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TL interviews Dustin Browder at Blizzcon

Forum Index > SC2 General
579 CommentsPost a Reply
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Waxangel
Profile Blog Joined September 2002
United States33298 Posts
October 25 2011 00:09 GMT
#1


TeamLiquid's Kennigit sat down with Dustin Browder, to talk balance, Heart of the Swarm, design philsophy, and more.
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AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
October 25 2011 00:12 GMT
#2
Was wondering when this was coming along, thanks!
Yoshi Kirishima
Profile Blog Joined July 2009
United States10321 Posts
October 25 2011 00:17 GMT
#3
THank you! wooho! <3 dustin ftw lol!

This time he's weearing the terran shirt
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Zlasher
Profile Blog Joined February 2010
United States9129 Posts
October 25 2011 00:19 GMT
#4
Great to see this, good work Kennigit!
Follow me: www.twitter.com/zlasher
boesthius
Profile Blog Joined February 2008
United States11637 Posts
October 25 2011 00:23 GMT
#5
--- Nuked ---
WightyCity
Profile Joined May 2011
Canada887 Posts
October 25 2011 00:23 GMT
#6
greatness
90% watching it 8% talking about it and 2% playing it - sc2
XRaDiiX
Profile Blog Joined November 2010
Canada1730 Posts
Last Edited: 2011-10-25 00:32:19
October 25 2011 00:25 GMT
#7
I like the new Changes in HOTS. The only thing i'm worried about is how effective the Swarm host is going to be.

I just hope that this unit is gonna be decent ... Zerg really needs a robust unit and Swarm host is supposed to be good for Map Control.

DustinBrowder said himself in the demonstration video for the swarm host ; its used for slow methodical pushes *Wearing down the opponent*

Kinda funny how him Dustin Browder and Mike Morhaine both wear Terran Shirts.
Never GG MKP | IdrA
Zozo
Profile Blog Joined April 2010
Brazil2579 Posts
October 25 2011 00:26 GMT
#8
Very nice interview, I was hoping you would ask about tournaments removing close spawns and adding that supply depot near the ramps. 20 minutes well spent, thanks!
EGM guides me
hordeau
Profile Joined June 2009
United States157 Posts
October 25 2011 00:27 GMT
#9
Why not just chop out kennigit entirely in the video and zoom in on that sexy bald head?
wat
skatbone
Profile Joined August 2010
United States1005 Posts
October 25 2011 00:27 GMT
#10
Thanks for this...the much anticipated interview!
Mercurial#1193
Taesis
Profile Joined September 2011
Canada51 Posts
October 25 2011 00:31 GMT
#11
i love you kennigit
All SC2 enthusiasts are your brothers, look upon them in respect and love, for they share your passion.
KhAmun
Profile Blog Joined September 2010
United States1005 Posts
October 25 2011 00:32 GMT
#12
Thank you very much, was wondering when this would finally hit.
Interviews with DB are always really interesting, as sometimes it's tough to gauge how much he actually knows...
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
October 25 2011 00:32 GMT
#13
I am glad to hear that they had some units that shouldn't have been shown, but they decided to show them early. That means that some units can be removed/changed.
http://grooveshark.com/#/deltrus/music
Daralii
Profile Joined March 2010
United States16991 Posts
October 25 2011 00:33 GMT
#14
On October 25 2011 09:27 hordeau wrote:
Why not just chop out kennigit entirely in the video and zoom in on that sexy bald head?

My eyes automatically go to the terran patch he always wears. >_>
Fear is freedom! Subjugation is liberation! Contradiction is truth!
ReturnStroke
Profile Blog Joined July 2011
United States801 Posts
October 25 2011 00:33 GMT
#15
<3 for Kennigit. Btw I love Dustin's attitude in general. Super cool guy.
Dreamwalker91
Profile Joined August 2010
Sweden8 Posts
October 25 2011 00:33 GMT
#16
he's to nice to him=( need to be more angry about maps etc so they rly understand how we feel about it TT
people that don’t know me think i’m quiet people who do know me wish i was.
Vindicare605
Profile Blog Joined August 2011
United States16056 Posts
Last Edited: 2011-10-25 13:10:29
October 25 2011 00:34 GMT
#17
Awesome interview. Very informative indeed.

It's interviews like these that make me glad that people like DB are the ones balancing the game. Their reserved and calculated approach I think is the best chance we have at getting a game that's balanced and still fun years from now.
aka: KTVindicare the Geeky Bartender
Bartimaeus
Profile Joined January 2011
United States67 Posts
Last Edited: 2011-10-25 01:05:33
October 25 2011 00:34 GMT
#18
First of all: mad props to the interviewer - that guy's questions were spot on and addressed many prominent issues without provoking Browder or bringing up balance too often. He did a great job and I'd love to see more interviews from him.

To start on Browder:
Negative:
His shirt is a Terran shirt. Awesome lol.
He talks about ways the Replicator would be removed (one of them already being in the alpha play [no massive]) . . . before its even in the game.
He says the drawback of Terran is that you are . . . too complete? too good? This is, imo, a little ridiculous as even the person who designed Terran can't find a drawback to the race - as he is the one who should know the race better than any other. His inability to find a strong flaw is astounding and revealing.
He's saying that he doesn't want to fix the pathfinder because he believes it will still be ball-on-ball action, just slightly smaller - his option is to take food out of the balls, which is essentially doing the same thing - making the balls smaller?
He's crossing his fingers and saying "Maybe!" when he's talking about a unit (Swarm Host) he's going to throw into this game that will affect the income of many pros in varying ways.
He dismisses the option of Lan by saying that it is a lot of work for them - not by saying that it would affect them negatively financially. I'd wish that he chose the other option because saying that it will be hard for them to do is almost taunting us, saying that he just doesn't want to work on it.

Positive:
I'm glad that he could at least admit that the map issue was a problem instead of just dismissing it like the question about the drawback of playing Terran.
I liked that he admits that he realizes the gravity of his decisions (later in the cast, after the Swarm host finger crossing).
I'm happy that he admits that some problems exist, such as PvT in Korea.

Overall the person interviewing Browder was flawless, and I'm disappointed with Browder's responses on a majority of the issues he spoke on.
Goibon
Profile Joined May 2010
New Zealand8185 Posts
October 25 2011 00:35 GMT
#19
Great interview. I appreciated his map making response. Hopefully someone gets a chance to ask him about it again in a months time and see if they've thought about it at all, because its clear that prior to this interview they hadn't thought about it that much.
Leenock =^_^= Ryung =^_^= Parting =^_^= herO =^_^= Guilty
Guardian1972
Profile Joined August 2010
United States40 Posts
October 25 2011 00:36 GMT
#20
Very nice interview .... thanks kennigit
Scufo
Profile Joined October 2010
United States136 Posts
October 25 2011 00:36 GMT
#21
Dustin has a great attitude when it comes to game development. Either that or he's just really good at PR.

His answers were all pretty reasonable, and I like that he said if you want Brood War, you should play Brood War.
Elite__
Profile Joined February 2011
Canada976 Posts
October 25 2011 00:36 GMT
#22
haahah i don't know why but the slow zoom in on dustin browder's face made me laugh so hard

ty for the interview great questions :D
AwfulPlayer
Profile Joined August 2010
249 Posts
October 25 2011 00:37 GMT
#23
interresting interview, thanks for that kennigit. but you could feel how the broodwar references and hints annoyed dustin b. a bit. me too tbh.
Carbonthief
Profile Joined October 2010
United States289 Posts
October 25 2011 00:38 GMT
#24
Thankyou for the upload, good interview.
Ksi
Profile Joined May 2010
357 Posts
October 25 2011 00:38 GMT
#25
On October 25 2011 09:34 Bartimaeus wrote:
Whoah whoah whoah . . . his shirt is a Terran shirt.


Kinda makes you chuckle, doesn't it?
Leargle
Profile Joined October 2010
United States173 Posts
October 25 2011 00:39 GMT
#26
Bunker comment...
Maphack supply depot overlord
shindigs
Profile Blog Joined May 2009
United States4795 Posts
October 25 2011 00:40 GMT
#27
I like his discussion over the Creep Tumors. Really interesting how something that started out with negative feedback turn into something very definitive of Zerg.
Photographer@shindags || twitch.tv/shindigs
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
October 25 2011 00:40 GMT
#28
Is it just me or does Kennigit look a bit like Buble?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
renox
Profile Joined June 2011
United States48 Posts
October 25 2011 00:40 GMT
#29
Really great questions, one of the few interviews with creative new questions and not the generic crap you generally see. Well done!
ffadicted
Profile Joined January 2011
United States3545 Posts
October 25 2011 00:40 GMT
#30
It's a terran shirt cuz of wings of liberty lol some ppl

Great interview guys, great job kennigit, certainly a lot of interesting answers. I'm really looking forward to beta, I'm still not convinced any any of the new units except the viper
SooYoung-Noona!
Thewildfish
Profile Joined September 2010
United States113 Posts
October 25 2011 00:40 GMT
#31
great interview thanks!
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
October 25 2011 00:41 GMT
#32
Cute introduction there.

Browder is a really nice guy, good interview. ^__^
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
barrykp
Profile Joined August 2010
Ireland174 Posts
October 25 2011 00:41 GMT
#33
Great interview: liked the questions and (most of) the answers.



Lecture me some more on how to play please; I need help.
phathom321
Profile Blog Joined March 2011
United States1730 Posts
Last Edited: 2011-10-25 00:42:46
October 25 2011 00:41 GMT
#34
Awesome interview !


No LAN though ;_;

"Dying in the line of duty is heroic, but dying while unemployed is just stupid." -L
Wunder
Profile Blog Joined April 2010
United Kingdom2950 Posts
October 25 2011 00:42 GMT
#35
Dustin Browder seems really passionate, I really respect this guy. Great interview Kennigit, and thanks to the community for some of the awesome questions!
Writer@joonjoewong
supraWman
Profile Joined October 2011
Germany453 Posts
October 25 2011 00:42 GMT
#36
I'm a little disappointed that there was no question about destructible rocks. Great interview though!
Herr Wilhelm
Profile Joined July 2011
Chile170 Posts
October 25 2011 00:42 GMT
#37
nice!!! thanks so much! ^^
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe."
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
October 25 2011 00:42 GMT
#38
"If we were to sit here and carefully analyze the metagame, we would add nothing" <- Dustin Browder making perfect sense.

Too bad it doesn't matter much when Blizzard wants to sell an expansion regardless of it resetting the game completely. -_-
Haiq343
Profile Joined August 2011
United States2548 Posts
October 25 2011 00:43 GMT
#39
This is fantastic.
I am enough of an artist to draw freely upon my imagination. Imagination is more important than knowledge. For knowledge is limited, whereas imagination encircles the world. -Einstein
booshtv
Profile Joined June 2011
United States30 Posts
October 25 2011 00:43 GMT
#40
I was really impressed with DB's openness to map pool changes and the discussion on ICCup approach to maps and ladder. Would be great to see some real progress, especially for those of us who fancy ourselves mapmakers.

Thanks Kennigit, great and well-targeted questions.
Micro > Macro > Micro > Macro ...
Archerofaiur
Profile Joined August 2008
United States4101 Posts
October 25 2011 00:43 GMT
#41
Woot!
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
nunez
Profile Blog Joined February 2011
Norway4003 Posts
October 25 2011 00:43 GMT
#42
really nice work.
conspired against by a confederacy of dunces.
Mattchew
Profile Blog Joined December 2010
United States5684 Posts
October 25 2011 00:44 GMT
#43
posts 19+ min vid at 9:09 and theres like 10 posts before 9:29... people must speed watch or something
There is always tomorrow nshs.seal.
Apollo_Shards
Profile Joined February 2011
1210 Posts
October 25 2011 00:44 GMT
#44
Very concise and clear, I like that. Great explanations on the balance.
Jaedong, sOs, avilo, MaSa, Oprah
Faggatron
Profile Joined April 2011
United Kingdom65 Posts
October 25 2011 00:44 GMT
#45
No lan, but I'm at least glad that the reason seems to be that it will require rewriting the entire game, rather than just bli$$$$$$$ trying to stop pirates by punishing everyone else.
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
October 25 2011 00:44 GMT
#46
Good interview.

I really hope we can see lan or a lan like environment for tournaments some day.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Secret05
Profile Joined August 2010
United States342 Posts
October 25 2011 00:44 GMT
#47
I think each season they should have a poll to vote one map into the ladder pool. Just set up a poll on the battle.net forums and whatever map wins gets put into the ladder pool. I think this could easily fix the ladder map pool situation.
Michigan Zerg Player
monkh
Profile Blog Joined April 2010
United Kingdom568 Posts
October 25 2011 00:44 GMT
#48
would it really be alot of work to put lan in.... Really!?!

great interview tho
Daeden.620
Zozo
Profile Blog Joined April 2010
Brazil2579 Posts
October 25 2011 00:45 GMT
#49
On October 25 2011 09:44 Mattchew wrote:
posts 19+ min vid at 9:09 and theres like 10 posts before 9:29... people must speed watch or something


Subscribe to TL on youtube!
EGM guides me
masterbreti
Profile Blog Joined October 2010
Korea (South)2711 Posts
October 25 2011 00:45 GMT
#50
awesome interview. nice to see his true thoughts on a lot of issues that people want to know.
darthfoley
Profile Blog Joined February 2011
United States8001 Posts
October 25 2011 00:45 GMT
#51
for as much as people shit on browder, i actually like the guy and think he's smart.
watch the wall collide with my fist, mostly over problems that i know i should fix
JoeAWESOME
Profile Joined February 2011
Sweden1080 Posts
October 25 2011 00:46 GMT
#52
Awesome interview! As always he gives very unclear answers but he can't be too specific!

Simply Awesome! - Liquid'Ret - NSHoSeo_Seal - coLMVP_DRG - EG_Idra - Fnatic.NightEnd
[Tribes]
Profile Joined July 2010
Canada61 Posts
October 25 2011 00:46 GMT
#53
Really well done interview, thanks!
wdup
FreudianTrip
Profile Joined July 2011
Switzerland1983 Posts
October 25 2011 00:47 GMT
#54
I couldn't stop concentrating on Dustin Browders beard. Is there anyway to pixelate it C.O.P.S style so I can listen to it?
Uhnno
Profile Joined February 2011
Netherlands288 Posts
October 25 2011 00:47 GMT
#55
Dodged the LAN question like a boss. Was expected though, but still
NonY
Profile Blog Joined June 2007
8748 Posts
October 25 2011 00:47 GMT
#56
On October 25 2011 09:42 Talin wrote:
"If we were to sit here and carefully analyze the metagame, we would add nothing" <- Dustin Browder making perfect sense.

Too bad it doesn't matter much when Blizzard wants to sell an expansion regardless of it resetting the game completely. -_-

The game isn't complete. I'd rather them do this with an expansion than try to do it little by little.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Yoshi Kirishima
Profile Blog Joined July 2009
United States10321 Posts
October 25 2011 00:48 GMT
#57
Very nice interview

However, I wonder how he would have responded if Kenningit would have been brave enough to ( but at the same time, act rudely ) say that sure, it is bad to have pros play on partially completed competitive maps from the community, but that most of them are better than any blizzard ladder map.
(I'm not trying to insult Kenningit, i would not want to feel that pushy either, i think Kenningit already felt like he was pushing it without trying to state outright we want community maps in the ladder since blizz maps mostly suck)

I'm guessing Dustin would just say they need those "bad" maps too for the lower level players, and that's why there's veto .
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
evoli
Profile Joined May 2010
United States333 Posts
October 25 2011 00:49 GMT
#58
Kennegit doing work. Really good interview, and probably the most enlightening thing I've seen out of this year's Blizzcon coverage.
General Manager for EG // twitter.com/gosutrolling
Ksi
Profile Joined May 2010
357 Posts
Last Edited: 2011-10-25 00:50:01
October 25 2011 00:49 GMT
#59
Boy, the discussions about how they ignore a race's themes and how they purposely gimp units to cater to sub-diamond level players were the most disheartening things I had heard about SC2's development process.
Goibon
Profile Joined May 2010
New Zealand8185 Posts
October 25 2011 00:49 GMT
#60
On October 25 2011 09:47 FreudianTrip wrote:
I couldn't stop concentrating on Dustin Browders beard. Is there anyway to pixelate it C.O.P.S style so I can listen to it?

On October 25 2011 09:27 hordeau wrote:
Why not just chop out kennigit entirely in the video and zoom in on that sexy bald head?


I was alternating between both the beard and the chrome dome. This man has a fantastic head.
Leenock =^_^= Ryung =^_^= Parting =^_^= herO =^_^= Guilty
Theeakoz
Profile Joined July 2011
United States1114 Posts
October 25 2011 00:49 GMT
#61
Good interview... they obviously need some pro gamers to go help them because from what I saw in him, they are really scared that they would mess up.
With a pro gamer in their team or 3 from each race, they will be much more comfortable doing stuff and I'm sure the community will like it a lot more.
Hopefully they'll take our suggestions into action and we'll see some really good thing come out of this new expansion.
Thank you.
Please change the luck dependancy of spawning locations on rotationally symmetric maps.
NonY
Profile Blog Joined June 2007
8748 Posts
October 25 2011 00:50 GMT
#62
Also I think pros will fix the ball of death problem, at least for the esports scene. It is used even when it's not optimal. As players get better, it will be seen less.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Shelke14
Profile Blog Joined April 2010
Canada6655 Posts
October 25 2011 00:50 GMT
#63
On October 25 2011 09:47 Uhnno wrote:
Dodged the LAN question like a boss. Was expected though, but still


I wouldn't say he dodged it at all. He made it perfectly clear that there is no way lan is possible for the mass industry because the whole backbone of SC2 is through online. The only way to add Lan would be to rewrite the entire system from the ground up and I can assure you that Blizzard would never spend that kind of money to complete a task that has a chance to lose them even more money.

BUT. He did state that they are looking into doing something for tournaments and have even been brain storming a few ideas on how they can help. So what I got from it is, they know there is a problem with major tournaments running into lag and they are attempting to address it.
Pixilated
Profile Joined February 2011
United States82 Posts
October 25 2011 00:51 GMT
#64
Awesome interview, Dustin was very well spoken and Kennegit had great questions prepared!
Orphen
Profile Joined December 2010
United States101 Posts
October 25 2011 00:51 GMT
#65
that was a very great interview, Browder cares
HeavenS
Profile Joined August 2004
Colombia2259 Posts
October 25 2011 00:51 GMT
#66
what a fucking epic interview
Im cooler than the other side of the pillow.
Daralii
Profile Joined March 2010
United States16991 Posts
October 25 2011 00:51 GMT
#67
On October 25 2011 09:40 Torte de Lini wrote:
Is it just me or does Kennigit look a bit like Buble?

He sorta looks like the child of Artosis and Voldemort.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
blade55555
Profile Blog Joined March 2009
United States17423 Posts
October 25 2011 00:52 GMT
#68
LOL intro to the video was hilarious lmao ^_^
When I think of something else, something will go here
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
October 25 2011 00:52 GMT
#69
On October 25 2011 09:51 Daralii wrote:
Show nested quote +
On October 25 2011 09:40 Torte de Lini wrote:
Is it just me or does Kennigit look a bit like Buble?

He sorta looks like the child of Artosis and Voldemort.


With a wonderful Ottawa Valley accent.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
l)arkMagic
Profile Joined June 2009
United States1 Post
October 25 2011 00:53 GMT
#70
I think that the Swarm Host will be an effective map control unit. I mean at least one or 2 can hold a position similarly to the shredder.
FreudianTrip
Profile Joined July 2011
Switzerland1983 Posts
October 25 2011 00:53 GMT
#71
On October 25 2011 09:51 Daralii wrote:
Show nested quote +
On October 25 2011 09:40 Torte de Lini wrote:
Is it just me or does Kennigit look a bit like Buble?

He sorta looks like the child of Artosis and Voldemort.


Please, the mans hair is far too beautiful for that comparison.

You should do L'oreal adverts Kennigit.
bnanaPEEL
Profile Joined July 2010
Canada138 Posts
October 25 2011 00:53 GMT
#72
On October 25 2011 09:50 Liquid`Tyler wrote:
Also I think pros will fix the ball of death problem, at least for the esports scene. It is used even when it's not optimal. As players get better, it will be seen less.

Lets hope..
Good work Kennigit!
unintentionally intoxicated
WArped
Profile Joined December 2010
United Kingdom4845 Posts
October 25 2011 00:53 GMT
#73
There is one thing you always pick up from his interviews is how passionate he is when speaking about the game, balance and eSports. He did look really interested in the map question too, i'll be curious to see if anything comes of it.
DrGreen
Profile Joined July 2010
Poland708 Posts
October 25 2011 00:53 GMT
#74
On October 25 2011 09:51 Orphen wrote:
that was a very great interview, Browder cares


But he doesnt really care about LAN for big tournaments >< I doubt it will be made before LotV
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2011-10-25 00:57:27
October 25 2011 00:54 GMT
#75
perfect interview, i wish it could be longer filled with more awesome questions

i think we really need to stop ask them about lan tho, its starting to get annoying

ive really gained alot respect for blizzard lately as they explained more about how they go about balance things makes really much sense. its like they started with a stone and now they shaped it, they cant make it larger so they start off with a new and bigger stone to shape. the process might take a while and im sure the game will be more imbalanced the first few months but the end result is gonna be even more awesome

On October 25 2011 09:50 Liquid`Tyler wrote:
Also I think pros will fix the ball of death problem, at least for the esports scene. It is used even when it's not optimal. As players get better, it will be seen less.

its true
Progamerpls no copy pasterino
Zidane
Profile Blog Joined July 2008
United States1685 Posts
October 25 2011 00:55 GMT
#76
He shoulda asked more about the ghosts being OP
Lucko
Profile Joined May 2011
United States48 Posts
October 25 2011 00:56 GMT
#77
Great interview, that last question kind of bummed me out tho. Almost sounded like they dont even care about the lan issues.
"I see he is doing the 'lose all my banshees' strategy, Im good against that strategy"-Tasteless impersonating MKP agaisnt Thebestfou
Porcelina
Profile Blog Joined May 2011
United Kingdom3249 Posts
October 25 2011 00:56 GMT
#78
That was an awesome, awesome interview.

It even made me like Browder a lot more. Which I had not anticipated in any way. It was a nice insight to what is going on and what is not going on.

And thank you for keeping the trolling to a minimum. <3
Soulriser
Profile Joined July 2011
United States192 Posts
October 25 2011 00:56 GMT
#79
why were there no questions about destructible rocks D:
SigmaoctanusIV
Profile Blog Joined April 2010
United States3313 Posts
October 25 2011 00:56 GMT
#80
"trying to pull those food out of those bawls"

Awesome interview you got Dustin Browder to say balls like 40 times
I am Godzilla You are Japan
Pyre
Profile Joined July 2010
United States1940 Posts
October 25 2011 00:57 GMT
#81
Good interview, worries me how clueless they act on stuff. How can you not think about how the game changes adding new units. Only adding because they are cool scares me. Yes they can be tweaked but by how much? I hope they do come up with something for the map problem. Lol at him wearing a terran shirt and not coming up with a downside to terran.
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
Last Edited: 2011-10-25 00:57:51
October 25 2011 00:57 GMT
#82
I don't really like how:
  • He said "We don't want unfinished community maps on ladder" when the community made maps are often better than Blizzards own maps by far.

  • He said that the game can't change its pathing, and that they are adding new units to get players to split up units. People in plat-mid diamond can't even split their units, and AOE is extremely strong. We don't even see how bad AOE damage is in pro games because the pros have already adapted to the crazy imba-ness of AoE, so they can side-step it.

  • He says that LAN isn't coming because it is too much work, when there is a community made LAN that can't be used in tournaments because of Blizzard. Whatever, I don't really care as long as they can set up a server with 100 ms default ping so it is similar to practice conditions.


Whenever he got to a question that was really important to the community, he just downplayed it, and then eventually just said "no". I really hate how they do that. Companies like Valve acknowledge what the community wants and implements them even though their games (dota 2 for example) are in alpha.

Still, thanks DB for the interview. I enjoyed it.
http://grooveshark.com/#/deltrus/music
nvs.
Profile Blog Joined May 2010
Canada3609 Posts
October 25 2011 00:58 GMT
#83
LOL

I love how he 100% seriously deadpans the bunker response.
Theeakoz
Profile Joined July 2011
United States1114 Posts
October 25 2011 00:58 GMT
#84
They need pros in their team! I know I said it before, but the more I think about it, the more I realize how much better the game would be with a bunch of community-picked reasonable pro gamers visiting blizzard's balance office every weak and turning in their reports.
We vote and chose pros to do this for us and they do it for a period of time and then new candidates and then we vote again, we can also give them some benefits for doing this for the community.
Please change the luck dependancy of spawning locations on rotationally symmetric maps.
FlukyS
Profile Blog Joined August 2011
Ireland485 Posts
October 25 2011 00:59 GMT
#85
Hmmmm he didnt talk about map balance at all which I see as a pretty annoying problem at the moment. Like terran favored maps with big chokes or things like shattered temple in the map pool are just frustrating.
SoKHo
Profile Joined April 2011
Korea (South)1081 Posts
October 25 2011 00:59 GMT
#86
He says "righttttt??" very often lol
"If you don't understand my silence, you won't understand my words"|| Big Nal_rA fan boy!! Nal_rA, Bisu, Huk, MC, Hero fighting! SKT1---->
intrigue
Profile Blog Joined November 2005
Washington, D.C9933 Posts
October 25 2011 01:00 GMT
#87
kennigitttt
Moderatorhttps://soundcloud.com/castlesmusic/sets/oak
caradoc
Profile Blog Joined January 2011
Canada3022 Posts
October 25 2011 01:01 GMT
#88
yay! Finally! thanks kennigit
Salvation a la mode and a cup of tea...
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
Last Edited: 2011-10-25 01:03:46
October 25 2011 01:02 GMT
#89
Nice interview. Never really understood all the hate Dustin gets, seems like a pretty awesome guy.

Still not happy about the last answer, sounds like horrible coding to be honest, if anything and everything is connected together through bnet and can't work unless you have bnet like server. Hope they do find some way to implement lan, even if fx. the computers still have to be connected to bnet(to prevent piracy), just not having the games being played through it, would help a lot.

Also not happy about the map answer, but it really seemed like he didn't understand the question.
Oreo7
Profile Blog Joined December 2010
United States1647 Posts
October 25 2011 01:02 GMT
#90
On October 25 2011 09:50 Liquid`Tyler wrote:
Also I think pros will fix the ball of death problem, at least for the esports scene. It is used even when it's not optimal. As players get better, it will be seen less.

Yeah, where some people see this as sc2 being bad I think the pathing raises the skill ceiling here. Their so much splash in sc2 a well spread army will almost always fare better than a clump.
Stork HerO and Protoss everywhere - redfive on bnet
ampson
Profile Blog Joined January 2011
United States2355 Posts
October 25 2011 01:03 GMT
#91
Dustin is a boss. He works hard and does a good job.
WArped
Profile Joined December 2010
United Kingdom4845 Posts
October 25 2011 01:03 GMT
#92
On October 25 2011 09:58 Theeakoz wrote:
They need pros in their team! I know I said it before, but the more I think about it, the more I realize how much better the game would be with a bunch of community-picked reasonable pro gamers visiting blizzard's balance office every weak and turning in their reports.
We vote and chose pros to do this for us and they do it for a period of time and then new candidates and then we vote again, we can also give them some benefits for doing this for the community.
'

They do use pros. I know Sen is often contributing to balance discussion at Blizzard; anyway the game is almost as balanced as you can make WoL without adding new units, maybe a few tiny exceptions.
Theeakoz
Profile Joined July 2011
United States1114 Posts
October 25 2011 01:04 GMT
#93
Guys I have a solution, go read it and if you like it upvote it
http://www.reddit.com/r/starcraft/comments/lnt62/from_what_i_saw_on_the_tl_interview_with_dustin/

User was warned for this post
Please change the luck dependancy of spawning locations on rotationally symmetric maps.
The Void
Profile Joined May 2010
Germany428 Posts
October 25 2011 01:04 GMT
#94
Very good questions by kennigit.

i'm proud to be here so often :D
it is hard to be an atheist and deal with day9 (╯°□°)╯︵┻━┻ also i stole this too ♞...o_O..oh..and his buddies ♚♛♜♝♟http://www.teamliquid.net/forum/viewmessage.php?topic_id=295038 don't trust the suits...
slappy
Profile Blog Joined March 2010
United States1271 Posts
October 25 2011 01:05 GMT
#95
sweet interview! thanks for sharing
jaedong imba
Petninja
Profile Joined June 2011
United States159 Posts
October 25 2011 01:05 GMT
#96
Browder should grow his hair out so his sideburns go around his ear and connect at the back of his head. It would be epic. Also, that was a super good interview. I feel like it gave a lot better information than the stuff floor casters were giving at Blizcon.
Revelatus
Profile Joined July 2011
United States183 Posts
Last Edited: 2011-10-25 01:08:46
October 25 2011 01:05 GMT
#97
Nice, I've been looking for this. Good work.

Seems like we give Blizzard too much credit for the things they decide to do with the game. Like he said, they aren't really looking to affect the metagame with a lot of the changes they make, they are just coming up with random ideas that they think would be cool.

That's all good and everything, but it seems like the community knows more about their game than they do, yet they for the most part, refuse to listen to what the community has to say.

I don't really know what my point is because I loved the video and I am grateful for Kennigit's efforts, but I can't help but criticize Blizzard when I see companies like Riot and Valve doing a much better job at relating to their communities. The worst part is, those companies have far inferior games I guess it just serves as a good example of how a great product can't necessarily make up for poor (well not poor, but relatively worse) customer service.


Oh well, sorry for rambling but great work!
caяp diєм
dct
Profile Joined August 2011
Poland6 Posts
Last Edited: 2011-10-25 01:07:07
October 25 2011 01:06 GMT
#98
On October 25 2011 10:04 Theeakoz wrote:
Guys I have a solution, go read it and if you like it upvote it
http://www.reddit.com/r/starcraft/comments/lnt62/from_what_i_saw_on_the_tl_interview_with_dustin/




This is already a job of community managers.
rape
Kafkaesk
Profile Joined April 2010
Germany140 Posts
October 25 2011 01:06 GMT
#99
Can somebody tell me if GSL is running on Battle.net?
I never saw any lag or connection issues during a GSL match, but plenty on other tournaments.
I wonder if they use a special GSL tournament server for those matches, and if yes, why not making those available for other major tournaments too?
Ganjamaster
Profile Blog Joined May 2010
Argentina475 Posts
October 25 2011 01:06 GMT
#100
Awesome content, thank you.

I find it hard to believe the balance team didn't take into account the change in Terran detection due to pretty much every zerg unit being able to burrow and move though.
My hoes be the thickest, my dro.. the stickiest
Theeakoz
Profile Joined July 2011
United States1114 Posts
October 25 2011 01:06 GMT
#101
On October 25 2011 10:03 WArped wrote:
Show nested quote +
On October 25 2011 09:58 Theeakoz wrote:
They need pros in their team! I know I said it before, but the more I think about it, the more I realize how much better the game would be with a bunch of community-picked reasonable pro gamers visiting blizzard's balance office every weak and turning in their reports.
We vote and chose pros to do this for us and they do it for a period of time and then new candidates and then we vote again, we can also give them some benefits for doing this for the community.
'

They do use pros. I know Sen is often contributing to balance discussion at Blizzard; anyway the game is almost as balanced as you can make WoL without adding new units, maybe a few tiny exceptions.

They do? But are the pros really have this responsibility as a side job? If they were to take it as a serious responsibility that they have to accomplish because of getting picked by the community balance side of things would be much better .
Please change the luck dependancy of spawning locations on rotationally symmetric maps.
ironchef
Profile Blog Joined August 2004
Canada1350 Posts
October 25 2011 01:07 GMT
#102
"Raa-ight?"
Nice interview and question choice.
“Because your own strength is unequal to the task, do not assume that it is beyond the powers of man; but if anything is within the powers and province of man, believe that it is within your own compass also.” - Marcus Aurelius
Matkap
Profile Blog Joined September 2010
Spain627 Posts
October 25 2011 01:07 GMT
#103
Well wasn't David Kim a progamer?
A man tells his stories so many times that he becomes the stories. They live on after him, and in that way he becomes immortal.
windsupernova
Profile Joined October 2010
Mexico5280 Posts
October 25 2011 01:08 GMT
#104
Thanks for the interview. Lan question was as expected, other questions were interesting.

"Its easy, just trust your CPU".-Boxer on being good at games
Jibba
Profile Blog Joined October 2007
United States22883 Posts
Last Edited: 2011-10-25 01:10:41
October 25 2011 01:08 GMT
#105
Great interview, and I appreciate a lot of Dustin's answers and especially his fear of making balance changes. Granted, they've made a ton of balance changes but I hope in the future they step back a bit and let the players develop the game more.

As for balls, part of it is simply players not having very good control but I do think a magic box (not the fake kind with mutas) would help the game out. The most common serious problem I've seen is Protosses repositioning their army and in the process, even if they're using multiple hotkeys and selecting units separately, sentries form a ball and then an EMP comes and wins the game. A magic box in that situation would allow small groups of units to keep a spread formation.
ModeratorNow I'm distant, dark in this anthrobeat
FreudianTrip
Profile Joined July 2011
Switzerland1983 Posts
October 25 2011 01:08 GMT
#106
On October 25 2011 10:04 Theeakoz wrote:
Guys I have a solution, go read it and if you like it upvote it
http://www.reddit.com/r/starcraft/comments/lnt62/from_what_i_saw_on_the_tl_interview_with_dustin/


While it's a totally revolutionary idea (/sarcasm) it doesn't even work very well. Having worked in the HoN community, (where they had a super secret forum for pros to balance whine) I've seen how badly it fails.
GumThief
Profile Joined April 2010
Canada284 Posts
October 25 2011 01:08 GMT
#107
Refreshingly honest! Great interview and thank you for that.
:))
Magic_Mike
Profile Joined May 2010
United States542 Posts
October 25 2011 01:08 GMT
#108
Good interview. Riiiight.
Jibba
Profile Blog Joined October 2007
United States22883 Posts
October 25 2011 01:08 GMT
#109
On October 25 2011 10:07 Matkap wrote:
Well wasn't David Kim a progamer?

No.
ModeratorNow I'm distant, dark in this anthrobeat
Mirosuu
Profile Blog Joined December 2010
England283 Posts
Last Edited: 2011-10-25 01:09:45
October 25 2011 01:09 GMT
#110
On October 25 2011 09:57 Pyre wrote:
Good interview, worries me how clueless they act on stuff. How can you not think about how the game changes adding new units. Only adding because they are cool scares me. Yes they can be tweaked but by how much? I hope they do come up with something for the map problem. Lol at him wearing a terran shirt and not coming up with a downside to terran.


You don't understand how design processes work. A lot of time is spent on throwing an idea that the community can then use in a public beta, and then the design/balance team can then go "hey this affects terran's x and y units in a way that is imbalanced and is being abused". They then have not only a unit to work with, but they then have live testers and problems with the unit that they can then deal with. If it causes too many problems, they cut the unit. It's EXACTLY what DB was saying... And I agree with him 100%. He speaks very well and very soundly of the processes they use.
The more things change, the more they stay the same.
R1CH
Profile Blog Joined May 2007
Netherlands10340 Posts
October 25 2011 01:09 GMT
#111
On October 25 2011 10:06 Kafkaesk wrote:
Can somebody tell me if GSL is running on Battle.net?
I never saw any lag or connection issues during a GSL match, but plenty on other tournaments.
I wonder if they use a special GSL tournament server for those matches, and if yes, why not making those available for other major tournaments too?

I believe it is. South Korea has way more advanced internet infrastructure than the US though and is much geographically smaller, so there are less things that can go wrong regarding latency / loss.
AdministratorTwitter: @R1CH_TL
S2Lunar
Profile Joined June 2011
1051 Posts
October 25 2011 01:10 GMT
#112
On October 25 2011 10:04 Theeakoz wrote:
Guys I have a solution, go read it and if you like it upvote it
http://www.reddit.com/r/starcraft/comments/lnt62/from_what_i_saw_on_the_tl_interview_with_dustin/


Progamers frequently give Blizzard feedback... i remember them talking with Sen not too long ago.
Naughty
Profile Joined March 2011
United States114 Posts
October 25 2011 01:11 GMT
#113
On October 25 2011 10:06 Kafkaesk wrote:
Can somebody tell me if GSL is running on Battle.net?
I never saw any lag or connection issues during a GSL match, but plenty on other tournaments.
I wonder if they use a special GSL tournament server for those matches, and if yes, why not making those available for other major tournaments too?



The internet is FAR more stable in Korea compared to the rest of the world.
DarkPlasmaBall
Profile Blog Joined March 2010
United States44104 Posts
Last Edited: 2011-10-25 01:45:38
October 25 2011 01:12 GMT
#114
Dustin Browder's shirt is Terran. Not surprised

Kennigit, great interview!

Riiiiiight? Riiiiight!
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Snorkle
Profile Blog Joined October 2010
United States1648 Posts
October 25 2011 01:12 GMT
#115
I think he completely missed, or refused to acknowledge the point being made about community maps. And how does he think blizzard maps are so good? Please tell me he doesn't think that the 7 people who play them on the PTR are enough feedback. I don't think he really understands how talented some of our community map makers are. (or they would offer them a job and fire whoever the hell is making the blizz maps)

Petninja
Profile Joined June 2011
United States159 Posts
October 25 2011 01:12 GMT
#116
Browder should grow his hair out so his sideburns go around his ear and connect at the back of his head. It would be epic. Also, that was a super good interview. I feel like it gave a lot better information than the stuff floor casters were giving at Blizcon.
Revelatus
Profile Joined July 2011
United States183 Posts
October 25 2011 01:12 GMT
#117
To speak towards the pathing issues, they could do something similar to the formation toggle that War 3 had. You can choose to let your army act as it does now, clumping up into a tight ball, or you could toggle on the formation option for that control group and the units would keep a reasonable spread from each other as they move around the map, staying in formation.

I was actually surprised to see how Blizzard created so many great innovations between the release of Broodwar and the development and release of War 3, yet very few of those innovations were used as inspiration for SC2 design.
caяp diєм
Theeakoz
Profile Joined July 2011
United States1114 Posts
October 25 2011 01:12 GMT
#118
On October 25 2011 10:08 FreudianTrip wrote:
Show nested quote +
On October 25 2011 10:04 Theeakoz wrote:
Guys I have a solution, go read it and if you like it upvote it
http://www.reddit.com/r/starcraft/comments/lnt62/from_what_i_saw_on_the_tl_interview_with_dustin/


While it's a totally revolutionary idea (/sarcasm) it doesn't even work very well. Having worked in the HoN community, (where they had a super secret forum for pros to balance whine) I've seen how badly it fails.

What you're saying is the opposite of what my idea is, I said 3 pros community picked openly do this repeatedly withing a certain time frame, you're talking about some secreft forum but that's not what I said...
also I said the picked pros are like senators, they have a certain period where they do this and then the community picks a new representative.
Please change the luck dependancy of spawning locations on rotationally symmetric maps.
bkrow
Profile Blog Joined October 2010
Australia8532 Posts
Last Edited: 2011-10-25 01:15:56
October 25 2011 01:13 GMT
#119
Very good interview Kennigit - thanks! Besides the consistent "Riiiight" he was really good to hear from. He is very honest about the process and their approach. I liked the specific insights into the bunker and the particularly the creep tumours hehe a really interesting dynamic. I was also pleased to here their stance on the pathfinding.

Overall great!

On October 25 2011 10:12 Theeakoz wrote:
Show nested quote +
On October 25 2011 10:08 FreudianTrip wrote:
On October 25 2011 10:04 Theeakoz wrote:
Guys I have a solution, go read it and if you like it upvote it
http://www.reddit.com/r/starcraft/comments/lnt62/from_what_i_saw_on_the_tl_interview_with_dustin/


While it's a totally revolutionary idea (/sarcasm) it doesn't even work very well. Having worked in the HoN community, (where they had a super secret forum for pros to balance whine) I've seen how badly it fails.

What you're saying is the opposite of what my idea is, I said 3 pros community picked openly do this repeatedly withing a certain time frame, you're talking about some secreft forum but that's not what I said...
also I said the picked pros are like senators, they have a certain period where they do this and then the community picks a new representative.

To be honest i didn't get the impression that they are afraid to do anything - more that according to their analysis the game is incredibly close to balanced and the slightest adjustment could cause huge problems.

As to the inclusion of pros - i am fairly certain they receive pro feedback; we do not need it to be a public process with community member nominations - it is just to much of a parade. As much as everyone complains they seem to do a pretty good job.
In The Rear With The Gear .. *giggle* /////////// cobra-LA-LA-LA-LA-LA!!!!
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
October 25 2011 01:13 GMT
#120
On October 25 2011 10:11 Naughty wrote:
Show nested quote +
On October 25 2011 10:06 Kafkaesk wrote:
Can somebody tell me if GSL is running on Battle.net?
I never saw any lag or connection issues during a GSL match, but plenty on other tournaments.
I wonder if they use a special GSL tournament server for those matches, and if yes, why not making those available for other major tournaments too?



The internet is FAR more stable in Korea compared to the rest of the world.


best system in the world no joke.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
Hurricane
Profile Blog Joined October 2006
United States3939 Posts
October 25 2011 01:14 GMT
#121
awesome job kennigit.

I'm not impressed with browder or blizzard though =[

riiiiiiiight.
RIP CHARLIEMURPHY 11/25/10 NEVER FORGET | Hurricane#1183 @ B.net
Ciraxis
Profile Joined June 2010
Australia400 Posts
October 25 2011 01:15 GMT
#122
Don't know why Browder gets all the hate in the community. I think he's trying his best and that's what's important.
AutomatonOmega
Profile Joined February 2011
United States706 Posts
October 25 2011 01:16 GMT
#123
lol
Kennigit: Pro-cess, pro-cess pro-cess.

Browder: Prawcess, prawcess prawcess prawcess.

Good interview!
Node
Profile Blog Joined October 2009
United States2159 Posts
October 25 2011 01:16 GMT
#124
On October 22 2011 05:02 Node wrote:
One of the most brilliant characteristics of fights in Brood War was the way space on the map was controlled. Units such as siege tanks, spider mines, lurkers, and arbiters emphasized this control of space, and led to battles that could range across entire maps. Look at nearly any Terran game in Brood War, and the tank line that inevitably stretched for miles. In SC2, one of the primary criticisms is the way battles often come down to "ball vs ball", instead of these epic fights over large swaths of space. Is there any desire to bring back this old style of battle, and if so, what is being done to do so?


I got my questions answered. :D Thanks TL!
whole lies with a half smile
DrGreen
Profile Joined July 2010
Poland708 Posts
October 25 2011 01:16 GMT
#125
On October 25 2011 10:12 Revelatus wrote:
To speak towards the pathing issues, they could do something similar to the formation toggle that War 3 had. You can choose to let your army act as it does now, clumping up into a tight ball, or you could toggle on the formation option for that control group and the units would keep a reasonable spread from each other as they move around the map, staying in formation.

I was actually surprised to see how Blizzard created so many great innovations between the release of Broodwar and the development and release of War 3, yet very few of those innovations were used as inspiration for SC2 design.


