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1.4.2 Patch notes PTR - Page 28

Forum Index > SC2 General
2455 CommentsPost a Reply
Prev 1 26 27 28 29 30 123 Next
Paperplane
Profile Joined March 2011
Netherlands1823 Posts
October 25 2011 22:56 GMT
#541
On October 26 2011 07:51 Jayjay54 wrote:
I'm sure this has been posted. But I still want to write it down again. That EMP nerf is HUGEEEE.

the covered area is reduced by almost 50% (44%). 2-1.5 looks small on paper, but u have to square it as we all know.


This is pretty important. My brofestors will dig this change as well. Cheaper upgrades for toss makes sense imo. It fits the race. Whether it fixes the problems toss is having I dunno. We'll have to see on the PTR.
darkcloud8282
Profile Joined December 2010
Canada776 Posts
October 25 2011 22:56 GMT
#542
On October 26 2011 07:54 Bagi wrote:
Show nested quote +
On October 26 2011 07:50 Whitewing wrote:
On October 26 2011 07:45 Bagi wrote:
On October 26 2011 07:40 Whitewing wrote:
On October 26 2011 07:39 darkness wrote:
On October 26 2011 07:38 Thobrik wrote:
I can't believe they didn't touch the bunker. I really strongly feel terrans should get at the very least 77% of the resources back from salvaging rather than the petty 75.


Irony? Because it's about 2 minerals I think. :D
Anyway, bunker should give only 50% back imho.


Bunker shouldn't even be salvagable at all -_-. Nobody else gets to throw down a defensive structure then voluntarily get rid of it when they don't need it anymore to get most of the money back.

Terran's defense is too strong, and their harass is downright lethal.

Bunkers are absolutely necessarily to stop certain timing attacks from protoss. When is protoss ever forced to build cannons against terran?

Spines can be uprooted and used to control space elsewhere, bunkers can be salvaged, cannons give detection and shoot both ground and air targets. Different defensive structures are different.


Protoss builds cannons against banshees and late game to try to deal with harass, but frankly cannons are useless against terran, so that's why they don't build them. Marauders laugh at cannons, and so do marines with medivacs.

The point is that a protoss player can always force terran to build 2-4 bunkers or else the terran risks dying to a gateway push. A terran on the other hand has no way to make the protoss waste money on static defense.

Now imagine if you cannot salvage the bunkers, every game becomes a huge gamble of either dying outright or getting behind economically because you just wasted hundreds of minerals into something that cannot move and has no utility at all. Thats why salvage exists.

Sounds like what Protoss has to do against Zergs... Where's the salvage on cannons?
David451
Profile Joined October 2010
United States491 Posts
October 25 2011 22:56 GMT
#543
On October 26 2011 06:44 Condor Hero wrote:
LOVE all the Terran QQ.
Don't worry you can still carpet EMP everything and if all else fails, 1-1-1.

Not really seeing Terran QQ, mostly just Toss QQ (for example, your post).

Terrans have been good for so long that QQ'ing isn't really in their nature.
Shae: I don't want to play. Tyrion: It's fun! Look at the fun we're having!
SasukeStreams
Profile Joined February 2011
Netherlands174 Posts
October 25 2011 22:56 GMT
#544
On October 26 2011 07:50 synergy_sin wrote:
Hmm, when are they nerfing Psi Storm radius too? Guess it's okay for Protoss to do massive AoE damage to a Terran army, but not okay for EMP to disable Protoss Shields and spellcasters.



Ofcourse not, there is a very big difference. Ghosts outrange HT's so the feedback vs emp war is alwayws lost for a protoss, Also, as you said yourself, EMP does massive AoE damage and disables shields and spellcasters.Also: EMP does instant damage whereas you can run out of a psi storm.
Rinrun
Profile Joined April 2010
Canada3509 Posts
October 25 2011 22:57 GMT
#545
On October 26 2011 07:50 synergy_sin wrote:
Hmm, when are they nerfing Psi Storm radius too? Guess it's okay for Protoss to do massive AoE damage to a Terran army, but not okay for EMP to disable Protoss Shields and spellcasters.

Alright, I'll take an AOE radius nerf, if HTs are now as fast as Ghosts.

Overall, I like what's being proposed- cheaper upgrades!
MBC/Liquid/TSM always.
Remfire
Profile Joined October 2010
492 Posts
October 25 2011 22:57 GMT
#546
Wow the upgrades buff is awesome for protoss, Emp need the nerf, sad to see it nerfed but it is fair... wonder when they will nerf snipe, if they do.
OgsStump
Profile Joined March 2011
128 Posts
October 25 2011 22:57 GMT
#547
On October 26 2011 07:54 DarkPlasmaBall wrote:
Show nested quote +
On October 26 2011 07:50 synergy_sin wrote:
Hmm, when are they nerfing Psi Storm radius too? Guess it's okay for Protoss to do massive AoE damage to a Terran army, but not okay for EMP to disable Protoss Shields and spellcasters.


Do you really want to cause a huge discussion about ghosts vs. high templar?

We already lost Khaydarin Amulet.

