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On October 28 2011 15:05 exarchrum wrote:Show nested quote +On October 28 2011 14:08 Fionn wrote: I don't know why they just don't do a group a day with the Code S groups all being Bo3. Without GSTL, they have two free days open. You could do Code A on Monday and Code S the rest of the week. They would still have the two days off and give the Code S players a better chance. It's quite harsh you can get placed in a tough group, lose twice and then be one step away from out of the GSL. sC, who got picked by Nestea, might lose to him, and then have to face asd/Losira, lose there and then have to fight for his life. At least with group Bo3, you can't go 0-4 and go from S to B in a blink of the eye. Yeah seriously, I'm not sure what schedule Mr Chae is looking at. + Show Spoiler +This is all it takes... While I'm sure that's all it takes, you've got to put into perspective studio costs & staff costs for those extra 2 days a week, and from what I understand from the Korean SC2 scene, it's not exactly bustling like it should be.
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On October 28 2011 13:18 Cel.erity wrote: So please, GOM, please at least allow Tastosis to cast the Up & Down Matches (which will still give them less airtime than the Code A casters in the current format), if not also the Code A Ro24. Tastosis should be casting around 66% of the games in GSL, not 25% as they are set up to do currently.
Are you sure they are not allowed to cast Up/Downs?
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Canada10915 Posts
On October 28 2011 08:11 Adreme wrote:Show nested quote +On October 28 2011 07:45 Stijx wrote:On October 28 2011 07:39 pdd wrote:On October 28 2011 07:35 MerlinAthrawes wrote:Poll: Would you prefer to see Code S group play Best of 3s?Yes (38) 93% No (3) 7% 41 total votes Your vote: Would you prefer to see Code S group play Best of 3s? (Vote): Yes (Vote): No
There should be an option for "Couldn't be arsed". That option is there... just don't press anything. Also, Code S being Bo1? I can't even find words to describe how against that I am... If the group stages were Bo3 that would be 10 Bo3 a night. That is an obscene amount of games to watch and commentate.
Well the obvious solution to that is to spread out the GSL tournament itself so that you're not doing that many Bo3, but I can understand that they can't do that right away. however, I'm afraid we're going to see a bunch of terrible upsets until they can implement Best of 3's all along the Code S.
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On October 28 2011 11:10 Ownos wrote: Waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay
too complicated.
This could easily be simplified if they just wanted to freshen up the murkey waters of Code S (yaaay no more people like FD/Tester/HongUn clinging to their spots FOREVER).
i cant understand all this posts
its like the easiest system i ever see after i look at picture you see arrows where player go and can go to
why simplify that ? simply would only be like 64 player go top32 next last 32 out etc
thats boring
this system is really easy to understand i think and seeing poll over 9/10 people understand it, thats nice
you guys tend to crit everything new of fresh, instead of test and like it ! more drama more pressure more FUN!
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On October 28 2011 15:15 Elurie wrote:Show nested quote +On October 28 2011 13:18 Cel.erity wrote: So please, GOM, please at least allow Tastosis to cast the Up & Down Matches (which will still give them less airtime than the Code A casters in the current format), if not also the Code A Ro24. Tastosis should be casting around 66% of the games in GSL, not 25% as they are set up to do currently. Are you sure they are not allowed to cast Up/Downs?
GOM makes the schedule and they just follow it. GOM pays Tastosis more, so they try to use the Code A casters whenever possible to save money. I believe that is the primary reason, but obviously I don't have all the facts. All I know is less Tastosis is bad for the GSL in terms of viewership and ticket purchases.
Edit: If you mean, am I sure they're not casting up/downs, no, I have no idea. I'm just making the plea.
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I dislike how it takes a shit load of work to get into code-S, then you loose 4 games out of your next 5, and you are in code B.
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On October 28 2011 15:27 Sea_Food wrote: I dislike how it takes a shit load of work to get into code-S, then you loose 4 games out of your next 5, and you are in code B. I like it, it punishes players for taking a casual approach to the game. Now Code S "since november" or whatever actually means something since it's easy to fall in/out of it.
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Who got the spot that Sjow left or did they just get another player from the qualifier?
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This seems way more complicated than it needs to be. It also basically invalidates the tier structure they had set up. Code A is no longer a complete tournament and the Up/Down matches don't have players dropping down from Code S against those coming up from Code A anymore. If they want to keep this format they should at least change the names for everything.
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On October 28 2011 15:11 MonkSEA wrote:Show nested quote +On October 28 2011 15:05 exarchrum wrote:On October 28 2011 14:08 Fionn wrote: I don't know why they just don't do a group a day with the Code S groups all being Bo3. Without GSTL, they have two free days open. You could do Code A on Monday and Code S the rest of the week. They would still have the two days off and give the Code S players a better chance. It's quite harsh you can get placed in a tough group, lose twice and then be one step away from out of the GSL. sC, who got picked by Nestea, might lose to him, and then have to face asd/Losira, lose there and then have to fight for his life. At least with group Bo3, you can't go 0-4 and go from S to B in a blink of the eye. Yeah seriously, I'm not sure what schedule Mr Chae is looking at. + Show Spoiler +This is all it takes... While I'm sure that's all it takes, you've got to put into perspective studio costs & staff costs for those extra 2 days a week, and from what I understand from the Korean SC2 scene, it's not exactly bustling like it should be. It would only be for 2 weeks since only the group stages need those extra days. They can easily fit it around GSTL (or lack of it atm)
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I really dislike the Bo1 for "all" group stages
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I made up a super-simplified version of the chart. Feel free to add it to the OP if you want.
Now people shouldn't be scared of the format anymore. :p
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It seems a little odd to run what is effectively next seasons's dual/survivor tournament alongside this season's main tournament, but it's nice to see all the code S slots gone.
Still, cool.
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This is gonna be nice, more dinamic and more fun :D
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i like the new format. even if you lose on the CodeA ro32 you have another chance to get in to the up&down, same for CodeA ro24.
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Again, I wonder how this affects the prize pool. Theoretically this cuts the GSLs in half since it takes 2 months instead of 1 month now. Plus, Code S players getting top 32 obviously won't be getting paid. It is no wonder Code S players don't like the new format. They get paid potentially half as much due to the length of the tournaments and some would lose guaranteed money just for being in Code S.
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Has anyone seen the GSL fixed version, its so funny
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there is so much thought put into this, sounds like a very good format, only thing i would really like is if one code a guy got a shot at winning the whole thing, could make for some epic stories
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I like the changes in principle, though think they are selling it short by cutting off code A early and not having a "champion".
My biggest fear is the R32 and R16 of code S, as the pressure is now going to be even more intense, we're going to see even more 1 base all-ins and I think the quality of the games is just generally bad.
Just don't want to see good players cheesed out. Sure, they'll get a bo3 chance in the R48 of Code A, but always makes me a bit sad when cheese/all-in strategies can decide it, rather than being part of a calculated risk in Bo3.
Anyway, interested to see it play out, it's certainly going to be a tense R32 in Code S!!
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I like that it's more volatile, but I hate that you can go from S to B in one GSL. Potentially 8 Code S players have the chance to be knocked out in one GSL? That's TOO volatile imo.
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