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On October 25 2011 15:28 Kroml. wrote:Show nested quote +On October 25 2011 14:43 biamila wrote:On October 25 2011 10:41 Liquid`Tyler wrote:On October 25 2011 10:25 Theeakoz wrote:On October 25 2011 10:20 Liquid`Tyler wrote:I don't think anyone wants to listen to a person who would provide a link to their comment posted on another forum as a new thread containing a link to the thread they're replying to as a reference. The idea is there, I sent it on reddit because it is easier to get noticed there. Then I provided a link for the redditors in case they don't know what I am talking about. The idea is the important thing, if you want to comment, comment on the idea. Why provide a link to the reddit post in this thread? The idea is not developed at all and not worth responding to in its current form. I imagine you don't have any special knowledge about designing and balancing games, about being a progamer, or about organizing communities and putting community plans into action. But if you do happen to have the relevant knowledge, then make the proposal as detailed as you possibly can before you present it. It seems that the basic problem you are trying to solve is that progamers' knowledge is a somewhat untapped resource for Blizzard's multiplayer design team. I fail to see how your idea suggests a good way to remedy the situation. It seems like you've just recently realized that this problem exists, you were instantly convinced that it actually is a significant problem that really needs to be fixed, and then you sketched out the first scheme that came to your mind. It leaves a million pitfalls and improves nothing. Reading this comment, it came out in the voice of the principal in Billy Madison, during the final quiz component. Theeakoz, I award you no points,and may God have mercy on your soul. he is practicing law on the forum, specifically "debating opposing ideas" during college downtime and undercover of forum discussion :p but yeah felt sorry for the guy, he eventually surrendered  haha it was fun debating...
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Great interview. Browder answered everything very well and transparently i think... GJ!
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Dustin Browder impresses me more every time he gets a chance to speak earnestly about the game (instead of "selling" it). Of course unlocking that side of him requires a good line of questioning as was the case here. Though you could tell from the smirk on interviewer's face that he wanted to troll DB about burrowed banelings but never got the chance since DB went on to be all eloquent and shit.
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Amazing interview!
Is really sad to hear som kind of dislike from Browder to the bw comparision, specially i hate when he says that "balls" battle (compared to the "lines" from bw) will not change almost ever, despite some new harass tactics : (
Besides that kind of hate (which imo is a very important issue), i like the other thoughts.
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5 stars, excellent interview, great job.
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I guess two comments I would have to Dustin, and I know he won't be reading this thread, would be to have 2 community voted maps added to the map pool each season.
The next comment is, and its not Starcraft reltaed, but how will the always-live connection to battlenet work with Diablo, we've seen Starcraft servers go down on occassion, especially in beta and early release, how can that NOT happen in Diablo, and how will that NOT fuck everything up, especially with people playing hell mode and beyond where if they die, its completely permanently game over for them.
Those are my two biggest concerns for Blizzard.
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On October 25 2011 11:41 FreudianTrip wrote:Show nested quote +On October 25 2011 11:15 Theeakoz wrote:On October 25 2011 10:41 Liquid`Tyler wrote:On October 25 2011 10:25 Theeakoz wrote:On October 25 2011 10:20 Liquid`Tyler wrote:I don't think anyone wants to listen to a person who would provide a link to their comment posted on another forum as a new thread containing a link to the thread they're replying to as a reference. The idea is there, I sent it on reddit because it is easier to get noticed there. Then I provided a link for the redditors in case they don't know what I am talking about. The idea is the important thing, if you want to comment, comment on the idea. Why provide a link to the reddit post in this thread? The idea is not developed at all and not worth responding to in its current form. I imagine you don't have any special knowledge about designing and balancing games, about being a progamer, or about organizing communities and putting community plans into action. But if you do happen to have the relevant knowledge, then make the proposal as detailed as you possibly can before you present it. It seems that the basic problem you are trying to solve is that progamers' knowledge is a somewhat untapped resource for Blizzard's multiplayer design team. I fail to see how your idea suggests a good way to remedy the situation. It seems like you've just recently realized that this problem exists, you were instantly convinced that it actually is a significant problem that really needs to be fixed, and then you sketched out the first scheme that came to your mind. It leaves a million pitfalls and improves nothing. You're mostly right, appreciate your sense of logic. I should have thought and researched more on the subject... well, pro gamers are not designers after all. You've literally just jumped from one extreme to the other.
He's obviously a teenager man, that's what they do.
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Great interview. I always get anxious when Blizzard introduce new changes that I don't agree with but likewise I am always calmed by these kinds of interviews that gives the impression they actually know what they are doing.
