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On October 26 2011 18:25 Daralii wrote:Show nested quote +On October 26 2011 18:25 JudicatorHammurabi wrote:On October 26 2011 17:50 HaXXspetten wrote: The upgrade cost wont make any difference at all to be honest. Yeah, I don't get it. By the time Protoss is on 3-4 bases, they save 150/150 on upgrades. Why are there so many complaints about this? :S Because people love to bitch. Show nested quote +On October 26 2011 18:25 Geo.Rion wrote: is this how they want to fix PvT? I dare to say upgs are more important in PvZ, and it's not like Ps needed another buff in that matchup. Oh well, im on a brake anyways from playing, i guess i'll just make it longer Yeah, Z's only got a 70% winrate in GSL ZvP. GOTTA BE 100%! Okay, I thought I went dumb and was missing some vital detail somewhere, but I guess not. Thanks for confirming my sanity. lol
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Upgrade costs could be solving some problems in earl midgame, or am i totally wrong? imo emp had to get another nerf, nerfing the damage done again would be a destroying move imo, radius seems pretty good... even in tvz
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On October 26 2011 18:32 k1p3r wrote: At least protoss can upgrade shields now! Very nice decreased armor and attack research also. And EMP finally nerfed. But still marine/maradeur/meds tactic dominates for all TvP mathes. As i play mostly random, i feel that nerfed EMP will be good for Toss, but still hit and run problem will be.
It would be also good to nerf NUKES, because in late game TvZ it really hurts. Something like only 1 nuke for 1 ghost. 1 nuke can kill 26 workers -> that's 1300 minerals!!! and nuke with ghost cost 100/100. + 200/100= 300/100.
nerf Nukes ? I mean you can press spacebar and get immidiatly to the nuke and run away everything ....
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It's over sad zealot, its finally over!
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On October 26 2011 06:27 Jimbo77 wrote:
P.S. For P EMP radius reduction might have sense cuz HT/sentry are really small, but now EMP is even more useless against really fat infestors, that is really worse for TvZ mid/late game.
For Mass ghost zerg couldn't do much against it (watch Nestea vs MVP blizzcon fianls or Darkforce vs Thorzain at ESWC)
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On October 26 2011 17:49 nam nam wrote:Show nested quote +On October 26 2011 17:45 HappyZergling wrote: WHY????????? The race that can get +3 faster than any other race fgets cheaper upgrades????????????
LOL Why does it matter? The game isn't called "get most upgrades and win." wat? Sc2 is actually all about upgrades. Could you think before posting plz?
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On October 26 2011 18:52 wBsKillian wrote:Show nested quote +On October 26 2011 06:27 Jimbo77 wrote:
P.S. For P EMP radius reduction might have sense cuz HT/sentry are really small, but now EMP is even more useless against really fat infestors, that is really worse for TvZ mid/late game.
For Mass ghost zerg couldn't do much against it (watch Nestea vs MVP blizzcon fianls or Darkforce vs Thorzain at ESWC)
Except do what zerg always does.... mass ling.
A ghost cant snipe multiple lings effectively and their rate of fire is too slow to take out anything more than a few. There is a counter for everything in this game, its just that some aren't as powerful as they should be. I feel like this new EMP radius is going to be one of them. I fear it's going to force most terran players to go 1/1/1 against toss now, probably wont see too many more macro games in TvP.
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On October 26 2011 18:04 ApocAlypsE007 wrote: Protoss upgrade buff AND emp nerf (although not the right one; should have been cast range decrease imo). I'm happy. i'm (almost) very happy. So 1 templar can kill 4 ghosts? Compare the cost, terran can't let 2+ storms come off in an engagement. this has to be the first patch to have this casual-unfriendly changes (i suppose they might not use ghosts however...)..
Good changes for top levels i guess though, which is what matters.
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Well, Snipe and EMP is range 10 and Storm and Feedback is range 9
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On October 26 2011 18:50 B.I.G. wrote: It's over sad zealot, its finally over! For PvT: There is still 1/1/1 and other huge issues. Not to mention that we don't know how much things will change with the Ghost nerf. For PvZ: Nothing changed.
Sad zealot is still sad.
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One thing :
EMP range : 10 + 1,5 ( we often forget that the radius counts a lot) = 11,5
Feedback range : 9
ht still < ghost in fair battle with equal skill, and i don't even mention the cloak/snipe ability and the fact that the ht is slow as hell.
The nerf should be on the range rather than on the radius, we want to counter ghost in fair skill battle with our ht, not praying that with the help of God, the decreased radius of the emp won't touch our spellcasters anymore !
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Very curious about how the cost decrease of the upgrades will play out in my PvT.
