• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 02:20
CET 08:20
KST 16:20
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT28Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0243LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2
StarCraft 2
General
ByuL: The Forgotten Master of ZvT How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Oliveira Would Have Returned If EWC Continued Behind the Blue - Team Liquid History Book Weekly Cups (Feb 16-22): MaxPax doubles
Tourneys
StarCraft Evolution League (SC Evo Biweekly) Sea Duckling Open (Global, Bronze-Diamond) PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) Sparkling Tuna Cup - Weekly Open Tournament How do the "codes" work in GSL?
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 514 Ulnar New Year The PondCast: SC2 News & Results Mutation # 513 Attrition Warfare Mutation # 512 Overclocked
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ ACS replaced by "ASL Season Open" - Starts 21/02 TvZ is the most complete match up CasterMuse Youtube A cwal.gg Extension - Easily keep track of anyone
Tourneys
Escore Tournament StarCraft Season 1 [Megathread] Daily Proleagues [LIVE] [S:21] ASL Season Open Day 1 Small VOD Thread 2.0
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular? Current Meta
Other Games
General Games
Path of Exile Nintendo Switch Thread Beyond All Reason Battle Aces/David Kim RTS Megathread New broswer game : STG-World
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Mexico's Drug War Russo-Ukrainian War Thread Ask and answer stupid questions here!
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
ASL S21 English Commentary…
namkraft
Inside the Communication of …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1648 users

[D] HotS: Zerg detection

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 9 10 11 Next All
grs
Profile Blog Joined April 2011
Germany2339 Posts
Last Edited: 2011-11-06 23:38:00
October 25 2011 09:38 GMT
#1
As little as is known right now, I am a bit worried about the loss of the overseer as a detector compared to the viper as a detector.

Overseer:
+ morph time 17s, when lair tech is done
+ cost 50/50
+ sight range 11
+ Speed 1.875 (2,75 with upgrade)
+ morph from any overlord spread around the map
- rarely used/bad spells

Viper:
? build time unknown, but very probably way more than 17s (infestor is 50s e.g.) said to build fairly quick
? cost 100/200, but can make multiple detectors
- sight range (of the detector) depends on unit (max 11)
- speed (of the detector) depends on unit (can be very fast zergling or very slow)
- must have the viper near the unit you want as a detector
+ spells sound very strong

Don't get me wrong, the viper sounds really good as a spell caster unit, but given that you can "only" make one unit a detector with the viper: what happens if you lose that unit? You have to build a new viper, infect a unit (and have a resonable good one close to the viper). How much havoc can some DTs or Banshees wreck till you can have another detector up?
From people playing at Blizzcon, the Viper can infect multiple units; each for the low cost of 25 energy.

Also it seems the parasite will not work on massive units (no Broodlord, no Ultralisk), so what is left? An overlord, which flies, but is very slow? Maybe a muta or corruptor?

Am I overlooking something, or does this hurt zerg detection quite much? Currently looks, like switching the Overseer out for the viper, slows the initial zerg detection down, since the cost is higher and you have to get the unit you want as a detector close to the Viper.

kmh
Profile Joined November 2010
Finland351 Posts
October 25 2011 09:41 GMT
#2
It's a pretty big hit to the availability of detection. However, having a single viper will probably never be a bad move - no matter what the push, it would seem to always be a helpful unit to have, so there's that.

Barbiero
Profile Blog Joined September 2010
Brazil5259 Posts
October 25 2011 09:41 GMT
#3
Defensively, you would still use Spore crawlers for detection. This is an offensive, versatile, detection method.

