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1.4.2 Patch notes PTR - Page 26

Forum Index > SC2 General
2455 CommentsPost a Reply
Prev 1 24 25 26 27 28 123 Next
pzea469
Profile Blog Joined September 2008
United States1520 Posts
October 25 2011 22:43 GMT
#501
On October 26 2011 07:40 Whitewing wrote:
Show nested quote +
On October 26 2011 07:39 darkness wrote:
On October 26 2011 07:38 Thobrik wrote:
I can't believe they didn't touch the bunker. I really strongly feel terrans should get at the very least 77% of the resources back from salvaging rather than the petty 75.


Irony? Because it's about 2 minerals I think. :D
Anyway, bunker should give only 50% back imho.


Bunker shouldn't even be salvagable at all -_-. Nobody else gets to throw down a defensive structure then voluntarily get rid of it when they don't need it anymore to get most of the money back.

Terran's defense is too strong, and their harass is downright lethal.


Yeah I always found this extremely stupid. What does this even accomplish? To help a cheesing bunker terran to transition into safe play afterwards? For terrans to safely build defense without much thinking on whether they even need the bunkers? I just don't understand it.
Kill the Deathball
clownzim
Profile Blog Joined February 2011
Brazil267 Posts
October 25 2011 22:43 GMT
#502
finally something to balance toss race with the others...
¯\_(ツ)_/¯
Ziktomini
Profile Joined October 2010
United Kingdom377 Posts
October 25 2011 22:44 GMT
#503
On October 26 2011 06:29 VPCursed wrote:
why does toss need cheaper upgrades, dont they get 3-3 fast enough?


This exactly.
Supamang
Profile Joined June 2010
United States2298 Posts
October 25 2011 22:44 GMT
#504
On October 26 2011 07:43 pzea469 wrote:
Show nested quote +
On October 26 2011 07:40 Whitewing wrote:
On October 26 2011 07:39 darkness wrote:
On October 26 2011 07:38 Thobrik wrote:
I can't believe they didn't touch the bunker. I really strongly feel terrans should get at the very least 77% of the resources back from salvaging rather than the petty 75.


Irony? Because it's about 2 minerals I think. :D
Anyway, bunker should give only 50% back imho.


Bunker shouldn't even be salvagable at all -_-. Nobody else gets to throw down a defensive structure then voluntarily get rid of it when they don't need it anymore to get most of the money back.

Terran's defense is too strong, and their harass is downright lethal.


Yeah I always found this extremely stupid. What does this even accomplish? To help a cheesing bunker terran to transition into safe play afterwards? For terrans to safely build defense without much thinking on whether they even need the bunkers? I just don't understand it.

no one else has to spend army supply for static defense either.
Iyerbeth
Profile Blog Joined October 2010
England2410 Posts
October 25 2011 22:44 GMT
#505
On October 26 2011 07:34 ExorArgus wrote:
Protoss rejoice.
So now our upgrades that effect our units less that come from the most expensive of the buildings (Evo chamber is 75(a drone is lost though so w.e) E bay is 125 and forge is 150). Now that extra 375 minerals/gas for 3/3/3 can be used for hookers and beers...i mean an expansion and extra sentries.

Edit: people complaining about "now they getting them the fastest and the cheapest" its 375/375 over 1825 seconds-10(# cronoboosts used) (assuming 2 forges)


I think your assessment of the cost and use of the upgrading buildings themselves is a little short sighted. The forge upgrades literally everything that Protoss has on the ground, where E Bay only does bio (and structure upgrades) and Evo Chamber only does melee or ranged at a time. Additionally it could be argued that the access to the cannon, especially early game is a required slightly higher mineral cost.

On topic though, I get the shield reduction and the EMP change, but the armour and weapons costs were never really an issue. That said, I don't think changing those two as well is going to matter so I'll just be happy for the Protoss players out there.
♥ Liquid`Sheth ♥ Liquid`TLO ♥
Scrubwave
Profile Joined July 2010
Poland1786 Posts
October 25 2011 22:45 GMT
#506
--- Nuked ---
Logros
Profile Joined September 2010
Netherlands9913 Posts
October 25 2011 22:45 GMT
#507
I really like this patch from Blizzard. The EMP change was needed as we see way too many blanket EMPs into lol all over the protoss army in TvP. I also like the upgrade cost changes. It's really subtle as 25/25, 50/50, 75/75 isn't going to be a big deal over the course of a 20+ minute game but it might give protoss that tiny bit of extra stability with a few more units out.
Kireak
Profile Joined March 2011
Sweden358 Posts
October 25 2011 22:45 GMT
#508
Fun to see people complain about upgrades when zerg and terran can just make any unit they want and run protoss over before collosus is out. Protoss needs this for earlygame.
Bagi
Profile Joined August 2010
Germany6799 Posts
October 25 2011 22:45 GMT
#509
On October 26 2011 07:40 Whitewing wrote:
Show nested quote +
On October 26 2011 07:39 darkness wrote:
On October 26 2011 07:38 Thobrik wrote:
I can't believe they didn't touch the bunker. I really strongly feel terrans should get at the very least 77% of the resources back from salvaging rather than the petty 75.


