1.4.2 Patch notes PTR - Page 33
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Whitewing
United States7483 Posts
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NguN
Australia1322 Posts
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Whitewing
United States7483 Posts
On October 26 2011 08:24 Callynn wrote: This is so Blizzcon biased. DB even said that if a change as small as increasing immortal range +1 fixed 1/1/1, they need to be careful and next they do this? This is a pretty huge buff to protoss, also indirectly a nerf to zerg and directly to terran. I guess we have to trust they know what they are doing. Dustin Browder said immediately after that he doesn't buy that argument that +1 range fixed 1/1/1. Try to listen to the whole conversation. | ||
nitdkim
1264 Posts
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Kingqway
United States155 Posts
I guess I won't really say anything until the patch gets released, but I personally find it still difficult to get wins off of heavy zealot-archon-templar builds even when I have ghosts, since archons are doing a lot of damage, and if you miss 1 or 2 templar with EMP, storm still deals enormous damage to biocentric armies (microing out of it or not). | ||
DooMDash
United States1015 Posts
armor and attack cost reduction for toss.... wtf? | ||
Malinor
Germany4719 Posts
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J.E.G.
United States389 Posts
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Whitewing
United States7483 Posts
On October 26 2011 08:26 nitdkim wrote: I'm not sure I like the weapons/armor upgrade cost reduction. Shield is an okay move but I think this will just promote more 2base +2attack timing attacks from protoss and not much more. Yeah, having 50/50 more available for you will really make that timing attack so much better. | ||
astroorion
United States1022 Posts
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robopork
United States511 Posts
The emp nerf is not as moderate but it's suuuuppppeeeeer okay with me :D | ||
eNtitY~
United States1293 Posts
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Probe1
United States17920 Posts
On October 26 2011 06:54 Aesop wrote: Reducing the upgrade cost isn't really an huge buff that will suddenly make all Protoss players upgrade more. Sure, Protoss get a discount of 375/375 in total and shields get more attractive, but it has no effect on your upgrading speed - the time is still the same and if you were basing your strategy on upgrades, you were getting those anyway and a small discount won't change that. It just allows you to add a few extra units along the way (think 3 zealots and an archon), which is a subtle, suitable buff. Just wanted to quote this- I had some qualms at first when thinking about ZvP easy upgrades against me but I think Aesop cleared up my concerns pretty damn well! | ||
zeehar
Korea (South)3804 Posts
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reptile
United States210 Posts
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Delay559
France89 Posts
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Lordwar
Finland243 Posts
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Kuja
United States1759 Posts
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Belha
Italy2850 Posts
However, the upgrade changes i'm pretty sure that will not change the lower P win rates at higher levels. P needs a "core" buff, not a "side" buff. Roach ling or MM stills rape gateway units, not even talking about the efficiency difference. P still mine less, with expensive units that take more time to build, and that are needed to counter lower tier, cheaper units. Other races core units are faster and allow retreats aganist P, or better harass/ counterattacks. And so. | ||
Probe1
United States17920 Posts
On October 26 2011 08:29 reptile wrote: I don't see why Protoss deserves cheaper upgrades when there upgrades are already the fastest, don't take away mining time, and apply to all of their ground units, when Zerg loses a drone and has to decide between melee and range... Let's face facts here man. Protoss hasn't been doing to well- shit for more than a few months my ZvP win rate was disgusting. I'm perfectly okay with them trying out new ways to make Protoss a little stronger. Hell, anything to make it more interesting than 2-3 base turtle until I have 160 supply It isn't Protoss players fault- their race needs a buff. Hopefully they get that 'core' buff as well although I kinda feel like the EMP nerf, immortal range buff and upgrades cost reduction are a hell of a windfall. | ||
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