• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 13:38
CET 19:38
KST 03:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets0$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)12Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1822
StarCraft 2
General
When will we find out if there are more tournament SC2 Spotted on the EWC 2026 list? Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns Spontaneous hotkey change zerg
Tourneys
$25,000 Streamerzone StarCraft Pro Series announced $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) WardiTV Winter Cup WardiTV Mondays SC2 AI Tournament 2026
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes
Brood War
General
[ASL21] Potential Map Candidates Potential ASL qualifier breakthroughs? A cwal.gg Extension - Easily keep track of anyone BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10 SLON Grand Finals – Season 2
Strategy
Game Theory for Starcraft Simple Questions, Simple Answers Current Meta [G] How to get started on ladder as a new Z player
Other Games
General Games
Beyond All Reason Nintendo Switch Thread Awesome Games Done Quick 2026! Mechabellum Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
My 2025 Magic: The Gathering…
DARKING
Physical Exercise (HIIT) Bef…
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2539 users

1.4.2 Patch notes PTR - Page 26

Forum Index > SC2 General
2455 CommentsPost a Reply
Prev 1 24 25 26 27 28 123 Next
pzea469
Profile Blog Joined September 2008
United States1520 Posts
October 25 2011 22:43 GMT
#501
On October 26 2011 07:40 Whitewing wrote:
Show nested quote +
On October 26 2011 07:39 darkness wrote:
On October 26 2011 07:38 Thobrik wrote:
I can't believe they didn't touch the bunker. I really strongly feel terrans should get at the very least 77% of the resources back from salvaging rather than the petty 75.


Irony? Because it's about 2 minerals I think. :D
Anyway, bunker should give only 50% back imho.


Bunker shouldn't even be salvagable at all -_-. Nobody else gets to throw down a defensive structure then voluntarily get rid of it when they don't need it anymore to get most of the money back.

Terran's defense is too strong, and their harass is downright lethal.


Yeah I always found this extremely stupid. What does this even accomplish? To help a cheesing bunker terran to transition into safe play afterwards? For terrans to safely build defense without much thinking on whether they even need the bunkers? I just don't understand it.
Kill the Deathball
clownzim
Profile Blog Joined February 2011
Brazil267 Posts
October 25 2011 22:43 GMT
#502
finally something to balance toss race with the others...
¯\_(ツ)_/¯
Ziktomini
Profile Joined October 2010
United Kingdom377 Posts
October 25 2011 22:44 GMT
#503
On October 26 2011 06:29 VPCursed wrote:
why does toss need cheaper upgrades, dont they get 3-3 fast enough?


This exactly.
Supamang
Profile Joined June 2010
United States2298 Posts
October 25 2011 22:44 GMT
#504
On October 26 2011 07:43 pzea469 wrote:
Show nested quote +
On October 26 2011 07:40 Whitewing wrote:
On October 26 2011 07:39 darkness wrote:
On October 26 2011 07:38 Thobrik wrote:
I can't believe they didn't touch the bunker. I really strongly feel terrans should get at the very least 77% of the resources back from salvaging rather than the petty 75.


Irony? Because it's about 2 minerals I think. :D
Anyway, bunker should give only 50% back imho.


Bunker shouldn't even be salvagable at all -_-. Nobody else gets to throw down a defensive structure then voluntarily get rid of it when they don't need it anymore to get most of the money back.

Terran's defense is too strong, and their harass is downright lethal.


Yeah I always found this extremely stupid. What does this even accomplish? To help a cheesing bunker terran to transition into safe play afterwards? For terrans to safely build defense without much thinking on whether they even need the bunkers? I just don't understand it.

no one else has to spend army supply for static defense either.
Iyerbeth
Profile Blog Joined October 2010
England2410 Posts
October 25 2011 22:44 GMT
#505
On October 26 2011 07:34 ExorArgus wrote:
Protoss rejoice.
So now our upgrades that effect our units less that come from the most expensive of the buildings (Evo chamber is 75(a drone is lost though so w.e) E bay is 125 and forge is 150). Now that extra 375 minerals/gas for 3/3/3 can be used for hookers and beers...i mean an expansion and extra sentries.

