• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:41
CEST 02:41
KST 09:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
ZeroSpace Early Access is Now Live!3Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters1Balance hotfix patch 5.0.16b (July 16)66Reynor: GSL Loss Wasn't About Preparation Format16[IPSL] Spring 2026 Grand Finals - This Weekend!18
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters How would you feel about frequent/monthly balance patches for SC2? Clem: "I don't have that much hope in Blizzard" [D] Wireframe Casting Removed
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026 GSL CK #5 Race War HomeStory Cup 29
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 535 Assembly of Vengeance The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together
Brood War
General
BW General Discussion HORROR STARCRAFT MOVIE How Famous was FlaSh before his Debut? Recent recommended BW games screpdb: new Starcraft reporting tool
Tourneys
[Megathread] Daily Proleagues [IPSL] Spring 2026 Grand Finals - This Weekend! Escore Tournament - Season 3 Small VOD Thread 2.0
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
ZeroSpace Early Access is Now Live! ZeroSpace at Steam NextFest - Last free demo Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread How to buy a book - shipping from Korea to Europe The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story Tennis[sport]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Hello guys!
LIN1s
Role of Gaming on Mental Hea…
TrAiDoS
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2504 users

The New GSL Format Explained

Forum Index > SC2 General
465 CommentsPost a Reply
1 2 3 4 5 22 23 24 Next All
Rannasha
Profile Blog Joined August 2010
Netherlands2398 Posts
Last Edited: 2011-11-01 13:28:38
October 27 2011 09:32 GMT
#1
Update: Code S group stage matches are Bo1, all Code A matches Bo3. Source (Twitter Mr. Chae): http://twitter.com/#!/wownstarcraft

GomTV has changed up their GSL format (again). Since they love making things confusing (and they've outdone their previous performance), I figured I could help shed a light on the new format.

First the image from the GomTV website:
[image loading]

But what does it mean?!
First, Code S is now always played before Code A, rather than the other way around. The first round of Code S is the group stage as usual. What changes is what happens to the losers. The #4 of each group joins the 40 Code A players in the first round of Code A (Ro48). The 24 losers are out of the GSL, they'll have to requalify.

The 24 winners of the Ro48 mix up with the #3 players of each group in the Code A Ro32. The losers go to the up&down matches (more on that later). The winners move on. Next is the Code S Ro16, which will also use a group format like the Ro32. The 8 losers (#3 and #4 in each group) drop down to Code A and play the Code A Ro24 (together with the 16 remaining players from the Ro32). The losers go to the up&down matches. The 12 winners go straight to Code S.

Meanwhile, in Code S, the Ro8 and onwards are played with no changes to the setup, all players in the Ro8 stay in Code S.

The up&down matches consist of 28 players that lost in the 2nd and 3rd rounds of Code A and 2 "seeded international players". That's 30 people that will play in 5 groups with the top 2 advancing. That's 10 players going into Code S, together with the 12 Code A "winners", the top 8 from the previous Code S and 2 seeded players (MLG, I guess).

20 losers from the up&down go to Code A together with 20 players that either qualified or are seeded directly (MLG).

Summary of the changes and consequences
- Players can go from Code S to Code B in one season (place 4th in group and lose Code A Ro48).
- Much larger potential turnover in Code S: Only the top 8 are garantueed to stay.
- Code A is no longer a separate tournament, but it more resembles a loser bracket from a double-elimination tournament. There are no finals as the top 12 advance directly into Code S.
- More group-stages in Code S, with the Ro16 now also using this format.

Poll: What do you think of the new GSL format?

I like it. (1475)
 
75%

I don't understand it well enough to give an opinion. (212)
 
11%

I don't like it. (141)
 
7%

I'm neutral. (131)
 
7%

1959 total votes

Your vote: What do you think of the new GSL format?

(Vote): I like it.
(Vote): I'm neutral.
(Vote): I don't like it.
(Vote): I don't understand it well enough to give an opinion.



A different graphic by jamessooy that shows the progress of players through code S and code A more clearly:
[image loading]

Even more simplified explanation thanks to Choboo (Warning: sarcasm alert!)
+ Show Spoiler +
[image loading]


Facebook Twitter Reddit
Such flammable little insects!
Lunares
Profile Joined May 2010
United States909 Posts
October 27 2011 09:35 GMT
#2
Nice explanation. So all of the group stages are the 1v2, 3v4, winner vs winner, loser vs loser, final match to determine #2? All Bo1 is a bit sketchy though....
Yaki
Profile Joined April 2011
France4234 Posts
October 27 2011 09:36 GMT
#3
Thanks for the explanation
MC ■ MarineKing ■ LosirA ■ To someone who has lost after trying his best, no words from the winner can console him.
Surili
Profile Blog Joined March 2011
United Kingdom1141 Posts
October 27 2011 09:37 GMT
#4
Thanks man, really helpful.

