You even talked about my most concern on sc2, the route pathing with the blobs, too bad it wont get "fixed".
TL interviews Dustin Browder at Blizzcon - Page 13
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1oo
Portugal876 Posts
You even talked about my most concern on sc2, the route pathing with the blobs, too bad it wont get "fixed". | ||
FeUerFlieGe
United States1193 Posts
On October 25 2011 09:34 Bartimaeus wrote: First of all: mad props to the interviewer - that guy's questions were spot on and addressed many prominent issues without provoking Browder or bringing up balance too often. He did a great job and I'd love to see more interviews from him. To start on Browder: Negative: His shirt is a Terran shirt. Awesome lol. He talks about ways the Replicator would be removed (one of them already being in the alpha play [no massive]) . . . before its even in the game. He says the drawback of Terran is that you are . . . too complete? too good? This is, imo, a little ridiculous as even the person who designed Terran can't find a drawback to the race - as he is the one who should know the race better than any other. His inability to find a strong flaw is astounding and revealing. He's saying that he doesn't want to fix the pathfinder because he believes it will still be ball-on-ball action, just slightly smaller - his option is to take food out of the balls, which is essentially doing the same thing - making the balls smaller? He's crossing his fingers and saying "Maybe!" when he's talking about a unit (Swarm Host) he's going to throw into this game that will affect the income of many pros in varying ways. He dismisses the option of Lan by saying that it is a lot of work for them - not by saying that it would affect them negatively financially. I'd wish that he chose the other option because saying that it will be hard for them to do is almost taunting us, saying that he just doesn't want to work on it. Positive: I'm glad that he could at least admit that the map issue was a problem instead of just dismissing it like the question about the drawback of playing Terran. I liked that he admits that he realizes the gravity of his decisions (later in the cast, after the Swarm host finger crossing). I'm happy that he admits that some problems exist, such as PvT in Korea. Overall the person interviewing Browder was flawless, and I'm disappointed with Browder's responses on a majority of the issues he spoke on. Haha he is wearing a terran shirt! That's so ironic. But about the pathfinding: The pathfinding in BW kind of sucked, that's why there were no big balls of units going against other big balls of units because it was much more effective to spread your units so they didn't get hung up on one another. The SC2 pathfinding is pretty smart in most cases, so it's able to effectively move units in a big ball. Dustin doesn't want to have to dumb down the pathfinding to fix the issue, so they have looked for alternative ways to deal with it. | ||
Plansix
United States60190 Posts
On October 25 2011 09:53 DrGreen wrote: But he doesnt really care about LAN for big tournaments >< I doubt it will be made before LotV He does care, but they are making the expansion, D3 and an expansion for WoW. There is a lot going on at Blizzard. | ||
FreudianTrip
Switzerland1983 Posts
On October 25 2011 11:15 Theeakoz wrote: You're mostly right, appreciate your sense of logic. I should have thought and researched more on the subject... well, pro gamers are not designers after all. You've literally just jumped from one extreme to the other. | ||
ThaZenith
Canada3116 Posts
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dapierow
Serbia1316 Posts
Map Control (Swarmhost,Shredder) No more 200-200 army battles, and more emphesis on whole map battles and whole map defense/offense(Oracle(Stop mining), Viper(Make battle Melee only), Warhound(dominate mass thor/collosus, maybe even VoidRays?)) So i mean they might be introducing some good one thing that pissed me off was the "go play broodwar reference" When blizzard fuckin is trying to get rid of it in tournaments and when several OS's dont let you play it and blizzard wont do anything about it, they are trying to kill BW, so wdf blizzard were suppossed to play BW against computer(hard)??? | ||
Kring
Portugal70 Posts
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DeltruS
Canada2214 Posts