I still find it quite weak considering how easy it is to "avoid" spore crawlers, so I'm hoping Zerg will have another form of detection as well.
♥ The world needs more hearts! ♥
Ganseng
Profile Joined July 2011
Russian Federation473 Posts
October 25 2011 09:46 GMT
#4
i wouldn't be concerned about detection, i would be concerned about scouting. i mean overseer is 50 gas and 200 hp, viper is 200 gas and 120 hp... feel the difference.
how are zergies supposed to scout? slow ovis? fast ovis (200 gas)?
albis
Profile Joined January 2010
United States652 Posts
October 25 2011 09:47 GMT
#5
would be nice to have queen detectors at expansions. 2-3 spines and a queen and your anti dt proof. hear a nuke go off, queens already at the nuke spot. or maybe overlords over expos
every punch is thrown with bad intentions with the speed of a devil
Eviscerador
Profile Joined October 2011
Spain286 Posts
Last Edited: 2011-10-25 09:51:24
October 25 2011 09:50 GMT
#6
On October 25 2011 18:47 albis wrote:
would be nice to have queen detectors at expansions. 2-3 spines and a queen and your anti dt proof. hear a nuke go off, queens already at the nuke spot. or maybe overlords over expos

¿How anyone of this be better than a single spore? Remember spores can move and burrow pretty quick.

Also, queens are the priority target on a cloacked rush, so getting them to be detectors make them more priority target.
A victorious warrior wins first, then goes to war. A defeated warrior goes to war and then seeks to win.
FaCE_1
Profile Blog Joined December 2006
Canada6184 Posts
October 25 2011 09:51 GMT
#7
On October 25 2011 18:47 albis wrote:
would be nice to have queen detectors at expansions. 2-3 spines and a queen and your anti dt proof. hear a nuke go off, queens already at the nuke spot. or maybe overlords over expos

yeah or have the zerling as detector O_o...

I always like to make 3-4 overseer when needed in big battle against T or P since it's pretty cheep, you already have the overload and chageling are so usefull

will need to try this new units before concluding anything tough...
n_n
Frankon
Profile Joined May 2010
3054 Posts
October 25 2011 09:54 GMT
#8
I see one big plus for the parasite. It should be harder to snipe the detection units to use your ghosts or DTs in engagement since you wouldn't know which unit is the detector.
Treble557
Profile Joined August 2010
United States221 Posts
October 25 2011 09:57 GMT
#9
I'm more worried about what it's gonna do to our mid game scouting then our detection honestly. You can get an overseer as soon as you get a lair to get into the enemy base and poke around to see what you're reacting to just fine, but if we're stuck waiting on OL speed to do this, or using slow OL's, or only able to go by what we see from poking at the front, then im pretty sure we're screwed. XD
Seij
Profile Joined March 2011
United States19 Posts
October 25 2011 10:04 GMT
#10
I'm excited to have the viper...

Going against a Terran with many ghosts to both snipe BLs and Ultras, the only viable way to kill them off would be either with an overseer (very easily sniped) or revealing them with a fungal. EMP out ranges fungal and are very squishy.

The game was kind of off though but....
+ Show Spoiler +
Watch MVP vs Nestea @ Blizzcon
I kind of wonder if he was trying to make a point with that comp vs ghosts...


Having a random unit to detect seems to be a great solution to this.

I am concerned about the cost and time it will come out though as well.

firehand101
Profile Blog Joined March 2011
Australia3152 Posts
October 25 2011 10:07 GMT
#11
I think the overseer should just be left in, how else are zerg going to scout on lair tech?
The opinions expressed by our users do not reflect the official position of TeamLiquid.net or its staff.
baba44713
Profile Joined October 2011
83 Posts
October 25 2011 10:22 GMT
#12
There's already a thread about this:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=216712

Hairy
Profile Joined February 2011
United Kingdom1169 Posts
October 25 2011 10:24 GMT
#13
I'm a little worried, but it's early days and we still don't even have beta.

That said, I'm concerned for early/midgame detection as the viper is going to be difficult, or impossible, to get early enough to be an option for things like big banshee play (while still being economically viable). With no other detection option I can see it being very difficult to avoid having to over-produce spores for defense in order to avoid stupid losses.

