• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:35
CEST 02:35
KST 09:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results1
StarCraft 2
General
MaNa leaves Team Liquid Weekly Cups (May 4-10): Clem, MaxPax, herO win Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple
Tourneys
2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! $5,000 WardiTV Spring Championship 2026 SC2 INu's Battles#16 <BO.9> Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
Quality of life changes in BW that you will like ? Flashes ASL S21 Ro8 Review ASL Tickets to Live Event Finals? BW General Discussion Pros React To: Leta vs Tulbo (ASL S21, Ro.8)
Tourneys
[ASL21] Semifinals A [BSL22] RO8 Bracket Stage + Another TieBreaker [ASL21] Semifinals B [ASL21] Ro8 Day 4
Strategy
Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game PC Games Sales Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1249 users

TL interviews Dustin Browder at Blizzcon - Page 10

Forum Index > SC2 General
579 CommentsPost a Reply
Prev 1 8 9 10 11 12 29 Next All
FreudianTrip
Profile Joined July 2011
Switzerland1983 Posts
October 25 2011 01:44 GMT
#181
On October 25 2011 10:15 Ciraxis wrote:
Don't know why Browder gets all the hate in the community. I think he's trying his best and that's what's important.


Mainly because people know his name, it was the same as Bill Roper, guy was considered a god because he was the vocal side of the D2 team, then he went and did Hellgate and everyone said he didn't have a clue. People pretty much ignore that there's teams around these people.
Nazza
Profile Blog Joined August 2010
Australia1654 Posts
October 25 2011 01:44 GMT
#182
Kennigit completely owning Dbro. :D
No one ever remembers second place, eh? eh? GIVE ME COMMAND
Horse...falcon
Profile Joined December 2010
United States1851 Posts
October 25 2011 01:46 GMT
#183
Wow 20 minutes, this is a nice meaty interview. Watching ASAP!
Artosis: "From horsssse....falcon"
Shelke14
Profile Blog Joined April 2010
Canada6655 Posts
October 25 2011 01:47 GMT
#184
On October 25 2011 10:43 Kimaker wrote:
Very nice interview. While I don't agree with everything Browder has to say on balance, his hearts definitely in the right place and over the past year the team working on WoL has proven that they can balance a game given some time.

"...right? right."- Dustin Browder


You're exactly right! We do just have to give it some time. If it was easy to just make a completely brand new game and balance it perfect, they would have just done that. It's so fucking hard to do this because of the way mining minerals, damage output and adding in each individual person doing unique things. They are trying to make the game as complete as possible while not just copy and pasting BW. Good luck DB, I'm sure the end product of HotS will be good.
Deshkar
Profile Joined June 2011
Singapore1244 Posts
October 25 2011 01:47 GMT
#185
On October 25 2011 10:40 pzea469 wrote:
I don't hate Dustin. I like the guy. But he isn't taking the game in the direction that a lot of us would like it to go. Death balls, and just units balling up, even when not at 200, just looks and feels off. No real highground advantage. No real micro. Things that add real depth to the game. And i'm sick of hearing that I can go play broodwar. I know I can. Just because adding things like this to fix Starcraft 2 would bring it closer to how broodwar was, doesn't mean it shouldn't be added. So I think it's best to stop asking for these things. It's obvious that the only way to play this dream game that I have in my head, of SC2 with real micro that fans can see, powerful spells and abilities that cause suspense for viewers, and interesting units is for the community to make it ourselves. SC2 is a great game, but it just isn't my dream game, like bw was while I played that.

Please TL, Make a ProMod already.



I think balling is getting less obvious now compared to early in SC2. With how effective AoEs are against clumped up unit and more incoming like the Shredder, Tempest and Dark Swarm spell; progamers will increasingly strive to spread units out further.

It is like how dustin browder commented on Zerg creep spread, as well as how people didn't spread Marines against Banelings in the beginning.

I have a feeling as the game evolves, more APM will be placed into constantly spreading units out while maintaining formation and/or controlling multiple smaller balls for multiple harass/drops/attacks.

