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TL interviews Dustin Browder at Blizzcon - Page 9

Forum Index > SC2 General
579 CommentsPost a Reply
Prev 1 7 8 9 10 11 29 Next All
Mereel
Profile Joined February 2010
Germany895 Posts
October 25 2011 01:34 GMT
#161
i hope they do something for the mapmaker com, riiiiiiiiiiiiiiiiiiiiight?!?
TPW Mapmaking Team
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
October 25 2011 01:34 GMT
#162
On October 25 2011 10:32 Shiori wrote:
his dodging one the LAN question was pretty funny. otherwise, this improved my opinion of DB a bit. I no longer thing he's actively trying to screw up the game. I just think he's inexperienced and doesn't know what he's doing now. either that or DK is pulling more strings.


He didn't dodge the question at all.
S2Lunar
Profile Joined June 2011
1051 Posts
October 25 2011 01:34 GMT
#163
On October 25 2011 10:32 Shiori wrote:
his dodging one the LAN question was pretty funny. otherwise, this improved my opinion of DB a bit. I no longer thing he's actively trying to screw up the game. I just think he's inexperienced and doesn't know what he's doing now. either that or DK is pulling more strings.


Obviously he doesn't know what hes doing, and you would make a much much better designer because you are so experienced in such fields.
Probe1
Profile Blog Joined August 2010
United States17920 Posts
October 25 2011 01:34 GMT
#164
The only picture I had seen before of Kennigit was much scarier. I feel cheated.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
the_wiz4rd
Profile Blog Joined May 2011
Canada79 Posts
October 25 2011 01:35 GMT
#165
Kennigit pro interviewer.
Senior Journalist at ESFI
aksfjh
Profile Joined November 2010
United States4853 Posts
October 25 2011 01:36 GMT
#166
On October 25 2011 09:57 DeltruS wrote:
I don't really like how:
  • He said "We don't want unfinished community maps on ladder" when the community made maps are often better than Blizzards own maps by far.

How do you determine if the map is "better"? You may think it looks better, or prefer how they use rocks, but many times map preference is just that, preference. For example, plenty of maps get a chance on GSL, and many maps there end up being vetoed for balance concerns.

[*]He said that the game can't change its pathing, and that they are adding new units to get players to split up units. People in plat-mid diamond can't even split their units, and AOE is extremely strong. We don't even see how bad AOE damage is in pro games because the pros have already adapted to the crazy imba-ness of AoE, so they can side-step it.

He's talking about splitting up units for different attack paths. If AoE gets to the point where turtling gets too strong, as long as it isn't very mobile, you would be able to out econ your opponent anyways. It's just something lower skilled players would have to deal with.

[*]He says that LAN isn't coming because it is too much work, when there is a community made LAN that can't be used in tournaments because of Blizzard. Whatever, I don't really care as long as they can set up a server with 100 ms default ping so it is similar to practice conditions.

It is too much work to turn it into a product. For something they're not even thrilled about in the first place, adding in the infrastructure to support a professional interface both online and offline is a lot of work. Can I as a novice programmer create apps for simple, personal use? Yes, but it sure as hell isn't something I can sell to a customer.

Whenever he got to a question that was really important to the community, he just downplayed it, and then eventually just said "no". I really hate how they do that. Companies like Valve acknowledge what the community wants and implements them even though their games (dota 2 for example) are in alpha.

Still, thanks DB for the interview. I enjoyed it.


If you think this is the case, then go play DotA 2 and TF2. Nobody is bending your arm to pay attention to their response to the community. You obviously care enough about what they've done already with that same attitude to buy and participate in the SC2 community, but by all means go worship Valve if you think their approach produces better games.
Draconicfire
Profile Joined May 2010
Canada2562 Posts
Last Edited: 2011-10-25 01:38:57
October 25 2011 01:38 GMT
#167
Oh God. He says "Right" more than JP says "Sean".

Good interview though, I find these types of interviews really interesting.
@Drayxs | Drayxs.221 | Drayxs#1802
aksfjh
Profile Joined November 2010
United States4853 Posts
October 25 2011 01:38 GMT
#168
On October 25 2011 10:32 Shiori wrote:
his dodging one the LAN question was pretty funny. otherwise, this improved my opinion of DB a bit. I no longer thing he's actively trying to screw up the game. I just think he's inexperienced and doesn't know what he's doing now. either that or DK is pulling more strings.

Dodging? He pretty much shot it down vehemently until it was made clear it was about bringing a B.Net alternative to big tournaments (that wasn't LAN).
PDizzle
Profile Joined May 2011
Denmark1754 Posts
October 25 2011 01:39 GMT
#169
Good job guys, great interview.

no lan, no surprise =(
marcelluspye
Profile Joined August 2011
United States155 Posts
October 25 2011 01:39 GMT
#170
I don't see why the shredder can't have a longer deploy time. I believe they said in the panel that it was designed for map control, and as long as the position isn't in the middle of a battlefield, you should be able to deploy a shredder even with a longer time.
Shelke14
Profile Blog Joined April 2010
Canada6655 Posts
October 25 2011 01:40 GMT
#171
On October 25 2011 10:32 Shiori wrote:
his dodging one the LAN question was pretty funny. otherwise, this improved my opinion of DB a bit. I no longer thing he's actively trying to screw up the game. I just think he's inexperienced and doesn't know what he's doing now. either that or DK is pulling more strings.


