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1.4.2 Patch notes PTR - Page 19

Forum Index > SC2 General
2455 CommentsPost a Reply
Prev 1 17 18 19 20 21 123 Next
Noev
Profile Blog Joined January 2010
United States1105 Posts
October 25 2011 22:12 GMT
#361
interesting, always nice to see a emp change although im not sure it will have a huge effect on any of the match ups. then again i guess thats probably what they are going for small changes
Whitewing
Profile Joined October 2010
United States7483 Posts
October 25 2011 22:12 GMT
#362
Hey terrans, just be happy your ghosts still hard counter the entire zerg race and EMP still does as much damage to everything it hits.

Sad thing is, the unit is still probably overpowered after this nerf.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
happyness
Profile Joined June 2010
United States2400 Posts
Last Edited: 2011-10-25 22:13:23
October 25 2011 22:12 GMT
#363
On October 26 2011 07:08 FeyFey wrote:
well upgrade cost reduce is a nice idea to buff the toss without buffing the late late game where they are close to be overpowered (talking about 3/3/3 with 5k banked minerals late game here ).
Emp nerf is okay as it will reduce the effect of the emp barrage on casters and 100+ shield units, while the rest won't be affected. I am just worried about storm that cannot be stopped if the toss sends hts to the front. (well before it was the ghosts emps, but hey they are the expensive ones). But well ghosts survive a storm barrage so guess you can suicide some ghosts. to get rid of the storms.

Just waiting for the 25-50 mineral reduce on cost for ghosts the next patch.


Ghosts are still faster than HT's, have greater range, and can cloak unlike HT's. Oh, and they have more life, and they are 50 gas cheaper. You really don't need to worry

Honestly if a terran is controlling his ghosts right than they should beat a toss whose mainly investing in HT's
Treadmill
Profile Joined July 2010
Canada2833 Posts
October 25 2011 22:12 GMT
#364
Those are really... interesting changes. Making the upgrades cheaper is a nice buff to protos early ons, and as other people have mentioned, doesnt really help them in the late game so thats nice. I kinda feel like the EMP change might be unnecessary. When I watch top level pvt (or tvz) the "big EMPs" always seem to happen because the protoss or zerg kept all his casters together and didn't bother to split them up. I guess its also a flat reduction to damage against the "deathball" but weren't they trying to make that weaker anyways? I suppose the other consequence is that it'll be easier to split casters vs EMP which is probably good I guess.
wolfe
Profile Joined March 2010
United States761 Posts
Last Edited: 2011-10-25 22:15:14
October 25 2011 22:13 GMT
#365
On October 26 2011 07:11 TheKefka wrote:
Show nested quote +
On October 26 2011 07:09 wolfe wrote:
On October 26 2011 07:05 Aesop wrote:
On October 26 2011 07:00 avilo wrote:
On October 26 2011 06:54 Aesop wrote:
Reducing the upgrade cost isn't really an huge buff that will suddenly make all Protoss players upgrade more. Sure, Protoss get a discount of 375/375 in total and shields get more attractive, but it has no effect on your upgrading speed - the time is still the same and if you were basing your strategy on upgrades, you were getting those anyway and a small discount won't change that.

It just allows you to add a few extra units along the way (think 3 zealots and an archon), which is a subtle, suitable buff.


I hope you're kidding. I dunno if you know the current meta game, but lots of protosses get 3/0/3 in like 15 minutes with double chrono forge build. This buff is going to make tvp ridiculous...@_@

That was just my point, people are getting these upgrades anyway already. So the timing needn't change a bit. Only now, when they have completed 3/3/3, they will have about 4 units more. Is that a huge buff?


Well it's more like the meta will shift to mass upgrades even though the patch isn't that good simply because people... are people. No one really ever got 3/3/3 from my recollection but now triple forge builds can be more popular so that before toss may have been 2/0/2 and now they will be 2/1/2 or 2/2/2.

Triple forge build is the stupidest build ever,if it even exists.If you dumb your money into so many forges and upgrades you will have a huge army disadvantage or no money for a expo or probes.
Zerg would overrun you and terran just emp your shield upgrades away.


How is post 1.4.2 triple forge stupider than pre 1.4.2 double forge?

get your 3rd forge as you start 2/0/2 so you can get 2/1/2. Or just get more units. Without a doubt 3/3/3 will be more common late game than it has been.
Swift as the wind, felt before noticed.
L0thar
Profile Blog Joined September 2007
987 Posts
October 25 2011 22:13 GMT
#366
Huh, that's quite brutal, the EMP change. Compare the area covered with radius 2 (cca 12,6) to radius 1,5 (cca 7). 12,6 to 7.