... especially as removing the overseer also leaves somewhat of a hole in zerg scouting as it currently stands. Hopefully blizz will give us some alternative, eg overlord speed at hatch tech would be very welcome.
Sometimes I sits and thinks, and sometimes I just sits
FakeDouble
Profile Blog Joined September 2010
Australia676 Posts
October 25 2011 10:33 GMT
#14
It seems like zerg would become like a Terran that didn't have the ability to scan, i.e. no mobile detection until you get out a raven (also 100/200)... which is stupid, and I play Terran.
2 Port cloakshee would become too strong again as zerg would not be able to get a detector that the cloakshees could not just kill.
DTs wouldn't kill you out right, but could easily contain you on 2 bases. If you did happen to take a very quick 3rd and spore that up in time, a protoss could just park DTs outside your natural to not let you move out and easily go kill your 3rd and then take a quick 3rd themselves.
At least in zvz you wouldn't have to worry about swarm host rushes. Or would you?
Hopefully it doesn't come down to having to spread creep and leap-frog spore crawlers just to be able to move out of your base with units that aren't as fast as speedlings...
Formerly known as carbonaceous
teide
Profile Joined July 2011
Spain178 Posts
October 25 2011 10:37 GMT
#15
Dt and banshee kill spore crawler so fast. Zerg dont have scan -.-
My name is reek it rhymes with peek.
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
October 25 2011 10:38 GMT
#16
I hope there's some kind of graphic, like an eye icon floating above units that you make a detector.

Otherwise, how will the other player know which unit to snipe?
silentblob
Profile Joined June 2011
Great Britain40 Posts
October 25 2011 11:09 GMT
#17
my advice is to wait till the game ships before you worry about the balance, thats meant in a nice way
Treble557
Profile Joined August 2010
United States221 Posts
October 25 2011 11:11 GMT
#18
On October 25 2011 20:09 silentblob wrote:
my advice is to wait till the game ships before you worry about the balance, thats meant in a nice way


Try to remember that DB put all this stuff out there because he wants our community feedback on these ideas to know if they're worth finalizing or not for the beta.

So we'd actually be doing a bad thing by just going "ooo how snazzy" and then waiting till the beta to say anything at all.

baba44713
Profile Joined October 2011
83 Posts
October 25 2011 11:16 GMT
#19
On October 25 2011 19:38 TedJustice wrote:
I hope there's some kind of graphic, like an eye icon floating above units that you make a detector.

Otherwise, how will the other player know which unit to snipe?


Yes there is. A giant frikking floating orb. Check out 0:09:



silentblob
Profile Joined June 2011
Great Britain40 Posts
October 25 2011 11:20 GMT
#20
If one mutalisk was ocular parasited in a pack of mutas, it would be a really good tool for scouting/map control/picking off observers, banshees, possibly DT's possibly shredders and swarm hosts if they are used as intended.

I think thats how they will be used... and hopefully they won't be visible by the enemy unless the enemy has a detector.
1 2 3 4 5 9 10 11 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 40m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
GuemChi 2019
Sea 585
Tasteless 272
Snow 130
Dewaltoss 41
910 38
NaDa 14
ToSsGirL 12
sorry 11
Dota 2
febbydoto16
Counter-Strike
Stewie2K804
m0e_tv565
Other Games
summit1g8531
WinterStarcraft427
C9.Mang0309
Organizations
Other Games
gamesdonequick1070
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Light_VIP 15
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1331
• Stunt576
Upcoming Events
CasterMuse Showmatch
1h 40m
Light vs Queen
WardiTV Winter Champion…
4h 40m
OSC
16h 40m
The PondCast
1d 2h
Replay Cast
1d 16h
Korean StarCraft League
2 days
CranKy Ducklings
3 days
SC Evo Complete
3 days
Replay Cast
3 days
Sparkling Tuna Cup
4 days
[ Show More ]
uThermal 2v2 Circuit
4 days
Replay Cast
5 days
Wardi Open
5 days
Replay Cast
5 days
Liquipedia Results

Completed

Proleague 2026-02-22
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
ASL Season 21: Qualifier #1
ASL Season 21: Qualifier #2
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.