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TL interviews Dustin Browder at Blizzcon - Page 17

Forum Index > SC2 General
579 CommentsPost a Reply
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Terrifyer
Profile Blog Joined August 2007
United States338 Posts
October 25 2011 04:55 GMT
#321
kennegit I have always secretly trolled you and made you my mortal enemy since day 1 of joining TL (around 04). Mostly for the lulz. But anyway I just wanted to say I really enjoyed the interview; you did a great job.
eat shit and die
PH
Profile Blog Joined June 2008
United States6173 Posts
October 25 2011 04:55 GMT
#322
Very nice interview. It's very, very informative, and it was refreshing to see him be so frank about the game.

It gives me hope.
Hello
dartoo
Profile Joined May 2010
India2889 Posts
October 25 2011 04:58 GMT
#323
On October 25 2011 12:45 slam wrote:
"well i think the swarm host might do some of that..... riiiiiiiiight"

Anyone else pickup dusty's tendency to say "riiiiiiight" to the extent where you no longer payed attention to the interview and just waited in anticipation for the next riiiiiight?



LOL I was thinking the same thing. that riiiiight needs to become a meme.

Anyway, that was a really good interview, you need to do more kennigit! I kind agree that pathfinding/selection shouldnt go backwards, but then that was a part of what made bw so much fun to watch and play. dont really know what the solution to it is, and the shredder, is just going to make battles smaller, not grand like bw battles.It's a tough problem to solve.
mlspmatt
Profile Joined October 2011
Canada404 Posts
October 25 2011 04:59 GMT
#324
On October 25 2011 13:52 DiuLaSing wrote:
he sounded like he wanted to balance the game based off all level of plays...even noob friendly=.= it really should be based off at the highest level...


Blizzard has to keep all skill levels in mind when balancing the game. Cause their business exists based on Bronze nubs buying their game. Without the Nubs, there is no game.
VirgilSC2
Profile Blog Joined June 2011
United States6151 Posts
October 25 2011 04:59 GMT
#325
I think it might be safe to say Daybreak and Bel'shir are playtested enough to make it into ladder, and some of the ESV Maps get a good amount of play in the Korean Weekly to build a solid foundation.
Clarity Gaming #1 Fan | Avid MTG Grinder | @VirgilSC2
Louuster
Profile Joined November 2010
Canada2869 Posts
October 25 2011 05:02 GMT
#326
On October 25 2011 13:26 coolcor wrote:
Show nested quote +
On October 25 2011 11:37 FeUerFlieGe wrote:
On October 25 2011 09:34 Bartimaeus wrote:
First of all: mad props to the interviewer - that guy's questions were spot on and addressed many prominent issues without provoking Browder or bringing up balance too often. He did a great job and I'd love to see more interviews from him.

To start on Browder:
Negative:
His shirt is a Terran shirt. Awesome lol.
He talks about ways the Replicator would be removed (one of them already being in the alpha play [no massive]) . . . before its even in the game.
He says the drawback of Terran is that you are . . . too complete? too good? This is, imo, a little ridiculous as even the person who designed Terran can't find a drawback to the race - as he is the one who should know the race better than any other. His inability to find a strong flaw is astounding and revealing.
He's saying that he doesn't want to fix the pathfinder because he believes it will still be ball-on-ball action, just slightly smaller - his option is to take food out of the balls, which is essentially doing the same thing - making the balls smaller?
He's crossing his fingers and saying "Maybe!" when he's talking about a unit (Swarm Host) he's going to throw into this game that will affect the income of many pros in varying ways.
He dismisses the option of Lan by saying that it is a lot of work for them - not by saying that it would affect them negatively financially. I'd wish that he chose the other option because saying that it will be hard for them to do is almost taunting us, saying that he just doesn't want to work on it.

Positive:
I'm glad that he could at least admit that the map issue was a problem instead of just dismissing it like the question about the drawback of playing Terran.
I liked that he admits that he realizes the gravity of his decisions (later in the cast, after the Swarm host finger crossing).
I'm happy that he admits that some problems exist, such as PvT in Korea.

Overall the person interviewing Browder was flawless, and I'm disappointed with Browder's responses on a majority of the issues he spoke on.


Haha he is wearing a terran shirt! That's so ironic. But about the pathfinding:

The pathfinding in BW kind of sucked, that's why there were no big balls of units going against other big balls of units because it was much more effective to spread your units so they didn't get hung up on one another. The SC2 pathfinding is pretty smart in most cases, so it's able to effectively move units in a big ball. Dustin doesn't want to have to dumb down the pathfinding to fix the issue, so they have looked for alternative ways to deal with it.