I look forward to see the game grow and how progamers will take the current micro/APM expectations even higher.
Shelke14
Profile Blog Joined April 2010
Canada6655 Posts
October 25 2011 01:49 GMT
#186
On October 25 2011 10:44 Nazza wrote:
Kennigit completely owning Dbro. :D


As much as I love Kennigit, could you explain how he "owned" DB? I'm kinda confused with that statement and it just seems trollish. DB couldn't have answered those questions any better and did a beyond excellent job from most PR people who just avoid tough questions.
lowercase
Profile Joined September 2010
Canada1047 Posts
October 25 2011 01:50 GMT
#187
On October 25 2011 10:40 pzea469 wrote:
I don't hate Dustin. I like the guy. But he isn't taking the game in the direction that a lot of us would like it to go. Death balls, and just units balling up, even when not at 200, just looks and feels off. No real highground advantage. No real micro. Things that add real depth to the game. And i'm sick of hearing that I can go play broodwar. I know I can. Just because adding things like this to fix Starcraft 2 would bring it closer to how broodwar was, doesn't mean it shouldn't be added. So I think it's best to stop asking for these things. It's obvious that the only way to play this dream game that I have in my head, of SC2 with real micro that fans can see, powerful spells and abilities that cause suspense for viewers, and interesting units is for the community to make it ourselves. SC2 is a great game, but it just isn't my dream game, like bw was while I played that.

Please TL, Make a ProMod already.

I also agree that the balance team is a bit schizophrenic: on the one hand they want to make "tiny changes" and let the community balance the game over time, but then they go and nerf all sorts of interesting strategies (e.g.: archon toilet, high-ground warp-in, speed rays, chain fungals, etc, etc) because they "aren't what they expected players to do."

BW was great because all the abilities were crazy and OP, it's what made the game dynamic and exciting. Watching two deathballs 1a into eachother where whoever gets the best EMPs off wins is hardly enjoyable.
That is not dead which can eternal lie...
OminouS
Profile Joined February 2010
Sweden1343 Posts
October 25 2011 01:51 GMT
#188
OMFG. I understand to a certain extent that Blizzard wont implement lan, but somewhere the line has to be drawn. Makes me sad. Really sad.
On the 6th day JF made Reavers and on the 7th day JF put his opponent to rest
DNA61289
Profile Joined August 2010
United States665 Posts
October 25 2011 01:52 GMT
#189
A really good interview!
But yeah being a Korean gamer is very imba. If you're a non-korean gamer you have to balance your game playing with earning money and your real life. If you're Korean you just sit around playing games all day eating 2 cent ramyun and becoming gosu.
Antares777
Profile Joined June 2010
United States1971 Posts
October 25 2011 01:52 GMT
#190
This interview has restored a lot of my lost hope in Blizzard. They will make HotS a million times better than WoL in time. I hope a beta will come soon-ish, I'm really itching to test out the new units.
Bagi
Profile Joined August 2010
Germany6799 Posts
October 25 2011 01:53 GMT
#191
It's almost comical how many people here are trying to bash DB in this interview with completely nonsensical points.

Its like people can't think for themselves and just play the "DB is the enemy and anything he says is wrong"-shtick.
LovE-
Profile Blog Joined September 2010
United States1963 Posts
October 25 2011 01:55 GMT
#192
Great interview, and I liked the answers for the most part
LovE.311 (NA) || @LovE_Sc2
Deshkar
Profile Joined June 2011
Singapore1244 Posts
October 25 2011 01:55 GMT
#193
I was really impressed by Dustin replies, he seems really genuine and I can understand many of the problems he face when undergoing design/creation for the SC2 and it's expansions.

