• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 10:26
CET 16:26
KST 00:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets3$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)15Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1825
StarCraft 2
General
SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets When will we find out if there are more tournament SC2 Spotted on the EWC 2026 list? Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament SC2 AI Tournament 2026 $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) $25,000 Streamerzone StarCraft Pro Series announced WardiTV Winter Cup
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes
Brood War
General
[ASL21] Potential Map Candidates BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion A cwal.gg Extension - Easily keep track of anyone Potential ASL qualifier breakthroughs?
Tourneys
[Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10 SLON Grand Finals – Season 2
Strategy
Game Theory for Starcraft Simple Questions, Simple Answers Current Meta [G] How to get started on ladder as a new Z player
Other Games
General Games
Beyond All Reason Nintendo Switch Thread Awesome Games Done Quick 2026! Mechabellum Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Hubungi kami - Bank DBS The Automated Ban List
Blogs
My 2025 Magic: The Gathering…
DARKING
Physical Exercise (HIIT) Bef…
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1815 users

1.4.2 Patch notes PTR - Page 25

Forum Index > SC2 General
2455 CommentsPost a Reply
Prev 1 23 24 25 26 27 123 Next
FrOsTyy
Profile Joined November 2010
United States125 Posts
October 25 2011 22:38 GMT
#481
I actually do think these are good changes. wow
I'd love to get your help!
Thobrik
Profile Joined February 2011
Sweden1120 Posts
October 25 2011 22:38 GMT
#482
I can't believe they didn't touch the bunker. I really strongly feel terrans should get at the very least 77% of the resources back from salvaging rather than the petty 75.
"Philosophy is questions that may never be answered, Religion is answers that may never be questioned."
Deleted User 183001
Profile Joined May 2011
2939 Posts
October 25 2011 22:38 GMT
#483
*does CnC Generals victory dance*

Go go Protosssss!!!!!!!
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
October 25 2011 22:39 GMT
#484
On October 26 2011 07:38 Thobrik wrote:
I can't believe they didn't touch the bunker. I really strongly feel terrans should get at the very least 77% of the resources back from salvaging rather than the petty 75.


Irony? Because it's about 2 minerals I think. :D
Anyway, bunker should give only 50% back imho.
IVN
Profile Joined October 2010
534 Posts
October 25 2011 22:39 GMT
#485
On October 26 2011 06:56 YoiChiBow wrote:
The upgrade nerd is ROFLCOPTOR status. Double forge is already rampant enough atleast on the Korea server. Going to be unstoppable now xD

Because 2/2 upgrades cost 50/50 less now?
GhostOwl
Profile Blog Joined July 2011
766 Posts
October 25 2011 22:39 GMT
#486
On October 26 2011 07:38 Thobrik wrote:
I can't believe they didn't touch the bunker. I really strongly feel terrans should get at the very least 77% of the resources back from salvaging rather than the petty 75.


Can you explain your reasoning? Why is getting 75% of the cost not good enough when no other races can get 75% back after constructing a building?
Medrea
Profile Joined May 2011
10003 Posts
October 25 2011 22:39 GMT
#487
On October 26 2011 07:38 Thobrik wrote:
I can't believe they didn't touch the bunker. I really strongly feel terrans should get at the very least 77% of the resources back from salvaging rather than the petty 75.


They did. With the upgrade change protoss will now have half a unit to TWO ENTIRE more units attacking said bunkers.

So it is a bunker nerf.

Also Terran will QQ and not build ghosts, WHICH CAN GO INTO BUNKERS. So another bunker nerf.
twitch.tv/medrea
Whitewing
Profile Joined October 2010
United States7483 Posts
October 25 2011 22:39 GMT
#488
On October 26 2011 07:34 Asshat wrote:
Show nested quote +
On October 26 2011 07:33 happyness wrote:
On October 26 2011 07:20 wolfe wrote:
On October 26 2011 07:18 Tuk wrote:
On October 26 2011 07:16 JoeAWESOME wrote:
What about snipe?

