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TL interviews Dustin Browder at Blizzcon - Page 12

Forum Index > SC2 General
579 CommentsPost a Reply
Prev 1 10 11 12 13 14 29 Next All
Falling
Profile Blog Joined June 2009
Canada11572 Posts
October 25 2011 02:16 GMT
#221
Really well done interview by Kennigit. It contained some very hard hitting questions but framed in a very non-aggressive way. I also like Browder's attitude to the questions.

I wondering if the Protoss deathballs will be solved when Terran and Zerg get's more positional tools (shredder and Swarm Hosts (maybe). Because one of the things that forced Protoss to be everywhere was the power of the slow push and having to clear mines/ protect against vulture harass.

Maybe next time magic box for ground armies could be broached with him. Because I think the concept of magic boxes doesn't conflict with Blizzard's philosophy of not going backwards and yet still allows the troops to spread out more.

As for tournament LAN... maybe by the Protoss expansion, if we really want it? I suspect it'll require a massive brown-out in Korea leading to dropped internet during a GSL finals for Blizzard to finally get into gear on this one.
ModeratorDavid Duke, Richard Spencer, Nick Fuentes, Daily Stormer... "Some very fine people on both sides"
Ouga
Profile Joined March 2008
Finland645 Posts
October 25 2011 02:16 GMT
#222
Well, that sounds like we're not getting LAN -_- getting that much of a direct response from him. Would've been cool if he said what exactly is the problem - definately not the amount of work put into coding it, so guess it has to be antipiracy agenda?
Archerylady
Profile Joined January 2011
277 Posts
October 25 2011 02:16 GMT
#223
The infestor had a sweet ability once. It would shoot a parasite at a marine or marauder, and then the marine or marauder would explode after a few seconds, killing all the infantry units near it.


Wow didn't know about this. That actually sounds great. I imagine watching a pro scramble to select the individual marine, stim it, and run it out.

Why would they remove this and replace it with boring fungal? A bronze league noob can't micro the parasited marine in time, but the bronze league noob can't dodge a fungal either, since it's impossible to dodge.

Why Blizzard, why?
seupac
Profile Joined January 2011
Canada148 Posts
October 25 2011 02:17 GMT
#224
"thats an interesting concept, part of the problem is that pros dont want to waste their time playing on incomplete or unfinished maps..."


agree! pros would much rather hang out in searing crater


i would love to see the veto statistics for that map
Crais
Profile Blog Joined March 2010
Canada2136 Posts
October 25 2011 02:19 GMT
#225
Great interview Kennigit
RIP MBC Game Hero
AnachronisticAnarchy
Profile Blog Joined July 2011
United States2957 Posts
October 25 2011 02:21 GMT
#226
Dustin gave a lot of good answers that I like, except for his views on Terran. He seems to be very in tune with the process, though. I think I might actually put faith in Blizzard to make a game as balanced as BW is reputed to be.
"How are you?" "I am fine, because it is not normal to scream in pain."
andrewnguyener
Profile Joined March 2011
United States548 Posts
October 25 2011 02:21 GMT
#227
great interview. really voices community questions.
MajorityofOne
Profile Joined December 2010
Canada2506 Posts
October 25 2011 02:21 GMT
#228
Browder seems like a very reasonable guy. As far as LAN goes people need to give up on that dream, but hopefully something does happen for tournaments to get around lag issues. He's underplaying the importance of the mapmaking community though...sooner or later we need to get everyone involved, blizzard maps just aren't going to hold up in the long run and it'll keep the game from reaching its potential.
tabbott26
Profile Joined May 2011
United Kingdom379 Posts
October 25 2011 02:22 GMT
#229
Thanks for the interview kennigit, at least he admitted that some maps were an issue...
EGHuK - EGIdra - EGDeMuslim - MVPGenius - Liquid'Sheth - ROOTKiwikaki
happyness
Profile Joined June 2010
United States2400 Posts
October 25 2011 02:25 GMT
#230
On October 25 2011 11:16 Ouga wrote:
Well, that sounds like we're not getting LAN -_- getting that much of a direct response from him. Would've been cool if he said what exactly is the problem - definately not the amount of work put into coding it, so guess it has to be antipiracy agenda?