Radius of something like 1,7 (area 9,1) would seem more fair that this. Hopefully the guys at Blizzard knows what they are doing.
Striding Strider
Profile Joined February 2011
United Kingdom787 Posts
October 25 2011 22:13 GMT
#367
I would of rather seen the suggestion made on these forums that shield upgrade negate EMP damage by a certain percentage each level. It would add a whole new layer of strategy to the game.
I have a beard. I'm unprofessional.
mr.wave
Profile Joined April 2011
Germany24 Posts
October 25 2011 22:13 GMT
#368
i'll cry as a zerg player because i had difficult times to hold all these 5-7 gate +1 / +2 pushes but i think this is a good change for TvP
Aesop
Profile Joined October 2007
Hungary11305 Posts
October 25 2011 22:14 GMT
#369
On October 26 2011 07:09 wolfe wrote:
Show nested quote +
On October 26 2011 07:05 Aesop wrote:
On October 26 2011 07:00 avilo wrote:
On October 26 2011 06:54 Aesop wrote:
Reducing the upgrade cost isn't really an huge buff that will suddenly make all Protoss players upgrade more. Sure, Protoss get a discount of 375/375 in total and shields get more attractive, but it has no effect on your upgrading speed - the time is still the same and if you were basing your strategy on upgrades, you were getting those anyway and a small discount won't change that.

It just allows you to add a few extra units along the way (think 3 zealots and an archon), which is a subtle, suitable buff.


I hope you're kidding. I dunno if you know the current meta game, but lots of protosses get 3/0/3 in like 15 minutes with double chrono forge build. This buff is going to make tvp ridiculous...@_@

That was just my point, people are getting these upgrades anyway already. So the timing needn't change a bit. Only now, when they have completed 3/3/3, they will have about 4 units more. Is that a huge buff?


Well it's more like the meta will shift to mass upgrades even though the patch isn't that good simply because people... are people. No one really ever got 3/3/3 from my recollection but now triple forge builds can be more popular so that before toss may have been 2/0/2 and now they will be 2/1/2 or 2/2/2.

Yeah, but that's more of a psychological shift than a logical consequence. As you say, people might notice that upgrades are cheaper and get them more, but that doesn't change the fact that the actual savings are minimal.

The most interesting point for it that earlier shield upgrades might be more easy to stomach. So any opening that relies heavily on Archons might benefit from that.
ModeratorNon veritas sed auctoritas facit legem. | Liquipedia: Don't ask me, I'm retired.
ZenithM
Profile Joined February 2011
France15952 Posts
October 25 2011 22:14 GMT
#370
On October 26 2011 07:11 Xayoz wrote:
Hm. Not exactly sure how the EMP nerf will play out. To my knowledge, it wasn't the lategame army battles where protoss was having trouble vs terran.
This will also mean that it's pretty much impossible to hit more than 2 infestors with a emp. :O

Shiled cost decrease seems cool, might add some new plays.
I really don't understand why should protoss attack/armor upgrades cost less than those of the other races tho.
I mean, protoss can get them faster to begin with.
Well, might not make a huge difference tho, and if it appeases some of the increasingly annoying protoss qq...


Yeah, shields ups buff was cool. The rest was not needed.
happyness
Profile Joined June 2010
United States2400 Posts
October 25 2011 22:14 GMT
#371
On October 26 2011 07:12 Whitewing wrote:
Hey terrans, just be happy your ghosts still hard counter the entire zerg race and EMP still does as much damage to everything it hits.

Sad thing is, the unit is still probably overpowered after this nerf.


Seriously, it's still by far the best caster in the game, and cheap in gas too.
Derez
Profile Blog Joined January 2011
Netherlands6068 Posts
October 25 2011 22:14 GMT
#372
For the people that like graphical representations:

[image loading]

Red is old, green is new.
mordk
Profile Blog Joined November 2010
Chile8385 Posts
October 25 2011 22:14 GMT
#373
I approve of these changes. Pretty good overall. Although early gateway timings with upgrades will probably be a bit scarier.
VoO
Profile Blog Joined June 2011
Germany278 Posts
October 25 2011 22:15 GMT
#374
On October 26 2011 07:13 Striding Strider wrote:
I would of rather seen the suggestion made on these forums that shield upgrade negate EMP damage by a certain percentage each level. It would add a whole new layer of strategy to the game.


