I'm not impressed with browder or blizzard though =[
riiiiiiiight.
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Hurricane
United States3939 Posts
I'm not impressed with browder or blizzard though =[ riiiiiiiight. | ||
Ciraxis
Australia400 Posts
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AutomatonOmega
United States706 Posts
Kennigit: Pro-cess, pro-cess pro-cess. Browder: Prawcess, prawcess prawcess prawcess. Good interview! | ||
Node
United States2159 Posts
On October 22 2011 05:02 Node wrote: One of the most brilliant characteristics of fights in Brood War was the way space on the map was controlled. Units such as siege tanks, spider mines, lurkers, and arbiters emphasized this control of space, and led to battles that could range across entire maps. Look at nearly any Terran game in Brood War, and the tank line that inevitably stretched for miles. In SC2, one of the primary criticisms is the way battles often come down to "ball vs ball", instead of these epic fights over large swaths of space. Is there any desire to bring back this old style of battle, and if so, what is being done to do so? I got my questions answered. :D Thanks TL! | ||
DrGreen
Poland708 Posts
On October 25 2011 10:12 Revelatus wrote: To speak towards the pathing issues, they could do something similar to the formation toggle that War 3 had. You can choose to let your army act as it does now, clumping up into a tight ball, or you could toggle on the formation option for that control group and the units would keep a reasonable spread from each other as they move around the map, staying in formation. I was actually surprised to see how Blizzard created so many great innovations between the release of Broodwar and the development and release of War 3, yet very few of those innovations were used as inspiration for SC2 design. That would make banelings/storm/colosi/any splash dmg useless. Not having that raises skill ceiling of the game a lot. | ||
Mabius
Canada323 Posts
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Vandroy
Sweden155 Posts
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aZealot
New Zealand5447 Posts
DB seems to have a clear view of what he and his team are doing, and although people may disagree with it, I think this interview, among others, shows that it's not incompetency but competency based on a different set of metrics allied to a clear passion for what they are doing with the game and with gaming in general. And this, of course, is fair enough. Respect to DB and his team. Also, DB sure has a killer beard. As a dome head myself, I am envious - although that beard would sure require some regular grooming. Thanks again kennigit. | ||
Clank
United States548 Posts
On October 25 2011 09:54 MorroW wrote: perfect interview, i wish it could be longer filled with more awesome questions i think we really need to stop ask them about lan tho, its starting to get annoying ive really gained alot respect for blizzard lately as they explained more about how they go about balance things makes really much sense. its like they started with a stone and now they shaped it, they cant make it larger so they start off with a new and bigger stone to shape. the process might take a while and im sure the game will be more imbalanced the first few months but the end result is gonna be even more awesome Show nested quote + On October 25 2011 09:50 Liquid`Tyler wrote: Also I think pros will fix the ball of death problem, at least for the esports scene. It is used even when it's not optimal. As players get better, it will be seen less. its true I like the rock analogy a lot, pretty much a perfect way of saying it. Blizzard couldn't fix the bigger holes in the game during WoL, because of the possible repercussions it could cause. Hopefully some pros will take the time to play the HotS beta, even if it means sacrificing some WoL practice, which would be where the money is at. | ||
AutomatonOmega
United States706 Posts
On October 25 2011 10:16 Node wrote: Show nested quote + On October 22 2011 05:02 Node wrote: One of the most brilliant characteristics of fights in Brood War was the way space on the map was controlled. Units such as siege tanks, spider mines, lurkers, and arbiters emphasized this control of space, and led to battles that could range across entire maps. Look at nearly any Terran game in Brood War, and the tank line that inevitably stretched for miles. In SC2, one of the primary criticisms is the way battles often come down to "ball vs ball", instead of these epic fights over large swaths of space. Is there any desire to bring back this old style of battle, and if so, what is being done to do so? I got my questions answered. :D Thanks TL! Unfortunately, the answer that came left me unsatisfied. 'You want to control several screens of space? Play BW! It's a great game!' | ||
ShadowWolf
United States197 Posts
On October 25 2011 10:12 Theeakoz wrote: Show nested quote + On October 25 2011 10:08 FreudianTrip wrote: On October 25 2011 10:04 Theeakoz wrote: Guys I have a solution, go read it and if you like it upvote it http://www.reddit.com/r/starcraft/comments/lnt62/from_what_i_saw_on_the_tl_interview_with_dustin/ While it's a totally revolutionary idea (/sarcasm) it doesn't even work very well. Having worked in the HoN community, (where they had a super secret forum for pros to balance whine) I've seen how badly it fails. What you're saying is the opposite of what my idea is, I said 3 pros community picked openly do this repeatedly withing a certain time frame, you're talking about some secreft forum but that's not what I said... also I said the picked pros are like senators, they have a certain period where they do this and then the community picks a new representative. This implies the pros are both qualified to theorycraft on situations it's possible they've never actually encountered, have the time to consider all the various possibilities that would be involved in a potential change or fix Blizzard is considering, and, lastly, would make their recommendations without bias. This is a classic example of saying someone should do X is a lot easier than someone actually doing X. | ||
AxelTVx
Canada916 Posts
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FryktSkyene
United States1327 Posts
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NonY
8748 Posts
On October 25 2011 10:04 Theeakoz wrote: Guys I have a solution, go read it and if you like it upvote it http://www.reddit.com/r/starcraft/comments/lnt62/from_what_i_saw_on_the_tl_interview_with_dustin/ I don't think anyone wants to listen to a person who would provide a link to their comment posted on another forum as a new thread containing a link to the thread they're replying to as a reference. | ||
lowercase
Canada1047 Posts
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bkrow
Australia8532 Posts
On October 25 2011 10:19 AxelTVx wrote: ......... DB'S responses just made me facepalm so much..... How can you be so clueles.... Please elaborate because i was actually quite impressed with the interview; as were a lot of people in this thread including pros and community members alike. | ||
Euronyme
Sweden3804 Posts
On October 25 2011 09:53 DrGreen wrote: Show nested quote + On October 25 2011 09:51 Orphen wrote: that was a very great interview, Browder cares But he doesnt really care about LAN for big tournaments >< I doubt it will be made before LotV It won't be made until people stop buying the game basically, and and that point, there's no point in them putting resources in it, unless it's a huge e-sports. GOM came out and said they had like 53 million viewers. Most of these are probably going to buy the new expansion, right? Atleast to play the campaign or something. If you implement LAN, alot of people who are not hard core at all and just watch because it's entertaining or whatever are going to DL it and just play single player. It also wouldn't surprise me at all if there are like cracked servers that you can sign into as well. A friend told me that's happening a little in world of warcraft atleast. 'Private servers' that you don't have to pay to get on etc. That's my bet atleast. Keep it a big E-sport until it gets BW status, and then with a little luck.. Otherwise it was an awesome interview! I really liked it. | ||
FeiLing
Germany428 Posts
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hitpoint
United States1511 Posts
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FreudianTrip
Switzerland1983 Posts
On October 25 2011 10:20 lowercase wrote: Great interview, but I still don't have a lot of faith in Browder. I think he's living in a developer's bubble of statistics and models, but I don't think he really pays much attention to the anecdotal balance opinions of the community. Plus, he plays Terran and thinks the game is balanced... Did you just say about balance, ignore statistics listen to anecdotal evidence...? Really? | ||
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