I typically go a double forge build, but may change my upgrade path where instead of just going attack/armor, I might try out 1st level attack/armor, then 2nd level attack/level 1 shields, so getting to 2/1/1.
I don't think triple forge builds sound that good to me, but am happy to be proven wrong if this works. I more see it as a chance to get a few more units on the field while doing double forge and meaning I'm less likely to outright die from the strong 2 base MMM timings that seem to wreck me more often than not just as my macro is kicking in.
Overall I'm really excited to see how this plays out. Feels like the sort of change that will have a positive impact on Protoss right they way from Bronze to tip top Korean GM.
When does it go live?
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On October 26 2011 18:59 JudicatorHammurabi wrote:Show nested quote +On October 26 2011 18:50 B.I.G. wrote: It's over sad zealot, its finally over! For PvT: There is still 1/1/1 and other huge issues. Not to mention that we don't know how much things will change with the Ghost nerf. For PvZ: Nothing changed. Sad zealot is still sad. It's a start, at least.
Cautiously hopeful zealot is cautiously hopeful.
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Seems like this should make Infestors a more useful unit against ghost-mech late game since more Infestors will have energy even after being EMP'd. With Neural nerf maybe not so much though, should be interesting to see.
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Edit: I'm really confused about the decreased cost of Armor/Weapons level 2/3 for protoss?
Why? The other things were bound to happen.
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all good changes imo, funny seing a lot of people here actually bitching about it
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Seriously how can you guys still complain about Protoss being OP?
There was a time when Void Rays or 4Gate broke the game. Instant Storm was complained about too. The Colossus Death Ball is dealt with in every matchup now.
I think a lot of Terran and Zerg Players just got used to complaining about Protoss so much that they can't stop.
Wow I start my +2 Weapon and Armor. Now I have a free Probe and 50 Gas compared to before. Yeah that will certainly break the game.
And Terrans cannot just have 4 Ghosts anymore to take away 35-40% of an entire Protoss army's health? HOW IMBALANCED!!!!!
Honestly the more I read in this thread the more I get pissed at low Silver League Players that flood 3k Minerals on 2 Bases at minute 25 and complain about 25/25 lower cost on an upgrade... Seriously, just stop that shit.
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On October 26 2011 19:08 Daralii wrote:Show nested quote +On October 26 2011 18:59 JudicatorHammurabi wrote:On October 26 2011 18:50 B.I.G. wrote: It's over sad zealot, its finally over! For PvT: There is still 1/1/1 and other huge issues. Not to mention that we don't know how much things will change with the Ghost nerf. For PvZ: Nothing changed. Sad zealot is still sad. It's a start, at least. Cautiously hopeful zealot is cautiously hopeful.
then its settled, we need to rename the sad zealot fanclub into cautiously hopeful zealot :p
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These are excellent changes, IMO. I think something still needs to be done to slow Terran down in the early game (possibly slowing the marine attack speed?), but overall quite good.
PvZ does favour Z at the moment, but I think the meta-game will shift and it'll favour Protoss, PvZ is I feel pretty balanced over all (and won't be damaged with any of these changes).
PvT favours T strongly at all stages of the game (if both players play correctly of course). This will help Protoss quite a lot when they have HT out. For those saying EMP should have it's range nerfed: 1 ghost SHOULD be able to beat 1 HT because they are designed to do so and if they can't storm is just too powerful. This will mean spread out HT will get some feedbacks off and some storms off so Protoss will still have a fighting chance. I think Terran will still be favoured until the early-game stuff can be sorted out, but if Protoss is good enough and the map is big enough that 1-1-1s can be held then they'll finally start being able to win vs good Terrans.
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On October 26 2011 18:55 Origine wrote:Show nested quote +On October 26 2011 17:49 nam nam wrote:On October 26 2011 17:45 HappyZergling wrote: WHY????????? The race that can get +3 faster than any other race fgets cheaper upgrades????????????
LOL Why does it matter? The game isn't called "get most upgrades and win." wat? Sc2 is actually all about upgrades. Could you think before posting plz?
nam nam has a point- he was being literal, because HappyZergling was complaining about the fact that apparently it's a race for upgrades (it's not).
If a player wants upgrades- regardless of the race- he'll find a way to start them early and get them throughout the game... and this decrease in Protoss cost actually just makes those upgrades more on par with the Terran and Zerg ones anyway.
(nam nam probably didn't mean that upgrades *aren't necessary*. However, it's not literally "the first race to get to +3 weapons auto-wins the game", as most of the complainers seem to think. Giving Protoss an extra 50 or 100 minerals or gas is negligible.)
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