• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:19
CEST 06:19
KST 13:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
SC4ALL: II SC2 Complete Invited Player Lineup4StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)66Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2315
StarCraft 2
General
Back to SC2 after 14 years - Protoss CTRL groups? How do you feel about the mass reverts in the 5.0.17 PTR? October World Ranking: herO stays #1, ByuN returns SC4ALL: II SC2 Complete Invited Player Lineup StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Grand Finals Sea Duckling Open (Global, Bronze-Diamond) SC2 INu's Battles#21 [ 3-Days tournament ]
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
BW General Discussion Sagi.gg Launcher Released RepMastered™: replay sharing and analyzer site Bot on ladder BSL Season 23
Tourneys
2v2v2v2 Tournament [ASL22] Ro8 Day 4 [Megathread] Daily Proleagues [ASL22] Ro8 Day 3
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8269 users

1.4.2 Patch notes PTR - Page 26

Forum Index > SC2 General
2455 CommentsPost a Reply
Prev 1 24 25 26 27 28 123 Next
pzea469
Profile Blog Joined September 2008
United States1520 Posts
October 25 2011 22:43 GMT
#501
On October 26 2011 07:40 Whitewing wrote:
Show nested quote +
On October 26 2011 07:39 darkness wrote:
On October 26 2011 07:38 Thobrik wrote:
I can't believe they didn't touch the bunker. I really strongly feel terrans should get at the very least 77% of the resources back from salvaging rather than the petty 75.


Irony? Because it's about 2 minerals I think. :D
Anyway, bunker should give only 50% back imho.


Bunker shouldn't even be salvagable at all -_-. Nobody else gets to throw down a defensive structure then voluntarily get rid of it when they don't need it anymore to get most of the money back.

Terran's defense is too strong, and their harass is downright lethal.


Yeah I always found this extremely stupid. What does this even accomplish? To help a cheesing bunker terran to transition into safe play afterwards? For terrans to safely build defense without much thinking on whether they even need the bunkers? I just don't understand it.
Kill the Deathball
clownzim
Profile Blog Joined February 2011
Brazil267 Posts
October 25 2011 22:43 GMT
#502
finally something to balance toss race with the others...
¯\_(ツ)_/¯
Ziktomini
Profile Joined October 2010
United Kingdom377 Posts
October 25 2011 22:44 GMT
#503
On October 26 2011 06:29 VPCursed wrote:
why does toss need cheaper upgrades, dont they get 3-3 fast enough?


This exactly.
Supamang
Profile Joined June 2010
United States2298 Posts
October 25 2011 22:44 GMT
#504
On October 26 2011 07:43 pzea469 wrote:
Show nested quote +
On October 26 2011 07:40 Whitewing wrote:
On October 26 2011 07:39 darkness wrote:
On October 26 2011 07:38 Thobrik wrote:
I can't believe they didn't touch the bunker. I really strongly feel terrans should get at the very least 77% of the resources back from salvaging rather than the petty 75.


Irony? Because it's about 2 minerals I think. :D
Anyway, bunker should give only 50% back imho.


Bunker shouldn't even be salvagable at all -_-. Nobody else gets to throw down a defensive structure then voluntarily get rid of it when they don't need it anymore to get most of the money back.

Terran's defense is too strong, and their harass is downright lethal.


Yeah I always found this extremely stupid. What does this even accomplish? To help a cheesing bunker terran to transition into safe play afterwards? For terrans to safely build defense without much thinking on whether they even need the bunkers? I just don't understand it.

no one else has to spend army supply for static defense either.
Iyerbeth
Profile Blog Joined October 2010
England2410 Posts
October 25 2011 22:44 GMT
#505
On October 26 2011 07:34 ExorArgus wrote:
Protoss rejoice.
So now our upgrades that effect our units less that come from the most expensive of the buildings (Evo chamber is 75(a drone is lost though so w.e) E bay is 125 and forge is 150). Now that extra 375 minerals/gas for 3/3/3 can be used for hookers and beers...i mean an expansion and extra sentries.

