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TL interviews Dustin Browder at Blizzcon - Page 6

Forum Index > SC2 General
579 CommentsPost a Reply
Prev 1 4 5 6 7 8 29 Next All
Theeakoz
Profile Joined July 2011
United States1114 Posts
October 25 2011 01:06 GMT
#101
On October 25 2011 10:03 WArped wrote:
Show nested quote +
On October 25 2011 09:58 Theeakoz wrote:
They need pros in their team! I know I said it before, but the more I think about it, the more I realize how much better the game would be with a bunch of community-picked reasonable pro gamers visiting blizzard's balance office every weak and turning in their reports.
We vote and chose pros to do this for us and they do it for a period of time and then new candidates and then we vote again, we can also give them some benefits for doing this for the community.
'

They do use pros. I know Sen is often contributing to balance discussion at Blizzard; anyway the game is almost as balanced as you can make WoL without adding new units, maybe a few tiny exceptions.

They do? But are the pros really have this responsibility as a side job? If they were to take it as a serious responsibility that they have to accomplish because of getting picked by the community balance side of things would be much better .
Please change the luck dependancy of spawning locations on rotationally symmetric maps.
ironchef
Profile Blog Joined August 2004
Canada1350 Posts
October 25 2011 01:07 GMT
#102
"Raa-ight?"
Nice interview and question choice.
“Because your own strength is unequal to the task, do not assume that it is beyond the powers of man; but if anything is within the powers and province of man, believe that it is within your own compass also.” - Marcus Aurelius
Matkap
Profile Blog Joined September 2010
Spain627 Posts
October 25 2011 01:07 GMT
#103
Well wasn't David Kim a progamer?
A man tells his stories so many times that he becomes the stories. They live on after him, and in that way he becomes immortal.
windsupernova
Profile Joined October 2010
Mexico5280 Posts
October 25 2011 01:08 GMT
#104
Thanks for the interview. Lan question was as expected, other questions were interesting.

"Its easy, just trust your CPU".-Boxer on being good at games
Jibba
Profile Blog Joined October 2007
United States22883 Posts
Last Edited: 2011-10-25 01:10:41
October 25 2011 01:08 GMT
#105
Great interview, and I appreciate a lot of Dustin's answers and especially his fear of making balance changes. Granted, they've made a ton of balance changes but I hope in the future they step back a bit and let the players develop the game more.

As for balls, part of it is simply players not having very good control but I do think a magic box (not the fake kind with mutas) would help the game out. The most common serious problem I've seen is Protosses repositioning their army and in the process, even if they're using multiple hotkeys and selecting units separately, sentries form a ball and then an EMP comes and wins the game. A magic box in that situation would allow small groups of units to keep a spread formation.
ModeratorNow I'm distant, dark in this anthrobeat
FreudianTrip
Profile Joined July 2011
Switzerland1983 Posts
October 25 2011 01:08 GMT
#106
On October 25 2011 10:04 Theeakoz wrote:
Guys I have a solution, go read it and if you like it upvote it
http://www.reddit.com/r/starcraft/comments/lnt62/from_what_i_saw_on_the_tl_interview_with_dustin/


While it's a totally revolutionary idea (/sarcasm) it doesn't even work very well. Having worked in the HoN community, (where they had a super secret forum for pros to balance whine) I've seen how badly it fails.
GumThief
Profile Joined April 2010
Canada284 Posts
October 25 2011 01:08 GMT
#107
Refreshingly honest! Great interview and thank you for that.
:))
Magic_Mike
Profile Joined May 2010
United States542 Posts
October 25 2011 01:08 GMT
#108
Good interview. Riiiight.
Jibba
Profile Blog Joined October 2007
United States22883 Posts
October 25 2011 01:08 GMT
#109
On October 25 2011 10:07 Matkap wrote:
Well wasn't David Kim a progamer?

No.
ModeratorNow I'm distant, dark in this anthrobeat
Mirosuu
Profile Blog Joined December 2010
England283 Posts
Last Edited: 2011-10-25 01:09:45
October 25 2011 01:09 GMT
#110
On October 25 2011 09:57 Pyre wrote:
Good interview, worries me how clueless they act on stuff. How can you not think about how the game changes adding new units. Only adding because they are cool scares me. Yes they can be tweaked but by how much? I hope they do come up with something for the map problem. Lol at him wearing a terran shirt and not coming up with a downside to terran.


You don't understand how design processes work. A lot of time is spent on throwing an idea that the community can then use in a public beta, and then the design/balance team can then go "hey this affects terran's x and y units in a way that is imbalanced and is being abused". They then have not only a unit to work with, but they then have live testers and problems with the unit that they can then deal with. If it causes too many problems, they cut the unit. It's EXACTLY what DB was saying... And I agree with him 100%. He speaks very well and very soundly of the processes they use.
The more things change, the more they stay the same.
R1CH
Profile Blog Joined May 2007
Netherlands10341 Posts
October 25 2011 01:09 GMT
#111
On October 25 2011 10:06 Kafkaesk wrote:
Can somebody tell me if GSL is running on Battle.net?
I never saw any lag or connection issues during a GSL match, but plenty on other tournaments.
I wonder if they use a special GSL tournament server for those matches, and if yes, why not making those available for other major tournaments too?

