• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:17
CEST 04:17
KST 11:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments0[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
BSL 2025 Warsaw LAN + Legends Showmatch0Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia8Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues29
StarCraft 2
General
#1: Maru - Greatest Players of All Time Weekly Cups (Sept 8-14): herO & MaxPax split cups Team Liquid Map Contest #21 - Presented by Monster Energy SpeCial on The Tasteless Podcast Team TLMC #5 - Finalists & Open Tournaments
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia WardiTV TL Team Map Contest #5 Tournaments RSL: Revival, a new crowdfunded tournament series
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
BW General Discussion Soulkey on ASL S20 A cwal.gg Extension - Easily keep track of anyone BGH Auto Balance -> http://bghmmr.eu/ ASL20 General Discussion
Tourneys
[Megathread] Daily Proleagues BSL 2025 Warsaw LAN + Legends Showmatch [ASL20] Ro16 Group D [ASL20] Ro16 Group C
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Borderlands 3 General RTS Discussion Thread Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
I <=> 9
KrillinFromwales
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1655 users

[D] HotS: Zerg detection - Page 8

Forum Index > SC2 General
Post a Reply
Prev 1 6 7 8 9 10 11 Next All
Snaphoo
Profile Joined July 2010
United States614 Posts
November 06 2011 18:15 GMT
#141
On October 25 2011 21:16 aebriol wrote:
It is retarded. Because now zerg have no mobile or range detection unless they go for whatever tech path gives you the viper. And no way of getting it quickly to your army.

So in essence, on lair tech, if you ever want to be offensive and not face auto loss, you have to make vipers AND whatever other tech you would like to use. In essence removing the ability to pick a tech path other than the viper on lair tech unless your opponent is dumb and lets you see his entire base so you are certain that cloaked units isn't an issue.

Right now if you are going roach hydra, and the opponent goes DT's into chargelot archon, you can morph a few overseers and attack before he changes his tech.

With this, he can go DT and expand behind it and be 100% completely safe - because it is impossible for you to mount any offense with your ground army, because you have no mobile detection.

In essence this should force zerg to always make go for viper tech first, regardless of what style they want to play.


Welcome to the Robo techpath in PvT.
DARKHYDRA
Profile Joined September 2006
United States303 Posts
November 06 2011 18:44 GMT
#142
On November 06 2011 10:07 UniversalMind wrote:
the toss'es saying, I have to go robo whats the big deal. What unit is zerg and terran making, that is giving you these BO losses? I'm curious cause I wanna make these units too cause from the way you all are making it sound they are really strong. Is the Lurker in the game and I missed it? Terran can make a cloak banshee...everyone has problems with banshees

I just find it silly that blizzard didn't touch Terran detection or Protoss detection at all but has nerfed zergs detection to hell since BW


Best post in this thread. Zerg went from having the best detection in the game to not so great and now its ok but its gonna cost you quite a bit. Meanwhile both the wraith and darktemplar got buffed but lurkers nowhere in sight.
Ballistixz
Profile Joined January 2010
United States1269 Posts
Last Edited: 2011-11-06 18:59:21
November 06 2011 18:54 GMT
#143
On November 07 2011 03:15 Snaphoo wrote:
Show nested quote +
On October 25 2011 21:16 aebriol wrote:
It is retarded. Because now zerg have no mobile or range detection unless they go for whatever tech path gives you the viper. And no way of getting it quickly to your army.

So in essence, on lair tech, if you ever want to be offensive and not face auto loss, you have to make vipers AND whatever other tech you would like to use. In essence removing the ability to pick a tech path other than the viper on lair tech unless your opponent is dumb and lets you see his entire base so you are certain that cloaked units isn't an issue.

Right now if you are going roach hydra, and the opponent goes DT's into chargelot archon, you can morph a few overseers and attack before he changes his tech.

With this, he can go DT and expand behind it and be 100% completely safe - because it is impossible for you to mount any offense with your ground army, because you have no mobile detection.

In essence this should force zerg to always make go for viper tech first, regardless of what style they want to play.


