• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:17
CEST 20:17
KST 03:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters8[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism3Official StarCraft website teases new content ahead of BlizzCon?114Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!46
StarCraft 2
General
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Balance hotfix patch 5.0.16b (July 16) SC4ALL: II Winner Will Earn a Spot at HSC 30! Weekly Cups (August 24-30): Patches' balance mod takes over
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) 2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? Pros React To: Calm's Big Brain Play Vs Mini New 3v3 BGH Ladder (and more) on ShieldBattery! ASL22 General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL22] Ro16 Group B 2v2v2v2 Tournament [ASL22] Ro16 Group A [ASL22] Ro24 Group F
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread EVE Corporation Diablo IV [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
F* the Children and Get Off …
TrAiDoS
Dreaming of BW patches (mod…
c3rberUs
Regacy Esports: The Bh…
regacyesports
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7309 users

The New GSL Format Explained - Page 5

Forum Index > SC2 General
465 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 22 23 24 Next All
jinixxx123
Profile Joined June 2010
543 Posts
October 27 2011 13:37 GMT
#81
looks great, This format will be quite exciting in my opinion . With players shifting from Code S to Code A quickly we can see many new upcoming talents quicker , I also like the fact that Code A is actually improved overall, since its guaranteed to have quite a number of Code S players fighting for there life's in there too. I like i like.
Chocobo
Profile Joined November 2006
United States1108 Posts
October 27 2011 13:38 GMT
#82
I don't like the new format at all. It's confusing and overly complex, impossible to see "oh it's the round of 16" and know exactly where in the tournament you are. People constantly bouncing between code A and code S all in the same tournament.

Code A is no longer the minor leagues, and no longer has a final. (The round of 24 is the code A final... seriously.) Before I would watch code A, enjoy seeing who can put on dominant performances vs weaker competition, and maybe make a real impact in code S next month. And even though it's a lesser tournament, the semifinals and finals had extra entertainment value.

Now all of that is gone. I have no interest in watching any code A games ever again (except for Boxer's).

I'm also not a fan of being able to go from code S to code B in a single tournament.
Derity
Profile Joined May 2009
Germany2952 Posts
October 27 2011 13:39 GMT
#83
i don't like the concept of the up&down matches with only 1 map played...
justinpal
Profile Joined September 2010
United States3810 Posts
October 27 2011 13:40 GMT
#84
On October 27 2011 22:27 sitromit wrote:
Show nested quote +
On October 27 2011 22:21 justinpal wrote:
On October 27 2011 22:12 sitromit wrote:
On October 27 2011 22:06 razz wrote:
Awesome format, and a lot less volatile!


A lot less volatile? Are you serious?

I doubt many people will continue to think so after their favorite player loses 2 bo1s in the Code S group stage, then loses only 1 bo3 and falls all the way to Code B after 4 games played...


There are no Bo1s in this format. The entire group stage is Bo3. So if your favorite player loses three Bo3s in a row he doesn't deserve Code S. It is more volatile though.


Really?

http://twitter.com/#!/WoWnStarcraft/status/129530477114699776


Guess John was misinformed during the group selections.
Never make a hydralisk.
Sackings
Profile Joined April 2011
Canada457 Posts
Last Edited: 2011-10-27 13:42:54
October 27 2011 13:40 GMT
#85
wait a sec, does this mean that naniwa and sase wont be in the Ro48, but directly placed into the up and down groups? according to the graph the mlg seeds dont start in the Ro48

edit: hmm, that would mean that they are automatically in code A next season even if they lose. that doesnt seem to make much sense to me o.o. unless they really want to make sure there is foreigner representation in every GSL
naniwa fighting!!!
TheUltimate
Profile Joined August 2011
82 Posts
October 27 2011 13:45 GMT
#86
While I didn't like how easy it was to stay in Code S before, and that new faces should be seen more often, I think this new system swings too far the other way. It shouldn't be possible for a good Code S player to have a few bad matches in a row and be demoted entirely out of the GSL. 24 players will have to requalify after being pushed out in the Ro48 - many of them could be amazing players, but have an unlucky single matchup, and have to go through the grueling qualifications again. Alternatively, a player could finally, after months, push his way into the GSL, and then instantly drop out again after 2 bad games due to nerves in his first GSL series.