That would make banelings/storm/colosi/any splash dmg useless. Not having that raises skill ceiling of the game a lot.
Mabius
Profile Joined July 2010
Canada323 Posts
October 25 2011 01:17 GMT
#126
riiiiiiiiiiighhhhhhhhhtttttttt
"Every revolution carries within it the seeds of it's own destruction.. and empires that rise will one day fall"
Vandroy
Profile Blog Joined March 2010
Sweden155 Posts
October 25 2011 01:17 GMT
#127
Best interview I've seen in a while, great questions and answers!
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
October 25 2011 01:17 GMT
#128
Great interview, I really enjoyed it.

DB seems to have a clear view of what he and his team are doing, and although people may disagree with it, I think this interview, among others, shows that it's not incompetency but competency based on a different set of metrics allied to a clear passion for what they are doing with the game and with gaming in general. And this, of course, is fair enough. Respect to DB and his team.

Also, DB sure has a killer beard. As a dome head myself, I am envious - although that beard would sure require some regular grooming.

Thanks again kennigit.
KT best KT ~ 2014
Clank
Profile Joined April 2011
United States548 Posts
October 25 2011 01:18 GMT
#129
On October 25 2011 09:54 MorroW wrote:
perfect interview, i wish it could be longer filled with more awesome questions

i think we really need to stop ask them about lan tho, its starting to get annoying

ive really gained alot respect for blizzard lately as they explained more about how they go about balance things makes really much sense. its like they started with a stone and now they shaped it, they cant make it larger so they start off with a new and bigger stone to shape. the process might take a while and im sure the game will be more imbalanced the first few months but the end result is gonna be even more awesome

Show nested quote +
On October 25 2011 09:50 Liquid`Tyler wrote:
Also I think pros will fix the ball of death problem, at least for the esports scene. It is used even when it's not optimal. As players get better, it will be seen less.

its true


I like the rock analogy a lot, pretty much a perfect way of saying it. Blizzard couldn't fix the bigger holes in the game during WoL, because of the possible repercussions it could cause. Hopefully some pros will take the time to play the HotS beta, even if it means sacrificing some WoL practice, which would be where the money is at.
AutomatonOmega
Profile Joined February 2011
United States706 Posts
October 25 2011 01:18 GMT
#130
On October 25 2011 10:16 Node wrote:
Show nested quote +
On October 22 2011 05:02 Node wrote:
One of the most brilliant characteristics of fights in Brood War was the way space on the map was controlled. Units such as siege tanks, spider mines, lurkers, and arbiters emphasized this control of space, and led to battles that could range across entire maps. Look at nearly any Terran game in Brood War, and the tank line that inevitably stretched for miles. In SC2, one of the primary criticisms is the way battles often come down to "ball vs ball", instead of these epic fights over large swaths of space. Is there any desire to bring back this old style of battle, and if so, what is being done to do so?


I got my questions answered. :D Thanks TL!


Unfortunately, the answer that came left me unsatisfied. 'You want to control several screens of space? Play BW! It's a great game!'
ShadowWolf
Profile Joined March 2010
United States197 Posts
October 25 2011 01:18 GMT
#131
On October 25 2011 10:12 Theeakoz wrote:
Show nested quote +
On October 25 2011 10:08 FreudianTrip wrote:
On October 25 2011 10:04 Theeakoz wrote:
Guys I have a solution, go read it and if you like it upvote it
http://www.reddit.com/r/starcraft/comments/lnt62/from_what_i_saw_on_the_tl_interview_with_dustin/


While it's a totally revolutionary idea (/sarcasm) it doesn't even work very well. Having worked in the HoN community, (where they had a super secret forum for pros to balance whine) I've seen how badly it fails.

What you're saying is the opposite of what my idea is, I said 3 pros community picked openly do this repeatedly withing a certain time frame, you're talking about some secreft forum but that's not what I said...
also I said the picked pros are like senators, they have a certain period where they do this and then the community picks a new representative.


This implies the pros are both qualified to theorycraft on situations it's possible they've never actually encountered, have the time to consider all the various possibilities that would be involved in a potential change or fix Blizzard is considering, and, lastly, would make their recommendations without bias. This is a classic example of saying someone should do X is a lot easier than someone actually doing X.
AxelTVx
Profile Joined May 2010
Canada916 Posts
October 25 2011 01:19 GMT
#132
......... DB'S responses just made me facepalm so much..... How can you be so clueles....
Axel 145 Masters Protoss
FryktSkyene
Profile Joined December 2010
United States1327 Posts
October 25 2011 01:19 GMT
#133
Righttttt
Snitches get stiches
NonY
Profile Blog Joined June 2007
8748 Posts
October 25 2011 01:20 GMT
#134
On October 25 2011 10:04 Theeakoz wrote:
Guys I have a solution, go read it and if you like it upvote it
http://www.reddit.com/r/starcraft/comments/lnt62/from_what_i_saw_on_the_tl_interview_with_dustin/

I don't think anyone wants to listen to a person who would provide a link to their comment posted on another forum as a new thread containing a link to the thread they're replying to as a reference.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
lowercase
Profile Joined September 2010
Canada1047 Posts
October 25 2011 01:20 GMT
#135
Great interview, but I still don't have a lot of faith in Browder. I think he's living in a developer's bubble of statistics and models, but I don't think he really pays much attention to the anecdotal balance opinions of the community. Plus, he plays Terran and thinks the game is balanced...
That is not dead which can eternal lie...
bkrow
Profile Blog Joined October 2010
Australia8532 Posts
October 25 2011 01:22 GMT
#136
On October 25 2011 10:19 AxelTVx wrote:
......... DB'S responses just made me facepalm so much..... How can you be so clueles....

Please elaborate because i was actually quite impressed with the interview; as were a lot of people in this thread including pros and community members alike.
In The Rear With The Gear .. *giggle* /////////// cobra-LA-LA-LA-LA-LA!!!!
Euronyme
Profile Joined August 2010
Sweden3804 Posts
October 25 2011 01:23 GMT
#137
On October 25 2011 09:53 DrGreen wrote:
Show nested quote +
On October 25 2011 09:51 Orphen wrote:
that was a very great interview, Browder cares


But he doesnt really care about LAN for big tournaments >< I doubt it will be made before LotV


It won't be made until people stop buying the game basically, and and that point, there's no point in them putting resources in it, unless it's a huge e-sports. GOM came out and said they had like 53 million viewers. Most of these are probably going to buy the new expansion, right? Atleast to play the campaign or something. If you implement LAN, alot of people who are not hard core at all and just watch because it's entertaining or whatever are going to DL it and just play single player.
It also wouldn't surprise me at all if there are like cracked servers that you can sign into as well.
A friend told me that's happening a little in world of warcraft atleast. 'Private servers' that you don't have to pay to get on etc.

That's my bet atleast. Keep it a big E-sport until it gets BW status, and then with a little luck..

Otherwise it was an awesome interview!
I really liked it.
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
FeiLing
Profile Joined March 2011
Germany428 Posts
October 25 2011 01:23 GMT
#138
I bet the blizzard guys actually go out and bowl with these shirts too.
hitpoint
Profile Joined October 2010
United States1511 Posts
October 25 2011 01:24 GMT
#139
Great interview. I really hated most of the new units, but it's reassuring to hear him talk about how flexible they are willing to be with making changes.
It's spelled LOSE not LOOSE.
FreudianTrip
Profile Joined July 2011
Switzerland1983 Posts
October 25 2011 01:24 GMT
#140
On October 25 2011 10:20 lowercase wrote:
Great interview, but I still don't have a lot of faith in Browder. I think he's living in a developer's bubble of statistics and models, but I don't think he really pays much attention to the anecdotal balance opinions of the community. Plus, he plays Terran and thinks the game is balanced...


Did you just say about balance, ignore statistics listen to anecdotal evidence...? Really?
peekn
Profile Blog Joined June 2010
United States1152 Posts
October 25 2011 01:24 GMT
#141
YES! I've been waiting for this for a while!!

Thanks for the interview and thanks for uploading!! TL is the best zomg...
dcsoda
Profile Joined June 2011
United States583 Posts
October 25 2011 01:24 GMT
#142
Good interview. I'm glad Blizzard is careful in who they talk to. Plenty of pros and most of the people on these boards (me included) have no idea how game design works or should be done.

You can't really predict what strategies will evolve with the number of people playing this game. I love the idea of putting stuff in that they find cool. What else do you want them to do?
Eschaton
Profile Joined May 2010
United States1245 Posts
Last Edited: 2011-10-25 01:25:18
October 25 2011 01:24 GMT
#143
On October 25 2011 09:40 ffadicted wrote:
It's a terran shirt cuz of wings of liberty lol some ppl

Great interview guys, great job kennigit, certainly a lot of interesting answers. I'm really looking forward to beta, I'm still not convinced any any of the new units except the viper


Well no, actually, this event is for Heart of The Swarm, a Zerg-focused expansion (although they are getting the fewest new units).

ZERG SHIRT OR SHENANIGANS, BROWDER
Fleebenworth
Profile Joined April 2011
463 Posts
October 25 2011 01:25 GMT
#144
Great questions but pretty standard corporate stonewalling on anything you might actually be interested in (lan, maps, etc), raiiiiiiiiight?

On a side note am I the only one who has noticed how frequently they seem to qualify any discussion of the replicant with "if it even makes it into the game"? Perhaps I am a bit too cynical but it really makes me wonder what percentage of this stuff they just came up with to have something interesting to show at blizzcon.
Finskie
Profile Blog Joined March 2010
Sweden412 Posts
October 25 2011 01:25 GMT
#145
kennigit fighting~

two things bugged the shit out of me. his abuse of the word "right" and that he seem to have a reverse sunglass-tan.

in terms of his responses and the questions, i think kennigit did a very good job even thought dustin kind of jumped ahead and didnt let him finish the questions. also rofl about the maps.
Violet.
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
October 25 2011 01:25 GMT
#146
Probably would have been a little rude to ask, but it would have been nice if you mentioned the fact that all of the work regarding LAN has already been done for them, thanks to the LAN hack. And maybe asked him if he's even aware of that hack.

Good interview though.
Theeakoz
Profile Joined July 2011
United States1114 Posts
Last Edited: 2011-10-25 01:26:27
October 25 2011 01:25 GMT
#147
On October 25 2011 10:20 Liquid`Tyler wrote:
Show nested quote +
On October 25 2011 10:04 Theeakoz wrote:
Guys I have a solution, go read it and if you like it upvote it
http://www.reddit.com/r/starcraft/comments/lnt62/from_what_i_saw_on_the_tl_interview_with_dustin/

I don't think anyone wants to listen to a person who would provide a link to their comment posted on another forum as a new thread containing a link to the thread they're replying to as a reference.

The idea is there, I sent it on reddit because it is easier to get noticed there. Then I provided a link for the redditors in case they don't know what I am talking about.
The idea is the important thing, if you want to comment, comment on the idea.
Please change the luck dependancy of spawning locations on rotationally symmetric maps.
p1cKLes
Profile Joined November 2010
United States342 Posts
October 25 2011 01:25 GMT
#148
I love the changes in HotS. Great interview! Tough questions with some great answers. It really gave me much more insight into why they made certain decisions with WoL.

I wish we could get this type of Q&A with Blizzard more often. I think it would go along way to calming the community and minimize some of the over reactions.
shawster
Profile Blog Joined May 2010
Canada2485 Posts
Last Edited: 2011-10-25 01:28:08
October 25 2011 01:26 GMT
#149
i like dustin browder

he may sidestep a little bit but he's pretty good with giving a straight answer. you can tell by the interview that he's a smart guy and i really don't get the hate that he's are getting.

blizzard is doing such a good job at balancing and they're balancing especially for the pros. i can't think of another game where they put in as much effort as they do to balance especially for top level play.

the strongest and best part of dustin browders balancing philosophy is to not take uneducated opinions from the community. that takes balls and that is good for the game. #1 rule guys, dustin browder knows more about balancing than you.
p1cKLes
Profile Joined November 2010
United States342 Posts
Last Edited: 2011-10-25 01:29:47
October 25 2011 01:27 GMT
#150
On October 25 2011 09:40 shindigs wrote:
I like his discussion over the Creep Tumors. Really interesting how something that started out with negative feedback turn into something very definitive of Zerg.
I agree, I thought this was real interesting...


Someone mentioned they liked Dustin Browder. I agree... seemed real down to earth and gave some very straight and intelligent answers. Did he side step some stuff, yes, but at the end of the day he works for a highly secretive company and has to be careful with what he says.
FryktSkyene
Profile Joined December 2010
United States1327 Posts
October 25 2011 01:27 GMT
#151
On October 25 2011 10:25 Theeakoz wrote:
Show nested quote +
On October 25 2011 10:20 Liquid`Tyler wrote:
On October 25 2011 10:04 Theeakoz wrote:
Guys I have a solution, go read it and if you like it upvote it
http://www.reddit.com/r/starcraft/comments/lnt62/from_what_i_saw_on_the_tl_interview_with_dustin/

I don't think anyone wants to listen to a person who would provide a link to their comment posted on another forum as a new thread containing a link to the thread they're replying to as a reference.

The idea is there, I sent it on reddit because it is easier to get noticed there. Then I provided a link for the redditors in case they don't know what I am talking about.
The idea is the important thing, if you want to comment, comment on the idea.


Why don't you just copy n paste why you typed on reddit, and then at the bottom provide a link to it...

Snitches get stiches
nekuodah
Profile Joined August 2010
England2409 Posts
October 25 2011 01:27 GMT
#152
I hate how hes so well spoken and seems like a smart well intentioned guy but sometimes just the craziest weird actions/lack of action comes from blizzard and it just makes you wtf, nice interview anyway good questions good answers.
Stijx
Profile Blog Joined February 2011
United States804 Posts
October 25 2011 01:27 GMT
#153
I thought this was an excellent interview, especially the map making question.
And I laughed a little bit when he said "I wish we got the bunker right quicker", and then realized it wasn't a joke.

Also, how are people posting that they loved the interview, or that it was a great interview, five minutes after it was posted... It's a nineteen minute interview :/
lowercase
Profile Joined September 2010
Canada1047 Posts
October 25 2011 01:29 GMT
#154
On October 25 2011 10:24 FreudianTrip wrote:
Show nested quote +
On October 25 2011 10:20 lowercase wrote:
Great interview, but I still don't have a lot of faith in Browder. I think he's living in a developer's bubble of statistics and models, but I don't think he really pays much attention to the anecdotal balance opinions of the community. Plus, he plays Terran and thinks the game is balanced...


Did you just say about balance, ignore statistics listen to anecdotal evidence...? Really?

Yes, really. If your stats aren't matching up with real-world evidence, you may need to re-evaluate your statistical methods. This is quite common in science. It's pure hubris if you put complete faith in your model and discount the public who can, if you listen, tell you a thing or two you may have missed.
That is not dead which can eternal lie...
1Eris1
Profile Joined September 2010
United States5797 Posts
October 25 2011 01:29 GMT
#155
Awesome interview. Right? Totally? But actually no I gained a huge amount of respect for Browder in this. A lot of his points are spot on.

They have no idea if +1 immortal range is going to do anything or flip the game upside down, because frankly there are only so many of them and they're not all pros.

Also really liked the "Anything can be dropped. Were not even in beta yet." I hope some of the idiots saying VIPER OP, ORACLE USELESS, remember that, because right now they are just focusing on basic ideas and concepts.

Honestly if HoTS is realeased exactly like it is now, I will eat my foot.
Known Aliases: Tyragon, Valeric ~MSL Forever, SKT is truly the Superior KT!
Versita
Profile Joined February 2010
Canada1032 Posts
October 25 2011 01:29 GMT
#156
great interview, thanks kennigit.
Theeakoz
Profile Joined July 2011
United States1114 Posts
Last Edited: 2011-10-25 01:35:18
October 25 2011 01:30 GMT
#157
On October 25 2011 10:27 FryktSkyene wrote:
Show nested quote +
On October 25 2011 10:25 Theeakoz wrote:
On October 25 2011 10:20 Liquid`Tyler wrote:
On October 25 2011 10:04 Theeakoz wrote:
Guys I have a solution, go read it and if you like it upvote it
http://www.reddit.com/r/starcraft/comments/lnt62/from_what_i_saw_on_the_tl_interview_with_dustin/

I don't think anyone wants to listen to a person who would provide a link to their comment posted on another forum as a new thread containing a link to the thread they're replying to as a reference.

The idea is there, I sent it on reddit because it is easier to get noticed there. Then I provided a link for the redditors in case they don't know what I am talking about.
The idea is the important thing, if you want to comment, comment on the idea.


Why don't you just copy n paste why you typed on reddit, and then at the bottom provide a link to it...


I didn't completely understand what you asked me to do here, but I guess I can copy the text and post it on this thread I have done it already, but here I'll do it again.
"They need 3 community picked legitimate pros in their balance team that turn in their reports every week. 3, one from each race. They work a part time online as representatives. The community picks new ones after a certain period of time. We vote and chose pros then they represent for a period of time, and then, new pros will become candidates and we vote again. We can also give them some benefits for doing this for the community."
I did my part, thought it was an applicable and legit idea that was good the future of e-sports...
Please change the luck dependancy of spawning locations on rotationally symmetric maps.
Shiori
Profile Blog Joined July 2011
3815 Posts
October 25 2011 01:32 GMT
#158
his dodging one the LAN question was pretty funny. otherwise, this improved my opinion of DB a bit. I no longer thing he's actively trying to screw up the game. I just think he's inexperienced and doesn't know what he's doing now. either that or DK is pulling more strings.
ghrur
Profile Blog Joined May 2009
United States3786 Posts
October 25 2011 01:33 GMT
#159
That was a good interview, and I feel Mr. Browder articulated his points very well. However, I don't really agree with how he throws theme out the window, just tries to add in cool stuff, and seems to try and appeal to the casual players (like about shredder drops.)

Aside: Kennigit is sexy. :3
darkness overpowering
shawster
Profile Blog Joined May 2010
Canada2485 Posts
October 25 2011 01:34 GMT
#160
On October 25 2011 10:29 lowercase wrote:
Show nested quote +
On October 25 2011 10:24 FreudianTrip wrote:
On October 25 2011 10:20 lowercase wrote:
Great interview, but I still don't have a lot of faith in Browder. I think he's living in a developer's bubble of statistics and models, but I don't think he really pays much attention to the anecdotal balance opinions of the community. Plus, he plays Terran and thinks the game is balanced...


Did you just say about balance, ignore statistics listen to anecdotal evidence...? Really?

Yes, really. If your stats aren't matching up with real-world evidence, you may need to re-evaluate your statistical methods. This is quite common in science. It's pure hubris if you put complete faith in your model and discount the public who can, if you listen, tell you a thing or two you may have missed.


the problem is that the amount of people who actually know what they're talking about in the sc2 community is sooo low, and they already get opinions from the special people who are intelligent and knowledgeable enough to critique the game.

when you say "community" im getting a feel that you want DB to listen to what people like you are saying. your sc2 resume and credentials are not good enough. sorry buddy if he took advice from every person the game would suck.
Mereel
Profile Joined February 2010
Germany895 Posts
October 25 2011 01:34 GMT
#161
i hope they do something for the mapmaker com, riiiiiiiiiiiiiiiiiiiiight?!?
TPW Mapmaking Team
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
October 25 2011 01:34 GMT
#162
On October 25 2011 10:32 Shiori wrote:
his dodging one the LAN question was pretty funny. otherwise, this improved my opinion of DB a bit. I no longer thing he's actively trying to screw up the game. I just think he's inexperienced and doesn't know what he's doing now. either that or DK is pulling more strings.


He didn't dodge the question at all.
S2Lunar
Profile Joined June 2011
1051 Posts
October 25 2011 01:34 GMT
#163
On October 25 2011 10:32 Shiori wrote:
his dodging one the LAN question was pretty funny. otherwise, this improved my opinion of DB a bit. I no longer thing he's actively trying to screw up the game. I just think he's inexperienced and doesn't know what he's doing now. either that or DK is pulling more strings.


Obviously he doesn't know what hes doing, and you would make a much much better designer because you are so experienced in such fields.
Probe1
Profile Blog Joined August 2010
United States17920 Posts
October 25 2011 01:34 GMT
#164
The only picture I had seen before of Kennigit was much scarier. I feel cheated.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
the_wiz4rd
Profile Blog Joined May 2011
Canada79 Posts
October 25 2011 01:35 GMT
#165
Kennigit pro interviewer.
Senior Journalist at ESFI
aksfjh
Profile Joined November 2010
United States4853 Posts
October 25 2011 01:36 GMT
#166
On October 25 2011 09:57 DeltruS wrote:
I don't really like how:
  • He said "We don't want unfinished community maps on ladder" when the community made maps are often better than Blizzards own maps by far.

How do you determine if the map is "better"? You may think it looks better, or prefer how they use rocks, but many times map preference is just that, preference. For example, plenty of maps get a chance on GSL, and many maps there end up being vetoed for balance concerns.

[*]He said that the game can't change its pathing, and that they are adding new units to get players to split up units. People in plat-mid diamond can't even split their units, and AOE is extremely strong. We don't even see how bad AOE damage is in pro games because the pros have already adapted to the crazy imba-ness of AoE, so they can side-step it.

He's talking about splitting up units for different attack paths. If AoE gets to the point where turtling gets too strong, as long as it isn't very mobile, you would be able to out econ your opponent anyways. It's just something lower skilled players would have to deal with.

[*]He says that LAN isn't coming because it is too much work, when there is a community made LAN that can't be used in tournaments because of Blizzard. Whatever, I don't really care as long as they can set up a server with 100 ms default ping so it is similar to practice conditions.

It is too much work to turn it into a product. For something they're not even thrilled about in the first place, adding in the infrastructure to support a professional interface both online and offline is a lot of work. Can I as a novice programmer create apps for simple, personal use? Yes, but it sure as hell isn't something I can sell to a customer.

Whenever he got to a question that was really important to the community, he just downplayed it, and then eventually just said "no". I really hate how they do that. Companies like Valve acknowledge what the community wants and implements them even though their games (dota 2 for example) are in alpha.

Still, thanks DB for the interview. I enjoyed it.


If you think this is the case, then go play DotA 2 and TF2. Nobody is bending your arm to pay attention to their response to the community. You obviously care enough about what they've done already with that same attitude to buy and participate in the SC2 community, but by all means go worship Valve if you think their approach produces better games.
Draconicfire
Profile Joined May 2010
Canada2562 Posts
Last Edited: 2011-10-25 01:38:57
October 25 2011 01:38 GMT
#167
Oh God. He says "Right" more than JP says "Sean".

Good interview though, I find these types of interviews really interesting.
@Drayxs | Drayxs.221 | Drayxs#1802
aksfjh
Profile Joined November 2010
United States4853 Posts
October 25 2011 01:38 GMT
#168
On October 25 2011 10:32 Shiori wrote:
his dodging one the LAN question was pretty funny. otherwise, this improved my opinion of DB a bit. I no longer thing he's actively trying to screw up the game. I just think he's inexperienced and doesn't know what he's doing now. either that or DK is pulling more strings.

Dodging? He pretty much shot it down vehemently until it was made clear it was about bringing a B.Net alternative to big tournaments (that wasn't LAN).
PDizzle
Profile Joined May 2011
Denmark1754 Posts
October 25 2011 01:39 GMT
#169
Good job guys, great interview.

no lan, no surprise =(
marcelluspye
Profile Joined August 2011
United States155 Posts
October 25 2011 01:39 GMT
#170
I don't see why the shredder can't have a longer deploy time. I believe they said in the panel that it was designed for map control, and as long as the position isn't in the middle of a battlefield, you should be able to deploy a shredder even with a longer time.
Shelke14
Profile Blog Joined April 2010
Canada6655 Posts
October 25 2011 01:40 GMT
#171
On October 25 2011 10:32 Shiori wrote:
his dodging one the LAN question was pretty funny. otherwise, this improved my opinion of DB a bit. I no longer thing he's actively trying to screw up the game. I just think he's inexperienced and doesn't know what he's doing now. either that or DK is pulling more strings.


I think you might want to rewatch that part.. There was no dodging there.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
October 25 2011 01:40 GMT
#172
I don't hate Dustin. I like the guy. But he isn't taking the game in the direction that a lot of us would like it to go. Death balls, and just units balling up, even when not at 200, just looks and feels off. No real highground advantage. No real micro. Things that add real depth to the game. And i'm sick of hearing that I can go play broodwar. I know I can. Just because adding things like this to fix Starcraft 2 would bring it closer to how broodwar was, doesn't mean it shouldn't be added. So I think it's best to stop asking for these things. It's obvious that the only way to play this dream game that I have in my head, of SC2 with real micro that fans can see, powerful spells and abilities that cause suspense for viewers, and interesting units is for the community to make it ourselves. SC2 is a great game, but it just isn't my dream game, like bw was while I played that.

Please TL, Make a ProMod already.
Kill the Deathball
eMbAh
Profile Joined September 2009
Denmark40 Posts
Last Edited: 2011-10-25 01:41:24
October 25 2011 01:41 GMT
#173
Dustin seems like such a nice guy :D good interview
NonY
Profile Blog Joined June 2007
8748 Posts
October 25 2011 01:41 GMT
#174
On October 25 2011 10:25 Theeakoz wrote:
Show nested quote +
On October 25 2011 10:20 Liquid`Tyler wrote:
On October 25 2011 10:04 Theeakoz wrote:
Guys I have a solution, go read it and if you like it upvote it
http://www.reddit.com/r/starcraft/comments/lnt62/from_what_i_saw_on_the_tl_interview_with_dustin/

I don't think anyone wants to listen to a person who would provide a link to their comment posted on another forum as a new thread containing a link to the thread they're replying to as a reference.

The idea is there, I sent it on reddit because it is easier to get noticed there. Then I provided a link for the redditors in case they don't know what I am talking about.
The idea is the important thing, if you want to comment, comment on the idea.

Why provide a link to the reddit post in this thread?

The idea is not developed at all and not worth responding to in its current form. I imagine you don't have any special knowledge about designing and balancing games, about being a progamer, or about organizing communities and putting community plans into action. But if you do happen to have the relevant knowledge, then make the proposal as detailed as you possibly can before you present it. It seems that the basic problem you are trying to solve is that progamers' knowledge is a somewhat untapped resource for Blizzard's multiplayer design team. I fail to see how your idea suggests a good way to remedy the situation. It seems like you've just recently realized that this problem exists, you were instantly convinced that it actually is a significant problem that really needs to be fixed, and then you sketched out the first scheme that came to your mind. It leaves a million pitfalls and improves nothing.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
FreudianTrip
Profile Joined July 2011
Switzerland1983 Posts
October 25 2011 01:41 GMT
#175
On October 25 2011 10:12 Theeakoz wrote:
Show nested quote +
On October 25 2011 10:08 FreudianTrip wrote:
On October 25 2011 10:04 Theeakoz wrote:
Guys I have a solution, go read it and if you like it upvote it
http://www.reddit.com/r/starcraft/comments/lnt62/from_what_i_saw_on_the_tl_interview_with_dustin/


While it's a totally revolutionary idea (/sarcasm) it doesn't even work very well. Having worked in the HoN community, (where they had a super secret forum for pros to balance whine) I've seen how badly it fails.

What you're saying is the opposite of what my idea is, I said 3 pros community picked openly do this repeatedly withing a certain time frame, you're talking about some secreft forum but that's not what I said...
also I said the picked pros are like senators, they have a certain period where they do this and then the community picks a new representative.


I can't wait to see the Negative attack ads. I really want to write one out now but I don't want to give some pro shit. It would have been hilarious though I tells ya.
Sprouter
Profile Joined December 2009
United States1724 Posts
Last Edited: 2011-10-25 01:43:13
October 25 2011 01:41 GMT
#176
Great interview.

I'm surprised that Browder hadn't heard about the community maps dilemma. I really feel that the map making community is kind of riding on the back of the rest SC2 community to do all of the heavy lifting for them. If they really want their maps to be played they need to go out and coordinate that themselves. Just throwing them out there and being like "hey we have new maps! come out and play!" obviously isn't working.
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
October 25 2011 01:42 GMT
#177
Awesome Interview, probably the first real balance interview that has been made with the Dustin Browder as far as I am concerned.
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
homer001
Profile Joined October 2010
493 Posts
October 25 2011 01:42 GMT
#178
On October 25 2011 10:38 Draconicfire wrote:
Oh God. He says "Right" more than JP says "Sean".

Good interview though, I find these types of interviews really interesting.


haha, guess i wasn't the only one that noticed it
envisioN .
Profile Joined February 2011
United States552 Posts
October 25 2011 01:42 GMT
#179
DB - "Riiiight?" xD
I don't care if they put in LAN support for the general public, I just want tournaments to be able to run without a hitch due to Internet problems. If they could do something for tournaments to prevent lag I would be SO happy.
"Good works do not make a good man, but a good man does good works" -Martin Luther ¯\_(ツ)_/¯
Kimaker
Profile Blog Joined July 2009
United States2131 Posts
October 25 2011 01:43 GMT
#180
Very nice interview. While I don't agree with everything Browder has to say on balance, his hearts definitely in the right place and over the past year the team working on WoL has proven that they can balance a game given some time.

"...right? right."- Dustin Browder
Entusman #54 (-_-) ||"Gold is for the Mistress-Silver for the Maid-Copper for the craftsman cunning in his trade. "Good!" said the Baron, sitting in his hall, But Iron — Cold Iron — is master of them all|| "Optimism is Cowardice."- Oswald Spengler
FreudianTrip
Profile Joined July 2011
Switzerland1983 Posts
October 25 2011 01:44 GMT
#181
On October 25 2011 10:15 Ciraxis wrote:
Don't know why Browder gets all the hate in the community. I think he's trying his best and that's what's important.


Mainly because people know his name, it was the same as Bill Roper, guy was considered a god because he was the vocal side of the D2 team, then he went and did Hellgate and everyone said he didn't have a clue. People pretty much ignore that there's teams around these people.
Nazza
Profile Blog Joined August 2010
Australia1654 Posts
October 25 2011 01:44 GMT
#182
Kennigit completely owning Dbro. :D
No one ever remembers second place, eh? eh? GIVE ME COMMAND
Horse...falcon
Profile Joined December 2010
United States1851 Posts
October 25 2011 01:46 GMT
#183
Wow 20 minutes, this is a nice meaty interview. Watching ASAP!
Artosis: "From horsssse....falcon"
Shelke14
Profile Blog Joined April 2010
Canada6655 Posts
October 25 2011 01:47 GMT
#184
On October 25 2011 10:43 Kimaker wrote:
Very nice interview. While I don't agree with everything Browder has to say on balance, his hearts definitely in the right place and over the past year the team working on WoL has proven that they can balance a game given some time.

"...right? right."- Dustin Browder


You're exactly right! We do just have to give it some time. If it was easy to just make a completely brand new game and balance it perfect, they would have just done that. It's so fucking hard to do this because of the way mining minerals, damage output and adding in each individual person doing unique things. They are trying to make the game as complete as possible while not just copy and pasting BW. Good luck DB, I'm sure the end product of HotS will be good.
Deshkar
Profile Joined June 2011
Singapore1244 Posts
October 25 2011 01:47 GMT
#185
On October 25 2011 10:40 pzea469 wrote:
I don't hate Dustin. I like the guy. But he isn't taking the game in the direction that a lot of us would like it to go. Death balls, and just units balling up, even when not at 200, just looks and feels off. No real highground advantage. No real micro. Things that add real depth to the game. And i'm sick of hearing that I can go play broodwar. I know I can. Just because adding things like this to fix Starcraft 2 would bring it closer to how broodwar was, doesn't mean it shouldn't be added. So I think it's best to stop asking for these things. It's obvious that the only way to play this dream game that I have in my head, of SC2 with real micro that fans can see, powerful spells and abilities that cause suspense for viewers, and interesting units is for the community to make it ourselves. SC2 is a great game, but it just isn't my dream game, like bw was while I played that.

Please TL, Make a ProMod already.



I think balling is getting less obvious now compared to early in SC2. With how effective AoEs are against clumped up unit and more incoming like the Shredder, Tempest and Dark Swarm spell; progamers will increasingly strive to spread units out further.

It is like how dustin browder commented on Zerg creep spread, as well as how people didn't spread Marines against Banelings in the beginning.

I have a feeling as the game evolves, more APM will be placed into constantly spreading units out while maintaining formation and/or controlling multiple smaller balls for multiple harass/drops/attacks.

I look forward to see the game grow and how progamers will take the current micro/APM expectations even higher.
Shelke14
Profile Blog Joined April 2010
Canada6655 Posts
October 25 2011 01:49 GMT
#186
On October 25 2011 10:44 Nazza wrote:
Kennigit completely owning Dbro. :D


As much as I love Kennigit, could you explain how he "owned" DB? I'm kinda confused with that statement and it just seems trollish. DB couldn't have answered those questions any better and did a beyond excellent job from most PR people who just avoid tough questions.
lowercase
Profile Joined September 2010
Canada1047 Posts
October 25 2011 01:50 GMT
#187
On October 25 2011 10:40 pzea469 wrote:
I don't hate Dustin. I like the guy. But he isn't taking the game in the direction that a lot of us would like it to go. Death balls, and just units balling up, even when not at 200, just looks and feels off. No real highground advantage. No real micro. Things that add real depth to the game. And i'm sick of hearing that I can go play broodwar. I know I can. Just because adding things like this to fix Starcraft 2 would bring it closer to how broodwar was, doesn't mean it shouldn't be added. So I think it's best to stop asking for these things. It's obvious that the only way to play this dream game that I have in my head, of SC2 with real micro that fans can see, powerful spells and abilities that cause suspense for viewers, and interesting units is for the community to make it ourselves. SC2 is a great game, but it just isn't my dream game, like bw was while I played that.

Please TL, Make a ProMod already.

I also agree that the balance team is a bit schizophrenic: on the one hand they want to make "tiny changes" and let the community balance the game over time, but then they go and nerf all sorts of interesting strategies (e.g.: archon toilet, high-ground warp-in, speed rays, chain fungals, etc, etc) because they "aren't what they expected players to do."

BW was great because all the abilities were crazy and OP, it's what made the game dynamic and exciting. Watching two deathballs 1a into eachother where whoever gets the best EMPs off wins is hardly enjoyable.
That is not dead which can eternal lie...
OminouS
Profile Joined February 2010
Sweden1343 Posts
October 25 2011 01:51 GMT
#188
OMFG. I understand to a certain extent that Blizzard wont implement lan, but somewhere the line has to be drawn. Makes me sad. Really sad.
On the 6th day JF made Reavers and on the 7th day JF put his opponent to rest
DNA61289
Profile Joined August 2010
United States665 Posts
October 25 2011 01:52 GMT
#189
A really good interview!
But yeah being a Korean gamer is very imba. If you're a non-korean gamer you have to balance your game playing with earning money and your real life. If you're Korean you just sit around playing games all day eating 2 cent ramyun and becoming gosu.
Antares777
Profile Joined June 2010
United States1971 Posts
October 25 2011 01:52 GMT
#190
This interview has restored a lot of my lost hope in Blizzard. They will make HotS a million times better than WoL in time. I hope a beta will come soon-ish, I'm really itching to test out the new units.
Bagi
Profile Joined August 2010
Germany6799 Posts
October 25 2011 01:53 GMT
#191
It's almost comical how many people here are trying to bash DB in this interview with completely nonsensical points.

Its like people can't think for themselves and just play the "DB is the enemy and anything he says is wrong"-shtick.
LovE-
Profile Blog Joined September 2010
United States1963 Posts
October 25 2011 01:55 GMT
#192
Great interview, and I liked the answers for the most part
LovE.311 (NA) || @LovE_Sc2
Deshkar
Profile Joined June 2011
Singapore1244 Posts
October 25 2011 01:55 GMT
#193
I was really impressed by Dustin replies, he seems really genuine and I can understand many of the problems he face when undergoing design/creation for the SC2 and it's expansions.

It is evident that they're aware of most of the issues in their current games, and are actively working to better their game while adhering to company's guidelines.
Ruyguy
Profile Blog Joined January 2011
Canada988 Posts
October 25 2011 01:55 GMT
#194
Thanks for the interview TL! This interview keeps my faith strong in sc2 and how its going to still be balanced and improving.
Champi
Profile Joined March 2010
1422 Posts
October 25 2011 01:56 GMT
#195
well done kennigit, u did a good job as an interviewer.

i was also impressed with dustin acknowledging the map issue, and seeming intrigued and concerned, however i skeptical as to whether or not they plan on taking some action on it now that they are undeniably aware of it as a problem
FrOsTyy
Profile Joined November 2010
United States125 Posts
October 25 2011 01:56 GMT
#196
I really enjoyed this interview. The creep tumor thing was eye opening.
I'd love to get your help!
yuchunyang
Profile Joined August 2009
United States53 Posts
October 25 2011 01:57 GMT
#197
I think the most striking thing is how unaware Browder is about the community map issue. Kennigit's question seems to try and steer the direction of trying to find out if there is anyway blizzard would actually sponsor a community ladder, but Browder only looks at it from a point that community maps are more flawed than the current ladder maps. He for the most part is thinking about the Blizzard map pool and the community map pool as completely separate and no room for synergy, even though community maps, arguably, are much better.
Hi
AutomatonOmega
Profile Joined February 2011
United States706 Posts
October 25 2011 01:57 GMT
#198
On October 25 2011 10:20 Liquid`Tyler wrote:
Show nested quote +
On October 25 2011 10:04 Theeakoz wrote:
Guys I have a solution, go read it and if you like it upvote it
http://www.reddit.com/r/starcraft/comments/lnt62/from_what_i_saw_on_the_tl_interview_with_dustin/

I don't think anyone wants to listen to a person who would provide a link to their comment posted on another forum as a new thread containing a link to the thread they're replying to as a reference.

ROFL

As to the interview:
Yeah I was a little unsettled by the terran shirt too.
Bobster
Profile Joined January 2011
Germany3075 Posts
October 25 2011 01:58 GMT
#199
On October 25 2011 10:06 Kafkaesk wrote:
Can somebody tell me if GSL is running on Battle.net?
I never saw any lag or connection issues during a GSL match, but plenty on other tournaments.
I wonder if they use a special GSL tournament server for those matches, and if yes, why not making those available for other major tournaments too?

GSL is running on Battle.net. There have been delays, players being dropped and lag issues. Rare (probably due to the excellent internet they're able to run in SK and the studio in particular), but it does happen.

I do remember one match in Open 2 (or GSTL1?) that had close to a 45-minute break because they couldn't get it to run reliably.

The GSL producer is very good immediately cutting away to the casters when a pause is about to be made.
On_Slaught
Profile Joined August 2008
United States12190 Posts
October 25 2011 01:59 GMT
#200
I feel like Dustin gave a lot of good and coherent answers, even if they weren't what we wanted to hear. He really came off as in tune with the scene.

Solid interview.
Hikari
Profile Blog Joined May 2010
1914 Posts
October 25 2011 01:59 GMT
#201
Right?
At least Dustin Browder gave us a slightly more technical answer as to why there is no lan, right? Still, what terrible terrible damagenews.

Someone should have asked Blizzard to implement a "melee map of the month" feature, where the winner (through votes) have a chance to be included into the blizzard ladder, right?

ElemUnit
Profile Joined May 2011
United States38 Posts
October 25 2011 01:59 GMT
#202
Was a very nice interview

Definitely appreciate the effort put in from both sides(The community + DB himself)
phiinix
Profile Blog Joined February 2011
United States1169 Posts
October 25 2011 01:59 GMT
#203
Blizzard staff is human. They're people. Hence in the starcraft world they would be terran. Why is this even a subject of lolterran? Stupidly annoying people even bring it up. Either they're massively trolling or hilariously unintelligent.
Alpino
Profile Joined June 2011
Brazil4390 Posts
October 25 2011 02:01 GMT
#204
Pro games nowadays are seeing less death-ball and more positional/multi-pronged stuff, game is getting better people lets cherish!
20/11/2015 - never forget EE's Ember
FreudianTrip
Profile Joined July 2011
Switzerland1983 Posts
October 25 2011 02:01 GMT
#205
Although I said this is a nice interview, I don't think I quite expressed how good, basically I moved my mouse at about 17 minutes in and I was dissapointed there wasn't more and felt like about 4 minutes had passed. Really, really, great interview.
Stringy
Profile Joined April 2011
United States127 Posts
October 25 2011 02:02 GMT
#206
right?
war4 > sc2
Oktyabr
Profile Joined July 2011
Singapore2234 Posts
October 25 2011 02:02 GMT
#207
I'd also think that he's right in saying that there's no need to have engine features similar to that of Brood War. This is a different game after all.
Funguuuuu
Profile Joined July 2011
United States198 Posts
October 25 2011 02:02 GMT
#208
Dustin gave good answers to tough questions, props to him. I hope the Viper and Swarm Host survive alpha, they look pretty fun to use.
The night is dark and full of Terrans
Kdog3wa
Profile Joined May 2011
Sweden40 Posts
October 25 2011 02:04 GMT
#209
Think he said "right???" atleast 70 times in this video :D Anyway, good questions.
Thorzain, MMA, Moon & Nerchio. Also, I hate protoss.
DrainX
Profile Blog Joined December 2006
Sweden3187 Posts
October 25 2011 02:04 GMT
#210
On October 25 2011 10:02 Zarahtra wrote:
Nice interview. Never really understood all the hate Dustin gets, seems like a pretty awesome guy.

Still not happy about the last answer, sounds like horrible coding to be honest, if anything and everything is connected together through bnet and can't work unless you have bnet like server. Hope they do find some way to implement lan, even if fx. the computers still have to be connected to bnet(to prevent piracy), just not having the games being played through it, would help a lot.

Also not happy about the map answer, but it really seemed like he didn't understand the question.

What they could rather easily do without changing any of their architecture at all is to just send a local battle.net server to every major event. That way they gain all the control they want and we get to play games locally at tournaments. This is how it is done in WoW-arena and I think Quake Live does something similar too.
Neurosis
Profile Joined October 2010
United States893 Posts
October 25 2011 02:05 GMT
#211
Nice interview, though I wish there were some rougher questions asked. I really wanted to hear his opinion on why Terran is so dominant specifically in GSL but not anywhere else. Also I was hoping to hear DB's opinion on if the deathball style was the original intention for this game. I'm not entirely convinced that the game was designed to be played with huge globs of balls going at it but rather lots of small armies harassing each other all over the map. Perhaps it's just a problem with how the metagame has developed and the players themselves may one day fix the problem.
UniversalMind
Profile Joined March 2011
United States326 Posts
October 25 2011 02:06 GMT
#212
love how Dustin used ability "Perfect Dodge" on the Terran definition/weakness question

other wise great interview and props for not getting p'ed when he started yawning and interrupting you, I would have snapped
pzea469
Profile Blog Joined September 2008
United States1520 Posts
October 25 2011 02:08 GMT
#213
On October 25 2011 10:50 lowercase wrote:
Show nested quote +
On October 25 2011 10:40 pzea469 wrote:
I don't hate Dustin. I like the guy. But he isn't taking the game in the direction that a lot of us would like it to go. Death balls, and just units balling up, even when not at 200, just looks and feels off. No real highground advantage. No real micro. Things that add real depth to the game. And i'm sick of hearing that I can go play broodwar. I know I can. Just because adding things like this to fix Starcraft 2 would bring it closer to how broodwar was, doesn't mean it shouldn't be added. So I think it's best to stop asking for these things. It's obvious that the only way to play this dream game that I have in my head, of SC2 with real micro that fans can see, powerful spells and abilities that cause suspense for viewers, and interesting units is for the community to make it ourselves. SC2 is a great game, but it just isn't my dream game, like bw was while I played that.

