• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 09:46
CET 15:46
KST 23:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation4Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
[TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time? SC: Evo Complete - Ranked Ladder OPEN ALPHA
Tourneys
Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
BW General Discussion FlaSh on: Biggest Problem With SnOw's Playstyle Terran 1:35 12 Gas Optimization BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET [ASL20] Grand Finals [Megathread] Daily Proleagues
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1354 users

[D]Are mutalisks overpowered in WOL?? - Page 18

Forum Index > SC2 General
Post a Reply
Prev 1 16 17 18 19 20 103 Next
worldsnap
Profile Joined November 2010
Canada222 Posts
October 25 2011 20:25 GMT
#341
On October 26 2011 04:54 PopcornColonel wrote:
I'm gonna have to say ZvT is fine, with regard to mutalisks, because of the insane DPS and mobility of marines paired with medivacs, and the great splash damage and usefulness of thors.

For ZvP, however, mutalisks are a bit too strong, because blink stalkers don't have the DPS to deal with a flock of mutalisks before they escape, and phoenixes are so expensive and utterly useless outside of fighting mutalisks. Also, phoenixes are fairly difficult to micro against mutalisks, which can just a-move.


Are you serious. You realize that phoenixes can attack without even a-moving.... they are the easiest unit to micro in the whole game. And they are faster than mutas.
Deathmanbob
Profile Joined December 2010
United States2356 Posts
October 25 2011 20:28 GMT
#342
On October 26 2011 05:25 worldsnap wrote:
Show nested quote +
On October 26 2011 04:54 PopcornColonel wrote:
I'm gonna have to say ZvT is fine, with regard to mutalisks, because of the insane DPS and mobility of marines paired with medivacs, and the great splash damage and usefulness of thors.

For ZvP, however, mutalisks are a bit too strong, because blink stalkers don't have the DPS to deal with a flock of mutalisks before they escape, and phoenixes are so expensive and utterly useless outside of fighting mutalisks. Also, phoenixes are fairly difficult to micro against mutalisks, which can just a-move.


Are you serious. You realize that phoenixes can attack without even a-moving.... they are the easiest unit to micro in the whole game. And they are faster than mutas.



you do realize that at a point phoenixes no longer counter muta right? also that getting 10 muta out is WAY faster then getting 10 phoenixes
No Artosis, you are robin
polysciguy
Profile Joined August 2010
United States488 Posts
October 25 2011 20:31 GMT
#343
On October 26 2011 05:25 worldsnap wrote:
Show nested quote +
On October 26 2011 04:54 PopcornColonel wrote:
I'm gonna have to say ZvT is fine, with regard to mutalisks, because of the insane DPS and mobility of marines paired with medivacs, and the great splash damage and usefulness of thors.

For ZvP, however, mutalisks are a bit too strong, because blink stalkers don't have the DPS to deal with a flock of mutalisks before they escape, and phoenixes are so expensive and utterly useless outside of fighting mutalisks. Also, phoenixes are fairly difficult to micro against mutalisks, which can just a-move.


Are you serious. You realize that phoenixes can attack without even a-moving.... they are the easiest unit to micro in the whole game. And they are faster than mutas.

phoenix's are good against mutas if there are a few to a medium number of mutas, AND if you get them before mutas are on the field, you can't reactively go pheonix.
glory is fleeting, but obscurity is forever---napoleon
worldsnap
Profile Joined November 2010
Canada222 Posts
October 25 2011 20:31 GMT
#344
On October 26 2011 05:28 Deathmanbob wrote:
Show nested quote +
On October 26 2011 05:25 worldsnap wrote:
On October 26 2011 04:54 PopcornColonel wrote:
I'm gonna have to say ZvT is fine, with regard to mutalisks, because of the insane DPS and mobility of marines paired with medivacs, and the great splash damage and usefulness of thors.