It is evident that they're aware of most of the issues in their current games, and are actively working to better their game while adhering to company's guidelines.
Ruyguy
Profile Blog Joined January 2011
Canada988 Posts
October 25 2011 01:55 GMT
#194
Thanks for the interview TL! This interview keeps my faith strong in sc2 and how its going to still be balanced and improving.
Champi
Profile Joined March 2010
1422 Posts
October 25 2011 01:56 GMT
#195
well done kennigit, u did a good job as an interviewer.

i was also impressed with dustin acknowledging the map issue, and seeming intrigued and concerned, however i skeptical as to whether or not they plan on taking some action on it now that they are undeniably aware of it as a problem
FrOsTyy
Profile Joined November 2010
United States125 Posts
October 25 2011 01:56 GMT
#196
I really enjoyed this interview. The creep tumor thing was eye opening.
I'd love to get your help!
yuchunyang
Profile Joined August 2009
United States53 Posts
October 25 2011 01:57 GMT
#197
I think the most striking thing is how unaware Browder is about the community map issue. Kennigit's question seems to try and steer the direction of trying to find out if there is anyway blizzard would actually sponsor a community ladder, but Browder only looks at it from a point that community maps are more flawed than the current ladder maps. He for the most part is thinking about the Blizzard map pool and the community map pool as completely separate and no room for synergy, even though community maps, arguably, are much better.
Hi
AutomatonOmega
Profile Joined February 2011
United States706 Posts
October 25 2011 01:57 GMT
#198
On October 25 2011 10:20 Liquid`Tyler wrote:
Show nested quote +
On October 25 2011 10:04 Theeakoz wrote:
Guys I have a solution, go read it and if you like it upvote it
http://www.reddit.com/r/starcraft/comments/lnt62/from_what_i_saw_on_the_tl_interview_with_dustin/

I don't think anyone wants to listen to a person who would provide a link to their comment posted on another forum as a new thread containing a link to the thread they're replying to as a reference.

ROFL

As to the interview:
Yeah I was a little unsettled by the terran shirt too.
Bobster
Profile Joined January 2011
Germany3075 Posts
October 25 2011 01:58 GMT
#199
On October 25 2011 10:06 Kafkaesk wrote:
Can somebody tell me if GSL is running on Battle.net?
I never saw any lag or connection issues during a GSL match, but plenty on other tournaments.
I wonder if they use a special GSL tournament server for those matches, and if yes, why not making those available for other major tournaments too?

GSL is running on Battle.net. There have been delays, players being dropped and lag issues. Rare (probably due to the excellent internet they're able to run in SK and the studio in particular), but it does happen.

I do remember one match in Open 2 (or GSTL1?) that had close to a 45-minute break because they couldn't get it to run reliably.

The GSL producer is very good immediately cutting away to the casters when a pause is about to be made.
On_Slaught
Profile Joined August 2008
United States12190 Posts
October 25 2011 01:59 GMT
#200
I feel like Dustin gave a lot of good and coherent answers, even if they weren't what we wanted to hear. He really came off as in tune with the scene.

Solid interview.
Prev 1 8 9 10 11 12 29 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
2026 GSL Season 2: Qualifiers
CranKy Ducklings74
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 201
Nina 78
CosmosSc2 44
StarCraft: Brood War
GuemChi 5849
Artosis 585
NaDa 15
Dota 2
NeuroSwarm156
League of Legends
Doublelift3717
Counter-Strike
fl0m4485
Super Smash Bros
hungrybox1259
Other Games
summit1g9825
tarik_tv3309
monkeys_forever758
Day[9].tv735
shahzam631
C9.Mang0453
JimRising 354
WinterStarcraft334
Maynarde154
ViBE60
Mew2King30
Organizations
Other Games
gamesdonequick705
BasetradeTV591
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 208
• davetesta26
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Scarra748
• Day9tv735
Upcoming Events
The PondCast
9h 25m
OSC
9h 25m
Replay Cast
23h 25m
RSL Revival
1d 9h
OSC
1d 12h
Korean StarCraft League
2 days
RSL Revival
2 days
BSL
2 days
Bonyth vs Doodle
Dewalt vs TerrOr
GSL
3 days
Cure vs herO
SHIN vs Maru
BSL
3 days
OyAji vs JDConan
DragOn vs TBD
[ Show More ]
Replay Cast
4 days
Monday Night Weeklies
4 days
Replay Cast
4 days
The PondCast
5 days
GSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-05-12
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W7
YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.