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TL interviews Dustin Browder at Blizzcon - Page 5

Forum Index > SC2 General
579 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 27 28 29 Next All
Pyre
Profile Joined July 2010
United States1940 Posts
October 25 2011 00:57 GMT
#81
Good interview, worries me how clueless they act on stuff. How can you not think about how the game changes adding new units. Only adding because they are cool scares me. Yes they can be tweaked but by how much? I hope they do come up with something for the map problem. Lol at him wearing a terran shirt and not coming up with a downside to terran.
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
Last Edited: 2011-10-25 00:57:51
October 25 2011 00:57 GMT
#82
I don't really like how:
  • He said "We don't want unfinished community maps on ladder" when the community made maps are often better than Blizzards own maps by far.

  • He said that the game can't change its pathing, and that they are adding new units to get players to split up units. People in plat-mid diamond can't even split their units, and AOE is extremely strong. We don't even see how bad AOE damage is in pro games because the pros have already adapted to the crazy imba-ness of AoE, so they can side-step it.

  • He says that LAN isn't coming because it is too much work, when there is a community made LAN that can't be used in tournaments because of Blizzard. Whatever, I don't really care as long as they can set up a server with 100 ms default ping so it is similar to practice conditions.


Whenever he got to a question that was really important to the community, he just downplayed it, and then eventually just said "no". I really hate how they do that. Companies like Valve acknowledge what the community wants and implements them even though their games (dota 2 for example) are in alpha.

Still, thanks DB for the interview. I enjoyed it.
http://grooveshark.com/#/deltrus/music
nvs.
Profile Blog Joined May 2010
Canada3609 Posts
October 25 2011 00:58 GMT
#83
LOL

I love how he 100% seriously deadpans the bunker response.
Theeakoz
Profile Joined July 2011
United States1114 Posts
October 25 2011 00:58 GMT
#84
They need pros in their team! I know I said it before, but the more I think about it, the more I realize how much better the game would be with a bunch of community-picked reasonable pro gamers visiting blizzard's balance office every weak and turning in their reports.
We vote and chose pros to do this for us and they do it for a period of time and then new candidates and then we vote again, we can also give them some benefits for doing this for the community.
Please change the luck dependancy of spawning locations on rotationally symmetric maps.
FlukyS
Profile Blog Joined August 2011
Ireland485 Posts
October 25 2011 00:59 GMT
#85
Hmmmm he didnt talk about map balance at all which I see as a pretty annoying problem at the moment. Like terran favored maps with big chokes or things like shattered temple in the map pool are just frustrating.
SoKHo
Profile Joined April 2011
Korea (South)1081 Posts
October 25 2011 00:59 GMT
#86
He says "righttttt??" very often lol
"If you don't understand my silence, you won't understand my words"|| Big Nal_rA fan boy!! Nal_rA, Bisu, Huk, MC, Hero fighting! SKT1---->
intrigue
Profile Blog Joined November 2005
Washington, D.C9934 Posts
October 25 2011 01:00 GMT
#87
kennigitttt
Moderatorhttps://soundcloud.com/castlesmusic/sets/oak
caradoc
Profile Blog Joined January 2011
Canada3022 Posts
October 25 2011 01:01 GMT
#88
yay! Finally! thanks kennigit
Salvation a la mode and a cup of tea...
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
Last Edited: 2011-10-25 01:03:46
October 25 2011 01:02 GMT
#89
Nice interview. Never really understood all the hate Dustin gets, seems like a pretty awesome guy.

Still not happy about the last answer, sounds like horrible coding to be honest, if anything and everything is connected together through bnet and can't work unless you have bnet like server. Hope they do find some way to implement lan, even if fx. the computers still have to be connected to bnet(to prevent piracy), just not having the games being played through it, would help a lot.

Also not happy about the map answer, but it really seemed like he didn't understand the question.
Oreo7
Profile Blog Joined December 2010
United States1647 Posts
October 25 2011 01:02 GMT
#90
On October 25 2011 09:50 Liquid`Tyler wrote:
Also I think pros will fix the ball of death problem, at least for the esports scene. It is used even when it's not optimal. As players get better, it will be seen less.