On October 25 2011 10:36 aksfjh wrote: How do you determine if the map is "better"? You may think it looks better, or prefer how they use rocks, but many times map preference is just that, preference. For example, plenty of maps get a chance on GSL, and many maps there end up being vetoed for balance concerns. He's talking about splitting up units for different attack paths. If AoE gets to the point where turtling gets too strong, as long as it isn't very mobile, you would be able to out econ your opponent anyways. It's just something lower skilled players would have to deal with. It is too much work to turn it into a product. For something they're not even thrilled about in the first place, adding in the infrastructure to support a professional interface both online and offline is a lot of work. Can I as a novice programmer create apps for simple, personal use? Yes, but it sure as hell isn't something I can sell to a customer. If you think this is the case, then go play DotA 2 and TF2. Nobody is bending your arm to pay attention to their response to the community. You obviously care enough about what they've done already with that same attitude to buy and participate in the SC2 community, but by all means go worship Valve if you think their approach produces better games. I consider many community made maps to be better because they actually receive testing from pros and are analyzed by teams which have been making maps for years. By not accepting the community maps they are removing all motivation for mapmakers to make good maps and are also creating a divide between tournaments and ladder. They should at least create a system where pros can directly influence how a map is made. Your last point is pretty bad. They are different games, and I can play both. Why should the customer have to make a compromise? The concept of supply and demand doesn't work here; if Blizzard decides to only provide some features, it won't die out or get forced to change due to other people switching to different games. Blizzard has a monopoly on good RTS games, so it is only the player base that gets screwed if they make a bad decision. They always say that they take in feedback, but I haven't seen them implement any of the things that are really important to the community, other than their chat channels. | ||
paddyz
Ireland628 Posts
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Peleus
Australia420 Posts
A lot more respect for Dustin Browder also, really friendly well articulated answers to all the questions. I enjoy watching these things so much that I'm wondering if anyone can link other Browder interviews discussing multiplay heart of the swarm? I know there is a Q&A on youtube from Blizzcon, but I'm not aware of any others like this awesome interview (or if they exist). Can anyone perhaps post some links? Cheers. | ||
Shield
Bulgaria4824 Posts
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Noro
Canada991 Posts
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AdroiT
United States77 Posts
I've seen a lot of comments where it seems like the posters don't understand the development process that Blizzard uses. DB seems to have explained it pretty clearly. The fact that they come up with cool ideas first, and balance them second shouldn't be so scary. It's their process, and seems to be working just fine. It allows creativity in the process. I think SC2 is an amazing game and they are only refining their process to design with HotS, sounds good to me. Quote me here: The announced new units will be much different than the released version. It's all a part of the process. | ||
ReaperX
Hong Kong1758 Posts
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sevia
United States954 Posts
The parts about the design process were really interesting. I hope that HotS goes through a lot of changes until we find something that really sets it up to be a great expansion. | ||
ZenithM
France15952 Posts
Edit: Riiight? | ||
Cyber_Cheese
Australia3615 Posts
On October 25 2011 09:26 Zozo wrote: Very nice interview, I was hoping you would ask about tournaments removing close spawns and adding that supply depot near the ramps. 20 minutes well spent, thanks! Yeah shame on the close spawn not getting asked :/ As for the ladder maps thing... Interesting to try to turn it back on us, I wonder how accurate that assessment is, completely objectively. | ||
socommaster123
United States578 Posts
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Lysenko
Iceland2128 Posts
On October 25 2011 10:57 AutomatonOmega wrote: Yeah I was a little unsettled by the terran shirt too. The Terran shirt was the Wings of Liberty team shirt. In a year or so they'll all be wearing Zerg shirts. | ||
magnaflow
Canada1521 Posts
On October 25 2011 11:39 Plansix wrote: He does care, but they are making the expansion, D3 and an expansion for WoW. There is a lot going on at Blizzard. Ya. I assume this last year Diablo 3 has taken up alot of resources. I get the feeling that Blizzard has a much bigger plan for SC2 and D3. Release SC2 , Bnet may not be the best but it will suffice for now. Switch focus to D3, finish product, fine tune, release. Switch focus to Bnet 2.0. Add some improvements and Throw around some ideas of how to make it profitable through micro transactions, social services, mini games through map editiors, etc etc. While I love to jump on the hate Blizzard band wagon, you have to admit that they are looking at everything as one entity. WoW, D3, SC2 and eventually Their new project. Where we are players are really only looking at one game, and what is being done with the one game we play. I dunno, just my thoughts | ||
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