I think you might want to rewatch that part.. There was no dodging there.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
October 25 2011 01:40 GMT
#172
I don't hate Dustin. I like the guy. But he isn't taking the game in the direction that a lot of us would like it to go. Death balls, and just units balling up, even when not at 200, just looks and feels off. No real highground advantage. No real micro. Things that add real depth to the game. And i'm sick of hearing that I can go play broodwar. I know I can. Just because adding things like this to fix Starcraft 2 would bring it closer to how broodwar was, doesn't mean it shouldn't be added. So I think it's best to stop asking for these things. It's obvious that the only way to play this dream game that I have in my head, of SC2 with real micro that fans can see, powerful spells and abilities that cause suspense for viewers, and interesting units is for the community to make it ourselves. SC2 is a great game, but it just isn't my dream game, like bw was while I played that.

Please TL, Make a ProMod already.
Kill the Deathball
eMbAh
Profile Joined September 2009
Denmark40 Posts
Last Edited: 2011-10-25 01:41:24
October 25 2011 01:41 GMT
#173
Dustin seems like such a nice guy :D good interview
NonY
Profile Blog Joined June 2007
8748 Posts
October 25 2011 01:41 GMT
#174
On October 25 2011 10:25 Theeakoz wrote:
Show nested quote +
On October 25 2011 10:20 Liquid`Tyler wrote:
On October 25 2011 10:04 Theeakoz wrote:
Guys I have a solution, go read it and if you like it upvote it
http://www.reddit.com/r/starcraft/comments/lnt62/from_what_i_saw_on_the_tl_interview_with_dustin/

I don't think anyone wants to listen to a person who would provide a link to their comment posted on another forum as a new thread containing a link to the thread they're replying to as a reference.

The idea is there, I sent it on reddit because it is easier to get noticed there. Then I provided a link for the redditors in case they don't know what I am talking about.
The idea is the important thing, if you want to comment, comment on the idea.

Why provide a link to the reddit post in this thread?

The idea is not developed at all and not worth responding to in its current form. I imagine you don't have any special knowledge about designing and balancing games, about being a progamer, or about organizing communities and putting community plans into action. But if you do happen to have the relevant knowledge, then make the proposal as detailed as you possibly can before you present it. It seems that the basic problem you are trying to solve is that progamers' knowledge is a somewhat untapped resource for Blizzard's multiplayer design team. I fail to see how your idea suggests a good way to remedy the situation. It seems like you've just recently realized that this problem exists, you were instantly convinced that it actually is a significant problem that really needs to be fixed, and then you sketched out the first scheme that came to your mind. It leaves a million pitfalls and improves nothing.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
FreudianTrip
Profile Joined July 2011
Switzerland1983 Posts
October 25 2011 01:41 GMT
#175
On October 25 2011 10:12 Theeakoz wrote:
Show nested quote +
On October 25 2011 10:08 FreudianTrip wrote:
On October 25 2011 10:04 Theeakoz wrote:
Guys I have a solution, go read it and if you like it upvote it
http://www.reddit.com/r/starcraft/comments/lnt62/from_what_i_saw_on_the_tl_interview_with_dustin/


While it's a totally revolutionary idea (/sarcasm) it doesn't even work very well. Having worked in the HoN community, (where they had a super secret forum for pros to balance whine) I've seen how badly it fails.

What you're saying is the opposite of what my idea is, I said 3 pros community picked openly do this repeatedly withing a certain time frame, you're talking about some secreft forum but that's not what I said...
also I said the picked pros are like senators, they have a certain period where they do this and then the community picks a new representative.


I can't wait to see the Negative attack ads. I really want to write one out now but I don't want to give some pro shit. It would have been hilarious though I tells ya.
Sprouter
Profile Joined December 2009
United States1724 Posts
Last Edited: 2011-10-25 01:43:13
October 25 2011 01:41 GMT
#176
Great interview.

I'm surprised that Browder hadn't heard about the community maps dilemma. I really feel that the map making community is kind of riding on the back of the rest SC2 community to do all of the heavy lifting for them. If they really want their maps to be played they need to go out and coordinate that themselves. Just throwing them out there and being like "hey we have new maps! come out and play!" obviously isn't working.
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
October 25 2011 01:42 GMT
#177
Awesome Interview, probably the first real balance interview that has been made with the Dustin Browder as far as I am concerned.
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
homer001
Profile Joined October 2010
493 Posts
October 25 2011 01:42 GMT
#178
On October 25 2011 10:38 Draconicfire wrote:
Oh God. He says "Right" more than JP says "Sean".

Good interview though, I find these types of interviews really interesting.


haha, guess i wasn't the only one that noticed it
envisioN .
Profile Joined February 2011
United States552 Posts
October 25 2011 01:42 GMT
#179
DB - "Riiiight?" xD
I don't care if they put in LAN support for the general public, I just want tournaments to be able to run without a hitch due to Internet problems. If they could do something for tournaments to prevent lag I would be SO happy.
"Good works do not make a good man, but a good man does good works" -Martin Luther ¯\_(ツ)_/¯
Kimaker
Profile Blog Joined July 2009
United States2131 Posts
October 25 2011 01:43 GMT
#180
Very nice interview. While I don't agree with everything Browder has to say on balance, his hearts definitely in the right place and over the past year the team working on WoL has proven that they can balance a game given some time.

"...right? right."- Dustin Browder
Entusman #54 (-_-) ||"Gold is for the Mistress-Silver for the Maid-Copper for the craftsman cunning in his trade. "Good!" said the Baron, sitting in his hall, But Iron — Cold Iron — is master of them all|| "Optimism is Cowardice."- Oswald Spengler
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