For ZvP, however, mutalisks are a bit too strong, because blink stalkers don't have the DPS to deal with a flock of mutalisks before they escape, and phoenixes are so expensive and utterly useless outside of fighting mutalisks. Also, phoenixes are fairly difficult to micro against mutalisks, which can just a-move.


Are you serious. You realize that phoenixes can attack without even a-moving.... they are the easiest unit to micro in the whole game. And they are faster than mutas.



you do realize that at a point phoenixes no longer counter muta right? also that getting 10 muta out is WAY faster then getting 10 phoenixes


What does that have to do with his statement that "Also, phoenixes are fairly difficult to micro against mutalisks, which can just a-move"? Nothing at all.
muzzy
Profile Joined March 2010
United States640 Posts
October 25 2011 20:32 GMT
#345
I think a lot of people claiming mutas are OP haven't tried it as a Z. They are very strong, yes, but it's not so simple.

It may *seem* like your stalkers and cannons can't deal with the mutas, but you have to realize how much effort the Z is putting into that muta ball. The mutas eat up almost your entire economy and take tons of your attention to be cost effective.
So, yes, the Z forces you into a defensive posture and you have to pour resources into it, but it's not like everything is swell for the Z. You can't win the game with mutas, you have to push that advantage and actually get something from it, which is harder than it may seem to the outside observer.

Same goes for Terrans... yes I realize it sucks to have to deal with that constant Muta harras, but you gotta understand that feeling of seeing the Terran push come across the map and realizing that you *will* lose your army and hoping that you've done enough econ damage to remake and end up ahead.
freetgy
Profile Joined November 2010
1720 Posts
Last Edited: 2011-10-25 20:32:36
October 25 2011 20:32 GMT
#346
On October 26 2011 05:25 worldsnap wrote:
Show nested quote +
On October 26 2011 04:54 PopcornColonel wrote:
I'm gonna have to say ZvT is fine, with regard to mutalisks, because of the insane DPS and mobility of marines paired with medivacs, and the great splash damage and usefulness of thors.

For ZvP, however, mutalisks are a bit too strong, because blink stalkers don't have the DPS to deal with a flock of mutalisks before they escape, and phoenixes are so expensive and utterly useless outside of fighting mutalisks. Also, phoenixes are fairly difficult to micro against mutalisks, which can just a-move.


Are you serious. You realize that phoenixes can attack without even a-moving.... they are the easiest unit to micro in the whole game. And they are faster than mutas.


every unit can attack without even a-moving , troll detected.
phoenix are one of the micro intensivest unit in the game. especially low number phoenix vs. high number of mutas.
solidbebe
Profile Blog Joined November 2010
Netherlands4921 Posts
October 25 2011 20:36 GMT
#347
On October 26 2011 05:32 freetgy wrote:
Show nested quote +
On October 26 2011 05:25 worldsnap wrote:
On October 26 2011 04:54 PopcornColonel wrote:
I'm gonna have to say ZvT is fine, with regard to mutalisks, because of the insane DPS and mobility of marines paired with medivacs, and the great splash damage and usefulness of thors.

For ZvP, however, mutalisks are a bit too strong, because blink stalkers don't have the DPS to deal with a flock of mutalisks before they escape, and phoenixes are so expensive and utterly useless outside of fighting mutalisks. Also, phoenixes are fairly difficult to micro against mutalisks, which can just a-move.


Are you serious. You realize that phoenixes can attack without even a-moving.... they are the easiest unit to micro in the whole game. And they are faster than mutas.


every unit can attack without even a-moving , troll detected.
phoenix are one of the micro intensivest unit in the game. especially low number phoenix vs. high number of mutas.