Irony? Because it's about 2 minerals I think. :D
Anyway, bunker should give only 50% back imho.


Bunker shouldn't even be salvagable at all -_-. Nobody else gets to throw down a defensive structure then voluntarily get rid of it when they don't need it anymore to get most of the money back.

Terran's defense is too strong, and their harass is downright lethal.

Bunkers are absolutely necessarily to stop certain timing attacks from protoss. When is protoss ever forced to build cannons against terran?

Spines can be uprooted and used to control space elsewhere, bunkers can be salvaged, cannons give detection and shoot both ground and air targets. Different defensive structures are different.
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
October 25 2011 22:45 GMT
#510
OH EM GEE

This means I can play how I want effffffffff yessssssssss
Iyerbeth
Profile Blog Joined October 2010
England2410 Posts
October 25 2011 22:46 GMT
#511
On October 26 2011 07:43 pzea469 wrote:
Show nested quote +
On October 26 2011 07:40 Whitewing wrote:
On October 26 2011 07:39 darkness wrote:
On October 26 2011 07:38 Thobrik wrote:
I can't believe they didn't touch the bunker. I really strongly feel terrans should get at the very least 77% of the resources back from salvaging rather than the petty 75.


Irony? Because it's about 2 minerals I think. :D
Anyway, bunker should give only 50% back imho.


Bunker shouldn't even be salvagable at all -_-. Nobody else gets to throw down a defensive structure then voluntarily get rid of it when they don't need it anymore to get most of the money back.

Terran's defense is too strong, and their harass is downright lethal.


Yeah I always found this extremely stupid. What does this even accomplish? To help a cheesing bunker terran to transition into safe play afterwards? For terrans to safely build defense without much thinking on whether they even need the bunkers? I just don't understand it.


Terran get to move their bunkers, Zerg get to physically move their Spines/Spores and Protoss get a single structure that detects and shoots grounf and air. Sounds fair to me?
♥ Liquid`Sheth ♥ Liquid`TLO ♥
tnud
Profile Blog Joined April 2010
Sweden2233 Posts
Last Edited: 2011-10-25 22:50:05
October 25 2011 22:46 GMT
#512
On October 26 2011 07:43 pzea469 wrote:
Show nested quote +
On October 26 2011 07:40 Whitewing wrote:
On October 26 2011 07:39 darkness wrote:
On October 26 2011 07:38 Thobrik wrote:
I can't believe they didn't touch the bunker. I really strongly feel terrans should get at the very least 77% of the resources back from salvaging rather than the petty 75.


Irony? Because it's about 2 minerals I think. :D
Anyway, bunker should give only 50% back imho.


Bunker shouldn't even be salvagable at all -_-. Nobody else gets to throw down a defensive structure then voluntarily get rid of it when they don't need it anymore to get most of the money back.

Terran's defense is too strong, and their harass is downright lethal.


Yeah I always found this extremely stupid. What does this even accomplish? To help a cheesing bunker terran to transition into safe play afterwards? For terrans to safely build defense without much thinking on whether they even need the bunkers? I just don't understand it.

A bunker in its self is just a wall, you have to put something in it for it to be useful, which reduces the size of your army.
P has both anti air and ground in one, takes less space. Cannon rushes
Z has awesome MOVEABLE anti air and good anti ground. Both are useful for the supply trick at 200/200.
The races are different. Deal with it
- ಠ_ಠ - | disinfect wrote: AHAHHAHAHA 2DG FUCK ME ALREADY.
Medrea
Profile Joined May 2011
10003 Posts
October 25 2011 22:46 GMT
#513
On October 26 2011 07:44 Supamang wrote:
Show nested quote +
On October 26 2011 07:43 pzea469 wrote:
On October 26 2011 07:40 Whitewing wrote:
On October 26 2011 07:39 darkness wrote:
On October 26 2011 07:38 Thobrik wrote:
I can't believe they didn't touch the bunker. I really strongly feel terrans should get at the very least 77% of the resources back from salvaging rather than the petty 75.