But why is everyone sure it is impossible to have the units spread out more and good pathfinding? Isn't bad pathfinding generally units taking the long way to get where you clicked or getting stuck and not going there at all? Can't you have the units good at taking the shortest path to get somewhere, but stay more spread out on the way and once they get there instead of always going into a perfect ball with no room between them?


Its because in BW the pathfinding wasnt as good so units would get stuck on each other. This combined with the 12 units per control groups meant that it was actually rather rare to have all your units together.
Lets say you had 2 group of zealots and 2 groups of dragoons. Move commanding all 4 groups to the same spot meant that half of the units would wander around not going where you told them to go. So naturally you would move them to different spots at the same area, which naturally spread them out more.
In short, the old 1a2a3a is now just 1a with 50 units, which is where the good pathfinding causes the ball problem.
Kim Taek Yong fighting~
Thrasymachus725
Profile Joined April 2010
Canada527 Posts
October 25 2011 05:03 GMT
#327
I think there was a flaw with the map question. It sounded like Dustin and Kennigit weren't on the same page there.
Dustin was answering a question about how to get the pros to play on the pro maps and tournament maps and Kennigit was asking if they would consider adding tournament maps to the ladder. They were on completely different pages. I dunno if that was lack of clarity in the question, or what. I have done a few interviews in my time, so I do know how complicated questions can get muddled up, so no harm done. Just saying, I don't think people should take Dustins "answer" as his respons to Kennigits question.

Excellent interview, and I agreed with just about everything said there. I like the whole "Go play Brood War" thing. I LOVE the whole "throw stuff cool stuff in, and see what results" philosophy. I am glad they balance the game for everyone to some degree. I love the whole "NO GODDAM LAN AND STOP ASKING" thing. Maybe people will stop asking now that he has said a firm hard no... LOL of course they won't. He has said no thousands of time before, but the poor guy KEEPS getting this question shoved down his throat. LAY OFF THE LAN.

GJ Dusty and Kenny.
The meaning of life is to fight.
Deshkar
Profile Joined June 2011
Singapore1244 Posts
October 25 2011 05:07 GMT
#328
Show nested quote +
On October 25 2011 13:50 mlspmatt wrote:
+ Show Spoiler +
On October 25 2011 13:45 Raiznhell wrote:
Honestly there's too much whining about Terran specifically. Like honestly aside from Code S no other tournament is very Terran heavy AT ALL. Also nobody points to the fact that Code S has a lot of issues with routing bad players out of Code S and getting good players in. The whole tournament system pre-Ro16 is entirely flawed.

Just look at how Code S became filled with Terran in the first place. Because Code A got stacked with Good players that belonged in Code S like MMA, Ganzi, Mvp and Bomber to name a few. They all climbed their way into Code S however due to the flaw of up and downs not all the bad players were routed out.

But now look at Code A full of Zerg and Protoss who are all going to make their shot for Code S and is now also getting refilled by more Protoss and Zerg specifically 4 foreigner Protoss and Zerg players and what do you think is going to happen? Code S may start to balance out or even become dry of Terrans.

People Jump on the hate train way too fast and never have patience. Look at MLG Orlando, IEM, IPL and now the Korean Weekly. All going to have Protoss and Zerg Champions and not even have Terran make it to the finals. No good Terrans some have said? WHAT? PuMA, Bomber, TheSTC, forGG (who's playing fantastically) Taeja? all not good Terrans? Get outta here.

Another thing to touch on is look at BW. 99% of players would argue that BW is almost completely balanced and is the most balanced game in the world involving 3+race/faction differential. Yet still....guess what Terran is pretty damn dominant. Protoss and Zergs catch their time every now and then but for the most part you would see Fantasy or Flash or going way back BoxeR, NaDa, OOV even lesser Terrans like Midas dominate a ton.

There was a point in BW where Terran literally seemed unbeatable until eventually someone who figure one little thing out. Yet in SC2 everyone points to Terran being imba when the only real Tournament Terran is seeing a lot of success in is Code S which again is only Terran heavy due to Code A being filled with Z and P right now and a flawed up and down system.

I guarantee you that is a player in SC2 loses a game in the current state it's because he deserved to and he could have won had he played better.


Agreed. Too much balance whining. Terran had their time in the sun, but its coming to an end.

I don't know why people don't give any thought to the fact there might be more talent playing Terran at that ultra small top 20-30 players. MVP, MMA, Bomber, Puma, ect.... Theres a lot of excellent players playing Terran and that is contributing to the Terran edge in Code 'S' Korea.


I believe initially Code S were fairly equal in racial distribution, yet Code A had a large number of Terrans for quite a bit, however it took awhile for those Terrans to slowly diffuse into Code S.