Welcome to the Robo techpath in PvT.



its not the same thing..... zerg pretty much have to spend 200/200 everytime they need detection. and guess what happens if the unit u put the detection on dies? u have to spend ANOTHER 200/200 for another viper with an eye. its only 1 eye per viper. so if u put the detection on a overlord for example and the overlord dies ur pretty much screwed unless u spend a tremendous amount of money on vipers.

its stupid as hell. they should have just left the fucking overseer in, it was actually the best scout zerg had and wasnt hurting anything. there was NO REASON to remove that unit other then "herp derp, well we got to remove something! hmm, lets try overseer and fuck with zergs detection a bit". i mean seriously... there was no reason to remove the overseer nor carrier. mothership made sense, but all they did with Mship was move the fucking gimmick of it to the terran race because dustin just needs to make terrans as cool as holy shit.

btw, viper cost like 3 supply.
Cosmology
Profile Joined September 2011
Canada360 Posts
November 06 2011 18:55 GMT
#144
did you guys know that the viper can keep on casting ocular parasite whenever the parasited unit dies?
Somewhere, something amazing is waiting to be known.
reptile
Profile Joined July 2010
United States210 Posts
November 06 2011 18:57 GMT
#145
I hate this idea... I thought they were going to be making detection better, not worse. I'd rather have the option of the overseer and the viper, than be limited to just one. Or why don't we just go back to the broodwar days and give all overlords vision.
"When the game is over, the King and the Pawn go back in the same box."
Zlarp
Profile Joined August 2011
Switzerland9 Posts
November 06 2011 20:37 GMT
#146
I'd say it's not as bad as all that depending on how games will start playing out in HotS. My guess is that making vipers will become standard because of the powerful spells anyways, so you'll have detection on top of it pretty much as a bonus. And hey, there's games where you might not even need the detection, so you'll have a cloud or a snatched siege tank that much earlier. I don't see it as a trade-off at all.

As for your detector dying and 100 minerals plus 200 gas going down the drain, that's something that Blizzard can still easily change. Maybe they'll just let us use the ocular ability as much as we want, make it free energy-wise, make the Viper build faster, etc. etc. I'm sure there are good was to balance this.
Gold league random player who likes talking about Starcraft
JackDragon
Profile Joined February 2011
525 Posts
November 06 2011 20:51 GMT
#147
On November 07 2011 03:44 DARKHYDRA wrote:
Show nested quote +
On November 06 2011 10:07 UniversalMind wrote:
the toss'es saying, I have to go robo whats the big deal. What unit is zerg and terran making, that is giving you these BO losses? I'm curious cause I wanna make these units too cause from the way you all are making it sound they are really strong. Is the Lurker in the game and I missed it? Terran can make a cloak banshee...everyone has problems with banshees

I just find it silly that blizzard didn't touch Terran detection or Protoss detection at all but has nerfed zergs detection to hell since BW


Best post in this thread. Zerg went from having the best detection in the game to not so great and now its ok but its gonna cost you quite a bit. Meanwhile both the wraith and darktemplar got buffed but lurkers nowhere in sight.

How did dark templar get buffed?

I don't agree that zerg detection just got much worse. From what I have heard and seen from people playing the actuall beta the spell for detection is not a one time use so I will trust that information. The only difference in this case is that you know need a good unit for mobile detection, that you only really need one of. 200 gas sure but that is the same for ravens right? also it is stright after lair insted of a certen techpath like the Robo is for protoss. And the observer still costs 75 gas for a really weak but cloaked detection.

All in all I don't see the detection so much worse for zerg you still have spores for dt rushes and banshees so it isn't like you will die if you don't rush lair. Sure it might be harder to take a 3rd and 4th before lair but I really don't see that as a big problem.
bovineblitz
Profile Joined September 2010
United States314 Posts
November 06 2011 21:32 GMT
#148
I'm concerned about this for several reasons both for and against zerg.

For example, this makes it a lot easier for zergs to snipe observers. With more emphasis on burrowed units and only one legitimate form of detection for Protoss, it could be a problem.

Also, it seems weird to have to build 3 vipers to have 3 detectors.

Oddly enough I kinda think what will happen is it will encourage zerg players to get overlord speed and they'll parasite one overlord and bring a massive pack of them wherever they go.
DARKHYDRA
Profile Joined September 2006
United States303 Posts
November 06 2011 21:37 GMT
#149
Broodwar: overlords come with detection at no additional cost.
WOL: with lair, at the cost of 50m 50g you get one detector.
HOTS: with lair, at the cost of 100m 200g? And supply, You get to cast detection.

Seems like a drastic nerf to me.

