1.4.2 Patch notes PTR - Page 21
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NEOtheONE
United States2233 Posts
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mostevil
United Kingdom611 Posts
Kinda wish they'd do something like have an active guardian shield cancel out an emp hitting inside it (at the cost of deactivating the GS of course) Just a single emp doesn't cancel out all micro possibilities for the toss player. Would open up all kinds of micro/mind games with trying to force guardian shields by poking up a ghost. But I can't see that happening as its a code change rather than just radius/cost buffs/nerfs. | ||
setmeal
162 Posts
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ThaZenith
Canada3116 Posts
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wolfe
United States761 Posts
Fungal on a group of ghosts is deadly, but to be honest the fear of ghosts is unwarranted as of yet. Only pros have been able to use mass ghost effectively in TvZ. I doubt your games have hinged on that fact without some other glaring flaw. Ghost transitions are difficult and costly. | ||
bpat
United States157 Posts
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0neder
United States3733 Posts
If they nerfed it, I'd prefer upping energy cost to a nerf. | ||
happyness
United States2400 Posts
On October 26 2011 07:15 Treadmill wrote: One thing that kinda annoys me about this is that "controlling his ghosts right" actually means "has sick sick micro skill". Also keeping HTs in a warp prism will always be viable. My point is is that if the toss and terran are on an equal level micro wise, the ghosts should beat HT's. | ||
tnud
Sweden2233 Posts
It's green o.O | ||
DarkPlasmaBall
United States43794 Posts
On October 26 2011 07:12 Whitewing wrote: Hey terrans, just be happy your ghosts still hard counter the entire zerg and protoss race and EMP still does as much damage to everything it hits. Sad thing is, the unit is still probably overpowered after this nerf. Fixed ![]() I'm also glad that there weren't too many changes in this patch; I don't think it's necessary. | ||
Therg
Sweden238 Posts
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iamke55
United States2806 Posts
On October 26 2011 07:16 Empire.Beastyqt wrote: Giving protoss faster upgrades is like giving zerg more production ability, why boost something that is already best @ that race? This will give even stronger 2 base allins in PvZ. For ghost change I dont really mind, the thing I do mind is that the protoss players will still whine like always unless the game "balance" is the way it was when PvZ was couple of months ago: sit on 3 base make coloss/void ray/stalker a-move win. You're right, that 25/25 saved on +2 weapons is a massive buff to 2 base allins in PvZ. Thank you for enlightening us! | ||
Medrea
10003 Posts
Common optic illusion. It looks yellow to most everyone. | ||
Darth Caedus
United States326 Posts
Snipe still brutal vZ, hopefully that will be next. | ||
Terranist
United States2496 Posts
emp nerf was needed as well, so i'm glad to see it. this change will be good for the matchup. | ||
SxYSpAz
United States1451 Posts
also emp. muahahaha! Edit: On October 26 2011 07:22 Medrea wrote: Common optic illusion. It looks yellow to most everyone. so am i color blind if i see green? | ||
blacklist_member
Australia318 Posts
Pretty sure its yellow O.o | ||
bigb
28 Posts
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strength
United States493 Posts
On October 26 2011 06:29 VPCursed wrote: why does toss need cheaper upgrades, dont they get 3-3 fast enough? Thats what I was thinking..... I dont think they need buff for upgrade cost =\ | ||
LazzarusKain
United States23 Posts
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