• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:31
CEST 06:31
KST 13:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro8 Preview Pt2: Progenitors4Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists22
Community News
RSL Revival: Season 5 - Qualifiers and Main Event10Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15
StarCraft 2
General
Code S Season 1 (2026) - RO12 Results Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool MaNa leaves Team Liquid
Tourneys
StarCraft Evolution League (SC Evo Biweekly) $1,400 SEL Season 3 Ladder Invitational RSL Revival: Season 5 - Qualifiers and Main Event GSL Code S Season 1 (2026) SC2 INu's Battles#15 <BO.9 2Matches>
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 524 Death and Taxes The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
[ASL21] Ro8 Preview Pt2: Progenitors Why there arent any 256x256 pro maps? BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ ASL21 General Discussion
Tourneys
[ASL21] Ro8 Day 3 [ASL21] Ro8 Day 2 [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread Daigo vs Menard Best of 10 Diablo IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Movie Stars In Video Games: …
TrAiDoS
ramps on octagon
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1104 users

The New GSL Format Explained - Page 5

Forum Index > SC2 General
465 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 22 23 24 Next All
jinixxx123
Profile Joined June 2010
543 Posts
October 27 2011 13:37 GMT
#81
looks great, This format will be quite exciting in my opinion . With players shifting from Code S to Code A quickly we can see many new upcoming talents quicker , I also like the fact that Code A is actually improved overall, since its guaranteed to have quite a number of Code S players fighting for there life's in there too. I like i like.
Chocobo
Profile Joined November 2006
United States1108 Posts
October 27 2011 13:38 GMT
#82
I don't like the new format at all. It's confusing and overly complex, impossible to see "oh it's the round of 16" and know exactly where in the tournament you are. People constantly bouncing between code A and code S all in the same tournament.

Code A is no longer the minor leagues, and no longer has a final. (The round of 24 is the code A final... seriously.) Before I would watch code A, enjoy seeing who can put on dominant performances vs weaker competition, and maybe make a real impact in code S next month. And even though it's a lesser tournament, the semifinals and finals had extra entertainment value.

Now all of that is gone. I have no interest in watching any code A games ever again (except for Boxer's).

I'm also not a fan of being able to go from code S to code B in a single tournament.
Derity
Profile Joined May 2009
Germany2952 Posts
October 27 2011 13:39 GMT
#83
i don't like the concept of the up&down matches with only 1 map played...
justinpal
Profile Joined September 2010
United States3810 Posts
October 27 2011 13:40 GMT
#84
On October 27 2011 22:27 sitromit wrote:
Show nested quote +
On October 27 2011 22:21 justinpal wrote:
On October 27 2011 22:12 sitromit wrote:
On October 27 2011 22:06 razz wrote:
Awesome format, and a lot less volatile!


A lot less volatile? Are you serious?

I doubt many people will continue to think so after their favorite player loses 2 bo1s in the Code S group stage, then loses only 1 bo3 and falls all the way to Code B after 4 games played...


There are no Bo1s in this format. The entire group stage is Bo3. So if your favorite player loses three Bo3s in a row he doesn't deserve Code S. It is more volatile though.


Really?

http://twitter.com/#!/WoWnStarcraft/status/129530477114699776


Guess John was misinformed during the group selections.
Never make a hydralisk.
Sackings
Profile Joined April 2011
Canada457 Posts
Last Edited: 2011-10-27 13:42:54
October 27 2011 13:40 GMT
#85
wait a sec, does this mean that naniwa and sase wont be in the Ro48, but directly placed into the up and down groups? according to the graph the mlg seeds dont start in the Ro48

edit: hmm, that would mean that they are automatically in code A next season even if they lose. that doesnt seem to make much sense to me o.o. unless they really want to make sure there is foreigner representation in every GSL
naniwa fighting!!!
TheUltimate
Profile Joined August 2011
82 Posts
October 27 2011 13:45 GMT
#86
While I didn't like how easy it was to stay in Code S before, and that new faces should be seen more often, I think this new system swings too far the other way. It shouldn't be possible for a good Code S player to have a few bad matches in a row and be demoted entirely out of the GSL. 24 players will have to requalify after being pushed out in the Ro48 - many of them could be amazing players, but have an unlucky single matchup, and have to go through the grueling qualifications again. Alternatively, a player could finally, after months, push his way into the GSL, and then instantly drop out again after 2 bad games due to nerves in his first GSL series.