That has to be it. I don't know why blizzard isn't clear on that because I would be better with that answer then just saying "no lan". But whatever

I like Browder's attitude on the expansion though, with them having their priority in making HotS interesting rather than balanced at this point.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10376 Posts
October 25 2011 02:26 GMT
#231
On October 25 2011 10:04 Theeakoz wrote:
Guys I have a solution, go read it and if you like it upvote it
http://www.reddit.com/r/starcraft/comments/lnt62/from_what_i_saw_on_the_tl_interview_with_dustin/


Sorry but this is a horrible idea. Btw Blizzard pretty much already did this idea, but even better. It's called David Kim playing Random.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Bonkarooni
Profile Joined October 2010
United States383 Posts
October 25 2011 02:27 GMT
#232
yeah, kardarin amulet was totally a mistake, there were something like 20 protoss in the GSL when you had KA...oh wait.
densha
Profile Joined December 2010
United States797 Posts
Last Edited: 2011-10-25 02:28:15
October 25 2011 02:27 GMT
#233
Good interview. I've always liked listening to DB and his thought process. One reason I really like listening to him is his overall honesty and enthusiasm.

I like the idea of beefing up map control, although I didn't really get a sense that Protoss will have something quite as specific as the Shredder or Swarm Host. Even the Viper's Dark Cloud ability is basically a ground control spell when it comes down to it and I think that's exactly what Zerg needs.

Terran is great already and they're on exactly the right track for Zerg, so I honestly think that HotS will be an amazing expansion IF they can get Protoss right.
If you wish to make an apple pie from scratch, you must first invent the universe.
Myles
Profile Blog Joined March 2010
United States5162 Posts
October 25 2011 02:28 GMT
#234
An excellent interview, but it saddens me. It saddens me that even though some of his answers aren't satisfactory, most of them are right.
Moderator
sOvrn
Profile Joined April 2010
United States678 Posts
October 25 2011 02:28 GMT
#235
Awesome interview. I like Kennigit's manner of speaking, and people say what they say about Dustin Browder, but I think he's done excellent so far with Star2. I must admit, I'm feeling a little weirded out with the new HotS units (except the shredder... <3), but I like that he's so open to completely removing them from even the Beta.

10/10 Thanks for the content!
My favorites: Terran - Maru // Protoss - SoS // Zerg - soO ~~~ fighting!
NoS-Craig
Profile Joined July 2011
Australia3144 Posts
October 25 2011 02:29 GMT
#236
I really loved this interview, 10/10.

The questions where good and you where very polite and not being a jerk about Balance and other issues. Dustins answers where also very good in my opinion, I would love to give tournys their very own lan or something like that.
Artosis loves Starcraft
Plansix
Profile Blog Joined April 2011
United States60190 Posts
October 25 2011 02:31 GMT
#237
This thing was awesome. I love the part about the maps where he totally saw the problem, did not dismiss it and said that it is a real issue. I am also glad that he didn't have a fast answer for everything. They have ideas, but they are looking to the community to flesh them out.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Al Bundy
Profile Joined April 2010
7257 Posts
Last Edited: 2011-10-25 02:31:20
October 25 2011 02:31 GMT
#238
Blizzard needs to provide private servers to the tournament organizers. Some servers that can emulate bnet on a local scale.
o choro é livre
MrDudeMan
Profile Joined April 2011
Canada973 Posts
October 25 2011 02:33 GMT
#239
Great interview, it was nice that it wasn't too aggressive. Im sure the game balance team at blizzard must get annoyed with all the questions. Also a lot of nice insight from Browder, especially in regards to their approaches to adding in new units. It must be hell having to make balance decisions, especially since the metagame is barely predictable.
Meteora.GB
Profile Blog Joined January 2011
Canada2479 Posts
October 25 2011 02:33 GMT
#240
I do always find Dustin Browder's interviews to be very interesting, open and passionate. I think he gets a little too much shit at times.

I like their approach with just trying to throw units in and see what happens. A lot of developers tend to be afraid of changing the formula up too much that their sequels tend to add little over on top of what they've established. You need to take some risks as a game developer.
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