Think about it - everyone has bad days, and even bad weeks. The volatility of this system means that known players will drop out of the GSL much more readily. It's fun to watch unknowns rise up and dominate, of course, but if the player roster changes too quickly, only the very top-tier players will have a consistent presence, and I believe games between relative unknowns will generally have far fewer spectators.

To avoid this volatility, I'd much prefer to see a system where far more games are played at the Ro32 (perhaps using a swiss tournament, or round robin system with large groups) but only the more interesting matchups are broadcast - unexpectedly good games could also be recast. The top 16 from this would be put through to a single elimination Ro16, while the bottom 16 would be demoted to Code A (with no chance of demotion to Code B until the next season), where they could fight to reach Code S again.

In Code A, a similar system could be used for the Ro48, where only a few games are broadcast, but far more games are played. It could still be possible to eliminate the bottom 24 players and have them requalify, but with more games played, the best and most consistent players would be more certain of advancing.
dolphen
Profile Joined March 2011
63 Posts
October 27 2011 13:47 GMT
#87
+1 from me - i like it very much, since the group S/A is less locked than before
I thought! I thought!
nanoscorp
Profile Blog Joined September 2010
United States1237 Posts
October 27 2011 13:51 GMT
#88
Overall I think the format is great. I like the extra group stage in Code S. Only slightly sad about the lack of a Code A final since some finals in previous seasons have been epic. It'll be interesting to see if the Code S players who get knocked down can claw their way back to Code S in a single season.
3772
Profile Joined May 2010
Czech Republic434 Posts
October 27 2011 13:51 GMT
#89
Looks pretty good.
Mattchew
Profile Blog Joined December 2010
United States5684 Posts
October 27 2011 13:53 GMT
#90
this is super dynamic and will definatly filter out the levels of players
There is always tomorrow nshs.seal.
Elean
Profile Joined October 2010
689 Posts
Last Edited: 2011-10-27 13:57:44
October 27 2011 13:53 GMT
#91
Well, this was needed to get rid of all those terrans :D

But the information really missing is where are the bo3, the bo5, bo7 or even bo1 ??
Newbistic
Profile Blog Joined August 2006
China2912 Posts
October 27 2011 13:56 GMT
#92
Sorry but the diagram was way clearer than the explanation D:

Jesus christ did they HAVE to make it so complicated? Why even have Code A and Code S, just have qualifiers and a 64 man tournament.
Logic is Overrated
Aeyon
Profile Joined April 2011
Austria5 Posts
October 27 2011 13:57 GMT
#93
if i want to watch gomtv i have to register - do i have to pay watching?
Rannasha
Profile Blog Joined August 2010
Netherlands2398 Posts
Last Edited: 2011-10-27 14:00:01
October 27 2011 13:58 GMT
#94
On October 27 2011 22:56 Newbistic wrote:
Sorry but the diagram was way clearer than the explanation D:


I agree (as a mathematician: symbols, arrows and numbers beat words any day of the week), but from earlier threads about various tournament formats it has become obvious that this isn't the case for everyone

@Aeyon: The low-quality stream is free, as is the VoD of the first game of each match (either BoX series or group-play). For high-quality live-stream and VoDs you'll have to pay.
Such flammable little insects!
Draconicfire
Profile Joined May 2010
Canada2562 Posts
October 27 2011 13:59 GMT
#95
I like how the format is changing so that Code S gets less stagnant. Like it so far, but have to see how it plays out before I decide.

