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[D] HotS: Zerg detection - Page 5

Forum Index > SC2 General
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Hambone636
Profile Joined October 2010
United States62 Posts
November 06 2011 00:20 GMT
#81
This is going to be ridiculously awesome
Zerg will just make vipers and make all queens detectors
Have like 8 queens and spread the creep all over the map - You will always have detection and think of all that transfusion
Protoss would have no map contol
It would be decent against terran as well, I think
Tonight is like the weekend of today
Liamo Luo
Profile Joined January 2011
United Kingdom10 Posts
November 06 2011 00:26 GMT
#82
Burrowed banelings on ramps with detection anyone?
ddrddrddrddr
Profile Joined August 2010
1344 Posts
November 06 2011 00:29 GMT
#83
On October 26 2011 11:15 Piousflea wrote:
It's been said by a few others in this thread but i'll re-post it: as of the Blizzcon build, a single Viper can cast detection on as many units as it has energy. If you get a viper or two early and use all of its energy on detection, you can end up feeling like a Starcraft 1 Zerg because all of your overlords have detection. However, you really don't want to use all your Viper energy on detection because its "real" spells are so freaking strong.

Then it goes the other way. I can leave 2 vipers at base and just parasite every single overlord that comes out. Now it'll be just like bw except much more tedious.
UniversalMind
Profile Joined March 2011
United States326 Posts
November 06 2011 01:07 GMT
#84
the toss'es saying, I have to go robo whats the big deal. What unit is zerg and terran making, that is giving you these BO losses? I'm curious cause I wanna make these units too cause from the way you all are making it sound they are really strong. Is the Lurker in the game and I missed it? Terran can make a cloak banshee...everyone has problems with banshees

I just find it silly that blizzard didn't touch Terran detection or Protoss detection at all but has nerfed zergs detection to hell since BW
RastaMonsta
Profile Joined October 2011
304 Posts
November 06 2011 01:34 GMT
#85
why cant you just wait for the beta before u start qqing
Phoobie
Profile Joined December 2010
Canada120 Posts
November 06 2011 03:02 GMT
#86
I personally kind of like the idea of keeping the overseer as only a detection unit and remove it`s abilities.
"Immortal Roach is pretty good against stalkers" ¯\_(ツ)_/¯
Aberu
Profile Blog Joined April 2010
United States968 Posts
Last Edited: 2011-11-06 03:05:48
November 06 2011 03:04 GMT
#87
I think people forgot that many standard zerg builds in zvt and zvp both call for evo chambers before lair, and a spore crawler is just 75 minerals, and costs no gas. Detection woes before you have 200 gas are not an issue currently, so why would they be then.


On November 06 2011 09:20 Hambone636 wrote:
This is going to be ridiculously awesome
Zerg will just make vipers and make all queens detectors
Have like 8 queens and spread the creep all over the map - You will always have detection and think of all that transfusion
Protoss would have no map contol
It would be decent against terran as well, I think



You are right about one thing, that is ridiculous.
srsly
Achilles306
Profile Joined October 2011
Canada84 Posts
November 06 2011 03:07 GMT
#88
I think it makes for neat micro opportunities where your opponent has to see which unit is the detector and has to try to snipe it. Burrowed infestors detecting other burrowed infestors sounds pretty cool also. It might be a little more tedious that using overseers. My main worry would be the amount of energy that it will cost or if it is limited to 1 detector to viper (heard this rumor somewhere).
Whitewing
Profile Joined October 2010
United States7483 Posts
November 06 2011 03:09 GMT
#89
On October 25 2011 19:37 teide wrote:
Dt and banshee kill spore crawler so fast. Zerg dont have scan -.-


Make an extra queen or two, save up energy for a transfuse, and once there are vipers on the field, dump all that energy into creep, and your creep spread will be great really quick.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Whitewing
Profile Joined October 2010
United States7483 Posts
November 06 2011 03:11 GMT
#90
On November 06 2011 10:07 UniversalMind wrote:
the toss'es saying, I have to go robo whats the big deal. What unit is zerg and terran making, that is giving you these BO losses? I'm curious cause I wanna make these units too cause from the way you all are making it sound they are really strong. Is the Lurker in the game and I missed it? Terran can make a cloak banshee...everyone has problems with banshees

