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TL interviews Dustin Browder at Blizzcon - Page 19

Forum Index > SC2 General
579 CommentsPost a Reply
Prev 1 17 18 19 20 21 29 Next All
Dubzex
Profile Joined October 2010
United States6994 Posts
October 25 2011 06:13 GMT
#361
Awesome interview!
"DONT UNDERESTIMATE MY CARRY OR YOU WILL BE CARRIED INTO THE ABYSS OF SUFFERING" - Tyler 'TC' Cook
itkovian
Profile Blog Joined March 2011
United States1763 Posts
October 25 2011 06:17 GMT
#362
Wow, DB made a good point on the overseer I had never thought of before, considering its dual function as a unit with abilties and providing supply, it cant be made too good.

Overall, very well spoken guy and he seemed very logical in his responses. Kennigit was also great
=)=
Nabes
Profile Joined November 2010
Canada1800 Posts
October 25 2011 06:19 GMT
#363
Great interview, Dustin knows whats going on, i don't have a worry at all for Hots balance.
LimeNade
Profile Blog Joined February 2010
United States2125 Posts
October 25 2011 06:21 GMT
#364
sick interview, very happy that team liquid took the initiative to get a very professional interview done as TL is the main site for Sc2 in NA and EU i think? :D
JD, need I say more? :D
Pesto
Profile Joined February 2011
United States121 Posts
October 25 2011 06:21 GMT
#365
Awesome interview.

I'm not sure I understand why people keep going after the "death ball" as if it is a design flaw rather than an issue of micro limitations.

You do NOT (or shouldn't) see balls at highest level play. Spread your marines, put your HTs in a prism, drop, flanking from 3x angles with lings is what wins vs. siege tanks...etc. you didn't see the same thing in BW because of poor pathing and limited control groups. That was a WEAKNESS in the design of the game.
If you are A-moving all your units at your enemy, that is YOUR problem, not the game's...
Kroml
Profile Joined September 2011
Turkey308 Posts
Last Edited: 2011-10-25 06:30:39
October 25 2011 06:28 GMT
#366
On October 25 2011 14:43 biamila wrote:
Show nested quote +
On October 25 2011 10:41 Liquid`Tyler wrote:
On October 25 2011 10:25 Theeakoz wrote:
On October 25 2011 10:20 Liquid`Tyler wrote:
On October 25 2011 10:04 Theeakoz wrote:
Guys I have a solution, go read it and if you like it upvote it
http://www.reddit.com/r/starcraft/comments/lnt62/from_what_i_saw_on_the_tl_interview_with_dustin/

I don't think anyone wants to listen to a person who would provide a link to their comment posted on another forum as a new thread containing a link to the thread they're replying to as a reference.

The idea is there, I sent it on reddit because it is easier to get noticed there. Then I provided a link for the redditors in case they don't know what I am talking about.
The idea is the important thing, if you want to comment, comment on the idea.

Why provide a link to the reddit post in this thread?

The idea is not developed at all and not worth responding to in its current form. I imagine you don't have any special knowledge about designing and balancing games, about being a progamer, or about organizing communities and putting community plans into action. But if you do happen to have the relevant knowledge, then make the proposal as detailed as you possibly can before you present it. It seems that the basic problem you are trying to solve is that progamers' knowledge is a somewhat untapped resource for Blizzard's multiplayer design team. I fail to see how your idea suggests a good way to remedy the situation. It seems like you've just recently realized that this problem exists, you were instantly convinced that it actually is a significant problem that really needs to be fixed, and then you sketched out the first scheme that came to your mind. It leaves a million pitfalls and improves nothing.



Reading this comment, it came out in the voice of the principal in Billy Madison, during the final quiz component.

Theeakoz, I award you no points,and may God have mercy on your soul.

he is practicing law on the forum, specifically "debating opposing ideas" during college downtime and undercover of forum discussion :p

but yeah felt sorry for the guy, he eventually surrendered
Perseverance
Profile Joined February 2010
Japan2800 Posts
October 25 2011 06:31 GMT
#367
Why not make LAN and license it out to big tournament hosts..................? GSL MLG IPL Etc...
<3 Moonbattles
GhostFall
Profile Blog Joined March 2010
United States830 Posts
October 25 2011 06:32 GMT
#368
Soooo is anyone else kinda disappointed in the answers at 8:40.

The themes of the race is what made Starcraft feel like Starcraft. This GOES a loonnnnnng way to explain why we have people claiming the game feels less and less like a Starcraft game. Obviously, we're expecting different units, but the fact they don't care about the themes of the race means the path that Starcraft 2 is going to take is really worrying.
Warble
Profile Joined May 2011
137 Posts
October 25 2011 06:39 GMT
#369
Great interview, and very informative too.

Shed a lot of light on the new units and some of their balance decisions, including omissions.

Also good to hear they're actively trying to address the death ball problem.
Let it Raine
Profile Joined August 2010
Canada1245 Posts
October 25 2011 06:39 GMT
#370
dustin browder is awesome
Grandmaster Zerg x14. Diamond 1 LoL. MLG 50, Halo 3. Raine.
Kroml
Profile Joined September 2011
Turkey308 Posts
Last Edited: 2011-10-25 06:42:09
October 25 2011 06:40 GMT
#371
On October 25 2011 15:31 Perseverance wrote:
Why not make LAN and license it out to big tournament hosts..................? GSL MLG IPL Etc...

I think what Blizzard is also afraid of "LAN for tournaments" is the current state of illegal coding-cracking and all sorts of stuff.

I am not a programmer or a computer engineer but even I can see that if you put something on the market and you think you are protecting it 100% (ps3 is an example), pirates are always finding a way to break it.

