• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:33
CEST 21:33
KST 04:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Classic Games #3: Rogue vs Serral at BlizzCon8[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway13
Community News
Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues23LiuLi Cup - September 2025 Tournaments3Weekly Cups (August 25-31): Clem's Last Straw?39Weekly Cups (Aug 18-24): herO dethrones MaxPax6Maestros of The Game—$20k event w/ live finals in Paris76
StarCraft 2
General
SC4ALL: A North American StarCraft LAN Team Liquid Map Contest #21 - Presented by Monster Energy Classic Games #3: Rogue vs Serral at BlizzCon #1: Maru - Greatest Players of All Time Geoff 'iNcontroL' Robinson has passed away
Tourneys
LANified! 37: Groundswell, BYOC LAN, Nov 28-30 202 SC4ALL $6,000 Open LAN in Philadelphia RSL: Revival, a new crowdfunded tournament series LiuLi Cup - September 2025 Tournaments Maestros of The Game—$20k event w/ live finals in Paris
Strategy
Custom Maps
External Content
Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ alas... i aint gon' lie to u bruh... BW General Discussion [ASL20] Ro16 Preview Pt1: Ascent The Korean Terminology Thread
Tourneys
Small VOD Thread 2.0 [ASL20] Ro16 Group A [ASL20] Ro16 Group B [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread The PlayStation 5 General RTS Discussion Thread Iron Harvest: 1920+ Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Laptop on Rent in Delhi – Smart Choice for Student
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1370 users

The New GSL Format Explained - Page 5

Forum Index > SC2 General
465 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 22 23 24 Next All
jinixxx123
Profile Joined June 2010
543 Posts
October 27 2011 13:37 GMT
#81
looks great, This format will be quite exciting in my opinion . With players shifting from Code S to Code A quickly we can see many new upcoming talents quicker , I also like the fact that Code A is actually improved overall, since its guaranteed to have quite a number of Code S players fighting for there life's in there too. I like i like.
Chocobo
Profile Joined November 2006
United States1108 Posts
October 27 2011 13:38 GMT
#82
I don't like the new format at all. It's confusing and overly complex, impossible to see "oh it's the round of 16" and know exactly where in the tournament you are. People constantly bouncing between code A and code S all in the same tournament.

Code A is no longer the minor leagues, and no longer has a final. (The round of 24 is the code A final... seriously.) Before I would watch code A, enjoy seeing who can put on dominant performances vs weaker competition, and maybe make a real impact in code S next month. And even though it's a lesser tournament, the semifinals and finals had extra entertainment value.

Now all of that is gone. I have no interest in watching any code A games ever again (except for Boxer's).

I'm also not a fan of being able to go from code S to code B in a single tournament.
Derity
Profile Joined May 2009
Germany2952 Posts
October 27 2011 13:39 GMT
#83
i don't like the concept of the up&down matches with only 1 map played...
justinpal
Profile Joined September 2010
United States3810 Posts
October 27 2011 13:40 GMT
#84
On October 27 2011 22:27 sitromit wrote:
Show nested quote +
On October 27 2011 22:21 justinpal wrote:
On October 27 2011 22:12 sitromit wrote:
On October 27 2011 22:06 razz wrote:
Awesome format, and a lot less volatile!


A lot less volatile? Are you serious?

I doubt many people will continue to think so after their favorite player loses 2 bo1s in the Code S group stage, then loses only 1 bo3 and falls all the way to Code B after 4 games played...


There are no Bo1s in this format. The entire group stage is Bo3. So if your favorite player loses three Bo3s in a row he doesn't deserve Code S. It is more volatile though.


