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TL interviews Dustin Browder at Blizzcon - Page 26

Forum Index > SC2 General
579 CommentsPost a Reply
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KULA_u
Profile Joined March 2010
Switzerland107 Posts
Last Edited: 2011-10-25 15:46:50
October 25 2011 15:35 GMT
#501
WHY can't they make the pathfinding "worse"? (dynamic movmeent is not really worse, it's more realistic and actually a lot better because Balls and AoE are not as ridiculous)

Edit: really sick of bowder excuses for lan, map and stupid unit design. also the "we just put in sometihing cool and look how it works" is really not something that I expect from a game that is in this stage. I really think they should look at BW again and look how things work there and how they could make things more interesting.
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
October 25 2011 15:41 GMT
#502
I actually liked this Interview of Dustin Browder, cuz often, he kinda sounds like he has absolutely no clue, but this time, there was only 1 thing that completely baffled me:

- How can he not know how heavily the community is engaged in making Maps, testing them out, organizing tournaments with the new Maps etc. I thought ICCUP had reached out to Blizzard several times and did exactly what Browder said was a necessary effort by the community to further improve the Maps, but he seemed like he had no clue about that.
- Also, there shouldn't be such a problem coming up with ways to better the Mappool and make Mapmaking and playing on those Maps more attractive: Why not make community-contests where ppl vote on Maps and the best one gets into the new season Ladder-Mappool? Or rotate Maps from Korea into the Mappool faster; I mean - they do Test their Maps before they make it into the GSL. It's all there; Blizzard just needs to take whats given to them!
https://soundcloud.com/thesamplethief
Honeybadger
Profile Joined August 2010
United States821 Posts
Last Edited: 2011-10-25 15:45:44
October 25 2011 15:43 GMT
#503
Lol at the few people so worked up over inane stuff that they're nitpicking browder.

Get a life. Jesus.


It's not even in beta. They don't owe you (or anyone else) shit, and here they are, working their asses off to put as much cool shit into the game that they're hoping will do nothing but make it better. And all you can do is act like juvenile, angry little nerdlings.

They listen to feedback, they make meaningful changes, Browder is clearly a smart guy, and if some of you would get out of your basements for once, you'd realize that.

The only other person from the gaming community that I respect as much as Browder is Gabe Newell. That dude actually responds to all ten thousand emails he gets when a new game comes out. I'd buy both of those guys a beer in a heartbeat (though maybe a light beer for gabe :D )

On October 26 2011 00:41 kickinhead wrote:
I actually liked this Interview of Dustin Browder, cuz often, he kinda sounds like he has absolutely no clue, but this time, there was only 1 thing that completely baffled me:

- How can he not know how heavily the community is engaged in making Maps, testing them out, organizing tournaments with the new Maps etc. I thought ICCUP had reached out to Blizzard several times and did exactly what Browder said was a necessary effort by the community to further improve the Maps, but he seemed like he had no clue about that.
- Also, there shouldn't be such a problem coming up with ways to better the Mappool and make Mapmaking and playing on those Maps more attractive: Why not make community-contests where ppl vote on Maps and the best one gets into the new season Ladder-Mappool? Or rotate Maps from Korea into the Mappool faster; I mean - they do Test their Maps before they make it into the GSL. It's all there; Blizzard just needs to take whats given to them!


Seriously? All he did was acknowledge immediately that the problem was fascinating and that he was really interested in it, but clearly said he didn't know how to answer it. All he could do is tell us the CURRENT theory they follow. But I have a sneaking suspicion, based on the enthusiasm he approached the idea with, that we might see something come of it.
"I like to tape my thumbs to my hands to see what it would be like to be a dinosaur."
Theeakoz
Profile Joined July 2011
United States1114 Posts
Last Edited: 2011-10-25 16:03:06
October 25 2011 15:44 GMT
#504
On October 25 2011 16:50 Nemireck wrote:
Show nested quote +
On October 25 2011 11:41 FreudianTrip wrote:
On October 25 2011 11:15 Theeakoz wrote:
On October 25 2011 10:41 Liquid`Tyler wrote:
On October 25 2011 10:25 Theeakoz wrote:
On October 25 2011 10:20 Liquid`Tyler wrote:
On October 25 2011 10:04 Theeakoz wrote:
Guys I have a solution, go read it and if you like it upvote it
http://www.reddit.com/r/starcraft/comments/lnt62/from_what_i_saw_on_the_tl_interview_with_dustin/

