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TL interviews Dustin Browder at Blizzcon - Page 13

Forum Index > SC2 General
579 CommentsPost a Reply
Prev 1 11 12 13 14 15 29 Next All
1oo
Profile Joined April 2011
Portugal876 Posts
Last Edited: 2011-10-25 02:37:50
October 25 2011 02:36 GMT
#241
That was a great interview, good job.
You even talked about my most concern on sc2, the route pathing with the blobs, too bad it wont get "fixed".
At the top of the game, we play by diferent rules.
FeUerFlieGe
Profile Joined April 2011
United States1193 Posts
October 25 2011 02:37 GMT
#242
On October 25 2011 09:34 Bartimaeus wrote:
First of all: mad props to the interviewer - that guy's questions were spot on and addressed many prominent issues without provoking Browder or bringing up balance too often. He did a great job and I'd love to see more interviews from him.

To start on Browder:
Negative:
His shirt is a Terran shirt. Awesome lol.
He talks about ways the Replicator would be removed (one of them already being in the alpha play [no massive]) . . . before its even in the game.
He says the drawback of Terran is that you are . . . too complete? too good? This is, imo, a little ridiculous as even the person who designed Terran can't find a drawback to the race - as he is the one who should know the race better than any other. His inability to find a strong flaw is astounding and revealing.
He's saying that he doesn't want to fix the pathfinder because he believes it will still be ball-on-ball action, just slightly smaller - his option is to take food out of the balls, which is essentially doing the same thing - making the balls smaller?
He's crossing his fingers and saying "Maybe!" when he's talking about a unit (Swarm Host) he's going to throw into this game that will affect the income of many pros in varying ways.
He dismisses the option of Lan by saying that it is a lot of work for them - not by saying that it would affect them negatively financially. I'd wish that he chose the other option because saying that it will be hard for them to do is almost taunting us, saying that he just doesn't want to work on it.

Positive:
I'm glad that he could at least admit that the map issue was a problem instead of just dismissing it like the question about the drawback of playing Terran.
I liked that he admits that he realizes the gravity of his decisions (later in the cast, after the Swarm host finger crossing).
I'm happy that he admits that some problems exist, such as PvT in Korea.

Overall the person interviewing Browder was flawless, and I'm disappointed with Browder's responses on a majority of the issues he spoke on.


Haha he is wearing a terran shirt! That's so ironic. But about the pathfinding:

The pathfinding in BW kind of sucked, that's why there were no big balls of units going against other big balls of units because it was much more effective to spread your units so they didn't get hung up on one another. The SC2 pathfinding is pretty smart in most cases, so it's able to effectively move units in a big ball. Dustin doesn't want to have to dumb down the pathfinding to fix the issue, so they have looked for alternative ways to deal with it.
To unpathed waters, undreamed shores. - Shakespeare
Plansix
Profile Blog Joined April 2011
United States60190 Posts
October 25 2011 02:39 GMT
#243
On October 25 2011 09:53 DrGreen wrote:
Show nested quote +
On October 25 2011 09:51 Orphen wrote:
that was a very great interview, Browder cares


But he doesnt really care about LAN for big tournaments >< I doubt it will be made before LotV


He does care, but they are making the expansion, D3 and an expansion for WoW. There is a lot going on at Blizzard.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
FreudianTrip
Profile Joined July 2011
Switzerland1983 Posts
October 25 2011 02:41 GMT
#244
On October 25 2011 11:15 Theeakoz wrote:
Show nested quote +
On October 25 2011 10:41 Liquid`Tyler wrote:
On October 25 2011 10:25 Theeakoz wrote:
On October 25 2011 10:20 Liquid`Tyler wrote:
On October 25 2011 10:04 Theeakoz wrote:
Guys I have a solution, go read it and if you like it upvote it
http://www.reddit.com/r/starcraft/comments/lnt62/from_what_i_saw_on_the_tl_interview_with_dustin/

I don't think anyone wants to listen to a person who would provide a link to their comment posted on another forum as a new thread containing a link to the thread they're replying to as a reference.

The idea is there, I sent it on reddit because it is easier to get noticed there. Then I provided a link for the redditors in case they don't know what I am talking about.
The idea is the important thing, if you want to comment, comment on the idea.

Why provide a link to the reddit post in this thread?

The idea is not developed at all and not worth responding to in its current form. I imagine you don't have any special knowledge about designing and balancing games, about being a progamer, or about organizing communities and putting community plans into action. But if you do happen to have the relevant knowledge, then make the proposal as detailed as you possibly can before you present it. It seems that the basic problem you are trying to solve is that progamers' knowledge is a somewhat untapped resource for Blizzard's multiplayer design team. I fail to see how your idea suggests a good way to remedy the situation. It seems like you've just recently realized that this problem exists, you were instantly convinced that it actually is a significant problem that really needs to be fixed, and then you sketched out the first scheme that came to your mind. It leaves a million pitfalls and improves nothing.