He means that if you move command them they will still attack.... lol. I don't see how you didn't understand that one...
That's the 2nd time in a week I've seen someone sig a quote from this GD and I have never witnessed a sig quote happen in my TL history ever before. -Najda
rycho
Profile Joined July 2010
United States360 Posts
Last Edited: 2011-10-25 20:37:54
October 25 2011 20:37 GMT
#348
On October 26 2011 05:25 worldsnap wrote:
Show nested quote +
On October 26 2011 04:54 PopcornColonel wrote:
I'm gonna have to say ZvT is fine, with regard to mutalisks, because of the insane DPS and mobility of marines paired with medivacs, and the great splash damage and usefulness of thors.

For ZvP, however, mutalisks are a bit too strong, because blink stalkers don't have the DPS to deal with a flock of mutalisks before they escape, and phoenixes are so expensive and utterly useless outside of fighting mutalisks. Also, phoenixes are fairly difficult to micro against mutalisks, which can just a-move.


Are you serious. You realize that phoenixes can attack without even a-moving.... they are the easiest unit to micro in the whole game. And they are faster than mutas.


this is really incorrect. for phoenixes to be effective against mutas (since there are almost always going to be fewer phoenixes than mutas), the protoss player has to use the superior speed and range of the phoenix to avoid taking muta splash. this involves rapidly changing direction and kiting in between ranges 3 and 4, which isn't necessarily the hardest thing in the world but it does take constant attention (if you move away to build a building or whatever you can easily lose half your phoenixes depending on how many mutas are there).

latency on bnet is also really really unforgiving when doing this, if we had lan play we could probably see perfect phoenix micro but on bnet it just isn't really possible.
PopcornColonel
Profile Joined March 2011
United States769 Posts
October 25 2011 20:38 GMT
#349
On October 26 2011 05:25 worldsnap wrote:
Show nested quote +
On October 26 2011 04:54 PopcornColonel wrote:
I'm gonna have to say ZvT is fine, with regard to mutalisks, because of the insane DPS and mobility of marines paired with medivacs, and the great splash damage and usefulness of thors.

For ZvP, however, mutalisks are a bit too strong, because blink stalkers don't have the DPS to deal with a flock of mutalisks before they escape, and phoenixes are so expensive and utterly useless outside of fighting mutalisks. Also, phoenixes are fairly difficult to micro against mutalisks, which can just a-move.


Are you serious. You realize that phoenixes can attack without even a-moving.... they are the easiest unit to micro in the whole game. And they are faster than mutas.

When was the last time you micro'd 4 phoenixes against a flock of mutas?
Zerg delenda est.
j0ker
Profile Joined August 2011
275 Posts
October 25 2011 20:39 GMT
#350
the warhound isnt to further help terran hold off mutas, its to give mech a viable option to counter them.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
October 25 2011 20:40 GMT
#351
On October 26 2011 05:38 PopcornColonel wrote:
Show nested quote +
On October 26 2011 05:25 worldsnap wrote:
On October 26 2011 04:54 PopcornColonel wrote:
I'm gonna have to say ZvT is fine, with regard to mutalisks, because of the insane DPS and mobility of marines paired with medivacs, and the great splash damage and usefulness of thors.

For ZvP, however, mutalisks are a bit too strong, because blink stalkers don't have the DPS to deal with a flock of mutalisks before they escape, and phoenixes are so expensive and utterly useless outside of fighting mutalisks. Also, phoenixes are fairly difficult to micro against mutalisks, which can just a-move.


Are you serious. You realize that phoenixes can attack without even a-moving.... they are the easiest unit to micro in the whole game. And they are faster than mutas.

When was the last time you micro'd 4 phoenixes against a flock of mutas?


I guarantee you it's never. Maybe he did it in some custom map where you don't need to macro or something.
Kill the Deathball
SeaSwift
Profile Blog Joined February 2011
Scotland4486 Posts
October 25 2011 20:40 GMT
#352
On October 26 2011 05:25 worldsnap wrote:
Show nested quote +
On October 26 2011 04:54 PopcornColonel wrote:
I'm gonna have to say ZvT is fine, with regard to mutalisks, because of the insane DPS and mobility of marines paired with medivacs, and the great splash damage and usefulness of thors.