Really?

http://twitter.com/#!/WoWnStarcraft/status/129530477114699776


Guess John was misinformed during the group selections.
Never make a hydralisk.
Sackings
Profile Joined April 2011
Canada457 Posts
Last Edited: 2011-10-27 13:42:54
October 27 2011 13:40 GMT
#85
wait a sec, does this mean that naniwa and sase wont be in the Ro48, but directly placed into the up and down groups? according to the graph the mlg seeds dont start in the Ro48

edit: hmm, that would mean that they are automatically in code A next season even if they lose. that doesnt seem to make much sense to me o.o. unless they really want to make sure there is foreigner representation in every GSL
naniwa fighting!!!
TheUltimate
Profile Joined August 2011
82 Posts
October 27 2011 13:45 GMT
#86
While I didn't like how easy it was to stay in Code S before, and that new faces should be seen more often, I think this new system swings too far the other way. It shouldn't be possible for a good Code S player to have a few bad matches in a row and be demoted entirely out of the GSL. 24 players will have to requalify after being pushed out in the Ro48 - many of them could be amazing players, but have an unlucky single matchup, and have to go through the grueling qualifications again. Alternatively, a player could finally, after months, push his way into the GSL, and then instantly drop out again after 2 bad games due to nerves in his first GSL series.

Think about it - everyone has bad days, and even bad weeks. The volatility of this system means that known players will drop out of the GSL much more readily. It's fun to watch unknowns rise up and dominate, of course, but if the player roster changes too quickly, only the very top-tier players will have a consistent presence, and I believe games between relative unknowns will generally have far fewer spectators.

To avoid this volatility, I'd much prefer to see a system where far more games are played at the Ro32 (perhaps using a swiss tournament, or round robin system with large groups) but only the more interesting matchups are broadcast - unexpectedly good games could also be recast. The top 16 from this would be put through to a single elimination Ro16, while the bottom 16 would be demoted to Code A (with no chance of demotion to Code B until the next season), where they could fight to reach Code S again.

In Code A, a similar system could be used for the Ro48, where only a few games are broadcast, but far more games are played. It could still be possible to eliminate the bottom 24 players and have them requalify, but with more games played, the best and most consistent players would be more certain of advancing.
dolphen
Profile Joined March 2011
63 Posts
October 27 2011 13:47 GMT
#87
+1 from me - i like it very much, since the group S/A is less locked than before
I thought! I thought!
nanoscorp
Profile Blog Joined September 2010
United States1237 Posts
October 27 2011 13:51 GMT
#88
Overall I think the format is great. I like the extra group stage in Code S. Only slightly sad about the lack of a Code A final since some finals in previous seasons have been epic. It'll be interesting to see if the Code S players who get knocked down can claw their way back to Code S in a single season.
3772
Profile Joined May 2010
Czech Republic434 Posts
October 27 2011 13:51 GMT
#89
Looks pretty good.
Mattchew
Profile Blog Joined December 2010
United States5684 Posts
October 27 2011 13:53 GMT
#90
this is super dynamic and will definatly filter out the levels of players
There is always tomorrow nshs.seal.
Elean
Profile Joined October 2010
689 Posts
Last Edited: 2011-10-27 13:57:44
October 27 2011 13:53 GMT
#91
Well, this was needed to get rid of all those terrans :D

But the information really missing is where are the bo3, the bo5, bo7 or even bo1 ??
Newbistic
Profile Blog Joined August 2006
China2912 Posts
October 27 2011 13:56 GMT
#92
Sorry but the diagram was way clearer than the explanation D:

Jesus christ did they HAVE to make it so complicated? Why even have Code A and Code S, just have qualifiers and a 64 man tournament.
Logic is Overrated
Aeyon
Profile Joined April 2011
Austria5 Posts
October 27 2011 13:57 GMT
#93
if i want to watch gomtv i have to register - do i have to pay watching?
Rannasha
Profile Blog Joined August 2010
Netherlands2398 Posts
Last Edited: 2011-10-27 14:00:01
October 27 2011 13:58 GMT
#94
On October 27 2011 22:56 Newbistic wrote:
Sorry but the diagram was way clearer than the explanation D:


I agree (as a mathematician: symbols, arrows and numbers beat words any day of the week), but from earlier threads about various tournament formats it has become obvious that this isn't the case for everyone

@Aeyon: The low-quality stream is free, as is the VoD of the first game of each match (either BoX series or group-play). For high-quality live-stream and VoDs you'll have to pay.
Such flammable little insects!
Draconicfire
Profile Joined May 2010
Canada2562 Posts
October 27 2011 13:59 GMT
#95
I like how the format is changing so that Code S gets less stagnant. Like it so far, but have to see how it plays out before I decide.