The format of the GSL on the short-mid term basis doesn't allow for much turn over of players/races with the changes only being seen on the long term. Right now we're seeing more and more Protoss and Zerg in Code A as well as entering the Up & Downs, given a bit more time and perhaps (if necessary) a very minor small balance patch, we would see slightly better racial equality in Code S.

On the other hand, we have seen non Terrans like Stephano, IdrA and Huk perform well in recent non GSL tournaments. I have also recalled seeing various non Terran foreigners take down some Kr Terrans throughout the multitude of tournaments we had recently.

On the whole non-Terrans have shown success against Korean Terrans to some extent greater than Korean non-Terrans, could the Koreans culture of choosing/preferring Terrans as a race be a significant factor in the current situation?

One must also consider that the format of the GSL could lend strength to the Terran dominance, and not just due to race being op/superior as a whole? The GSL single Bo3 in Code A/S, and Bo1 present in group/up&down stages, plays to the Terrans' strength of being difficult to scout, resilience and ability to quickly switch to a variety of deadly cheese.

Even in ESV Korean weekly Tournament, I do believe the finals is a PvP between Squirtle and Tassadar, with the 3rd/4th place match a ZvZ between Bboongbbong and Sirius. Terran dominance is still not as strong/clear.

While I neither disagree nor agree that Terrans might be slightly stronger and/or that the Koreans as a whole might be slightly better than EU/NA players, I feel that the Terran dominance is not as prevalent outside the GSL even with the presence of other Korean Terrans.

Perhaps the GSL really needs to rethink and rework its system?
SKaysc
Profile Joined May 2010
United States305 Posts
October 25 2011 05:08 GMT
#329
I wish blizzard sold that shirt i would pay $100 for a shirt like that D:
Deshkar
Profile Joined June 2011
Singapore1244 Posts
October 25 2011 05:13 GMT
#330
On October 25 2011 13:59 VirgilSC2 wrote:
I think it might be safe to say Daybreak and Bel'shir are playtested enough to make it into ladder, and some of the ESV Maps get a good amount of play in the Korean Weekly to build a solid foundation.


I agree for Daybreak, but I think Bel'Shir might require a lil more testing, it has been frequently downvoted in GSL and there have been recent revisions to the map (high ground near main and the like) due to the unfavorable results in certain MU , PvZ I believe?

I think the main problem that Blizzard is having is a lack of an avenue to discern where to actually liaise with to determine which map is sufficiently popular/play-tested. Should they support ESV? iCJug? or TPW? or just the GSL?

Personally I like the recent TL-Mapmaking contest and hope it becomes a regular and fully Blizzard-supported event. I think it is a great start with the selection process, and a small invite-only tournament to hard test the finalists.
tomatriedes
Profile Blog Joined January 2007
New Zealand5356 Posts
October 25 2011 05:15 GMT
#331
That made me so, so happy and relieved to hear that Dustin Browder is at least aware of the PvT imbalance in the statistics at the highest level of the game (Korea).
flanksteak
Profile Joined September 2010
Canada246 Posts
Last Edited: 2011-10-25 05:16:49
October 25 2011 05:15 GMT
#332
Great questions, nice interview.

One thing I hadn't considered was that the design team is getting better at balancing/tweaking the game. I'm all for letting players figure out the game before major changes are made - but likewise, sometimes something is so clearly broken that it should be fixed immediately. Hopefully as the team gets better at identifying issues they'll know the correct route to take.

Another thing, he went at length to explain why certain units would be cut from the game ("tooltip gets too large"). The general feeling is that sometimes a unit just doesn't fit into the game without lots of specific conditions/changes. Personally I think the warp-in mechanic is a good example - granted it's a gameplay element, but it has affected so many aspects of protoss just to make it fit. (Khaydarin removal, fixing 4gate timings, can't warp in at ramp, smaller pylon radius); however, it's such a core mechanic to protoss that they just couldn't remove it entirely.

Anyway, good stuff. Riiiiiiight?
lizzard_warish
Profile Joined June 2011
589 Posts
October 25 2011 05:22 GMT
#333
Gotta say this interview made me more positive towards dustin browder and blizzard. Very easy to detach yourself from THEIR thinking process and concerns, and just demonize their failures.
-orb-
Profile Blog Joined September 2007
United States5770 Posts
October 25 2011 05:22 GMT
#334
No lan.

Ever.

+ Show Spoiler +
single tear
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
coolcor
Profile Joined February 2011
520 Posts
October 25 2011 05:23 GMT
#335
On October 25 2011 13:20 Deshkar wrote:
I think Blizzard isn't sure of an efficient way to properly discern what community maps are sufficiently popular and properly balanced, BEFORE having them up on the ladder.