Wonder how the money distribution is going to change.
@Drayxs | Drayxs.221 | Drayxs#1802
Achilles306
Profile Joined October 2011
Canada84 Posts
October 27 2011 14:02 GMT
#96
Looks great to me. Can see some people going from code S to out of the tournament after the next season, which would have taken about 6 months in the old system. Will probably cause a lot more volatility for players, which might be a bad thing. As a fan, I think the games will become a lot better as there is always promotion/demotion on the line.

OP: great tree diagram! Very easy to understand.
Zimt
Profile Joined November 2010
Germany6 Posts
October 27 2011 14:02 GMT
#97
Meanwhile, in Code S, the Ro8 and onwards are played with no changes to the setup, all players in the Ro8 stay in Code S.


Much larger potential turnover in Code S: Only the top 8 are garantueed to stay.


i could be wrong, but doesn´t Ro8 means 16 player?
"If you hold a cat by the tail, you learn things, you can not learn any other way" -Mark Twain-
Jampackedeon
Profile Joined November 2010
United States2053 Posts
October 27 2011 14:04 GMT
#98
I like it... if group stages remain best of 3's. I'd hate to see players go out in the new ultra sensitive settings due to one cheesy game.
ganellon
Profile Joined October 2011
Canada5 Posts
October 27 2011 14:06 GMT
#99
Where do the second Code S seed come from ?
- one is from the MLGs,
- the other ?


justinpal
Profile Joined September 2010
United States3810 Posts
October 27 2011 14:07 GMT
#100
On October 27 2011 23:02 Zimt wrote:
Show nested quote +
Meanwhile, in Code S, the Ro8 and onwards are played with no changes to the setup, all players in the Ro8 stay in Code S.


Show nested quote +
Much larger potential turnover in Code S: Only the top 8 are garantueed to stay.


i could be wrong, but doesn´t Ro8 means 16 player?


Ro8 is the Quarterfinals, and there are only 4 matches.
Never make a hydralisk.
Prev 1 2 3 4 5 6 7 22 23 24 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 5h 43m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 276
JuggernautJason35
MindelVK 13
StarCraft: Brood War
Britney 19952
Calm 3560
Mini 476
Soulkey 167
Rush 160
Dewaltoss 130
BRAT_OK 71
Bonyth 70
Aegong 59
Yoon 29
[ Show more ]
Bale 26
Shine 17
HiyA 16
Dota 2
qojqva4071
monkeys_forever56
Counter-Strike
ScreaM1211
x6flipin803
byalli767
pashabiceps276
Heroes of the Storm
Liquid`Hasu372
Other Games
summit1g2103
Liquid`RaSZi1975
Grubby1770
Beastyqt651
FrodaN606
ceh9574
fl0m446
KnowMe235
XaKoH 184
TKL 176
Hui .168
C9.Mang0102
RotterdaM68
QueenE52
Trikslyr46
Organizations
Other Games
WardiTV362
BasetradeTV31
[ Show 14 non-featured ]
StarCraft 2
• Reevou 3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis1858
• TFBlade727
Other Games
• imaqtpie862
• WagamamaTV422
• Shiphtur282
Upcoming Events
PiGosaur Cup
5h 43m
Kung Fu Cup
16h 43m
Replay Cast
1d 5h
The PondCast
1d 15h
KCM Race Survival
1d 15h
Escore
2 days
IntoTheTV X SOOP
2 days
CranKy Ducklings
3 days
Sparkling Tuna Cup
4 days
Shopify Rebellion Sundays
4 days
Spirit vs Mixu
Clem vs TBD
[ Show More ]
RSL Revival
4 days
BlizzCon
5 days
Replay Cast
5 days
Afreeca Starleague
5 days
WardiTV Weekly
5 days
Afreeca Starleague
6 days
GSL
6 days
Liquipedia Results

Completed

Proleague 2026-09-02
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
RSL Revival: Season 6
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Escore Tournament S3: King of Kings
Acropolis #5 - GSA
Blizzard Classic Cup 2026
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Blizzard Classic Cup 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.