Edit: people complaining about "now they getting them the fastest and the cheapest" its 375/375 over 1825 seconds-10(# cronoboosts used) (assuming 2 forges)


I think your assessment of the cost and use of the upgrading buildings themselves is a little short sighted. The forge upgrades literally everything that Protoss has on the ground, where E Bay only does bio (and structure upgrades) and Evo Chamber only does melee or ranged at a time. Additionally it could be argued that the access to the cannon, especially early game is a required slightly higher mineral cost.

On topic though, I get the shield reduction and the EMP change, but the armour and weapons costs were never really an issue. That said, I don't think changing those two as well is going to matter so I'll just be happy for the Protoss players out there.
♥ Liquid`Sheth ♥ Liquid`TLO ♥
Scrubwave
Profile Joined July 2010
Poland1786 Posts
October 25 2011 22:45 GMT
#506
--- Nuked ---
Logros
Profile Joined September 2010
Netherlands9913 Posts
October 25 2011 22:45 GMT
#507
I really like this patch from Blizzard. The EMP change was needed as we see way too many blanket EMPs into lol all over the protoss army in TvP. I also like the upgrade cost changes. It's really subtle as 25/25, 50/50, 75/75 isn't going to be a big deal over the course of a 20+ minute game but it might give protoss that tiny bit of extra stability with a few more units out.
Kireak
Profile Joined March 2011
Sweden358 Posts
October 25 2011 22:45 GMT
#508
Fun to see people complain about upgrades when zerg and terran can just make any unit they want and run protoss over before collosus is out. Protoss needs this for earlygame.
Bagi
Profile Joined August 2010
Germany6799 Posts
October 25 2011 22:45 GMT
#509
On October 26 2011 07:40 Whitewing wrote:
Show nested quote +
On October 26 2011 07:39 darkness wrote:
On October 26 2011 07:38 Thobrik wrote:
I can't believe they didn't touch the bunker. I really strongly feel terrans should get at the very least 77% of the resources back from salvaging rather than the petty 75.


Irony? Because it's about 2 minerals I think. :D
Anyway, bunker should give only 50% back imho.


Bunker shouldn't even be salvagable at all -_-. Nobody else gets to throw down a defensive structure then voluntarily get rid of it when they don't need it anymore to get most of the money back.

Terran's defense is too strong, and their harass is downright lethal.

Bunkers are absolutely necessarily to stop certain timing attacks from protoss. When is protoss ever forced to build cannons against terran?

Spines can be uprooted and used to control space elsewhere, bunkers can be salvaged, cannons give detection and shoot both ground and air targets. Different defensive structures are different.
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
October 25 2011 22:45 GMT
#510
OH EM GEE

This means I can play how I want effffffffff yessssssssss
Iyerbeth
Profile Blog Joined October 2010
England2410 Posts
October 25 2011 22:46 GMT
#511
On October 26 2011 07:43 pzea469 wrote:
Show nested quote +
On October 26 2011 07:40 Whitewing wrote:
On October 26 2011 07:39 darkness wrote:
On October 26 2011 07:38 Thobrik wrote:
I can't believe they didn't touch the bunker. I really strongly feel terrans should get at the very least 77% of the resources back from salvaging rather than the petty 75.


Irony? Because it's about 2 minerals I think. :D
Anyway, bunker should give only 50% back imho.


Bunker shouldn't even be salvagable at all -_-. Nobody else gets to throw down a defensive structure then voluntarily get rid of it when they don't need it anymore to get most of the money back.

Terran's defense is too strong, and their harass is downright lethal.


Yeah I always found this extremely stupid. What does this even accomplish? To help a cheesing bunker terran to transition into safe play afterwards? For terrans to safely build defense without much thinking on whether they even need the bunkers? I just don't understand it.