I don't think anyone wants to listen to a person who would provide a link to their comment posted on another forum as a new thread containing a link to the thread they're replying to as a reference.

The idea is there, I sent it on reddit because it is easier to get noticed there. Then I provided a link for the redditors in case they don't know what I am talking about.
The idea is the important thing, if you want to comment, comment on the idea.

Why provide a link to the reddit post in this thread?

The idea is not developed at all and not worth responding to in its current form. I imagine you don't have any special knowledge about designing and balancing games, about being a progamer, or about organizing communities and putting community plans into action. But if you do happen to have the relevant knowledge, then make the proposal as detailed as you possibly can before you present it. It seems that the basic problem you are trying to solve is that progamers' knowledge is a somewhat untapped resource for Blizzard's multiplayer design team. I fail to see how your idea suggests a good way to remedy the situation. It seems like you've just recently realized that this problem exists, you were instantly convinced that it actually is a significant problem that really needs to be fixed, and then you sketched out the first scheme that came to your mind. It leaves a million pitfalls and improves nothing.


You're mostly right, appreciate your sense of logic. I should have thought and researched more on the subject...
well, pro gamers are not designers after all.


You've literally just jumped from one extreme to the other.


He's obviously a teenager man, that's what they do.


Right... well I as a teenager was so stubborn I never agreed even if I knew I was wrong.
Please change the luck dependancy of spawning locations on rotationally symmetric maps.
secretary bird
Profile Joined September 2011
447 Posts
October 25 2011 15:44 GMT
#505
On October 26 2011 00:18 Achaia wrote:
Show nested quote +
On October 26 2011 00:06 Caz. wrote:
On October 26 2011 00:00 bendez wrote:
On October 25 2011 09:34 Bartimaeus wrote:
First of all: mad props to the interviewer - that guy's questions were spot on and addressed many prominent issues without provoking Browder or bringing up balance too often. He did a great job and I'd love to see more interviews from him.

To start on Browder:
Negative:
His shirt is a Terran shirt. Awesome lol.
He talks about ways the Replicator would be removed (one of them already being in the alpha play [no massive]) . . . before its even in the game.
He says the drawback of Terran is that you are . . . too complete? too good? This is, imo, a little ridiculous as even the person who designed Terran can't find a drawback to the race - as he is the one who should know the race better than any other. His inability to find a strong flaw is astounding and revealing.
He's saying that he doesn't want to fix the pathfinder because he believes it will still be ball-on-ball action, just slightly smaller - his option is to take food out of the balls, which is essentially doing the same thing - making the balls smaller?
He's crossing his fingers and saying "Maybe!" when he's talking about a unit (Swarm Host) he's going to throw into this game that will affect the income of many pros in varying ways.
He dismisses the option of Lan by saying that it is a lot of work for them - not by saying that it would affect them negatively financially. I'd wish that he chose the other option because saying that it will be hard for them to do is almost taunting us, saying that he just doesn't want to work on it.


THANK you I was just about to say that.


Do you really have a problem with that? He addresses his claim when he says he'd rather a race have too many options than not enough. He has stated time and time again that they feel Terran is close to a 'complete' race, but the answer isn't to remove options, rather hopefully give them to other races.

Whether you think they did or didn't address this with the proposed HotS changes is a different matter and a matter of opinion. Time will most likely tell.