Irony? Because it's about 2 minerals I think. :D
Anyway, bunker should give only 50% back imho.


Bunker shouldn't even be salvagable at all -_-. Nobody else gets to throw down a defensive structure then voluntarily get rid of it when they don't need it anymore to get most of the money back.

Terran's defense is too strong, and their harass is downright lethal.


Yeah I always found this extremely stupid. What does this even accomplish? To help a cheesing bunker terran to transition into safe play afterwards? For terrans to safely build defense without much thinking on whether they even need the bunkers? I just don't understand it.

no one else has to spend army supply for static defense either.


Wat? You can leave the bunker. It has a door on it.
twitch.tv/medrea
Emata
Profile Joined May 2010
United States50 Posts
October 25 2011 22:46 GMT
#514
Wait, weren't the Protoss weapons upgrades always that cost? or did I just assume that it was the same as BW and never bother to read the tooltip?
MoreSore
Profile Joined April 2011
Ireland73 Posts
October 25 2011 22:47 GMT
#515
woot woot
"More Loss, More Skill" WhiteRa
Veclada
Profile Joined September 2010
742 Posts
October 25 2011 22:48 GMT
#516
i think this is wrong way of changing toss. since they have super strong units already and double upgrades (tripple) with cb seems to strong.
asdfg
Herr Wilhelm
Profile Joined July 2011
Chile170 Posts
October 25 2011 22:48 GMT
#517
Hmm cheaper upgrades, interesting.
anyways I agree with the shield upgrades, don't know if the weps/armor were necessary.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe."
Whitewing
Profile Joined October 2010
United States7483 Posts
October 25 2011 22:48 GMT
#518
On October 26 2011 07:42 Medrea wrote:
Show nested quote +
On October 26 2011 07:40 Whitewing wrote:
On October 26 2011 07:39 darkness wrote:
On October 26 2011 07:38 Thobrik wrote:
I can't believe they didn't touch the bunker. I really strongly feel terrans should get at the very least 77% of the resources back from salvaging rather than the petty 75.


Irony? Because it's about 2 minerals I think. :D
Anyway, bunker should give only 50% back imho.


Bunker shouldn't even be salvagable at all -_-. Nobody else gets to throw down a defensive structure then voluntarily get rid of it when they don't need it anymore to get most of the money back.

Terran's defense is too strong, and their harass is downright lethal.


Its to compliment Zergs being able to uproot and reroot somewhere else. And Protoss used to have phase cannons. But was decided that having two stationary structures inside one unit was enough.


It doesn't need to compliment another race. Terran defense is too powerful, and there's very low cost for making a bad decision to bunker. Terran can bunker and sell it if it turns out they didn't need it, and hell, they can sell it even if they did need it, as long as it doesn't die, which it doesn't because they repair it -_-.

Zergs need the ability to uproot because their defense is MUCH weaker than Terran's, so bad building position costs them immensely. I feel the same way about protoss, but cannon rushing would be too strong if they could move their cannons. Arc shield should help, but frankly Terran is just too forgiving as a race.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Whitewing
Profile Joined October 2010
United States7483 Posts
October 25 2011 22:49 GMT
#519
On October 26 2011 07:46 Emata wrote:
Wait, weren't the Protoss weapons upgrades always that cost? or did I just assume that it was the same as BW and never bother to read the tooltip?


You just assumed and were wrong.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
IVN
Profile Joined October 2010
534 Posts
October 25 2011 22:49 GMT
#520
On October 26 2011 06:58 stormfoxSC wrote:
EMP change is good, but those upgrade changes are gonna leave me seriously wanting HotS a lot sooner... gonna be needing those battle hellions to even think of surviving chargelot/archon in TvP. T_T;; I'll do my best with regular hellions in the meantime...

DUDE, plz tell me, are you just as ignorant, as all the other QQers?

The buff to the fucking upgrades is negligible! 3/3/0 costs 150/150 less. Thats 1 Zealot and 1 Sentry. Do you seriously think, that having these 2 additional units, at the time when upgrades are finished (well above 100 supply), is gonna make protoss overpowered in PvT?
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