Please TL, Make a ProMod already.

I also agree that the balance team is a bit schizophrenic: on the one hand they want to make "tiny changes" and let the community balance the game over time, but then they go and nerf all sorts of interesting strategies (e.g.: archon toilet, high-ground warp-in, speed rays, chain fungals, etc, etc) because they "aren't what they expected players to do."

BW was great because all the abilities were crazy and OP, it's what made the game dynamic and exciting. Watching two deathballs 1a into eachother where whoever gets the best EMPs off wins is hardly enjoyable.


Yeah, their biggest mistake was balancing the game lol. I mean if you look back, sc2 had a lot of interesting ideas that I was really excited about. But they nerfed it all to oblivion. The roach was once an interesting unit with high speed regeneration. But they made it a massable unit and took the ability away from it unless burrowed. Then the baneling used to be interesting because it was big seemed powerful, but they nerfed that too. I was so excited when i tried to use one baneling at a mineral line, thinking how awsome it's going to be, but it didn't kill a single probe. The infestor had a sweet ability once. It would shoot a parasite at a marine or marauder, and then the marine or marauder would explode after a few seconds, killing all the infantry units near it. They played a game infront of people while using this ability and people screamed. It was awesome, required the opponent to micro, and you didn't know what was going to happen. Suspense. But they removed it, and now we have boring fungal. It's just too forgiving. Storm strength nerfed heavily. People think splash is strong now? Look at bw, splash would straight up kill your whole army if you had them clumped, and the game worked.

But on top of nerfing, they removed visible micro actions that make us go wow. Reaver drops are gone. This was difficult and seeing a pro do it was different than seeing your hot shot friend do it. Dragoons going just far enough, then hold position as the mine pops up and the goons take it out without a scratch. Dragging mines into enemies.... :D Medic walls, taking out a lurker with 3 marines, catching sairs with scourge, seigeing your tanks perfectly, hold position lurkers.... I could really go on forever. All that while macroing. In sc2, all that's left is strategy, macro and casting spells. The micro/magic is not there.
Kill the Deathball
GypsyBeast
Profile Joined December 2010
Canada630 Posts
October 25 2011 02:10 GMT
#214
kenniget is such a funny dude :D
Ya? Well ill BM you harder! Another win in 10 seconds flat! -Rainbow Dash playing SC2.
andiCR
Profile Blog Joined March 2008
Costa Rica2273 Posts
October 25 2011 02:11 GMT
#215
Great interview! THanks for this TL! Really makes us see the human side of Browder :D
Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
dtvu
Profile Joined March 2010
Australia687 Posts
October 25 2011 02:12 GMT
#216
Great Interview Kennigit. Dustin Browder sounds earnest in his attempts to make SC2 a great game. I think his points regarding the need to change the theme of each race with addition of new units to be lazy. For me Protoss should always be expensive, strong, highly technologically advanced; Terran is hard hitting, medium cost, defensive oriented; while zerg are fast, cheap and in large numbers.

At the moment all three races are very similar in that the all have high HP and high damage and highly expensive units: Protoss (colossi, Immortals, Void Rays), Terran (Tanks, Thors, BCs, Banshee), Zerg (Roach, Ultralisk, Broodlord). They all have lower cost, but faster units (although protoss a bit more expensive here). In addition, all have fast units and the number of spells/abilities are quite similar. Zerg no longer have to make more hatchery due to queens and larva injection, so all three race can play evenly on same number of bases.

So for me only the mechanics and the look of the races are different, but they all feel the same in terms strength - thus the death ball vs death ball we see all the time.
FinBenton
Profile Joined March 2011
Finland870 Posts
October 25 2011 02:13 GMT
#217
How is offline mode so much work if there is already cracked lan mode?
Jayrod
Profile Joined August 2010
1820 Posts
October 25 2011 02:14 GMT
#218
Takes alot of balls for dustin browder to have a candid interview with the critical SC community out there. Pretty cool that he answered honestly even when the answers obviously werent what alot of players wanted to hear...

I thought it was pretty interesting that about the map making question that he didnt seem to understand why no one was playing on the community made maps. I know at least for me if im searching for a high level map to play on I have to really dig for it... It'd be nice if there was a better way to organize the map search screen. I know on NA theres been like 4 versions of xel naga caverns and 4 shattered temples on the front page, then not even another ladder map to be found. It really really sucks if you wanna get in some practice games or play an off-race... theres really almost no way to do it unless you want one of those two maps.
mason84m
Profile Joined October 2011
5 Posts
October 25 2011 02:15 GMT
#219
Units clumping up is the biggest reason for units feeling overpowered, hence, deathballs containing massive aoe damage dealers.
Theeakoz
Profile Joined July 2011
United States1114 Posts
Last Edited: 2011-10-25 02:17:14
October 25 2011 02:15 GMT
#220
On October 25 2011 10:41 Liquid`Tyler wrote:
Show nested quote +
On October 25 2011 10:25 Theeakoz wrote:
On October 25 2011 10:20 Liquid`Tyler wrote:
On October 25 2011 10:04 Theeakoz wrote:
Guys I have a solution, go read it and if you like it upvote it
http://www.reddit.com/r/starcraft/comments/lnt62/from_what_i_saw_on_the_tl_interview_with_dustin/

I don't think anyone wants to listen to a person who would provide a link to their comment posted on another forum as a new thread containing a link to the thread they're replying to as a reference.

The idea is there, I sent it on reddit because it is easier to get noticed there. Then I provided a link for the redditors in case they don't know what I am talking about.
The idea is the important thing, if you want to comment, comment on the idea.

Why provide a link to the reddit post in this thread?

The idea is not developed at all and not worth responding to in its current form. I imagine you don't have any special knowledge about designing and balancing games, about being a progamer, or about organizing communities and putting community plans into action. But if you do happen to have the relevant knowledge, then make the proposal as detailed as you possibly can before you present it. It seems that the basic problem you are trying to solve is that progamers' knowledge is a somewhat untapped resource for Blizzard's multiplayer design team. I fail to see how your idea suggests a good way to remedy the situation. It seems like you've just recently realized that this problem exists, you were instantly convinced that it actually is a significant problem that really needs to be fixed, and then you sketched out the first scheme that came to your mind. It leaves a million pitfalls and improves nothing.


You're mostly right, appreciate your sense of logic. I should have thought and researched more on the subject...
well, pro gamers are not designers after all.
Please change the luck dependancy of spawning locations on rotationally symmetric maps.
Falling
Profile Blog Joined June 2009
Canada11340 Posts
October 25 2011 02:16 GMT
#221
Really well done interview by Kennigit. It contained some very hard hitting questions but framed in a very non-aggressive way. I also like Browder's attitude to the questions.

I wondering if the Protoss deathballs will be solved when Terran and Zerg get's more positional tools (shredder and Swarm Hosts (maybe). Because one of the things that forced Protoss to be everywhere was the power of the slow push and having to clear mines/ protect against vulture harass.

Maybe next time magic box for ground armies could be broached with him. Because I think the concept of magic boxes doesn't conflict with Blizzard's philosophy of not going backwards and yet still allows the troops to spread out more.

As for tournament LAN... maybe by the Protoss expansion, if we really want it? I suspect it'll require a massive brown-out in Korea leading to dropped internet during a GSL finals for Blizzard to finally get into gear on this one.
Moderator"In Trump We Trust," says the Golden Goat of Mars Lago. Have faith and believe! Trump moves in mysterious ways. Like the wind he blows where he pleases...
Ouga
Profile Joined March 2008
Finland645 Posts
October 25 2011 02:16 GMT
#222
Well, that sounds like we're not getting LAN -_- getting that much of a direct response from him. Would've been cool if he said what exactly is the problem - definately not the amount of work put into coding it, so guess it has to be antipiracy agenda?
Archerylady
Profile Joined January 2011
277 Posts
October 25 2011 02:16 GMT
#223
The infestor had a sweet ability once. It would shoot a parasite at a marine or marauder, and then the marine or marauder would explode after a few seconds, killing all the infantry units near it.


Wow didn't know about this. That actually sounds great. I imagine watching a pro scramble to select the individual marine, stim it, and run it out.

Why would they remove this and replace it with boring fungal? A bronze league noob can't micro the parasited marine in time, but the bronze league noob can't dodge a fungal either, since it's impossible to dodge.

Why Blizzard, why?
seupac
Profile Joined January 2011
Canada148 Posts
October 25 2011 02:17 GMT
#224
"thats an interesting concept, part of the problem is that pros dont want to waste their time playing on incomplete or unfinished maps..."


agree! pros would much rather hang out in searing crater


i would love to see the veto statistics for that map
Crais
Profile Blog Joined March 2010
Canada2136 Posts
October 25 2011 02:19 GMT
#225
Great interview Kennigit
RIP MBC Game Hero
AnachronisticAnarchy
Profile Blog Joined July 2011
United States2957 Posts
October 25 2011 02:21 GMT
#226
Dustin gave a lot of good answers that I like, except for his views on Terran. He seems to be very in tune with the process, though. I think I might actually put faith in Blizzard to make a game as balanced as BW is reputed to be.
"How are you?" "I am fine, because it is not normal to scream in pain."
andrewnguyener
Profile Joined March 2011
United States548 Posts
October 25 2011 02:21 GMT
#227
great interview. really voices community questions.
MajorityofOne
Profile Joined December 2010
Canada2506 Posts
October 25 2011 02:21 GMT
#228
Browder seems like a very reasonable guy. As far as LAN goes people need to give up on that dream, but hopefully something does happen for tournaments to get around lag issues. He's underplaying the importance of the mapmaking community though...sooner or later we need to get everyone involved, blizzard maps just aren't going to hold up in the long run and it'll keep the game from reaching its potential.
tabbott26
Profile Joined May 2011
United Kingdom379 Posts
October 25 2011 02:22 GMT
#229
Thanks for the interview kennigit, at least he admitted that some maps were an issue...
EGHuK - EGIdra - EGDeMuslim - MVPGenius - Liquid'Sheth - ROOTKiwikaki
happyness
Profile Joined June 2010
United States2400 Posts
October 25 2011 02:25 GMT
#230
On October 25 2011 11:16 Ouga wrote:
Well, that sounds like we're not getting LAN -_- getting that much of a direct response from him. Would've been cool if he said what exactly is the problem - definately not the amount of work put into coding it, so guess it has to be antipiracy agenda?


That has to be it. I don't know why blizzard isn't clear on that because I would be better with that answer then just saying "no lan". But whatever

I like Browder's attitude on the expansion though, with them having their priority in making HotS interesting rather than balanced at this point.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10321 Posts
October 25 2011 02:26 GMT
#231
On October 25 2011 10:04 Theeakoz wrote:
Guys I have a solution, go read it and if you like it upvote it
http://www.reddit.com/r/starcraft/comments/lnt62/from_what_i_saw_on_the_tl_interview_with_dustin/


Sorry but this is a horrible idea. Btw Blizzard pretty much already did this idea, but even better. It's called David Kim playing Random.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Bonkarooni
Profile Joined October 2010
United States383 Posts
October 25 2011 02:27 GMT
#232
yeah, kardarin amulet was totally a mistake, there were something like 20 protoss in the GSL when you had KA...oh wait.
densha
Profile Joined December 2010
United States797 Posts
Last Edited: 2011-10-25 02:28:15
October 25 2011 02:27 GMT
#233
Good interview. I've always liked listening to DB and his thought process. One reason I really like listening to him is his overall honesty and enthusiasm.

I like the idea of beefing up map control, although I didn't really get a sense that Protoss will have something quite as specific as the Shredder or Swarm Host. Even the Viper's Dark Cloud ability is basically a ground control spell when it comes down to it and I think that's exactly what Zerg needs.

Terran is great already and they're on exactly the right track for Zerg, so I honestly think that HotS will be an amazing expansion IF they can get Protoss right.
If you wish to make an apple pie from scratch, you must first invent the universe.
Myles
Profile Blog Joined March 2010
United States5162 Posts
October 25 2011 02:28 GMT
#234
An excellent interview, but it saddens me. It saddens me that even though some of his answers aren't satisfactory, most of them are right.
Moderator
sOvrn
Profile Joined April 2010
United States678 Posts
October 25 2011 02:28 GMT
#235
Awesome interview. I like Kennigit's manner of speaking, and people say what they say about Dustin Browder, but I think he's done excellent so far with Star2. I must admit, I'm feeling a little weirded out with the new HotS units (except the shredder... <3), but I like that he's so open to completely removing them from even the Beta.

10/10 Thanks for the content!
My favorites: Terran - Maru // Protoss - SoS // Zerg - soO ~~~ fighting!
NoS-Craig
Profile Joined July 2011
Australia3093 Posts
October 25 2011 02:29 GMT
#236
I really loved this interview, 10/10.

The questions where good and you where very polite and not being a jerk about Balance and other issues. Dustins answers where also very good in my opinion, I would love to give tournys their very own lan or something like that.
Artosis loves Starcraft
Plansix
Profile Blog Joined April 2011
United States60190 Posts
October 25 2011 02:31 GMT
#237
This thing was awesome. I love the part about the maps where he totally saw the problem, did not dismiss it and said that it is a real issue. I am also glad that he didn't have a fast answer for everything. They have ideas, but they are looking to the community to flesh them out.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Al Bundy
Profile Joined April 2010
7257 Posts
Last Edited: 2011-10-25 02:31:20
October 25 2011 02:31 GMT
#238
Blizzard needs to provide private servers to the tournament organizers. Some servers that can emulate bnet on a local scale.
o choro é livre
MrDudeMan
Profile Joined April 2011
Canada973 Posts
October 25 2011 02:33 GMT
#239
Great interview, it was nice that it wasn't too aggressive. Im sure the game balance team at blizzard must get annoyed with all the questions. Also a lot of nice insight from Browder, especially in regards to their approaches to adding in new units. It must be hell having to make balance decisions, especially since the metagame is barely predictable.
Meteora.GB
Profile Blog Joined January 2011
Canada2479 Posts
October 25 2011 02:33 GMT
#240
I do always find Dustin Browder's interviews to be very interesting, open and passionate. I think he gets a little too much shit at times.

I like their approach with just trying to throw units in and see what happens. A lot of developers tend to be afraid of changing the formula up too much that their sequels tend to add little over on top of what they've established. You need to take some risks as a game developer.
1oo
Profile Joined April 2011
Portugal876 Posts
Last Edited: 2011-10-25 02:37:50
October 25 2011 02:36 GMT
#241
That was a great interview, good job.
You even talked about my most concern on sc2, the route pathing with the blobs, too bad it wont get "fixed".
At the top of the game, we play by diferent rules.
FeUerFlieGe
Profile Joined April 2011
United States1193 Posts
October 25 2011 02:37 GMT
#242
On October 25 2011 09:34 Bartimaeus wrote:
First of all: mad props to the interviewer - that guy's questions were spot on and addressed many prominent issues without provoking Browder or bringing up balance too often. He did a great job and I'd love to see more interviews from him.

To start on Browder:
Negative:
His shirt is a Terran shirt. Awesome lol.
He talks about ways the Replicator would be removed (one of them already being in the alpha play [no massive]) . . . before its even in the game.
He says the drawback of Terran is that you are . . . too complete? too good? This is, imo, a little ridiculous as even the person who designed Terran can't find a drawback to the race - as he is the one who should know the race better than any other. His inability to find a strong flaw is astounding and revealing.
He's saying that he doesn't want to fix the pathfinder because he believes it will still be ball-on-ball action, just slightly smaller - his option is to take food out of the balls, which is essentially doing the same thing - making the balls smaller?
He's crossing his fingers and saying "Maybe!" when he's talking about a unit (Swarm Host) he's going to throw into this game that will affect the income of many pros in varying ways.
He dismisses the option of Lan by saying that it is a lot of work for them - not by saying that it would affect them negatively financially. I'd wish that he chose the other option because saying that it will be hard for them to do is almost taunting us, saying that he just doesn't want to work on it.

Positive:
I'm glad that he could at least admit that the map issue was a problem instead of just dismissing it like the question about the drawback of playing Terran.
I liked that he admits that he realizes the gravity of his decisions (later in the cast, after the Swarm host finger crossing).
I'm happy that he admits that some problems exist, such as PvT in Korea.

Overall the person interviewing Browder was flawless, and I'm disappointed with Browder's responses on a majority of the issues he spoke on.


Haha he is wearing a terran shirt! That's so ironic. But about the pathfinding:

The pathfinding in BW kind of sucked, that's why there were no big balls of units going against other big balls of units because it was much more effective to spread your units so they didn't get hung up on one another. The SC2 pathfinding is pretty smart in most cases, so it's able to effectively move units in a big ball. Dustin doesn't want to have to dumb down the pathfinding to fix the issue, so they have looked for alternative ways to deal with it.
To unpathed waters, undreamed shores. - Shakespeare
Plansix
Profile Blog Joined April 2011
United States60190 Posts
October 25 2011 02:39 GMT
#243
On October 25 2011 09:53 DrGreen wrote:
Show nested quote +
On October 25 2011 09:51 Orphen wrote:
that was a very great interview, Browder cares


But he doesnt really care about LAN for big tournaments >< I doubt it will be made before LotV


He does care, but they are making the expansion, D3 and an expansion for WoW. There is a lot going on at Blizzard.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
FreudianTrip
Profile Joined July 2011
Switzerland1983 Posts
October 25 2011 02:41 GMT
#244
On October 25 2011 11:15 Theeakoz wrote:
Show nested quote +
On October 25 2011 10:41 Liquid`Tyler wrote:
On October 25 2011 10:25 Theeakoz wrote:
On October 25 2011 10:20 Liquid`Tyler wrote:
On October 25 2011 10:04 Theeakoz wrote:
Guys I have a solution, go read it and if you like it upvote it
http://www.reddit.com/r/starcraft/comments/lnt62/from_what_i_saw_on_the_tl_interview_with_dustin/

I don't think anyone wants to listen to a person who would provide a link to their comment posted on another forum as a new thread containing a link to the thread they're replying to as a reference.

The idea is there, I sent it on reddit because it is easier to get noticed there. Then I provided a link for the redditors in case they don't know what I am talking about.
The idea is the important thing, if you want to comment, comment on the idea.

Why provide a link to the reddit post in this thread?

The idea is not developed at all and not worth responding to in its current form. I imagine you don't have any special knowledge about designing and balancing games, about being a progamer, or about organizing communities and putting community plans into action. But if you do happen to have the relevant knowledge, then make the proposal as detailed as you possibly can before you present it. It seems that the basic problem you are trying to solve is that progamers' knowledge is a somewhat untapped resource for Blizzard's multiplayer design team. I fail to see how your idea suggests a good way to remedy the situation. It seems like you've just recently realized that this problem exists, you were instantly convinced that it actually is a significant problem that really needs to be fixed, and then you sketched out the first scheme that came to your mind. It leaves a million pitfalls and improves nothing.


You're mostly right, appreciate your sense of logic. I should have thought and researched more on the subject...
well, pro gamers are not designers after all.


You've literally just jumped from one extreme to the other.
ThaZenith
Profile Blog Joined October 2010
Canada3116 Posts
October 25 2011 02:44 GMT
#245
Great interview. I really wish they'd have SOME sort of way to get community maps into the ladder map pool. But I don't know much about how it worked before either, so I don't really know how they could go about doing that.

dapierow
Profile Blog Joined April 2010
Serbia1316 Posts
October 25 2011 02:45 GMT
#246
As much as i hate those Designers some positives I see from Hots are

Map Control (Swarmhost,Shredder)

No more 200-200 army battles, and more emphesis on whole map battles and whole map defense/offense(Oracle(Stop mining), Viper(Make battle Melee only), Warhound(dominate mass thor/collosus, maybe even VoidRays?))

So i mean they might be introducing some good

one thing that pissed me off was the "go play broodwar reference" When blizzard fuckin is trying to get rid of it in tournaments and when several OS's dont let you play it and blizzard wont do anything about it, they are trying to kill BW, so wdf blizzard were suppossed to play BW against computer(hard)???
Eat.Sleep.Starcraft 2
Kring
Profile Joined August 2011
Portugal70 Posts
October 25 2011 02:47 GMT
#247
Awesome interview, keep up the good work, Dustin and Kennigit
Evolution complete
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
October 25 2011 02:47 GMT
#248
On October 25 2011 10:36 aksfjh wrote:
Show nested quote +
On October 25 2011 09:57 DeltruS wrote:
I don't really like how:
  • He said "We don't want unfinished community maps on ladder" when the community made maps are often better than Blizzards own maps by far.

How do you determine if the map is "better"? You may think it looks better, or prefer how they use rocks, but many times map preference is just that, preference. For example, plenty of maps get a chance on GSL, and many maps there end up being vetoed for balance concerns.

Show nested quote +
[*]He said that the game can't change its pathing, and that they are adding new units to get players to split up units. People in plat-mid diamond can't even split their units, and AOE is extremely strong. We don't even see how bad AOE damage is in pro games because the pros have already adapted to the crazy imba-ness of AoE, so they can side-step it.

He's talking about splitting up units for different attack paths. If AoE gets to the point where turtling gets too strong, as long as it isn't very mobile, you would be able to out econ your opponent anyways. It's just something lower skilled players would have to deal with.

Show nested quote +
[*]He says that LAN isn't coming because it is too much work, when there is a community made LAN that can't be used in tournaments because of Blizzard. Whatever, I don't really care as long as they can set up a server with 100 ms default ping so it is similar to practice conditions.

It is too much work to turn it into a product. For something they're not even thrilled about in the first place, adding in the infrastructure to support a professional interface both online and offline is a lot of work. Can I as a novice programmer create apps for simple, personal use? Yes, but it sure as hell isn't something I can sell to a customer.
Show nested quote +

Whenever he got to a question that was really important to the community, he just downplayed it, and then eventually just said "no". I really hate how they do that. Companies like Valve acknowledge what the community wants and implements them even though their games (dota 2 for example) are in alpha.

Still, thanks DB for the interview. I enjoyed it.


If you think this is the case, then go play DotA 2 and TF2. Nobody is bending your arm to pay attention to their response to the community. You obviously care enough about what they've done already with that same attitude to buy and participate in the SC2 community, but by all means go worship Valve if you think their approach produces better games.




I consider many community made maps to be better because they actually receive testing from pros and are analyzed by teams which have been making maps for years.

By not accepting the community maps they are removing all motivation for mapmakers to make good maps and are also creating a divide between tournaments and ladder. They should at least create a system where pros can directly influence how a map is made.

Your last point is pretty bad. They are different games, and I can play both. Why should the customer have to make a compromise? The concept of supply and demand doesn't work here; if Blizzard decides to only provide some features, it won't die out or get forced to change due to other people switching to different games. Blizzard has a monopoly on good RTS games, so it is only the player base that gets screwed if they make a bad decision.

They always say that they take in feedback, but I haven't seen them implement any of the things that are really important to the community, other than their chat channels.
http://grooveshark.com/#/deltrus/music
paddyz
Profile Joined May 2011
Ireland628 Posts
October 25 2011 02:48 GMT
#249
Best interview I have seen in over a year, thank you, both for getting a great interviewee and for asking some hard and thought provoking questions, maybe slightly too much BW references but overall a great interview, thoroughly enjoyed it.
Peleus
Profile Joined March 2010
Australia420 Posts
October 25 2011 02:48 GMT
#250
Firstly, great interview - a lot of awesome questions in there that have very interesting answers.

A lot more respect for Dustin Browder also, really friendly well articulated answers to all the questions.

I enjoy watching these things so much that I'm wondering if anyone can link other Browder interviews discussing multiplay heart of the swarm? I know there is a Q&A on youtube from Blizzcon, but I'm not aware of any others like this awesome interview (or if they exist).

Can anyone perhaps post some links?

Cheers.
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
October 25 2011 02:49 GMT
#251
Basically, protoss still doesn't have bright future... right?
Noro
Profile Joined March 2011
Canada991 Posts
October 25 2011 02:49 GMT
#252
Really awesome interview Kennigit! Great questions, great answers from Dustin <3
Talk not to me of blasphemy, man; I'd strike the sun if it insulted me.
AdroiT
Profile Joined January 2011
United States77 Posts
Last Edited: 2011-10-25 02:51:59
October 25 2011 02:51 GMT
#253
Awesome interview, thank you so much!

I've seen a lot of comments where it seems like the posters don't understand the development process that Blizzard uses. DB seems to have explained it pretty clearly. The fact that they come up with cool ideas first, and balance them second shouldn't be so scary. It's their process, and seems to be working just fine. It allows creativity in the process.

I think SC2 is an amazing game and they are only refining their process to design with HotS, sounds good to me.

Quote me here: The announced new units will be much different than the released version. It's all a part of the process.
ReaperX
Profile Blog Joined January 2011
Hong Kong1758 Posts
Last Edited: 2011-10-25 02:55:38
October 25 2011 02:55 GMT
#254
Dustin's actually pretty nice about things... and I didn't know Kennigit have such good interviews! ;D
Artosis : Clide. idrA : Shut up.
sevia
Profile Joined May 2010
United States954 Posts
October 25 2011 02:55 GMT
#255
Such a good interview.

The parts about the design process were really interesting. I hope that HotS goes through a lot of changes until we find something that really sets it up to be a great expansion.
최지성 Bomber || 김동환 viOLet || 고병재 GuMiho
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2011-10-25 02:57:28
October 25 2011 02:56 GMT
#256
Not satisfied about all Justin Browder said, but man this guy is fucking cool xD

Edit: Riiight?
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
October 25 2011 02:56 GMT
#257
On October 25 2011 09:26 Zozo wrote:
Very nice interview, I was hoping you would ask about tournaments removing close spawns and adding that supply depot near the ramps. 20 minutes well spent, thanks!

Yeah shame on the close spawn not getting asked :/
As for the ladder maps thing... Interesting to try to turn it back on us, I wonder how accurate that assessment is, completely objectively.
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
socommaster123
Profile Joined May 2010
United States578 Posts
October 25 2011 03:00 GMT
#258
Good interview. I'm a bit disappointed in his response to LAN
Idra White Ra Sheth DRG SaSe Thorzain GOGO!
Lysenko
Profile Blog Joined April 2010
Iceland2128 Posts
October 25 2011 03:02 GMT
#259
On October 25 2011 10:57 AutomatonOmega wrote:
Yeah I was a little unsettled by the terran shirt too.


The Terran shirt was the Wings of Liberty team shirt. In a year or so they'll all be wearing Zerg shirts.
http://en.wikipedia.org/wiki/Lysenkoism
magnaflow
Profile Joined August 2011
Canada1521 Posts
October 25 2011 03:05 GMT
#260
On October 25 2011 11:39 Plansix wrote:
Show nested quote +
On October 25 2011 09:53 DrGreen wrote:
On October 25 2011 09:51 Orphen wrote:
that was a very great interview, Browder cares


But he doesnt really care about LAN for big tournaments >< I doubt it will be made before LotV


He does care, but they are making the expansion, D3 and an expansion for WoW. There is a lot going on at Blizzard.



Ya. I assume this last year Diablo 3 has taken up alot of resources. I get the feeling that Blizzard has a much bigger plan for SC2 and D3.

Release SC2 , Bnet may not be the best but it will suffice for now. Switch focus to D3, finish product, fine tune, release. Switch focus to Bnet 2.0. Add some improvements and Throw around some ideas of how to make it profitable through micro transactions, social services, mini games through map editiors, etc etc.

While I love to jump on the hate Blizzard band wagon, you have to admit that they are looking at everything as one entity. WoW, D3, SC2 and eventually Their new project. Where we are players are really only looking at one game, and what is being done with the one game we play.

I dunno, just my thoughts
MrDudeMan
Profile Joined April 2011
Canada973 Posts
October 25 2011 03:07 GMT
#261
On October 25 2011 11:47 DeltruS wrote:
Show nested quote +
On October 25 2011 10:36 aksfjh wrote:
On October 25 2011 09:57 DeltruS wrote:
I don't really like how:
  • He said "We don't want unfinished community maps on ladder" when the community made maps are often better than Blizzards own maps by far.

How do you determine if the map is "better"? You may think it looks better, or prefer how they use rocks, but many times map preference is just that, preference. For example, plenty of maps get a chance on GSL, and many maps there end up being vetoed for balance concerns.

[*]He said that the game can't change its pathing, and that they are adding new units to get players to split up units. People in plat-mid diamond can't even split their units, and AOE is extremely strong. We don't even see how bad AOE damage is in pro games because the pros have already adapted to the crazy imba-ness of AoE, so they can side-step it.

He's talking about splitting up units for different attack paths. If AoE gets to the point where turtling gets too strong, as long as it isn't very mobile, you would be able to out econ your opponent anyways. It's just something lower skilled players would have to deal with.

[*]He says that LAN isn't coming because it is too much work, when there is a community made LAN that can't be used in tournaments because of Blizzard. Whatever, I don't really care as long as they can set up a server with 100 ms default ping so it is similar to practice conditions.

It is too much work to turn it into a product. For something they're not even thrilled about in the first place, adding in the infrastructure to support a professional interface both online and offline is a lot of work. Can I as a novice programmer create apps for simple, personal use? Yes, but it sure as hell isn't something I can sell to a customer.

Whenever he got to a question that was really important to the community, he just downplayed it, and then eventually just said "no". I really hate how they do that. Companies like Valve acknowledge what the community wants and implements them even though their games (dota 2 for example) are in alpha.

Still, thanks DB for the interview. I enjoyed it.


If you think this is the case, then go play DotA 2 and TF2. Nobody is bending your arm to pay attention to their response to the community. You obviously care enough about what they've done already with that same attitude to buy and participate in the SC2 community, but by all means go worship Valve if you think their approach produces better games.




I consider many community made maps to be better because they actually receive testing from pros and are analyzed by teams which have been making maps for years.

By not accepting the community maps they are removing all motivation for mapmakers to make good maps and are also creating a divide between tournaments and ladder. They should at least create a system where pros can directly influence how a map is made.

Your last point is pretty bad. They are different games, and I can play both. Why should the customer have to make a compromise? The concept of supply and demand doesn't work here; if Blizzard decides to only provide some features, it won't die out or get forced to change due to other people switching to different games. Blizzard has a monopoly on good RTS games, so it is only the player base that gets screwed if they make a bad decision.

They always say that they take in feedback, but I haven't seen them implement any of the things that are really important to the community, other than their chat channels.


I don't really think he downplays his answer when he says "no", I think he was just answering a question that he has been asked hundreds of times. At least in this interview he goes on to state that adding in LAN is just not doable because it would require a heavy change in infrastructure. Also, I guess you could consider Valve more accommodating to their community, but really, valve and blizzard are more similar than you think. These "accommodations" you refer to involve what? Making their game free to play because they realized they would make more money on micro transactions? Steam and Battle.net operate very similarly, all the games you purchase on steam you don't really own, you are just renting them for the duration of your account, similar to SC2. And blizzard does take feed back from the community, they just act rather slowly. It is much harder balancing starcraft 2 then you believe. Aside from being unable to predict how balance changes will impact the metagame, blizzard is also unable to tell whether there is truly imbalance or whether its just the metagame evolving. One thing that is awful about the SC2 community (all 3 races) is that we are too quick to call imbalance, and do not even take into account metagame shifts (for example the answer to the protoss deathball was neural parasite, even though NP was not buffed in any way, it was just discovered because of increased infestor use).
ketomai
Profile Joined June 2007
United States2789 Posts
October 25 2011 03:09 GMT
#262
Kennigit asked some pretty good questions with good flow and on top of that was very succinct about it. I like.

I don't watch many interviews/presentations by DB, but this one showed his passion for the game and what he does. Overall the interview was pretty interesting, especially seeing their balance mindset.

Everything that comes out of TL is really well done. Whether it be super serious business kennigit or troll hot_bid, all of it is entertaining. Props TL staff!
MShaw006
Profile Joined April 2011
United States74 Posts
October 25 2011 03:09 GMT
#263
I fucking love Dustin Browder. His answers are so complete and thoughtful.
Kal_rA
Profile Blog Joined July 2010
United States2925 Posts
October 25 2011 03:10 GMT
#264
On October 25 2011 09:44 Faggatron wrote:
No lan, but I'm at least glad that the reason seems to be that it will require rewriting the entire game, rather than just bli$$$$$$$ trying to stop pirates by punishing everyone else.

Sounds like a load of crap to me.. Just an excuse.. Blizz is rich enough to get it done. They just like the control and I've come to accept it. Besides the 'bunker' part it was a pretty decent interview.Kennigit is awesome!
Jaedong.
Wafflelisk
Profile Joined October 2011
Canada1061 Posts
October 25 2011 03:13 GMT
#265
Man, DB is such a good interview, riiight?



But seriously, I love how frank he is.
Waffles > Pancakes
Whole
Profile Blog Joined May 2010
United States6046 Posts
October 25 2011 03:13 GMT
#266
Awesome interview, but I hate how he replied to some questions by saying "Go play Brood War."

However, it was very insightful to see what he had to say about the new units. They're basically brand new and can be deleted or changed dramatically. It should prove to be an interesting beta, but I'm concerned about ESPORTS during the HOTS beta. It seems that tournaments will either change to HOTS beta for a very crazy game or stay WoL and testing on HOTS will be limited. I suppose having a temporary imbalanced ESPORTS scene won't be too bad because most players are secured by teams/contracts so they won't need to worry about winning as much.

I'm on the fence about his solution to the deathball. I like the approach to remove food from the deathball, but I don't see that being an entirely satisfactory solution. They'll either have to make the "non-deathball" units really good, or find another way to discourage deathballs. I hope they consider making it dangerous to clump up (due to splash, spells, ect.) because a spread and micro intensive deathball vs deathball with "non-deathball" harass units could possibly make SC2 on par or even harder than BW with a bigger emphasis on big-army micro rather than economy.
Futarchy
Profile Joined June 2011
Singapore59 Posts
October 25 2011 03:14 GMT
#267
Kennigit gave a great interview, really interesting to watch. Thanks TL!
Endymion
Profile Blog Joined November 2009
United States3701 Posts
October 25 2011 03:15 GMT
#268
It's obvious to me that the design team has been told by higher ups in blizzard/their mother corporation to not add lan, dustin seemed annoyed by the question, I'm sure a lot of the design team aren't happy with taking the flak from the tournament lag.
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
turnip
Profile Joined May 2010
United States193 Posts
October 25 2011 03:17 GMT
#269
Great interview. DB effectively answered my burning curiosity re: LAN for tournaments. In fact, the only unsatisfactory part was the bit about maps. I didn't get the impression that the SC2 team was thinking the right way about good/balanced tournament maps being used on the ladder. Why would there be a problem with allowing ladder players to play the same maps as the professionals they love to watch?

As far as I can tell, the only reasons top pros ladder are PR, metagame scouting and streaming revenue. Without being able to play "real" practice games on ladder, laddering can't be taken too seriously.
MenSol[ZerO]
Profile Joined January 2010
Canada1134 Posts
October 25 2011 03:18 GMT
#270
great interview browder seems to stay on point(as much as hes allowed to )
Prime/MarineKing!!! www.twitter.com/DayTripperSC
CravenRaven
Profile Joined September 2010
Australia114 Posts
October 25 2011 03:19 GMT
#271
I just wanted to say that this is such a terrifically fantastic interview.
Johnny_Vegas
Profile Joined December 2007
United States239 Posts
October 25 2011 03:21 GMT
#272
Great interview, I could not have been so calm and diplomatic about some of those issues, well done!
battlereports.com (co-founder/developer), Nohunters Discussion Forum operator
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
October 25 2011 03:24 GMT
#273
On October 25 2011 12:07 MrDudeMan wrote:
Show nested quote +
On October 25 2011 11:47 DeltruS wrote:
On October 25 2011 10:36 aksfjh wrote:
On October 25 2011 09:57 DeltruS wrote:
I don't really like how:
  • He said "We don't want unfinished community maps on ladder" when the community made maps are often better than Blizzards own maps by far.

How do you determine if the map is "better"? You may think it looks better, or prefer how they use rocks, but many times map preference is just that, preference. For example, plenty of maps get a chance on GSL, and many maps there end up being vetoed for balance concerns.

[*]He said that the game can't change its pathing, and that they are adding new units to get players to split up units. People in plat-mid diamond can't even split their units, and AOE is extremely strong. We don't even see how bad AOE damage is in pro games because the pros have already adapted to the crazy imba-ness of AoE, so they can side-step it.

He's talking about splitting up units for different attack paths. If AoE gets to the point where turtling gets too strong, as long as it isn't very mobile, you would be able to out econ your opponent anyways. It's just something lower skilled players would have to deal with.

[*]He says that LAN isn't coming because it is too much work, when there is a community made LAN that can't be used in tournaments because of Blizzard. Whatever, I don't really care as long as they can set up a server with 100 ms default ping so it is similar to practice conditions.

It is too much work to turn it into a product. For something they're not even thrilled about in the first place, adding in the infrastructure to support a professional interface both online and offline is a lot of work. Can I as a novice programmer create apps for simple, personal use? Yes, but it sure as hell isn't something I can sell to a customer.

Whenever he got to a question that was really important to the community, he just downplayed it, and then eventually just said "no". I really hate how they do that. Companies like Valve acknowledge what the community wants and implements them even though their games (dota 2 for example) are in alpha.

Still, thanks DB for the interview. I enjoyed it.


If you think this is the case, then go play DotA 2 and TF2. Nobody is bending your arm to pay attention to their response to the community. You obviously care enough about what they've done already with that same attitude to buy and participate in the SC2 community, but by all means go worship Valve if you think their approach produces better games.




I consider many community made maps to be better because they actually receive testing from pros and are analyzed by teams which have been making maps for years.

By not accepting the community maps they are removing all motivation for mapmakers to make good maps and are also creating a divide between tournaments and ladder. They should at least create a system where pros can directly influence how a map is made.

Your last point is pretty bad. They are different games, and I can play both. Why should the customer have to make a compromise? The concept of supply and demand doesn't work here; if Blizzard decides to only provide some features, it won't die out or get forced to change due to other people switching to different games. Blizzard has a monopoly on good RTS games, so it is only the player base that gets screwed if they make a bad decision.

They always say that they take in feedback, but I haven't seen them implement any of the things that are really important to the community, other than their chat channels.


I don't really think he downplays his answer when he says "no", I think he was just answering a question that he has been asked hundreds of times. At least in this interview he goes on to state that adding in LAN is just not doable because it would require a heavy change in infrastructure. Also, I guess you could consider Valve more accommodating to their community, but really, valve and blizzard are more similar than you think. These "accommodations" you refer to involve what? Making their game free to play because they realized they would make more money on micro transactions? Steam and Battle.net operate very similarly, all the games you purchase on steam you don't really own, you are just renting them for the duration of your account, similar to SC2. And blizzard does take feed back from the community, they just act rather slowly. It is much harder balancing starcraft 2 then you believe. Aside from being unable to predict how balance changes will impact the metagame, blizzard is also unable to tell whether there is truly imbalance or whether its just the metagame evolving. One thing that is awful about the SC2 community (all 3 races) is that we are too quick to call imbalance, and do not even take into account metagame shifts (for example the answer to the protoss deathball was neural parasite, even though NP was not buffed in any way, it was just discovered because of increased infestor use).


I wasn't talking about balancing or LAN. I agree with you, I just think that they could do better if they were more responsive to the community. For example, close positions is universally agreed to be bad for the game, and yet we are still dealing with it a year later. There are maps like delta quadrant too that are plainly bad for zerg at all levels.

That is only maps. They also haven't allowed us to play cross region, name change, clan support etc.

I see things like this every day. I don't want to be too whiny, I just don't agree with some of their perspectives.
http://grooveshark.com/#/deltrus/music
Trict
Profile Joined March 2011
Canada182 Posts
October 25 2011 03:25 GMT
#274
His philosophy is spot on and good to know someone like him is working on this game. Shows that it is heading in the right direction. People like to diss a lot but fail a lot of the time to realize that SC1 was no where near this balanced in its life time as it is in SC2, it's already been 1 year and we have a solid game. In broodwar standards that knocks a couple of years off the old record.

zev318
Profile Joined October 2010
Canada4306 Posts
Last Edited: 2011-10-25 03:26:50
October 25 2011 03:25 GMT
#275
On October 25 2011 11:56 Cyber_Cheese wrote:
Show nested quote +
On October 25 2011 09:26 Zozo wrote:
Very nice interview, I was hoping you would ask about tournaments removing close spawns and adding that supply depot near the ramps. 20 minutes well spent, thanks!

Yeah shame on the close spawn not getting asked :/
As for the ladder maps thing... Interesting to try to turn it back on us, I wonder how accurate that assessment is, completely objectively.


when dustin said "we owe it to you to have a balanced game", i was hoping kennigit would have chimed in with "so why close spawns?"

and then point to sen getting owned by RNG twice in his match vs MVP.
alphafuzard
Profile Blog Joined June 2007
United States1610 Posts
Last Edited: 2011-10-25 03:28:12
October 25 2011 03:26 GMT
#276
Great questions and well delivered Kennigit
On October 25 2011 12:15 Endymion wrote:
It's obvious to me that the design team has been told by higher ups in blizzard/their mother corporation to not add lan, dustin seemed annoyed by the question, I'm sure a lot of the design team aren't happy with taking the flak from the tournament lag.

I got the same impression

Also, I kind of facepalmed when he couldn't think of a way to have community made maps involved.....like....maybe....put them into the ladder.....or something crazy like that.

Edit: Also, I wish they would consider increasing unit collision size to make armies less clumpy. I'm sure it would have to be tested, but I don't think it would impede pathing to any serious degree.
more weight
ETisME
Profile Blog Joined April 2011
12351 Posts
October 25 2011 03:27 GMT
#277
if anything, I would love them to have a lan version just for the tournaments.
Lan is/will be one of the biggest barrier for SC2 to grow
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Theeakoz
Profile Joined July 2011
United States1114 Posts
October 25 2011 03:28 GMT
#278
On October 25 2011 11:41 FreudianTrip wrote:
Show nested quote +
On October 25 2011 11:15 Theeakoz wrote:
On October 25 2011 10:41 Liquid`Tyler wrote:
On October 25 2011 10:25 Theeakoz wrote:
On October 25 2011 10:20 Liquid`Tyler wrote:
On October 25 2011 10:04 Theeakoz wrote:
Guys I have a solution, go read it and if you like it upvote it
http://www.reddit.com/r/starcraft/comments/lnt62/from_what_i_saw_on_the_tl_interview_with_dustin/

I don't think anyone wants to listen to a person who would provide a link to their comment posted on another forum as a new thread containing a link to the thread they're replying to as a reference.

The idea is there, I sent it on reddit because it is easier to get noticed there. Then I provided a link for the redditors in case they don't know what I am talking about.
The idea is the important thing, if you want to comment, comment on the idea.

Why provide a link to the reddit post in this thread?

The idea is not developed at all and not worth responding to in its current form. I imagine you don't have any special knowledge about designing and balancing games, about being a progamer, or about organizing communities and putting community plans into action. But if you do happen to have the relevant knowledge, then make the proposal as detailed as you possibly can before you present it. It seems that the basic problem you are trying to solve is that progamers' knowledge is a somewhat untapped resource for Blizzard's multiplayer design team. I fail to see how your idea suggests a good way to remedy the situation. It seems like you've just recently realized that this problem exists, you were instantly convinced that it actually is a significant problem that really needs to be fixed, and then you sketched out the first scheme that came to your mind. It leaves a million pitfalls and improves nothing.


You're mostly right, appreciate your sense of logic. I should have thought and researched more on the subject...
well, pro gamers are not designers after all.