Edit: people complaining about "now they getting them the fastest and the cheapest" its 375/375 over 1825 seconds-10(# cronoboosts used) (assuming 2 forges)


I think your assessment of the cost and use of the upgrading buildings themselves is a little short sighted. The forge upgrades literally everything that Protoss has on the ground, where E Bay only does bio (and structure upgrades) and Evo Chamber only does melee or ranged at a time. Additionally it could be argued that the access to the cannon, especially early game is a required slightly higher mineral cost.

On topic though, I get the shield reduction and the EMP change, but the armour and weapons costs were never really an issue. That said, I don't think changing those two as well is going to matter so I'll just be happy for the Protoss players out there.
♥ Liquid`Sheth ♥ Liquid`TLO ♥
Scrubwave
Profile Joined July 2010
Poland1786 Posts
October 25 2011 22:45 GMT
#506
--- Nuked ---
Logros
Profile Joined September 2010
Netherlands9913 Posts
October 25 2011 22:45 GMT
#507
I really like this patch from Blizzard. The EMP change was needed as we see way too many blanket EMPs into lol all over the protoss army in TvP. I also like the upgrade cost changes. It's really subtle as 25/25, 50/50, 75/75 isn't going to be a big deal over the course of a 20+ minute game but it might give protoss that tiny bit of extra stability with a few more units out.
Kireak
Profile Joined March 2011
Sweden358 Posts
October 25 2011 22:45 GMT
#508
Fun to see people complain about upgrades when zerg and terran can just make any unit they want and run protoss over before collosus is out. Protoss needs this for earlygame.
Bagi
Profile Joined August 2010
Germany6799 Posts
October 25 2011 22:45 GMT
#509
On October 26 2011 07:40 Whitewing wrote:
Show nested quote +
On October 26 2011 07:39 darkness wrote:
On October 26 2011 07:38 Thobrik wrote:
I can't believe they didn't touch the bunker. I really strongly feel terrans should get at the very least 77% of the resources back from salvaging rather than the petty 75.


Irony? Because it's about 2 minerals I think. :D
Anyway, bunker should give only 50% back imho.


Bunker shouldn't even be salvagable at all -_-. Nobody else gets to throw down a defensive structure then voluntarily get rid of it when they don't need it anymore to get most of the money back.

Terran's defense is too strong, and their harass is downright lethal.

Bunkers are absolutely necessarily to stop certain timing attacks from protoss. When is protoss ever forced to build cannons against terran?

Spines can be uprooted and used to control space elsewhere, bunkers can be salvaged, cannons give detection and shoot both ground and air targets. Different defensive structures are different.
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
October 25 2011 22:45 GMT
#510
OH EM GEE

This means I can play how I want effffffffff yessssssssss
Iyerbeth
Profile Blog Joined October 2010
England2410 Posts
October 25 2011 22:46 GMT
#511
On October 26 2011 07:43 pzea469 wrote:
Show nested quote +
On October 26 2011 07:40 Whitewing wrote:
On October 26 2011 07:39 darkness wrote:
On October 26 2011 07:38 Thobrik wrote:
I can't believe they didn't touch the bunker. I really strongly feel terrans should get at the very least 77% of the resources back from salvaging rather than the petty 75.


Irony? Because it's about 2 minerals I think. :D
Anyway, bunker should give only 50% back imho.


Bunker shouldn't even be salvagable at all -_-. Nobody else gets to throw down a defensive structure then voluntarily get rid of it when they don't need it anymore to get most of the money back.

Terran's defense is too strong, and their harass is downright lethal.


Yeah I always found this extremely stupid. What does this even accomplish? To help a cheesing bunker terran to transition into safe play afterwards? For terrans to safely build defense without much thinking on whether they even need the bunkers? I just don't understand it.