There are a few things I'm not clear of about the viper.
Exact cost, mineral, gas and supply?
Energy cost of ocular parasite?
Is it 1 OP per viper or 1 viper can cast it many times?
If 1 viper can cast many times, can it make 4 detectors at a time or is it only 1 OP active at a time?
namste
Profile Joined October 2010
Finland2292 Posts
November 06 2011 21:53 GMT
#150
I still think that Viper should be morphed from an overseer. As in Overlord -> Overseer -> Viper.
IM hwaitiing ~ IMMvp #1 | Bang Min Ah <3<3
The_DarkAngelz
Profile Joined April 2010
Brazil221 Posts
November 06 2011 22:02 GMT
#151
In the HOTS only terran will have imba detection. Protoss lacks of detection pretty badly, one mistake with obersevers can cost the game !

But this new schema with Viper seems pretty good trade upon overseers. But Zerg almost always will have to go Viper tech !!

But that's true to Protoss to have somekind of detection he has to go robo tech. Only Terran don't suffer from that because he'll always get OC. A good terran doesn't need a unit for detection.

Let's see how Zerg will use this interesting unit !
FeyFey
Profile Joined September 2010
Germany10114 Posts
November 06 2011 22:02 GMT
#152
muta with parasite is to op against toss anyway so they will change it alot for sure. Just like not knowing is to much for ghosts. Other then that spores are terrible good detection after the buff, taking the overseers job. And well zergs delay lair for so long most of the time, that overseers aren't hitting a scouting timing, so they use slow ovis anyway. And well you want ovi speed anyway :3.
Mosts zergs should admit they never got an overseer anyway, and even if they did only a small part used their abilites. And you can do well without them.
I get them almost every game and used the abilities alot, so op those changelings. (got overseers more often the i did get speed) You really notice that people have no idea how to position them in most games ^.^ .
And i am curious to see if the changed cloak either costs more energy for the terran, or that its complelty canceled after an fungal.
DoubleReed
Profile Blog Joined September 2010
United States4130 Posts
Last Edited: 2011-11-06 22:12:14
November 06 2011 22:03 GMT
#153
I don't see the point in detection for the viper. It makes it really awkward to balance seeing how it looks like the viper will have some really powerful spells. But we need detection at a reasonable time and cost. I mean if costs 200 gas, that's friggin' awful. Terran at least has scan until they can get a raven out. If the viper costs any tech at all, it will severely restrict zerg options.

I don't understand why the viper is eliminating the overseer at all. Can't we just have another caster?

On November 07 2011 06:53 namste wrote:
I still think that Viper should be morphed from an overseer. As in Overlord -> Overseer -> Viper.


In that case they should change the name and look of the unit. So it's like the Overweight.
TheDraken
Profile Joined July 2011
United States640 Posts
Last Edited: 2011-11-06 22:05:44
November 06 2011 22:04 GMT
#154
why can't they just give the occular parasite spell to the queen? it would make so much more sense and make the queen much more interesting as a unit.
it will truly make the queen the ultimate bitch of the zerg army. she's forced to sit and lay eggs, to heal your shit, to guard the hatch from small attacks, to lay down creep for your units, and now she has to pull out her eye when you need to get detection.
fast food. y u no make me fast? <( ಠ益ಠ <)
InvXXVII
Profile Joined March 2011
Canada242 Posts
November 06 2011 22:18 GMT
#155
A few weeks ago, on SotG, ARtosis was joking saying that the abduct ability would not only pull colossi out of the death ball, but will also cause all forcefields to be wrecked (cos the colossus steps on it on his way out). Is there any truth in this? Or was it really just a joke?
A good loser is still a loser.
Flamingo777
Profile Joined October 2010
United States1190 Posts
November 06 2011 22:26 GMT
#156
I feel that the rationale behind the removal of the Overseer was completely flawed. It was argued that the Overseer *Creates free supply", By being a unit with mostly useless offensive spells, and really only being good for scouting and detecting overall, I really don't see why this argument was not applied to Orbital Commands... If anything, the overseer was underpowered.
JackDragon
Profile Joined February 2011
525 Posts
November 06 2011 22:43 GMT
#157
I really don't think giving OP to queen is fair. Mobile detection at only cost of one or 2 less creep tumor? Not taking up space for other units? (productionwise). Also it only costing minerals is really bad. I know I know that Scann is only a mineral opportunity cost as well, but it isn't permanent either.
tztztz
Profile Joined March 2011
Germany314 Posts
November 06 2011 22:48 GMT
#158
the overseer is not useless, its just underused. the problem with the overseer is that the game is not figured out enough, so nobody is able to use it properly. i'm not a pro but i use overseers in zvp to delay robo production, and it's quite effective. i think it's a cool unit and blizzard should keep it in the game, maybe buff the speed/health.
oogieogie
Profile Joined June 2011
United States3657 Posts
November 06 2011 22:53 GMT
#159
On November 07 2011 05:51 JackDragon wrote:
Show nested quote +
On November 07 2011 03:44 DARKHYDRA wrote:
On November 06 2011 10:07 UniversalMind wrote:
the toss'es saying, I have to go robo whats the big deal. What unit is zerg and terran making, that is giving you these BO losses? I'm curious cause I wanna make these units too cause from the way you all are making it sound they are really strong. Is the Lurker in the game and I missed it? Terran can make a cloak banshee...everyone has problems with banshees