I think i like it. Think. I like the way being code S is still a big advantage but not astronomical, and that going to korea for a single month can now be enough to win the whole tournament

(as unlikely as that may be it might provide more encouragement to foreign players)
The world is ending what should we do about it?
tw!tch
Profile Blog Joined October 2010
United States563 Posts
October 27 2011 09:43 GMT
#5
Thanks for this, I laughed and shook my head when I first saw this picture ><
sleepingdog
Profile Joined August 2008
Austria6145 Posts
Last Edited: 2011-10-27 09:47:57
October 27 2011 09:47 GMT
#6
I really, really like it - way less safety for code S players, but still guaranteed spots for the elite that goes deep.

Even though it's pretty complicated, I seriously think this will be very good for future. Especially, I don't deny my bias, since it will allow for some of the mediocre terrans to get eliminated quickly if protoss gets back on track again....with the old system the racial imbalance would've been 100% guaranteed for several seasons to come.
"You see....YOU SEE..." © 2010 Sen
Rannasha
Profile Blog Joined August 2010
Netherlands2398 Posts
October 27 2011 09:53 GMT
#7
On October 27 2011 18:35 Lunares wrote:
Nice explanation. So all of the group stages are the 1v2, 3v4, winner vs winner, loser vs loser, final match to determine #2? All Bo1 is a bit sketchy though....


They said on the group selection stream that it's Bo3 instead of Bo1. So a lot less volatility in those rounds.
Such flammable little insects!
AmericanUmlaut
Profile Blog Joined November 2010
Germany2597 Posts
October 27 2011 09:56 GMT
#8
Thanks for the explanation! They kind of screwed up the diagram in my opinion, though: The arrows leading down from the current season to the next season should just lead to giant question marks. Who knows what GSL will look like in another month?

In all seriousness, I love the idea of this. We'll be much more likely to get to see new faces every season, and players who manage to stay in Code S season after season will earn bona fide legend status: making top 8 in Code S or top 12 in Code A over and over again will not be an easy task.
The frumious Bandersnatch
HwangjaeTerran
Profile Blog Joined October 2009
Finland5967 Posts
October 27 2011 10:06 GMT
#9
Aww.. why are you guys so fast , Anyways I made one too.

The new GSL format explained step by step.

First starts the Code S with 32 players in eight 4player groups.
The 4th place finishers are seeded into the Code A tourmanent with 48 players(= 20 from up and down, 20 from up and downs and the 8 from Code S)
[image loading]
Now Code A plays out it's Ro.48.
The losers of their match are out of the GSL (=24 players)
The winners move on to Ro.32 (= 24players)

Code A Ro.32 consists of the winners of the last round and Code S 3rd place finishers.
Now 16 advance and the losers get placed to the Up and Downs.

Now Code S 1st and 2nd place finishers play out 4 groups of 4 players.
3rd and 4th place finishers (=8players) are placed into the ongoing Code A tournament.
The 1st and 2nd place finishers play Ro.8 and onwards as single elimination tournament. (they are also seeded into next Seasons Code S)
[image loading]
Code A has now the 16 players and the 8th players from Code S.
Of these 24 players 12 get seed into Code S and the other 12 are placed into up and downs.
(I'm unsure how this stage plays out, I'm guessing single elim or round robin)

Now we have 20 players into next Season's code S, so where do the missing 12 come from?
Well, 2 are seeded from elsewhere (MLG's ?), so we are missing 10. To get these guys we need to play out the up and down bracket.
[image loading]
The Up and Down is 30 players, 5 groups of 6.
28 players come from the Code A Ro.32 (=16) and Ro.24(=12) and the last 2 are seeded foreigners.
Of these 5 groups the 1st and 2nd place finishers are seeded into the next seasons Code S
(The missing 10 !)
The rest(=20) get seeds to Code A.

The next seasons Code A therefore consists of 20 seeds, 20 offline qualifiers. Along the way the 24 Code S players are mixed in the rounds.


