1.4.2 Patch notes PTR - Page 31
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VirgilSC2
United States6151 Posts
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MajorityofOne
Canada2506 Posts
Protoss gets the buff it needs, Ghosts get slightly nerfed but they'll still be really good, so nobody can complain | ||
Inside.Out
Canada569 Posts
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1Eris1
United States5797 Posts
Wondering if we'll see a resurgence of the double forge build | ||
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Whitewing
United States7483 Posts
On October 26 2011 08:11 Kettchup wrote: While everyone is raving about the EMP change helping Protoss, I'm actually more interested in seeing its effect on late game TvZ where Ghosts counter everything. Hopefully Infestors will actually be usable now against mass Ghost with some decent splitting. Should be more effective at burning ghost energy if nothing else, so that they can't EMP and snipe everything. I doubt it, I see terrans sniping infesters more often than EMP'ing them. I genuinely feel bad for you zergs in the late game vs. terran, if you don't have an overwhelming advantage you can't win if the terran knows how to build ghosts. | ||
Bluerain
United States348 Posts
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RedHelix
250 Posts
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Ruyguy
Canada988 Posts
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Flowjo
United States928 Posts
On October 26 2011 06:30 ProxyKnoxy wrote: EMP radius reduced by .5 - will that actually change anything seeing as 3/4 ghosts are enough to blanket an army anyway? you know the formula for area of a circle? | ||
Kaxon
United States117 Posts
Nice to see Ghosts nerfed, although personally I'd rather have Snipe weakened instead of EMP, but then I play Zerg. ![]() | ||
darkscream
Canada2310 Posts
Man, I already had trouble in ZvP.. I know this is for PvT but man.. we were just getting to 50/50 again and now its going to swing the other way. +1 6-8gate timings are killer. | ||
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Whitewing
United States7483 Posts
On October 26 2011 08:15 darkscream wrote: The most cost effective race with the most cost effective upgrades (affects robo AND gateway) having their cost reduced. Man, I already had trouble in ZvP.. I know this is for PvT but man.. we were just getting to 50/50 again and now its going to swing the other way. +1 6-8gate timings are killer. Problem is, the most cost effective race is actually Terran, not Protoss. Also, costs for +1 upgrades haven't changed, cost for +2 upgrades went down by 25/25, and cost for +3 upgrade went down by 50/50. No, this won't break the matchup. | ||
pl0x0rz
2 Posts
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YadreWolf
United States1 Post
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Jumbled
1543 Posts
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DarkPlasmaBall
United States43788 Posts
On October 26 2011 08:15 darkscream wrote: The most cost effective race with the most cost effective upgrades (affects robo AND gateway) having their cost reduced. Man, I already had trouble in ZvP.. I know this is for PvT but man.. we were just getting to 50/50 again and now its going to swing the other way. +1 6-8gate timings are killer. 1. +1 costs didn't change at all (armor or weapons). 2. I thought Terran was most cost-effective because of marines (and marauders, ghosts, etc. but especially marines)? | ||
Sbrubbles
Brazil5775 Posts
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TheChostoProject
Mexico96 Posts
And a protoss BUFF??? Fail patch. | ||
SigmaoctanusIV
United States3313 Posts
On October 26 2011 08:17 Sbrubbles wrote: Overall Protoss buffs ... I wonder if double forge PvT is gonna come back into style. Triple forge is going to be the new style :D | ||
Alzadar
Canada5009 Posts
On October 26 2011 08:13 EcstatiC wrote: what the hell blizz? ground armor level 1 for zerg is 150/150, and now protoss gets level 2 for that? Keep in mind that Zerg Armor upgrades work on 100% of a Zerg ground unit's health, whereas Protoss Armor only works on anywhere from 66% to 2% of a ground unit's health. | ||
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