Isn't a race being "complete" in SC2 a bad thing? I mean each race is supposed to have it's own difficulties that make them different. With Zerg I think most people would agree that the difficulty is walking the fine line between building army units and economy units, one small miss-step in that tight rope walk whether it's because of bad scouting or timing can cost you the game. With Protoss it seems to be more about map position in engagements and having the right unit combination in your death ball to deal with opponents. With Terrans it seems like their options are literally limitless with no drawbacks to most of them. I dunno, that's at least my perception of it but I'm far from the top tier of SC2 players. The point being, if one race is "complete" then it seems that either that race needs some options removed so they have similar limitations to the other races (not specifically like theirs because obviously each race is different but a racially defining weakness) or the other races need to be improved to be equally as "complete".


So you dont need a good engagement or the right units with terran too? You could walk into a choke against Colossi with no Vikings and you're fine? Isnt building drones or units also a huge advantage for Zergs? I dont see your point at all.
hugman
Profile Joined June 2009
Sweden4644 Posts
October 25 2011 15:47 GMT
#506
On October 25 2011 22:48 simansh wrote:
How could they 'do something for tournaments' but not make lan work for everyone else. he says something about maps comings down from the server, but how would that be any different from tournaments? I like hes at least being honest like "Sorry no LAN", but still it feels like he doesn't actually say the real reason which is money.


Locally hosted servers, like for WoW
Proko
Profile Joined February 2011
United States1022 Posts
October 25 2011 15:49 GMT
#507
Thanks for the interview. I'm expecting the new units to need a lot changes, but it sounds like they are working hard to make a good game.
Caster duos should compliment each others' strengths. "You look very handsome today, Tasteless."
Kerm
Profile Joined April 2010
France467 Posts
October 25 2011 15:50 GMT
#508
On October 26 2011 00:47 hugman wrote:
Show nested quote +
On October 25 2011 22:48 simansh wrote:
How could they 'do something for tournaments' but not make lan work for everyone else. he says something about maps comings down from the server, but how would that be any different from tournaments? I like hes at least being honest like "Sorry no LAN", but still it feels like he doesn't actually say the real reason which is money.


Locally hosted servers, like for WoW


Did not even knew that that was existing for WoW, but yeah that would be pretty much all that is needed to fix the tournament issues without going to LAN mode.
And money is a good reason not to implement LAN btw. SCII costs millions to devellop AND millions to support, you gotta find those somewhere.
What i know is that I know nothing - [http://twitter.com/UncleKerm]
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
October 25 2011 16:30 GMT
#509
Thanks a lot for the interview. Am very excited about HotS, and I can't wait to see how the multiplayer component evolves as they refine the new mechanics and units. Should turn out to be a stellar game I presume.
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
Shollef
Profile Joined April 2010
Sweden40 Posts
October 25 2011 16:47 GMT
#510
That was a great interview, gj Kennigit. Shame if they will remove the replicator,
Well i say.. No guts no glory!
xsevR
Profile Joined January 2011
United States324 Posts
Last Edited: 2011-10-25 16:48:41
October 25 2011 16:48 GMT
#511
Meh, "go play BW" is such a stupid thing to say. It's not like SC2 innovates some major new mechanics over SC1 (rocks)... like WC2-->WC3 heroes, creeps, neutral shops/mercenaries,new races, etc... They've basically copied SC1 poorly. Sure, the game has managed to be fun based on the vestiges of SC1/technology improvements, but it doesn't add anything really new in terms of strategy, it takes it away. Remember, 'Starcraft' is in the title of this game, it shouldn't be an alternative but an improvement.
debasers
Profile Joined August 2010
737 Posts
October 25 2011 17:01 GMT
#512
I don't know why people are complaining so much. I think Browder did awesome in this interview, and he does have a very good point in everything he says, there's no denying for that.
Chewbacca.
Profile Joined January 2011
United States3634 Posts
October 25 2011 17:15 GMT
#513
Great interview, thanks for that. Interviewer did well and Dustin gave what I felt were straight forward and honest answers.

