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1.4.2 Patch notes PTR - Page 20

Forum Index > SC2 General
2455 CommentsPost a Reply
Prev 1 18 19 20 21 22 123 Next
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
October 25 2011 22:15 GMT
#381
On October 26 2011 07:15 corvaleur wrote:
Show nested quote +
On October 26 2011 07:13 Striding Strider wrote:
I would of rather seen the suggestion made on these forums that shield upgrade negate EMP damage by a certain percentage each level. It would add a whole new layer of strategy to the game.


This would be a really intelligent change, not a stupid "reduce this, reduce that" buff.


But then you would never get the Armor upgrade and the cost of Shield upgrades would skyrocket once more.
JoeAWESOME
Profile Joined February 2011
Sweden1080 Posts
Last Edited: 2011-10-25 22:18:56
October 25 2011 22:16 GMT
#382
What about snipe?

Ghost snipe, the counter to all Z tier 3 :D


Overall a good patch. Not sure how it will affect the metagame but hopefully it will result in more protoss going for upgrades and a longer game instead of doing timing attacks
Simply Awesome! - Liquid'Ret - NSHoSeo_Seal - coLMVP_DRG - EG_Idra - Fnatic.NightEnd
DarkPlasmaBall
Profile Blog Joined March 2010
United States46136 Posts
October 25 2011 22:16 GMT
#383
Happy that Protoss upgrades are a bit cheaper Always thought they were a tiny bit expensive on a relative scale, although my macro was never so perfect in the later stages of the game that it was a huge problem (except for the gas cost).

And ghost radius being shortened = awwww yeahhhhh
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Cluster
Profile Joined August 2010
Sweden125 Posts
October 25 2011 22:16 GMT
#384
Well they save you a handful of minerals and gas, but they also enable you to start the upgrades earlier, since you don't have to wait for that handfull to mine. So overall the upgrades will happen faster, even if the upgrade speed is unchanged.
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
Last Edited: 2011-10-25 22:19:31
October 25 2011 22:16 GMT
#385
On October 26 2011 07:13 wolfe wrote:
Show nested quote +
On October 26 2011 07:11 TheKefka wrote:
On October 26 2011 07:09 wolfe wrote:
On October 26 2011 07:05 Aesop wrote:
On October 26 2011 07:00 avilo wrote:
On October 26 2011 06:54 Aesop wrote:
Reducing the upgrade cost isn't really an huge buff that will suddenly make all Protoss players upgrade more. Sure, Protoss get a discount of 375/375 in total and shields get more attractive, but it has no effect on your upgrading speed - the time is still the same and if you were basing your strategy on upgrades, you were getting those anyway and a small discount won't change that.

It just allows you to add a few extra units along the way (think 3 zealots and an archon), which is a subtle, suitable buff.


I hope you're kidding. I dunno if you know the current meta game, but lots of protosses get 3/0/3 in like 15 minutes with double chrono forge build. This buff is going to make tvp ridiculous...@_@

That was just my point, people are getting these upgrades anyway already. So the timing needn't change a bit. Only now, when they have completed 3/3/3, they will have about 4 units more. Is that a huge buff?


Well it's more like the meta will shift to mass upgrades even though the patch isn't that good simply because people... are people. No one really ever got 3/3/3 from my recollection but now triple forge builds can be more popular so that before toss may have been 2/0/2 and now they will be 2/1/2 or 2/2/2.

Triple forge build is the stupidest build ever,if it even exists.If you dumb your money into so many forges and upgrades you will have a huge army disadvantage or no money for a expo or probes.
Zerg would overrun you and terran just emp your shield upgrades away.


How is post 1.4.2 triple forge stupider than pre 1.4.2 double forge?

Because the price reduction is minimal rofl 25/25 for lvl 2 and 50/50 for lvl 3 and than 50/50 for lvl 1 on shields.Believe me,I'm a protoss,there is no reason for triple forge ever if you don't want to end up seriously behind which would happen even after this patch.Unless your in late game and you want to crono out that 3/3/3 quickly.Which again,makes no difference and won't change a thing.
Cackle™
features
Profile Blog Joined July 2010
Ireland160 Posts
October 25 2011 22:16 GMT
#386
I expect this to be the last patch for WoL.....