Terran get to move their bunkers, Zerg get to physically move their Spines/Spores and Protoss get a single structure that detects and shoots grounf and air. Sounds fair to me?
♥ Liquid`Sheth ♥ Liquid`TLO ♥
tnud
Profile Blog Joined April 2010
Sweden2233 Posts
Last Edited: 2011-10-25 22:50:05
October 25 2011 22:46 GMT
#512
On October 26 2011 07:43 pzea469 wrote:
Show nested quote +
On October 26 2011 07:40 Whitewing wrote:
On October 26 2011 07:39 darkness wrote:
On October 26 2011 07:38 Thobrik wrote:
I can't believe they didn't touch the bunker. I really strongly feel terrans should get at the very least 77% of the resources back from salvaging rather than the petty 75.


Irony? Because it's about 2 minerals I think. :D
Anyway, bunker should give only 50% back imho.


Bunker shouldn't even be salvagable at all -_-. Nobody else gets to throw down a defensive structure then voluntarily get rid of it when they don't need it anymore to get most of the money back.

Terran's defense is too strong, and their harass is downright lethal.


Yeah I always found this extremely stupid. What does this even accomplish? To help a cheesing bunker terran to transition into safe play afterwards? For terrans to safely build defense without much thinking on whether they even need the bunkers? I just don't understand it.

A bunker in its self is just a wall, you have to put something in it for it to be useful, which reduces the size of your army.
P has both anti air and ground in one, takes less space. Cannon rushes
Z has awesome MOVEABLE anti air and good anti ground. Both are useful for the supply trick at 200/200.
The races are different. Deal with it
- ಠ_ಠ - | disinfect wrote: AHAHHAHAHA 2DG FUCK ME ALREADY.
Medrea
Profile Joined May 2011
10003 Posts
October 25 2011 22:46 GMT
#513
On October 26 2011 07:44 Supamang wrote:
Show nested quote +
On October 26 2011 07:43 pzea469 wrote:
On October 26 2011 07:40 Whitewing wrote:
On October 26 2011 07:39 darkness wrote:
On October 26 2011 07:38 Thobrik wrote:
I can't believe they didn't touch the bunker. I really strongly feel terrans should get at the very least 77% of the resources back from salvaging rather than the petty 75.


Irony? Because it's about 2 minerals I think. :D
Anyway, bunker should give only 50% back imho.


Bunker shouldn't even be salvagable at all -_-. Nobody else gets to throw down a defensive structure then voluntarily get rid of it when they don't need it anymore to get most of the money back.

Terran's defense is too strong, and their harass is downright lethal.


Yeah I always found this extremely stupid. What does this even accomplish? To help a cheesing bunker terran to transition into safe play afterwards? For terrans to safely build defense without much thinking on whether they even need the bunkers? I just don't understand it.

no one else has to spend army supply for static defense either.


Wat? You can leave the bunker. It has a door on it.
twitch.tv/medrea
Emata
Profile Joined May 2010
United States50 Posts
October 25 2011 22:46 GMT
#514
Wait, weren't the Protoss weapons upgrades always that cost? or did I just assume that it was the same as BW and never bother to read the tooltip?
MoreSore
Profile Joined April 2011
Ireland73 Posts
October 25 2011 22:47 GMT
#515
woot woot
"More Loss, More Skill" WhiteRa
Veclada
Profile Joined September 2010
742 Posts
October 25 2011 22:48 GMT
#516
i think this is wrong way of changing toss. since they have super strong units already and double upgrades (tripple) with cb seems to strong.
asdfg
Herr Wilhelm
Profile Joined July 2011
Chile170 Posts
October 25 2011 22:48 GMT
#517
Hmm cheaper upgrades, interesting.
anyways I agree with the shield upgrades, don't know if the weps/armor were necessary.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe."
Whitewing
Profile Joined October 2010
United States7483 Posts
October 25 2011 22:48 GMT
#518
On October 26 2011 07:42 Medrea wrote:
Show nested quote +
On October 26 2011 07:40 Whitewing wrote:
On October 26 2011 07:39 darkness wrote:
On October 26 2011 07:38 Thobrik wrote:
I can't believe they didn't touch the bunker. I really strongly feel terrans should get at the very least 77% of the resources back from salvaging rather than the petty 75.