You've literally just jumped from one extreme to the other.


LOL no that's just how it sounds... I'm somewhere in the middle now :D
Please change the luck dependancy of spawning locations on rotationally symmetric maps.
RogerChillingworth
Profile Joined March 2010
2830 Posts
October 25 2011 03:29 GMT
#279
ehh. None of the hard questions were answered, and kennigit's obviously not going to come out and say ladder maps are bad. And lol @ the community maps part. Oh, Dusty..
aka wilted_kale
MarkyO
Profile Joined October 2010
United States20 Posts
October 25 2011 03:34 GMT
#280
I love his flat out

"NOOO... I DON'T SEE LAN COMING"

It's like when you're trying desperately to get back with your x-gf.

"Can you please give me a ... "

"No.. I don't see it happening"

"But what if"

"No.. It's too complicated."

"But I can..."

"I just don't see it happening."
quaffle
Profile Joined December 2010
United States249 Posts
October 25 2011 03:34 GMT
#281
Very good interview and great questions! Thank you TL and kennigit. =)
Your success is only measured by the strength of your competitors.
ahw
Profile Blog Joined April 2011
Canada1099 Posts
October 25 2011 03:36 GMT
#282
cool interview!

I'm kind of bothered by the overall defensiveness by the guy, as he comes across like some of these questions are personal attacks. But at the same time he's got to deal with the starcraft community, so its understandable.

the map-making question seemed to go over his head and the root problem of where the ladder maps are coming from didn't really get touched.

i'm actually happy with the new units in trying to un-blob the game. gimping the patching has always been a terrible idea because it makes the game less accessible and it forces a handicap. if the new additions are mostly map-control and harassing units, then hopefully we'll see smaller armies in multiple locations instead. shredder, recall on nexus are two good ideas that come to mind.
Lexpar
Profile Blog Joined March 2009
1813 Posts
October 25 2011 03:38 GMT
#283
Great interview! Probably the best I've seen come out of blizzcon. The questions were very topical and conclusive (in some cases).
dredd276
Profile Joined October 2010
United States80 Posts
October 25 2011 03:38 GMT
#284
Kennigit = best interviewer in sc2.
Pinnacle55
Profile Blog Joined October 2009
Singapore173 Posts
October 25 2011 03:38 GMT
#285
All of you are being much too hard here. As Dustin said, it is extremely difficult to balance a game that is played by Casuals and Pros all the time. There is also a lot of moral imperative going into the game because we, the customers, are paying money to play a game that is supposed to be balanced.

Community Maps can't just be put into the ladder overnight - half of the maps are untested and may prove to be even MORE unbalanced than Delta Quadrant. Would you pay money to play on a map that's ultra imbalanced and that Blizzard has no say on? Like say, for example, a map that was high ground on only one half and low ground on the other half? That's like saying, "Here, play on this arcade machine. Oh by the way, I'm not sure what the Control Setup is like and I can't change it. Too bad." It's a terrible compromise.

If you say, "Well, take only the maps that are good!", then how do you decide what's good or not? Where do you draw the line? What's a good number of bases? 10? 12? You can never know, and there will never be a definitive way that we can ascertain the basis of a good map. Blizzard is already taking the initiative and hosting tournaments like the TL Mapmaking Competition, and this is already a good step in the right direction. Sure, it isn't a giant leap or anything like that, but I wouldn't want to fault Blizzard for treading carefully at this point.
There is hopeful symbolism in the fact that flags do not wave in a vacuum.
Fishriot
Profile Joined May 2010
United States621 Posts
October 25 2011 03:38 GMT
#286
Kennigit being a baller as always, great interview!

aethereality
Profile Joined February 2011
Canada62 Posts
October 25 2011 03:40 GMT
#287
Most of what Mr. Browder said makes perfect sense.

Honestly, to the people saying that they are careless with the balance process, specifically:
+ Show Spoiler +

On October 25 2011 09:34 Bartimaeus wrote:
First of all: mad props to the interviewer - that guy's questions were spot on and addressed many prominent issues without provoking Browder or bringing up balance too often. He did a great job and I'd love to see more interviews from him.

To start on Browder:
Negative:
His shirt is a Terran shirt. Awesome lol.
He talks about ways the Replicator would be removed (one of them already being in the alpha play [no massive]) . . . before its even in the game.
He says the drawback of Terran is that you are . . . too complete? too good? This is, imo, a little ridiculous as even the person who designed Terran can't find a drawback to the race - as he is the one who should know the race better than any other. His inability to find a strong flaw is astounding and revealing.
He's saying that he doesn't want to fix the pathfinder because he believes it will still be ball-on-ball action, just slightly smaller - his option is to take food out of the balls, which is essentially doing the same thing - making the balls smaller?
He's crossing his fingers and saying "Maybe!" when he's talking about a unit (Swarm Host) he's going to throw into this game that will affect the income of many pros in varying ways.

He dismisses the option of Lan by saying that it is a lot of work for them - not by saying that it would affect them negatively financially. I'd wish that he chose the other option because saying that it will be hard for them to do is almost taunting us, saying that he just doesn't want to work on it.

Positive:
I'm glad that he could at least admit that the map issue was a problem instead of just dismissing it like the question about the drawback of playing Terran.
I liked that he admits that he realizes the gravity of his decisions (later in the cast, after the Swarm host finger crossing).
I'm happy that he admits that some problems exist, such as PvT in Korea.

Overall the person interviewing Browder was flawless, and I'm disappointed with Browder's responses on a majority of the issues he spoke on.



How do you think they come up with units in the first place? You can't magically and instantly know whether or not a unit is balanced. That's just the nature of game design; there absolutely will be flaws in units, but as Mr. Browder stated, they will be fixed through the balance design process. That's why he mentioned the HotS beta (even the WoL beta) as a method for them to fix balance issues without affecting peoples' finances.

You have to remember, as well, that Blizzard is a business, not a charity. I'd like to think that Mr. Browder has an idea about what he is doing, as the C&C series is awesome, and we all love SC2 (don't you?).

As far as his comments on the metagame go, I think he is mostly right. Even most pros will agree that the game is quite balanced, and people below top masters (including me, I am gold as hell) have no right to comment on it, for the reasons that we've all read a thousand times over.

I am certainly glad that their design philosophy is more along the lines of "add it and see if it works" than "I don't think it'll work, so let's leave that out". As the famous Ms. Frizzle always said, "Take chances, make mistakes, get messy!" Honestly, I think balance comes less from the design of the units themselves, and more from professional players at the highest level producing valid strategies using the tools they are given.

I have faith in Blizzard to continue improving the game that we all hold so dearly.
slam
Profile Joined May 2010
United States923 Posts
Last Edited: 2011-10-25 03:45:40
October 25 2011 03:45 GMT
#288
"well i think the swarm host might do some of that..... riiiiiiiiight"

Anyone else pickup dusty's tendency to say "riiiiiiight" to the extent where you no longer payed attention to the interview and just waited in anticipation for the next riiiiiight?
I get it.
Lysenko
Profile Blog Joined April 2010
Iceland2128 Posts
October 25 2011 03:46 GMT
#289
On October 25 2011 12:26 alphafuzard wrote:
Also, I kind of facepalmed when he couldn't think of a way to have community made maps involved.....like....maybe....put them into the ladder.....or something crazy like that.



But that's not what he said he wasn't able to think of. In fact, he pointed out that at least one map that originated in the community (probably referring to Tal'darim Altar) has been added to the ladder pool.

What he was unable to answer was how to encourage professional play on unfinished maps to help finish them, when an obviously unfinished map wouldn't be appropriate for the ladder. I know there are some people who will point to various features of the ladder maps to dispute whether they're "finished," but obviously they're not going to put a community map in the map pool specifically to facilitate further development of the map.
http://en.wikipedia.org/wiki/Lysenkoism
BleaK_
Profile Joined November 2010
Norway593 Posts
October 25 2011 03:49 GMT
#290
great interview!
Takkara
Profile Blog Joined April 2010
United States2503 Posts
October 25 2011 03:49 GMT
#291
On October 25 2011 12:46 Lysenko wrote:
Show nested quote +
On October 25 2011 12:26 alphafuzard wrote:
Also, I kind of facepalmed when he couldn't think of a way to have community made maps involved.....like....maybe....put them into the ladder.....or something crazy like that.



But that's not what he said he wasn't able to think of. In fact, he pointed out that at least one map that originated in the community (probably referring to Tal'darim Altar) has been added to the ladder pool.

What he was unable to answer was how to encourage professional play on unfinished maps to help finish them, when an obviously unfinished map wouldn't be appropriate for the ladder. I know there are some people who will point to various features of the ladder maps to dispute whether they're "finished," but obviously they're not going to put a community map in the map pool specifically to facilitate further development of the map.


Yeah, exactly. They won't take an unfinished map onto the ladder because the author won't have the ability to edit it when it's already added to the ladder. Perhaps one way around this issue is to allow people to use regular match-making for custom maps so they can get "balanced" opponents on custom maps.
Gee gee gee gee baby baby baby
NoobSkills
Profile Joined August 2009
United States1597 Posts
October 25 2011 03:50 GMT
#292
On October 25 2011 12:15 Endymion wrote:
It's obvious to me that the design team has been told by higher ups in blizzard/their mother corporation to not add lan, dustin seemed annoyed by the question, I'm sure a lot of the design team aren't happy with taking the flak from the tournament lag.


What would interest me is the amount of money that Blizzard gets from tournaments that have the prize pool over 5000. With that amount of money is that enough to just put in LAN because the money earned by tournaments outweighs the cost of piracy? I also don't like some of their philosophies about the game as well, but this post seems to be more about the LAN now.
svefnleysi
Profile Joined March 2011
Iceland623 Posts
October 25 2011 03:53 GMT
#293
Great interview. Really nice questions and surprisingly good answers.
Kurr
Profile Blog Joined April 2010
Canada2338 Posts
October 25 2011 03:56 GMT
#294
Great interview and I can't really blame DB for any of his answers. They all made sense from Blizzard's perspective and overall I felt he knew well enough that people wouldn't like some of his answers but he was blunt with everything.

He has the right idea about unit design (except the fucking Thor). Take something that looks fun and throw it in a beta. No other way to truly test it.
(╯°□°)╯︵ ┻━┻ | ┻━┻ ︵╰(°□°)╯︵ ┻━┻
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
October 25 2011 04:01 GMT
#295
The game changes very quickly and making changes every month because things don't happen to go your way perfectly would just increase its volatility. I'm glad the game developers are afraid of what their actions might cause, and that he's still skeptical about the units they put out.
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
October 25 2011 04:02 GMT
#296
This is really cool :D
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
Fanatic-Templar
Profile Joined February 2010
Canada5819 Posts
October 25 2011 04:06 GMT
#297
My heart sank when he spoke about Khaydarin Amulet .
I bear this sig to commemorate the loss of the team icon that commemorated Oversky's 2008-2009 Proleague Round 1 performance.
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
October 25 2011 04:09 GMT
#298
question: 10/10
DB dodging skill: 20/10... Holy shit they hired this guy mainly for interview, not for design the freaking game x(....
Im daed. Follow me @TL_NB
Daralii
Profile Joined March 2010
United States16991 Posts
October 25 2011 04:10 GMT
#299
On October 25 2011 13:09 NB wrote:
question: 10/10
DB dodging skill: 20/10... Holy shit they hired this guy mainly for interview, not for design the freaking game x(....

Well it's hard to ask good questions when you're distracted by his glowing head and majestic beard.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Toastmold
Profile Joined April 2010
Canada207 Posts
October 25 2011 04:12 GMT
#300
Well done.
hi.
styrn00b
Profile Joined October 2011
41 Posts
October 25 2011 04:18 GMT
#301
On October 25 2011 12:45 slam wrote:
"well i think the swarm host might do some of that..... riiiiiiiiight"

Anyone else pickup dusty's tendency to say "riiiiiiight" to the extent where you no longer payed attention to the interview and just waited in anticipation for the next riiiiiight?


I tried to ignore this in the beginning, but it just got worse and worse. I was wondering about the outcome if you'd have a drinking game based on how many times he said right during this interview.
AzurewinD
Profile Joined November 2010
United States569 Posts
October 25 2011 04:19 GMT
#302
Excellent, excellent interview.

Kennigit was extremely well-spoken and articulate with his questions. Really phrased them in a non-accusatory manner and instead came from the perspective of "So how do we fix this issue?". As a result, it brought up some really interesting discussion and insight on how the situation looks from the dev perspective.

I didn't agree with a several things Browder said, and it seems like there are some issues he has straight up blinders on over, but overall he gave the idea that he's an intelligent guy who is aware and cognizant of the major concerns.
"...I want more people to be in that state more often, to see things not through the limited and rigid mind or the fearful ego, but through a heart that loves to express and create" - Xiaonan "Glider" Sun
Deshkar
Profile Joined June 2011
Singapore1244 Posts
Last Edited: 2011-10-25 04:23:03
October 25 2011 04:20 GMT
#303
I think Blizzard isn't sure of an efficient way to properly discern what community maps are sufficiently popular and properly balanced, BEFORE having them up on the ladder.

While there are dozens of decent looking community maps out there, with some of them appearing to have undergone numerous revisions and some level of testings by GM players, those levels of testings are still very limited and not well-documented. How is Blizzard to discern accurately which map is sufficiently tested for all levels of play? It is a risk for them to appear to be favoring particular mapmakers or teams, picking maps that might not be in favor of the community.

Perhaps the recent TL map-making contest is a step to such an eventual goal. TL being an intermediary with MOTM-like contests to determine a map(or maps) that can be presented to Blizzard, for further examination for consideration to be placed on the ladder.
Drygioni
Profile Joined February 2011
Japan379 Posts
Last Edited: 2011-10-25 04:22:27
October 25 2011 04:22 GMT
#304
Great interview. I'm a bit bothered that Browder seemed to have no idea on what the custom map issue was about or what to do about it but I'm glad they're going to implement lan for tournaments.
theBizness
Profile Joined July 2011
United States696 Posts
Last Edited: 2011-10-25 04:37:07
October 25 2011 04:23 GMT
#305
I think this interview feels scripted, right? You know full of sound-bytes, right? He did a good job of providing very safe answers, right? You know how there are various Tastosis quote drinking games, right, maybe new barcraft game of drinking every time you here "right", right? People complain about Terran having too much stuff right and it's all super versatile right? And he wants all other races to feel like they have a lot of stuff right? So they added even more functionality to Terran right? And removed units from the other races right? Dodged all potentially interesting questions, right.

TLDR: right, right, right, right, right, right, right, riiiiiiiiiiiiiiight?
Less money for casters, more money for players.
BinxyBrown
Profile Joined December 2010
United States230 Posts
October 25 2011 04:23 GMT
#306
I think blizzard needs to stop worrying about lower leveled players and just make a good game, it really bothers me that he kept mentioning diamond level players like they are good or matter for balance, the system enforces a 50% win rate until you are too good for that to apply, they should just balance for the players who actually take the game seriously.

Am I on that level? no, would I mind if they balanced that way? no, that would be awesome to me if I could watch the game and not wonder who the better player was at the end or if they just won because of their race.
Banelings are like Ice Climbers if they grab you... your dead.
ZombiesOMG
Profile Joined October 2010
United States282 Posts
October 25 2011 04:24 GMT
#307
I gotta say, Browder and Kennigit both did a nice job with this interview. Not too hard on Dustin, but firm enough. Not too many specifics (per norm) from Dustin, but enough to be reassuring.

I just got the feel from this that they really do have E-Sports best interests(and in combination, blizzard's best interests) at heart. Browder makes a great point in that, if they heavily considered every scenario, and every strategic nuance, when creating a new unit or ability for HotS, nothing would get done. I can see that, and I respect the fact that despite knowing there will be huge backlash to changes, they're doing things to change the game forever anyhow. That's what we all want. We want new units, new toys. We want new abilities, and more fun stuff to play with. This is a really difficult game they're playing by changing the status quo so drastically, but it needs to be done.

It falls on us, really. It's our game, and what I get from the panels, the interviews, the flexibility based on feedback . . . they want to make the game for US! It's good for them, fun for us, and good for the pro scene. Let's keep an open mind to new choices, and realize that we have a good amount of say in what comes down the pipe(and what stays for the long haul.) Especially with another beta on the horizon. Coming from a design background, knowing that Blizz operates on a constant iteration philosophy is really comforting.
coolcor
Profile Joined February 2011
520 Posts
October 25 2011 04:26 GMT
#308
On October 25 2011 11:37 FeUerFlieGe wrote:
Show nested quote +
On October 25 2011 09:34 Bartimaeus wrote:
First of all: mad props to the interviewer - that guy's questions were spot on and addressed many prominent issues without provoking Browder or bringing up balance too often. He did a great job and I'd love to see more interviews from him.

To start on Browder:
Negative:
His shirt is a Terran shirt. Awesome lol.
He talks about ways the Replicator would be removed (one of them already being in the alpha play [no massive]) . . . before its even in the game.
He says the drawback of Terran is that you are . . . too complete? too good? This is, imo, a little ridiculous as even the person who designed Terran can't find a drawback to the race - as he is the one who should know the race better than any other. His inability to find a strong flaw is astounding and revealing.
He's saying that he doesn't want to fix the pathfinder because he believes it will still be ball-on-ball action, just slightly smaller - his option is to take food out of the balls, which is essentially doing the same thing - making the balls smaller?
He's crossing his fingers and saying "Maybe!" when he's talking about a unit (Swarm Host) he's going to throw into this game that will affect the income of many pros in varying ways.
He dismisses the option of Lan by saying that it is a lot of work for them - not by saying that it would affect them negatively financially. I'd wish that he chose the other option because saying that it will be hard for them to do is almost taunting us, saying that he just doesn't want to work on it.

Positive:
I'm glad that he could at least admit that the map issue was a problem instead of just dismissing it like the question about the drawback of playing Terran.
I liked that he admits that he realizes the gravity of his decisions (later in the cast, after the Swarm host finger crossing).
I'm happy that he admits that some problems exist, such as PvT in Korea.

Overall the person interviewing Browder was flawless, and I'm disappointed with Browder's responses on a majority of the issues he spoke on.


Haha he is wearing a terran shirt! That's so ironic. But about the pathfinding:

The pathfinding in BW kind of sucked, that's why there were no big balls of units going against other big balls of units because it was much more effective to spread your units so they didn't get hung up on one another. The SC2 pathfinding is pretty smart in most cases, so it's able to effectively move units in a big ball. Dustin doesn't want to have to dumb down the pathfinding to fix the issue, so they have looked for alternative ways to deal with it.


But why is everyone sure it is impossible to have the units spread out more and good pathfinding? Isn't bad pathfinding generally units taking the long way to get where you clicked or getting stuck and not going there at all? Can't you have the units good at taking the shortest path to get somewhere, but stay more spread out on the way and once they get there instead of always going into a perfect ball with no room between them?
ZidaneTribal
Profile Joined September 2007
United States2800 Posts
Last Edited: 2011-10-25 04:28:05
October 25 2011 04:27 GMT
#309
i think kennegit shaked dustin browder's hand with the hand he coughed into

hidden intentions
fuck lag
Rodiel3
Profile Joined March 2011
France1158 Posts
October 25 2011 04:37 GMT
#310
Great interview with very direct question/answer, I liked the " if u want brood war, play bw " im sure he have read the " What SC2 is missing " big thread on TL ^^
http://www.youtube.com/user/rodiel3 SCBW FPVOD
JawHun
Profile Blog Joined July 2010
United States151 Posts
October 25 2011 04:38 GMT
#311
Great interview! Great questions, great answers... couldn't have asked for more!
mlspmatt
Profile Joined October 2011
Canada404 Posts
Last Edited: 2011-10-25 04:39:50
October 25 2011 04:38 GMT
#312
On October 25 2011 09:33 Daralii wrote:
Show nested quote +
On October 25 2011 09:27 hordeau wrote:
Why not just chop out kennigit entirely in the video and zoom in on that sexy bald head?

My eyes automatically go to the terran patch he always wears. >_>


Yessss - The confederacy pulling strings and getting Browder as the designer of SC2 was quite a coup. The Terran race has done well with our man at the helm, and Kim as well on balance - Balance, Wha Ha Ha Ha Ha. Its balanced alright, TERRAN WINS EVERYTHING! Ha Ha Ha Ha

Now, if these two would just stop wearing our T-Shirts, and stop drawing attention to themselves - we can continue our dominance. As it should be.
Kelethius
Profile Joined May 2010
Canada187 Posts
October 25 2011 04:40 GMT
#313
On October 25 2011 09:42 Talin wrote:
"If we were to sit here and carefully analyze the metagame, we would add nothing" <- Dustin Browder making perfect sense.

Too bad it doesn't matter much when Blizzard wants to sell an expansion regardless of it resetting the game completely. -_-


QFT
Raiznhell
Profile Joined January 2010
Canada786 Posts
October 25 2011 04:45 GMT
#314
Honestly there's too much whining about Terran specifically. Like honestly aside from Code S no other tournament is very Terran heavy AT ALL. Also nobody points to the fact that Code S has a lot of issues with routing bad players out of Code S and getting good players in. The whole tournament system pre-Ro16 is entirely flawed.

Just look at how Code S became filled with Terran in the first place. Because Code A got stacked with Good players that belonged in Code S like MMA, Ganzi, Mvp and Bomber to name a few. They all climbed their way into Code S however due to the flaw of up and downs not all the bad players were routed out.

But now look at Code A full of Zerg and Protoss who are all going to make their shot for Code S and is now also getting refilled by more Protoss and Zerg specifically 4 foreigner Protoss and Zerg players and what do you think is going to happen? Code S may start to balance out or even become dry of Terrans.

People Jump on the hate train way too fast and never have patience. Look at MLG Orlando, IEM, IPL and now the Korean Weekly. All going to have Protoss and Zerg Champions and not even have Terran make it to the finals. No good Terrans some have said? WHAT? PuMA, Bomber, TheSTC, forGG (who's playing fantastically) Taeja? all not good Terrans? Get outta here.

Another thing to touch on is look at BW. 99% of players would argue that BW is almost completely balanced and is the most balanced game in the world involving 3+race/faction differential. Yet still....guess what Terran is pretty damn dominant. Protoss and Zergs catch their time every now and then but for the most part you would see Fantasy or Flash or going way back BoxeR, NaDa, OOV even lesser Terrans like Midas dominate a ton.

There was a point in BW where Terran literally seemed unbeatable until eventually someone who figure one little thing out. Yet in SC2 everyone points to Terran being imba when the only real Tournament Terran is seeing a lot of success in is Code S which again is only Terran heavy due to Code A being filled with Z and P right now and a flawed up and down system.

I guarantee you that is a player in SC2 loses a game in the current state it's because he deserved to and he could have won had he played better.
Cake or Death?
Kennigit *
Profile Blog Joined October 2006
Canada19447 Posts
October 25 2011 04:47 GMT
#315
On October 25 2011 13:27 ZidaneTribal wrote:
i think kennegit shaked dustin browder's hand with the hand he coughed into

hidden intentions

dude i totally did - so gross rofl. SORRY DUSTIN!

Thanks for the positive feedback all.
Twistacles
Profile Blog Joined June 2010
Canada1327 Posts
October 25 2011 04:49 GMT
#316
Great interview, really enlightening. It's a shame about the LAN thing, but I'm pretty happy about the rest. Don't touch mah terran! :D
"If you don't give a shit which gum you buy, get stride" - Tyler
mlspmatt
Profile Joined October 2011
Canada404 Posts
October 25 2011 04:50 GMT
#317
On October 25 2011 13:45 Raiznhell wrote:
Honestly there's too much whining about Terran specifically. Like honestly aside from Code S no other tournament is very Terran heavy AT ALL. Also nobody points to the fact that Code S has a lot of issues with routing bad players out of Code S and getting good players in. The whole tournament system pre-Ro16 is entirely flawed.

Just look at how Code S became filled with Terran in the first place. Because Code A got stacked with Good players that belonged in Code S like MMA, Ganzi, Mvp and Bomber to name a few. They all climbed their way into Code S however due to the flaw of up and downs not all the bad players were routed out.

But now look at Code A full of Zerg and Protoss who are all going to make their shot for Code S and is now also getting refilled by more Protoss and Zerg specifically 4 foreigner Protoss and Zerg players and what do you think is going to happen? Code S may start to balance out or even become dry of Terrans.

People Jump on the hate train way too fast and never have patience. Look at MLG Orlando, IEM, IPL and now the Korean Weekly. All going to have Protoss and Zerg Champions and not even have Terran make it to the finals. No good Terrans some have said? WHAT? PuMA, Bomber, TheSTC, forGG (who's playing fantastically) Taeja? all not good Terrans? Get outta here.

Another thing to touch on is look at BW. 99% of players would argue that BW is almost completely balanced and is the most balanced game in the world involving 3+race/faction differential. Yet still....guess what Terran is pretty damn dominant. Protoss and Zergs catch their time every now and then but for the most part you would see Fantasy or Flash or going way back BoxeR, NaDa, OOV even lesser Terrans like Midas dominate a ton.

There was a point in BW where Terran literally seemed unbeatable until eventually someone who figure one little thing out. Yet in SC2 everyone points to Terran being imba when the only real Tournament Terran is seeing a lot of success in is Code S which again is only Terran heavy due to Code A being filled with Z and P right now and a flawed up and down system.

I guarantee you that is a player in SC2 loses a game in the current state it's because he deserved to and he could have won had he played better.


Agreed. Too much balance whining. Terran had their time in the sun, but its coming to an end.

I don't know why people don't give any thought to the fact there might be more talent playing Terran at that ultra small top 20-30 players. MVP, MMA, Bomber, Puma, ect.... Theres a lot of excellent players playing Terran and that is contributing to the Terran edge in Code 'S' Korea.
Deshkar
Profile Joined June 2011
Singapore1244 Posts
Last Edited: 2011-10-25 04:51:05
October 25 2011 04:50 GMT
#318
The main thing I liked and hoped, is how Dustin commented that they could look into having mobile private tournament servers for larger tournaments, that would go a long way to stabilizing and legitimizing SC2 as an 'E-Sport', without needing to implementing LAN.
DiuLaSing
Profile Joined August 2011
Hong Kong225 Posts
October 25 2011 04:52 GMT
#319
he sounded like he wanted to balance the game based off all level of plays...even noob friendly=.= it really should be based off at the highest level...
"You just abuse idiocy" - bad boy
DrakanSilva
Profile Blog Joined March 2010
Chile932 Posts
Last Edited: 2011-10-25 04:56:50
October 25 2011 04:54 GMT
#320
Wow, nice interview Kennigit I loved it.
I was expecting something like this, I really hope to see more dustin browder talking to the community.

It keeps amusing me how fast he talks, I met him on Blizzard campus for the Latinamerican Invitational (by massive luck, he was walking around when nobody was there) and for those who think that it was scripted, that is just him talking. That guy have a factory of ideas going around his head all day long, I think that's why he have to say "right" all the time, to make sure, to himself, that he really caught the idea that he was receiving.

I love blizzard, starcraft 2 & the smart communities :D.

On October 25 2011 13:23 BinxyBrown wrote:
I think blizzard needs to stop worrying about lower leveled players and just make a good game, it really bothers me that he kept mentioning diamond level players like they are good or matter for balance, the system enforces a 50% win rate until you are too good for that to apply, they should just balance for the players who actually take the game seriously.

Am I on that level? no, would I mind if they balanced that way? no, that would be awesome to me if I could watch the game and not wonder who the better player was at the end or if they just won because of their race.


I'm sorry to say but there isn't a company in the world that would make a game better only for the 2% + 200 top players of their clients.

And I don't know what you understood from the interview but for me its very clear, lings, marines, ultras, dt's, templars and all those units are easy to use even if you are a noob. The difference between a pro and a noob is not using or not using a unit is about pushing the potential of that unit to it's limit, by having good micro, micro while macro, mixing it with other units in your army, etc.

And your opinion obviously doesn't gather the 98% of the players playing SC2 that aren't on Master / GM.

So yeah I agree with dustin when he says that they should also balance the game taking into consideration diamond and below players.
In the beginning there was nothing... and then exploded
Terrifyer
Profile Blog Joined August 2007
United States338 Posts
October 25 2011 04:55 GMT
#321
kennegit I have always secretly trolled you and made you my mortal enemy since day 1 of joining TL (around 04). Mostly for the lulz. But anyway I just wanted to say I really enjoyed the interview; you did a great job.
eat shit and die
PH
Profile Blog Joined June 2008
United States6173 Posts
October 25 2011 04:55 GMT
#322
Very nice interview. It's very, very informative, and it was refreshing to see him be so frank about the game.

It gives me hope.
Hello
dartoo
Profile Joined May 2010
India2889 Posts
October 25 2011 04:58 GMT
#323
On October 25 2011 12:45 slam wrote:
"well i think the swarm host might do some of that..... riiiiiiiiight"

Anyone else pickup dusty's tendency to say "riiiiiiight" to the extent where you no longer payed attention to the interview and just waited in anticipation for the next riiiiiight?



LOL I was thinking the same thing. that riiiiight needs to become a meme.

Anyway, that was a really good interview, you need to do more kennigit! I kind agree that pathfinding/selection shouldnt go backwards, but then that was a part of what made bw so much fun to watch and play. dont really know what the solution to it is, and the shredder, is just going to make battles smaller, not grand like bw battles.It's a tough problem to solve.
mlspmatt
Profile Joined October 2011
Canada404 Posts
October 25 2011 04:59 GMT
#324
On October 25 2011 13:52 DiuLaSing wrote:
he sounded like he wanted to balance the game based off all level of plays...even noob friendly=.= it really should be based off at the highest level...


Blizzard has to keep all skill levels in mind when balancing the game. Cause their business exists based on Bronze nubs buying their game. Without the Nubs, there is no game.
VirgilSC2
Profile Blog Joined June 2011
United States6151 Posts
October 25 2011 04:59 GMT
#325
I think it might be safe to say Daybreak and Bel'shir are playtested enough to make it into ladder, and some of the ESV Maps get a good amount of play in the Korean Weekly to build a solid foundation.
Clarity Gaming #1 Fan | Avid MTG Grinder | @VirgilSC2
Louuster
Profile Joined November 2010
Canada2869 Posts
October 25 2011 05:02 GMT
#326
On October 25 2011 13:26 coolcor wrote:
Show nested quote +
On October 25 2011 11:37 FeUerFlieGe wrote:
On October 25 2011 09:34 Bartimaeus wrote:
First of all: mad props to the interviewer - that guy's questions were spot on and addressed many prominent issues without provoking Browder or bringing up balance too often. He did a great job and I'd love to see more interviews from him.

To start on Browder:
Negative:
His shirt is a Terran shirt. Awesome lol.
He talks about ways the Replicator would be removed (one of them already being in the alpha play [no massive]) . . . before its even in the game.
He says the drawback of Terran is that you are . . . too complete? too good? This is, imo, a little ridiculous as even the person who designed Terran can't find a drawback to the race - as he is the one who should know the race better than any other. His inability to find a strong flaw is astounding and revealing.
He's saying that he doesn't want to fix the pathfinder because he believes it will still be ball-on-ball action, just slightly smaller - his option is to take food out of the balls, which is essentially doing the same thing - making the balls smaller?
He's crossing his fingers and saying "Maybe!" when he's talking about a unit (Swarm Host) he's going to throw into this game that will affect the income of many pros in varying ways.
He dismisses the option of Lan by saying that it is a lot of work for them - not by saying that it would affect them negatively financially. I'd wish that he chose the other option because saying that it will be hard for them to do is almost taunting us, saying that he just doesn't want to work on it.

Positive:
I'm glad that he could at least admit that the map issue was a problem instead of just dismissing it like the question about the drawback of playing Terran.
I liked that he admits that he realizes the gravity of his decisions (later in the cast, after the Swarm host finger crossing).
I'm happy that he admits that some problems exist, such as PvT in Korea.

Overall the person interviewing Browder was flawless, and I'm disappointed with Browder's responses on a majority of the issues he spoke on.


Haha he is wearing a terran shirt! That's so ironic. But about the pathfinding:

The pathfinding in BW kind of sucked, that's why there were no big balls of units going against other big balls of units because it was much more effective to spread your units so they didn't get hung up on one another. The SC2 pathfinding is pretty smart in most cases, so it's able to effectively move units in a big ball. Dustin doesn't want to have to dumb down the pathfinding to fix the issue, so they have looked for alternative ways to deal with it.


But why is everyone sure it is impossible to have the units spread out more and good pathfinding? Isn't bad pathfinding generally units taking the long way to get where you clicked or getting stuck and not going there at all? Can't you have the units good at taking the shortest path to get somewhere, but stay more spread out on the way and once they get there instead of always going into a perfect ball with no room between them?


Its because in BW the pathfinding wasnt as good so units would get stuck on each other. This combined with the 12 units per control groups meant that it was actually rather rare to have all your units together.
Lets say you had 2 group of zealots and 2 groups of dragoons. Move commanding all 4 groups to the same spot meant that half of the units would wander around not going where you told them to go. So naturally you would move them to different spots at the same area, which naturally spread them out more.
In short, the old 1a2a3a is now just 1a with 50 units, which is where the good pathfinding causes the ball problem.
Kim Taek Yong fighting~
Thrasymachus725
Profile Joined April 2010
Canada527 Posts
October 25 2011 05:03 GMT
#327
I think there was a flaw with the map question. It sounded like Dustin and Kennigit weren't on the same page there.
Dustin was answering a question about how to get the pros to play on the pro maps and tournament maps and Kennigit was asking if they would consider adding tournament maps to the ladder. They were on completely different pages. I dunno if that was lack of clarity in the question, or what. I have done a few interviews in my time, so I do know how complicated questions can get muddled up, so no harm done. Just saying, I don't think people should take Dustins "answer" as his respons to Kennigits question.

Excellent interview, and I agreed with just about everything said there. I like the whole "Go play Brood War" thing. I LOVE the whole "throw stuff cool stuff in, and see what results" philosophy. I am glad they balance the game for everyone to some degree. I love the whole "NO GODDAM LAN AND STOP ASKING" thing. Maybe people will stop asking now that he has said a firm hard no... LOL of course they won't. He has said no thousands of time before, but the poor guy KEEPS getting this question shoved down his throat. LAY OFF THE LAN.

GJ Dusty and Kenny.
The meaning of life is to fight.
Deshkar
Profile Joined June 2011
Singapore1244 Posts
October 25 2011 05:07 GMT
#328
Show nested quote +
On October 25 2011 13:50 mlspmatt wrote:
+ Show Spoiler +
On October 25 2011 13:45 Raiznhell wrote:
Honestly there's too much whining about Terran specifically. Like honestly aside from Code S no other tournament is very Terran heavy AT ALL. Also nobody points to the fact that Code S has a lot of issues with routing bad players out of Code S and getting good players in. The whole tournament system pre-Ro16 is entirely flawed.

Just look at how Code S became filled with Terran in the first place. Because Code A got stacked with Good players that belonged in Code S like MMA, Ganzi, Mvp and Bomber to name a few. They all climbed their way into Code S however due to the flaw of up and downs not all the bad players were routed out.

But now look at Code A full of Zerg and Protoss who are all going to make their shot for Code S and is now also getting refilled by more Protoss and Zerg specifically 4 foreigner Protoss and Zerg players and what do you think is going to happen? Code S may start to balance out or even become dry of Terrans.

People Jump on the hate train way too fast and never have patience. Look at MLG Orlando, IEM, IPL and now the Korean Weekly. All going to have Protoss and Zerg Champions and not even have Terran make it to the finals. No good Terrans some have said? WHAT? PuMA, Bomber, TheSTC, forGG (who's playing fantastically) Taeja? all not good Terrans? Get outta here.

Another thing to touch on is look at BW. 99% of players would argue that BW is almost completely balanced and is the most balanced game in the world involving 3+race/faction differential. Yet still....guess what Terran is pretty damn dominant. Protoss and Zergs catch their time every now and then but for the most part you would see Fantasy or Flash or going way back BoxeR, NaDa, OOV even lesser Terrans like Midas dominate a ton.

There was a point in BW where Terran literally seemed unbeatable until eventually someone who figure one little thing out. Yet in SC2 everyone points to Terran being imba when the only real Tournament Terran is seeing a lot of success in is Code S which again is only Terran heavy due to Code A being filled with Z and P right now and a flawed up and down system.

I guarantee you that is a player in SC2 loses a game in the current state it's because he deserved to and he could have won had he played better.


Agreed. Too much balance whining. Terran had their time in the sun, but its coming to an end.

I don't know why people don't give any thought to the fact there might be more talent playing Terran at that ultra small top 20-30 players. MVP, MMA, Bomber, Puma, ect.... Theres a lot of excellent players playing Terran and that is contributing to the Terran edge in Code 'S' Korea.


I believe initially Code S were fairly equal in racial distribution, yet Code A had a large number of Terrans for quite a bit, however it took awhile for those Terrans to slowly diffuse into Code S.

The format of the GSL on the short-mid term basis doesn't allow for much turn over of players/races with the changes only being seen on the long term. Right now we're seeing more and more Protoss and Zerg in Code A as well as entering the Up & Downs, given a bit more time and perhaps (if necessary) a very minor small balance patch, we would see slightly better racial equality in Code S.

On the other hand, we have seen non Terrans like Stephano, IdrA and Huk perform well in recent non GSL tournaments. I have also recalled seeing various non Terran foreigners take down some Kr Terrans throughout the multitude of tournaments we had recently.

On the whole non-Terrans have shown success against Korean Terrans to some extent greater than Korean non-Terrans, could the Koreans culture of choosing/preferring Terrans as a race be a significant factor in the current situation?

One must also consider that the format of the GSL could lend strength to the Terran dominance, and not just due to race being op/superior as a whole? The GSL single Bo3 in Code A/S, and Bo1 present in group/up&down stages, plays to the Terrans' strength of being difficult to scout, resilience and ability to quickly switch to a variety of deadly cheese.

Even in ESV Korean weekly Tournament, I do believe the finals is a PvP between Squirtle and Tassadar, with the 3rd/4th place match a ZvZ between Bboongbbong and Sirius. Terran dominance is still not as strong/clear.

While I neither disagree nor agree that Terrans might be slightly stronger and/or that the Koreans as a whole might be slightly better than EU/NA players, I feel that the Terran dominance is not as prevalent outside the GSL even with the presence of other Korean Terrans.

Perhaps the GSL really needs to rethink and rework its system?
SKaysc
Profile Joined May 2010
United States305 Posts
October 25 2011 05:08 GMT
#329
I wish blizzard sold that shirt i would pay $100 for a shirt like that D:
Deshkar
Profile Joined June 2011
Singapore1244 Posts
October 25 2011 05:13 GMT
#330
On October 25 2011 13:59 VirgilSC2 wrote:
I think it might be safe to say Daybreak and Bel'shir are playtested enough to make it into ladder, and some of the ESV Maps get a good amount of play in the Korean Weekly to build a solid foundation.


I agree for Daybreak, but I think Bel'Shir might require a lil more testing, it has been frequently downvoted in GSL and there have been recent revisions to the map (high ground near main and the like) due to the unfavorable results in certain MU , PvZ I believe?

I think the main problem that Blizzard is having is a lack of an avenue to discern where to actually liaise with to determine which map is sufficiently popular/play-tested. Should they support ESV? iCJug? or TPW? or just the GSL?

Personally I like the recent TL-Mapmaking contest and hope it becomes a regular and fully Blizzard-supported event. I think it is a great start with the selection process, and a small invite-only tournament to hard test the finalists.
tomatriedes
Profile Blog Joined January 2007
New Zealand5356 Posts
October 25 2011 05:15 GMT
#331
That made me so, so happy and relieved to hear that Dustin Browder is at least aware of the PvT imbalance in the statistics at the highest level of the game (Korea).
flanksteak
Profile Joined September 2010
Canada246 Posts
Last Edited: 2011-10-25 05:16:49
October 25 2011 05:15 GMT
#332
Great questions, nice interview.

One thing I hadn't considered was that the design team is getting better at balancing/tweaking the game. I'm all for letting players figure out the game before major changes are made - but likewise, sometimes something is so clearly broken that it should be fixed immediately. Hopefully as the team gets better at identifying issues they'll know the correct route to take.

Another thing, he went at length to explain why certain units would be cut from the game ("tooltip gets too large"). The general feeling is that sometimes a unit just doesn't fit into the game without lots of specific conditions/changes. Personally I think the warp-in mechanic is a good example - granted it's a gameplay element, but it has affected so many aspects of protoss just to make it fit. (Khaydarin removal, fixing 4gate timings, can't warp in at ramp, smaller pylon radius); however, it's such a core mechanic to protoss that they just couldn't remove it entirely.

Anyway, good stuff. Riiiiiiight?
lizzard_warish
Profile Joined June 2011
589 Posts
October 25 2011 05:22 GMT
#333
Gotta say this interview made me more positive towards dustin browder and blizzard. Very easy to detach yourself from THEIR thinking process and concerns, and just demonize their failures.
-orb-
Profile Blog Joined September 2007
United States5770 Posts
October 25 2011 05:22 GMT
#334
No lan.

Ever.

+ Show Spoiler +
single tear
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
coolcor
Profile Joined February 2011
520 Posts
October 25 2011 05:23 GMT
#335
On October 25 2011 13:20 Deshkar wrote:
I think Blizzard isn't sure of an efficient way to properly discern what community maps are sufficiently popular and properly balanced, BEFORE having them up on the ladder.

While there are dozens of decent looking community maps out there, with some of them appearing to have undergone numerous revisions and some level of testings by GM players, those levels of testings are still very limited and not well-documented. How is Blizzard to discern accurately which map is sufficiently tested for all levels of play? It is a risk for them to appear to be favoring particular mapmakers or teams, picking maps that might not be in favor of the community.

Perhaps the recent TL map-making contest is a step to such an eventual goal. TL being an intermediary with MOTM-like contests to determine a map(or maps) that can be presented to Blizzard, for further examination for consideration to be placed on the ladder.


But if somebody chooses they want to play on a community map why do they need Blizzard's permission that it is sufficiently balanced for them? I think a lot of the people complaining about no community maps in the ladder don't necessarily want everyone playing the game to have to play on GSL maps for their official ladder points. They just want battlenet to help them find people of the same skill who'd also like to play on that map.

Because right now to play a community melee map without a practice partner their is no way to not get someone of random skill, and they are buried under custom maps like nexus wars so they'd be on page 100 of popularity and you'd never find anyone anyways so nobody waits to try and find anyone. If there was a 2nd map pool with whatever the tournaments want that people could chose to play on(official GSL map pool with it's own ranking page in battlenet), or you could upload any map you wanted into the ladder pool and battle net will use it if both people have the same map, or some other way to give people more choice wouldn't that be better?

So if someone wants to play on untested maps that change every day with 12 mineral patches per base and a neutral mother ship in the middle cloaking neutral destructible rocks and there is another person online who happens to want the same thing they have a way to get matched together. Wouldn't that make everybody happy and end all complaints to Blizzard about the map pool forever?
KaosCow
Profile Joined June 2011
Australia9 Posts
October 25 2011 05:24 GMT
#336
Solid interview by Kennigit and the TeamLiquid crew.
The questions were good.
Kennigit's manner and presentation were excellent, as well as the choice for a quiet setting.
I would love to see more interviews in the future.
MOOOOOOOOOOOOO
VashTS
Profile Joined September 2010
United States1675 Posts
October 25 2011 05:25 GMT
#337
The most I got out of the interview (which was good) was:

+ Show Spoiler +
Riiiiiiight?
VashTS; 330; Random -- Ranked #9 Pokemon Video Game Player in the World in 2009
enemy2010
Profile Blog Joined October 2010
Germany1972 Posts
October 25 2011 05:26 GMT
#338
On October 25 2011 13:59 mlspmatt wrote:
Show nested quote +
On October 25 2011 13:52 DiuLaSing wrote:
he sounded like he wanted to balance the game based off all level of plays...even noob friendly=.= it really should be based off at the highest level...