So each season 24 players can get kicked out of the GSL. Up to 8 Code S players can end up in Code B too (previously they could only drop down to Code A).
https://steamcommunity.com/id/*tlusernamehere*/
sitromit
Profile Joined June 2011
7051 Posts
October 27 2011 10:09 GMT
#10
So there's no longer really a Code A tournament, there won't be a Code A winner, it's just a qualifier and nothing more... I don't know how I feel about that. It was nice to have Code A finals, we had some good ones...
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
October 27 2011 10:11 GMT
#11
Can we please have a poll about the new format? It's up to you how you're going to make it.
Thanks.
PrideNeverDie
Profile Joined November 2010
United States319 Posts
October 27 2011 10:13 GMT
#12
i love it ... it lets the elite stay while giving a lot more chances for the unknown stars to make their mark
If you want it bad enough you will find a way; If you don't, you will find an excuse
KgKris
Profile Joined April 2011
United States164 Posts
October 27 2011 10:16 GMT
#13
Can someone please confirm that the round of 32 is a bo3 format?
"The spider comes."
Stiluz
Profile Joined October 2010
Norway688 Posts
October 27 2011 10:18 GMT
#14
I like this... the best players can still stay, but we'll get more fresh blood on the scene. Good stuff Gomtv!
Deshkar
Profile Joined June 2011
Singapore1244 Posts
October 27 2011 10:19 GMT
#15
Totally love the format, altho a bit difficult to understand.
Lunares
Profile Joined May 2010
United States909 Posts
October 27 2011 10:20 GMT
#16
On October 27 2011 19:16 KgKris wrote:
Can someone please confirm that the round of 32 is a bo3 format?


John the translator confirmed it to be so on the Code S selection. We don't know about the Ro48 yet but it also has to be Bo3.
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
October 27 2011 10:21 GMT
#17
--- Nuked ---
kvn4444
Profile Joined September 2010
1510 Posts
October 27 2011 10:22 GMT
#18
i like the format changes. combined tournament rather then two seperate one's. that gsl format diagram is a nightmare though thanks for explaining.
Fubi
Profile Joined March 2011
2228 Posts
October 27 2011 10:23 GMT
#19
On October 27 2011 18:53 Rannasha wrote:
Show nested quote +
On October 27 2011 18:35 Lunares wrote:
Nice explanation. So all of the group stages are the 1v2, 3v4, winner vs winner, loser vs loser, final match to determine #2? All Bo1 is a bit sketchy though....


They said on the group selection stream that it's Bo3 instead of Bo1. So a lot less volatility in those rounds.

Is that for ALL group stages being Bo3? (both ro32, ro16, and up and down)
Mauldo
Profile Blog Joined January 2011
United States750 Posts
October 27 2011 10:25 GMT
#20
I love this actually. It keeps people from staying in Code S by simply getting lucky/chessing through the Group stages and then losing in the Ro16 every tournament. It also keeps players like MC or Jinro (sorry you two, I love you), when they're in a slump, from taking forever to drop out. Getting them out faster will get someone better in, and that's always good.

Also, it should be reinforced that it's all Bo3 in the Code S rounds. If it's not, then we'll get 16 pages about how Bo1 is not okay. John the translator said so in the group selections, and I'm sure we can trust what he says.

The one thing I really love is that the GSL is dragged out over something like two months now. That makes them more important by essentially cutting the amount of tourneys in half. There's been a clamoring for fewer GSLs to give the tournaments long enough to mature, create stories, and develop. Here you go.
1 2 3 4 5 22 23 24 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 23h 19m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft462
NeuroSwarm 214
SpeCial 133
StarCraft: Brood War
GuemChi 3506
Artosis 531
Free 136
League of Legends
Trikslyr61
Counter-Strike
summit1g10270
taco 164
minikerr41
Super Smash Bros
AZ_Axe157
Other Games
tarik_tv5750
JimRising 469
shahzam464
JuggernautJason140
Maynarde129
Organizations
Other Games
gamesdonequick2701
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• davetesta10
• mYiSmile15
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie887
• Scarra635
Upcoming Events
PiGosaur Cup
23h 19m
The PondCast
1d 9h
Kung Fu Cup
1d 10h
OSC
1d 23h
CrankTV Team League
2 days
Replay Cast
2 days
CrankTV Team League
3 days
Korean StarCraft League
4 days
RSL Revival
4 days
Clem vs ByuN
Serral vs SHIN
Online Event
4 days
[ Show More ]
Replay Cast
4 days
RSL Revival
5 days
herO vs Solar
Rogue vs Lambo
WardiTV Weekly
6 days
Liquipedia Results

Completed

Acropolis #4
HSC XXIX
Eternal Conflict S2 E3

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.