Yeah, where some people see this as sc2 being bad I think the pathing raises the skill ceiling here. Their so much splash in sc2 a well spread army will almost always fare better than a clump.
Stork HerO and Protoss everywhere - redfive on bnet
ampson
Profile Blog Joined January 2011
United States2355 Posts
October 25 2011 01:03 GMT
#91
Dustin is a boss. He works hard and does a good job.
WArped
Profile Joined December 2010
United Kingdom4845 Posts
October 25 2011 01:03 GMT
#92
On October 25 2011 09:58 Theeakoz wrote:
They need pros in their team! I know I said it before, but the more I think about it, the more I realize how much better the game would be with a bunch of community-picked reasonable pro gamers visiting blizzard's balance office every weak and turning in their reports.
We vote and chose pros to do this for us and they do it for a period of time and then new candidates and then we vote again, we can also give them some benefits for doing this for the community.
'

They do use pros. I know Sen is often contributing to balance discussion at Blizzard; anyway the game is almost as balanced as you can make WoL without adding new units, maybe a few tiny exceptions.
Theeakoz
Profile Joined July 2011
United States1114 Posts
October 25 2011 01:04 GMT
#93
Guys I have a solution, go read it and if you like it upvote it
http://www.reddit.com/r/starcraft/comments/lnt62/from_what_i_saw_on_the_tl_interview_with_dustin/

User was warned for this post
Please change the luck dependancy of spawning locations on rotationally symmetric maps.
The Void
Profile Joined May 2010
Germany428 Posts
October 25 2011 01:04 GMT
#94
Very good questions by kennigit.

i'm proud to be here so often :D
it is hard to be an atheist and deal with day9 (╯°□°)╯︵┻━┻ also i stole this too ♞...o_O..oh..and his buddies ♚♛♜♝♟http://www.teamliquid.net/forum/viewmessage.php?topic_id=295038 don't trust the suits...
slappy
Profile Blog Joined March 2010
United States1271 Posts
October 25 2011 01:05 GMT
#95
sweet interview! thanks for sharing
jaedong imba
Petninja
Profile Joined June 2011
United States159 Posts
October 25 2011 01:05 GMT
#96
Browder should grow his hair out so his sideburns go around his ear and connect at the back of his head. It would be epic. Also, that was a super good interview. I feel like it gave a lot better information than the stuff floor casters were giving at Blizcon.
Revelatus
Profile Joined July 2011
United States183 Posts
Last Edited: 2011-10-25 01:08:46
October 25 2011 01:05 GMT
#97
Nice, I've been looking for this. Good work.

Seems like we give Blizzard too much credit for the things they decide to do with the game. Like he said, they aren't really looking to affect the metagame with a lot of the changes they make, they are just coming up with random ideas that they think would be cool.

That's all good and everything, but it seems like the community knows more about their game than they do, yet they for the most part, refuse to listen to what the community has to say.

I don't really know what my point is because I loved the video and I am grateful for Kennigit's efforts, but I can't help but criticize Blizzard when I see companies like Riot and Valve doing a much better job at relating to their communities. The worst part is, those companies have far inferior games I guess it just serves as a good example of how a great product can't necessarily make up for poor (well not poor, but relatively worse) customer service.


Oh well, sorry for rambling but great work!
caяp diєм
dct
Profile Joined August 2011
Poland6 Posts
Last Edited: 2011-10-25 01:07:07
October 25 2011 01:06 GMT
#98
On October 25 2011 10:04 Theeakoz wrote:
Guys I have a solution, go read it and if you like it upvote it
http://www.reddit.com/r/starcraft/comments/lnt62/from_what_i_saw_on_the_tl_interview_with_dustin/




This is already a job of community managers.
rape
Kafkaesk
Profile Joined April 2010
Germany140 Posts
October 25 2011 01:06 GMT
#99
Can somebody tell me if GSL is running on Battle.net?
I never saw any lag or connection issues during a GSL match, but plenty on other tournaments.
I wonder if they use a special GSL tournament server for those matches, and if yes, why not making those available for other major tournaments too?
Ganjamaster
Profile Blog Joined May 2010
Argentina475 Posts
October 25 2011 01:06 GMT
#100
Awesome content, thank you.

I find it hard to believe the balance team didn't take into account the change in Terran detection due to pretty much every zerg unit being able to burrow and move though.
My hoes be the thickest, my dro.. the stickiest
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