Terran get to move their bunkers, Zerg get to physically move their Spines/Spores and Protoss get a single structure that detects and shoots grounf and air. Sounds fair to me?
♥ Liquid`Sheth ♥ Liquid`TLO ♥
tnud
Profile Blog Joined April 2010
Sweden2233 Posts
Last Edited: 2011-10-25 22:50:05
October 25 2011 22:46 GMT
#512
On October 26 2011 07:43 pzea469 wrote:
Show nested quote +
On October 26 2011 07:40 Whitewing wrote:
On October 26 2011 07:39 darkness wrote:
On October 26 2011 07:38 Thobrik wrote:
I can't believe they didn't touch the bunker. I really strongly feel terrans should get at the very least 77% of the resources back from salvaging rather than the petty 75.


Irony? Because it's about 2 minerals I think. :D
Anyway, bunker should give only 50% back imho.


Bunker shouldn't even be salvagable at all -_-. Nobody else gets to throw down a defensive structure then voluntarily get rid of it when they don't need it anymore to get most of the money back.

Terran's defense is too strong, and their harass is downright lethal.


Yeah I always found this extremely stupid. What does this even accomplish? To help a cheesing bunker terran to transition into safe play afterwards? For terrans to safely build defense without much thinking on whether they even need the bunkers? I just don't understand it.

A bunker in its self is just a wall, you have to put something in it for it to be useful, which reduces the size of your army.
P has both anti air and ground in one, takes less space. Cannon rushes
Z has awesome MOVEABLE anti air and good anti ground. Both are useful for the supply trick at 200/200.
The races are different. Deal with it
- ಠ_ಠ - | disinfect wrote: AHAHHAHAHA 2DG FUCK ME ALREADY.
Medrea
Profile Joined May 2011
10003 Posts
October 25 2011 22:46 GMT
#513
On October 26 2011 07:44 Supamang wrote:
Show nested quote +
On October 26 2011 07:43 pzea469 wrote:
On October 26 2011 07:40 Whitewing wrote:
On October 26 2011 07:39 darkness wrote:
On October 26 2011 07:38 Thobrik wrote:
I can't believe they didn't touch the bunker. I really strongly feel terrans should get at the very least 77% of the resources back from salvaging rather than the petty 75.


Irony? Because it's about 2 minerals I think. :D
Anyway, bunker should give only 50% back imho.


Bunker shouldn't even be salvagable at all -_-. Nobody else gets to throw down a defensive structure then voluntarily get rid of it when they don't need it anymore to get most of the money back.

Terran's defense is too strong, and their harass is downright lethal.


Yeah I always found this extremely stupid. What does this even accomplish? To help a cheesing bunker terran to transition into safe play afterwards? For terrans to safely build defense without much thinking on whether they even need the bunkers? I just don't understand it.

no one else has to spend army supply for static defense either.


Wat? You can leave the bunker. It has a door on it.
twitch.tv/medrea
Emata
Profile Joined May 2010
United States50 Posts
October 25 2011 22:46 GMT
#514
Wait, weren't the Protoss weapons upgrades always that cost? or did I just assume that it was the same as BW and never bother to read the tooltip?
MoreSore
Profile Joined April 2011
Ireland73 Posts
October 25 2011 22:47 GMT
#515
woot woot
"More Loss, More Skill" WhiteRa
Veclada
Profile Joined September 2010
742 Posts
October 25 2011 22:48 GMT
#516
i think this is wrong way of changing toss. since they have super strong units already and double upgrades (tripple) with cb seems to strong.
asdfg
Herr Wilhelm
Profile Joined July 2011
Chile170 Posts
October 25 2011 22:48 GMT
#517
Hmm cheaper upgrades, interesting.
anyways I agree with the shield upgrades, don't know if the weps/armor were necessary.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe."
Whitewing
Profile Joined October 2010
United States7483 Posts
October 25 2011 22:48 GMT
#518
On October 26 2011 07:42 Medrea wrote:
Show nested quote +
On October 26 2011 07:40 Whitewing wrote:
On October 26 2011 07:39 darkness wrote:
On October 26 2011 07:38 Thobrik wrote:
I can't believe they didn't touch the bunker. I really strongly feel terrans should get at the very least 77% of the resources back from salvaging rather than the petty 75.