Blizzard has to keep all skill levels in mind when balancing the game. Cause their business exists based on Bronze nubs buying their game. Without the Nubs, there is no game.

I was thinking about this point, too.

And I dont think that Blizzard has to balance the game to ALL levels of skill. I think they should balance it for the pros and higher levels of play.
Because the "noobs" will follow this balance, cause there is not this huge understanding of the game like the pros have.

And if you have a balanced game for the pros, the game itself is balanced even to the tiniest bit. And so you end up with a very very balanced game. And thats good for the noobs as well.
1on1 auf azze no he no flash no awp only holztor. | Ja, da meint der ich hätt' abgeschmatzt, aber dat is Quatsch, verstehste?
0neder
Profile Joined July 2009
United States3733 Posts
October 25 2011 05:29 GMT
#339
There WILL be LAN, Dustin. Someday, after Blizzard has moved past SC2 and returned to making the next 5 WoW MMOs for the rising generation. Mark my words.
0neder
Profile Joined July 2009
United States3733 Posts
Last Edited: 2011-10-25 05:31:18
October 25 2011 05:30 GMT
#340
On October 25 2011 12:36 ahw wrote:
cool interview!

I'm kind of bothered by the overall defensiveness by the guy, as he comes across like some of these questions are personal attacks. But at the same time he's got to deal with the starcraft community, so its understandable.

the map-making question seemed to go over his head and the root problem of where the ladder maps are coming from didn't really get touched.

i'm actually happy with the new units in trying to un-blob the game. gimping the patching has always been a terrible idea because it makes the game less accessible and it forces a handicap. if the new additions are mostly map-control and harassing units, then hopefully we'll see smaller armies in multiple locations instead. shredder, recall on nexus are two good ideas that come to mind.

You'll never see smaller armies when you can select everything and there are no gaps between them and you have a widescreen.
Deshkar
Profile Joined June 2011
Singapore1244 Posts
Last Edited: 2011-10-25 05:35:51
October 25 2011 05:32 GMT
#341
+ Show Spoiler +
On October 25 2011 14:23 coolcor wrote:
Show nested quote +
On October 25 2011 13:20 Deshkar wrote:
I think Blizzard isn't sure of an efficient way to properly discern what community maps are sufficiently popular and properly balanced, BEFORE having them up on the ladder.

While there are dozens of decent looking community maps out there, with some of them appearing to have undergone numerous revisions and some level of testings by GM players, those levels of testings are still very limited and not well-documented. How is Blizzard to discern accurately which map is sufficiently tested for all levels of play? It is a risk for them to appear to be favoring particular mapmakers or teams, picking maps that might not be in favor of the community.

Perhaps the recent TL map-making contest is a step to such an eventual goal. TL being an intermediary with MOTM-like contests to determine a map(or maps) that can be presented to Blizzard, for further examination for consideration to be placed on the ladder.


But if somebody chooses they want to play on a community map why do they need Blizzard's permission that it is sufficiently balanced for them? I think a lot of the people complaining about no community maps in the ladder don't necessarily want everyone playing the game to have to play on GSL maps for their official ladder points. They just want battlenet to help them find people of the same skill who'd also like to play on that map.

Because right now to play a community melee map without a practice partner their is no way to not get someone of random skill, and they are buried under custom maps like nexus wars so they'd be on page 100 of popularity and you'd never find anyone anyways so nobody waits to try and find anyone. If there was a 2nd map pool with whatever the tournaments want that people could chose to play on(official GSL map pool with it's own ranking page in battlenet), or you could upload any map you wanted into the ladder pool and battle net will use it if both people have the same map, or some other way to give people more choice wouldn't that be better?

So if someone wants to play on untested maps that change every day with 12 mineral patches per base and a neutral mother ship in the middle cloaking neutral destructible rocks and there is another person online who happens to want the same thing they have a way to get matched together. Wouldn't that make everybody happy and end all complaints to Blizzard about the map pool forever?


A large part of it is due to crappy custom games system Bnet has. Howeve the argument to allow for an ability to create "new custom ladders" would only result in a severe fragmentation and even greater confusion. Some would play on Ladder A B or C, and the overall pool of players would be considerable less. If there were only to be a single "custom" ladder, how do actually discern someone's ranking? He could be playing on bugged/illicit or imbalanced maps ; these players would mess up whatever ranking system this ladder uses.

If any player were allowed to upload maps onto the ladder, it would only result in a huge mess especially for the uninformed (casuals), and they would blame Blizzard for the poor quality.

While there is a good interest in having community/tournament-worthy maps be placed on the ladder, a good selection process is required to ensure quality and stability.

galtdunn
Profile Joined March 2011
United States977 Posts
October 25 2011 05:35 GMT
#342
Great job kennigit, loved the interview, and dustin browder, he had a great attitude.
Currently editing items in the DotA 2 wiki. PM for questions/suggestions.
mrtomjones
Profile Joined April 2011
Canada4020 Posts
October 25 2011 05:36 GMT
#343
On October 25 2011 13:59 mlspmatt wrote:
Show nested quote +
On October 25 2011 13:52 DiuLaSing wrote:
he sounded like he wanted to balance the game based off all level of plays...even noob friendly=.= it really should be based off at the highest level...


Blizzard has to keep all skill levels in mind when balancing the game. Cause their business exists based on Bronze nubs buying their game. Without the Nubs, there is no game.

Indeed. There would be no pro's no tournaments worth 100k, no anything if they bronze-masters players did not play this game as well. Everything has to be considered. Its tough for me to understand that someone doesn't get that
stroggos
Profile Joined February 2009
New Zealand1543 Posts
October 25 2011 05:37 GMT
#344
good interview, disappointing answers as usual.
hi
Techno
Profile Joined June 2010
1900 Posts
October 25 2011 05:41 GMT
#345
THE BUNKER! LOL
Hell, its awesome to LOSE to nukes!
biamila
Profile Joined September 2010
Canada335 Posts
October 25 2011 05:43 GMT
#346
On October 25 2011 10:41 Liquid`Tyler wrote:
Show nested quote +
On October 25 2011 10:25 Theeakoz wrote:
On October 25 2011 10:20 Liquid`Tyler wrote:
On October 25 2011 10:04 Theeakoz wrote:
Guys I have a solution, go read it and if you like it upvote it
http://www.reddit.com/r/starcraft/comments/lnt62/from_what_i_saw_on_the_tl_interview_with_dustin/

I don't think anyone wants to listen to a person who would provide a link to their comment posted on another forum as a new thread containing a link to the thread they're replying to as a reference.

The idea is there, I sent it on reddit because it is easier to get noticed there. Then I provided a link for the redditors in case they don't know what I am talking about.
The idea is the important thing, if you want to comment, comment on the idea.

Why provide a link to the reddit post in this thread?

The idea is not developed at all and not worth responding to in its current form. I imagine you don't have any special knowledge about designing and balancing games, about being a progamer, or about organizing communities and putting community plans into action. But if you do happen to have the relevant knowledge, then make the proposal as detailed as you possibly can before you present it. It seems that the basic problem you are trying to solve is that progamers' knowledge is a somewhat untapped resource for Blizzard's multiplayer design team. I fail to see how your idea suggests a good way to remedy the situation. It seems like you've just recently realized that this problem exists, you were instantly convinced that it actually is a significant problem that really needs to be fixed, and then you sketched out the first scheme that came to your mind. It leaves a million pitfalls and improves nothing.



Reading this comment, it came out in the voice of the principal in Billy Madison, during the final quiz component.

Theeakoz, I award you no points,and may God have mercy on your soul.
Shorty90
Profile Joined July 2011
Germany154 Posts
October 25 2011 05:46 GMT
#347
Lan (at tournaments) and Ladder map pool didn't get sufficiently answered.
I can't believe I ate the whole thing.
Zooper31
Profile Joined May 2009
United States5710 Posts
October 25 2011 05:51 GMT
#348
Little bit more respect for Browder after this interview. He came off positive to me and I liked it. Aside from his face being photoshopped next to rocks all the time this is my only real definition of what he is like lol.
Asato ma sad gamaya, tamaso ma jyotir gamaya, mrtyor mamrtam gamaya
InvXXVII
Profile Joined March 2011
Canada242 Posts
October 25 2011 05:54 GMT
#349
Can someone enlighten me as to why the carrier is being removed? The only reason I understood was because the oracle has been added?
A good loser is still a loser.
Gary Oak
Profile Joined June 2011
Canada2381 Posts
October 25 2011 05:55 GMT
#350
Those were some very well thought out questions and good answers by Dustin. Great interview!

One thing I've been meaning to ask, but didn't for whatever reason when I was talking to Dustin myself for 10-15 mins at the Con, was I wonder what they'd think of having the ladder map pool change based on your league? You know, have the more advanced maps they don't want many of in their main pool to replace the simpler "worse" maps once you reach Diamond or Masters or something.
[14:15] <+Skrammen> I like clicking Gary's links, kinda. Its like playing with lava.
Kroml
Profile Joined September 2011
Turkey308 Posts
October 25 2011 05:56 GMT
#351
@ 09:50, ".... game will change, if you want to play the same game, please go play Brood War" :p
Whitewing
Profile Joined October 2010
United States7483 Posts
October 25 2011 05:56 GMT
#352
Well, at least it got him thinking about maps.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
IronMonocle
Profile Joined September 2009
Canada142 Posts
October 25 2011 05:57 GMT
#353
Very informative interview from Browder. SC2 is definitely heading in the right direction with HotS.
My armor is contempt. My shield is disgust. My sword is hatred.
Techno
Profile Joined June 2010
1900 Posts
Last Edited: 2011-10-25 05:59:44
October 25 2011 05:59 GMT
#354
On October 25 2011 10:08 Jibba wrote:
Great interview, and I appreciate a lot of Dustin's answers and especially his fear of making balance changes. Granted, they've made a ton of balance changes but I hope in the future they step back a bit and let the players develop the game more.

As for balls, part of it is simply players not having very good control but I do think a magic box (not the fake kind with mutas) would help the game out. The most common serious problem I've seen is Protosses repositioning their army and in the process, even if they're using multiple hotkeys and selecting units separately, sentries form a ball and then an EMP comes and wins the game. A magic box in that situation would allow small groups of units to keep a spread formation.

Patrol, son! TAKE NOTES!
Hell, its awesome to LOSE to nukes!
Dazer
Profile Joined September 2010
239 Posts
October 25 2011 06:00 GMT
#355
On October 25 2011 14:54 InvXXVII wrote:
Can someone enlighten me as to why the carrier is being removed? The only reason I understood was because the oracle has been added?


Imo, it can be easily countered by vikings, corruptors, mass marines or blink stalkers etc. At high level play, they were rarely used and probably doesn't fit into the design with the rest the other units.

So I guess either change everything else and keep the carrier or remove the carrier and put something new in that has more viability in the protoss arsenal.
HydraLF
Profile Blog Joined January 2011
Hong Kong626 Posts
October 25 2011 06:01 GMT
#356
Why wasn't Hot_Bid doing the interview? I am disappointed by the little to no effort in trolling Dustie.
Sure.
Ryder.
Profile Joined January 2011
1117 Posts
October 25 2011 06:03 GMT
#357
On October 25 2011 15:00 Dazer wrote:
Show nested quote +
On October 25 2011 14:54 InvXXVII wrote:
Can someone enlighten me as to why the carrier is being removed? The only reason I understood was because the oracle has been added?


Imo, it can be easily countered by vikings, corruptors, mass marines or blink stalkers etc. At high level play, they were rarely used and probably doesn't fit into the design with the rest the other units.

So I guess either change everything else and keep the carrier or remove the carrier and put something new in that has more viability in the protoss arsenal.

How is this new unit any different? They could have just given intercepters splash damage + bonus to light, changed build time, increased and it would be the same unit. I don't know how this new unit is now suddenly not countered by those units...
coolcor
Profile Joined February 2011
520 Posts
Last Edited: 2011-10-25 06:30:46
October 25 2011 06:03 GMT
#358
On October 25 2011 14:32 Deshkar wrote:
Show nested quote +
On October 25 2011 14:23 coolcor wrote:
On October 25 2011 13:20 Deshkar wrote:
I think Blizzard isn't sure of an efficient way to properly discern what community maps are sufficiently popular and properly balanced, BEFORE having them up on the ladder.

While there are dozens of decent looking community maps out there, with some of them appearing to have undergone numerous revisions and some level of testings by GM players, those levels of testings are still very limited and not well-documented. How is Blizzard to discern accurately which map is sufficiently tested for all levels of play? It is a risk for them to appear to be favoring particular mapmakers or teams, picking maps that might not be in favor of the community.

Perhaps the recent TL map-making contest is a step to such an eventual goal. TL being an intermediary with MOTM-like contests to determine a map(or maps) that can be presented to Blizzard, for further examination for consideration to be placed on the ladder.


But if somebody chooses they want to play on a community map why do they need Blizzard's permission that it is sufficiently balanced for them? I think a lot of the people complaining about no community maps in the ladder don't necessarily want everyone playing the game to have to play on GSL maps for their official ladder points. They just want battlenet to help them find people of the same skill who'd also like to play on that map.

Because right now to play a community melee map without a practice partner their is no way to not get someone of random skill, and they are buried under custom maps like nexus wars so they'd be on page 100 of popularity and you'd never find anyone anyways so nobody waits to try and find anyone. If there was a 2nd map pool with whatever the tournaments want that people could chose to play on(official GSL map pool with it's own ranking page in battlenet), or you could upload any map you wanted into the ladder pool and battle net will use it if both people have the same map, or some other way to give people more choice wouldn't that be better?

So if someone wants to play on untested maps that change every day with 12 mineral patches per base and a neutral mother ship in the middle cloaking neutral destructible rocks and there is another person online who happens to want the same thing they have a way to get matched together. Wouldn't that make everybody happy and end all complaints to Blizzard about the map pool forever?


A large part of it is due to crappy custom games system Bnet has. Howeve the argument to allow for an ability to create "new custom ladders" would only result in a severe fragmentation and even greater confusion. Some would play on Ladder A B or C, and the overall pool of players would be considerable less. If there were only to be a single "custom" ladder, how do actually discern someone's ranking? He could be playing on bugged/illicit or imbalanced maps ; these players would mess up whatever ranking system this ladder uses.



I wouldn't let anybody create a new custom ladder just big tournaments (who use a lot of their own custom maps, no point if its mostly the same as the blizzard ladder) and maybe big mapmaking teams like ESV or have a motm winners ladder. I'm sure GSL or MLG could get enough people playing that it wouldn't be hard to find a match especially since all the people playing in or trying to qualify for those would most likely spend all their ladder time on those instead.If nobody plays on it then it is just like a custom map nobody plays it doesn't hurt anybody. I doubt the official blizzard ladder would lose enough that the pool of players becomes to small to quickly find a match. (if they do then it is probably good all those people can now chose something they like more)

For a single custom ladder you discern someone's ranking the same way as the blizzard ladder. Blizzard would remove bugged/illicit maps (or approve that it isn't bugged before added) since it shouldn't be hard to determine if a map works ok and all the units have the same stats. Imbalanced maps can exist in any ladder even the blizzard one, except in this one people can more easily avoid maps that are imbalanced against them. If it bothers you that much you can have battlenet show what maps they have been playing and winning on in their profile page for the custom ladder and you can decide what to think of their ranking. I don't think it is necessary to let absolutely any melee map on battlenet into the custom pool they just take any from the big tournaments, mapmaking teams and contest winners like the teamliquid one would end a lot of complaining.

How many people blame blizzard if the play a custom nexus wars clone they don't like? I mean these would be labelled as community maps with credit/blame given to the author I don't think a casual choosing to play on a custom map pool over the official blizzard map pool and then blaming blizzard for not liking it instead of just going back to the blizzard map pool they liked is very likely or something to be so worried about we shouldn't do it. I'm fine with a selection process as long as it is much less strict then " is this map suitable enough for 100% of players to play on it as one of the 10 ladder maps they must play for the next year.
Dazer
Profile Joined September 2010
239 Posts
October 25 2011 06:07 GMT
#359
On October 25 2011 15:03 Ryder. wrote:
Show nested quote +
On October 25 2011 15:00 Dazer wrote:
On October 25 2011 14:54 InvXXVII wrote:
Can someone enlighten me as to why the carrier is being removed? The only reason I understood was because the oracle has been added?


Imo, it can be easily countered by vikings, corruptors, mass marines or blink stalkers etc. At high level play, they were rarely used and probably doesn't fit into the design with the rest the other units.

So I guess either change everything else and keep the carrier or remove the carrier and put something new in that has more viability in the protoss arsenal.

How is this new unit any different? They could have just given intercepters splash damage + bonus to light, changed build time, increased and it would be the same unit. I don't know how this new unit is now suddenly not countered by those units...


The tempest can actually handle mass vikings and corruptors if the opponent doesn't spread out properly, of course not against mass marines or stalkers. Adding splash to carriers would suddenly make then extremely OP (imagine carriers killing marines with that) and make the colossi irrelevant. In addition, new graphics and animation would be made and that's not a carrier anymore.
herberckl
Profile Joined January 2011
Germany117 Posts
October 25 2011 06:08 GMT
#360
On October 25 2011 09:59 SoKHo wrote:
He says "righttttt??" very often lol


So what? Quentin Tarantino does that too and hes a fking genius!
Dubzex
Profile Joined October 2010
United States6994 Posts
October 25 2011 06:13 GMT
#361
Awesome interview!
"DONT UNDERESTIMATE MY CARRY OR YOU WILL BE CARRIED INTO THE ABYSS OF SUFFERING" - Tyler 'TC' Cook
itkovian
Profile Blog Joined March 2011
United States1763 Posts
October 25 2011 06:17 GMT
#362
Wow, DB made a good point on the overseer I had never thought of before, considering its dual function as a unit with abilties and providing supply, it cant be made too good.

Overall, very well spoken guy and he seemed very logical in his responses. Kennigit was also great
=)=
Nabes
Profile Joined November 2010
Canada1800 Posts
October 25 2011 06:19 GMT
#363
Great interview, Dustin knows whats going on, i don't have a worry at all for Hots balance.
LimeNade
Profile Blog Joined February 2010
United States2125 Posts
October 25 2011 06:21 GMT
#364
sick interview, very happy that team liquid took the initiative to get a very professional interview done as TL is the main site for Sc2 in NA and EU i think? :D
JD, need I say more? :D
Pesto
Profile Joined February 2011
United States121 Posts
October 25 2011 06:21 GMT
#365
Awesome interview.

I'm not sure I understand why people keep going after the "death ball" as if it is a design flaw rather than an issue of micro limitations.

You do NOT (or shouldn't) see balls at highest level play. Spread your marines, put your HTs in a prism, drop, flanking from 3x angles with lings is what wins vs. siege tanks...etc. you didn't see the same thing in BW because of poor pathing and limited control groups. That was a WEAKNESS in the design of the game.
If you are A-moving all your units at your enemy, that is YOUR problem, not the game's...
Kroml
Profile Joined September 2011
Turkey308 Posts
Last Edited: 2011-10-25 06:30:39
October 25 2011 06:28 GMT
#366
On October 25 2011 14:43 biamila wrote:
Show nested quote +
On October 25 2011 10:41 Liquid`Tyler wrote:
On October 25 2011 10:25 Theeakoz wrote:
On October 25 2011 10:20 Liquid`Tyler wrote:
On October 25 2011 10:04 Theeakoz wrote:
Guys I have a solution, go read it and if you like it upvote it
http://www.reddit.com/r/starcraft/comments/lnt62/from_what_i_saw_on_the_tl_interview_with_dustin/

I don't think anyone wants to listen to a person who would provide a link to their comment posted on another forum as a new thread containing a link to the thread they're replying to as a reference.

The idea is there, I sent it on reddit because it is easier to get noticed there. Then I provided a link for the redditors in case they don't know what I am talking about.
The idea is the important thing, if you want to comment, comment on the idea.

Why provide a link to the reddit post in this thread?

The idea is not developed at all and not worth responding to in its current form. I imagine you don't have any special knowledge about designing and balancing games, about being a progamer, or about organizing communities and putting community plans into action. But if you do happen to have the relevant knowledge, then make the proposal as detailed as you possibly can before you present it. It seems that the basic problem you are trying to solve is that progamers' knowledge is a somewhat untapped resource for Blizzard's multiplayer design team. I fail to see how your idea suggests a good way to remedy the situation. It seems like you've just recently realized that this problem exists, you were instantly convinced that it actually is a significant problem that really needs to be fixed, and then you sketched out the first scheme that came to your mind. It leaves a million pitfalls and improves nothing.



Reading this comment, it came out in the voice of the principal in Billy Madison, during the final quiz component.

Theeakoz, I award you no points,and may God have mercy on your soul.

he is practicing law on the forum, specifically "debating opposing ideas" during college downtime and undercover of forum discussion :p

but yeah felt sorry for the guy, he eventually surrendered
Perseverance
Profile Joined February 2010
Japan2800 Posts
October 25 2011 06:31 GMT
#367
Why not make LAN and license it out to big tournament hosts..................? GSL MLG IPL Etc...
<3 Moonbattles
GhostFall
Profile Blog Joined March 2010
United States830 Posts
October 25 2011 06:32 GMT
#368
Soooo is anyone else kinda disappointed in the answers at 8:40.

The themes of the race is what made Starcraft feel like Starcraft. This GOES a loonnnnnng way to explain why we have people claiming the game feels less and less like a Starcraft game. Obviously, we're expecting different units, but the fact they don't care about the themes of the race means the path that Starcraft 2 is going to take is really worrying.
Warble
Profile Joined May 2011
137 Posts
October 25 2011 06:39 GMT
#369
Great interview, and very informative too.

Shed a lot of light on the new units and some of their balance decisions, including omissions.

Also good to hear they're actively trying to address the death ball problem.
Let it Raine
Profile Joined August 2010
Canada1245 Posts
October 25 2011 06:39 GMT
#370
dustin browder is awesome
Grandmaster Zerg x14. Diamond 1 LoL. MLG 50, Halo 3. Raine.
Kroml
Profile Joined September 2011
Turkey308 Posts
Last Edited: 2011-10-25 06:42:09
October 25 2011 06:40 GMT
#371
On October 25 2011 15:31 Perseverance wrote:
Why not make LAN and license it out to big tournament hosts..................? GSL MLG IPL Etc...

I think what Blizzard is also afraid of "LAN for tournaments" is the current state of illegal coding-cracking and all sorts of stuff.

I am not a programmer or a computer engineer but even I can see that if you put something on the market and you think you are protecting it 100% (ps3 is an example), pirates are always finding a way to break it.

So I can image about an amazing e-sports game, lusted long time to be with LAN support so everyone could play in internet cafes etc. (sc2), in some tournament, some way, being reached by a pirate and copied and distributed. There you have the current biggest strategy game with LAN support and cracked.

So, Blizzard's only ensurance is getting all the info from B.net. Until they find a secure way to make this game playable in the tournaments through LAN, but also rendering it useless if it is once cracked or copied, we won't see Tournament LAN neither.
Bread779
Profile Joined October 2010
United States27 Posts
Last Edited: 2011-10-25 06:57:51
October 25 2011 06:47 GMT
#372
FYI, the reason why they have Terran shirts on is because when Wings of Liberty became a success they had the shirts made for most of the SC2 developer team who were involved with the game. I know this because I asked one of the guys at the developer autograph section who wore one at Blizzcon what it takes to get that shirt and he replied along the lines of "release a successful StarCraft game." I'm sure when HotS is release they will all have purple Zerg shirts.
Hokay
Profile Joined May 2007
United States738 Posts
October 25 2011 06:48 GMT
#373
I miss split maps outside of TvT in SC2.. those type of games are epic and the ones you really remember. I really hope they address the deathball problem or take it more serious. I don't see myself watching SC2 as long as BW if they do not. BW games are just so much better to watch.
tomatriedes
Profile Blog Joined January 2007
New Zealand5356 Posts
October 25 2011 06:49 GMT
#374
On October 25 2011 14:36 mrtomjones wrote:
Show nested quote +
On October 25 2011 13:59 mlspmatt wrote:
On October 25 2011 13:52 DiuLaSing wrote:
he sounded like he wanted to balance the game based off all level of plays...even noob friendly=.= it really should be based off at the highest level...


Blizzard has to keep all skill levels in mind when balancing the game. Cause their business exists based on Bronze nubs buying their game. Without the Nubs, there is no game.

Indeed. There would be no pro's no tournaments worth 100k, no anything if they bronze-masters players did not play this game as well. Everything has to be considered. Its tough for me to understand that someone doesn't get that


Balance should be prioritized at the very highest level because on the ladder matchmaking makes balance basically irrelevant and lower level players don't play in tournaments where it actually matters. If you're balancing for the highest level of the game you'll end up with the best balance anyway because the players are playing at much closer to the true potential of the race.
DoX.)
Profile Joined December 2008
Singapore6164 Posts
October 25 2011 06:51 GMT
#375
On October 25 2011 15:40 Kroml. wrote:
Show nested quote +
On October 25 2011 15:31 Perseverance wrote:
Why not make LAN and license it out to big tournament hosts..................? GSL MLG IPL Etc...

I think what Blizzard is also afraid of "LAN for tournaments" is the current state of illegal coding-cracking and all sorts of stuff.

I am not a programmer or a computer engineer but even I can see that if you put something on the market and you think you are protecting it 100% (ps3 is an example), pirates are always finding a way to break it.

So I can image about an amazing e-sports game, lusted long time to be with LAN support so everyone could play in internet cafes etc. (sc2), in some tournament, some way, being reached by a pirate and copied and distributed. There you have the current biggest strategy game with LAN support and cracked.

So, Blizzard's only ensurance is getting all the info from B.net. Until they find a secure way to make this game playable in the tournaments through LAN, but also rendering it useless if it is once cracked or copied, we won't see Tournament LAN neither.

Not only that you have all the pros practicing on battle net, so they get used to battle net latency, then they go to a tournament with LAN settings and their play gets all kinds of screwed.
Dazer
Profile Joined September 2010
239 Posts
October 25 2011 06:51 GMT
#376
On October 25 2011 15:32 GhostFall wrote:
Soooo is anyone else kinda disappointed in the answers at 8:40.

The themes of the race is what made Starcraft feel like Starcraft. This GOES a loonnnnnng way to explain why we have people claiming the game feels less and less like a Starcraft game. Obviously, we're expecting different units, but the fact they don't care about the themes of the race means the path that Starcraft 2 is going to take is really worrying.


Keep in mind that Starcraft 2 is different from Starcraft Brood War. Theme for each race will develop on its own as they create new units and mechanics for starcraft 2. As long as they keep each race different from each other I'm sure theme will emerge.

Just don't expect the theme and characteristic of each races to be the same as Starcraft Brood War because I don't think that's the designers approach to game design.
jmbthirteen
Profile Blog Joined February 2011
United States10734 Posts
October 25 2011 07:07 GMT
#377
I laughed way to hard at the, "we're trying to take food out of those balls" comment.

Good interview though. Always seems like Browder gives good interviews. Good questions too Kennigit. Very informative watch.
www.superbeerbrothers.com
Cuiu
Profile Joined March 2011
Germany410 Posts
Last Edited: 2011-10-25 07:10:42
October 25 2011 07:10 GMT
#378
Surprisingly good interview.
thx Kennigit.
but its soooo short i wish you had more time
Sabu113
Profile Blog Joined August 2009
United States11047 Posts
October 25 2011 07:17 GMT
#379
Kind of wish there was a little more pressing on the current protoss issues. Otherwise nice interview.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
papaz
Profile Joined December 2009
Sweden4149 Posts
October 25 2011 07:20 GMT
#380
Good interview! Although I'm still curious about if they have and what their plans are about balance/units after LoTV.

They are gonna add a bunch of new units/make balance changes up to the point where it is a new game. What if the game we end up with in LoTV is worse the previous versions in terms of gameplay/metagame.

Will they consider adding/removing units or are they done with those aspects and will focus only on tweaks on what is in the game.
Theeakoz
Profile Joined July 2011
United States1114 Posts
October 25 2011 07:21 GMT
#381
On October 25 2011 15:28 Kroml. wrote:
Show nested quote +
On October 25 2011 14:43 biamila wrote:
On October 25 2011 10:41 Liquid`Tyler wrote:
On October 25 2011 10:25 Theeakoz wrote:
On October 25 2011 10:20 Liquid`Tyler wrote:
On October 25 2011 10:04 Theeakoz wrote:
Guys I have a solution, go read it and if you like it upvote it
http://www.reddit.com/r/starcraft/comments/lnt62/from_what_i_saw_on_the_tl_interview_with_dustin/

I don't think anyone wants to listen to a person who would provide a link to their comment posted on another forum as a new thread containing a link to the thread they're replying to as a reference.

The idea is there, I sent it on reddit because it is easier to get noticed there. Then I provided a link for the redditors in case they don't know what I am talking about.
The idea is the important thing, if you want to comment, comment on the idea.

Why provide a link to the reddit post in this thread?

The idea is not developed at all and not worth responding to in its current form. I imagine you don't have any special knowledge about designing and balancing games, about being a progamer, or about organizing communities and putting community plans into action. But if you do happen to have the relevant knowledge, then make the proposal as detailed as you possibly can before you present it. It seems that the basic problem you are trying to solve is that progamers' knowledge is a somewhat untapped resource for Blizzard's multiplayer design team. I fail to see how your idea suggests a good way to remedy the situation. It seems like you've just recently realized that this problem exists, you were instantly convinced that it actually is a significant problem that really needs to be fixed, and then you sketched out the first scheme that came to your mind. It leaves a million pitfalls and improves nothing.



Reading this comment, it came out in the voice of the principal in Billy Madison, during the final quiz component.

Theeakoz, I award you no points,and may God have mercy on your soul.

he is practicing law on the forum, specifically "debating opposing ideas" during college downtime and undercover of forum discussion :p

but yeah felt sorry for the guy, he eventually surrendered

haha it was fun debating...
Please change the luck dependancy of spawning locations on rotationally symmetric maps.
LXR
Profile Joined June 2011
357 Posts
October 25 2011 07:28 GMT
#382
Great interview. Browder answered everything very well and transparently i think... GJ!
tyrless
Profile Joined July 2010
United States485 Posts
October 25 2011 07:34 GMT
#383
Dustin Browder impresses me more every time he gets a chance to speak earnestly about the game (instead of "selling" it). Of course unlocking that side of him requires a good line of questioning as was the case here. Though you could tell from the smirk on interviewer's face that he wanted to troll DB about burrowed banelings but never got the chance since DB went on to be all eloquent and shit.
Belha
Profile Joined December 2010
Italy2850 Posts
October 25 2011 07:40 GMT
#384
Amazing interview!

Is really sad to hear som kind of dislike from Browder to the bw comparision, specially i hate when he says that "balls" battle (compared to the "lines" from bw) will not change almost ever, despite some new harass tactics : (

Besides that kind of hate (which imo is a very important issue), i like the other thoughts.
Chicken gank op
MilesTeg
Profile Joined September 2010
France1271 Posts
October 25 2011 07:42 GMT
#385
5 stars, excellent interview, great job.
Zlasher
Profile Blog Joined February 2010
United States9129 Posts
October 25 2011 07:45 GMT
#386
I guess two comments I would have to Dustin, and I know he won't be reading this thread, would be to have 2 community voted maps added to the map pool each season.

The next comment is, and its not Starcraft reltaed, but how will the always-live connection to battlenet work with Diablo, we've seen Starcraft servers go down on occassion, especially in beta and early release, how can that NOT happen in Diablo, and how will that NOT fuck everything up, especially with people playing hell mode and beyond where if they die, its completely permanently game over for them.

Those are my two biggest concerns for Blizzard.
Follow me: www.twitter.com/zlasher
Nemireck
Profile Joined October 2010
Canada1875 Posts
October 25 2011 07:50 GMT
#387
On October 25 2011 11:41 FreudianTrip wrote:
Show nested quote +
On October 25 2011 11:15 Theeakoz wrote:
On October 25 2011 10:41 Liquid`Tyler wrote:
On October 25 2011 10:25 Theeakoz wrote:
On October 25 2011 10:20 Liquid`Tyler wrote:
On October 25 2011 10:04 Theeakoz wrote:
Guys I have a solution, go read it and if you like it upvote it
http://www.reddit.com/r/starcraft/comments/lnt62/from_what_i_saw_on_the_tl_interview_with_dustin/

I don't think anyone wants to listen to a person who would provide a link to their comment posted on another forum as a new thread containing a link to the thread they're replying to as a reference.

The idea is there, I sent it on reddit because it is easier to get noticed there. Then I provided a link for the redditors in case they don't know what I am talking about.
The idea is the important thing, if you want to comment, comment on the idea.

Why provide a link to the reddit post in this thread?

The idea is not developed at all and not worth responding to in its current form. I imagine you don't have any special knowledge about designing and balancing games, about being a progamer, or about organizing communities and putting community plans into action. But if you do happen to have the relevant knowledge, then make the proposal as detailed as you possibly can before you present it. It seems that the basic problem you are trying to solve is that progamers' knowledge is a somewhat untapped resource for Blizzard's multiplayer design team. I fail to see how your idea suggests a good way to remedy the situation. It seems like you've just recently realized that this problem exists, you were instantly convinced that it actually is a significant problem that really needs to be fixed, and then you sketched out the first scheme that came to your mind. It leaves a million pitfalls and improves nothing.


You're mostly right, appreciate your sense of logic. I should have thought and researched more on the subject...
well, pro gamers are not designers after all.


You've literally just jumped from one extreme to the other.


He's obviously a teenager man, that's what they do.
Teamwork is awesome... As long as your team is doing all the work!
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
October 25 2011 07:56 GMT
#388
Great interview. I always get anxious when Blizzard introduce new changes that I don't agree with but likewise I am always calmed by these kinds of interviews that gives the impression they actually know what they are doing.

When he started talking about units he regretted and he said "for example" I soooo wanted him to say colossus :p
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
PraiseB
Profile Joined June 2011
Australia135 Posts
October 25 2011 08:00 GMT
#389
The stuff at the end about LAN being to hard, having to rebuild everything etc just came off as BS to me, and a bit insulting. I write netcode day in and day out and while I don't know exactly how BNet 2.0 is put together under the hood I do know how easy it is to put in a few lines of code to cache content locally to allow offline play, it's really not hard.
SedativeDev
Profile Joined August 2010
Slovenia316 Posts
October 25 2011 08:15 GMT
#390
On October 25 2011 13:45 Raiznhell wrote:
Honestly there's too much whining about Terran specifically. Like honestly aside from Code S no other tournament is very Terran heavy AT ALL. Also nobody points to the fact that Code S has a lot of issues with routing bad players out of Code S and getting good players in. The whole tournament system pre-Ro16 is entirely flawed.

Just look at how Code S became filled with Terran in the first place. Because Code A got stacked with Good players that belonged in Code S like MMA, Ganzi, Mvp and Bomber to name a few. They all climbed their way into Code S however due to the flaw of up and downs not all the bad players were routed out.

But now look at Code A full of Zerg and Protoss who are all going to make their shot for Code S and is now also getting refilled by more Protoss and Zerg specifically 4 foreigner Protoss and Zerg players and what do you think is going to happen? Code S may start to balance out or even become dry of Terrans.

People Jump on the hate train way too fast and never have patience. Look at MLG Orlando, IEM, IPL and now the Korean Weekly. All going to have Protoss and Zerg Champions and not even have Terran make it to the finals. No good Terrans some have said? WHAT? PuMA, Bomber, TheSTC, forGG (who's playing fantastically) Taeja? all not good Terrans? Get outta here.

Another thing to touch on is look at BW. 99% of players would argue that BW is almost completely balanced and is the most balanced game in the world involving 3+race/faction differential. Yet still....guess what Terran is pretty damn dominant. Protoss and Zergs catch their time every now and then but for the most part you would see Fantasy or Flash or going way back BoxeR, NaDa, OOV even lesser Terrans like Midas dominate a ton.

There was a point in BW where Terran literally seemed unbeatable until eventually someone who figure one little thing out. Yet in SC2 everyone points to Terran being imba when the only real Tournament Terran is seeing a lot of success in is Code S which again is only Terran heavy due to Code A being filled with Z and P right now and a flawed up and down system.

I guarantee you that is a player in SC2 loses a game in the current state it's because he deserved to and he could have won had he played better.


Best answer in this thread which is filled with whiners.
In all thread i read latelly all u hear is OP that OP this, even on HOTS when the game is even not in the beta stages lol. omg. People need to f..k the calm down. If u loose a game that doesn't mean that its broken. I got that feeling that all posters on TL are fricking top GM and knows all aspects of game. All of this is getting boring. Just play the game.

I even saw posts like how can LAN be so tough to implement if we have hacked LAN version. The most stuped post... If u are developer at blizzard (worked on b.net adn sc2) i apologise for calling ur post stupid...

On interview: I think the DB answered all questions in good an honest way. Don't hate the guy just because its hipster thing to do. His answers are allways filled with enthusiasm and wilingness to explain why the things are how they are.
El_Deuz
Profile Joined April 2011
Mexico71 Posts
October 25 2011 08:25 GMT
#391
Nice interview, thanks mr kennygit!
MVP I Polt I Bomber
Madera
Profile Joined July 2011
Sweden2672 Posts
October 25 2011 08:31 GMT
#392
Awesome interview. I got some answers to a lot of questions I had, thanks!
weedhydra
Profile Joined October 2011
28 Posts
October 25 2011 08:35 GMT
#393
Nice one.
Wildsound
Profile Joined March 2011
United Kingdom144 Posts
October 25 2011 08:35 GMT
#394
thanks for the interview, was interesting to see some of the thoughts and opinions of dustin,
http://soundcloud.com/dj-wildsound http://www.youtube.com/MrWildsound ¦ Sage, Creator, Huk, JYP, Hero, MaNa, White-ra
AnxiousHippo
Profile Blog Joined January 2011
Australia1451 Posts
October 25 2011 08:44 GMT
#395
Thanks for the interview.
"Riiiiight?"
An apple a day keeps the Protoss away | TLHF
dubRa
Profile Joined December 2008
2165 Posts
October 25 2011 08:46 GMT
#396
I would have loved to hear what he thinks about load game position in multiplayer. If people drop out, they can continue from that point.
Gotmog
Profile Joined October 2010
Serbia899 Posts
October 25 2011 08:50 GMT
#397
Great interview.

however, 1st question should've been, "how dare you sit there in a Terran shirt ?!" :D
"When you play the game of drones, you win or you die. There is no middle ground"
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
Last Edited: 2011-10-25 09:09:07
October 25 2011 08:53 GMT
#398
Thanks for the interview Kennigit.
It's kinda funny hearing Browder talk about missed opportunitys and lessons learned and than throwing out these ridisculose new units at blizzcon.I hope it was just for the "wow" factor and to get people to talk about the expansion.
Other than that I still don't know how to feel about,and I wish you would have forced the issue even more in the interview;balancing the game for everyone,from bronze to GM.I understand it in a way but if dropping shreders into a mineral line is "the thing to do" in bronze,than well if you get killed by it 10 times you are bound to learn some leason from it and learn or think about how to handle it.
If I could talk to him I would have drawn a parallel with WoW or D3 where they openly say that they don't balance the game for anything except around the max lvl cap.I don't see why this is so different,but instead of a "max lvl" in sc2 the balance improves the more you climb up the ladder and this is why I think their design philosophy is flawed because they are essentially taking the hard lessons learned,that makes you improve,away from players by trying to dumb down the game as much as possible for lower leagues.I know ladder is already a scarry experiance for many people but I'm not sure if I would believe anyone that says to me that they play 1v1 and are not trying to get better in the process.
Cackle™
m0ck
Profile Blog Joined November 2010
4194 Posts
Last Edited: 2011-10-25 08:57:07
October 25 2011 08:54 GMT
#399
A good interview, but given a great chance to challenge the "Lan is too hard!"-line and other self-serving BS from Browder, it's a pity you weren't more direct and confrontational. It's enough that the 'good ol' boys'-club of artosis/tasteless/Day9/JP are completely co-opted by blizzard, it would be nice if at least TL would have the balls to ask hard questions insistently.
Polygamy
Profile Joined January 2010
Austria1114 Posts
October 25 2011 08:58 GMT
#400
Riiiiiight?? Riiiiiight?
gulati
Profile Blog Joined April 2007
United States2241 Posts
October 25 2011 09:04 GMT
#401
It was a good interview to watch, and I can definitely hear from DB's tone that he is suppressing his anger towards the same questions over and over again. However, he was still quite well composed. I really did appreciate the fact that he bluntly told us to go play Brood War if we don't want any change. I just wish corporate sponsors would embrace that logic, and back it with the same money in SC2. But I know that will never, ever happen.
C r u m b l i n g
SelectStaR
Profile Joined January 2011
United Kingdom129 Posts
October 25 2011 09:06 GMT
#402
DUSTY!
Lead By Example
Toadvine
Profile Joined November 2010
Poland2234 Posts
October 25 2011 09:11 GMT
#403
Well, at least Browder's sincere in the "you should go back to Brood War if you don't like this" statements, always nice to see the PR bullshit dropped for a bit. Still, it's really worrying that he doesn't see any major problems with the current design of the game. Both Protoss and Zerg look like ticking time-bombs, with Protoss having the possibility to be completely awful come HotS, and Zerg being insanely oveprowered with their new stuff.

I also don't like his way of dealing with the "deathball" problem. You should do that by introducing more harassment opportunities and units that work well in small numbers, so having all your shit in one place actually becomes a bad idea. Not by designing units that CAN'T be used in an army, like Shredders or Oracles.

On October 25 2011 13:45 Raiznhell wrote:
Honestly there's too much whining about Terran specifically. Like honestly aside from Code S no other tournament is very Terran heavy AT ALL. Also nobody points to the fact that Code S has a lot of issues with routing bad players out of Code S and getting good players in. The whole tournament system pre-Ro16 is entirely flawed.

Just look at how Code S became filled with Terran in the first place. Because Code A got stacked with Good players that belonged in Code S like MMA, Ganzi, Mvp and Bomber to name a few. They all climbed their way into Code S however due to the flaw of up and downs not all the bad players were routed out.

But now look at Code A full of Zerg and Protoss who are all going to make their shot for Code S and is now also getting refilled by more Protoss and Zerg specifically 4 foreigner Protoss and Zerg players and what do you think is going to happen? Code S may start to balance out or even become dry of Terrans.

People Jump on the hate train way too fast and never have patience. Look at MLG Orlando, IEM, IPL and now the Korean Weekly. All going to have Protoss and Zerg Champions and not even have Terran make it to the finals. No good Terrans some have said? WHAT? PuMA, Bomber, TheSTC, forGG (who's playing fantastically) Taeja? all not good Terrans? Get outta here.

Another thing to touch on is look at BW. 99% of players would argue that BW is almost completely balanced and is the most balanced game in the world involving 3+race/faction differential. Yet still....guess what Terran is pretty damn dominant. Protoss and Zergs catch their time every now and then but for the most part you would see Fantasy or Flash or going way back BoxeR, NaDa, OOV even lesser Terrans like Midas dominate a ton.