I was at the 17:00 minute marker and I moved my cursor down to see how much more was left and I was very disappointed to see I was almost done. :-(
T0fuuu
Profile Blog Joined May 2009
Australia2275 Posts
October 25 2011 17:17 GMT
#514
Do the people nitpicking about him dodging lan and map questions just post without watching?? He came out and said no amount of pressures from the community or tournament scene will make them implement lan. There is no on switch to have a working bnet 2.0 and play games without being connected to the internet. Tournament solutions might be in the pipe.

Pretty bold but i am sure he has his orders and if the company does not want lan and has no interest in implementing if then he has to follow it.

For map maps. He sees the troubles mapmakers have and understands that battlenet 2.0 is inadequate for what they need. But he cant do anything about it because the ladder map pool has to be somewhat final and not be heavily adjusted weekly. They are open to using gsl maps in their pool.
HeavenResign
Profile Joined April 2011
United States702 Posts
October 25 2011 17:41 GMT
#515
This is a sweet interview, Browder really does try to stay informed and on top of things. For those nitpicking the way he words things in an interview - you have zero idea what you would sound like in a similar situation. People who get interviewed many times often have training for it to not repeat phrases or words. There's no need for a gaming design lead to have that kind of training - so people who want to watch interviews should just deal with that some people have different mechanisms when they're a little nervous, anxious, or even excited.
Erik.TheRed
Profile Blog Joined May 2010
United States1655 Posts
October 25 2011 17:42 GMT
#516
can someone enlighten me as to which pro said the immortal buff "fixed" 1/1/1? I keep hearing this by blizz, but I have no idea who actually said it.
"See you space cowboy"
Ansinjunger
Profile Joined November 2010
United States2451 Posts
October 25 2011 17:50 GMT
#517
I thought this interview was really insightful about their choices for balance and creating units, etc. Harking back to Day9's questions in a community interview a few months ago, where various casters and what not where interviewing David Kim, Dusting Browder, and others, I recall Mr. Plott asking about "space control" units, and it's interesting to see that with units like the shredder, viper, and swarm host, they have similar goals. Maybe they can even claim, "Day9 made me do it."

It's both sad and typical that there are so many complaints, especially about LAN. Dustin Browder is not a lawyer and probably not heavily involved in making financial decisions (except with how potential customers perceive he's doing his job of designing the game). In other words, he is not the right guy from whom to demand LAN. That seems pretty clear to me now, after reading some actual good comments and pondering myself.

If the complainers out there cannot see that Blizzard is at least coming around a little to your vision of how the game should be, and be just a little bit grateful, just remember that + Show Spoiler +
Harry used a shovel to bury Dobby.
Ysellian
Profile Joined December 2010
Netherlands9029 Posts
October 25 2011 17:54 GMT
#518
Good questions and some equally good honest answers.
No_Roo
Profile Joined February 2010
United States905 Posts
October 25 2011 17:56 GMT
#519
Thanks Kennigit, this was an excellent interview. Dustin's views on a lot of stuff at this point are pretty refreshing. I only wish he had a better answer to the path finding question.. I don't advocate detuning the pathfinding (despite the awesome results doing so showed at the higher levels) But I do wish blizzard had a more solid plan in place to get these armies spread out. Zoning sure helps, though P didn't get one of the zoning units which is unfortunate
(US) NoRoo.fighting
Vexas
Profile Joined November 2010
United States98 Posts
October 25 2011 17:59 GMT
#520
Great interview and well done by Kennigit.

I love that Dustin proved to actually be relatively open and talked very "normally" in my opinion. There was some obvious moments where he was trying to stay away from the subject (Terran as mentioned in some of the earlier posts) but for the most part he seemed like he wanted to be as honest as he could be about all the questions asked.

Also I think the questions about maps that were thrown at him largely affected the decision to remove maps in Season 4 as well as make the correct fixes on some of the older maps (Metal and ST)

Good job all around and Blizzard just keeps on making me happy!

Gl and Hf!
"Sooner or later we're all someone's dog" ~Angua
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