For ZvP, however, mutalisks are a bit too strong, because blink stalkers don't have the DPS to deal with a flock of mutalisks before they escape, and phoenixes are so expensive and utterly useless outside of fighting mutalisks. Also, phoenixes are fairly difficult to micro against mutalisks, which can just a-move.


Are you serious. You realize that phoenixes can attack without even a-moving.... they are the easiest unit to micro in the whole game. And they are faster than mutas.


0_o

Well, this thread has degenerated. We now have a baseless claim that Phoenix are the easiest unit to micro in the whole game - how original.

I'm amazed the thread is still open, actually - this should come under Balance Discussion, and that has it's own thread here.

Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
Last Edited: 2011-10-25 20:54:58
October 25 2011 20:51 GMT
#353
On October 26 2011 03:41 Plansix wrote:
I would love a unit that could shoot 1 time and really do some damage to a flock of mutas, which is what I am hoping the tempest will do.


I feel for you if you're having trouble against a particular strategy. I have trouble against all kinds of strategies. But a hard unit counter should be the last resort in terms of game design. Why? Because it turns great swathes of potential strategies into dead ends, limiting the kinds of games we can play and watch.

Consider Colossus in PvZ: four of them turn an even trade of armies into a complete rout - which means all the strategies that don't pre-emptively account for their appearance are out of bounds to Zerg. In fact, they made it so awkward that the Infestor's dps had to be buffed, causing all kinds of knock-on problems.

Counters can be unit-based, tactical or strategic. One viable strategic counter to Mutalisks is to try and kill the Zerg before he can mass them. At the other extreme you've got something like the proposed Tempest, which looks like it might shut them down so hard, in such small numbers, that going mutalisks will suddenly be like going mass hydra. What it sounds like, if those complaining about mutalisks are correct, is that there are insufficient tactical options - and it is these that should be explored or enabled with new units, rather than rendering an entire Zerg strategy permanently worthless.

By way of a counterexample, a tactical option in TvZ to deal with mass mutalisks is to keep your marines at home, possibly with bunkers, while you assess how much the Zerg is committing to mutas and adjust your strategy accordingly (more marines, Thors, turrets etc). Or you can keep sending out drops, forcing the Zerg to stop pestering your base and deal with them.
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
rycho
Profile Joined July 2010
United States360 Posts
October 25 2011 21:02 GMT
#354
On October 26 2011 05:51 Umpteen wrote:
Show nested quote +
On October 26 2011 03:41 Plansix wrote:
I would love a unit that could shoot 1 time and really do some damage to a flock of mutas, which is what I am hoping the tempest will do.


I feel for you if you're having trouble against a particular strategy. I have trouble against all kinds of strategies. But a hard unit counter should be the last resort in terms of game design. Why? Because it turns great swathes of potential strategies into dead ends, limiting the kinds of games we can play and watch.

Consider Colossus in PvZ: four of them turn an even trade of armies into a complete rout - which means all the strategies that don't pre-emptively account for their appearance are out of bounds to Zerg. In fact, they made it so awkward that the Infestor's dps had to be buffed, causing all kinds of knock-on problems.

Counters can be unit-based, tactical or strategic. One viable strategic counter to Mutalisks is to try and kill the Zerg before he can mass them. At the other extreme you've got something like the proposed Tempest, which looks like it might shut them down so hard, in such small numbers, that going mutalisks will suddenly be like going mass hydra. What it sounds like, if those complaining about mutalisks are correct, is that there are insufficient tactical options - and it is these that should be explored or enabled with new units, rather than rendering an entire Zerg strategy permanently worthless.