Ghost snipe, the counter to all Z tier 3 :D


then stop making t3 when they get mass ghost


Fungal on a group of ghosts is deadly, but to be honest the fear of ghosts is unwarranted as of yet. Only pros have been able to use mass ghost effectively in TvZ. I doubt your games have hinged on that fact without some other glaring flaw. Ghost transitions are difficult and costly.


But many of us are spectators before players and would rather have it balanced for the highest level of play. It sucks seeing all BL's and infestors dieing instantly in a zerg army in a pro game. Granted, it only happens in the late-late game which is a point that isn't reached often, but it's still just silly how good it is.


Something in the terran army needs to counter that combo, vikings certainly don't cut it


Something zerg has needs to counter a marine/tank/ghost army, nothing zerg has cuts it.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
pzea469
Profile Blog Joined September 2008
United States1520 Posts
October 25 2011 22:39 GMT
#489
On October 26 2011 07:19 mostevil wrote:
Good news indeed, also not sure why the weapon/armour costs need changing, cheaper charge maybe...

Kinda wish they'd do something like have an active guardian shield cancel out an emp hitting inside it (at the cost of deactivating the GS of course) Just a single emp doesn't cancel out all micro possibilities for the toss player. Would open up all kinds of micro/mind games with trying to force guardian shields by poking up a ghost. But I can't see that happening as its a code change rather than just radius/cost buffs/nerfs.


Wow, that's one of the coolest ideas I've heard so far about EMP.
Kill the Deathball
Shounen
Profile Joined October 2011
Brazil20 Posts
October 25 2011 22:40 GMT
#490
No Carrier change, but at least some buffs!
En Taro Tassadar!
More gg more skill
Whitewing
Profile Joined October 2010
United States7483 Posts
Last Edited: 2011-10-25 22:41:27
October 25 2011 22:40 GMT
#491
On October 26 2011 07:39 darkness wrote:
Show nested quote +
On October 26 2011 07:38 Thobrik wrote:
I can't believe they didn't touch the bunker. I really strongly feel terrans should get at the very least 77% of the resources back from salvaging rather than the petty 75.


Irony? Because it's about 2 minerals I think. :D
Anyway, bunker should give only 50% back imho.


Bunker shouldn't even be salvagable at all -_-. Nobody else gets to throw down a defensive structure then voluntarily get rid of it when they don't need it anymore to get most of the money back.

Terran's defense is too strong, and their harass is downright lethal.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
nttea
Profile Blog Joined July 2008
Sweden4353 Posts
October 25 2011 22:40 GMT
#492
On October 26 2011 07:36 jinorazi wrote:
i would have preferred scaling higher with upgrades....but then again i say this not knowing how it'll affect per hit ratio, like weapon 1 two hits zerglings, scaling a little bit will make no difference.

well, i don't see why the stalker couldn't scale a little bit better with damage.. it's already ridiculously weak in straight up fights, all the damage come from the other units.
lololol
Profile Joined February 2006
5198 Posts
October 25 2011 22:41 GMT
#493
On October 26 2011 07:33 -NegativeZero- wrote:
Show nested quote +
On October 26 2011 07:28 Rannasha wrote:
On October 26 2011 07:26 Eschaton wrote:
On October 26 2011 06:34 SpiZe wrote:
Cheaper upgrades comes from the fact that Toss doesn't benefit as the other race from ups, while roaches and marauders gets +2 by attack up, stalker only gets +1


But it's still +2 dmg, the stalker gets 2 attacks if i'm not mistaken, instead of 1. It's like the zealot or colossus.


You are mistaken Source: http://wiki.teamliquid.net/starcraft2/Stalker

One of the common complaints about the Stalker is that it scales so poorly with upgrades. On the other hand, if Stalker would get +2 per attack upgrade, they might very well be too strong. The sweet spot is probably in the middle somewhere.

