TL interviews Dustin Browder at Blizzcon - Page 19
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Dubzex
United States6994 Posts
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itkovian
United States1763 Posts
Overall, very well spoken guy and he seemed very logical in his responses. Kennigit was also great | ||
Nabes
Canada1800 Posts
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LimeNade
United States2125 Posts
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Pesto
United States121 Posts
I'm not sure I understand why people keep going after the "death ball" as if it is a design flaw rather than an issue of micro limitations. You do NOT (or shouldn't) see balls at highest level play. Spread your marines, put your HTs in a prism, drop, flanking from 3x angles with lings is what wins vs. siege tanks...etc. you didn't see the same thing in BW because of poor pathing and limited control groups. That was a WEAKNESS in the design of the game. If you are A-moving all your units at your enemy, that is YOUR problem, not the game's... | ||
Kroml
Turkey308 Posts
On October 25 2011 14:43 biamila wrote: Reading this comment, it came out in the voice of the principal in Billy Madison, during the final quiz component. Theeakoz, I award you no points,and may God have mercy on your soul. he is practicing law on the forum, specifically "debating opposing ideas" during college downtime and undercover of forum discussion :p but yeah felt sorry for the guy, he eventually surrendered | ||
Perseverance
Japan2800 Posts
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GhostFall
United States830 Posts
The themes of the race is what made Starcraft feel like Starcraft. This GOES a loonnnnnng way to explain why we have people claiming the game feels less and less like a Starcraft game. Obviously, we're expecting different units, but the fact they don't care about the themes of the race means the path that Starcraft 2 is going to take is really worrying. | ||
Warble
137 Posts
Shed a lot of light on the new units and some of their balance decisions, including omissions. Also good to hear they're actively trying to address the death ball problem. | ||
Let it Raine
Canada1245 Posts
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Kroml
Turkey308 Posts
On October 25 2011 15:31 Perseverance wrote: Why not make LAN and license it out to big tournament hosts..................? GSL MLG IPL Etc... I think what Blizzard is also afraid of "LAN for tournaments" is the current state of illegal coding-cracking and all sorts of stuff. I am not a programmer or a computer engineer but even I can see that if you put something on the market and you think you are protecting it 100% (ps3 is an example), pirates are always finding a way to break it. So I can image about an amazing e-sports game, lusted long time to be with LAN support so everyone could play in internet cafes etc. (sc2), in some tournament, some way, being reached by a pirate and copied and distributed. There you have the current biggest strategy game with LAN support and cracked. So, Blizzard's only ensurance is getting all the info from B.net. Until they find a secure way to make this game playable in the tournaments through LAN, but also rendering it useless if it is once cracked or copied, we won't see Tournament LAN neither. | ||
Bread779
United States27 Posts
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Hokay
United States738 Posts
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tomatriedes
New Zealand5356 Posts
On October 25 2011 14:36 mrtomjones wrote: Indeed. There would be no pro's no tournaments worth 100k, no anything if they bronze-masters players did not play this game as well. Everything has to be considered. Its tough for me to understand that someone doesn't get that Balance should be prioritized at the very highest level because on the ladder matchmaking makes balance basically irrelevant and lower level players don't play in tournaments where it actually matters. If you're balancing for the highest level of the game you'll end up with the best balance anyway because the players are playing at much closer to the true potential of the race. | ||
DoX.)
Singapore6164 Posts
On October 25 2011 15:40 Kroml. wrote: I think what Blizzard is also afraid of "LAN for tournaments" is the current state of illegal coding-cracking and all sorts of stuff. I am not a programmer or a computer engineer but even I can see that if you put something on the market and you think you are protecting it 100% (ps3 is an example), pirates are always finding a way to break it. So I can image about an amazing e-sports game, lusted long time to be with LAN support so everyone could play in internet cafes etc. (sc2), in some tournament, some way, being reached by a pirate and copied and distributed. There you have the current biggest strategy game with LAN support and cracked. So, Blizzard's only ensurance is getting all the info from B.net. Until they find a secure way to make this game playable in the tournaments through LAN, but also rendering it useless if it is once cracked or copied, we won't see Tournament LAN neither. Not only that you have all the pros practicing on battle net, so they get used to battle net latency, then they go to a tournament with LAN settings and their play gets all kinds of screwed. | ||
Dazer
239 Posts
On October 25 2011 15:32 GhostFall wrote: Soooo is anyone else kinda disappointed in the answers at 8:40. The themes of the race is what made Starcraft feel like Starcraft. This GOES a loonnnnnng way to explain why we have people claiming the game feels less and less like a Starcraft game. Obviously, we're expecting different units, but the fact they don't care about the themes of the race means the path that Starcraft 2 is going to take is really worrying. Keep in mind that Starcraft 2 is different from Starcraft Brood War. Theme for each race will develop on its own as they create new units and mechanics for starcraft 2. As long as they keep each race different from each other I'm sure theme will emerge. Just don't expect the theme and characteristic of each races to be the same as Starcraft Brood War because I don't think that's the designers approach to game design. | ||
jmbthirteen
United States10734 Posts
Good interview though. Always seems like Browder gives good interviews. Good questions too Kennigit. Very informative watch. | ||
Cuiu
Germany410 Posts
thx Kennigit. but its soooo short i wish you had more time | ||
Sabu113
United States11035 Posts
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papaz
Sweden4149 Posts
They are gonna add a bunch of new units/make balance changes up to the point where it is a new game. What if the game we end up with in LoTV is worse the previous versions in terms of gameplay/metagame. Will they consider adding/removing units or are they done with those aspects and will focus only on tweaks on what is in the game. | ||
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