[D] HotS: Zerg detection - Page 10
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ELA
Denmark4608 Posts
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LazinCajun
United States294 Posts
![]() Yes. | ||
ELA
Denmark4608 Posts
That's a pretty big eye.. If it dosn't scale, it would look pretty dumb when cast on a zergling | ||
Playguuu
United States926 Posts
I think zergs biggest issues are the incredibly slow units without upgrades and the lack of viable early-mid game scouting. Protoss could use some work too but hallucinate isn't the worst. | ||
Yorke
England881 Posts
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BeauTaplin
Australia6 Posts
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Toads
Canada1795 Posts
On November 07 2011 12:03 ELA wrote: Does anyone know if there will be some kind of visual give-away for the opponent, that the unit has the detection cast on it? There's a little overseer on the top of the unit And i've try the viper with the HotS Ums and i miss my overseer for the fast detection ![]() | ||
Chicane
United States7875 Posts
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benefluence
United States158 Posts
On November 07 2011 12:34 Playguuu wrote: I think zergs biggest issues are the incredibly slow units without upgrades and the lack of viable early-mid game scouting. Protoss could use some work too but hallucinate isn't the worst. Zerg units are at worst average speed without their upgrades, and every ground combat unit has one except the hydra (the ultra's you no longer have to pay for), plus they have creep. Move speed is not their problem. I do think viper detection will be really wonky to balance. Having a caster as the mobile detector works for terran because of scans. 150 extra gas + extra build time for detection is going to hurt zerg quite a bit | ||
DARKHYDRA
United States303 Posts
On November 07 2011 14:06 BeauTaplin wrote: Confused on why cloaked units are allowed to be a threat to everyone but Zerg, Overlords with detection makes for less interesting play. Because that is part of zerg gameplay, just like how terran gets building lift off for no apperant reason. Besides having OL detection only makes stealth obsolete in theory, in practice shit happens. | ||
CycoDude
United States326 Posts
On October 25 2011 18:46 Ganseng wrote: i wouldn't be concerned about detection, i would be concerned about scouting. i mean overseer is 50 gas and 200 hp, viper is 200 gas and 120 hp... feel the difference. how are zergies supposed to scout? slow ovis? fast ovis (200 gas)? this times a 1000, why is nobody bringing this up??? zerg uses overseers to SCOUT most of the time; what will zerg do now? protoss have cheap, fast-building observers, terran can use scans, zerg............................................you get the idea. no overseer means zerg has no good way to scout. slow overlords will just die before getting to see anything. | ||
Toads
Canada1795 Posts
On November 08 2011 04:00 CycoDude wrote: this times a 1000, why is nobody bringing this up??? zerg uses overseers to SCOUT most of the time; what will zerg do now? protoss have cheap, fast-building observers, terran can use scans, zerg............................................you get the idea. no overseer means zerg has no good way to scout. slow overlords will just die before getting to see anything. Then use fast overlord ?? | ||
Shadrak
United States490 Posts
Overlord speed takes much longer to research and is more expensive than morphing an overseer, which means the ability to scout will be pushed back significantly. On top of that you will now have to spend money on a separate unit (viper) to get detection instead of getting a scout and detection together. | ||
Tschis
Brazil1511 Posts
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DARKHYDRA
United States303 Posts
On November 08 2011 04:00 CycoDude wrote: this times a 1000, why is nobody bringing this up??? zerg uses overseers to SCOUT most of the time; what will zerg do now? protoss have cheap, fast-building observers, terran can use scans, zerg............................................you get the idea. no overseer means zerg has no good way to scout. slow overlords will just die before getting to see anything. Well OL speed upgrade cost 100m 100g so that's only 50 gas more than overseer, the main differance would in upgrade vs morph time. You yeah its a slight nerf to zerg scouting and I think we could all agree that that's the last thing that needed a nerf. Edit: damn typos! | ||
Toads
Canada1795 Posts
On November 08 2011 04:09 Shadrak wrote: Overlord speed takes much longer to research and is more expensive than morphing an overseer, which means the ability to scout will be pushed back significantly. On top of that you will now have to spend money on a separate unit (viper) to get detection instead of getting a scout and detection together. Ok it will push back but this is not like we don't have anythig to scout anymore. | ||
Shadrak
United States490 Posts
On November 08 2011 04:14 StoLiVe wrote: Ok it will push back but this is not like we don't have anythig to scout anymore. Agreed. Its just that it really didn't need to be pushed back later than it already is. | ||
Hypatio
549 Posts
The viper should have detection originally, and then be able to transfer detection to other units when it reaches some amount of energy (100-150), losing detection itself, then when it gets that amount of energy it should be able to become a detector again and be able to cast. | ||
terranmoccasin
United States74 Posts
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Toads
Canada1795 Posts
On November 08 2011 05:15 terranmoccasin wrote: What if you cast the spell on a unit and then burrow it? I could imagine that being very powerful for zergs and confusing for opponents. Hahaha xD A burrow mouvement roach detector. it could be nice ![]() | ||
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