• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 15:26
CET 21:26
KST 05:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down21ISSL (IntoTheTV x SOOP SC2 League): Premier6Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League99
StarCraft 2
General
No more SC2 streamers on team liquid? Evil Geniuses - shutting down Behind the Blue - Team Liquid History Book SC2 Power Rank: epic29 Weekly Cups (October 19-25): Clem triples first in 5.0.17
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier RSL 2026 Offline Finals LCQ Sign-Ups
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[D] the control group Simple Questions/Answers [G] How to playtest arcade maps [A] Nemrods 1/4 players
External Content
Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles Mutation # 548 Shining Bright
Brood War
General
BW General Discussion Rollback Netcode in Brood War Mathematicians needed to calc "Low Econ Epicness" SCHNAIL now supports Remastered Ziemie's Starcraft 1 Prequel Campaign
Tourneys
[IPSL] IPSL Winter 26-27 Ro24 is HERE! [$1250] International ShieldBattery League [Megathread] Daily Proleagues [ASL22] Grand Finals
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Deus Ex 3!? Stormgate/Frost Giant Megathread Nintendo Switch Thread Mobile Legends: Bang Bang Armies of Exigo - YesYes?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
Reynor Fan Club The Flash Fan Club Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10152 users

The New GSL Format Explained - Page 16

Forum Index > SC2 General
465 CommentsPost a Reply
Prev 1 14 15 16 17 18 24 Next All
Korlin
Profile Joined March 2011
Canada142 Posts
October 27 2011 20:14 GMT
#301
I really like that the group stages are Bo3 now, and the new format does make it easier for talented new players to get in to Code S.
xGenocide
Profile Joined August 2011
United States8 Posts
October 27 2011 20:17 GMT
#302
I like this format. This is an great improvement, from the last format that GSL had.
Colour415
Profile Joined April 2011
Canada26 Posts
Last Edited: 2011-10-27 20:20:31
October 27 2011 20:20 GMT
#303
So how does the prize money distribution on Code A work now that there is no actual winner
Kal_rA
Profile Blog Joined July 2010
United States2925 Posts
October 27 2011 20:20 GMT
#304
Cool.. Shouldn't be too hard for IdrA or other good Code A players to make it back into code S.. only need to hit top 12.
Jaedong.
aiuradun
Profile Joined February 2011
Denmark115 Posts
October 27 2011 20:31 GMT
#305
hehe i loved the first time just looking at that chart thinking wtf but just a bit more of a glare and it all made sense hehe :-), the format seems pretty good imo.

and lol @the "simple" explanation that really made my day
AnxiousHippo
Profile Blog Joined January 2011
Australia1451 Posts
October 27 2011 20:35 GMT
#306
Thanks for the translation!
An apple a day keeps the Protoss away | TLHF
Hall0wed
Profile Blog Joined January 2011
United States8486 Posts
October 27 2011 20:40 GMT
#307
Gonna have to wait and see this in action. Should be good though, less safety means more and better practice.
♦ My Life for BESTie ♦ 류세라 = 배 ♦
windsupernova
Profile Joined October 2010
Mexico5280 Posts
October 27 2011 20:52 GMT
#308
Awwww, but now getting code S will be much easier.

I won't be able to laugh at foreigners if they don't get Code S

Good change overall
"Its easy, just trust your CPU".-Boxer on being good at games
itkovian
Profile Blog Joined March 2011
United States1763 Posts
October 27 2011 20:55 GMT
#309
Uhh, wow. Really complex, but I think I like it from what I can understand. It sounds like the code s players will be rotating more and it will be easier to get new rising talent into Code S, so thats good.
=)=
Kamikiri
Profile Joined October 2010
United States1319 Posts
October 27 2011 20:56 GMT
#310
I love it, this looks amazing! The simplified version of it really made it clear to me how this whole system works.
jmbthirteen
Profile Blog Joined February 2011
United States10734 Posts
October 27 2011 20:58 GMT
#311
Very interesting. Certainly will be more turnover. I wish they played out all of Code A though.
www.superbeerbrothers.com
jmbthirteen
Profile Blog Joined February 2011
United States10734 Posts
October 27 2011 20:58 GMT
#312
On October 28 2011 05:52 windsupernova wrote:
Awwww, but now getting code S will be much easier.