Blizzard seems to want to get this final patch over with as soon as possible so they can focus entirely on the expansion.
Conveyor belt star
wolfe
Profile Joined March 2010
United States761 Posts
October 25 2011 22:16 GMT
#387
On October 26 2011 07:14 Derez wrote:
For the people that like graphical representations:

[image loading]

Red is old, green is new.


That looks yellow, am I color blind?
Swift as the wind, felt before noticed.
SovietHammer
Profile Joined March 2011
United States166 Posts
October 25 2011 22:16 GMT
#388
On October 26 2011 06:35 mustache wrote:
i can see the need for a change at the pro level but this sucks for diamond terrans

looks like ill be losing to a huge a moving blob even easier now

This. Looks like its time to all in every tvp.
Noocta
Profile Joined June 2010
France12578 Posts
October 25 2011 22:16 GMT
#389
On October 26 2011 07:14 happyness wrote:
Show nested quote +
On October 26 2011 07:12 Whitewing wrote:
Hey terrans, just be happy your ghosts still hard counter the entire zerg race and EMP still does as much damage to everything it hits.

Sad thing is, the unit is still probably overpowered after this nerf.


Seriously, it's still by far the best caster in the game, and cheap in gas too.


To be fair, Ghost being cheap on gas and expensive on mineral make it harder to get than if it was the other.
Infantry is almost only mineral, and support unit you had are still mineral heavy ( 1/1 ratio like medivac, almost 1/1 like tanks, 2/1 like viking )

Terran always hjave to much gas after early midgame. :<
" I'm not gonna fight you. I'm gonna kick your ass ! "
Beastyqt
Profile Blog Joined September 2010
Serbia516 Posts
October 25 2011 22:16 GMT
#390
Giving protoss faster upgrades is like giving zerg more production ability, why boost something that is already best @ that race? This will give even stronger 2 base allins in PvZ.

For ghost change I dont really mind, the thing I do mind is that the protoss players will still whine like always unless the game "balance" is the way it was when PvZ was couple of months ago: sit on 3 base make coloss/void ray/stalker a-move win.
Stream: http://www.twitch.tv/Beastyqt YouTube: https://www.youtube.com/beastyqtsc2
Alvas
Profile Joined August 2010
United States309 Posts
October 25 2011 22:17 GMT
#391
Wow, even as a T player I am happy to see these upgrades... Ghosts are a great unit, and will still be effective against Toss, but now they will require more precision and tactics. As for the upgrades, I am happy for toss players, but oh dear now I will have to keep up in terms of upgrades!
Every bullet counts...
Peanutbutter717
Profile Blog Joined June 2011
United States240 Posts
October 25 2011 22:17 GMT
#392
Loving these changes especially to EMP. On the upgrades, the shields were a tad expensive but I felt that weapons and armor were fine.
Marine -> masters
Whitewing
Profile Joined October 2010
United States7483 Posts
October 25 2011 22:17 GMT
#393
On October 26 2011 07:16 wolfe wrote:
Show nested quote +
On October 26 2011 07:14 Derez wrote:
For the people that like graphical representations:

[image loading]

Red is old, green is new.


That looks yellow, am I color blind?


It looks yellow because the outer ring is red, which contrasts with the green to make it look yellow-ish. That's not you being color blind, it is actually green, but it looks yellow at first.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
EminentRising
Profile Joined April 2011
United States205 Posts
October 25 2011 22:17 GMT
#394
holy crap ghost emp nerf and cheapening the ups so we can get ups and units at the same time and not have to choose like the other races. i think i might go bak to toss just for this.
Momento mori
wolfe
Profile Joined March 2010
United States761 Posts
October 25 2011 22:18 GMT
#395
On October 26 2011 07:16 Noocta wrote:
Show nested quote +
On October 26 2011 07:14 happyness wrote:
On October 26 2011 07:12 Whitewing wrote:
Hey terrans, just be happy your ghosts still hard counter the entire zerg race and EMP still does as much damage to everything it hits.