I just find it silly that blizzard didn't touch Terran detection or Protoss detection at all but has nerfed zergs detection to hell since BW


Best post in this thread. Zerg went from having the best detection in the game to not so great and now its ok but its gonna cost you quite a bit. Meanwhile both the wraith and darktemplar got buffed but lurkers nowhere in sight.

How did dark templar get buffed?

I don't agree that zerg detection just got much worse. From what I have heard and seen from people playing the actuall beta the spell for detection is not a one time use so I will trust that information. The only difference in this case is that you know need a good unit for mobile detection, that you only really need one of. 200 gas sure but that is the same for ravens right? also it is stright after lair insted of a certen techpath like the Robo is for protoss. And the observer still costs 75 gas for a really weak but cloaked detection.

All in all I don't see the detection so much worse for zerg you still have spores for dt rushes and banshees so it isn't like you will die if you don't rush lair. Sure it might be harder to take a 3rd and 4th before lair but I really don't see that as a big problem.

terran also have turrets which is common in basicly all matchups except non bio TvT so think of those like spores, then scans, and also raven.

protoss have observer/cannons while zerg had overseer/spores.

It just seems so stupid to have lair needed for detection as zerg..the race is supposed to be mobile, and how fast is the viper?
HughJorgen
Profile Joined May 2010
Australia37 Posts
November 06 2011 22:59 GMT
#160
Just wanted to say that while most units lose their sight radius when burrowed, banelings don't! and in HOTS they can burrow move. FTW!

Or you could use infestors, since they have a sight radius of 10, burrow move at lair tech and also don't lose that sight radius when burrowed. But I think it's more fun to imagine the little baneling getting the burrow move detection job, he'd be like 'Score! No blowing up for me!', it'd be what every baneling wants to be when they grow up.
Prev 1 6 7 8 9 10 11 Next All
Please log in or register to reply.
Live Events Refresh
OSC
19:00
Mid Season Playoffs
Spirit vs PercivalLIVE!
Cham vs TBD
ByuN vs Jumy
SteadfastSC1023
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 1023
NeuroSwarm 163
RuFF_SC2 115
Nathanias 85
ProTech64
ROOTCatZ 18
StarCraft: Brood War
Artosis 731
Shuttle 691
Light 231
Sharp 134
HiyA 21
Icarus 5
Dota 2
monkeys_forever957
LuMiX1
Counter-Strike
Fnx 385
Other Games
summit1g7294
JimRising 399
C9.Mang0239
Maynarde124
Trikslyr56
ViBE40
XaKoH 26
Organizations
Other Games
gamesdonequick897
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH168
• davetesta31
• Sammyuel 1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Scarra1309
Upcoming Events
RSL Revival
7h 44m
Maru vs Reynor
Cure vs TriGGeR
Map Test Tournament
8h 44m
The PondCast
10h 44m
RSL Revival
1d 7h
Zoun vs Classic
Korean StarCraft League
2 days
BSL Open LAN 2025 - War…
2 days
RSL Revival
2 days
BSL Open LAN 2025 - War…
3 days
RSL Revival
3 days
Online Event
3 days
[ Show More ]
Wardi Open
4 days
Monday Night Weeklies
4 days
Sparkling Tuna Cup
5 days
LiuLi Cup
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.