EMP nerf was needed
1.4.2 Patch notes PTR - Page 34
Forum Index > SC2 General |
Asha
United Kingdom38149 Posts
EMP nerf was needed | ||
Quasimoto3000
United States471 Posts
| ||
_Search_
Canada180 Posts
I really don't expect the armor and weapon up changes to go through. Toss doesn't need them and chargelots are already such an issue. | ||
Nightshake
France412 Posts
TvP is the worst match up for almost every Terran, very simple : Protoss can get very early upgrades, because of the chronoboost. The strenght of Protoss was to have early upgrades and switch between Colossus and HT to force either Vikings or more Ghosts. But now... I understand ( a bit ) the nerf of EMP, but man. Dealing with Protoss in late game is SO HARD... | ||
Kracklings
United States116 Posts
On October 26 2011 06:30 SeaSwift wrote: Loving these changes. Blizzard DO listen to the community! I reckon this is mostly to solve PvT - cheaper upgrades won't make a massive difference in PvZ, whereas in PvT the 2 Forge mass upgrade style could really do with this buff. And obviously the EMP nerf is to stop blanket EMPs being so effective vs Protoss. Cheaper upgrades wont make a massive difference in PvZ? You Crazy man zealots with +1 attack completley shuts down nonupgraded lings. I play a heavy upgrade style pvz and having toss with cheaper upgrades + the fact its a buff so suddenly everyone will be double forge and than chrono. I dont oppose this change it may get annoying, but if they are doing that much upgrading ill spam R and killy uo | ||
Ryusei-R1
United States2106 Posts
by buffing Protoss over and over and over. That outta do it. | ||
nvs.
Canada3609 Posts
On October 26 2011 07:59 Finality wrote: Patch 7 (version 0.9.0.14621B) The Psi Storm radius has been decreased from 2 to 1.5. Looks... oddly familiar... Ahhh the shortness of human memory. | ||
MrSparkle
Canada135 Posts
| ||
LtLolburger
New Zealand365 Posts
| ||
Ryder.
1117 Posts
On October 26 2011 08:24 _Mittens wrote: I'm beginning to see "balance" as a pretty unatainable goal for Blizzard, honestly. Scroll through every balance change in SC2. Aside from glaring changes that needed to be made, all these tweaks and changes spawn one group of people who LOVE the change, and then another group of people who HATE the change. Group A says the game has dramatically improved, Group B says the game is now broken. Yep, that's what happens when you buff of nerf just about ANYTHING. Did you really expect that most forum-goers would be accepting of their race getting nerfed? | ||
Sufinsil
United States760 Posts
| ||
![]()
Whitewing
United States7483 Posts
On October 26 2011 08:34 LtLolburger wrote: People seem to be overstating the cost reduction for ground attack and armour upgrades... the difference between current and proposed 3-3 upgrades is 150/150. Over the huge amount of time it takes to get there.... Including shield upgrades, which nobody gets because they're more expensive, and gets ignored by EMP -_-. | ||
selboN
United States2523 Posts
On October 26 2011 08:32 Quasimoto3000 wrote: Haven't blizzard statistic claimed pvt was p favored ? This patch confuses me /: no | ||
Itsmedudeman
United States19229 Posts
| ||
Kinetik_Inferno
United States1431 Posts
I do fear that the level 1 shield upgrade being at 150/150 may be too potent. It upgrades EVERYTHING (I'm redundant aren't I?) for 150/150. It takes longer for your opponent to kill your base, it takes longer for them to kill your ground army... it takes longer for them to kill your air army. Etc. We'll just have to see how it plays out. Blizzard might have gone to far in the "Let's encourage them to upgrade shields" thing. | ||
VirgilSC2
United States6151 Posts
On October 26 2011 08:32 Quasimoto3000 wrote: Haven't blizzard statistic claimed pvt was p favored ? This patch confuses me /: If you honestly believe this you have no place commenting on balance ever. | ||
Probe1
United States17920 Posts
On October 26 2011 08:35 Sufinsil wrote: They announced these changes indirectly at BlizzCon. Nice to see them come through. Careful now these are PTR changes; they aren't concrete! Edit- Yeah, if you're saying Protoss is favored in PvT, you're mad. The only PvX protoss has a solid win rate in is PvP ![]() ![]() | ||
Nightshake
France412 Posts
On October 26 2011 08:32 Ryusei-R1 wrote: Blizzard wants to deal with 1/1/1... by buffing Protoss over and over and over. That outta do it. Seriously, I am a master Terran AND Protoss, and it's always auto-win for me when the guy goes 1/1/1. This is and was never imba. These changes are because EMP's are strong. But PvT still have a better ratio than TvP. I mean, I have 90% vs Terran when I play Protoss and 20% vs Protoss when I play Terran. | ||
Steel
Japan2283 Posts
| ||
L0thar
987 Posts
On October 26 2011 08:12 DarkPlasmaBall wrote: 'Twas me, I do believe ![]() And I'm interested in seeing if Terrans will double the number of ghosts they have because of this, or if this reduced radius will pretty much not do anything at all to TvP. Is it the wrong nerf to EMP? Should it do less damage rather than smaller radius (or both)? Same range as feedback or storm? And what about Snipe vs. Zerg? Perhaps if ghosts just started with less energy or needed to research more, that would help as well. Ghosts even counter themselves, for cryin' out loud. Regardless, I'm happy they finally got hit with the nerfbat. As a Protoss player, I'll take what I can get against ghosts. I kind of think that ghosts are one of the only enigmas left in Wings of Liberty. Sure, there may be other problems left (like inherent ultralisk pathing... sucks for Zerg players x.x but that'll hopefully get sorted out in HotS with the burrow-charge), but some things can be meta-gamed out. I think ghosts are one of the only things left in WoL that require a little patching. The comparison between unit A and B is wrong on so many levels. The races aren't identical and no unit of one race plays exactly the same role as an unit of other race. It's the same falacy like the good ol' "2 lings kill a rine, wtfbbq lings imba!" | ||
| ||