How about +1 (+1 vs armored)? That would seem reasonable (and it's basically what the dragoon had in BW, which worked well).

The stalker had 8 + 6 vs armored and 1 + 1 vs armored as upgrades in beta
People complained they sucked vs light, and so they got changed to their current state, more damage vs light, less upgrades vs armored.
I'll call Nada.
Noro
Profile Joined March 2011
Canada991 Posts
October 25 2011 22:42 GMT
#494
Yay for this! Shield upgrades were stupidly expensive.
Talk not to me of blasphemy, man; I'd strike the sun if it insulted me.
Resilient
Profile Joined June 2010
United Kingdom1431 Posts
October 25 2011 22:42 GMT
#495
Even as a Protoss player I find these changes strange. I would have preferred Amulet back, but giving less energy than before or a charge research time decrease. But what do I know, I guess I'll see how the pros do with them.
Medrea
Profile Joined May 2011
10003 Posts
October 25 2011 22:42 GMT
#496
On October 26 2011 07:40 Whitewing wrote:
Show nested quote +
On October 26 2011 07:39 darkness wrote:
On October 26 2011 07:38 Thobrik wrote:
I can't believe they didn't touch the bunker. I really strongly feel terrans should get at the very least 77% of the resources back from salvaging rather than the petty 75.


Irony? Because it's about 2 minerals I think. :D
Anyway, bunker should give only 50% back imho.


Bunker shouldn't even be salvagable at all -_-. Nobody else gets to throw down a defensive structure then voluntarily get rid of it when they don't need it anymore to get most of the money back.

Terran's defense is too strong, and their harass is downright lethal.


Its to compliment Zergs being able to uproot and reroot somewhere else. And Protoss used to have phase cannons. But was decided that having two stationary structures inside one unit was enough.
twitch.tv/medrea
AmericanUmlaut
Profile Blog Joined November 2010
Germany2589 Posts
October 25 2011 22:42 GMT
#497
The upgrade buff doesn't really make much sense to me. As everyone is pointing out, the actual reduction in cost is pretty negligable. I've been experimenting a lot with Creator's PvT style that we saw in the semifinals of the GSTL, and the major weakness is defending a 2-base timing that hits before 2/2 finishes. With the new changes, the difference in resources I've got floating in my unfinished upgrades at that timing is going to be 25/25 - so basically I might be able to get one unit in time to defend that I couldn't have afforded for a couple more seconds? This seems really unlikely to make a difference in the outcome of a game.

I like the shield change just because there's no real reason to get shield upgrades at their current cost except as a place to throw money you can't invest otherwise late game, but if Blizzard wants to buff upgrades I think making GW units scale better with upgrades makes more sense. If they want to make them cheaper, they need to make them enough cheaper to actually make a difference, or there's just not much point. I don't know if I've ever lost a game I would have won if I'd had 25/25 more invested in my army.
The frumious Bandersnatch
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
October 25 2011 22:42 GMT
#498
On October 26 2011 07:34 ExorArgus wrote:
Protoss rejoice.
So now our upgrades that effect our units less that come from the most expensive of the buildings (Evo chamber is 75(a drone is lost though so w.e) E bay is 125 and forge is 150). Now that extra 375 minerals/gas for 3/3/3 can be used for hookers and beers...i mean an expansion and extra sentries.

Edit: people complaining about "now they getting them the fastest and the cheapest" its 375/375 over 1825 seconds-10(# cronoboosts used) (assuming 2 forges)

Evo/ebay is 125 vs the 150 for protoss... not a huge difference. If you want to talk about that, how about the fact that the building for air upgrades only costs you 150 as well while zerg its 200/200 and an armory is 150/100.