Let my guys cloak.
Let my guys have longer range.
Let my guys move faster.
Let my guys be lower on the tech tree.
Let my guys be cheaper.
Let my guys hard-counter your entire race.
And then I'll take a shorter blast radius for one of my spells.

No need to talk anymore about this.


Haha i've tried to make the similar points in the past. Don't forget that the AOE damage is instant as opposed to gradual as well .
unsaintly
Profile Joined April 2010
Germany687 Posts
October 25 2011 22:58 GMT
#548
On October 26 2011 07:56 David451 wrote:
Show nested quote +
On October 26 2011 06:44 Condor Hero wrote:
LOVE all the Terran QQ.
Don't worry you can still carpet EMP everything and if all else fails, 1-1-1.

Not really seeing Terran QQ, mostly just Toss QQ (for example, your post).

Terrans have been good for so long that QQ'ing isn't really in their nature.

What are you talking about? I see tons of tears, I don't know how you can deny it. And does it really matter? No it doesn't.
Ksi
Profile Joined May 2010
357 Posts
October 25 2011 22:58 GMT
#549
On October 26 2011 07:22 blacklist_member wrote:
Show nested quote +
On October 26 2011 07:20 tnud wrote:
On October 26 2011 07:16 wolfe wrote:
On October 26 2011 07:14 Derez wrote:
For the people that like graphical representations:

[image loading]

Red is old, green is new.


That looks yellow, am I color blind?

It's green o.O

Pretty sure its yellow O.o


It looks like a greenish yellow to me (mostly green). It's probably just due to the differences in color calibration for our different monitors. For all the people that are worrying, this alone doesn't mean you're color blind.
arbitrageur
Profile Joined December 2010
Australia1202 Posts
October 25 2011 22:58 GMT
#550
PvZ to break.
Finality
Profile Blog Joined December 2009
172 Posts
October 25 2011 22:59 GMT
#551
On October 26 2011 07:50 synergy_sin wrote:
Hmm, when are they nerfing Psi Storm radius too? Guess it's okay for Protoss to do massive AoE damage to a Terran army, but not okay for EMP to disable Protoss Shields and spellcasters.


Patch 7 (version 0.9.0.14621B)

The Psi Storm radius has been decreased from 2 to 1.5.

Looks... oddly familiar...
Looks like their efforts... were in Vayne. (*sunglasses* YEAAAAAAAAA)
repsac
Profile Joined March 2011
91 Posts
October 25 2011 22:59 GMT
#552
whoop dee doo. guess i'll have to actually aim my emps now.
biaxiong
Profile Joined March 2011
United States180 Posts
October 25 2011 23:00 GMT
#553
This makes up for the amulet nerf which they will never bring back said Dustin Browder.
WhiteRa: More GG, more skill.
CrazyF1r3f0x
Profile Blog Joined August 2010
United States2120 Posts
October 25 2011 23:00 GMT
#554
On October 26 2011 06:29 Cuiu wrote:
Sounds Reasonable
I dont think someone can complain about this.

I think you underestimate people...
"Actual happiness always looks pretty squalid in comparison with the overcompensations for misery."
AmericanUmlaut
Profile Blog Joined November 2010
Germany2597 Posts
October 25 2011 23:00 GMT
#555
On October 26 2011 07:58 arbitrageur wrote:
PvZ to break.

What timing precisely are you worried about where you could defend before but an extra 50 mins and 50 gas in my army would kill you?
The frumious Bandersnatch
PermaScrub
Profile Joined July 2011
32 Posts
October 25 2011 23:00 GMT
#556
First thing I thought of when I saw the patch notes were immortals. +5 per upgrade? Sweet. Hope there's more immortal play, especially after the range buff.
00Visor
Profile Blog Joined February 2011
4337 Posts
October 25 2011 23:00 GMT
#557
dat EMP nerf is really huge
Lewan72
Profile Joined April 2011
United States381 Posts
October 25 2011 23:00 GMT
#558
Forget the upgrades EMP HAS BEEN NERFED! HELL YES!!!!!!!!!!!!!!!
MC / Hero / MMA / Bomber / Coca / Suppy
Apolo
Profile Joined May 2010
Portugal1259 Posts
October 25 2011 23:00 GMT
#559
On October 26 2011 07:44 Ziktomini wrote:
Show nested quote +
On October 26 2011 06:29 VPCursed wrote:
why does toss need cheaper upgrades, dont they get 3-3 fast enough?


This exactly.


They may get them fast enough, but sacrificing not only more resources than T and Z counterparts (armor only 2/3 in average of total health) but also chrono at the cost of faster everything else they could use it on.
Kimaker
Profile Blog Joined July 2009
United States2131 Posts
October 25 2011 23:01 GMT
#560
You mean...I can use Gateway only armies now? Like...legit?
Entusman #54 (-_-) ||"Gold is for the Mistress-Silver for the Maid-Copper for the craftsman cunning in his trade. "Good!" said the Baron, sitting in his hall, But Iron — Cold Iron — is master of them all|| "Optimism is Cowardice."- Oswald Spengler
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