Irony? Because it's about 2 minerals I think. :D
Anyway, bunker should give only 50% back imho.


Bunker shouldn't even be salvagable at all -_-. Nobody else gets to throw down a defensive structure then voluntarily get rid of it when they don't need it anymore to get most of the money back.

Terran's defense is too strong, and their harass is downright lethal.


Its to compliment Zergs being able to uproot and reroot somewhere else. And Protoss used to have phase cannons. But was decided that having two stationary structures inside one unit was enough.


It doesn't need to compliment another race. Terran defense is too powerful, and there's very low cost for making a bad decision to bunker. Terran can bunker and sell it if it turns out they didn't need it, and hell, they can sell it even if they did need it, as long as it doesn't die, which it doesn't because they repair it -_-.

Zergs need the ability to uproot because their defense is MUCH weaker than Terran's, so bad building position costs them immensely. I feel the same way about protoss, but cannon rushing would be too strong if they could move their cannons. Arc shield should help, but frankly Terran is just too forgiving as a race.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Whitewing
Profile Joined October 2010
United States7483 Posts
October 25 2011 22:49 GMT
#519
On October 26 2011 07:46 Emata wrote:
Wait, weren't the Protoss weapons upgrades always that cost? or did I just assume that it was the same as BW and never bother to read the tooltip?


You just assumed and were wrong.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
IVN
Profile Joined October 2010
534 Posts
October 25 2011 22:49 GMT
#520
On October 26 2011 06:58 stormfoxSC wrote:
EMP change is good, but those upgrade changes are gonna leave me seriously wanting HotS a lot sooner... gonna be needing those battle hellions to even think of surviving chargelot/archon in TvP. T_T;; I'll do my best with regular hellions in the meantime...

DUDE, plz tell me, are you just as ignorant, as all the other QQers?

The buff to the fucking upgrades is negligible! 3/3/0 costs 150/150 less. Thats 1 Zealot and 1 Sentry. Do you seriously think, that having these 2 additional units, at the time when upgrades are finished (well above 100 supply), is gonna make protoss overpowered in PvT?
Prev 1 24 25 26 27 28 123 Next
Please log in or register to reply.
Live Events Refresh
Next event in 6h 23m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 274
BRAT_OK 142
JuggernautJason113
SC2Nice 44
MindelVK 43
White-Ra 2
StarCraft: Brood War
firebathero 148
Mong 105
Dewaltoss 59
Hyun 58
scan(afreeca) 18
Yoon 18
NaDa 9
Dota 2
qojqva3943
Counter-Strike
ceh9393
Heroes of the Storm
Liquid`Hasu439
Other Games
Grubby5103
Gorgc2849
Liquid`RaSZi2044
B2W.Neo1512
FrodaN771
Beastyqt556
Fuzer 312
ArmadaUGS238
DeMusliM184
QueenE128
Mew2King39
Organizations
Other Games
gamesdonequick3553
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• StrangeGG 21
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• HerbMon 31
• FirePhoenix5
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV490
League of Legends
• TFBlade1251
• Shiphtur543
Other Games
• imaqtpie1284
Upcoming Events
PiGosaur Cup
6h 23m
WardiTV Invitational
17h 23m
The PondCast
1d 15h
OSC
1d 17h
OSC
2 days
All Star Teams
3 days
INnoVation vs soO
sOs vs Scarlett
uThermal 2v2 Circuit
3 days
All Star Teams
4 days
MMA vs DongRaeGu
Rogue vs Oliveira
Sparkling Tuna Cup
4 days
OSC
4 days
[ Show More ]
Replay Cast
5 days
Wardi Open
5 days
Liquipedia Results

Completed

Proleague 2026-01-12
Big Gabe Cup #3
NA Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

Escore Tournament S1: W4
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Thunderfire SC2 All-star 2025
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.