So I can image about an amazing e-sports game, lusted long time to be with LAN support so everyone could play in internet cafes etc. (sc2), in some tournament, some way, being reached by a pirate and copied and distributed. There you have the current biggest strategy game with LAN support and cracked.

So, Blizzard's only ensurance is getting all the info from B.net. Until they find a secure way to make this game playable in the tournaments through LAN, but also rendering it useless if it is once cracked or copied, we won't see Tournament LAN neither.
Bread779
Profile Joined October 2010
United States27 Posts
Last Edited: 2011-10-25 06:57:51
October 25 2011 06:47 GMT
#372
FYI, the reason why they have Terran shirts on is because when Wings of Liberty became a success they had the shirts made for most of the SC2 developer team who were involved with the game. I know this because I asked one of the guys at the developer autograph section who wore one at Blizzcon what it takes to get that shirt and he replied along the lines of "release a successful StarCraft game." I'm sure when HotS is release they will all have purple Zerg shirts.
Hokay
Profile Joined May 2007
United States738 Posts
October 25 2011 06:48 GMT
#373
I miss split maps outside of TvT in SC2.. those type of games are epic and the ones you really remember. I really hope they address the deathball problem or take it more serious. I don't see myself watching SC2 as long as BW if they do not. BW games are just so much better to watch.
tomatriedes
Profile Blog Joined January 2007
New Zealand5356 Posts
October 25 2011 06:49 GMT
#374
On October 25 2011 14:36 mrtomjones wrote:
Show nested quote +
On October 25 2011 13:59 mlspmatt wrote:
On October 25 2011 13:52 DiuLaSing wrote:
he sounded like he wanted to balance the game based off all level of plays...even noob friendly=.= it really should be based off at the highest level...


Blizzard has to keep all skill levels in mind when balancing the game. Cause their business exists based on Bronze nubs buying their game. Without the Nubs, there is no game.

Indeed. There would be no pro's no tournaments worth 100k, no anything if they bronze-masters players did not play this game as well. Everything has to be considered. Its tough for me to understand that someone doesn't get that


Balance should be prioritized at the very highest level because on the ladder matchmaking makes balance basically irrelevant and lower level players don't play in tournaments where it actually matters. If you're balancing for the highest level of the game you'll end up with the best balance anyway because the players are playing at much closer to the true potential of the race.
DoX.)
Profile Joined December 2008
Singapore6164 Posts
October 25 2011 06:51 GMT
#375
On October 25 2011 15:40 Kroml. wrote:
Show nested quote +
On October 25 2011 15:31 Perseverance wrote:
Why not make LAN and license it out to big tournament hosts..................? GSL MLG IPL Etc...

I think what Blizzard is also afraid of "LAN for tournaments" is the current state of illegal coding-cracking and all sorts of stuff.

I am not a programmer or a computer engineer but even I can see that if you put something on the market and you think you are protecting it 100% (ps3 is an example), pirates are always finding a way to break it.

So I can image about an amazing e-sports game, lusted long time to be with LAN support so everyone could play in internet cafes etc. (sc2), in some tournament, some way, being reached by a pirate and copied and distributed. There you have the current biggest strategy game with LAN support and cracked.

So, Blizzard's only ensurance is getting all the info from B.net. Until they find a secure way to make this game playable in the tournaments through LAN, but also rendering it useless if it is once cracked or copied, we won't see Tournament LAN neither.

Not only that you have all the pros practicing on battle net, so they get used to battle net latency, then they go to a tournament with LAN settings and their play gets all kinds of screwed.
Dazer
Profile Joined September 2010
239 Posts
October 25 2011 06:51 GMT
#376
On October 25 2011 15:32 GhostFall wrote:
Soooo is anyone else kinda disappointed in the answers at 8:40.

The themes of the race is what made Starcraft feel like Starcraft. This GOES a loonnnnnng way to explain why we have people claiming the game feels less and less like a Starcraft game. Obviously, we're expecting different units, but the fact they don't care about the themes of the race means the path that Starcraft 2 is going to take is really worrying.


Keep in mind that Starcraft 2 is different from Starcraft Brood War. Theme for each race will develop on its own as they create new units and mechanics for starcraft 2. As long as they keep each race different from each other I'm sure theme will emerge.

Just don't expect the theme and characteristic of each races to be the same as Starcraft Brood War because I don't think that's the designers approach to game design.
jmbthirteen
Profile Blog Joined February 2011
United States10734 Posts
October 25 2011 07:07 GMT
#377
I laughed way to hard at the, "we're trying to take food out of those balls" comment.

Good interview though. Always seems like Browder gives good interviews. Good questions too Kennigit. Very informative watch.
www.superbeerbrothers.com
Cuiu
Profile Joined March 2011
Germany410 Posts
Last Edited: 2011-10-25 07:10:42
October 25 2011 07:10 GMT
#378
Surprisingly good interview.
thx Kennigit.
but its soooo short i wish you had more time
Sabu113
Profile Blog Joined August 2009
United States11076 Posts
October 25 2011 07:17 GMT
#379
Kind of wish there was a little more pressing on the current protoss issues. Otherwise nice interview.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
papaz
Profile Joined December 2009
Sweden4149 Posts
October 25 2011 07:20 GMT
#380
Good interview! Although I'm still curious about if they have and what their plans are about balance/units after LoTV.

They are gonna add a bunch of new units/make balance changes up to the point where it is a new game. What if the game we end up with in LoTV is worse the previous versions in terms of gameplay/metagame.

Will they consider adding/removing units or are they done with those aspects and will focus only on tweaks on what is in the game.
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