You're mostly right, appreciate your sense of logic. I should have thought and researched more on the subject...
well, pro gamers are not designers after all.


You've literally just jumped from one extreme to the other.
ThaZenith
Profile Blog Joined October 2010
Canada3116 Posts
October 25 2011 02:44 GMT
#245
Great interview. I really wish they'd have SOME sort of way to get community maps into the ladder map pool. But I don't know much about how it worked before either, so I don't really know how they could go about doing that.

dapierow
Profile Blog Joined April 2010
Serbia1316 Posts
October 25 2011 02:45 GMT
#246
As much as i hate those Designers some positives I see from Hots are

Map Control (Swarmhost,Shredder)

No more 200-200 army battles, and more emphesis on whole map battles and whole map defense/offense(Oracle(Stop mining), Viper(Make battle Melee only), Warhound(dominate mass thor/collosus, maybe even VoidRays?))

So i mean they might be introducing some good

one thing that pissed me off was the "go play broodwar reference" When blizzard fuckin is trying to get rid of it in tournaments and when several OS's dont let you play it and blizzard wont do anything about it, they are trying to kill BW, so wdf blizzard were suppossed to play BW against computer(hard)???
Eat.Sleep.Starcraft 2
Kring
Profile Joined August 2011
Portugal70 Posts
October 25 2011 02:47 GMT
#247
Awesome interview, keep up the good work, Dustin and Kennigit
Evolution complete
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
October 25 2011 02:47 GMT
#248
On October 25 2011 10:36 aksfjh wrote:
Show nested quote +
On October 25 2011 09:57 DeltruS wrote:
I don't really like how:
  • He said "We don't want unfinished community maps on ladder" when the community made maps are often better than Blizzards own maps by far.

How do you determine if the map is "better"? You may think it looks better, or prefer how they use rocks, but many times map preference is just that, preference. For example, plenty of maps get a chance on GSL, and many maps there end up being vetoed for balance concerns.

Show nested quote +
[*]He said that the game can't change its pathing, and that they are adding new units to get players to split up units. People in plat-mid diamond can't even split their units, and AOE is extremely strong. We don't even see how bad AOE damage is in pro games because the pros have already adapted to the crazy imba-ness of AoE, so they can side-step it.

He's talking about splitting up units for different attack paths. If AoE gets to the point where turtling gets too strong, as long as it isn't very mobile, you would be able to out econ your opponent anyways. It's just something lower skilled players would have to deal with.

Show nested quote +
[*]He says that LAN isn't coming because it is too much work, when there is a community made LAN that can't be used in tournaments because of Blizzard. Whatever, I don't really care as long as they can set up a server with 100 ms default ping so it is similar to practice conditions.

It is too much work to turn it into a product. For something they're not even thrilled about in the first place, adding in the infrastructure to support a professional interface both online and offline is a lot of work. Can I as a novice programmer create apps for simple, personal use? Yes, but it sure as hell isn't something I can sell to a customer.
Show nested quote +

Whenever he got to a question that was really important to the community, he just downplayed it, and then eventually just said "no". I really hate how they do that. Companies like Valve acknowledge what the community wants and implements them even though their games (dota 2 for example) are in alpha.

Still, thanks DB for the interview. I enjoyed it.


If you think this is the case, then go play DotA 2 and TF2. Nobody is bending your arm to pay attention to their response to the community. You obviously care enough about what they've done already with that same attitude to buy and participate in the SC2 community, but by all means go worship Valve if you think their approach produces better games.




I consider many community made maps to be better because they actually receive testing from pros and are analyzed by teams which have been making maps for years.

By not accepting the community maps they are removing all motivation for mapmakers to make good maps and are also creating a divide between tournaments and ladder. They should at least create a system where pros can directly influence how a map is made.

Your last point is pretty bad. They are different games, and I can play both. Why should the customer have to make a compromise? The concept of supply and demand doesn't work here; if Blizzard decides to only provide some features, it won't die out or get forced to change due to other people switching to different games. Blizzard has a monopoly on good RTS games, so it is only the player base that gets screwed if they make a bad decision.

They always say that they take in feedback, but I haven't seen them implement any of the things that are really important to the community, other than their chat channels.
http://grooveshark.com/#/deltrus/music
paddyz
Profile Joined May 2011
Ireland628 Posts
October 25 2011 02:48 GMT
#249
Best interview I have seen in over a year, thank you, both for getting a great interviewee and for asking some hard and thought provoking questions, maybe slightly too much BW references but overall a great interview, thoroughly enjoyed it.
Peleus
Profile Joined March 2010
Australia420 Posts
October 25 2011 02:48 GMT
#250
Firstly, great interview - a lot of awesome questions in there that have very interesting answers.