Different races are different, you really shouldnt directly compare them quite like that.
Cloud9157
Profile Joined December 2010
United States2968 Posts
October 25 2011 22:42 GMT
#499
On October 26 2011 07:34 Roxy wrote:
Show nested quote +
On October 26 2011 07:33 -NegativeZero- wrote:
On October 26 2011 07:28 Rannasha wrote:
On October 26 2011 07:26 Eschaton wrote:
On October 26 2011 06:34 SpiZe wrote:
Cheaper upgrades comes from the fact that Toss doesn't benefit as the other race from ups, while roaches and marauders gets +2 by attack up, stalker only gets +1


But it's still +2 dmg, the stalker gets 2 attacks if i'm not mistaken, instead of 1. It's like the zealot or colossus.


You are mistaken Source: http://wiki.teamliquid.net/starcraft2/Stalker

One of the common complaints about the Stalker is that it scales so poorly with upgrades. On the other hand, if Stalker would get +2 per attack upgrade, they might very well be too strong. The sweet spot is probably in the middle somewhere.

How about +1 (+1 vs armored)? That would seem reasonable (and it's basically what the dragoon had in BW, which worked well).


Very reasonable IMO

Re patch changes:
i dont think these changes are going to fix pvt

the problem is that their drop harass is too punishing. We need an option to deal with drops more effectively

If we take too many units out of our army to defend drop, their main army will destroy ours


Leave 3 or 4 units at each expansion and some pylons. If they drop more than 1 medivac, warp in like mad and pull your probes away. If they want 1 giant push at your natural, FF them to stall and bring those units back quickly.

Its really not hard.
"Are you absolutely sure that armor only affects the health portion of a protoss army??? That doesn't sound right to me. source?" -Some idiot
K9GM3
Profile Joined January 2011
Netherlands116 Posts
October 25 2011 22:43 GMT
#500
Upgrade costs... huh. Hadn't thought of that, but it's a really clever solution =)
No, I don't want your number.
Prev 1 23 24 25 26 27 123 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Invitational
12:00
Group C
Creator vs GuMihoLIVE!
GuMiho vs YoungYakov
WardiTV1099
TKL 202
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko418
TKL 202
Harstem 172
StarCraft: Brood War
Shuttle 1959
Horang2 1825
Mini 763
Soma 636
BeSt 473
ZerO 411
Light 408
hero 358
Snow 327
Rush 241
[ Show more ]
Mong 216
Hyun 150
Hyuk 120
Zeus 79
Barracks 67
GoRush 33
JYJ 29
Free 21
Rock 21
Yoon 20
910 18
Terrorterran 17
JulyZerg 14
scan(afreeca) 11
Bale 11
Noble 7
Dota 2
qojqva1785
syndereN312
XcaliburYe104
ODPixel71
Counter-Strike
fl0m2268
byalli225
oskar88
edward71
Foxcn68
adren_tv22
Other Games
singsing2089
B2W.Neo1168
Liquid`RaSZi858
hiko726
Hui .286
crisheroes280
QueenE177
Sick149
ArmadaUGS139
Mew2King65
KnowMe27
ZerO(Twitch)18
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 8
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• HappyZerGling 114
• poizon28 1
• Kozan
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• FirePhoenix1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2273
• WagamamaTV493
• Noizen53
League of Legends
• Jankos3769
• TFBlade946
Upcoming Events
The PondCast
18h 35m
OSC
20h 35m
Jumy vs sebesdes
Nicoract vs GgMaChine
ReBellioN vs MaNa
Lemon vs TriGGeR
Gerald vs Cure
Creator vs SHIN
OSC
1d 20h
All Star Teams
2 days
INnoVation vs soO
Serral vs herO
Cure vs Solar
sOs vs Scarlett
Classic vs Clem
Reynor vs Maru
uThermal 2v2 Circuit
2 days
All Star Teams
3 days
MMA vs DongRaeGu
Rogue vs Oliveira
Sparkling Tuna Cup
3 days
OSC
3 days
Replay Cast
4 days
Wardi Open
4 days
[ Show More ]
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-01-13
Big Gabe Cup #3
NA Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

Escore Tournament S1: W4
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
SC2 All-Star Inv. 2025
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.