By way of a counterexample, a tactical option in TvZ to deal with mass mutalisks is to keep your marines at home, possibly with bunkers, while you assess how much the Zerg is committing to mutas and adjust your strategy accordingly (more marines, Thors, turrets etc). Or you can keep sending out drops, forcing the Zerg to stop pestering your base and deal with them.


both your examples of strategies involve massing a single ability-less unit. i'm all for strategic variance, but frankly i can live without mass muta and mass hydra just like i can live without mass zealot as a viable pvp army because stalkers exist. i just don't think going only muta all game is really a strategically interesting game for either player, especially the zerg.
freetgy
Profile Joined November 2010
1720 Posts
Last Edited: 2011-10-25 21:04:19
October 25 2011 21:03 GMT
#355
On October 26 2011 05:36 solidbebe wrote:
Show nested quote +
On October 26 2011 05:32 freetgy wrote:
On October 26 2011 05:25 worldsnap wrote:
On October 26 2011 04:54 PopcornColonel wrote:
I'm gonna have to say ZvT is fine, with regard to mutalisks, because of the insane DPS and mobility of marines paired with medivacs, and the great splash damage and usefulness of thors.

For ZvP, however, mutalisks are a bit too strong, because blink stalkers don't have the DPS to deal with a flock of mutalisks before they escape, and phoenixes are so expensive and utterly useless outside of fighting mutalisks. Also, phoenixes are fairly difficult to micro against mutalisks, which can just a-move.


Are you serious. You realize that phoenixes can attack without even a-moving.... they are the easiest unit to micro in the whole game. And they are faster than mutas.


every unit can attack without even a-moving , troll detected.
phoenix are one of the micro intensivest unit in the game. especially low number phoenix vs. high number of mutas.


He means that if you move command them they will still attack.... lol. I don't see how you didn't understand that one...


i don't understand how you didn't understand i wasn't posting a serious post, making fun of a obvious trollpost...
Awatsu
Profile Joined November 2010
173 Posts
October 25 2011 21:07 GMT
#356
I realize mutas are probably not OP at pro lvl, but at lower leagues I think they are, the whole ZvT matchup revolves around them, they force you as terran to stay in 2 bases, and make a timing push or just die, since you can't let the zerg free map control or you will lose.
A harass unit should be useless out of it,hell, you shouldn't even be able to mass a harass unit and win a game, do you see mass hellions(15-20) or mass banshees do something useful? no.
About the phoenix vs muta, first of all, Z can just pop 15-20 mutas at the same time sometimes, so its not that easy to get the counter to them, and even if you manage to make phoenix, guess what, mutas can shoot air and ground, while phoenix are not that useful on a game deciding battle. As a terran you just don't have any real anti muta in air, so its hard to defend against mass mutas the more bases you have.
Lixo
Profile Joined May 2011
202 Posts
Last Edited: 2011-10-25 21:26:31
October 25 2011 21:23 GMT
#357
I had a moment of weakness, won't make the debate go further.
I think this won't be big of an issue.
Capital ships are a great investment and won't probably deflect early muta harass, and maybe even make the protoss vulnerable to a tech switch.
And we don't know the exact effectiveness of the new mech terran unit but I don't see it being worse than marines.
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
October 25 2011 21:33 GMT
#358
On October 26 2011 04:37 pzea469 wrote:
Show nested quote +
On October 26 2011 04:34 DeepElemBlues wrote:
mutalisks definitely are not overpowered

go mutalisk, make one mistake and lose 25%-50% (or more) of your mutas and its gg.

the point of mutalisk is to prevent the other player from simply pushing right at you while you tech up with upgrades and get the creep spread necessary to keep him from simply rolling over you with marine/tank or whatever the brotoss unit composition of the week is at the moment or a big roach push.

if you fail to stay on the offensive with your mutalisks almost 100% of the time for any reason, or lose a significant amount of them harassing, and you're against a good player, your choice of mutalisks turns from one of the best strategic choices zerg can make into gg, you lose.

they are not overpowered. theyre fast glass cannons that aren't even cannons unless you micro properly so you can use them for burst DPS.

players are just terrified of them because reacting to mutalisk play properly requires very quick decisions and they need to be the right ones. when the mutalisks come out zerg has a potential to get very far ahead but also get very far behind and which one happens is all dependent on the skill of the two opposing players.