I just find it silly that blizzard didn't touch Terran detection or Protoss detection at all but has nerfed zergs detection to hell since BW


If terran goes cloak banshee and you don't have observers you're in trouble, you have to throw cannons down everywhere to avoid taking tons of damage while you get observers out, and you instantly lose the ability to leave your base until robo. Same applies to zerg with burrowed roaches, although we usually put cannons at our walls against zerg, so we just lose the ability to leave our base until observer. Same applies to infestors.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Masq
Profile Blog Joined March 2009
Canada1792 Posts
November 06 2011 03:13 GMT
#91
burrowed roach = pro detector
SpaceYeti
Profile Joined June 2010
United States723 Posts
November 06 2011 03:31 GMT
#92
They need to remove the detection function from the Viper and bring back the Overseer, just stripped of its abilities. I cannot see how they are going to be able to balance the Viper when it is simultaneously a necessity given it's detection role, but also a powerful caster unit and siege breaker that single-handedly changes the tides of a specific battle. These roles are in direct conflict and pose major complications when it comes to determining the costs and tech-requirements of the Viper as a unit.

I really hope they see this problem and resolve it. I also don't like that they have make Zerg early game scouting even worse than it currently is.
Behavior is a function of its consequences.
ScaSully
Profile Joined April 2011
United States488 Posts
November 06 2011 03:34 GMT
#93
but the viper is really versital and overseer was not really good at anything imo
¯\_(ツ)_/¯
Supamang
Profile Joined June 2010
United States2298 Posts
November 06 2011 03:36 GMT
#94
I dont see much of a problem.

You could have 1 Viper designated for creating detectors. Upgrade overlord speed and after you get a Viper morphed in, just have him sit at base slowly making every overlord you have into a detector. I see that as a much cheaper alternative to overseer
deadjawa
Profile Joined May 2011
United States179 Posts
November 06 2011 03:40 GMT
#95
On November 06 2011 12:36 Supamang wrote:
I dont see much of a problem.

You could have 1 Viper designated for creating detectors. Upgrade overlord speed and after you get a Viper morphed in, just have him sit at base slowly making every overlord you have into a detector. I see that as a much cheaper alternative to overseer

Yeah, but the viper can only cast the eye stalk thing once.
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
November 06 2011 03:45 GMT
#96
Use ocular parasite on a roach with tunneling claws - you now have a mobile cloaked detector with more HP than an obs (only disadvantage is that it doesn't fly).
vibeo gane,
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
November 06 2011 03:47 GMT
#97
On November 06 2011 12:40 deadjawa wrote:
Show nested quote +
On November 06 2011 12:36 Supamang wrote:
I dont see much of a problem.

You could have 1 Viper designated for creating detectors. Upgrade overlord speed and after you get a Viper morphed in, just have him sit at base slowly making every overlord you have into a detector. I see that as a much cheaper alternative to overseer

Yeah, but the viper can only cast the eye stalk thing once.

You should really read the thread.

It could cast it multiple times in the Blizzcon build that people played.
Turbogangsta
Profile Blog Joined March 2011
Australia319 Posts
November 06 2011 03:50 GMT
#98
On November 06 2011 12:04 Aberu wrote:
I think people forgot that many standard zerg builds in zvt and zvp both call for evo chambers before lair, and a spore crawler is just 75 minerals, and costs no gas. Detection woes before you have 200 gas are not an issue currently, so why would they be then.


Show nested quote +
On November 06 2011 09:20 Hambone636 wrote:
This is going to be ridiculously awesome
Zerg will just make vipers and make all queens detectors
Have like 8 queens and spread the creep all over the map - You will always have detection and think of all that transfusion
Protoss would have no map contol
It would be decent against terran as well, I think



You are right about one thing, that is ridiculous.


while that does sound pretty awesome lol you probably dont want to have 16 supply in queens before you have your power units out like the ultra or broodlord
Esports is killing Esports.
jinixxx123
Profile Joined June 2010
543 Posts
November 06 2011 03:55 GMT
#99
i think they should have both overseer and viper detection, but then revert back the Spore crawlers to have a longer uproot /downroot time.
hitpoint
Profile Joined October 2010
United States1511 Posts
November 06 2011 04:06 GMT
#100
They should leave overseer and have vipers also. Or just remove the stupid detection ability from the viper.
It's spelled LOSE not LOOSE.
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