This would be a really intelligent change, not a stupid "reduce this, reduce that" buff.
♥ 김택용 ♥Casual Dwarf Fortress Progamer
SpiritAshura
Profile Joined March 2007
United States1271 Posts
October 25 2011 22:15 GMT
#375
Well that's one way to try to get P players to use the shield upgrades, it was indeed very expensive for what it was. May slightly increase timings but not by much, but beggers can't be choosers. It's a little bit more money at any point of the game which I can't complain about.

Now EMP radius reductions? YAY! Early ghost rushes will need to be more accurate. I'll take any help I can get in TvP honestly, god am I bad in this MU.
Treadmill
Profile Joined July 2010
Canada2833 Posts
October 25 2011 22:15 GMT
#376
On October 26 2011 07:12 happyness wrote:
Show nested quote +
On October 26 2011 07:08 FeyFey wrote:
well upgrade cost reduce is a nice idea to buff the toss without buffing the late late game where they are close to be overpowered (talking about 3/3/3 with 5k banked minerals late game here ).
Emp nerf is okay as it will reduce the effect of the emp barrage on casters and 100+ shield units, while the rest won't be affected. I am just worried about storm that cannot be stopped if the toss sends hts to the front. (well before it was the ghosts emps, but hey they are the expensive ones). But well ghosts survive a storm barrage so guess you can suicide some ghosts. to get rid of the storms.

Just waiting for the 25-50 mineral reduce on cost for ghosts the next patch.


Ghosts are still faster than HT's, have greater range, and can cloak unlike HT's. Oh, and they have more life, and they are 50 gas cheaper. You really don't need to worry

Honestly if a terran is controlling his ghosts right than they should beat a toss whose mainly investing in HT's

One thing that kinda annoys me about this is that "controlling his ghosts right" actually means "has sick sick micro skill". Also keeping HTs in a warp prism will always be viable.
Bao
Profile Joined February 2011
United States89 Posts
October 25 2011 22:15 GMT
#377
time to get to work on those double forge builds
Dalavita
Profile Joined August 2010
Sweden1113 Posts
October 25 2011 22:15 GMT
#378
On October 26 2011 07:00 xCenasfu wrote:
We need a demonstration on the difference between 1.4 and 1.4.2 EMP radius.. someone, do it!


VEEEEEEEEEEEEEEEEEEERY basic illustration.

Basically made two lines next to each other, one being 3/4 the other one, doubled them over and made a circle as around as I could get on MSPaint.

But you get the point.

[image loading]

Uploaded with ImageShack.us
Cloud9157
Profile Joined December 2010
United States2968 Posts
October 25 2011 22:15 GMT
#379
On October 26 2011 07:13 wolfe wrote:
Show nested quote +
On October 26 2011 07:11 TheKefka wrote:
On October 26 2011 07:09 wolfe wrote:
On October 26 2011 07:05 Aesop wrote:
On October 26 2011 07:00 avilo wrote:
On October 26 2011 06:54 Aesop wrote:
Reducing the upgrade cost isn't really an huge buff that will suddenly make all Protoss players upgrade more. Sure, Protoss get a discount of 375/375 in total and shields get more attractive, but it has no effect on your upgrading speed - the time is still the same and if you were basing your strategy on upgrades, you were getting those anyway and a small discount won't change that.

It just allows you to add a few extra units along the way (think 3 zealots and an archon), which is a subtle, suitable buff.


I hope you're kidding. I dunno if you know the current meta game, but lots of protosses get 3/0/3 in like 15 minutes with double chrono forge build. This buff is going to make tvp ridiculous...@_@

That was just my point, people are getting these upgrades anyway already. So the timing needn't change a bit. Only now, when they have completed 3/3/3, they will have about 4 units more. Is that a huge buff?


Well it's more like the meta will shift to mass upgrades even though the patch isn't that good simply because people... are people. No one really ever got 3/3/3 from my recollection but now triple forge builds can be more popular so that before toss may have been 2/0/2 and now they will be 2/1/2 or 2/2/2.

Triple forge build is the stupidest build ever,if it even exists.If you dumb your money into so many forges and upgrades you will have a huge army disadvantage or no money for a expo or probes.
Zerg would overrun you and terran just emp your shield upgrades away.


How is post 1.4.2 triple forge stupider than pre 1.4.2 double forge?


Because thats still 150 minerals you have to invest in a 3rd forge, as well as spending the chrono on it instead of a Nexus or robo.
"Are you absolutely sure that armor only affects the health portion of a protoss army??? That doesn't sound right to me. source?" -Some idiot
rezoacken
Profile Joined April 2010
Canada2719 Posts
October 25 2011 22:15 GMT
#380
The shield cost decrease was really needed, nobody researched it before 25min into the game : /
Either we are alone in the Universe or we are not. Both are equally terrifying.
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