Think about it - everyone has bad days, and even bad weeks. The volatility of this system means that known players will drop out of the GSL much more readily. It's fun to watch unknowns rise up and dominate, of course, but if the player roster changes too quickly, only the very top-tier players will have a consistent presence, and I believe games between relative unknowns will generally have far fewer spectators.

To avoid this volatility, I'd much prefer to see a system where far more games are played at the Ro32 (perhaps using a swiss tournament, or round robin system with large groups) but only the more interesting matchups are broadcast - unexpectedly good games could also be recast. The top 16 from this would be put through to a single elimination Ro16, while the bottom 16 would be demoted to Code A (with no chance of demotion to Code B until the next season), where they could fight to reach Code S again.

In Code A, a similar system could be used for the Ro48, where only a few games are broadcast, but far more games are played. It could still be possible to eliminate the bottom 24 players and have them requalify, but with more games played, the best and most consistent players would be more certain of advancing.
dolphen
Profile Joined March 2011
63 Posts
October 27 2011 13:47 GMT
#87
+1 from me - i like it very much, since the group S/A is less locked than before
I thought! I thought!
nanoscorp
Profile Blog Joined September 2010
United States1237 Posts
October 27 2011 13:51 GMT
#88
Overall I think the format is great. I like the extra group stage in Code S. Only slightly sad about the lack of a Code A final since some finals in previous seasons have been epic. It'll be interesting to see if the Code S players who get knocked down can claw their way back to Code S in a single season.
3772
Profile Joined May 2010
Czech Republic434 Posts
October 27 2011 13:51 GMT
#89
Looks pretty good.
Mattchew
Profile Blog Joined December 2010
United States5684 Posts
October 27 2011 13:53 GMT
#90
this is super dynamic and will definatly filter out the levels of players
There is always tomorrow nshs.seal.
Elean
Profile Joined October 2010
689 Posts
Last Edited: 2011-10-27 13:57:44
October 27 2011 13:53 GMT
#91
Well, this was needed to get rid of all those terrans :D

But the information really missing is where are the bo3, the bo5, bo7 or even bo1 ??
Newbistic
Profile Blog Joined August 2006
China2912 Posts
October 27 2011 13:56 GMT
#92
Sorry but the diagram was way clearer than the explanation D:

Jesus christ did they HAVE to make it so complicated? Why even have Code A and Code S, just have qualifiers and a 64 man tournament.
Logic is Overrated
Aeyon
Profile Joined April 2011
Austria5 Posts
October 27 2011 13:57 GMT
#93
if i want to watch gomtv i have to register - do i have to pay watching?
Rannasha
Profile Blog Joined August 2010
Netherlands2398 Posts
Last Edited: 2011-10-27 14:00:01
October 27 2011 13:58 GMT
#94
On October 27 2011 22:56 Newbistic wrote:
Sorry but the diagram was way clearer than the explanation D:


I agree (as a mathematician: symbols, arrows and numbers beat words any day of the week), but from earlier threads about various tournament formats it has become obvious that this isn't the case for everyone

@Aeyon: The low-quality stream is free, as is the VoD of the first game of each match (either BoX series or group-play). For high-quality live-stream and VoDs you'll have to pay.
Such flammable little insects!
Draconicfire
Profile Joined May 2010
Canada2562 Posts
October 27 2011 13:59 GMT
#95
I like how the format is changing so that Code S gets less stagnant. Like it so far, but have to see how it plays out before I decide.