Well what are those decisions? What should protoss do when this happens? I'm seriously asking because I need help vs them.


What most protoss players do to counter builds that go for muta`s and relying on zerglings and static defence is 9 ish minute timing pushes or double stargate. If you suspect that the zerg is going zergling into muta you should do one or the other and you should be fine.
"Mudkip"
HinagikUx
Profile Joined January 2011
United States178 Posts
October 25 2011 21:36 GMT
#359
the thing is, when Z goes mutas in zvt the matchup is so 1-dimensional.

in zvp, 20-30 mutas = almost impossible to stop unless the Z is retarded and walks into a storm.
uGpTaiga/HinagikUx NA Server
DrSuit
Profile Joined March 2011
Netherlands33 Posts
October 25 2011 21:40 GMT
#360
I agree muta's are hard for protos. EVERY SINGLE PROTOS UNIT IS HARD FOR ZERG. I think the new unit is to prevent the baseraces we have seen recently in the mu. Imo the only reason we see baseraces is because it is the only situation where p actually has to multitask and can't turtle. This will quickly be too much for our cheesy slow protoss friends to handle so they do what they do best: amoving all their stuff!

Watch top tier protoss players (like Huk) play against mutalisk, they defend with blink stalker and put on pressure at the same time.

So when p players stop being stupid, muta ling will produce great games. Unfortunately blizzard likes seeing deathball vs deathball battles....
Idra's beard is nasty
Prev 1 16 17 18 19 20 103 Next
Please log in or register to reply.
Live Events Refresh
Kung Fu Cup
12:00
2025 Monthly #3: Day 1
ByuN vs ShoWTimELIVE!
RotterdaM772
TKL 215
Rex135
SteadfastSC119
IntoTheiNu 81
Liquipedia
OSC
11:30
Mid Season Playoffs
Cure vs SpiritLIVE!
Krystianer vs Percival
WardiTV585
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 831
TKL 207
Rex 142
SteadfastSC 114
StarCraft: Brood War
Calm 3830
Bisu 3119
Rain 2690
Hyuk 1631
Horang2 1157
Flash 627
Soma 520
Stork 424
Rush 286
Backho 179
[ Show more ]
Soulkey 120
Barracks 63
sas.Sziky 46
hero 43
sSak 35
Aegong 25
zelot 23
Killer 21
Rock 19
Terrorterran 15
Noble 4
Dota 2
Gorgc2942
qojqva1697
Dendi1044
XcaliburYe142
BananaSlamJamma102
Counter-Strike
olofmeister864
allub167
Super Smash Bros
Mew2King123
Other Games
B2W.Neo1014
hiko561
DeMusliM425
Hui .240
Pyrionflax214
Fuzer 178
Sick167
QueenE44
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 9
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Adnapsc2 7
• poizon28 6
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2848
• WagamamaTV427
League of Legends
• Nemesis3703
• TFBlade702
Upcoming Events
Tenacious Turtle Tussle
8h 15m
The PondCast
19h 15m
RSL Revival
19h 15m
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
21h 15m
WardiTV Korean Royale
21h 15m
PiGosaur Monday
1d 10h
RSL Revival
1d 19h
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
1d 21h
CranKy Ducklings
2 days
RSL Revival
2 days
herO vs Gerald
ByuN vs SHIN
[ Show More ]
Kung Fu Cup
2 days
IPSL
3 days
ZZZero vs rasowy
Napoleon vs KameZerg
BSL 21
3 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
3 days
RSL Revival
3 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
3 days
WardiTV Korean Royale
3 days
BSL 21
4 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
4 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Wardi Open
4 days
Monday Night Weeklies
5 days
WardiTV Korean Royale
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.