Without GSTL, they have two free days open. You could do Code A on Monday and Code S the rest of the week. They would still have the two days off and give the Code S players a better chance. It's quite harsh you can get placed in a tough group, lose twice and then be one step away from out of the GSL. sC, who got picked by Nestea, might lose to him, and then have to face asd/Losira, lose there and then have to fight for his life. At least with group Bo3, you can't go 0-4 and go from S to B in a blink of the eye.


Yeah seriously, I'm not sure what schedule Mr Chae is looking at.

+ Show Spoiler +
[image loading]


This is all it takes...
justin.tv/exarch watch me play!
TooN
Profile Joined February 2011
1046 Posts
October 28 2011 06:10 GMT
#400
Go Naniwa!
Prev 1 18 19 20 21 22 24 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 16h 33m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 541
BRAT_OK 83
UpATreeSC 82
Codebar 41
MindelVK 27
ProTech12
JuggernautJason3
StarCraft: Brood War
Calm 5015
Rain 1779
Bisu 1363
Shuttle 1176
Mini 1022
EffOrt 540
Stork 451
BeSt 272
firebathero 219
sSak 212
[ Show more ]
Soulkey 171
hero 155
Dewaltoss 149
ggaemo 109
Mong 85
Sharp 79
TY 54
Rush 38
Mind 37
Yoon 35
Aegong 21
Terrorterran 18
soO 17
Dota 2
The International96311
Gorgc9877
PGG 28
League of Legends
Reynor56
Counter-Strike
fl0m478
Heroes of the Storm
XaKoH 57
Other Games
Grubby1981
Mlord538
B2W.Neo529
Beastyqt444
Lowko280
RotterdaM216
Hui .173
ArmadaUGS142
KnowMe139
QueenE53
C9.Mang051
SortOf38
Chillindude30
ToD26
Organizations
Other Games
gamesdonequick1264
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• iHatsuTV 4
• Kozan
• IndyKCrew
• AfreecaTV YouTube
• sooper7s
• Migwel
• intothetv
• LaughNgamezSOOP
StarCraft: Brood War
• FirePhoenix12
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 1352
• Ler69
League of Legends
• TFBlade587
Other Games
• Shiphtur346
• imaqtpie110
Upcoming Events
RSL Revival
16h 33m
Classic vs TriGGeR
ByuN vs Maru
Online Event
18h 33m
Kung Fu Cup
18h 33m
BSL Team Wars
1d 1h
RSL Revival
1d 16h
Maestros of the Game
1d 20h
ShoWTimE vs Classic
Clem vs herO
Serral vs Bunny
Reynor vs Zoun
Cosmonarchy
1d 22h
Bonyth vs Dewalt
[BSL 2025] Weekly
2 days
RSL Revival
2 days
Maestros of the Game
2 days
[ Show More ]
BSL Team Wars
3 days
Afreeca Starleague
3 days
Snow vs Sharp
Jaedong vs Mini
Wardi Open
3 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Light vs Speed
Larva vs Soma
LiuLi Cup
5 days
The PondCast
6 days
Liquipedia Results

Completed

Copa Latinoamericana 4
SEL Season 2 Championship
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
Chzzk MurlocKing SC1 vs SC2 Cup #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025
BSL Season 21
BSL 21 Team A
EC S1
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.