I believe it is. South Korea has way more advanced internet infrastructure than the US though and is much geographically smaller, so there are less things that can go wrong regarding latency / loss.
AdministratorTwitter: @R1CH_TL
TL+ Member
S2Lunar
Profile Joined June 2011
1051 Posts
October 25 2011 01:10 GMT
#112
On October 25 2011 10:04 Theeakoz wrote:
Guys I have a solution, go read it and if you like it upvote it
http://www.reddit.com/r/starcraft/comments/lnt62/from_what_i_saw_on_the_tl_interview_with_dustin/


Progamers frequently give Blizzard feedback... i remember them talking with Sen not too long ago.
Naughty
Profile Joined March 2011
United States114 Posts
October 25 2011 01:11 GMT
#113
On October 25 2011 10:06 Kafkaesk wrote:
Can somebody tell me if GSL is running on Battle.net?
I never saw any lag or connection issues during a GSL match, but plenty on other tournaments.
I wonder if they use a special GSL tournament server for those matches, and if yes, why not making those available for other major tournaments too?



The internet is FAR more stable in Korea compared to the rest of the world.
DarkPlasmaBall
Profile Blog Joined March 2010
United States45264 Posts
Last Edited: 2011-10-25 01:45:38
October 25 2011 01:12 GMT
#114
Dustin Browder's shirt is Terran. Not surprised

Kennigit, great interview!

Riiiiiight? Riiiiight!
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Snorkle
Profile Blog Joined October 2010
United States1648 Posts
October 25 2011 01:12 GMT
#115
I think he completely missed, or refused to acknowledge the point being made about community maps. And how does he think blizzard maps are so good? Please tell me he doesn't think that the 7 people who play them on the PTR are enough feedback. I don't think he really understands how talented some of our community map makers are. (or they would offer them a job and fire whoever the hell is making the blizz maps)

Petninja
Profile Joined June 2011
United States159 Posts
October 25 2011 01:12 GMT
#116
Browder should grow his hair out so his sideburns go around his ear and connect at the back of his head. It would be epic. Also, that was a super good interview. I feel like it gave a lot better information than the stuff floor casters were giving at Blizcon.
Revelatus
Profile Joined July 2011
United States183 Posts
October 25 2011 01:12 GMT
#117
To speak towards the pathing issues, they could do something similar to the formation toggle that War 3 had. You can choose to let your army act as it does now, clumping up into a tight ball, or you could toggle on the formation option for that control group and the units would keep a reasonable spread from each other as they move around the map, staying in formation.

I was actually surprised to see how Blizzard created so many great innovations between the release of Broodwar and the development and release of War 3, yet very few of those innovations were used as inspiration for SC2 design.
caяp diєм
Theeakoz
Profile Joined July 2011
United States1114 Posts
October 25 2011 01:12 GMT
#118
On October 25 2011 10:08 FreudianTrip wrote:
Show nested quote +
On October 25 2011 10:04 Theeakoz wrote:
Guys I have a solution, go read it and if you like it upvote it
http://www.reddit.com/r/starcraft/comments/lnt62/from_what_i_saw_on_the_tl_interview_with_dustin/


While it's a totally revolutionary idea (/sarcasm) it doesn't even work very well. Having worked in the HoN community, (where they had a super secret forum for pros to balance whine) I've seen how badly it fails.

What you're saying is the opposite of what my idea is, I said 3 pros community picked openly do this repeatedly withing a certain time frame, you're talking about some secreft forum but that's not what I said...
also I said the picked pros are like senators, they have a certain period where they do this and then the community picks a new representative.
Please change the luck dependancy of spawning locations on rotationally symmetric maps.
bkrow
Profile Blog Joined October 2010
Australia8532 Posts
Last Edited: 2011-10-25 01:15:56
October 25 2011 01:13 GMT
#119
Very good interview Kennigit - thanks! Besides the consistent "Riiiight" he was really good to hear from. He is very honest about the process and their approach. I liked the specific insights into the bunker and the particularly the creep tumours hehe a really interesting dynamic. I was also pleased to here their stance on the pathfinding.

Overall great!

On October 25 2011 10:12 Theeakoz wrote:
Show nested quote +
On October 25 2011 10:08 FreudianTrip wrote:
On October 25 2011 10:04 Theeakoz wrote:
Guys I have a solution, go read it and if you like it upvote it
http://www.reddit.com/r/starcraft/comments/lnt62/from_what_i_saw_on_the_tl_interview_with_dustin/


While it's a totally revolutionary idea (/sarcasm) it doesn't even work very well. Having worked in the HoN community, (where they had a super secret forum for pros to balance whine) I've seen how badly it fails.

What you're saying is the opposite of what my idea is, I said 3 pros community picked openly do this repeatedly withing a certain time frame, you're talking about some secreft forum but that's not what I said...
also I said the picked pros are like senators, they have a certain period where they do this and then the community picks a new representative.

To be honest i didn't get the impression that they are afraid to do anything - more that according to their analysis the game is incredibly close to balanced and the slightest adjustment could cause huge problems.

As to the inclusion of pros - i am fairly certain they receive pro feedback; we do not need it to be a public process with community member nominations - it is just to much of a parade. As much as everyone complains they seem to do a pretty good job.
In The Rear With The Gear .. *giggle* /////////// cobra-LA-LA-LA-LA-LA!!!!
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
October 25 2011 01:13 GMT
#120
On October 25 2011 10:11 Naughty wrote:
Show nested quote +
On October 25 2011 10:06 Kafkaesk wrote:
Can somebody tell me if GSL is running on Battle.net?
I never saw any lag or connection issues during a GSL match, but plenty on other tournaments.
I wonder if they use a special GSL tournament server for those matches, and if yes, why not making those available for other major tournaments too?



The internet is FAR more stable in Korea compared to the rest of the world.


best system in the world no joke.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
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