TL interviews Dustin Browder at Blizzcon - Page 5
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Pyre
United States1940 Posts
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DeltruS
Canada2214 Posts
Whenever he got to a question that was really important to the community, he just downplayed it, and then eventually just said "no". I really hate how they do that. Companies like Valve acknowledge what the community wants and implements them even though their games (dota 2 for example) are in alpha. Still, thanks DB for the interview. I enjoyed it. | ||
nvs.
Canada3609 Posts
I love how he 100% seriously deadpans the bunker response. | ||
Theeakoz
United States1114 Posts
We vote and chose pros to do this for us and they do it for a period of time and then new candidates and then we vote again, we can also give them some benefits for doing this for the community. | ||
FlukyS
Ireland485 Posts
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SoKHo
Korea (South)1081 Posts
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intrigue
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Washington, D.C9933 Posts
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caradoc
Canada3022 Posts
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Zarahtra
Iceland4053 Posts
Still not happy about the last answer, sounds like horrible coding to be honest, if anything and everything is connected together through bnet and can't work unless you have bnet like server. Hope they do find some way to implement lan, even if fx. the computers still have to be connected to bnet(to prevent piracy), just not having the games being played through it, would help a lot. Also not happy about the map answer, but it really seemed like he didn't understand the question. | ||
Oreo7
United States1647 Posts
On October 25 2011 09:50 Liquid`Tyler wrote: Also I think pros will fix the ball of death problem, at least for the esports scene. It is used even when it's not optimal. As players get better, it will be seen less. Yeah, where some people see this as sc2 being bad I think the pathing raises the skill ceiling here. Their so much splash in sc2 a well spread army will almost always fare better than a clump. | ||
ampson
United States2355 Posts
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WArped
United Kingdom4845 Posts
On October 25 2011 09:58 Theeakoz wrote: 'They need pros in their team! I know I said it before, but the more I think about it, the more I realize how much better the game would be with a bunch of community-picked reasonable pro gamers visiting blizzard's balance office every weak and turning in their reports. We vote and chose pros to do this for us and they do it for a period of time and then new candidates and then we vote again, we can also give them some benefits for doing this for the community. They do use pros. I know Sen is often contributing to balance discussion at Blizzard; anyway the game is almost as balanced as you can make WoL without adding new units, maybe a few tiny exceptions. | ||
Theeakoz
United States1114 Posts
http://www.reddit.com/r/starcraft/comments/lnt62/from_what_i_saw_on_the_tl_interview_with_dustin/ User was warned for this post | ||
The Void
Germany428 Posts
i'm proud to be here so often :D | ||
slappy
United States1271 Posts
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Petninja
United States159 Posts
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Revelatus
United States183 Posts
Seems like we give Blizzard too much credit for the things they decide to do with the game. Like he said, they aren't really looking to affect the metagame with a lot of the changes they make, they are just coming up with random ideas that they think would be cool. That's all good and everything, but it seems like the community knows more about their game than they do, yet they for the most part, refuse to listen to what the community has to say. I don't really know what my point is because I loved the video and I am grateful for Kennigit's efforts, but I can't help but criticize Blizzard when I see companies like Riot and Valve doing a much better job at relating to their communities. The worst part is, those companies have far inferior games I guess it just serves as a good example of how a great product can't necessarily make up for poor (well not poor, but relatively worse) customer service. Oh well, sorry for rambling but great work! | ||
dct
Poland6 Posts
On October 25 2011 10:04 Theeakoz wrote: Guys I have a solution, go read it and if you like it upvote it http://www.reddit.com/r/starcraft/comments/lnt62/from_what_i_saw_on_the_tl_interview_with_dustin/ This is already a job of community managers. | ||
Kafkaesk
Germany140 Posts
I never saw any lag or connection issues during a GSL match, but plenty on other tournaments. I wonder if they use a special GSL tournament server for those matches, and if yes, why not making those available for other major tournaments too? | ||
Ganjamaster
Argentina475 Posts
I find it hard to believe the balance team didn't take into account the change in Terran detection due to pretty much every zerg unit being able to burrow and move though. | ||
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