1.4.2 Patch notes PTR - Page 23
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Virtue
United States318 Posts
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Jedclark
United Kingdom903 Posts
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Mystogun
United States392 Posts
And for the protoss buffs, double forge is definitely going to get more popular than it already has, and PvT will probably just be gateway units forever now. Last thing Protoss players need is more viable air and to get rid of the colossus! =D | ||
FryktSkyene
United States1327 Posts
No one ever got them so we never knew x.x | ||
Cow
Canada1104 Posts
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Thoramas
Singapore152 Posts
On October 26 2011 07:26 Eschaton wrote: But it's still +2 dmg, the stalker gets 2 attacks if i'm not mistaken, instead of 1. It's like the zealot or colossus. your mistaken, stalker only attacks once | ||
mostevil
United Kingdom611 Posts
On October 26 2011 07:20 wolfe wrote: Fungal on a group of ghosts is deadly, but to be honest the fear of ghosts is unwarranted as of yet. Only pros have been able to use mass ghost effectively in TvZ. I doubt your games have hinged on that fact without some other glaring flaw. Ghost transitions are difficult and costly. Dunno I played a game three or four months back at EU gold/plat where I made a switch from marine tank to marine ghost when T3 hit, took out a good 30 broodlord/infestor/ultras mostly snipingm wasn't that hard and I was bad back then. Got me the snipe badge ![]() | ||
Rannasha
Netherlands2398 Posts
On October 26 2011 07:26 Eschaton wrote: But it's still +2 dmg, the stalker gets 2 attacks if i'm not mistaken, instead of 1. It's like the zealot or colossus. You are mistaken ![]() One of the common complaints about the Stalker is that it scales so poorly with upgrades. On the other hand, if Stalker would get +2 per attack upgrade, they might very well be too strong. The sweet spot is probably in the middle somewhere. | ||
HypernovA
Canada556 Posts
EMP radius hurts obviously, just need more micro and more attention. As long as they don't change snipe, they can do whatever they want to other Terran units. Snipe is the only thing that keeps me alive in TvZ end game. | ||
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Whitewing
United States7483 Posts
On October 26 2011 07:26 Eschaton wrote: But it's still +2 dmg, the stalker gets 2 attacks if i'm not mistaken, instead of 1. It's like the zealot or colossus. You are mistaken, the stalker attacks once, and scales very badly with upgrades. | ||
kevinmon
United States540 Posts
On October 26 2011 07:27 FryktSkyene wrote: Good god we used to have 400/400 for lvl 3 shields? No one ever got them so we never knew x.x Wow, price of a Mothership. | ||
Jagd
United States71 Posts
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fLaUpYY
Germany33 Posts
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tnud
Sweden2233 Posts
On October 26 2011 07:29 Jagd wrote: I understand how the cheaper upgrades will help PvT, but I'm not sure about the armor/weapons upgrades in PvZ; now protoss ground costs the same as either zerg missile or zerg melee. While this makes sense because zerg will make more units than protoss, I still would like to hear what Blizzard thinks about this change wrt the other P matchups. To be fair, P is being stomped a bit both in PvT and PvZ, it'll be interesting what this upgrade buff does. It helps out early and is completely gone lategame, very small change which allows something like 3-4 more stalkers when 3/3 finishes which is nice. | ||
dapierow
Serbia1316 Posts
the other two are fine... | ||
0neder
United States3733 Posts
On October 26 2011 07:27 FryktSkyene wrote: Good god we used to have 400/400 for lvl 3 shields? No one ever got them so we never knew x.x Yeah, it was 300/300 in BW, they must have upped it when they thought Toss was OP. =( | ||
Shield
Bulgaria4824 Posts
FINALLY! Me and lots of other people have said it a lot of times that EMP is not balanced. Well, it's going to be better after this patch. So happy ^_^ | ||
Deleted User 26513
2376 Posts
Good changes IMO. Its good for PvT and I can't see it break PvZ in any way. Aaaand some(really tiny) help for ZvT cus infestors will be a little bit harder to hit with EMP ![]() | ||
KevinIX
United States2472 Posts
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VirgilSC2
United States6151 Posts
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