Irony? Because it's about 2 minerals I think. :D
Anyway, bunker should give only 50% back imho.


Bunker shouldn't even be salvagable at all -_-. Nobody else gets to throw down a defensive structure then voluntarily get rid of it when they don't need it anymore to get most of the money back.

Terran's defense is too strong, and their harass is downright lethal.


Its to compliment Zergs being able to uproot and reroot somewhere else. And Protoss used to have phase cannons. But was decided that having two stationary structures inside one unit was enough.


It doesn't need to compliment another race. Terran defense is too powerful, and there's very low cost for making a bad decision to bunker. Terran can bunker and sell it if it turns out they didn't need it, and hell, they can sell it even if they did need it, as long as it doesn't die, which it doesn't because they repair it -_-.

Zergs need the ability to uproot because their defense is MUCH weaker than Terran's, so bad building position costs them immensely. I feel the same way about protoss, but cannon rushing would be too strong if they could move their cannons. Arc shield should help, but frankly Terran is just too forgiving as a race.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Whitewing
Profile Joined October 2010
United States7483 Posts
October 25 2011 22:49 GMT
#519
On October 26 2011 07:46 Emata wrote:
Wait, weren't the Protoss weapons upgrades always that cost? or did I just assume that it was the same as BW and never bother to read the tooltip?


You just assumed and were wrong.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
IVN
Profile Joined October 2010
534 Posts
October 25 2011 22:49 GMT
#520
On October 26 2011 06:58 stormfoxSC wrote:
EMP change is good, but those upgrade changes are gonna leave me seriously wanting HotS a lot sooner... gonna be needing those battle hellions to even think of surviving chargelot/archon in TvP. T_T;; I'll do my best with regular hellions in the meantime...

DUDE, plz tell me, are you just as ignorant, as all the other QQers?

The buff to the fucking upgrades is negligible! 3/3/0 costs 150/150 less. Thats 1 Zealot and 1 Sentry. Do you seriously think, that having these 2 additional units, at the time when upgrades are finished (well above 100 supply), is gonna make protoss overpowered in PvT?
Prev 1 24 25 26 27 28 123 Next
Please log in or register to reply.
Live Events Refresh
Next event in 5h 42m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 243
StarCraft: Brood War
Hyuk 591
Larva 335
Leta 66
NaDa 48
TT1 23
Icarus 10
Dota 2
NeuroSwarm224
League of Legends
JimRising 706
Other Games
summit1g10283
WinterStarcraft448
Mew2King110
ViBE83
ArmadaUGS52
Organizations
Other Games
gamesdonequick1376
BasetradeTV268
Dota 2
PGL Dota 2 - Main Stream154
[ Show 13 non-featured ]
StarCraft 2
• davetesta35
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki23
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota255
League of Legends
• Rush915
• Lourlo711
Upcoming Events
Sparkling Tuna Cup
5h 42m
INu's Battles
7h 42m
herO vs Classic
Percival vs Rogue
Shopify Rebellion Sundays
10h 42m
MilkiCow vs TBD
Clem vs TBD
BSL Open Qualifier
14h 42m
BSL Open Qualifier
14h 42m
Replay Cast
18h 42m
Afreeca Starleague
1d 5h
Rush vs Light
WardiTV Weekly
1d 6h
Monday Night Weeklies
1d 11h
Replay Cast
1d 18h
[ Show More ]
Afreeca Starleague
2 days
Soma vs Soulkey
INu's Battles
2 days
SHIN vs Cure
ByuN vs Zoun
PiGosaur Cup
2 days
The PondCast
4 days
INu's Battles
4 days
Replay Cast
5 days
BSL: Ladder Tournament
6 days
Liquipedia Results

Completed

CSL 2026 AUTUMN (S22)
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
Acropolis #5 - GSB
Copium Cup
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.