There was a point in BW where Terran literally seemed unbeatable until eventually someone who figure one little thing out. Yet in SC2 everyone points to Terran being imba when the only real Tournament Terran is seeing a lot of success in is Code S which again is only Terran heavy due to Code A being filled with Z and P right now and a flawed up and down system.

I guarantee you that is a player in SC2 loses a game in the current state it's because he deserved to and he could have won had he played better.


I read stuff like this, and I marvel at how good the human mind is at lying to itself. You probably really believe this to be sound reasoning, which is a bit depressing. But hey, anything is better than admitting that Terran is too good, because that would hurt the precious egos of Terran players who lose to Zerg and Protoss on the ladder.

I mean, come on. There are 19 Terrans in Code S because "there just happened to be awesome Terran players in Code A"? I guess you're one of the people who believe that there are 15 top5 Terrans in Code S, and that they all deserve their spots because of how amazing they are.

I don't even especially think ZvT is especially imbalanced, although it's way easier for an inferior Terran to beat a better Zerg than vice versa. However, to think Protoss is fine from their results in major tournaments and from watching how the games play out requires an amazing amount of denial.

I mean, wow, Protoss actually got Top2 in a tournament with no good ZvPer, and with most of the PvTs having one player cheese or just do retarded crap (like Bomber's "hidden expo" vs Sase on Shakuras or MKP's "24 Marines with no upgrades and 0 bunkers vs 6 Gate"). Awesome. All the while, even with all the "new Protoss hopes" in Code A, we still have 5 Protoss in Code S next season, and that's only because of MC getting a spot from Orlando.

And bringing up BW as an analogy is just so disingenuous. BW had long periods of one race dominating a given matchup, yes, but it wasn't just one race on top of everything constantly. BW winrate graphs have nice sinusoid shapes for almost all the matchups, while the SC2 graph only consistently shows one thing - Terran on top.

"There are always some Eskimos ready to instruct the Congolese on how to cope with heat waves." - S.J.Lec
Keitzer
Profile Blog Joined May 2010
United States2509 Posts
October 25 2011 09:11 GMT
#404
cool beans, great info
I'm like badass squared | KeitZer.489
Turbo.Tactics
Profile Joined April 2010
Germany675 Posts
October 25 2011 09:11 GMT
#405
Good questions and Dusty's answers weren't terribad despite the lack of LAN.
<3 Kennigit!
Zerg - because Browders sons hate 'em
Robinsa
Profile Joined May 2009
Japan1333 Posts
October 25 2011 09:18 GMT
#406
Nice kennigt. Great interview. I like Dustin and Ive started to think hes become something thats good for the game. It seems hes understood a great deal of what makes SC great and what needs to be fixed for HotS. The fact that he really wasnt aware of the map problem makes me a bit worried though.

That being said, I HATE blizzard for not implementing LAN. The "its so hard to do" stuff is just bullshit and we all know it.

4649!!
Stiluz
Profile Joined October 2010
Norway688 Posts
October 25 2011 09:24 GMT
#407
I gain more and more respect for Browder each time I see an interview with him. He seems like a cool guy that really tries to make SC2 a terrific game.

My only complaint is the map pool... He says community maps and the like often are more like near-finished maps, but that doesn't take away from the fact that many of the ladder maps are bad (Searing) or not fun at all (Nerazim). Surely it should be possible to add a few more GSL/MLG maps and a few more vetoes.

Would it be confusing for the Bronze player that just got into SC2? ... Maybe. But how about having all the big maps/GSL/MLG maps vetoed by default? There could be a warning saying that these maps are for more experienced players, or something like that. I don't have a lot of practice partners, so ladder is my only way to play alot. At least I'd like the opportunity to play the cool maps I see the pros play on in tournaments.
iky43210
Profile Blog Joined May 2011
United States2099 Posts
October 25 2011 09:24 GMT
#408
dustin is really good at answering questions
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
October 25 2011 09:28 GMT
#409
On October 25 2011 15:32 GhostFall wrote:
Soooo is anyone else kinda disappointed in the answers at 8:40.

The themes of the race is what made Starcraft feel like Starcraft. This GOES a loonnnnnng way to explain why we have people claiming the game feels less and less like a Starcraft game. Obviously, we're expecting different units, but the fact they don't care about the themes of the race means the path that Starcraft 2 is going to take is really worrying.


Yeah, this is true. I felt this with WOL and think it will only get worse in HOTS (at least as things currently stand). I feel that Protoss is becoming less and less Protoss, and by extension the game is becoming less the Starcraft I used to know. But if that is the case, I will simply stop playing and move on to other things. The game, who knows, may be better for it. I just won't want to be a part of it.
KT best KT ~ 2014
pred470r
Profile Blog Joined April 2010
Bulgaria3265 Posts
October 25 2011 09:30 GMT
#410
Awesome interview, I always find Browder's interviews to be very cool, because he's such a charismatic guy, and it was interesting to hear that they don't have anything in the works for LAN at tournaments.
TheyCallMePops
Profile Joined August 2011
United States81 Posts
October 25 2011 09:31 GMT
#411
On October 25 2011 10:36 aksfjh wrote:

If you think this is the case, then go play DotA 2 and TF2. Nobody is bending your arm to pay attention to their response to the community. You obviously care enough about what they've done already with that same attitude to buy and participate in the SC2 community, but by all means go worship Valve if you think their approach produces better games.

This is an awful way to take a comparison about two companies policies out of hand. All he's asking for is the same care and consideration towards their communities that Valve provides. Valve's main goal in creating their games is providing the tools that will allow for the best end-user experience, to the point where they bend over backwards to do so. This simply isn't the case with Blizzard, who instead design a system that is inherently worse than their previous attempts ("Battle.net 0.2", as it has been dubbed by some) and then don't include some very basic and, in the opinions of many fans and pro-gamers alike, necessary functions (like LAN play, at least for tournaments). Sure, Blizzard has their reasons, but for many they are not good enough and people see the differences in the way companies handle their games, the feedback they receive, and ultimately, their fanbases.

Comparing two companies and the way that they handle their eSports scene isn't wrong, and telling someone to "go play another game if you don't like it" seems to be a childish way to handle the situation. Competition is what inspires improvements, and we see this theory in practice in the way that tournaments are handled and the care taken to facilitate the pros and the fans. The comparisons that are drawn between two companies that both have games that are very entrenched in the eSports scene is only natural, and should be taken into consideration, not simply passed off as fanboy-ism or what-have-you.
ALPINA
Profile Joined May 2010
3791 Posts
October 25 2011 09:42 GMT
#412
Very nice interview, you won't often see interview with all questions being smart and interesting
You should never underestimate the predictability of stupidity
Micket
Profile Joined April 2011
United Kingdom2163 Posts
October 25 2011 09:43 GMT
#413
On October 25 2011 18:11 Toadvine wrote:
Well, at least Browder's sincere in the "you should go back to Brood War if you don't like this" statements, always nice to see the PR bullshit dropped for a bit. Still, it's really worrying that he doesn't see any major problems with the current design of the game. Both Protoss and Zerg look like ticking time-bombs, with Protoss having the possibility to be completely awful come HotS, and Zerg being insanely oveprowered with their new stuff.

I also don't like his way of dealing with the "deathball" problem. You should do that by introducing more harassment opportunities and units that work well in small numbers, so having all your shit in one place actually becomes a bad idea. Not by designing units that CAN'T be used in an army, like Shredders or Oracles.

Show nested quote +
On October 25 2011 13:45 Raiznhell wrote:
Honestly there's too much whining about Terran specifically. Like honestly aside from Code S no other tournament is very Terran heavy AT ALL. Also nobody points to the fact that Code S has a lot of issues with routing bad players out of Code S and getting good players in. The whole tournament system pre-Ro16 is entirely flawed.

Just look at how Code S became filled with Terran in the first place. Because Code A got stacked with Good players that belonged in Code S like MMA, Ganzi, Mvp and Bomber to name a few. They all climbed their way into Code S however due to the flaw of up and downs not all the bad players were routed out.

But now look at Code A full of Zerg and Protoss who are all going to make their shot for Code S and is now also getting refilled by more Protoss and Zerg specifically 4 foreigner Protoss and Zerg players and what do you think is going to happen? Code S may start to balance out or even become dry of Terrans.

People Jump on the hate train way too fast and never have patience. Look at MLG Orlando, IEM, IPL and now the Korean Weekly. All going to have Protoss and Zerg Champions and not even have Terran make it to the finals. No good Terrans some have said? WHAT? PuMA, Bomber, TheSTC, forGG (who's playing fantastically) Taeja? all not good Terrans? Get outta here.

Another thing to touch on is look at BW. 99% of players would argue that BW is almost completely balanced and is the most balanced game in the world involving 3+race/faction differential. Yet still....guess what Terran is pretty damn dominant. Protoss and Zergs catch their time every now and then but for the most part you would see Fantasy or Flash or going way back BoxeR, NaDa, OOV even lesser Terrans like Midas dominate a ton.

There was a point in BW where Terran literally seemed unbeatable until eventually someone who figure one little thing out. Yet in SC2 everyone points to Terran being imba when the only real Tournament Terran is seeing a lot of success in is Code S which again is only Terran heavy due to Code A being filled with Z and P right now and a flawed up and down system.

I guarantee you that is a player in SC2 loses a game in the current state it's because he deserved to and he could have won had he played better.


I read stuff like this, and I marvel at how good the human mind is at lying to itself. You probably really believe this to be sound reasoning, which is a bit depressing. But hey, anything is better than admitting that Terran is too good, because that would hurt the precious egos of Terran players who lose to Zerg and Protoss on the ladder.

I mean, come on. There are 19 Terrans in Code S because "there just happened to be awesome Terran players in Code A"? I guess you're one of the people who believe that there are 15 top5 Terrans in Code S, and that they all deserve their spots because of how amazing they are.

I don't even especially think ZvT is especially imbalanced, although it's way easier for an inferior Terran to beat a better Zerg than vice versa. However, to think Protoss is fine from their results in major tournaments and from watching how the games play out requires an amazing amount of denial.

I mean, wow, Protoss actually got Top2 in a tournament with no good ZvPer, and with most of the PvTs having one player cheese or just do retarded crap (like Bomber's "hidden expo" vs Sase on Shakuras or MKP's "24 Marines with no upgrades and 0 bunkers vs 6 Gate"). Awesome. All the while, even with all the "new Protoss hopes" in Code A, we still have 5 Protoss in Code S next season, and that's only because of MC getting a spot from Orlando.

And bringing up BW as an analogy is just so disingenuous. BW had long periods of one race dominating a given matchup, yes, but it wasn't just one race on top of everything constantly. BW winrate graphs have nice sinusoid shapes for almost all the matchups, while the SC2 graph only consistently shows one thing - Terran on top.


Adding to this, those that say Terran is dominant in BW are deluding themselves. True, the bonjwas are mostly Terran, but thats like saying Zerg is dominant because NesTea is a good player. If you look at PL statistics, it is 49%, 50%, 51% winrate, for T, Z, P respectively. That's pretty amazing if you ask me. Outside of Flash and Fantasy, Terrans aren't nearly as good and actually, there are a ton of Zergs who are really good and are better than the majority of Terran players.
m0ck
Profile Blog Joined November 2010
4194 Posts
October 25 2011 09:50 GMT
#414
On October 25 2011 18:43 Micket wrote:
Show nested quote +
On October 25 2011 18:11 Toadvine wrote:
Well, at least Browder's sincere in the "you should go back to Brood War if you don't like this" statements, always nice to see the PR bullshit dropped for a bit. Still, it's really worrying that he doesn't see any major problems with the current design of the game. Both Protoss and Zerg look like ticking time-bombs, with Protoss having the possibility to be completely awful come HotS, and Zerg being insanely oveprowered with their new stuff.

I also don't like his way of dealing with the "deathball" problem. You should do that by introducing more harassment opportunities and units that work well in small numbers, so having all your shit in one place actually becomes a bad idea. Not by designing units that CAN'T be used in an army, like Shredders or Oracles.

On October 25 2011 13:45 Raiznhell wrote:
Honestly there's too much whining about Terran specifically. Like honestly aside from Code S no other tournament is very Terran heavy AT ALL. Also nobody points to the fact that Code S has a lot of issues with routing bad players out of Code S and getting good players in. The whole tournament system pre-Ro16 is entirely flawed.

Just look at how Code S became filled with Terran in the first place. Because Code A got stacked with Good players that belonged in Code S like MMA, Ganzi, Mvp and Bomber to name a few. They all climbed their way into Code S however due to the flaw of up and downs not all the bad players were routed out.

But now look at Code A full of Zerg and Protoss who are all going to make their shot for Code S and is now also getting refilled by more Protoss and Zerg specifically 4 foreigner Protoss and Zerg players and what do you think is going to happen? Code S may start to balance out or even become dry of Terrans.

People Jump on the hate train way too fast and never have patience. Look at MLG Orlando, IEM, IPL and now the Korean Weekly. All going to have Protoss and Zerg Champions and not even have Terran make it to the finals. No good Terrans some have said? WHAT? PuMA, Bomber, TheSTC, forGG (who's playing fantastically) Taeja? all not good Terrans? Get outta here.

Another thing to touch on is look at BW. 99% of players would argue that BW is almost completely balanced and is the most balanced game in the world involving 3+race/faction differential. Yet still....guess what Terran is pretty damn dominant. Protoss and Zergs catch their time every now and then but for the most part you would see Fantasy or Flash or going way back BoxeR, NaDa, OOV even lesser Terrans like Midas dominate a ton.

There was a point in BW where Terran literally seemed unbeatable until eventually someone who figure one little thing out. Yet in SC2 everyone points to Terran being imba when the only real Tournament Terran is seeing a lot of success in is Code S which again is only Terran heavy due to Code A being filled with Z and P right now and a flawed up and down system.

I guarantee you that is a player in SC2 loses a game in the current state it's because he deserved to and he could have won had he played better.


I read stuff like this, and I marvel at how good the human mind is at lying to itself. You probably really believe this to be sound reasoning, which is a bit depressing. But hey, anything is better than admitting that Terran is too good, because that would hurt the precious egos of Terran players who lose to Zerg and Protoss on the ladder.

I mean, come on. There are 19 Terrans in Code S because "there just happened to be awesome Terran players in Code A"? I guess you're one of the people who believe that there are 15 top5 Terrans in Code S, and that they all deserve their spots because of how amazing they are.

I don't even especially think ZvT is especially imbalanced, although it's way easier for an inferior Terran to beat a better Zerg than vice versa. However, to think Protoss is fine from their results in major tournaments and from watching how the games play out requires an amazing amount of denial.

I mean, wow, Protoss actually got Top2 in a tournament with no good ZvPer, and with most of the PvTs having one player cheese or just do retarded crap (like Bomber's "hidden expo" vs Sase on Shakuras or MKP's "24 Marines with no upgrades and 0 bunkers vs 6 Gate"). Awesome. All the while, even with all the "new Protoss hopes" in Code A, we still have 5 Protoss in Code S next season, and that's only because of MC getting a spot from Orlando.

And bringing up BW as an analogy is just so disingenuous. BW had long periods of one race dominating a given matchup, yes, but it wasn't just one race on top of everything constantly. BW winrate graphs have nice sinusoid shapes for almost all the matchups, while the SC2 graph only consistently shows one thing - Terran on top.


Adding to this, those that say Terran is dominant in BW are deluding themselves. True, the bonjwas are mostly Terran, but thats like saying Zerg is dominant because NesTea is a good player. If you look at PL statistics, it is 49%, 50%, 51% winrate, for T, Z, P respectively. That's pretty amazing if you ask me. Outside of Flash and Fantasy, Terrans aren't nearly as good and actually, there are a ton of Zergs who are really good and are better than the majority of Terran players.


This cannot be said enough: outside korea there has been no indication of protoss being the weaker race.
Spitmode
Profile Joined January 2011
Germany1510 Posts
October 25 2011 09:51 GMT
#415
nice interview! thank you kennigit!
"Make house -> Robots come out of house -> Robots shoot lazers -> Someone wins"
Striding Strider
Profile Joined February 2011
United Kingdom787 Posts
October 25 2011 09:52 GMT
#416
On October 25 2011 15:32 GhostFall wrote:
Soooo is anyone else kinda disappointed in the answers at 8:40.

The themes of the race is what made Starcraft feel like Starcraft. This GOES a loonnnnnng way to explain why we have people claiming the game feels less and less like a Starcraft game. Obviously, we're expecting different units, but the fact they don't care about the themes of the race means the path that Starcraft 2 is going to take is really worrying.


Yes.
I have a beard. I'm unprofessional.
Gorguts
Profile Joined July 2010
Canada254 Posts
October 25 2011 09:54 GMT
#417
Well about the "Go back to broodwar" stuff, i don't think he was trying to be a jerk or anything. it's just that there is no way to fix that. if they made the AI worse on purpose there'd be a billion complaints.
TheyCallMePops
Profile Joined August 2011
United States81 Posts
October 25 2011 09:55 GMT
#418
On October 25 2011 18:52 Striding Strider wrote:
Show nested quote +
On October 25 2011 15:32 GhostFall wrote:
Soooo is anyone else kinda disappointed in the answers at 8:40.

The themes of the race is what made Starcraft feel like Starcraft. This GOES a loonnnnnng way to explain why we have people claiming the game feels less and less like a Starcraft game. Obviously, we're expecting different units, but the fact they don't care about the themes of the race means the path that Starcraft 2 is going to take is really worrying.


Yes.

An interesting thing to note is that when they showed the Swarm Host unit they said it was "very zerg-y", but then DB goes ahead and says that any race themes are simply perceived and not really backed by Blizzard.

Seems a bit contradictory don't you think...? DB seems to make a lot of sense though, but that response in particular seemed very... odd to me.
Splunge
Profile Joined July 2008
Germany925 Posts
October 25 2011 09:56 GMT
#419
Awesome Interview with great questions! Thx Kennigit!
RogerX
Profile Blog Joined December 2010
New Zealand3180 Posts
October 25 2011 09:58 GMT
#420
my favourite Blizz employee <3
Stick it up. take it up. step aside and see the world
pezit
Profile Joined October 2010
Sweden302 Posts
October 25 2011 10:01 GMT
#421
You don't have to ruin the pathfinding to fix the death balls. A start would be to remove the colossus which walks on top of other units, then just increase the "hitboxes" of units slightly so that they cannot be so closely packed. Giving each race a unit that is very strong when they're in a positional advantage like the reaver/Siege tank/Lurker in BW. The high ground miss chance was another mechanic in broodwar that let you spread out your units, because even if you had less food defending a base than what he was attacking with your units were stronger because of their position.

Amazing interview by kennegit, asking the hard questions and not just sucking up.
Audio
Profile Joined March 2010
United States60 Posts
Last Edited: 2011-10-25 10:09:49
October 25 2011 10:04 GMT
#422
This interview makes me so sad .. : /

EDIT: great interview though, I mean the questions you asked basically affirmed my suspicions that blizzard is clueless....
Zeon0
Profile Joined September 2010
Austria2995 Posts
October 25 2011 10:06 GMT
#423
nice interview, but i think he should have been a little more offensive in terms of maps. Maybe ask him directly if he thinks its was a fair final game of Blizzcon, if Nestea has to play Mvp on Shattered close positions^^
Hater of MKP since GSL Open Season 2 | Fanboy of: NesTea Stephano IdrA DIMAGA MorroW ret DongRaeGu Snute SaSe Mvp ThorZaIN DeMusliM
Toadvine
Profile Joined November 2010
Poland2234 Posts
October 25 2011 10:10 GMT
#424
On October 25 2011 18:50 m0ck wrote:
Show nested quote +
On October 25 2011 18:43 Micket wrote:
On October 25 2011 18:11 Toadvine wrote:
Well, at least Browder's sincere in the "you should go back to Brood War if you don't like this" statements, always nice to see the PR bullshit dropped for a bit. Still, it's really worrying that he doesn't see any major problems with the current design of the game. Both Protoss and Zerg look like ticking time-bombs, with Protoss having the possibility to be completely awful come HotS, and Zerg being insanely oveprowered with their new stuff.

I also don't like his way of dealing with the "deathball" problem. You should do that by introducing more harassment opportunities and units that work well in small numbers, so having all your shit in one place actually becomes a bad idea. Not by designing units that CAN'T be used in an army, like Shredders or Oracles.

On October 25 2011 13:45 Raiznhell wrote:
Honestly there's too much whining about Terran specifically. Like honestly aside from Code S no other tournament is very Terran heavy AT ALL. Also nobody points to the fact that Code S has a lot of issues with routing bad players out of Code S and getting good players in. The whole tournament system pre-Ro16 is entirely flawed.

Just look at how Code S became filled with Terran in the first place. Because Code A got stacked with Good players that belonged in Code S like MMA, Ganzi, Mvp and Bomber to name a few. They all climbed their way into Code S however due to the flaw of up and downs not all the bad players were routed out.

But now look at Code A full of Zerg and Protoss who are all going to make their shot for Code S and is now also getting refilled by more Protoss and Zerg specifically 4 foreigner Protoss and Zerg players and what do you think is going to happen? Code S may start to balance out or even become dry of Terrans.

People Jump on the hate train way too fast and never have patience. Look at MLG Orlando, IEM, IPL and now the Korean Weekly. All going to have Protoss and Zerg Champions and not even have Terran make it to the finals. No good Terrans some have said? WHAT? PuMA, Bomber, TheSTC, forGG (who's playing fantastically) Taeja? all not good Terrans? Get outta here.

Another thing to touch on is look at BW. 99% of players would argue that BW is almost completely balanced and is the most balanced game in the world involving 3+race/faction differential. Yet still....guess what Terran is pretty damn dominant. Protoss and Zergs catch their time every now and then but for the most part you would see Fantasy or Flash or going way back BoxeR, NaDa, OOV even lesser Terrans like Midas dominate a ton.

There was a point in BW where Terran literally seemed unbeatable until eventually someone who figure one little thing out. Yet in SC2 everyone points to Terran being imba when the only real Tournament Terran is seeing a lot of success in is Code S which again is only Terran heavy due to Code A being filled with Z and P right now and a flawed up and down system.

I guarantee you that is a player in SC2 loses a game in the current state it's because he deserved to and he could have won had he played better.


I read stuff like this, and I marvel at how good the human mind is at lying to itself. You probably really believe this to be sound reasoning, which is a bit depressing. But hey, anything is better than admitting that Terran is too good, because that would hurt the precious egos of Terran players who lose to Zerg and Protoss on the ladder.

I mean, come on. There are 19 Terrans in Code S because "there just happened to be awesome Terran players in Code A"? I guess you're one of the people who believe that there are 15 top5 Terrans in Code S, and that they all deserve their spots because of how amazing they are.

I don't even especially think ZvT is especially imbalanced, although it's way easier for an inferior Terran to beat a better Zerg than vice versa. However, to think Protoss is fine from their results in major tournaments and from watching how the games play out requires an amazing amount of denial.

I mean, wow, Protoss actually got Top2 in a tournament with no good ZvPer, and with most of the PvTs having one player cheese or just do retarded crap (like Bomber's "hidden expo" vs Sase on Shakuras or MKP's "24 Marines with no upgrades and 0 bunkers vs 6 Gate"). Awesome. All the while, even with all the "new Protoss hopes" in Code A, we still have 5 Protoss in Code S next season, and that's only because of MC getting a spot from Orlando.

And bringing up BW as an analogy is just so disingenuous. BW had long periods of one race dominating a given matchup, yes, but it wasn't just one race on top of everything constantly. BW winrate graphs have nice sinusoid shapes for almost all the matchups, while the SC2 graph only consistently shows one thing - Terran on top.


Adding to this, those that say Terran is dominant in BW are deluding themselves. True, the bonjwas are mostly Terran, but thats like saying Zerg is dominant because NesTea is a good player. If you look at PL statistics, it is 49%, 50%, 51% winrate, for T, Z, P respectively. That's pretty amazing if you ask me. Outside of Flash and Fantasy, Terrans aren't nearly as good and actually, there are a ton of Zergs who are really good and are better than the majority of Terran players.


This cannot be said enough: outside korea there has been no indication of protoss being the weaker race.


No indication of Protoss being the weaker race outside Korea in BW? o.O

In SC2 there's less and less of a division between "outside Korea" and "inside Korea" as more and more Korean players travel to international events, and more and more foreigners move to Korea to train and compete in GSL. And it's not like Protoss is doing especially well in foreign tournaments anyway. Even at Orlando like half the Top8 are Korean Terrans.
"There are always some Eskimos ready to instruct the Congolese on how to cope with heat waves." - S.J.Lec
Unas84
Profile Joined September 2010
Netherlands62 Posts
October 25 2011 10:13 GMT
#425
Awesome interview Kennigit!
Macabre
Profile Joined July 2010
United States1262 Posts
October 25 2011 10:15 GMT
#426
Nice interview thanks a lot for this Kennigit.
Those who know how to think need no teachers. Tasteless - I think I'll take my shirt off and let my muscles do the casting
enzym
Profile Joined January 2010
Germany1034 Posts
October 25 2011 10:22 GMT
#427
On October 25 2011 09:57 Pyre wrote:
Good interview, worries me how clueless they act on stuff. How can you not think about how the game changes adding new units. Only adding because they are cool scares me. Yes they can be tweaked but by how much?

On October 25 2011 11:12 dtvu wrote:
Great Interview Kennigit. Dustin Browder sounds earnest in his attempts to make SC2 a great game. I think his points regarding the need to change the theme of each race with addition of new units to be lazy. For me Protoss should always be expensive, strong, highly technologically advanced; Terran is hard hitting, medium cost, defensive oriented; while zerg are fast, cheap and in large numbers.

I agree with these posts, and what Dustin expressed in the interview is what worries me most about the direction of StarCraft.
He said the following:

9:33 "You know, we don't think of the races as really tightly themed... If themes emerge, so be it."
9:53 "There's no way to add a new unit to this game without changing it, right? The race will change. It must change if we add any new units. If you want exactly the same game, please go play Brood War... By the very nature of changing units we will change the nature of the race."
10:23 "We are not as worried about specific character for the race. That's not what we're trying to do."

I appreciate the honesty here, but I have numerous problems with this understanding.
If races don't have a specific theme and feel to them, then what are they other than a name? What makes StarCraft other than the names in it? It loses its character. It becomes dumbed down, an empty shell.
Just like dtvu said: Zerg used to be these creepy, evil aliens, but they changed into being just bug like and very superficially disgusting with WoL. They feel less alien and more like 'just bugs'. Less sinister and more like fancy toys. It changes not only the nature of the race, but the perceived atmosphere of the setting of the entire game itself.

For my next criticism I would like to agree with dtvu again.
Where is the reasoning demanding that the addition of new units must necessarily change the nature and concept of the race? Is that not what artists are there for - to ensure that new content does not break with the concepts and lore that was previously there?
I, too, think that Blizzard is being lazy here.
Of course the gameplay must change. That's uncontested. It's the purpose of new units. It keeps the content interesting if any great enough lack of interest justifies it and gives the developer better arguments to convince customers to continue to buy expansions.
But the same cannot be said for the atmosphere of the game itself.

They're killing their own universe, and that's fine, if that's what they want to do. But I prefer not only some consistency in setting, but I also prefer xenos over children's toys.
The ease with which Blizzard seems to be able to completely disregard where their stories came from worries and disappoints me.
This realization isn't entirely new, however. People have started to notice it as early as in WC3. It persisted through WoW (where countless elements of lore have been retconned for convenience as well) and has now been introduced into StarCraft, too. I just wish they'd handle their stories with more devotion and care instead of discarding them so easily.

Asking people to go play Brood War instead does not address the issue, being an easy cop-out just as disregarding game history is an easy way to churn out new content.

On another matter, some people have mentioned the Devs wearing Terran-shirts, proposing this as an indicator and reasoning behind balance decisions. I'd like to offer an alternative explanation. Maybe they're just wearing these because they are a Terran corporation, made up of human employees. Seriously guys, there is the possibility that it is just a t-shirt. ^^
"I fart a lot, often on my gf in bed, then we roll around laughing for 5 mins choking in gas." — exog // "…be'master, the art of reflection. If you are not a thinking man, to what purpose are you a man at all?" — S. T. Coleridge
XsebT
Profile Blog Joined June 2009
Denmark2980 Posts
Last Edited: 2011-10-25 10:27:14
October 25 2011 10:23 GMT
#428
Really nice interview. Well done, Kennigit!

I especially liked the bit with:
"Please go play brood war, coz it's awesome" - Dustin Browder.
Of course the quote is taken a little out of context, but I actually admire that they're trying to make a new game. And considering how many people who like it, they're certainly not doing a bad job at it.
화이팅
Hider
Profile Blog Joined May 2010
Denmark9366 Posts
Last Edited: 2011-10-25 10:30:49
October 25 2011 10:30 GMT
#429
No question about the collosus? Honestly I was sure that blizzard had realized that the collosus was extremely bad designed, and was going to fix it in some way.

Besides from that, Dustin Browder just seems like he is kinda unstructured in the way, that he has a lot of ideas, and think, "hey that could be cool, lets do that". Instead of trying to theoretize the potential drawbacks, and analyze it more indepthly. And if your profession is "starcraft 2 design", you should be able to that. But the kidna problem is that he just doesn't seem to really have a good grasp on what good design is. The only thing he seem to care about, is whether bad players can use the unit as well, but there are a lot more factors that decides whether the design is good or bad, and IMO Blizzard needs to define the factors that define good good design, and pull every unit through that list, before they add them to the expansion.

If they do this intelligently, the beta of HOTS will mostly be a "balance-beta". What will happen instead, is that a lot of units will be taken out of the game, and other readded over the next months untill release, because Dustin Browder did not work systhematically (and test the units through the "good design"-conditions/definitions).

And no, I dont they really have a well throught out definition of good design, because if they had so they would most likely have presented them for the community. Now they are just saying that they want to add cool units.

Someone else mentioned that they did not like that Dustin Browder did not have an idea for how each race should be played, and I agree with that. I feel that each race should be kinda special in the way that "Terran immobile, but strong if well positioned". "Zerg mobile, weak/cheap units". "Toss, mediocore mobile, lots of microable units like storm"."

But the problem with toss is that microable skills (like blink) doesn't make entertaining games in it self. There needs to be more than that, and their plan for toss just doesn't seem very well throught out unfortunately.
Steglich
Profile Joined September 2011
Denmark282 Posts
October 25 2011 10:32 GMT
#430
Great interview! Please hire kennigit to make future interviews (:
Grettin
Profile Joined April 2010
42381 Posts
October 25 2011 10:39 GMT
#431
Great interview. Thanks kennigit & tl.
"If I had force-fields in Brood War, I'd never lose." -Bisu
EaryKing
Profile Joined July 2011
Bulgaria158 Posts
October 25 2011 10:40 GMT
#432
Great everyone in the forum can be a Lead Game Designer. Well done Interview.
"You shouldn't trust your feeling sometimes. Remember Emperor had a feeling that Luke Skywalker would turn to the darkside.
Twinmold
Profile Joined June 2010
Sweden238 Posts
October 25 2011 10:41 GMT
#433
Thanks for the interview
SC / LoL / DotA // Twinmold took a moment for himself. He never gave it back.
ImustnotfeaR
Profile Joined February 2011
United Kingdom154 Posts
October 25 2011 10:46 GMT
#434
dear dustin,

thankyou for the creep tumors, the reason i picked zerg!

you are a bald don
'Fear is the mind killer'
zYwi3c
Profile Joined November 2010
Poland1811 Posts
October 25 2011 10:47 GMT
#435
Awesome interview, great questions.

We love you Kennigit.
I'm getting the derection.
Paladia
Profile Joined August 2003
802 Posts
October 25 2011 10:49 GMT
#436
Nice interview but the guy in the Terran shirt obviously dodges the questions about Terran having no weaknesses. It gives me very cold reminders of WoW, where the lead game designer (Tigole, Jeff Kaplan) played Warrior and thus Warriors were the only required class in both PvP and PvE for five years (until he moved on to other tasks). It feels like the people at Blizzard are very biased towards their own race or class. This is alright but not if you are the lead designer or in charge of balance.

To return to the question, he says he wished every race was like that. However, he doesn't have to wish, as he is in charge, he can just make it happen.
I can no longer rest under the tree of wisdom, since you have axed down the roots feeding it.
Dectilon
Profile Joined April 2010
Sweden50 Posts
October 25 2011 10:56 GMT
#437
While I don't agree with ever design decision this man has made, I do agree that shaking things up is more valuable than trying to achieve perfect balance; especially when making a commercial add-on.
Pipeline
Profile Joined August 2010
Sweden1673 Posts
October 25 2011 11:01 GMT
#438
Thanks Kennigit.

Great interview! I got to say Im very worried about the state of zerg and protoss coming in to HOTS. I feel like zergs will have huge issues where they are all easy countered by terran. I dont like that burrow tech is becoming vital and how easy and fast terrans can counter it. Doing run-by strats will not work when you give terrans shredders (please remove them asap). It feels super weird that the two races with the least amount of units (zerg and protoss) get one or two removed and terran stays the same.

As the situation is with PvT I feel its very weird and awkward by blizzard to remove the only real solid unit protoss have (Zealot), by buffing helions to some crazy shit transformer. I really don't get that. It feels again like terran is suppose to have the most units, the most army supply and the counter to everything. What stands out as the worst decision made by Browder and his team is the replicator. Who thought it was a good idea? That the counter to ghosts late game is for protoss to replicate ghosts to EMP the terrans ghosts first? Is the same logic applied to Infestors and NP? Is the counter to mass ghost late game for zerg to NP a ghost to EMP his ghost buddies to stop the massive snipes of broodlords, ultralisks, overseers, mutalisk and infestors?

I don't like being negative, but I cant help to feel awfully frustrated atm.
FieryBalrog
Profile Blog Joined July 2007
United States1381 Posts
October 25 2011 11:04 GMT
#439
Cool interview. DB certainly talks at a 100 miles an hour.

I really hope they get a fix on the ball vs ball problem. More importance on positioning and holding ground.
I will eat you alive
Blizzard_torments_me
Profile Joined February 2010
Romania199 Posts
October 25 2011 11:05 GMT
#440
On October 25 2011 20:01 Pipeline wrote:
Thanks Kennigit.

Great interview! I got to say Im very worried about the state of zerg and protoss coming in to HOTS. I feel like zergs will have huge issues where they are all easy countered by terran. I dont like that burrow tech is becoming vital and how easy and fast terrans can counter it. Doing run-by strats will not work when you give terrans shredders (please remove them asap). It feels super weird that the two races with the least amount of units (zerg and protoss) get one or two removed and terran stays the same.

As the situation is with PvT I feel its very weird and awkward by blizzard to remove the only real solid unit protoss have (Zealot), by buffing helions to some crazy shit transformer. I really don't get that. It feels again like terran is suppose to have the most units, the most army supply and the counter to everything. What stands out as the worst decision made by Browder and his team is the replicator. Who thought it was a good idea? That the counter to ghosts late game is for protoss to replicate ghosts to EMP the terrans ghosts first? Is the same logic applied to Infestors and NP? Is the counter to mass ghost late game for zerg to NP a ghost to EMP his ghost buddies to stop the massive snipes of broodlords, ultralisks, overseers, mutalisk and infestors?

I don't like being negative, but I cant help to feel awfully frustrated atm.


Stop whining you hypocrite, Zerg has the most powerful lategame atm. Ghost's are useless against ling baneling, if you'd actually get a support army for those broodlords and not make mostly broodlords you'd roll any ghost composition in late game.

User was warned for this post
Noocta
Profile Joined June 2010
France12578 Posts
October 25 2011 11:05 GMT
#441
The creep tumor anwser was quite funny.

It's sad that Blizzard made the game require battlenet in his very inside code tho. If lobby need to get maps from battlenet, and lobby need to be support by battlenet, i don't think they will ever give us LAN now.
" I'm not gonna fight you. I'm gonna kick your ass ! "
hugman
Profile Joined June 2009
Sweden4644 Posts
October 25 2011 11:22 GMT
#442
Very disappointing answers =(
Even when he acknowledges problems he doesn't commit to addressing them
grappasc
Profile Joined September 2011
Belgium86 Posts
October 25 2011 11:25 GMT
#443
+ Show Spoiler +
"we got feedback for instance frequently during beta that when we changed the roach, you know umm, foodcost that we've ruined the race. now zerg were not numerous. right, they had a big unit. I was like well you know, there's no way to add a new unit to this game without changing it. the race will change. it must change, if we add any new units and if you want the exact same game, please go play broodwar. it's awesome, right? but we are by the very nature of changing the units, we will change the nature of the race. so in the case of WoL we felt like the zerg felt massable, because you would hit with 200 food, but because you could save a billion larva, you could hit with 200 food again a few, you know 35 to 45 seconds later and that felt like the zerg to us. but we're not as worried about a specific character for the race. that's not what we're trying to do. in terms of, I think, I think what the real feedback is I'm getting out of what you're saying is the terrans feel like they got too much stuff, which is fair enough. like I kinda wish all the races felt like they had too much stuff, instead of just the terrans."


what a load of crap. you can keep within a theme and make hundreds of units without changing the theme. but ok, so race character doesn't matter to you. ok, I guess that explains why we have this super cool unit called roamaraulker. if that's their approach to designing this game, sc2 won't survive competition. a skin theme is not enough. grey vs brown vs yellow. the game feels average in design if the races don't have an identity beyond a color and a couple macro mechanics you still struggle to balance. you're just making cool units? that's so disappointing. that's like the mentality of an 8-year-old.

would it really be that hard to make a 1 food unit for zerg, remove the roach etc... bs. they're just lazy. they showed early builds of starcraft 2 and roach was originally a melee unit. it still looks like one. they're lazy.

"...money, money, money..."
Eufouria
Profile Blog Joined March 2011
United Kingdom4425 Posts
October 25 2011 11:45 GMT
#444
On October 25 2011 09:40 Torte de Lini wrote:
Is it just me or does Kennigit look a bit like Buble?

WOAH WOAH WOAH! So you think all Canadians look the same?
dragonsuper
Profile Joined October 2010
Liechtenstein222 Posts
October 25 2011 11:48 GMT
#445
They will fix pathing for sure, he hasn't excluded it
lol
sib-pelle
Profile Joined November 2008
Sweden162 Posts
October 25 2011 11:51 GMT
#446
How about Blizzard adding a tournament mode to Battle.net, where you can create tournaments? The creator can choose a map for each round. Creator can add players people can apply etc.
Jangbi fanboy & Gaming Community Scientist
rd
Profile Blog Joined July 2010
United States2586 Posts
October 25 2011 11:59 GMT
#447
On October 25 2011 18:54 Gorguts wrote:
Well about the "Go back to broodwar" stuff, i don't think he was trying to be a jerk or anything. it's just that there is no way to fix that. if they made the AI worse on purpose there'd be a billion complaints.


He also speaks of taking risks and bringing in new changes while receiving complaints, that ultimately die down when everyone gets over it and adjusts.

There are ways to fix it, but for some reason he has a fetish with AoE. Units ball up, AoE is extremely effective. Protoss now have a T3 flying colossus to match their colossus.
Mirosuu
Profile Blog Joined December 2010
England283 Posts
October 25 2011 12:01 GMT
#448
On October 25 2011 12:10 sGs.Kal_rA wrote:
Show nested quote +
On October 25 2011 09:44 Faggatron wrote:
No lan, but I'm at least glad that the reason seems to be that it will require rewriting the entire game, rather than just bli$$$$$$$ trying to stop pirates by punishing everyone else.

Sounds like a load of crap to me.. Just an excuse.. Blizz is rich enough to get it done. They just like the control and I've come to accept it. Besides the 'bunker' part it was a pretty decent interview.Kennigit is awesome!


What? Why would you spend all that money, to re-write the whole game for LAN support when even when it's finished, you may be losing money from the game. It doesn't make any logical sense to even consider it, so I'm happy to just get over it. You should too.
The more things change, the more they stay the same.
bLah.
Profile Joined July 2009
Croatia497 Posts
October 25 2011 12:03 GMT
#449
You guys are looking too much into Dustin Browder answers. He is never going to give exact answers because then if something goes in the other direction we have bunch of "Blizzard contradiction threads".
So he'll say things like "you're ahead of us in tactics etc, we just create units etc", which of course isn't true. They have balance team, they take feedback from pros and rest of the scene.
It's just that balancing process is pretty hard and some design changes even small can make huge difference in game.
Ynyienae
Profile Joined May 2010
United States58 Posts
October 25 2011 12:04 GMT
#450
Felt like this was one of the better interviews of Dustin Browder I've seen. Nice job Kennigit and TL.

I was going along nicely with him until the LAN question came up. Why can't they make a Tourney version for MLG and IPL and whoever, and charge them 50k for the service for a year? Or a one time fee per expansion? Makes me sad for esports
"If your opponent is doing something weird, just go fucking kill him" Day[9]
IMABUNNEH
Profile Joined March 2011
United Kingdom1062 Posts
October 25 2011 12:07 GMT
#451
If the maps don't work without being connected to battlenet, I'm curious as to how I'm able to play some maps without my internet cable plugged in.
"I think...now? No rival. Me world champion. Yeah. None rival." - oGsMC
The99
Profile Joined October 2010
United States5 Posts
October 25 2011 12:11 GMT
#452
I don't post much at all... but hearing people post about Browder making terran "imba" because of his own bias towards that race are fucking stupid (it's the truth). Terran t-shirts that the staff are wearing as evidence of this, really?!?!?

Do people not understand that the balancing games is a ridiculously hard task? I mean you guys act like terran has been the dominant race from the beginning till now. Each race has had its time on the top.

Give the guy a break. He gives his honest answers and I would hope people would respect the fact that for the most part he doesn't bullshit you. As the lead game designer he needs to take into consideration all types of players not just the very top. I had no idea that the success of the game solely relies on the very top echelon of players.

Blizzard is a company that makes games. If they are making a profit obviously they are doing something right. I would go as far as to argue that as long as they are making profits they have the gamers' best interest in mind. When the hell did people suddenly have the expectation that companies should be selfless bodies held to some kind of virtuous standard.

I mean damn guys, stop to think for a moment what kinds of motivations Browder has for his actions and thought processes before you just judge him based on your own biases.
Blasterion
Profile Blog Joined October 2010
China10272 Posts
October 25 2011 12:15 GMT
#453
I am pretty content with all of his answers, really some questions have no easy solution, anybody that thinks other wise is probably going to hurt esports
[TLNY]Mahjong Club Thread
thesideshow
Profile Blog Joined May 2010
930 Posts
October 25 2011 12:18 GMT
#454
On Oct 25 2011 11:22 enzym wrote:

I appreciate the honesty here, but I have numerous problems with this understanding.
If races don't have a specific theme and feel to them, then what are they other than a name? What makes StarCraft other than the names in it? It loses its character. It becomes dumbed down, an empty shell.
Just like dtvu said: Zerg used to be these creepy, evil aliens, but they changed into being just bug like and very superficially disgusting with WoL. They feel less alien and more like 'just bugs'. Less sinister and more like fancy toys. It changes not only the nature of the race, but the perceived atmosphere of the setting of the entire game itself.


I think he was referring to theme not in a aesthetic or atmospheric sense, but in gameplay sense. They design cool units, put them in, and if a metagame-ish theme appears, so be it.

