On October 25 2011 21:11 The99 wrote: I mean you guys act like terran has been the dominant race from the beginning till now.
While the rest of your post was awesome, I want you to seriously think about why people act like this. Could it be, perhaps, that Terran has indeed been widely perceived as the dominant race since release?
"If you want BW, play BW" is a cop-out. We want SC2 to be made as good a game as possible, and bringing some of qualities from its predecessor that stand out as successful can only help to improve the game. I don't mean direct unit ports.
I love this interview, made Browder look a lot better by all those questions that gave him a pause. It's nice to see him say stuff that wasn't smoothed out by marketing. TL interviews rarely disappoint, thanks.
On October 25 2011 21:11 The99 wrote: I mean you guys act like terran has been the dominant race from the beginning till now.
While the rest of your post was awesome, I want you to seriously think about why people act like this. Could it be, perhaps, that Terran has indeed been widely perceived as the dominant race since release?
While it may be that Terran has been dominant almost always, it was definitely not "widely perceived" as the dominant race since release. Around TSL the whole community was filled with rage about how UNBELIEVABLY overpowered Protoss was.
One thing I really found interesting is how much people thought creep tumors were a stupid idea. Nowadays I consider creep spread to be one of my favorite mechanics and it's funny to see that Terrans will use multiple scans just to kill tumors.
At first I thought people were kind of joking about Browder being "Terran biased", but I see a lot of you are actually serious.
I can't believe people honestly think this guy is intentionally making "his" race better. Ya, it's his job that's pulling him in a fat salary and he is secretly going "Oh I need to make my race easier so I and my Terran brothers can win more".
Get real.
Maybe Browder finds it easier to design for Terran, might just be his style, but it's definitely not a conscious decision to make one race better than the others. That's why I refuse to call it bias.
I genuinely think he wants the game to be as interesting, fun and balanced as possible for all races. That's really hard to do, and it's arguable whether Browder and the rest of Blizz are doing it right, but it's certainly not some kind of Terran conspiracy.
And for you guys complaining about how Browder puts emphasis on making units accessible to new players/low skill players- Remember, this is a business. StarCraft is not a game for Blizzard, it is a livelihood. They take home their paychecks and support their families based upon the sales of this game. They can take all of these hardcore suggestions and make BroodWar 2.0, but if it's only going to sell to existing fans or hardcore RTS players, they won't turn as good of a profit. Like it or not, that's the way it works.
Same goes for no LAN. Sure it sucks, and yes they need to implement some system for large tourneys, but I completely understand and support no LAN in SC2. Let's face it, people pirate games if they can be pirated. If SC2 had LAN, there would be massive communities setup all over running Hamachi servers and custom ladders (hmm, sounds like another famous RTS you all may have played...) and Blizzard wouldn't be collecting a dime from any of it.
More and more games don't include LAN now, not just Blizz. Don't blame the developers, blame the pirates. It's too costly for the devs to spend all their time fighting piracy when they can just say "Screw it, you get a crippled game if you pirate it".
very good interview but i dont like his "swarm host" decission. everyone of us wants the lurker back... and they add a unit that is so far away from a lurker?
On October 25 2011 09:44 Faggatron wrote: No lan, but I'm at least glad that the reason seems to be that it will require rewriting the entire game, rather than just bli$$$$$$$ trying to stop pirates by punishing everyone else.
Sounds like a load of crap to me.. Just an excuse.. Blizz is rich enough to get it done. They just like the control and I've come to accept it. Besides the 'bunker' part it was a pretty decent interview.Kennigit is awesome!
What? Why would you spend all that money, to re-write the whole game for LAN support when even when it's finished, you may be losing money from the game. It doesn't make any logical sense to even consider it, so I'm happy to just get over it. You should too.
If you naive enough to believe that blizzard would lose millions in adding LAN support you must be joking. Sure they have to re-write a lot of their code, but if they wrote it correctly (which I am willing to bet they did) it should be a fairly straight forward process. They can add it. But they just don't want their game pirated or any private servers set up like iccup. They want everything to go through battlenet.
It's been discussed over a million times, but for SC2 to succeed 100% as an esports you need LAN. Reasons are obvious so I'm not gonna go out and list them..
Browder said hes always 'looking for opportunities'. It's been over a year from release. With all the brilliant minds at blizzard and in the community forms I'm sure at least a dozen good solutions have cropped up to fix this problem. Yet they won't act on it. Whatever...
And I did say I'm over it... I put that text in bold just for you.
On October 26 2011 03:37 muzzy wrote: At first I thought people were kind of joking about Browder being "Terran biased", but I see a lot of you are actually serious.
I can't believe people honestly think this guy is intentionally making "his" race better. Ya, it's his job that's pulling him in a fat salary and he is secretly going "Oh I need to make my race easier so I and my Terran brothers can win more".
Get real.
Maybe Browder finds it easier to design for Terran, might just be his style, but it's definitely not a conscious decision to make one race better than the others. That's why I refuse to call it bias
you may be right, it is quite obvious that terran even when they are so well rounded up get even more holes fixed, while protoss looks almost the same, with the same problems all together untouched.
who every is responsible for balancing protoss definitly sux, instead of putting a stabilising element into the race get more gimmicky things (replicant, oracle) while the problems of earlygame scouting & detection is still as big of a problem as always. playing protoss needs to become less coinflippy, by giving solid options instead of luckbased.
On October 25 2011 21:11 The99 wrote: I mean you guys act like terran has been the dominant race from the beginning till now.
While the rest of your post was awesome, I want you to seriously think about why people act like this. Could it be, perhaps, that Terran has indeed been widely perceived as the dominant race since release?
While it may be that Terran has been dominant almost always, it was definitely not "widely perceived" as the dominant race since release. Around TSL the whole community was filled with rage about how UNBELIEVABLY overpowered Protoss was.
This was released right at release. They had it right from the beginning!
On October 25 2011 20:22 hugman wrote: Very disappointing answers =( Even when he acknowledges problems he doesn't commit to addressing them
That is standard Blizzard speak. Same with Valve
No. That is just pure standard PR speak.
Isn't it just standard, period? If they'd thought of a solution they could commit to, it wouldn't be a problem for very much longer, right? :p Seeing the problem is part of the battle out of the way, at least.
Honestly this interview makes me like Browder, it seems like he does genuinely care about the outcome of the game in the long-term, and isn't afraid to admit how some of the things in this game were essentially downright stupidity that they were even included in the first place. I also feel hes a bit more open about the thought processes of the team in development stages, and for the most part alot of his stances on issues and the balancing processes are while not always accommodating, do make sense to a degree. Im by no means a fan boy, and I do quite a bit of bitching and moaning about this game, but it is very young yet, and history has already shown a game with as much depth and cultural impact isnt born in a year, or even 5.
Good stuff. The creep story was my favorite part. I like their attitude towards maps... seems encouraging. Ball vs ball hopefully is getting better naturally as time goes on... but...
I'm still blown away that they think Khaydarin Amulet was "so bad" at the time they yanked it. It was an anti-ball option for harass. Seems like killing it was catering to the casual player too much, IMO.