|
This is going to be ridiculously awesome Zerg will just make vipers and make all queens detectors Have like 8 queens and spread the creep all over the map - You will always have detection and think of all that transfusion Protoss would have no map contol It would be decent against terran as well, I think
|
Burrowed banelings on ramps with detection anyone?
|
On October 26 2011 11:15 Piousflea wrote: It's been said by a few others in this thread but i'll re-post it: as of the Blizzcon build, a single Viper can cast detection on as many units as it has energy. If you get a viper or two early and use all of its energy on detection, you can end up feeling like a Starcraft 1 Zerg because all of your overlords have detection. However, you really don't want to use all your Viper energy on detection because its "real" spells are so freaking strong. Then it goes the other way. I can leave 2 vipers at base and just parasite every single overlord that comes out. Now it'll be just like bw except much more tedious.
|
the toss'es saying, I have to go robo whats the big deal. What unit is zerg and terran making, that is giving you these BO losses? I'm curious cause I wanna make these units too cause from the way you all are making it sound they are really strong. Is the Lurker in the game and I missed it? Terran can make a cloak banshee...everyone has problems with banshees
I just find it silly that blizzard didn't touch Terran detection or Protoss detection at all but has nerfed zergs detection to hell since BW
|
why cant you just wait for the beta before u start qqing
|
I personally kind of like the idea of keeping the overseer as only a detection unit and remove it`s abilities.
|
I think people forgot that many standard zerg builds in zvt and zvp both call for evo chambers before lair, and a spore crawler is just 75 minerals, and costs no gas. Detection woes before you have 200 gas are not an issue currently, so why would they be then.
On November 06 2011 09:20 Hambone636 wrote: This is going to be ridiculously awesome Zerg will just make vipers and make all queens detectors Have like 8 queens and spread the creep all over the map - You will always have detection and think of all that transfusion Protoss would have no map contol It would be decent against terran as well, I think
You are right about one thing, that is ridiculous.
|
I think it makes for neat micro opportunities where your opponent has to see which unit is the detector and has to try to snipe it. Burrowed infestors detecting other burrowed infestors sounds pretty cool also. It might be a little more tedious that using overseers. My main worry would be the amount of energy that it will cost or if it is limited to 1 detector to viper (heard this rumor somewhere).
|
United States7483 Posts
On October 25 2011 19:37 teide wrote: Dt and banshee kill spore crawler so fast. Zerg dont have scan -.-
Make an extra queen or two, save up energy for a transfuse, and once there are vipers on the field, dump all that energy into creep, and your creep spread will be great really quick.
|
United States7483 Posts
On November 06 2011 10:07 UniversalMind wrote: the toss'es saying, I have to go robo whats the big deal. What unit is zerg and terran making, that is giving you these BO losses? I'm curious cause I wanna make these units too cause from the way you all are making it sound they are really strong. Is the Lurker in the game and I missed it? Terran can make a cloak banshee...everyone has problems with banshees
I just find it silly that blizzard didn't touch Terran detection or Protoss detection at all but has nerfed zergs detection to hell since BW
If terran goes cloak banshee and you don't have observers you're in trouble, you have to throw cannons down everywhere to avoid taking tons of damage while you get observers out, and you instantly lose the ability to leave your base until robo. Same applies to zerg with burrowed roaches, although we usually put cannons at our walls against zerg, so we just lose the ability to leave our base until observer. Same applies to infestors.
|
burrowed roach = pro detector
|
They need to remove the detection function from the Viper and bring back the Overseer, just stripped of its abilities. I cannot see how they are going to be able to balance the Viper when it is simultaneously a necessity given it's detection role, but also a powerful caster unit and siege breaker that single-handedly changes the tides of a specific battle. These roles are in direct conflict and pose major complications when it comes to determining the costs and tech-requirements of the Viper as a unit.
I really hope they see this problem and resolve it. I also don't like that they have make Zerg early game scouting even worse than it currently is.
|
but the viper is really versital and overseer was not really good at anything imo
|
I dont see much of a problem.
You could have 1 Viper designated for creating detectors. Upgrade overlord speed and after you get a Viper morphed in, just have him sit at base slowly making every overlord you have into a detector. I see that as a much cheaper alternative to overseer
|
On November 06 2011 12:36 Supamang wrote: I dont see much of a problem.
You could have 1 Viper designated for creating detectors. Upgrade overlord speed and after you get a Viper morphed in, just have him sit at base slowly making every overlord you have into a detector. I see that as a much cheaper alternative to overseer Yeah, but the viper can only cast the eye stalk thing once.
|
Use ocular parasite on a roach with tunneling claws - you now have a mobile cloaked detector with more HP than an obs (only disadvantage is that it doesn't fly).
|
On November 06 2011 12:40 deadjawa wrote:Show nested quote +On November 06 2011 12:36 Supamang wrote: I dont see much of a problem.
You could have 1 Viper designated for creating detectors. Upgrade overlord speed and after you get a Viper morphed in, just have him sit at base slowly making every overlord you have into a detector. I see that as a much cheaper alternative to overseer Yeah, but the viper can only cast the eye stalk thing once. You should really read the thread.
It could cast it multiple times in the Blizzcon build that people played.
|
On November 06 2011 12:04 Aberu wrote:I think people forgot that many standard zerg builds in zvt and zvp both call for evo chambers before lair, and a spore crawler is just 75 minerals, and costs no gas. Detection woes before you have 200 gas are not an issue currently, so why would they be then. Show nested quote +On November 06 2011 09:20 Hambone636 wrote: This is going to be ridiculously awesome Zerg will just make vipers and make all queens detectors Have like 8 queens and spread the creep all over the map - You will always have detection and think of all that transfusion Protoss would have no map contol It would be decent against terran as well, I think You are right about one thing, that is ridiculous. 
while that does sound pretty awesome lol you probably dont want to have 16 supply in queens before you have your power units out like the ultra or broodlord
|
i think they should have both overseer and viper detection, but then revert back the Spore crawlers to have a longer uproot /downroot time.
|
They should leave overseer and have vipers also. Or just remove the stupid detection ability from the viper.
|
|
|
|