I'm sure the art designers attempt to make the zerg units look as creepy and evil as possible. Whether or not they succeeded is a different story.
OGS:levelchange
thesideshow
Profile Blog Joined May 2010
930 Posts
October 25 2011 12:19 GMT
#455
On Oct 25 2011 13:04<span style='color:#d20000'> (14 min)</span> Ynyienae wrote:
Felt like this was one of the better interviews of Dustin Browder I've seen. Nice job Kennigit and TL.

I was going along nicely with him until the LAN question came up. Why can't they make a Tourney version for MLG and IPL and whoever, and charge them 50k for the service for a year? Or a one time fee per expansion? Makes me sad for esports


Because someone will get their hands on it and put it on torrents.
OGS:levelchange
labbe
Profile Joined October 2010
Sweden1456 Posts
October 25 2011 12:24 GMT
#456
On October 25 2011 13:45 Raiznhell wrote:
Honestly there's too much whining about Terran specifically. Like honestly aside from Code S no other tournament is very Terran heavy AT ALL. Also nobody points to the fact that Code S has a lot of issues with routing bad players out of Code S and getting good players in. The whole tournament system pre-Ro16 is entirely flawed.

Just look at how Code S became filled with Terran in the first place. Because Code A got stacked with Good players that belonged in Code S like MMA, Ganzi, Mvp and Bomber to name a few. They all climbed their way into Code S however due to the flaw of up and downs not all the bad players were routed out.

But now look at Code A full of Zerg and Protoss who are all going to make their shot for Code S and is now also getting refilled by more Protoss and Zerg specifically 4 foreigner Protoss and Zerg players and what do you think is going to happen? Code S may start to balance out or even become dry of Terrans.

People Jump on the hate train way too fast and never have patience. Look at MLG Orlando, IEM, IPL and now the Korean Weekly. All going to have Protoss and Zerg Champions and not even have Terran make it to the finals. No good Terrans some have said? WHAT? PuMA, Bomber, TheSTC, forGG (who's playing fantastically) Taeja? all not good Terrans? Get outta here.

Another thing to touch on is look at BW. 99% of players would argue that BW is almost completely balanced and is the most balanced game in the world involving 3+race/faction differential. Yet still....guess what Terran is pretty damn dominant. Protoss and Zergs catch their time every now and then but for the most part you would see Fantasy or Flash or going way back BoxeR, NaDa, OOV even lesser Terrans like Midas dominate a ton.

There was a point in BW where Terran literally seemed unbeatable until eventually someone who figure one little thing out. Yet in SC2 everyone points to Terran being imba when the only real Tournament Terran is seeing a lot of success in is Code S which again is only Terran heavy due to Code A being filled with Z and P right now and a flawed up and down system.

I guarantee you that is a player in SC2 loses a game in the current state it's because he deserved to and he could have won had he played better.

I love you.
rockslave
Profile Blog Joined January 2008
Brazil318 Posts
October 25 2011 12:24 GMT
#457
I really like this guy.
What qxc said.
Achaia
Profile Joined July 2010
United States643 Posts
October 25 2011 12:27 GMT
#458
This interview made me sad. It's so frustrating to see him dodge important questions. At least they're being honest about the LAN thing now and saying that they're straight up not going to add it. He said something about how it would be virtually impossible to add though which seemed odd to me. Don't they already have a LAN client to use at their office for testing? Was glad to see Kennegit giving him some crap though. :-D
http://www.youtube.com/SCBattleGrounds
Dommk
Profile Joined May 2010
Australia4865 Posts
October 25 2011 12:37 GMT
#459
On October 25 2011 20:22 hugman wrote:
Very disappointing answers =(
Even when he acknowledges problems he doesn't commit to addressing them

That is standard Blizzard speak. Same with Valve
Dispersion
Profile Blog Joined September 2010
Korea (South)504 Posts
October 25 2011 12:39 GMT
#460
That...wasn't a very consoling interview. No LAN coming, no plan for tournament lag, no drawbacks to playing Terran, and I'd still rather have the lurker back then the swarm host.
Don't worry. Taht's just Halo
mindjames
Profile Blog Joined October 2010
Israel322 Posts
October 25 2011 12:40 GMT
#461
Adding LAN to the code may indeed be a ton of work for them, but that is probably not the reason for not adding it, and not implementing it in the first place.
dmg7
Profile Joined June 2011
101 Posts
October 25 2011 12:46 GMT
#462
On October 25 2011 21:11 The99 wrote:
I don't post much at all... but hearing people post about Browder making terran "imba" because of his own bias towards that race are fucking stupid (it's the truth). Terran t-shirts that the staff are wearing as evidence of this, really?!?!?

Do people not understand that the balancing games is a ridiculously hard task? I mean you guys act like terran has been the dominant race from the beginning till now. Each race has had its time on the top.

Give the guy a break. He gives his honest answers and I would hope people would respect the fact that for the most part he doesn't bullshit you. As the lead game designer he needs to take into consideration all types of players not just the very top. I had no idea that the success of the game solely relies on the very top echelon of players.

Blizzard is a company that makes games. If they are making a profit obviously they are doing something right. I would go as far as to argue that as long as they are making profits they have the gamers' best interest in mind. When the hell did people suddenly have the expectation that companies should be selfless bodies held to some kind of virtuous standard.

I mean damn guys, stop to think for a moment what kinds of motivations Browder has for his actions and thought processes before you just judge him based on your own biases.


If all you're posts are as well written as this then I think I'd marry you
JmCw
Profile Joined March 2010
Germany68 Posts
October 25 2011 12:49 GMT
#463
On October 25 2011 21:04 Ynyienae wrote:.

I was going along nicely with him until the LAN question came up. Why can't they make a Tourney version for MLG and IPL and whoever, and charge them 50k for the service for a year? Or a one time fee per expansion? Makes me sad for esports


Probably because this LAN version would be leaked and then everyone could use it.
IamPryda
Profile Joined April 2011
United States1186 Posts
October 25 2011 12:52 GMT
#464
Good interview was a little disappointed that he dodged the Terran op and your ladder maps suck compared to gsl maps questions. However it does seem like he understands the value of the community and it would to them using pro/community feedback more so then before.
Moar banelings less qq
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
Last Edited: 2011-10-25 13:01:38
October 25 2011 13:00 GMT
#465
Looking forward to Beta! I think Dustin seems like a cool guy, if he truly listens to the community in the HOTS beta I'm sure HOTS will be great .

Hopefully we also get better maps in the future....

Sad about LAN T_T
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
Calvin[Deck]
Profile Joined November 2010
Denmark88 Posts
October 25 2011 13:05 GMT
#466
On October 25 2011 19:10 Toadvine wrote:
Show nested quote +
On October 25 2011 18:50 m0ck wrote:
On October 25 2011 18:43 Micket wrote:
On October 25 2011 18:11 Toadvine wrote:
Well, at least Browder's sincere in the "you should go back to Brood War if you don't like this" statements, always nice to see the PR bullshit dropped for a bit. Still, it's really worrying that he doesn't see any major problems with the current design of the game. Both Protoss and Zerg look like ticking time-bombs, with Protoss having the possibility to be completely awful come HotS, and Zerg being insanely oveprowered with their new stuff.

I also don't like his way of dealing with the "deathball" problem. You should do that by introducing more harassment opportunities and units that work well in small numbers, so having all your shit in one place actually becomes a bad idea. Not by designing units that CAN'T be used in an army, like Shredders or Oracles.

On October 25 2011 13:45 Raiznhell wrote:
Honestly there's too much whining about Terran specifically. Like honestly aside from Code S no other tournament is very Terran heavy AT ALL. Also nobody points to the fact that Code S has a lot of issues with routing bad players out of Code S and getting good players in. The whole tournament system pre-Ro16 is entirely flawed.

Just look at how Code S became filled with Terran in the first place. Because Code A got stacked with Good players that belonged in Code S like MMA, Ganzi, Mvp and Bomber to name a few. They all climbed their way into Code S however due to the flaw of up and downs not all the bad players were routed out.

But now look at Code A full of Zerg and Protoss who are all going to make their shot for Code S and is now also getting refilled by more Protoss and Zerg specifically 4 foreigner Protoss and Zerg players and what do you think is going to happen? Code S may start to balance out or even become dry of Terrans.

People Jump on the hate train way too fast and never have patience. Look at MLG Orlando, IEM, IPL and now the Korean Weekly. All going to have Protoss and Zerg Champions and not even have Terran make it to the finals. No good Terrans some have said? WHAT? PuMA, Bomber, TheSTC, forGG (who's playing fantastically) Taeja? all not good Terrans? Get outta here.

Another thing to touch on is look at BW. 99% of players would argue that BW is almost completely balanced and is the most balanced game in the world involving 3+race/faction differential. Yet still....guess what Terran is pretty damn dominant. Protoss and Zergs catch their time every now and then but for the most part you would see Fantasy or Flash or going way back BoxeR, NaDa, OOV even lesser Terrans like Midas dominate a ton.

There was a point in BW where Terran literally seemed unbeatable until eventually someone who figure one little thing out. Yet in SC2 everyone points to Terran being imba when the only real Tournament Terran is seeing a lot of success in is Code S which again is only Terran heavy due to Code A being filled with Z and P right now and a flawed up and down system.

I guarantee you that is a player in SC2 loses a game in the current state it's because he deserved to and he could have won had he played better.


I read stuff like this, and I marvel at how good the human mind is at lying to itself. You probably really believe this to be sound reasoning, which is a bit depressing. But hey, anything is better than admitting that Terran is too good, because that would hurt the precious egos of Terran players who lose to Zerg and Protoss on the ladder.

I mean, come on. There are 19 Terrans in Code S because "there just happened to be awesome Terran players in Code A"? I guess you're one of the people who believe that there are 15 top5 Terrans in Code S, and that they all deserve their spots because of how amazing they are.

I don't even especially think ZvT is especially imbalanced, although it's way easier for an inferior Terran to beat a better Zerg than vice versa. However, to think Protoss is fine from their results in major tournaments and from watching how the games play out requires an amazing amount of denial.

I mean, wow, Protoss actually got Top2 in a tournament with no good ZvPer, and with most of the PvTs having one player cheese or just do retarded crap (like Bomber's "hidden expo" vs Sase on Shakuras or MKP's "24 Marines with no upgrades and 0 bunkers vs 6 Gate"). Awesome. All the while, even with all the "new Protoss hopes" in Code A, we still have 5 Protoss in Code S next season, and that's only because of MC getting a spot from Orlando.

And bringing up BW as an analogy is just so disingenuous. BW had long periods of one race dominating a given matchup, yes, but it wasn't just one race on top of everything constantly. BW winrate graphs have nice sinusoid shapes for almost all the matchups, while the SC2 graph only consistently shows one thing - Terran on top.


Adding to this, those that say Terran is dominant in BW are deluding themselves. True, the bonjwas are mostly Terran, but thats like saying Zerg is dominant because NesTea is a good player. If you look at PL statistics, it is 49%, 50%, 51% winrate, for T, Z, P respectively. That's pretty amazing if you ask me. Outside of Flash and Fantasy, Terrans aren't nearly as good and actually, there are a ton of Zergs who are really good and are better than the majority of Terran players.


This cannot be said enough: outside korea there has been no indication of protoss being the weaker race.


No indication of Protoss being the weaker race outside Korea in BW? o.O

In SC2 there's less and less of a division between "outside Korea" and "inside Korea" as more and more Korean players travel to international events, and more and more foreigners move to Korea to train and compete in GSL. And it's not like Protoss is doing especially well in foreign tournaments anyway. Even at Orlando like half the Top8 are Korean Terrans.


I cannot understand why people want to use so much time and energy on balance discussions. Its like everyone want to justify that their race is weaker so they have something to put it on when they loose.

The game is quite well balanced op to mid masters on all servers, and if you are below that you can always blame yourself for loosing, not game balance.

And even if you are top masters, and the game is not balanced, then look at it as a challenge and try to make some builds to shift the metagame, instead of going to the forums and start endless discussions.
cYaN
Profile Joined May 2004
Norway3322 Posts
October 25 2011 13:22 GMT
#467
Hmmm, my problem with the maps is not at all what they were talking about. My problem with it is that we're at a stupid situation for the spectator/player now. Which I think is a huge chunk of people. Blizzard is so slow with the maps that they forced tournaments to take control right... which isn't really a problem. However since there's no iccup the tournament maps do not go into ladder circulation.

So here I am, the average starcraft player/spectator, watching one set of maps and playing on another. That decreases my interest in both to be honest. I can't play on what the pros play on? I can't watch the pros play on what I play on?

Obviously I'm going a bit further than the situation is today because there's quite a few crossovers, but still. My ideal solution would be that blizzard accepted the situation and put in maps that have been tried in tournaments after a full gsl of it or 2mlgs or something. Keep in mind we never got the msl/osl/pl maps straight away either. Always took a bit of time and it would be fine if it took a bit more here, but this is getting silly.

At this point the GSL has 9 maps. 2 are current ladder maps, 2 are old ladder maps. 5 are maps I've never played because I only play ladder. If I counted wrong.. doesn't matter. MLG is a little closer to the ladder, but still far enough off that it's not great.

I WANT TO PLAY ON THE SAME MAPS I WATCH THE PROS PLAY. At least more or less. Easily fixable, no downside. I'm actually starting to think this is my biggest issue with sc2 at the moment.
golensky
Profile Joined October 2011
Ukraine3 Posts
October 25 2011 13:25 GMT
#468
I'd love to translated this interview into Russian. Who can help me with its transcription?
Cat
Carnac
Profile Blog Joined December 2003
Germany / USA16648 Posts
October 25 2011 13:28 GMT
#469
how so handsome yo
ModeratorHi! I'm a .signature *virus*! Copy me into your ~/.signature to help me spread!
simansh
Profile Blog Joined June 2011
257 Posts
October 25 2011 13:48 GMT
#470
How could they 'do something for tournaments' but not make lan work for everyone else. he says something about maps comings down from the server, but how would that be any different from tournaments? I like hes at least being honest like "Sorry no LAN", but still it feels like he doesn't actually say the real reason which is money.
#1 Zenex Line fan!
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
October 25 2011 13:54 GMT
#471
On October 25 2011 22:48 simansh wrote:
How could they 'do something for tournaments' but not make lan work for everyone else. he says something about maps comings down from the server, but how would that be any different from tournaments? I like hes at least being honest like "Sorry no LAN", but still it feels like he doesn't actually say the real reason which is money.

That's why I wish someone would bring up the LAN hack to them.

Right now pirates have LAN and we don't.
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
October 25 2011 14:00 GMT
#472
I like how Kennigit says "protoss design flawsophy".
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Cyborgryna
Profile Joined October 2010
Germany12 Posts
October 25 2011 14:02 GMT
#473
in my opinion blizzard should do a little video like this after every major balance changing patch...and nice interview kennigit
Bodzilla
Profile Joined March 2011
Australia472 Posts
October 25 2011 14:03 GMT
#474
I think it's a bit of a dousche interview.

it's one thing to ask a guy some questions that need long thought out intelligent answers, but it's another thing to have passive aggressive questions thrown at you for over 20 minutes.
I know you guys just went solely off what the community wanted, but maybe so less hardball questions, instead of roasting him answers.

i mean the man built a brilliant game, he deserves some credit :/
when life gives you lemons, make banelings
TheHova
Profile Blog Joined June 2010
United Kingdom2612 Posts
October 25 2011 14:04 GMT
#475
I guess i'm the only person on TL that doesn't hate Dustin Browder and thinks he's actually not the devil reincarnated. He's just trying to do his job the best he can and please everybody. Unfortunately pleasing everybody is never an easy job to do.
Tyree
Profile Joined November 2010
1508 Posts
October 25 2011 14:06 GMT
#476
Great interview, well done

No point in asking about LAN, its just wasting time and being a bit obtuse since Blizzard has said, numerous times, that they will not put LAN in the game.

They have a good reason (otherwise they would have put it in), and no they do not have to reveal to the community why, they dont owe them a answer.

Do trust that they arent withholding LAN for "shits n giggles", ergo they arent trolling the community, Diablo 3 wont have LAN either. They arent doing it to shit on Starcraft fans.
★ Top Gun ★
Coal
Profile Joined July 2011
Sweden1535 Posts
October 25 2011 14:06 GMT
#477
''Have a great weekend''
'' Will do''

Really Dustin?
In order to succeed, your desire for success should be greater than your fear of failure.
Jampackedeon
Profile Joined November 2010
United States2053 Posts
October 25 2011 14:15 GMT
#478
Good interview, my biggest take away is that there seems to be the faintest glimmer of hope that there could be a tournament solution in the future and that is GREAT news!!

Also, Browder was right, though, that spreading creep has turned out to be an AWESOME mechanic. I absolutely love creep tumors, overlord creep and the new effects of Nydus creep. It's such an amazing idea to bring to an RTS that I really can't imagine anyone other than Blizzard being able to come up with it.
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
October 25 2011 14:26 GMT
#479
Best interview ever, finally someone who dares to ask the hard questions and not the standard BS questions you see everytime.
"trash micro but win - its marine" MC commentary during HSC 4
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
Last Edited: 2011-10-25 14:31:26
October 25 2011 14:30 GMT
#480
I do agree on that i would rather see all the races have ''too many choices'' then reducing Terran's choices. Zerg are alright, and they will really benefit from the new units. Not too sure about Protoss, their units seem a little wierd but we will see ^^.

Just make P/Z as versatile as T without removing T's versatility seems like a good idea.

Tired of people saying T has too many options instead of P/Z having to few ^^.
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
Chernobyl
Profile Joined March 2011
Brazil143 Posts
October 25 2011 14:33 GMT
#481
OMG

A interview with Goliath!!!
[image loading]
TheHova
Profile Blog Joined June 2010
United Kingdom2612 Posts
October 25 2011 14:33 GMT
#482
On October 25 2011 23:06 Coal wrote:
''Have a great weekend''
'' Will do''

Really Dustin?


What's wrong with that ?
K_osss
Profile Joined June 2010
United States113 Posts
October 25 2011 14:34 GMT
#483
good interview, thanks for doing it and posting the video.
Pandinus
Profile Joined June 2011
Sweden29 Posts
October 25 2011 14:35 GMT
#484
Great interview! Keep up the good work =)
Assirra
Profile Joined August 2010
Belgium4169 Posts
October 25 2011 14:36 GMT
#485
On October 25 2011 23:06 Coal wrote:
''Have a great weekend''
'' Will do''

Really Dustin?

Wow, i heard about nitpicking but here i don't even see what is wrong...
Ventil
Profile Blog Joined June 2010
Sweden414 Posts
October 25 2011 14:37 GMT
#486
Great interview. I was actually really suprised that Browder didn't have anything good to say about the map issues.
Twitter: @VeNtiLSC
BlitzerSC
Profile Joined May 2011
Italy8800 Posts
Last Edited: 2011-10-25 14:41:14
October 25 2011 14:39 GMT
#487
On October 25 2011 23:36 Assirra wrote:
Show nested quote +
On October 25 2011 23:06 Coal wrote:
''Have a great weekend''
'' Will do''

Really Dustin?

Wow, i heard about nitpicking but here i don't even see what is wrong...


"Will do" it's what the BC says when you move it.

edit: Well, now that i think about it, most of the terran units say that.
Assirra
Profile Joined August 2010
Belgium4169 Posts
October 25 2011 14:46 GMT
#488
On October 25 2011 23:39 BlitzerSC wrote:
Show nested quote +
On October 25 2011 23:36 Assirra wrote:
On October 25 2011 23:06 Coal wrote:
''Have a great weekend''
'' Will do''

Really Dustin?

Wow, i heard about nitpicking but here i don't even see what is wrong...


"Will do" it's what the BC says when you move it.

edit: Well, now that i think about it, most of the terran units say that.

Or its just him talking?
is he supposed to say "blarerjlkfjddsf" (zerg language) cause its a HoTS focused blizzcon?
Perfect
Profile Joined August 2010
United States322 Posts
October 25 2011 14:47 GMT
#489
For those of us that are unable to watch youtube is there a transcript?
Shirolol
Profile Joined April 2010
England504 Posts
October 25 2011 14:49 GMT
#490
On October 25 2011 23:06 Coal wrote:
''Have a great weekend''
'' Will do''

Really Dustin?


Really what? You are angry at him for confirming he will in fact have a great weekend? Are you angry because he might actually only have an average weekend or god forbid just a good weekend? No fucking clue.

The interview didn't live up to my expectations though honestly, was just like all the normal interviews with a few pokes about some problems with the game at the moment - not the grilling I was hoping/expecting.


Korean Netizen wrote: My ears died from the static and the music and my eyes died from the depressing gameplay and bad observer.
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
October 25 2011 14:55 GMT
#491
On October 25 2011 23:49 Shirolol wrote:
Show nested quote +
On October 25 2011 23:06 Coal wrote:
''Have a great weekend''
'' Will do''

Really Dustin?


Really what? You are angry at him for confirming he will in fact have a great weekend? Are you angry because he might actually only have an average weekend or god forbid just a good weekend? No fucking clue.

The interview didn't live up to my expectations though honestly, was just like all the normal interviews with a few pokes about some problems with the game at the moment - not the grilling I was hoping/expecting.




Or he was hinting at being polite and saying "you too?"

..
"trash micro but win - its marine" MC commentary during HSC 4
ELA
Profile Joined April 2010
Denmark4608 Posts
October 25 2011 14:58 GMT
#492
Thank you man, sorry for hating on the news-article you guys posted regarding this 20min interview - This was excellent, well chosen questions, and of course handsome performance by Kennegit. Good job!
The first link of chain forged, the first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably.
bendez
Profile Joined February 2010
Canada283 Posts
October 25 2011 15:00 GMT
#493
On October 25 2011 09:34 Bartimaeus wrote:
First of all: mad props to the interviewer - that guy's questions were spot on and addressed many prominent issues without provoking Browder or bringing up balance too often. He did a great job and I'd love to see more interviews from him.

To start on Browder:
Negative:
His shirt is a Terran shirt. Awesome lol.
He talks about ways the Replicator would be removed (one of them already being in the alpha play [no massive]) . . . before its even in the game.
He says the drawback of Terran is that you are . . . too complete? too good? This is, imo, a little ridiculous as even the person who designed Terran can't find a drawback to the race - as he is the one who should know the race better than any other. His inability to find a strong flaw is astounding and revealing.
He's saying that he doesn't want to fix the pathfinder because he believes it will still be ball-on-ball action, just slightly smaller - his option is to take food out of the balls, which is essentially doing the same thing - making the balls smaller?
He's crossing his fingers and saying "Maybe!" when he's talking about a unit (Swarm Host) he's going to throw into this game that will affect the income of many pros in varying ways.
He dismisses the option of Lan by saying that it is a lot of work for them - not by saying that it would affect them negatively financially. I'd wish that he chose the other option because saying that it will be hard for them to do is almost taunting us, saying that he just doesn't want to work on it.


THANK you I was just about to say that.
mark05
Profile Joined March 2009
Canada807 Posts
October 25 2011 15:02 GMT
#494
the no lan excuses are ridiculous, otherwise it was a great interview nice questions/answers except answers froml ast 2 mins -.-
yes, I'm MarkOhFive
conz
Profile Joined July 2011
United Kingdom163 Posts
October 25 2011 15:04 GMT
#495
Started to develop a lot of respect for blizzard in recent months, good interview.
TheRealDude: you were lucky you scouted
MegaFonzie
Profile Joined April 2011
Australia1084 Posts
October 25 2011 15:06 GMT
#496
On October 26 2011 00:00 bendez wrote:
Show nested quote +
On October 25 2011 09:34 Bartimaeus wrote:
First of all: mad props to the interviewer - that guy's questions were spot on and addressed many prominent issues without provoking Browder or bringing up balance too often. He did a great job and I'd love to see more interviews from him.

To start on Browder:
Negative:
His shirt is a Terran shirt. Awesome lol.
He talks about ways the Replicator would be removed (one of them already being in the alpha play [no massive]) . . . before its even in the game.
He says the drawback of Terran is that you are . . . too complete? too good? This is, imo, a little ridiculous as even the person who designed Terran can't find a drawback to the race - as he is the one who should know the race better than any other. His inability to find a strong flaw is astounding and revealing.
He's saying that he doesn't want to fix the pathfinder because he believes it will still be ball-on-ball action, just slightly smaller - his option is to take food out of the balls, which is essentially doing the same thing - making the balls smaller?
He's crossing his fingers and saying "Maybe!" when he's talking about a unit (Swarm Host) he's going to throw into this game that will affect the income of many pros in varying ways.
He dismisses the option of Lan by saying that it is a lot of work for them - not by saying that it would affect them negatively financially. I'd wish that he chose the other option because saying that it will be hard for them to do is almost taunting us, saying that he just doesn't want to work on it.


THANK you I was just about to say that.


Do you really have a problem with that? He addresses his claim when he says he'd rather a race have too many options than not enough. He has stated time and time again that they feel Terran is close to a 'complete' race, but the answer isn't to remove options, rather hopefully give them to other races.

Whether you think they did or didn't address this with the proposed HotS changes is a different matter and a matter of opinion. Time will most likely tell.
@x5_MegaFonzie
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
October 25 2011 15:07 GMT
#497
Good job Kennigit, ESPORTS journalism awaits you.
VERY FRAGILE, LIKE A BABY PANDA EGG
Kerm
Profile Joined April 2010
France467 Posts
October 25 2011 15:12 GMT
#498
Great interview, very interesting question from TL and very interesting answers from Bowder.

And to the nitpickers/haters out there ... nah nothing.
Just get over that LAN thing, come on.
What i know is that I know nothing - [http://twitter.com/UncleKerm]
Achaia
Profile Joined July 2010
United States643 Posts
October 25 2011 15:18 GMT
#499
On October 26 2011 00:06 Caz. wrote:
Show nested quote +
On October 26 2011 00:00 bendez wrote:
On October 25 2011 09:34 Bartimaeus wrote:
First of all: mad props to the interviewer - that guy's questions were spot on and addressed many prominent issues without provoking Browder or bringing up balance too often. He did a great job and I'd love to see more interviews from him.

To start on Browder:
Negative:
His shirt is a Terran shirt. Awesome lol.
He talks about ways the Replicator would be removed (one of them already being in the alpha play [no massive]) . . . before its even in the game.
He says the drawback of Terran is that you are . . . too complete? too good? This is, imo, a little ridiculous as even the person who designed Terran can't find a drawback to the race - as he is the one who should know the race better than any other. His inability to find a strong flaw is astounding and revealing.
He's saying that he doesn't want to fix the pathfinder because he believes it will still be ball-on-ball action, just slightly smaller - his option is to take food out of the balls, which is essentially doing the same thing - making the balls smaller?
He's crossing his fingers and saying "Maybe!" when he's talking about a unit (Swarm Host) he's going to throw into this game that will affect the income of many pros in varying ways.
He dismisses the option of Lan by saying that it is a lot of work for them - not by saying that it would affect them negatively financially. I'd wish that he chose the other option because saying that it will be hard for them to do is almost taunting us, saying that he just doesn't want to work on it.


THANK you I was just about to say that.


Do you really have a problem with that? He addresses his claim when he says he'd rather a race have too many options than not enough. He has stated time and time again that they feel Terran is close to a 'complete' race, but the answer isn't to remove options, rather hopefully give them to other races.

Whether you think they did or didn't address this with the proposed HotS changes is a different matter and a matter of opinion. Time will most likely tell.


Isn't a race being "complete" in SC2 a bad thing? I mean each race is supposed to have it's own difficulties that make them different. With Zerg I think most people would agree that the difficulty is walking the fine line between building army units and economy units, one small miss-step in that tight rope walk whether it's because of bad scouting or timing can cost you the game. With Protoss it seems to be more about map position in engagements and having the right unit combination in your death ball to deal with opponents. With Terrans it seems like their options are literally limitless with no drawbacks to most of them. I dunno, that's at least my perception of it but I'm far from the top tier of SC2 players. The point being, if one race is "complete" then it seems that either that race needs some options removed so they have similar limitations to the other races (not specifically like theirs because obviously each race is different but a racially defining weakness) or the other races need to be improved to be equally as "complete".
http://www.youtube.com/SCBattleGrounds
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
October 25 2011 15:19 GMT
#500
Dustin Browder drinking game: every time he says "Riiiiiiiight" you take a shot.
Call me Marge Simpson cuz I love you homie
KULA_u
Profile Joined March 2010
Switzerland107 Posts
Last Edited: 2011-10-25 15:46:50
October 25 2011 15:35 GMT
#501
WHY can't they make the pathfinding "worse"? (dynamic movmeent is not really worse, it's more realistic and actually a lot better because Balls and AoE are not as ridiculous)

Edit: really sick of bowder excuses for lan, map and stupid unit design. also the "we just put in sometihing cool and look how it works" is really not something that I expect from a game that is in this stage. I really think they should look at BW again and look how things work there and how they could make things more interesting.
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
October 25 2011 15:41 GMT
#502
I actually liked this Interview of Dustin Browder, cuz often, he kinda sounds like he has absolutely no clue, but this time, there was only 1 thing that completely baffled me:

- How can he not know how heavily the community is engaged in making Maps, testing them out, organizing tournaments with the new Maps etc. I thought ICCUP had reached out to Blizzard several times and did exactly what Browder said was a necessary effort by the community to further improve the Maps, but he seemed like he had no clue about that.
- Also, there shouldn't be such a problem coming up with ways to better the Mappool and make Mapmaking and playing on those Maps more attractive: Why not make community-contests where ppl vote on Maps and the best one gets into the new season Ladder-Mappool? Or rotate Maps from Korea into the Mappool faster; I mean - they do Test their Maps before they make it into the GSL. It's all there; Blizzard just needs to take whats given to them!
https://soundcloud.com/thesamplethief
Honeybadger
Profile Joined August 2010
United States821 Posts
Last Edited: 2011-10-25 15:45:44
October 25 2011 15:43 GMT
#503
Lol at the few people so worked up over inane stuff that they're nitpicking browder.

Get a life. Jesus.


It's not even in beta. They don't owe you (or anyone else) shit, and here they are, working their asses off to put as much cool shit into the game that they're hoping will do nothing but make it better. And all you can do is act like juvenile, angry little nerdlings.

They listen to feedback, they make meaningful changes, Browder is clearly a smart guy, and if some of you would get out of your basements for once, you'd realize that.

The only other person from the gaming community that I respect as much as Browder is Gabe Newell. That dude actually responds to all ten thousand emails he gets when a new game comes out. I'd buy both of those guys a beer in a heartbeat (though maybe a light beer for gabe :D )

On October 26 2011 00:41 kickinhead wrote:
I actually liked this Interview of Dustin Browder, cuz often, he kinda sounds like he has absolutely no clue, but this time, there was only 1 thing that completely baffled me:

- How can he not know how heavily the community is engaged in making Maps, testing them out, organizing tournaments with the new Maps etc. I thought ICCUP had reached out to Blizzard several times and did exactly what Browder said was a necessary effort by the community to further improve the Maps, but he seemed like he had no clue about that.
- Also, there shouldn't be such a problem coming up with ways to better the Mappool and make Mapmaking and playing on those Maps more attractive: Why not make community-contests where ppl vote on Maps and the best one gets into the new season Ladder-Mappool? Or rotate Maps from Korea into the Mappool faster; I mean - they do Test their Maps before they make it into the GSL. It's all there; Blizzard just needs to take whats given to them!


Seriously? All he did was acknowledge immediately that the problem was fascinating and that he was really interested in it, but clearly said he didn't know how to answer it. All he could do is tell us the CURRENT theory they follow. But I have a sneaking suspicion, based on the enthusiasm he approached the idea with, that we might see something come of it.
"I like to tape my thumbs to my hands to see what it would be like to be a dinosaur."
Theeakoz
Profile Joined July 2011
United States1114 Posts
Last Edited: 2011-10-25 16:03:06
October 25 2011 15:44 GMT
#504
On October 25 2011 16:50 Nemireck wrote:
Show nested quote +
On October 25 2011 11:41 FreudianTrip wrote:
On October 25 2011 11:15 Theeakoz wrote:
On October 25 2011 10:41 Liquid`Tyler wrote:
On October 25 2011 10:25 Theeakoz wrote:
On October 25 2011 10:20 Liquid`Tyler wrote:
On October 25 2011 10:04 Theeakoz wrote:
Guys I have a solution, go read it and if you like it upvote it
http://www.reddit.com/r/starcraft/comments/lnt62/from_what_i_saw_on_the_tl_interview_with_dustin/

I don't think anyone wants to listen to a person who would provide a link to their comment posted on another forum as a new thread containing a link to the thread they're replying to as a reference.

The idea is there, I sent it on reddit because it is easier to get noticed there. Then I provided a link for the redditors in case they don't know what I am talking about.
The idea is the important thing, if you want to comment, comment on the idea.

Why provide a link to the reddit post in this thread?

The idea is not developed at all and not worth responding to in its current form. I imagine you don't have any special knowledge about designing and balancing games, about being a progamer, or about organizing communities and putting community plans into action. But if you do happen to have the relevant knowledge, then make the proposal as detailed as you possibly can before you present it. It seems that the basic problem you are trying to solve is that progamers' knowledge is a somewhat untapped resource for Blizzard's multiplayer design team. I fail to see how your idea suggests a good way to remedy the situation. It seems like you've just recently realized that this problem exists, you were instantly convinced that it actually is a significant problem that really needs to be fixed, and then you sketched out the first scheme that came to your mind. It leaves a million pitfalls and improves nothing.


You're mostly right, appreciate your sense of logic. I should have thought and researched more on the subject...
well, pro gamers are not designers after all.


You've literally just jumped from one extreme to the other.


He's obviously a teenager man, that's what they do.


Right... well I as a teenager was so stubborn I never agreed even if I knew I was wrong.
Please change the luck dependancy of spawning locations on rotationally symmetric maps.
secretary bird
Profile Joined September 2011
447 Posts
October 25 2011 15:44 GMT
#505
On October 26 2011 00:18 Achaia wrote:
Show nested quote +
On October 26 2011 00:06 Caz. wrote:
On October 26 2011 00:00 bendez wrote:
On October 25 2011 09:34 Bartimaeus wrote:
First of all: mad props to the interviewer - that guy's questions were spot on and addressed many prominent issues without provoking Browder or bringing up balance too often. He did a great job and I'd love to see more interviews from him.

To start on Browder:
Negative:
His shirt is a Terran shirt. Awesome lol.
He talks about ways the Replicator would be removed (one of them already being in the alpha play [no massive]) . . . before its even in the game.
He says the drawback of Terran is that you are . . . too complete? too good? This is, imo, a little ridiculous as even the person who designed Terran can't find a drawback to the race - as he is the one who should know the race better than any other. His inability to find a strong flaw is astounding and revealing.
He's saying that he doesn't want to fix the pathfinder because he believes it will still be ball-on-ball action, just slightly smaller - his option is to take food out of the balls, which is essentially doing the same thing - making the balls smaller?
He's crossing his fingers and saying "Maybe!" when he's talking about a unit (Swarm Host) he's going to throw into this game that will affect the income of many pros in varying ways.
He dismisses the option of Lan by saying that it is a lot of work for them - not by saying that it would affect them negatively financially. I'd wish that he chose the other option because saying that it will be hard for them to do is almost taunting us, saying that he just doesn't want to work on it.


THANK you I was just about to say that.


Do you really have a problem with that? He addresses his claim when he says he'd rather a race have too many options than not enough. He has stated time and time again that they feel Terran is close to a 'complete' race, but the answer isn't to remove options, rather hopefully give them to other races.

Whether you think they did or didn't address this with the proposed HotS changes is a different matter and a matter of opinion. Time will most likely tell.


Isn't a race being "complete" in SC2 a bad thing? I mean each race is supposed to have it's own difficulties that make them different. With Zerg I think most people would agree that the difficulty is walking the fine line between building army units and economy units, one small miss-step in that tight rope walk whether it's because of bad scouting or timing can cost you the game. With Protoss it seems to be more about map position in engagements and having the right unit combination in your death ball to deal with opponents. With Terrans it seems like their options are literally limitless with no drawbacks to most of them. I dunno, that's at least my perception of it but I'm far from the top tier of SC2 players. The point being, if one race is "complete" then it seems that either that race needs some options removed so they have similar limitations to the other races (not specifically like theirs because obviously each race is different but a racially defining weakness) or the other races need to be improved to be equally as "complete".


So you dont need a good engagement or the right units with terran too? You could walk into a choke against Colossi with no Vikings and you're fine? Isnt building drones or units also a huge advantage for Zergs? I dont see your point at all.
hugman
Profile Joined June 2009
Sweden4644 Posts
October 25 2011 15:47 GMT
#506
On October 25 2011 22:48 simansh wrote:
How could they 'do something for tournaments' but not make lan work for everyone else. he says something about maps comings down from the server, but how would that be any different from tournaments? I like hes at least being honest like "Sorry no LAN", but still it feels like he doesn't actually say the real reason which is money.


Locally hosted servers, like for WoW
Proko
Profile Joined February 2011
United States1022 Posts
October 25 2011 15:49 GMT
#507
Thanks for the interview. I'm expecting the new units to need a lot changes, but it sounds like they are working hard to make a good game.
Caster duos should compliment each others' strengths. "You look very handsome today, Tasteless."
Kerm
Profile Joined April 2010
France467 Posts
October 25 2011 15:50 GMT
#508
On October 26 2011 00:47 hugman wrote:
Show nested quote +
On October 25 2011 22:48 simansh wrote:
How could they 'do something for tournaments' but not make lan work for everyone else. he says something about maps comings down from the server, but how would that be any different from tournaments? I like hes at least being honest like "Sorry no LAN", but still it feels like he doesn't actually say the real reason which is money.


Locally hosted servers, like for WoW


Did not even knew that that was existing for WoW, but yeah that would be pretty much all that is needed to fix the tournament issues without going to LAN mode.
And money is a good reason not to implement LAN btw. SCII costs millions to devellop AND millions to support, you gotta find those somewhere.
What i know is that I know nothing - [http://twitter.com/UncleKerm]
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
October 25 2011 16:30 GMT
#509
Thanks a lot for the interview. Am very excited about HotS, and I can't wait to see how the multiplayer component evolves as they refine the new mechanics and units. Should turn out to be a stellar game I presume.
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
Shollef
Profile Joined April 2010
Sweden40 Posts
October 25 2011 16:47 GMT
#510
That was a great interview, gj Kennigit. Shame if they will remove the replicator,
Well i say.. No guts no glory!
xsevR
Profile Joined January 2011
United States324 Posts
Last Edited: 2011-10-25 16:48:41
October 25 2011 16:48 GMT
#511
Meh, "go play BW" is such a stupid thing to say. It's not like SC2 innovates some major new mechanics over SC1 (rocks)... like WC2-->WC3 heroes, creeps, neutral shops/mercenaries,new races, etc... They've basically copied SC1 poorly. Sure, the game has managed to be fun based on the vestiges of SC1/technology improvements, but it doesn't add anything really new in terms of strategy, it takes it away. Remember, 'Starcraft' is in the title of this game, it shouldn't be an alternative but an improvement.
debasers
Profile Joined August 2010
737 Posts
October 25 2011 17:01 GMT
#512
I don't know why people are complaining so much. I think Browder did awesome in this interview, and he does have a very good point in everything he says, there's no denying for that.
Chewbacca.
Profile Joined January 2011
United States3634 Posts
October 25 2011 17:15 GMT
#513
Great interview, thanks for that. Interviewer did well and Dustin gave what I felt were straight forward and honest answers.

I was at the 17:00 minute marker and I moved my cursor down to see how much more was left and I was very disappointed to see I was almost done. :-(
T0fuuu
Profile Blog Joined May 2009
Australia2275 Posts
October 25 2011 17:17 GMT
#514
Do the people nitpicking about him dodging lan and map questions just post without watching?? He came out and said no amount of pressures from the community or tournament scene will make them implement lan. There is no on switch to have a working bnet 2.0 and play games without being connected to the internet. Tournament solutions might be in the pipe.

Pretty bold but i am sure he has his orders and if the company does not want lan and has no interest in implementing if then he has to follow it.

For map maps. He sees the troubles mapmakers have and understands that battlenet 2.0 is inadequate for what they need. But he cant do anything about it because the ladder map pool has to be somewhat final and not be heavily adjusted weekly. They are open to using gsl maps in their pool.
HeavenResign
Profile Joined April 2011
United States702 Posts
October 25 2011 17:41 GMT
#515
This is a sweet interview, Browder really does try to stay informed and on top of things. For those nitpicking the way he words things in an interview - you have zero idea what you would sound like in a similar situation. People who get interviewed many times often have training for it to not repeat phrases or words. There's no need for a gaming design lead to have that kind of training - so people who want to watch interviews should just deal with that some people have different mechanisms when they're a little nervous, anxious, or even excited.
Erik.TheRed
Profile Blog Joined May 2010
United States1655 Posts
October 25 2011 17:42 GMT
#516
can someone enlighten me as to which pro said the immortal buff "fixed" 1/1/1? I keep hearing this by blizz, but I have no idea who actually said it.
"See you space cowboy"
Ansinjunger
Profile Joined November 2010
United States2451 Posts
October 25 2011 17:50 GMT
#517
I thought this interview was really insightful about their choices for balance and creating units, etc. Harking back to Day9's questions in a community interview a few months ago, where various casters and what not where interviewing David Kim, Dusting Browder, and others, I recall Mr. Plott asking about "space control" units, and it's interesting to see that with units like the shredder, viper, and swarm host, they have similar goals. Maybe they can even claim, "Day9 made me do it."

It's both sad and typical that there are so many complaints, especially about LAN. Dustin Browder is not a lawyer and probably not heavily involved in making financial decisions (except with how potential customers perceive he's doing his job of designing the game). In other words, he is not the right guy from whom to demand LAN. That seems pretty clear to me now, after reading some actual good comments and pondering myself.

If the complainers out there cannot see that Blizzard is at least coming around a little to your vision of how the game should be, and be just a little bit grateful, just remember that + Show Spoiler +
Harry used a shovel to bury Dobby.
Ysellian
Profile Joined December 2010
Netherlands9029 Posts
October 25 2011 17:54 GMT
#518
Good questions and some equally good honest answers.
No_Roo
Profile Joined February 2010
United States905 Posts
October 25 2011 17:56 GMT
#519
Thanks Kennigit, this was an excellent interview. Dustin's views on a lot of stuff at this point are pretty refreshing. I only wish he had a better answer to the path finding question.. I don't advocate detuning the pathfinding (despite the awesome results doing so showed at the higher levels) But I do wish blizzard had a more solid plan in place to get these armies spread out. Zoning sure helps, though P didn't get one of the zoning units which is unfortunate
(US) NoRoo.fighting
Vexas
Profile Joined November 2010
United States98 Posts
October 25 2011 17:59 GMT
#520
Great interview and well done by Kennigit.

I love that Dustin proved to actually be relatively open and talked very "normally" in my opinion. There was some obvious moments where he was trying to stay away from the subject (Terran as mentioned in some of the earlier posts) but for the most part he seemed like he wanted to be as honest as he could be about all the questions asked.

Also I think the questions about maps that were thrown at him largely affected the decision to remove maps in Season 4 as well as make the correct fixes on some of the older maps (Metal and ST)

Good job all around and Blizzard just keeps on making me happy!

Gl and Hf!
"Sooner or later we're all someone's dog" ~Angua
Dragar
Profile Joined October 2010
United Kingdom971 Posts
October 25 2011 18:00 GMT
#521
On October 25 2011 21:11 The99 wrote:
I mean you guys act like terran has been the dominant race from the beginning till now.


