1.4.2 Patch notes PTR - Page 74
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kusto
Russian Federation823 Posts
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kinsky
Germany368 Posts
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Veriol
Czech Republic502 Posts
I mean ghost is ultimate tvz solution it is basically reponse to anything lategame zerg can have. Inf/ultra/bl so zerg basically have to go lair tech and try to end it swiftly. | ||
Daralii
United States16991 Posts
On October 26 2011 17:53 kinsky wrote: LOL!!! Keep going Blizzard! Toss upgrade buffs are a joke except the shields...gonna play bf3 from now on... That extra stalker/sentry is really going to break things, I know. | ||
Inex
Bulgaria443 Posts
On October 26 2011 17:50 kusto wrote: I'm sorry but why does anyone think that PvZ is unaffected? Can't the protoss deathball move out faster now, after FFE? Only the cost of lvl 2 and lvl 3 upgrades is decreased, I don't see how that will affect a timing push. Anyway, Blizz are doing a good job and I think Toss will fare significantly better vs mass ghosts in late PvT. Thanks Blizzard, you know I love you. | ||
Artline
177 Posts
On October 26 2011 17:45 HappyZergling wrote: WHY????????? The race that can get +3 faster than any other race fgets cheaper upgrades???????????? LOL User was warned for this post Protoss armor/shield is split though. | ||
Ciraxis
Australia400 Posts
Wow Blizzard, thank you! | ||
adiga
495 Posts
1 upgrade effects all ground units with low cost and chrono boost, I mean why not. And why reduce the radius of EMP? Now its offical that ghost don't counter infestors cos it will hit only one of them now cos they are so fat | ||
Daralii
United States16991 Posts
On October 26 2011 17:56 Inex wrote: Only the cost of lvl 2 and lvl 3 upgrades is decreased, I don't see how that will affect a timing push. There were a couple nexus cancel all ins with +2 weapons, but I haven't seen them used in a long, long time. Stargate FFE/archon builds I can see popping up, but I really don't expect PvZ to change too much. | ||
kusto
Russian Federation823 Posts
On October 26 2011 17:56 Inex wrote: Only the cost of lvl 2 and lvl 3 upgrades is decreased, I don't see how that will affect a timing push. Oh, i misread, sorry. I thought Lvl 1 ground/weapons was also affected. | ||
ToD
France222 Posts
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ApocAlypsE007
Israel1007 Posts
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Wyk
314 Posts
Now if you take Terran or Zerg, you will see that their game does not depend on 2-3 upgrades. | ||
paddyz
Ireland628 Posts
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Merlimoo
France192 Posts
On October 26 2011 18:06 Wyk wrote: Seems odd that the upgrade cost reduction is directed towards protoss. Every protoss strategy revolves around their ground army(with or without robo) and the whole army benefits from those upgrades. Now if you take Terran or Zerg, you will see that their game does not depend on 2-3 upgrades. Lol! That is precisely why they did it ![]() | ||
Yaki
France4234 Posts
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askTeivospy
1525 Posts
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glad
Ukraine101 Posts
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rEalGuapo
Germany832 Posts
On October 26 2011 18:14 askTeivospy wrote: dont see the big deal with complaints over protoss buff, 25/25 is really really insignificant at the level that a lot of us play at (ie not pro) even at pro level, half a Probe at minute 12ish will not make that much of a difference ![]() | ||
Paladia
802 Posts
Lower tier unit, doesn't require an upgrade, the unit is fast, the unit does lots of damage, the unit can cloak, emp does more damage, you can start with 75 energy, emp cannot be dodge, emp does all damage instantly, emp cannot damage own units, emp has greater range and on top of that it also wipes out energy for casters. So EMP is still extremely powerful, no need to spell doom just yet. The question should rather be if this is enough. | ||
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