Wonder how the money distribution is going to change.
@Drayxs | Drayxs.221 | Drayxs#1802
Achilles306
Profile Joined October 2011
Canada84 Posts
October 27 2011 14:02 GMT
#96
Looks great to me. Can see some people going from code S to out of the tournament after the next season, which would have taken about 6 months in the old system. Will probably cause a lot more volatility for players, which might be a bad thing. As a fan, I think the games will become a lot better as there is always promotion/demotion on the line.

OP: great tree diagram! Very easy to understand.
Zimt
Profile Joined November 2010
Germany6 Posts
October 27 2011 14:02 GMT
#97
Meanwhile, in Code S, the Ro8 and onwards are played with no changes to the setup, all players in the Ro8 stay in Code S.


Much larger potential turnover in Code S: Only the top 8 are garantueed to stay.


i could be wrong, but doesn´t Ro8 means 16 player?
"If you hold a cat by the tail, you learn things, you can not learn any other way" -Mark Twain-
Jampackedeon
Profile Joined November 2010
United States2053 Posts
October 27 2011 14:04 GMT
#98
I like it... if group stages remain best of 3's. I'd hate to see players go out in the new ultra sensitive settings due to one cheesy game.
ganellon
Profile Joined October 2011
Canada5 Posts
October 27 2011 14:06 GMT
#99
Where do the second Code S seed come from ?
- one is from the MLGs,
- the other ?


justinpal
Profile Joined September 2010
United States3810 Posts
October 27 2011 14:07 GMT
#100
On October 27 2011 23:02 Zimt wrote:
Show nested quote +
Meanwhile, in Code S, the Ro8 and onwards are played with no changes to the setup, all players in the Ro8 stay in Code S.


Show nested quote +
Much larger potential turnover in Code S: Only the top 8 are garantueed to stay.


i could be wrong, but doesn´t Ro8 means 16 player?


Ro8 is the Quarterfinals, and there are only 4 matches.
Never make a hydralisk.
Prev 1 2 3 4 5 6 7 22 23 24 Next All
Please log in or register to reply.
Live Events Refresh
Patches Events
00:00
The 5.4k Patch Clash #17
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech128
StarCraft: Brood War
Sea 9233
GuemChi 5963
Leta 253
Mind 250
Nal_rA 38
Noble 22
Icarus 6
ZergMaN 5
Dota 2
NeuroSwarm118
League of Legends
JimRising 753
Counter-Strike
tarik_tv5735
m0e_tv624
Super Smash Bros
hungrybox1206
Other Games
summit1g10006
C9.Mang0603
WinterStarcraft549
monkeys_forever385
ViBE118
amsayoshi14
Organizations
Other Games
gamesdonequick767
StarCraft: Brood War
UltimateBattle 45
Dota 2
PGL Dota 2 - Main Stream43
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1039
• Rush1010
Upcoming Events
Replay Cast
4h 30m
Afreeca Starleague
5h 30m
Jaedong vs Light
Wardi Open
6h 30m
Monday Night Weeklies
11h 30m
Replay Cast
19h 30m
Sparkling Tuna Cup
1d 5h
Afreeca Starleague
1d 5h
Snow vs Flash
WardiTV Invitational
1d 6h
SHIN vs Nicoract
Solar vs Nice
GSL
2 days
Classic vs Cure
Maru vs Rogue
GSL
3 days
SHIN vs Zoun
ByuN vs herO
[ Show More ]
OSC
3 days
OSC
3 days
Replay Cast
3 days
Escore
4 days
The PondCast
4 days
WardiTV Invitational
4 days
Zoun vs Ryung
Lambo vs ShoWTimE
Replay Cast
4 days
CranKy Ducklings
5 days
RSL Revival
5 days
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
5 days
Krystianer vs TriGGeR
Cure vs Rogue
uThermal 2v2 Circuit
5 days
BSL
5 days
Replay Cast
5 days
Sparkling Tuna Cup
6 days
RSL Revival
6 days
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
6 days
BSL
6 days
Liquipedia Results

Completed

Proleague 2026-05-02
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

YSL S3
Escore Tournament S2: W6
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.