While the rest of your post was awesome, I want you to seriously think about why people act like this. Could it be, perhaps, that Terran has indeed been widely perceived as the dominant race since release?
rift
Profile Blog Joined September 2007
1819 Posts
October 25 2011 18:09 GMT
#522
"If you want BW, play BW" is a cop-out. We want SC2 to be made as good a game as possible, and bringing some of qualities from its predecessor that stand out as successful can only help to improve the game. I don't mean direct unit ports.
Zaphid
Profile Blog Joined April 2010
Czech Republic1860 Posts
October 25 2011 18:16 GMT
#523
I love this interview, made Browder look a lot better by all those questions that gave him a pause. It's nice to see him say stuff that wasn't smoothed out by marketing. TL interviews rarely disappoint, thanks.
I will never ever play Mech against Protoss. - MVP
freetgy
Profile Joined November 2010
1720 Posts
October 25 2011 18:17 GMT
#524
what was the drawback to playing terran again?
blackone
Profile Joined November 2010
Germany1314 Posts
October 25 2011 18:22 GMT
#525
On October 26 2011 03:00 Dragar wrote:
Show nested quote +
On October 25 2011 21:11 The99 wrote:
I mean you guys act like terran has been the dominant race from the beginning till now.


While the rest of your post was awesome, I want you to seriously think about why people act like this. Could it be, perhaps, that Terran has indeed been widely perceived as the dominant race since release?

While it may be that Terran has been dominant almost always, it was definitely not "widely perceived" as the dominant race since release. Around TSL the whole community was filled with rage about how UNBELIEVABLY overpowered Protoss was.
Emporio
Profile Blog Joined December 2010
United States3069 Posts
October 25 2011 18:26 GMT
#526
One thing I really found interesting is how much people thought creep tumors were a stupid idea. Nowadays I consider creep spread to be one of my favorite mechanics and it's funny to see that Terrans will use multiple scans just to kill tumors.
How does it feel knowing you wasted another 3 seconds of your life reading this again?
muzzy
Profile Joined March 2010
United States640 Posts
October 25 2011 18:37 GMT
#527
At first I thought people were kind of joking about Browder being "Terran biased", but I see a lot of you are actually serious.

I can't believe people honestly think this guy is intentionally making "his" race better. Ya, it's his job that's pulling him in a fat salary and he is secretly going "Oh I need to make my race easier so I and my Terran brothers can win more".

Get real.

Maybe Browder finds it easier to design for Terran, might just be his style, but it's definitely not a conscious decision to make one race better than the others. That's why I refuse to call it bias.

I genuinely think he wants the game to be as interesting, fun and balanced as possible for all races. That's really hard to do, and it's arguable whether Browder and the rest of Blizz are doing it right, but it's certainly not some kind of Terran conspiracy.

And for you guys complaining about how Browder puts emphasis on making units accessible to new players/low skill players- Remember, this is a business. StarCraft is not a game for Blizzard, it is a livelihood. They take home their paychecks and support their families based upon the sales of this game. They can take all of these hardcore suggestions and make BroodWar 2.0, but if it's only going to sell to existing fans or hardcore RTS players, they won't turn as good of a profit. Like it or not, that's the way it works.

Same goes for no LAN. Sure it sucks, and yes they need to implement some system for large tourneys, but I completely understand and support no LAN in SC2. Let's face it, people pirate games if they can be pirated. If SC2 had LAN, there would be massive communities setup all over running Hamachi servers and custom ladders (hmm, sounds like another famous RTS you all may have played...) and Blizzard wouldn't be collecting a dime from any of it.

More and more games don't include LAN now, not just Blizz. Don't blame the developers, blame the pirates. It's too costly for the devs to spend all their time fighting piracy when they can just say "Screw it, you get a crippled game if you pirate it".

Tumor
Profile Joined July 2010
Austria192 Posts
October 25 2011 18:41 GMT
#528
very good interview but i dont like his "swarm host" decission. everyone of us wants the lurker back... and they add a unit that is so far away from a lurker?
Kal_rA
Profile Blog Joined July 2010
United States2925 Posts
October 25 2011 18:45 GMT
#529
On October 25 2011 21:01 Mirosuu wrote:
Show nested quote +
On October 25 2011 12:10 sGs.Kal_rA wrote:
On October 25 2011 09:44 Faggatron wrote:
No lan, but I'm at least glad that the reason seems to be that it will require rewriting the entire game, rather than just bli$$$$$$$ trying to stop pirates by punishing everyone else.

Sounds like a load of crap to me.. Just an excuse.. Blizz is rich enough to get it done. They just like the control and I've come to accept it. Besides the 'bunker' part it was a pretty decent interview.Kennigit is awesome!


What? Why would you spend all that money, to re-write the whole game for LAN support when even when it's finished, you may be losing money from the game. It doesn't make any logical sense to even consider it, so I'm happy to just get over it. You should too.

If you naive enough to believe that blizzard would lose millions in adding LAN support you must be joking. Sure they have to re-write a lot of their code, but if they wrote it correctly (which I am willing to bet they did) it should be a fairly straight forward process. They can add it. But they just don't want their game pirated or any private servers set up like iccup. They want everything to go through battlenet.

It's been discussed over a million times, but for SC2 to succeed 100% as an esports you need LAN. Reasons are obvious so I'm not gonna go out and list them..

Browder said hes always 'looking for opportunities'. It's been over a year from release. With all the brilliant minds at blizzard and in the community forms I'm sure at least a dozen good solutions have cropped up to fix this problem. Yet they won't act on it. Whatever...

And I did say I'm over it... I put that text in bold just for you.
Jaedong.
freetgy
Profile Joined November 2010
1720 Posts
Last Edited: 2011-10-25 18:49:31
October 25 2011 18:47 GMT
#530
On October 26 2011 03:37 muzzy wrote:
At first I thought people were kind of joking about Browder being "Terran biased", but I see a lot of you are actually serious.

I can't believe people honestly think this guy is intentionally making "his" race better. Ya, it's his job that's pulling him in a fat salary and he is secretly going "Oh I need to make my race easier so I and my Terran brothers can win more".

Get real.

Maybe Browder finds it easier to design for Terran, might just be his style, but it's definitely not a conscious decision to make one race better than the others. That's why I refuse to call it bias


you may be right, it is quite obvious that terran even when they are so well rounded up get even more holes fixed, while protoss looks almost the same, with the same problems all together untouched.

who every is responsible for balancing protoss definitly sux, instead of putting a stabilising element into the race get more gimmicky things (replicant, oracle)
while the problems of earlygame scouting & detection is still as big of a problem as always.
playing protoss needs to become less coinflippy, by giving solid options instead of luckbased.
nvs.
Profile Blog Joined May 2010
Canada3609 Posts
Last Edited: 2011-10-25 19:09:58
October 25 2011 19:03 GMT
#531
On October 26 2011 03:22 blackone wrote:
Show nested quote +
On October 26 2011 03:00 Dragar wrote:
On October 25 2011 21:11 The99 wrote:
I mean you guys act like terran has been the dominant race from the beginning till now.


While the rest of your post was awesome, I want you to seriously think about why people act like this. Could it be, perhaps, that Terran has indeed been widely perceived as the dominant race since release?

While it may be that Terran has been dominant almost always, it was definitely not "widely perceived" as the dominant race since release. Around TSL the whole community was filled with rage about how UNBELIEVABLY overpowered Protoss was.


This was released right at release. They had it right from the beginning!

Sm3agol
Profile Blog Joined September 2010
United States2055 Posts
October 25 2011 19:04 GMT
#532
On October 25 2011 21:37 Dommk wrote:
Show nested quote +
On October 25 2011 20:22 hugman wrote:
Very disappointing answers =(
Even when he acknowledges problems he doesn't commit to addressing them

That is standard Blizzard speak. Same with Valve

No. That is just pure standard PR speak.
AySz88
Profile Joined March 2011
United States83 Posts
Last Edited: 2011-10-25 19:27:26
October 25 2011 19:27 GMT
#533
On October 26 2011 04:04 Sm3agol wrote:
Show nested quote +
On October 25 2011 21:37 Dommk wrote:
On October 25 2011 20:22 hugman wrote:
Very disappointing answers =(
Even when he acknowledges problems he doesn't commit to addressing them

That is standard Blizzard speak. Same with Valve

No. That is just pure standard PR speak.

Isn't it just standard, period? If they'd thought of a solution they could commit to, it wouldn't be a problem for very much longer, right? :p Seeing the problem is part of the battle out of the way, at least.
Mista_Masta
Profile Joined January 2009
Netherlands557 Posts
October 25 2011 19:53 GMT
#534
Great interview! I really like how honest and sincere Dustin Browder is with his answers.

I also like how he's openly wearing a Terran shirt going into this interview :-D
Greenhit
Profile Blog Joined December 2010
United States200 Posts
Last Edited: 2011-10-25 20:27:25
October 25 2011 20:01 GMT
#535
oops double post.
"And where do you live Simon?" "In the weak and the wounded, Doc."
Greenhit
Profile Blog Joined December 2010
United States200 Posts
October 25 2011 20:26 GMT
#536
Honestly this interview makes me like Browder, it seems like he does genuinely care about the outcome of the game in the long-term, and isn't afraid to admit how some of the things in this game were essentially downright stupidity that they were even included in the first place. I also feel hes a bit more open about the thought processes of the team in development stages, and for the most part alot of his stances on issues and the balancing processes are while not always accommodating, do make sense to a degree. Im by no means a fan boy, and I do quite a bit of bitching and moaning about this game, but it is very young yet, and history has already shown a game with as much depth and cultural impact isnt born in a year, or even 5.
"And where do you live Simon?" "In the weak and the wounded, Doc."
Deadeight
Profile Blog Joined September 2010
United Kingdom1629 Posts
October 25 2011 20:30 GMT
#537
Never seen an interview or anything with him before, was really good, good job.

He struck me as super capable, great answers.
Bourne
Profile Blog Joined February 2011
United Kingdom152 Posts
October 25 2011 20:45 GMT
#538
very good interview kennigit and nice answers
Blacklizard
Profile Joined May 2007
United States1194 Posts
October 25 2011 20:50 GMT
#539
Good stuff. The creep story was my favorite part. I like their attitude towards maps... seems encouraging. Ball vs ball hopefully is getting better naturally as time goes on... but...

I'm still blown away that they think Khaydarin Amulet was "so bad" at the time they yanked it. It was an anti-ball option for harass. Seems like killing it was catering to the casual player too much, IMO.

NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
October 25 2011 20:53 GMT
#540
Kennigit is a great interviewer.. LOL'd at the LAN Part.. Dustin tried to shut him down
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
rezoacken
Profile Joined April 2010
Canada2719 Posts
Last Edited: 2011-10-25 21:00:44
October 25 2011 20:58 GMT
#541
Very good interviews. I definetly like it when the interviewed has to admit he made a mistake or doesn't know the answer. Looks more believable to me and it means the right questions have been asked.

Overall I'm satisfied with most of his response. I'm only disappointed about his answer to ball vs ball fights. I really wish there was more plan to fight this which is my only complain about SC2 personaly.
I understand they can't dumb down the pathfinding. Still I believe there are options: bigger food caps (250, 300), bigger units, more health, etc...
Either we are alone in the Universe or we are not. Both are equally terrifying.
Brotocol
Profile Joined September 2011
243 Posts
October 25 2011 21:04 GMT
#542
I'm disappointed that he approaches the clumping issue as "the AI being too good." He said he wasn't going to "make [the] AI worse."

One could make the argument that having varying AI difficulty levels involves "making worse versions of the AI." But it's okay, because the desired end effect is that we want different difficulty levels.

I don't see why they won't even work on the clumping...
"The Protoss ball of death is already too strong, so Protoss doesn't really need new units in HotS." - David Kim, Blizzcon 2011
TSL-Lore
Profile Joined January 2009
United States412 Posts
October 25 2011 21:04 GMT
#543
On October 26 2011 00:35 KULA_u wrote:
WHY can't they make the pathfinding "worse"? (dynamic movmeent is not really worse, it's more realistic and actually a lot better because Balls and AoE are not as ridiculous)

Edit: really sick of bowder excuses for lan, map and stupid unit design. also the "we just put in sometihing cool and look how it works" is really not something that I expect from a game that is in this stage. I really think they should look at BW again and look how things work there and how they could make things more interesting.



I totally agree with this, the way things move in this game now is way less realistic. Just imagine a group of 20 marines doing their stupid move-shoot-move-shoot ball formation in real life. Do soldiers in the army move that way? Perfect consistency, speed, and efficiency? It just doesn't look right.

They need to find a way to put in dynamic movement, and encourage the "awesome mile long line of siege lines.. 200/200 armies clashing extending 2,3 even 4 screens long" that kennegit was talking about. Oh the nostalgia...
I want to become stronger. -Shindou Hikaru
Incognoto
Profile Blog Joined May 2010
France10239 Posts
October 25 2011 21:15 GMT
#544
Justin was really funny/weird whenever he went "riiiiight".

Interesting interview.
maru lover forever
RoMGraViTy
Profile Joined February 2011
United States314 Posts
October 25 2011 21:16 GMT
#545
That question about the maps stumped him.....and actually got instant results!! Epic Win! THANK YOU DUSTIN, THANK YOU BLIZZARD!
"Khaldor is a younger version of Goro from Mortal Kombat" - Tasteless
Reptilia
Profile Joined June 2010
Chile913 Posts
October 25 2011 21:23 GMT
#546
Excellent interview!
thank you very much.
The secret to creativity is knowing how to hide your sources
ThirdDegree
Profile Joined February 2011
United States329 Posts
October 25 2011 21:36 GMT
#547
I have done my fair share of imba whining in regards to terran, but I did take something that Browder said to heart: That they don't want to take any tools away from the terrans. I've thought about this and I now have a slight change of attitude. Terran doesn't need a nerf, but the other races do need the same amount of tools available to them. The more variety the game has the better. When you are generally confined to one strategy that wins games, it's boring, especially as a spectator sport.

Great interview. I also wouldn't be surprised to see LAN, but not until some time after all the expansions are out.
I am terrible
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
October 25 2011 22:28 GMT
#548
C'mon, Browder is obviously a very smart man, and he's trying his best. I think the answers he gave were great and, overall, I'm quite satisfied.

Also, I didn't realize before that Kennigit was so pro.
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
Sighstorm
Profile Joined December 2010
Netherlands116 Posts
October 25 2011 22:54 GMT
#549
Very good & insightful interview. Thanks!

Dustin is the way a designer should be... He's honest, noting is set in stone and he seems to get inspiration from every question he's been asked. I like.
A x i o M
Profile Joined March 2011
United States78 Posts
October 25 2011 23:29 GMT
#550
+ Show Spoiler +
On October 25 2011 09:34 Bartimaeus wrote:
First of all: mad props to the interviewer - that guy's questions were spot on and addressed many prominent issues without provoking Browder or bringing up balance too often. He did a great job and I'd love to see more interviews from him.

To start on Browder:
Negative:
His shirt is a Terran shirt. Awesome lol.
He talks about ways the Replicator would be removed (one of them already being in the alpha play [no massive]) . . . before its even in the game.
He says the drawback of Terran is that you are . . . too complete? too good? This is, imo, a little ridiculous as even the person who designed Terran can't find a drawback to the race - as he is the one who should know the race better than any other. His inability to find a strong flaw is astounding and revealing.
He's saying that he doesn't want to fix the pathfinder because he believes it will still be ball-on-ball action, just slightly smaller - his option is to take food out of the balls, which is essentially doing the same thing - making the balls smaller?
He's crossing his fingers and saying "Maybe!" when he's talking about a unit (Swarm Host) he's going to throw into this game that will affect the income of many pros in varying ways.
He dismisses the option of Lan by saying that it is a lot of work for them - not by saying that it would affect them negatively financially. I'd wish that he chose the other option because saying that it will be hard for them to do is almost taunting us, saying that he just doesn't want to work on it.

Positive:
I'm glad that he could at least admit that the map issue was a problem instead of just dismissing it like the question about the drawback of playing Terran.
I liked that he admits that he realizes the gravity of his decisions (later in the cast, after the Swarm host finger crossing).
I'm happy that he admits that some problems exist, such as PvT in Korea.

Overall the person interviewing Browder was flawless, and I'm disappointed with Browder's responses on a majority of the issues he spoke on.

Calm down. It was a perfectly fine interview. No need to nitpick every single flaw in it.
"Get thee to a nunnery...dick." -Day[9] | "Sup son." -SelecT | “If anyone ever doubts your passion towards eSports, tell them you were here in 2011 at Blizzcon and watched the GSL Finals. Thank you very much. I love you all.” -Jun Kyu Park
nohbrows
Profile Joined February 2011
United States653 Posts
October 26 2011 00:21 GMT
#551
Great interview. Really raised up the respect I had for Browder after seeing him give that one e-sports talk a while back. (GDC iirc?) He obviously cares about the community, knows a great deal about the state of the game (or at least, more than I expected), and was very honest and open about his opinions. Vulnerable even.

I think that he did not quite understand the map question, as Kennigit posed it. But he wasn't afraid to be stumped, which I liked. And it made an impact no doubt. Season 4 got a new map pool! (metals back ). As for the LAN question. Yeah not having LAN sucks for tournaments. Browder is aware of it. But the way he said that it would take too much work implementing LAN made me think that the "work" he was talking about wasn't exactly coding work, but more like, "convince excecutives to implement LAN" work. IDk that's just how i took it.

Great interview! Loved the professionalism and atmosphere of the whole thing. Hope there is more of this kind of stuff in the future.
Seizon Senryaku!
Beren
Profile Joined June 2010
United States514 Posts
October 26 2011 01:26 GMT
#552
Amazing interview. I enjoyed how candid he was and didn't try to fluff anything up. The Lan answer was disappointing but atleast we know.
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
October 26 2011 01:30 GMT
#553
On October 26 2011 10:26 Beren wrote:
Amazing interview. I enjoyed how candid he was and didn't try to fluff anything up. The Lan answer was disappointing but atleast we know.

Well the LAN answer was from Blizzard higher-ups, not him .
Assirra
Profile Joined August 2010
Belgium4169 Posts
October 26 2011 02:12 GMT
#554
On October 26 2011 10:30 ZAiNs wrote:
Show nested quote +
On October 26 2011 10:26 Beren wrote:
Amazing interview. I enjoyed how candid he was and didn't try to fluff anything up. The Lan answer was disappointing but atleast we know.

Well the LAN answer was from Blizzard higher-ups, not him .

I wonder why developers even bother to give interviews anymore, it seems a lot of people don't even seem to believe them no matter what they say...
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
October 26 2011 02:36 GMT
#555
On October 25 2011 13:59 mlspmatt wrote:
Show nested quote +
On October 25 2011 13:52 DiuLaSing wrote:
he sounded like he wanted to balance the game based off all level of plays...even noob friendly=.= it really should be based off at the highest level...


Blizzard has to keep all skill levels in mind when balancing the game. Cause their business exists based on Bronze nubs buying their game. Without the Nubs, there is no game.


Second. A good game is easy to learn, but takes a lifetime to master. See chess, poker and Go.
eSports require an audience (herp) so mass appeal is critical. In other words, if all a player can understand and execute is stim marine timing all-in initially, we should not make it unviable at ANY level, because guess what, this player (and many like him) got the idea for a stim marine all in from watching a pro game, watching a friend do it or hearing/reading about it.

A good community never stops the flow of new blood.
Cauterize the area
FaZe
Profile Blog Joined June 2010
Canada472 Posts
October 26 2011 02:54 GMT
#556
Brilliant interview.
"Victory needs no explanation; defeat allows none."
TheNessman
Profile Blog Joined May 2009
United States4158 Posts
October 26 2011 03:52 GMT
#557
i can't believe OVERSEERS are the unit he calls out to be OP. wow.
~~! youtube.com/xmungam1 !~~
DisaFear
Profile Blog Joined September 2010
Australia4074 Posts
October 26 2011 04:06 GMT
#558
Wonderful interview, every interview of this guy is sweet
Pro guy
How devious | http://anartisticanswer.blogspot.com.au/
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
October 26 2011 04:25 GMT
#559
I also think the design team are idiots.

As a writer, it is highly insulting and disrespectful to take an establish canon and shit on it.
A design perspective of "what is cool" is excellent start when developing a new franchise of intellectual property. Some of the most legendary IP are character driven/constrained.
Lord of the Rings trilogy, Old Testament Exodus, Harry Potter, etc

All world changes are the result of decisions based on what those characters perceived. The Urukhai would never have been bred to challenge the world of elf, dwarf and man, if Saruman felt the current Orc abilities were sufficient. Same with Lord Voldemort, etc.

The design team must ask themselves,
"what would I, one of the many defense contractors on Tarsonis present to Emperor Mensk to win that multi-billion credit contract?".
"What strains must I, the swarm, acquire and/or evolve now that Kerrigan is gone?"
"What must I, Chief of the design tribe of Shakuras, do to once again see the sun rise over Auir?"

Do this and history dictates that SC universe will reach the legendary status of Starwars, LotR and Harry Potter. Or continue the current direction of "What cool and lore doesn't matter, we'll just design around that shit" and be a forgotten footnote like the Battletech Universe, TA Universe, Masters of Orion series and many others that fell to mediocrity.
Cauterize the area
Mehukannu
Profile Joined October 2010
Finland421 Posts
October 26 2011 04:41 GMT
#560
On October 26 2011 13:25 Hattori_Hanzo wrote:
I also think the design team are idiots.

As a writer, it is highly insulting and disrespectful to take an establish canon and shit on it.
A design perspective of "what is cool" is excellent start when developing a new franchise of intellectual property. Some of the most legendary IP are character driven/constrained.
Lord of the Rings trilogy, Old Testament Exodus, Harry Potter, etc

All world changes are the result of decisions based on what those characters perceived. The Urukhai would never have been bred to challenge the world of elf, dwarf and man, if Saruman felt the current Orc abilities were sufficient. Same with Lord Voldemort, etc.

The design team must ask themselves,
"what would I, one of the many defense contractors on Tarsonis present to Emperor Mensk to win that multi-billion credit contract?".
"What strains must I, the swarm, acquire and/or evolve now that Kerrigan is gone?"
"What must I, Chief of the design tribe of Shakuras, do to once again see the sun rise over Auir?"

Do this and history dictates that SC universe will reach the legendary status of Starwars, LotR and Harry Potter. Or continue the current direction of "What cool and lore doesn't matter, we'll just design around that shit" and be a forgotten footnote like the Battletech Universe, TA Universe, Masters of Orion series and many others that fell to mediocrity.


That is great and all, but Blizzard is making a game for e-sports not any story driven game like planescape to make the starcraft universe bigger.
C=('. ' Q)
IPA
Profile Joined August 2010
United States3206 Posts
October 26 2011 04:44 GMT
#561
On October 26 2011 13:25 Hattori_Hanzo wrote:
I also think the design team are idiots.

As a writer, it is highly insulting and disrespectful to take an establish canon and shit on it.
A design perspective of "what is cool" is excellent start when developing a new franchise of intellectual property. Some of the most legendary IP are character driven/constrained.
Lord of the Rings trilogy, Old Testament Exodus, Harry Potter, etc

All world changes are the result of decisions based on what those characters perceived. The Urukhai would never have been bred to challenge the world of elf, dwarf and man, if Saruman felt the current Orc abilities were sufficient. Same with Lord Voldemort, etc.

The design team must ask themselves,
"what would I, one of the many defense contractors on Tarsonis present to Emperor Mensk to win that multi-billion credit contract?".
"What strains must I, the swarm, acquire and/or evolve now that Kerrigan is gone?"
"What must I, Chief of the design tribe of Shakuras, do to once again see the sun rise over Auir?"

Do this and history dictates that SC universe will reach the legendary status of Starwars, LotR and Harry Potter. Or continue the current direction of "What cool and lore doesn't matter, we'll just design around that shit" and be a forgotten footnote like the Battletech Universe, TA Universe, Masters of Orion series and many others that fell to mediocrity.


While I understand your point, I think I speak for the vast majority of the competitive community when I say "I could care less about lore."
Time held me green and dying though I sang in my chains like the sea.
emythrel
Profile Blog Joined August 2010
United Kingdom2599 Posts
October 26 2011 05:06 GMT
#562
On October 26 2011 12:52 TheNessman wrote:
i can't believe OVERSEERS are the unit he calls out to be OP. wow.


omg, some people really don't listen to what is being said.

He didn't say they were OP, he was saying that the unit was fundamentally flawed because it gives you food and has spells. Therefore they couldn't make the spells do anything without breaking the game, he was saying that to make the Overseer a good unit, it would be fundamentally OP. Therefore they removed it because it was flawed design.
When there is nothing left to lose but your dignity, it is already gone.
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
October 26 2011 05:16 GMT
#563
On October 26 2011 13:41 Mehukannu wrote:
Show nested quote +
On October 26 2011 13:25 Hattori_Hanzo wrote:
I also think the design team are idiots.

As a writer, it is highly insulting and disrespectful to take an establish canon and shit on it.
A design perspective of "what is cool" is excellent start when developing a new franchise of intellectual property. Some of the most legendary IP are character driven/constrained.
Lord of the Rings trilogy, Old Testament Exodus, Harry Potter, etc

All world changes are the result of decisions based on what those characters perceived. The Urukhai would never have been bred to challenge the world of elf, dwarf and man, if Saruman felt the current Orc abilities were sufficient. Same with Lord Voldemort, etc.

The design team must ask themselves,
"what would I, one of the many defense contractors on Tarsonis present to Emperor Mensk to win that multi-billion credit contract?".
"What strains must I, the swarm, acquire and/or evolve now that Kerrigan is gone?"
"What must I, Chief of the design tribe of Shakuras, do to once again see the sun rise over Auir?"

Do this and history dictates that SC universe will reach the legendary status of Starwars, LotR and Harry Potter. Or continue the current direction of "What cool and lore doesn't matter, we'll just design around that shit" and be a forgotten footnote like the Battletech Universe, TA Universe, Masters of Orion series and many others that fell to mediocrity.


That is great and all, but Blizzard is making a game for e-sports not any story driven game like planescape to make the starcraft universe bigger.


There's no need to sacrifice story for e-sports. A great example is Warhammer 40K interestingly enough given Blizzard's shared history (Blizzard built SC engine to pitch to Games Workshop).

There are many competitions that are story driven, the Marathon race is another one. It began to commemorate the legend of Pheidippides, a Greek messenger. Who legend states that he was sent from the battlefield of Marathon to Athens to announce that the Persians had been defeated in the Battle of Marathon (in which he had just fought), which took place in August or September, 490 BC.] It is said that he ran the entire distance without stopping and burst into the assembly, exclaiming "Νενικήκαμεν" (Nenikékamen, 'We have won.') before collapsing and dying." -See wikipedia
Cauterize the area
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
October 26 2011 05:28 GMT
#564
On October 26 2011 13:44 IPA wrote:
Show nested quote +
On October 26 2011 13:25 Hattori_Hanzo wrote:
I also think the design team are idiots.

As a writer, it is highly insulting and disrespectful to take an establish canon and shit on it.
A design perspective of "what is cool" is excellent start when developing a new franchise of intellectual property. Some of the most legendary IP are character driven/constrained.
Lord of the Rings trilogy, Old Testament Exodus, Harry Potter, etc

All world changes are the result of decisions based on what those characters perceived. The Urukhai would never have been bred to challenge the world of elf, dwarf and man, if Saruman felt the current Orc abilities were sufficient. Same with Lord Voldemort, etc.

The design team must ask themselves,
"what would I, one of the many defense contractors on Tarsonis present to Emperor Mensk to win that multi-billion credit contract?".
"What strains must I, the swarm, acquire and/or evolve now that Kerrigan is gone?"
"What must I, Chief of the design tribe of Shakuras, do to once again see the sun rise over Auir?"

Do this and history dictates that SC universe will reach the legendary status of Starwars, LotR and Harry Potter. Or continue the current direction of "What cool and lore doesn't matter, we'll just design around that shit" and be a forgotten footnote like the Battletech Universe, TA Universe, Masters of Orion series and many others that fell to mediocrity.


While I understand your point, I think I speak for the vast majority of the competitive community when I say "I could care less about lore."


Of course, you don't. That's none of your business, why should you care?
The Dustin could introduce space cardboxes unit for the Terran and you'd still play it if it was fun enough, no?
Your paycheck does not come from the faithfulness to the lore.
The designer's job does. How far will SC2 go if it starts feeling, looking and playing like any other RTS on the market. There goes Blizzard's competitive advantage.

Lore gives anything a sense of depth, purpose. If I called you a someone who wastes his time playing games compared to IPA, son of Peter, aspires to be a professional gamer, has yet to win any major tournament but is a force to be reckoned with, you suddenly became interesting. And suddenly, you're hot property.
Cauterize the area
Highways
Profile Joined July 2005
Australia6103 Posts
October 26 2011 08:11 GMT
#565
Good interview but could've been much better. Was expecting Kennigit to show some hard hitting journalism, but DB got off with such easy questions.
The first half of the interview was generic questions like "what are your processes", "what have you learnt"....

Would've preferred hard questions like:
- Do you think warpgates broke Protss (refer to TL post)
- Why are some powerful spells a passive ability (eg. concussive shells)
- How do you plan on increasing the skill ceiling with HotS
#1 Terran hater
Velr
Profile Blog Joined July 2008
Switzerland10665 Posts
October 26 2011 08:18 GMT
#566
On October 26 2011 17:11 Highways wrote:
Good interview but could've been much better. Was expecting Kennigit to show some hard hitting journalism, but DB got off with such easy questions.
The first half of the interview was generic questions like "what are your processes", "what have you learnt"....

Would've preferred hard questions like:
- Do you think warpgates broke Protss (refer to TL post)
- Why are some powerful spells a passive ability (eg. concussive shells)
- How do you plan on increasing the skill ceiling with HotS


I can answer all of them:

1: You don't like it? Go play SC/BW hurrdurrderp.
2: Go play SC/BW if you don't like autocast hurrdurrderp....
3: Lol, you really think we want that?
skipgamer
Profile Blog Joined April 2010
Australia701 Posts
October 26 2011 09:23 GMT
#567
Such a great interview, annoyed it took me so long to find it >.< I think this would really benefit from a front page spotlight/news article or something.

I'm sure it took some balls for Browder to say some of the things he did (re: deathballs, or that they are not actually that in tune with the metagame when designing new things) other than that the answers were basically what was expected.

It's a good reminder really that Blizzard are only human, and while there's hundreds of thousands of screaming fanboy's making posts about how this is broken, or that is not good enough, or how we need this or that...

They are doing their best to add new exciting things while keeping the game as balanced as possible.
Johanaz
Profile Joined September 2010
Denmark363 Posts
October 26 2011 14:41 GMT
#568
Much <3 to you Kennigit for highlighting the map making community! <3 <3

- we really needed that. -Kinda shocking to see Dustin Browders response! Seems like he wasn´t aware that there even is a serious map making community.
TPW Map Maker - theplanetaryworkshop.com
althaz
Profile Joined May 2010
Australia1001 Posts
October 26 2011 14:41 GMT
#569
I notice that Mr Browder is wearing a Terran shirt. Everything finally makes sense.

This is a great interview and it's really good to see Dustin off-stage, seeming more like a regular dude and less like a colossal douche .

♥ 2 Kenniget & DB
The first rule we don't talk about race conditions. of race conditions is
grappasc
Profile Joined September 2011
Belgium86 Posts
Last Edited: 2011-10-26 15:15:48
October 26 2011 15:14 GMT
#570
On October 26 2011 13:44 IPA wrote:
Show nested quote +
On October 26 2011 13:25 Hattori_Hanzo wrote:
I also think the design team are idiots.

As a writer, it is highly insulting and disrespectful to take an establish canon and shit on it.
A design perspective of "what is cool" is excellent start when developing a new franchise of intellectual property. Some of the most legendary IP are character driven/constrained.
Lord of the Rings trilogy, Old Testament Exodus, Harry Potter, etc

All world changes are the result of decisions based on what those characters perceived. The Urukhai would never have been bred to challenge the world of elf, dwarf and man, if Saruman felt the current Orc abilities were sufficient. Same with Lord Voldemort, etc.

The design team must ask themselves,
"what would I, one of the many defense contractors on Tarsonis present to Emperor Mensk to win that multi-billion credit contract?".
"What strains must I, the swarm, acquire and/or evolve now that Kerrigan is gone?"
"What must I, Chief of the design tribe of Shakuras, do to once again see the sun rise over Auir?"

Do this and history dictates that SC universe will reach the legendary status of Starwars, LotR and Harry Potter. Or continue the current direction of "What cool and lore doesn't matter, we'll just design around that shit" and be a forgotten footnote like the Battletech Universe, TA Universe, Masters of Orion series and many others that fell to mediocrity.


While I understand your point, I think I speak for the vast majority of the competitive community when I say "I could care less about lore."

I assume you meant to say "couldn't"? in that case you're probably right and it makes me a little sad. any crap will sell as long as it's flashy enough. same thing with movies, music, clothes, technology, anything really. I sort of expected more from blizzard, but I guess I was wrong. I mean they already raped the warcraft universe in wow. it's just that their older games just felt so good...
Sweetfrost
Profile Joined October 2010
Sweden211 Posts
October 26 2011 15:26 GMT
#571
Dustin is a great! He shows such a nice character in the interview and the questions was almost perfect! Thanks for the interview!
Before practice, we ate Kimchi soup made my MMA. His cooking has made me so depressed that I think we may lose GSTL." -Miya
QueueQueue
Profile Joined July 2009
Canada1000 Posts
October 26 2011 21:39 GMT
#572
Great interview. Thanks Kennigit !
Mehukannu
Profile Joined October 2010
Finland421 Posts
October 26 2011 22:11 GMT
#573
On October 26 2011 14:16 Hattori_Hanzo wrote:
Show nested quote +
On October 26 2011 13:41 Mehukannu wrote:
On October 26 2011 13:25 Hattori_Hanzo wrote:
I also think the design team are idiots.

As a writer, it is highly insulting and disrespectful to take an establish canon and shit on it.
A design perspective of "what is cool" is excellent start when developing a new franchise of intellectual property. Some of the most legendary IP are character driven/constrained.
Lord of the Rings trilogy, Old Testament Exodus, Harry Potter, etc

All world changes are the result of decisions based on what those characters perceived. The Urukhai would never have been bred to challenge the world of elf, dwarf and man, if Saruman felt the current Orc abilities were sufficient. Same with Lord Voldemort, etc.

The design team must ask themselves,
"what would I, one of the many defense contractors on Tarsonis present to Emperor Mensk to win that multi-billion credit contract?".
"What strains must I, the swarm, acquire and/or evolve now that Kerrigan is gone?"
"What must I, Chief of the design tribe of Shakuras, do to once again see the sun rise over Auir?"

Do this and history dictates that SC universe will reach the legendary status of Starwars, LotR and Harry Potter. Or continue the current direction of "What cool and lore doesn't matter, we'll just design around that shit" and be a forgotten footnote like the Battletech Universe, TA Universe, Masters of Orion series and many others that fell to mediocrity.


That is great and all, but Blizzard is making a game for e-sports not any story driven game like planescape to make the starcraft universe bigger.


There's no need to sacrifice story for e-sports. A great example is Warhammer 40K interestingly enough given Blizzard's shared history (Blizzard built SC engine to pitch to Games Workshop).

There are many competitions that are story driven, the Marathon race is another one. It began to commemorate the legend of Pheidippides, a Greek messenger. Who legend states that he was sent from the battlefield of Marathon to Athens to announce that the Persians had been defeated in the Battle of Marathon (in which he had just fought), which took place in August or September, 490 BC.] It is said that he ran the entire distance without stopping and burst into the assembly, exclaiming "Νενικήκαμεν" (Nenikékamen, 'We have won.') before collapsing and dying." -See wikipedia

Fair enough, but you can already see that blizzard really is not focusing on the story. Even their team consist of about 10 people from what I have heard, which all of them are focusing to make the game competitive and the story in WOL isn't all that great either, but still it's a trilogy so, I guess I can't really judge it by looking 1/3 of the whole story.

Yeah, I remember that legend about Pheidippides when my teacher told the legend about him when I was at elementary school. To think someone can run such a long distance without resting at all. Truly, that is a an inspiration to us all.
C=('. ' Q)
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
October 27 2011 05:22 GMT
#574
I sort of agree. Starcraft is more of a feel-based game, so if units do not have an exactly fitting origin story that's okay, they just have to be believable in the universe. To me the warhound is only believable as a design if for whatever reason Mengsk had a Mech Warrior fetish. Obviously a multiplayer game is totally implausible, what with the symmetrical maps and the neat configuration of minerals, but here it is easy to see how gameplay trumps story. You simply could not have a strategy game without this.

Calling the design team idiots because of your personal opinion that story should have priority over gameplay is very much indefensible and ruins your point though. Yes, we should try to have the races be designed so that they fit the theme, but you generalize and claim a great story could have people be interested in an e-sports strategy game. (??)
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Sirot
Profile Joined March 2010
48 Posts
October 27 2011 07:58 GMT
#575
I liked the interview and Dustin Browder came off as a very smart individual.

I agree with the mentality of having to take risks and make seemingly rash decisions. Once you begin adding units, the balance that they achieved in WoL is going to be shot. Might as well try to fix structural problems and add cool new things at that point.
Zeroxk
Profile Joined October 2010
Norway1244 Posts
October 27 2011 08:15 GMT
#576
Gameplay should take precedent over story in all videogames, you can enjoy a game with good gameplay and weak story but it's not nearly so in the opposite case. Either way videogames have never been know for very good stories
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
Last Edited: 2011-10-27 16:10:12
October 27 2011 14:57 GMT
#577
On October 27 2011 17:15 Zeroxk wrote:
Gameplay should take precedent over story in all videogames, you can enjoy a game with good gameplay and weak story but it's not nearly so in the opposite case. Either way videogames have never been know for very good stories

Plenty of amazing video games have weak gameplay but a great story. You take just as much an extreme as Hattori_Hanzo where he says that story has to take priority over gameplay, by claiming the exact opposite. Isn't a more realistic alternative that there are trade-offs between gameplay and story that need not always exist, but are sometimes inevitable and that in such a case it's more of a judgement call what side to pick, all depending on the exact situation, the projected audience, your goals and personal backgrounds as game designers?

That said, this is more for games in general. The exact story doesn't matter so much for Starcraft II multiplayer. Maybe for the single player campaign, but not for the e-sports aspect of it. Creating solid gameplay here is so important that the trade-off between it and story becomes so one-sided you might as well say that story becomes irrelevant, as long as units still seem like they fit a certain race. Players do enjoy the differences and themes that belong to a specific race after all, often that's why they play it, but it's still a one-sided trade off I do think.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
enzym
Profile Joined January 2010
Germany1034 Posts
Last Edited: 2011-10-27 15:24:29
October 27 2011 15:20 GMT
#578
On October 27 2011 23:57 Grumbels wrote:
Show nested quote +
On October 27 2011 17:15 Zeroxk wrote:
Gameplay should take precedent over story in all videogames, you can enjoy a game with good gameplay and weak story but it's not nearly so in the opposite case. Either way videogames have never been know for very good stories

@Plenty of amazing video games have weak gameplay but a great story. You take just as much an extreme as Hattori_Hanzo where he says that story has to take priority over gameplay, by claiming the exact opposite. Isn't a more realistic alternative that there are trade-offs between gameplay and story that need not always exist, but are sometimes inevitable and that in such a case it's more of a judgement call what side to pick, all depending on the exact situation, the projected audience, your goals and personal backgrounds as game designers?

That said, this is more for games in general. The exact story doesn't matter so much for Starcraft II multiplayer. Maybe for the single player campaign, but not for the e-sports aspect of it. Creating solid gameplay here is so important that the trade-off between it and story becomes so one-sided you might as well say that story becomes irrelevant, as long as units still seem like they fit a certain race. Players do enjoy the differences and themes that belong to a specific race after all, often that's why they play it, but it's still a one-sided trade off I do think.

This is where some people see problems. TT1 takes it one step further and even says that this is not only true for races, but that there is a specific theme of gameplay that defines StarCraft and that Blizzard is stepping further and further away from it as time goes on. Which begs the question, why call it StarCraft if only the names remain the same? The obvious answer is for marketing purposes, but should that answer really satisfy StarCraft fans, as opposed to people who don't care about the content as long as it plays well?

We know that the people at Blizzard are intelligent individuals, professionals who know how to do their job. But we question their motives, whether they are aligned to our own. And we question them based on what I quoted earlier in the thread
+ Show Spoiler +
On October 25 2011 19:22 enzym wrote:
Show nested quote +
On October 25 2011 09:57 Pyre wrote:
Good interview, worries me how clueless they act on stuff. How can you not think about how the game changes adding new units. Only adding because they are cool scares me. Yes they can be tweaked but by how much?

Show nested quote +
On October 25 2011 11:12 dtvu wrote:
Great Interview Kennigit. Dustin Browder sounds earnest in his attempts to make SC2 a great game. I think his points regarding the need to change the theme of each race with addition of new units to be lazy. For me Protoss should always be expensive, strong, highly technologically advanced; Terran is hard hitting, medium cost, defensive oriented; while zerg are fast, cheap and in large numbers.

I agree with these posts, and what Dustin expressed in the interview is what worries me most about the direction of StarCraft.
He said the following:

9:33 "You know, we don't think of the races as really tightly themed... If themes emerge, so be it."
9:53 "There's no way to add a new unit to this game without changing it, right? The race will change. It must change if we add any new units. If you want exactly the same game, please go play Brood War... By the very nature of changing units we will change the nature of the race."
10:23 "We are not as worried about specific character for the race. That's not what we're trying to do."


and things like this
+ Show Spoiler +
On October 25 2011 22:35 dump wrote:
The art in this game isn't going to improve. Spontaneity is one thing, but the artists' persistent mediocrity is pretty shocking.

They give you an idea of their design process. It sounds like something out of a high school group project.

[image loading]


"Here's a great picture of everything you love about terran: it's got fire, it's got a huge cannon, rocket missiles, laser explosions..."

"...kinda let everybody contribute to it a little bit so they have some ownership."

"We just wanted something cool, we didn't know exactly what it did, just hey, awesome robotic technomagical looking protoss thing... there was no role for it basically in the army, so every time the designers would be like 'hey we're gonna put in this flyer or this caster', I'd be like 'oh dude, c'mon, use this one'... and so finally there's a role for it in the Heart of Swarm expansion; here's a final model."

"Now I'd like to say we spent a lot of time on it, there was this huge deliberation and we were very smart about it, but it took about five minutes and we were like, yeah that looks cool, ship it."

"It's a robotic unit so we don't need to worry too much about the cockpit or the seating in it or how it all works... I mean, we try to be somewhat form follows function, but this guy just looks cool, like, 'screw it, he looks cool, put him in there'... basically his role, he'll see any other unit on the battlefield and turn into it."

"I fart a lot, often on my gf in bed, then we roll around laughing for 5 mins choking in gas." — exog // "…be'master, the art of reflection. If you are not a thinking man, to what purpose are you a man at all?" — S. T. Coleridge
FenneK
Profile Joined November 2010
France1231 Posts
October 27 2011 15:23 GMT
#579
thanks kennigit!
good luck have batman
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
October 27 2011 16:09 GMT
#580
I agree, by the way. I thought the level of maturity displayed in the Arts panel at Blizzcon was shockingly low. I was hoping for someone to explain the design of a unit like the warhound and battle hellion to me and wasn't happy to learn it was because of the artists thinking that Transformers 2 was the best movie ever. I just think that's more of a case of bad art direction.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
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