When he started talking about units he regretted and he said "for example" I soooo wanted him to say colossus :p
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The stuff at the end about LAN being to hard, having to rebuild everything etc just came off as BS to me, and a bit insulting. I write netcode day in and day out and while I don't know exactly how BNet 2.0 is put together under the hood I do know how easy it is to put in a few lines of code to cache content locally to allow offline play, it's really not hard.
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On October 25 2011 13:45 Raiznhell wrote: Honestly there's too much whining about Terran specifically. Like honestly aside from Code S no other tournament is very Terran heavy AT ALL. Also nobody points to the fact that Code S has a lot of issues with routing bad players out of Code S and getting good players in. The whole tournament system pre-Ro16 is entirely flawed.
Just look at how Code S became filled with Terran in the first place. Because Code A got stacked with Good players that belonged in Code S like MMA, Ganzi, Mvp and Bomber to name a few. They all climbed their way into Code S however due to the flaw of up and downs not all the bad players were routed out.
But now look at Code A full of Zerg and Protoss who are all going to make their shot for Code S and is now also getting refilled by more Protoss and Zerg specifically 4 foreigner Protoss and Zerg players and what do you think is going to happen? Code S may start to balance out or even become dry of Terrans.
People Jump on the hate train way too fast and never have patience. Look at MLG Orlando, IEM, IPL and now the Korean Weekly. All going to have Protoss and Zerg Champions and not even have Terran make it to the finals. No good Terrans some have said? WHAT? PuMA, Bomber, TheSTC, forGG (who's playing fantastically) Taeja? all not good Terrans? Get outta here.
Another thing to touch on is look at BW. 99% of players would argue that BW is almost completely balanced and is the most balanced game in the world involving 3+race/faction differential. Yet still....guess what Terran is pretty damn dominant. Protoss and Zergs catch their time every now and then but for the most part you would see Fantasy or Flash or going way back BoxeR, NaDa, OOV even lesser Terrans like Midas dominate a ton.
There was a point in BW where Terran literally seemed unbeatable until eventually someone who figure one little thing out. Yet in SC2 everyone points to Terran being imba when the only real Tournament Terran is seeing a lot of success in is Code S which again is only Terran heavy due to Code A being filled with Z and P right now and a flawed up and down system.
I guarantee you that is a player in SC2 loses a game in the current state it's because he deserved to and he could have won had he played better.
Best answer in this thread which is filled with whiners. In all thread i read latelly all u hear is OP that OP this, even on HOTS when the game is even not in the beta stages lol. omg. People need to f..k the calm down. If u loose a game that doesn't mean that its broken. I got that feeling that all posters on TL are fricking top GM and knows all aspects of game. All of this is getting boring. Just play the game.
I even saw posts like how can LAN be so tough to implement if we have hacked LAN version. The most stuped post... If u are developer at blizzard (worked on b.net adn sc2) i apologise for calling ur post stupid...
On interview: I think the DB answered all questions in good an honest way. Don't hate the guy just because its hipster thing to do. His answers are allways filled with enthusiasm and wilingness to explain why the things are how they are.
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Nice interview, thanks mr kennygit!
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Awesome interview. I got some answers to a lot of questions I had, thanks!
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thanks for the interview, was interesting to see some of the thoughts and opinions of dustin,
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Thanks for the interview. "Riiiiight?"
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I would have loved to hear what he thinks about load game position in multiplayer. If people drop out, they can continue from that point.
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Great interview.
however, 1st question should've been, "how dare you sit there in a Terran shirt ?!" :D
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Thanks for the interview Kennigit. It's kinda funny hearing Browder talk about missed opportunitys and lessons learned and than throwing out these ridisculose new units at blizzcon.I hope it was just for the "wow" factor and to get people to talk about the expansion. Other than that I still don't know how to feel about,and I wish you would have forced the issue even more in the interview;balancing the game for everyone,from bronze to GM.I understand it in a way but if dropping shreders into a mineral line is "the thing to do" in bronze,than well if you get killed by it 10 times you are bound to learn some leason from it and learn or think about how to handle it. If I could talk to him I would have drawn a parallel with WoW or D3 where they openly say that they don't balance the game for anything except around the max lvl cap.I don't see why this is so different,but instead of a "max lvl" in sc2 the balance improves the more you climb up the ladder and this is why I think their design philosophy is flawed because they are essentially taking the hard lessons learned,that makes you improve,away from players by trying to dumb down the game as much as possible for lower leagues.I know ladder is already a scarry experiance for many people but I'm not sure if I would believe anyone that says to me that they play 1v1 and are not trying to get better in the process.
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A good interview, but given a great chance to challenge the "Lan is too hard!"-line and other self-serving BS from Browder, it's a pity you weren't more direct and confrontational. It's enough that the 'good ol' boys'-club of artosis/tasteless/Day9/JP are completely co-opted by blizzard, it would be nice if at least TL would have the balls to ask hard questions insistently.
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