My terran opinion? stop bitching ^ ^ thors are sort of inadequate as far as defending your base but...... Mass repair on turrets and stim marines. do it.
[D]Are mutalisks overpowered in WOL?? - Page 17
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Moldwood
United States280 Posts
My terran opinion? stop bitching ^ ^ thors are sort of inadequate as far as defending your base but...... Mass repair on turrets and stim marines. do it. | ||
Dommk
Australia4865 Posts
In WOL you can forge a response of an assortment of units, the Protoss still lacked something like the Thor, which was is an obvious choice if you see a Zerg o muta. I bet they could easily add ways of dealing with the Viper to other units but they probably just felt it was getting a little too convoluted and decided to just take the opportunity to "fix the problem" from a design standpoint . | ||
Honeybadger
United States821 Posts
On October 26 2011 04:37 Moldwood wrote: My terran opinion? stop bitching ^ ^ thors are sort of inadequate as far as defending your base but...... Mass repair on turrets and stim marines. do it. Yeah, I like having my turrets die instantly if I don't get to them in time, and even when I do, the glaive wurm bounce kills 25 scv's AND the turret. | ||
Thug[ro]
Romania340 Posts
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dae
Canada1600 Posts
PvZ - Mass muta is really really easy to play vs the effort to counter it. It is very very easy to exploit any mistakes toss makes in order to just win the game, while massing spines to be safe from counters. This is just my opinion on it. | ||
Honeybadger
United States821 Posts
On October 26 2011 04:35 pzea469 wrote: Well in bw, corsairs had splash so it worked. Not to mention that storm was bigger and stronger, and if an archon even hit a ball of mutas once, the entire ball's health was severely reduced. It's worse in SC2 imo. Terran also had irradiate and valkaries. Yep, though storm and archons were iffy. I was talking about SC vanilla. Think about what the protoss and terran got in brood war. Corsairs, valkyries. Corsair was fast and had a small radius splash with its fast anti air attack. Valk was moderate/slow, but had a huge AOE anti air attack and good range. Both units were designed primarily to stop the unbelievable mutalisk domination. Both races had options, sure, but they were much harder to pull off, and blizzard gave them simpler, easier to use answers, and it fixed the problem nicely. I personally wish the thor got the viking's missile attack, and the viking got the thor's. That would have been perfect, IMO (would also let thors use their missile attack vs colossus) | ||
PopcornColonel
United States769 Posts
For ZvP, however, mutalisks are a bit too strong, because blink stalkers don't have the DPS to deal with a flock of mutalisks before they escape, and phoenixes are so expensive and utterly useless outside of fighting mutalisks. Also, phoenixes are fairly difficult to micro against mutalisks, which can just a-move. | ||
Disarm22
United States151 Posts
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xTivo
29 Posts
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rycho
United States360 Posts
On October 26 2011 04:48 Honeybadger wrote: Yeah, I like having my turrets die instantly if I don't get to them in time, and even when I do, the glaive wurm bounce kills 25 scv's AND the turret. yeah, imagine if your turret cost more (150 vs 100), took longer to build (40s vs 25s), did significantly less dps (14 vs 28) AND couldn't be repaired. i think this is the reason for the tempest. | ||
HwangjaeTerran
Finland5967 Posts
You don't have the infrastructure to make marines and turrets are quite band unless you overkill with them and even then not every place will be covered. But no they are not overpowered, I wouldn't say. But as terran the lack of really good anti-air unit like the goliath has started to show a bit IMO as zergs have become better with mutalisks. And there isn't that near end-all ability like Irradiate in BW. ( I guess HSM was meant to be that :/ ) The mutalisk - marine relation is also something most people still can't handle. It gets pretty funky with the numbers :S | ||
Roxy
Canada753 Posts
Muta OP I feel they are too mobile. Sure you run the risk of getting straight up killed because they are rarely effective in battle, but they are so cripplign to an economy If the enemy does decide to base trade, they can lose 2 entire mineral lines in the time it takes to move your army across the map This prevents any means of reinforcing your army. Then the mutas can come by and help defend against your army whilst the zerg still has full production capabilities. | ||
strength
United States493 Posts
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blooblooblahblah
Australia4163 Posts
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SolidMoose
United States1240 Posts
I think with the new warhound, it's going to be harder to abuse mutalisks, but it is offset by the other buffs zerg is getting. | ||
Cutlery
Norway565 Posts
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DARKHYDRA
United States303 Posts
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Honeybadger
United States821 Posts
On October 26 2011 04:57 rycho wrote: yeah, imagine if your turret cost more (150 vs 100), took longer to build (40s vs 25s), did significantly less dps (14 vs 28) AND couldn't be repaired. i think this is the reason for the tempest. Cannons can also shoot down. But that's aside the point, I think the tempest is a good idea. Let's hope it works out. | ||
Honeybadger
United States821 Posts
On October 26 2011 04:59 strength wrote: I feel that vikings are gonna get raped too. Only way to stop collo is gonna have to be, uhhh idk now lol @ terran players TvP! Warhounds will probably fill that role. They have an anti-mech attack. I feel kind of bad for protoss, honestly. The only units you have that aren't mechanical are zealots, archons, and templar. But that comp gets shredded by battle hellions. | ||
ReketSomething
United States6012 Posts
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