Wonder how the money distribution is going to change.
@Drayxs | Drayxs.221 | Drayxs#1802
Achilles306
Profile Joined October 2011
Canada84 Posts
October 27 2011 14:02 GMT
#96
Looks great to me. Can see some people going from code S to out of the tournament after the next season, which would have taken about 6 months in the old system. Will probably cause a lot more volatility for players, which might be a bad thing. As a fan, I think the games will become a lot better as there is always promotion/demotion on the line.

OP: great tree diagram! Very easy to understand.
Zimt
Profile Joined November 2010
Germany6 Posts
October 27 2011 14:02 GMT
#97
Meanwhile, in Code S, the Ro8 and onwards are played with no changes to the setup, all players in the Ro8 stay in Code S.


Much larger potential turnover in Code S: Only the top 8 are garantueed to stay.


i could be wrong, but doesn´t Ro8 means 16 player?
"If you hold a cat by the tail, you learn things, you can not learn any other way" -Mark Twain-
Jampackedeon
Profile Joined November 2010
United States2053 Posts
October 27 2011 14:04 GMT
#98
I like it... if group stages remain best of 3's. I'd hate to see players go out in the new ultra sensitive settings due to one cheesy game.
ganellon
Profile Joined October 2011
Canada5 Posts
October 27 2011 14:06 GMT
#99
Where do the second Code S seed come from ?
- one is from the MLGs,
- the other ?


justinpal
Profile Joined September 2010
United States3810 Posts
October 27 2011 14:07 GMT
#100
On October 27 2011 23:02 Zimt wrote:
Show nested quote +
Meanwhile, in Code S, the Ro8 and onwards are played with no changes to the setup, all players in the Ro8 stay in Code S.


Show nested quote +
Much larger potential turnover in Code S: Only the top 8 are garantueed to stay.


i could be wrong, but doesn´t Ro8 means 16 player?


Ro8 is the Quarterfinals, and there are only 4 matches.
Never make a hydralisk.
Prev 1 2 3 4 5 6 7 22 23 24 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 14h 27m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 222
UpATreeSC 132
BRAT_OK 99
ProTech80
JuggernautJason75
MindelVK 32
StarCraft: Brood War
Calm 2998
Rain 1440
Bisu 648
Shuttle 627
Mini 384
EffOrt 251
BeSt 194
Dewaltoss 146
Soulkey 139
firebathero 122
[ Show more ]
ggaemo 82
sSak 78
sas.Sziky 40
TY 33
Mong 24
Dota 2
The International112234
Gorgc11233
PGG 44
Counter-Strike
pashabiceps617
flusha110
Stewie2K11
Super Smash Bros
Westballz29
Heroes of the Storm
Liquid`Hasu365
Other Games
Grubby2958
fl0m771
Beastyqt526
ToD286
Hui .171
C9.Mang0118
SortOf37
Organizations
Other Games
gamesdonequick1574
BasetradeTV24
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Dystopia_ 6
• Reevou 2
• Kozan
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• FirePhoenix10
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 1538
• Ler75
Other Games
• imaqtpie1031
• Shiphtur286
• Scarra242
Upcoming Events
RSL Revival
14h 27m
Classic vs TriGGeR
ByuN vs Maru
Online Event
16h 27m
Kung Fu Cup
16h 27m
BSL Team Wars
23h 27m
RSL Revival
1d 14h
Maestros of the Game
1d 18h
ShoWTimE vs Classic
Clem vs herO
Serral vs Bunny
Reynor vs Zoun
Cosmonarchy
1d 20h
Bonyth vs Dewalt
[BSL 2025] Weekly
1d 22h
RSL Revival
2 days
Maestros of the Game
2 days
[ Show More ]
BSL Team Wars
2 days
Afreeca Starleague
3 days
Snow vs Sharp
Jaedong vs Mini
Wardi Open
3 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Light vs Speed
Larva vs Soma
LiuLi Cup
5 days
The PondCast
6 days
Liquipedia Results

Completed

Copa Latinoamericana 4
SEL Season 2 Championship
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
Chzzk MurlocKing SC1 vs SC2 Cup #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025
BSL Season 21
BSL 21 Team A
EC S1
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.