A lot more respect for Dustin Browder also, really friendly well articulated answers to all the questions.

I enjoy watching these things so much that I'm wondering if anyone can link other Browder interviews discussing multiplay heart of the swarm? I know there is a Q&A on youtube from Blizzcon, but I'm not aware of any others like this awesome interview (or if they exist).

Can anyone perhaps post some links?

Cheers.
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
October 25 2011 02:49 GMT
#251
Basically, protoss still doesn't have bright future... right?
Noro
Profile Joined March 2011
Canada991 Posts
October 25 2011 02:49 GMT
#252
Really awesome interview Kennigit! Great questions, great answers from Dustin <3
Talk not to me of blasphemy, man; I'd strike the sun if it insulted me.
AdroiT
Profile Joined January 2011
United States77 Posts
Last Edited: 2011-10-25 02:51:59
October 25 2011 02:51 GMT
#253
Awesome interview, thank you so much!

I've seen a lot of comments where it seems like the posters don't understand the development process that Blizzard uses. DB seems to have explained it pretty clearly. The fact that they come up with cool ideas first, and balance them second shouldn't be so scary. It's their process, and seems to be working just fine. It allows creativity in the process.

I think SC2 is an amazing game and they are only refining their process to design with HotS, sounds good to me.

Quote me here: The announced new units will be much different than the released version. It's all a part of the process.
ReaperX
Profile Blog Joined January 2011
Hong Kong1758 Posts
Last Edited: 2011-10-25 02:55:38
October 25 2011 02:55 GMT
#254
Dustin's actually pretty nice about things... and I didn't know Kennigit have such good interviews! ;D
Artosis : Clide. idrA : Shut up.
sevia
Profile Joined May 2010
United States954 Posts
October 25 2011 02:55 GMT
#255
Such a good interview.

The parts about the design process were really interesting. I hope that HotS goes through a lot of changes until we find something that really sets it up to be a great expansion.
최지성 Bomber || 김동환 viOLet || 고병재 GuMiho
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2011-10-25 02:57:28
October 25 2011 02:56 GMT
#256
Not satisfied about all Justin Browder said, but man this guy is fucking cool xD

Edit: Riiight?
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
October 25 2011 02:56 GMT
#257
On October 25 2011 09:26 Zozo wrote:
Very nice interview, I was hoping you would ask about tournaments removing close spawns and adding that supply depot near the ramps. 20 minutes well spent, thanks!

Yeah shame on the close spawn not getting asked :/
As for the ladder maps thing... Interesting to try to turn it back on us, I wonder how accurate that assessment is, completely objectively.
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
socommaster123
Profile Joined May 2010
United States578 Posts
October 25 2011 03:00 GMT
#258
Good interview. I'm a bit disappointed in his response to LAN
Idra White Ra Sheth DRG SaSe Thorzain GOGO!
Lysenko
Profile Blog Joined April 2010
Iceland2128 Posts
October 25 2011 03:02 GMT
#259
On October 25 2011 10:57 AutomatonOmega wrote:
Yeah I was a little unsettled by the terran shirt too.


The Terran shirt was the Wings of Liberty team shirt. In a year or so they'll all be wearing Zerg shirts.
http://en.wikipedia.org/wiki/Lysenkoism
magnaflow
Profile Joined August 2011
Canada1521 Posts
October 25 2011 03:05 GMT
#260
On October 25 2011 11:39 Plansix wrote:
Show nested quote +
On October 25 2011 09:53 DrGreen wrote:
On October 25 2011 09:51 Orphen wrote:
that was a very great interview, Browder cares


But he doesnt really care about LAN for big tournaments >< I doubt it will be made before LotV


He does care, but they are making the expansion, D3 and an expansion for WoW. There is a lot going on at Blizzard.



Ya. I assume this last year Diablo 3 has taken up alot of resources. I get the feeling that Blizzard has a much bigger plan for SC2 and D3.

Release SC2 , Bnet may not be the best but it will suffice for now. Switch focus to D3, finish product, fine tune, release. Switch focus to Bnet 2.0. Add some improvements and Throw around some ideas of how to make it profitable through micro transactions, social services, mini games through map editiors, etc etc.

While I love to jump on the hate Blizzard band wagon, you have to admit that they are looking at everything as one entity. WoW, D3, SC2 and eventually Their new project. Where we are players are really only looking at one game, and what is being done with the one game we play.

I dunno, just my thoughts
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