Sad thing is, the unit is still probably overpowered after this nerf.


Seriously, it's still by far the best caster in the game, and cheap in gas too.


To be fair, Ghost being cheap on gas and expensive on mineral make it harder to get than if it was the other.
Infantry is almost only mineral, and support unit you had are still mineral heavy ( 1/1 ratio like medivac, almost 1/1 like tanks, 2/1 like viking )

Terran always hjave to much gas after early midgame. :<


Right, I would like the ghost to be back to 175/125. They made that change in hopes of the Ghost complementing mech better but since mech is terrible we rather it work better with bio.
Swift as the wind, felt before noticed.
unsaintly
Profile Joined April 2010
Germany687 Posts
October 25 2011 22:18 GMT
#396
On October 26 2011 07:16 Empire.Beastyqt wrote:
Giving protoss faster upgrades is like giving zerg more production ability, why boost something that is already best @ that race? This will give even stronger 2 base allins in PvZ.

For ghost change I dont really mind, the thing I do mind is that the protoss players will still whine like always unless the game "balance" is the way it was when PvZ was couple of months ago: sit on 3 base make coloss/void ray/stalker a-move win.

The upgrades are getting cheaper, not faster. And 1/1 melee and armor are not getting a decrease. Geez.
Fig
Profile Joined March 2010
United States1324 Posts
October 25 2011 22:18 GMT
#397
Perfect way to buff gateway units without buffing gateway units.
Can't elope with my cantaloupe
Tuk
Profile Joined April 2011
United Kingdom223 Posts
October 25 2011 22:18 GMT
#398
On October 26 2011 07:16 JoeAWESOME wrote:
What about snipe?

Ghost snipe, the counter to all Z tier 3 :D


then stop making t3 when they get mass ghost
Mr. Nefarious
Profile Joined December 2010
United States515 Posts
October 25 2011 22:18 GMT
#399
How come protoss gets buffed when ZvT and ZvP is way, way more imbalanced then TvP?
저그 화이팅
NPF
Profile Joined May 2010
Canada1635 Posts
October 25 2011 22:19 GMT
#400
On October 26 2011 07:14 Aesop wrote:
Show nested quote +
On October 26 2011 07:09 wolfe wrote:
On October 26 2011 07:05 Aesop wrote:
On October 26 2011 07:00 avilo wrote:
On October 26 2011 06:54 Aesop wrote:
Reducing the upgrade cost isn't really an huge buff that will suddenly make all Protoss players upgrade more. Sure, Protoss get a discount of 375/375 in total and shields get more attractive, but it has no effect on your upgrading speed - the time is still the same and if you were basing your strategy on upgrades, you were getting those anyway and a small discount won't change that.

It just allows you to add a few extra units along the way (think 3 zealots and an archon), which is a subtle, suitable buff.


I hope you're kidding. I dunno if you know the current meta game, but lots of protosses get 3/0/3 in like 15 minutes with double chrono forge build. This buff is going to make tvp ridiculous...@_@

That was just my point, people are getting these upgrades anyway already. So the timing needn't change a bit. Only now, when they have completed 3/3/3, they will have about 4 units more. Is that a huge buff?


Well it's more like the meta will shift to mass upgrades even though the patch isn't that good simply because people... are people. No one really ever got 3/3/3 from my recollection but now triple forge builds can be more popular so that before toss may have been 2/0/2 and now they will be 2/1/2 or 2/2/2.

Yeah, but that's more of a psychological shift than a logical consequence. As you say, people might notice that upgrades are cheaper and get them more, but that doesn't change the fact that the actual savings are minimal.

The most interesting point for it that earlier shield upgrades might be more easy to stomach. So any opening that relies heavily on Archons might benefit from that.


Yeah doesn't Huk use a very strange opening where he gets +2 attack, +1 armor +1 shield in some sort of way so it would be cheaper for him. I can try to find the GSL game perhaps. I think he used it this month.
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