1.4.2 Patch notes PTR - Page 30
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mage36
415 Posts
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LostBLuE
Canada188 Posts
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NotSorry
United States6722 Posts
On October 26 2011 06:30 SeaSwift wrote: Loving these changes. Blizzard DO listen to the community! I reckon this is mostly to solve PvT - cheaper upgrades won't make a massive difference in PvZ, whereas in PvT the 2 Forge mass upgrade style could really do with this buff. And obviously the EMP nerf is to stop blanket EMPs being so effective vs Protoss. Not so much blanket emps, as much as a single emp blanketing a whole army. | ||
Daralii
United States16991 Posts
On October 26 2011 08:05 MuseMike wrote: WTB patch now. David Kim said that it'd be coming in early November, so probably in two to three weeks we'll see it live. | ||
chocopaw
2072 Posts
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Morphs
Netherlands645 Posts
Suddenly Protoss has the cheapest ground upgrades (Terran and Zerg being even). | ||
EiBmoZ
Canada235 Posts
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Rasun
United States787 Posts
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amd098
Korea (North)1366 Posts
but the armor ups... i mean that makes them alot less than zerg armor [protoss lvl3 armor costs less than zerg lvl2? gonna be interesting to see how that works emp range, eh, i felt emp was fine, just spread out the units instead of a move clumps | ||
Apolo
Portugal1259 Posts
On October 26 2011 08:07 Morphs wrote: Hmmm interesting. I wonder why they went this route... maybe to adress the GSL Protoss problems? Suddenly Protoss has the cheapest ground upgrades (Terran and Zerg being even). It would be the cheapest if armor accounted for 100% health like it does with T and Z. Upgrading armor for P means they get +1 on around 2/3 of their units health on average. So in the end P defense upgrades were the most expensive. | ||
HinagikUx
United States178 Posts
because the last time i saw storm win a TvP, and actually do what it was supposed to do, was before terran realized how good ghosts were. Half the time toss goes templar, i see 1, if any, storms hitting. | ||
Aphex3D
United States4 Posts
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Gl!tch
United States573 Posts
As for the EMP nerf... tears of joy right here. | ||
Superouman
France2195 Posts
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-{Cake}-
United States217 Posts
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FallDownMarigold
United States3710 Posts
On October 26 2011 06:30 SeaSwift wrote: Loving these changes. Blizzard DO listen to the community! I reckon this is mostly to solve PvT Obviously lol | ||
Kettchup
United States1911 Posts
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duct_TAPE
492 Posts
Nice changes. | ||
QueueQueue
Canada1000 Posts
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DarkPlasmaBall
United States43790 Posts
On October 26 2011 08:04 Whitewing wrote: I do have to laugh about this EMP nerf to be honest. Someone a while back made a comparison between two units and nerfs. Unit A and Unit B are identical on all stats and upgrades, except unit A does 10 damage and unit B only does 4. Unit A is therefore overpowered, or Unit B is underpowered (let's assume the former for argument's sake). Unit A gets nerfed to only deal 8 damage, this is a significant nerf to the unit (20% damage nerf). It's still overpowered, as it's still dealing double damage compared to Unit B. This nerf to EMP is nowhere near enough, and it's probably too strong still. It needs to either A: not deal all it's damage instanteously and be dodgeable like storm (create an energy draining field), B: deal less damage to shields, or C: Shorter range. 'Twas me, I do believe ![]() And I'm interested in seeing if Terrans will double the number of ghosts they have because of this, or if this reduced radius will pretty much not do anything at all to TvP. Is it the wrong nerf to EMP? Should it do less damage rather than smaller radius (or both)? Same range as feedback or storm? And what about Snipe vs. Zerg? Perhaps if ghosts just started with less energy or needed to research more, that would help as well. Ghosts even counter themselves, for cryin' out loud. Regardless, I'm happy they finally got hit with the nerfbat. As a Protoss player, I'll take what I can get against ghosts. I kind of think that ghosts are one of the only enigmas left in Wings of Liberty. Sure, there may be other problems left (like inherent ultralisk pathing... sucks for Zerg players x.x but that'll hopefully get sorted out in HotS with the burrow-charge), but some things can be meta-gamed out. I think ghosts are one of the only things left in WoL that require a little patching. | ||
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