I won't be able to laugh at foreigners if they don't get Code S

Good change overall

and falling out of Code S will be much easier.
www.superbeerbrothers.com
TemplarCo.
Profile Blog Joined October 2010
Mexico2870 Posts
October 27 2011 21:01 GMT
#313
Confusing just like GomTV likes to be but a good format to be honest. GomTV may have outdone themselves again!
With an average game length of 7m36s over his 6 games in GSL3, this is a no-brainer. BitByBit pulls more SCVs than yo momma at a club on Mar Sara. ♞
Oreo7
Profile Blog Joined December 2010
United States1647 Posts
October 27 2011 21:02 GMT
#314
On October 28 2011 03:10 roymarthyup wrote:
i made a thread a while ago almost outlining how a new system such as this would be great for the GSL, however one problem

in my thread i said that it would make it way more exciting if the top2 code a players, after advancing far enough, could somehow get placed into the code S ro2 with the top4 code S players. then you play a new ro4 with 2 Code S players and 2 Code A players and have a nice fun underdog/favorite matchup and then you might get the possibility of some Code A player running through everything and winning the tournament

that would be a exciting possibility but this format doesnt allow this sadly


Thats stupid. People would intentionally drop to Code A to play the easier tourney and it invalidates the 3rd/4th placing Code S players.
Stork HerO and Protoss everywhere - redfive on bnet
Dreadwolf
Profile Joined July 2010
Canada220 Posts
October 27 2011 21:09 GMT
#315
Hahaha i loved the chobo explanation good thing i wasnt drinking anything.
Too_MuchZerg
Profile Blog Joined February 2008
Finland2818 Posts
Last Edited: 2011-10-27 21:11:40
October 27 2011 21:09 GMT
#316
Interesting staying in Code A is much easier... all you need to do is win 1 BO3 and you are freerolling to Code S for that season. If compared previous seasons you have two chance to get to Code S (three if you get MLG spot)
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
October 27 2011 21:12 GMT
#317
International players can win a few Bo3's and qualify for Code S in the very next season? Awesome :D I feel like a Code A tournament past the Ro24 could still be held for seeding purposes, though. 4 groups of 3, top 2 players advance to Ro8, and boom, you get a Code A tournament. I still like the new format, though.
theMiNUS
Profile Joined January 2011
United States333 Posts
October 27 2011 21:19 GMT
#318
i love this format, as it really shows how both code A and S are the same tournament, while getting rid of the code S bottleneck
not idly do the leaves of lorien fall...
On_Slaught
Profile Joined August 2008
United States12190 Posts
October 27 2011 21:21 GMT
#319
I actually really like the new format. It's more like a real tournament and is a better test of skill.
Falling
Profile Blog Joined June 2009
Canada11607 Posts
October 27 2011 21:28 GMT
#320
Hm, I'm not sure about this. I definitely think change was needed, but I think it's a bit too volatile until next year when they can get rid of best of ones. Best of ones makes everything way too volatile and need to go. I'm happy they're looking at it for next year as I can understand it would be difficult to change right away.

However, even if with a best 3's, I still think their ought to be a little more protection for the previous GSL winner, runner up and possibly semi-finalists (later seed or something.) But if they do go best of 3 for the group stages, then I think I could get behind this.
ModeratorWake me up when Trump's term is finished. Slava Ukraini.
Prev 1 14 15 16 17 18 24 Next All
Please log in or register to reply.
Live Events Refresh
BSL
05:00
RO24 Group D
Ret vs DragOn
Doodle vs Dienmax
ZZZero.O195
Liquipedia
IPSL
02:00
Ro24 Group C
Artosis vs RiceHat
Kyrie vs Sony
Airneanach157
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
BRAT_OK 66
EmSc Tv 30
StarCraft: Brood War
Bisu 1208
ZZZero.O 195
Dewaltoss 161
ProTech125
ToSsGirL 21
Dota 2
febbydoto14
Counter-Strike
dupreeh549
allub528
Super Smash Bros
C9.Mang0930
Heroes of the Storm
Liquid`Hasu661
Other Games
tarik_tv7587
Grubby4231
Liquid`RaSZi2770
FrodaN924
Mlord549
XaKoH 260
ToD219
PiGStarcraft215
RotterdaM88
JuggernautJason36
ArmadaUGS21
Organizations
Other Games
gamesdonequick1288
Counter-Strike
PGL1192
StarCraft 2
angryscii 37
EmSc Tv 30
EmSc2Tv 30
[ Show 17 non-featured ]
StarCraft 2
• Hinosc 130
• StrangeGG 60
• Adnapsc2 19
• Reevou 6
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Laughngamez YouTube
• Migwel
StarCraft: Brood War
• ChaeLyn 6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2978
Other Games
• imaqtpie850
• Shiphtur685
Upcoming Events
WardiTV Weekly
15h 34m
Ultimate Battle
15h 34m
Rush vs BeSt
Replay Cast
1d 2h
Rogue vs Classic
Patches Events
1d 16h
PiGosaur Cup
2 days
Kung Fu Cup
2 days
The PondCast
3 days
KCM Race Survival
3 days
IntoTheTV X SOOP
5 days
herO vs Rogue
Reynor vs Solar
ByuN vs SHIN
Clem vs MaxPax
WardiTV Invitational
5 days
[ Show More ]
IPSL
5 days
WorsT vs nOmaD
Dewalt vs andersOn
IntoTheTV X SOOP
6 days
WardiTV Invitational
6 days
IPSL
6 days
Azhi_Dahaki vs ggnore13
Double vs WIZARD
Liquipedia Results

Completed

Proleague 2026-10-30
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

1xBet Invitational
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.