While there are dozens of decent looking community maps out there, with some of them appearing to have undergone numerous revisions and some level of testings by GM players, those levels of testings are still very limited and not well-documented. How is Blizzard to discern accurately which map is sufficiently tested for all levels of play? It is a risk for them to appear to be favoring particular mapmakers or teams, picking maps that might not be in favor of the community.

Perhaps the recent TL map-making contest is a step to such an eventual goal. TL being an intermediary with MOTM-like contests to determine a map(or maps) that can be presented to Blizzard, for further examination for consideration to be placed on the ladder.


But if somebody chooses they want to play on a community map why do they need Blizzard's permission that it is sufficiently balanced for them? I think a lot of the people complaining about no community maps in the ladder don't necessarily want everyone playing the game to have to play on GSL maps for their official ladder points. They just want battlenet to help them find people of the same skill who'd also like to play on that map.

Because right now to play a community melee map without a practice partner their is no way to not get someone of random skill, and they are buried under custom maps like nexus wars so they'd be on page 100 of popularity and you'd never find anyone anyways so nobody waits to try and find anyone. If there was a 2nd map pool with whatever the tournaments want that people could chose to play on(official GSL map pool with it's own ranking page in battlenet), or you could upload any map you wanted into the ladder pool and battle net will use it if both people have the same map, or some other way to give people more choice wouldn't that be better?

So if someone wants to play on untested maps that change every day with 12 mineral patches per base and a neutral mother ship in the middle cloaking neutral destructible rocks and there is another person online who happens to want the same thing they have a way to get matched together. Wouldn't that make everybody happy and end all complaints to Blizzard about the map pool forever?
KaosCow
Profile Joined June 2011
Australia9 Posts
October 25 2011 05:24 GMT
#336
Solid interview by Kennigit and the TeamLiquid crew.
The questions were good.
Kennigit's manner and presentation were excellent, as well as the choice for a quiet setting.
I would love to see more interviews in the future.
MOOOOOOOOOOOOO
VashTS
Profile Joined September 2010
United States1675 Posts
October 25 2011 05:25 GMT
#337
The most I got out of the interview (which was good) was:

+ Show Spoiler +
Riiiiiiight?
VashTS; 330; Random -- Ranked #9 Pokemon Video Game Player in the World in 2009
enemy2010
Profile Blog Joined October 2010
Germany1972 Posts
October 25 2011 05:26 GMT
#338
On October 25 2011 13:59 mlspmatt wrote:
Show nested quote +
On October 25 2011 13:52 DiuLaSing wrote:
he sounded like he wanted to balance the game based off all level of plays...even noob friendly=.= it really should be based off at the highest level...


Blizzard has to keep all skill levels in mind when balancing the game. Cause their business exists based on Bronze nubs buying their game. Without the Nubs, there is no game.

I was thinking about this point, too.

And I dont think that Blizzard has to balance the game to ALL levels of skill. I think they should balance it for the pros and higher levels of play.
Because the "noobs" will follow this balance, cause there is not this huge understanding of the game like the pros have.

And if you have a balanced game for the pros, the game itself is balanced even to the tiniest bit. And so you end up with a very very balanced game. And thats good for the noobs as well.
1on1 auf azze no he no flash no awp only holztor. | Ja, da meint der ich hätt' abgeschmatzt, aber dat is Quatsch, verstehste?
0neder
Profile Joined July 2009
United States3733 Posts
October 25 2011 05:29 GMT
#339
There WILL be LAN, Dustin. Someday, after Blizzard has moved past SC2 and returned to making the next 5 WoW MMOs for the rising generation. Mark my words.
0neder
Profile Joined July 2009
United States3733 Posts
Last Edited: 2011-10-25 05:31:18
October 25 2011 05:30 GMT
#340
On October 25 2011 12:36 ahw wrote:
cool interview!

I'm kind of bothered by the overall defensiveness by the guy, as he comes across like some of these questions are personal attacks. But at the same time he's got to deal with the starcraft community, so its understandable.

the map-making question seemed to go over his head and the root problem of where the ladder maps are coming from didn't really get touched.

i'm actually happy with the new units in trying to un-blob the game. gimping the patching has always been a terrible idea because it makes the game less accessible and it forces a handicap. if the new additions are mostly map-control and harassing units, then hopefully we'll see smaller armies in multiple locations instead. shredder, recall on nexus are two good ideas that come to mind.

You'll never see smaller armies when you can select everything and there are no gaps between them and you have a widescreen.
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